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  XONE - Bomber Crew
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: New Game Releases - No Replies

Bomber Crew



Take to the skies in this immersive flight simulation where each mission is a high-risk expedition. Manage everything from fuel, ammo, hydraulics and more in your very own physics-based bomber, which can be customized with an array of liveries and paint jobs.

Publisher: Curve Digital Games

Release Date: Jul 10, 2018

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  News - Comic-Con 2018: Hellboy -- Everything We Know About The Movie Reboot So Far
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: Lounge - No Replies

Comic-Con 2018: Hellboy -- Everything We Know About The Movie Reboot So Far

Hellboy began as a comic book series about a salty red demon with a talent for violence, before being adapted by Guillermo Del Toro into two movies. The comic books are known for being fairly dark, while Guillermo Del Toro's adaptation toned it down a bit and put his signature creative spin on it. Fans of the comic, however, should be excited to know that another adaptation is coming, which should stay a little closer to the comic's roots and will feature an entirely new cast and crew.

The movie may not have a significant presence at San Diego Comic-Con 2018, but with the major event upon us--it starts on Thursday, July 19--let's review what we know about the film, as well as what we're hoping to learn about it (be it at SDCC or some later date).

What It's About

Very few plot details have been released about Hellboy, but what we do know is that it will have nothing to do with Guillermo Del Toro's Hellboy universe, and instead will be an entirely different interpretation of the series. Hellboy will be facing a sorceress called the Blood Queen from the comics. It's also rated R, so that allows it to be darker and more violent than previous adaptations have been.

Who's Who

Crew

  • The film will be directed by Neil Marshall (The Descent).
  • The screenplay was written by Andrew Cosby (Eureka).

Cast

  • David Harbour (Stranger Things) will be playing Hellboy, the surly but well intentioned half-human, half-demon, summoned to earth from hell by the Nazis. He's following in the footsteps of Ron Perlman, who played the character in the first movie franchise.
  • Milla Jovovich (Resident Evil) will play the Blood Queen.
  • Ian McShane will play Professor Broom, Hellboy's surrogate father from the comics.
  • Daniel Dae Kim (Lost) plays Ben Daimio, a former Marine and commander at the Bureau for Paranormal Research and Defense, where the Hellboy squad works. In the comics, he can also turn into a jaguar in a tight spot. Interestingly, Ed Skrein was initially tapped for this role, but not wanting to contribute to Hollywood whitewashing, he dropped out after learning that the character in the comics has Asian heritage.

What's Been Released So Far

So far, very little has been released. No teasers, no full length trailers, not even a cast photo. There has only been a poster which was put up as a promotional banner. It depicts an artist's rendition of Hellboy and his enemy in the movie, the Blood Queen.

There was also a photo of Harbour as Hellboy released on Twitter. It's a pretty similar interpretation to Del Toro's Hellboy; neither director seems to want to change much from Hellboy's comic book look, which fans are likely to thank them for.

What We Want At Comic-Con

Even though Lionsgate has a couple movies coming out, the studio has no Hall H schedule planned, just a booth. This means no panel and likely no major news or trailers for the film. We don't know for sure, though. This year is the 25th anniversary of the Hellboy comics and creator Mike Mignola has a panel. Perhaps he'll have some information to share.

There are many unanswered questions surrounding Hellboy but mostly, it would be great to get some information on the plot other than the name of the antagonist. The Blood Queen is an important part of a storyline from the Hellboy comics, but who knows how faithful the adaptation will be to the source material. And, of course, it would be great if they dropped a trailer, but that seems unlikely.

Hopefully we'll get some new information at Comic-Con that will keep us satisfied until a trailer drops, or until the film opens on January 11, 2019.

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  News - Get a job: Amazon Game Studios is hiring a Gameplay Animator
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: Lounge - No Replies

Get a job: Amazon Game Studios is hiring a Gameplay Animator

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Seattle, Washington

The Crucible Team at Amazon Game Studios is looking for a talented animator to help give emotion and life to our games. The perfect candidate is hardworking, self-motivated, and works well in a fast-paced team environment. We want animators who have a passion for performance, a strong sense of vision, and add personality into their work.

In this role, you will work closely with the Animation Lead and team to execute high-quality animations that help define the artistic vision and gives life to our games. 

The perfect candidate will have strong knowledge of the animation principles and the ability to animate both human and non-human characters in a wide range of styles. You will be a hardworking self-motivated team player that brings future heroes and worlds to life. You should demonstrate strong character combat animations for triple-A third-person action games. You should have a strong sense of vision and passion to create high-quality performances that delight our customers.

In this job you will: 

  • Work closely with animation lead to execute the artistic vision of the game.
  • Provide high-quality animations on main and secondary characters that display strong personality and mechanics.
  • Be accountable for delivery of individual assets, ensuring that they meet the highest quality, defined objectives, and scheduled requirements.
  • Follow direction and react to animation critique in a timely manner.
  • Maintain defined animation style through regular critique and feedback.
  • Collaborate with the concept, character and gameplay teams.
  • Increase the team’s skills through mentorship of learned skills, process, and artistic techniques.

Basic qualifications:

  • Demo Reel demonstrating thorough understanding of animation theory and technique as applied to 3D human bipedal figures as well as other organic forms.
  • 2+ years of experience
  • Experience with Maya or equivalent 3D Animation package

Preferred qualifications:

  • Has been responsible for or animated assets on at least one AAA title from beginning to end or have shipped AAA PC or console titles in an animator position.
  • Experience working with high-end game engines
  • Experience working with mocap and key framed animation techniques
  • Has demonstrated understanding of next-generation asset creation pipelines, tools, software and customization systems, with the ability to identify and troubleshoot in-engine issues.
  • Has strong communication and organizational skills.
  • Has a solid knowledge of staging and cinematography.
  • Proven ability to learn new tools and techniques.
  • Able to accurately estimate the time to complete individual tasks.
  • Passion for making and playing great games, with an awareness of current titles and industry trends.
  • Meets/exceeds Amazon’s leadership principles requirements for this role.
  • Meets/exceeds Amazon’s functional/technical depth and complexity for this role.

Amazon is an Equal Opportunity – Affirmative Action Employer – Minority / Female / Disability / Veteran / Gender Identity / Sexual Orientation

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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  News - Midweek Madness – Spintires: MudRunner, 40% Off
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: Lounge - No Replies

Midweek Madness – Spintires: MudRunner, 40% Off

Save 40% on Spintires: MudRunner during this week’s Midweek Madness*!

Spintires: MudRunner is the ultimate version of the million-seller hit Spintires. Drive incredible all-terrain vehicles, venturing across extreme landscape! It’s not just an enhanced edition, it’s the ultimate off-road experience!

*Offer ends Friday at 10AM Pacific Time

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  Xbox Wire - The Road to Battlefield V Starts with Free Expansions and In-game Rewards
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: Xbox Discussion - No Replies

The Road to Battlefield V Starts with Free Expansions and In-game Rewards

At DICE, it’s currently all hands-on deck for the launch of Battlefield V on October 19. However, we’re not forgetting our Battlefield veterans and have planned ongoing giveaways as well as plenty of award opportunities this summer for our current players.

We’ve called all the above the Road to Battlefield V. The road’s foundation is built on opportunities to grab expansions from both Battlefield 1 and Battlefield 4. Battlefield 1 players can also earn gear for later use in Battlefield V, such as exclusive paratrooper gear and weapon skins.

More than 20 maps worth of free content

The anticipation for Battlefield V is real. In the meantime, why not grab each expansion from both Battlefield 1 and Battlefield 4 for free? You’ll have to watch our calendar to ensure you’re ready to pick them up them when they arrive.

Some players have already claimed Battlefield 1 In the Name of the Tsar with its six massive maps and ability to join the ranks of the largest mobilized army to enter World War I. Others have jumped at the opportunity fight in a British amphibious assault using a powerful torpedo boat and airship in Battlefield 1 Turning Tides. And before the end of July, two of the most infamous battles of WWI will be free with the giveaway of Battlefield 1 Apocalypse.

If you missed the previous expansion giveaways, don’t bang your head against a tank – you may still get the chance to claim them again in the future.

Weekly rewards and the best place to earn them

There are also more opportunities to make the battlefield your own with weekly in-game rewards just for playing Battlefield 1. When logging into Battlefield 1, a new menu lists daily tasks that go toward earning various rewards, like weapon and equipment skins, dog tags, and squad XP boosts. The available rewards unlock weekly and can be earned during that window. Missed a week? Don’t worry, you can still catch up by playing!

We’ve even added tailor-made map playlists on that rotate every Tuesday. Consider these a tour through the variety of Battlefield 1 maps and modes as well as a great place to complete those daily and weekly challenges.

Get Battlefield V gear now

Those Battlefield 1 in-game rewards also include periodic, exclusive vanity items for Battlefield V, available for use in that game at launch. Battlefield V will let players customize their own company of soldiers with special soldier sets containing weapon skins, camo patterns, head gear, and face paint for the British Special Air Service (SAS) and German Airborne troops. There are eight available before launch. You can grab six of these when you pre-order the Battlefield V Deluxe Edition, but the only way to earn the additional two soldier sets is via the Road to Battlefield V.

Join the fight in Battlefield V on Xbox One starting October 11 with the EA Access Play First Trial, October 16 for Battlefield V Deluxe Edition early enlister access, and October 19 for the Battlefield V Standard Edition.

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  News - Review: Super Destronaut DX (Switch eShop)
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: Nintendo Discussion - No Replies

Review: Super Destronaut DX (Switch eShop)


Some say that imitation is the sincerest form of flattery, and one of retro gaming’s founding fathers Space Invaders has endured plenty of sycophancy over the last four decades. After appearing on the Wii U in 2015 and proclaiming the inclusion of a pixelated duck in its 2016 sequel before utilising the 3DS hardware a year later, Super Destronaut comes to the Switch complete with its current-gen ‘DX’ suffix and a coat of fluorescent paint to brighten up the tried-and-tested arcade classic formula.

Right from the off, developer Petite Games have brazenly embraced the concept of the retro shooter, using a garish colour palette, pixelated sprites and a glorious electro soundtrack. As cool and old-school as the tunes are, at times the music speeds up and slows down in a manner that might even give an aspirin a headache, but at least there’s soothing but sparse voice work to increase the production value.


Aesthetically, the playing field is a mix of scrolling wireframe models, bold, neon pixel art aliens and fireworks. Lots of fireworks. While this can be quite pretty when things start off at a leisurely pace, the combination of particles, lights and enemy fire can distract and cause a number of frustrating game overs.

The alien intruders themselves are actually cute, quirky and quite likeable. Each has their own colour and groovy animation as they go from side to side. They are also equipped with specific power-ups – such as homing missiles – or have certain attack patterns, and they generally try to cause you as much hassle as possible. While most of the enemy fire is straightforward, overbearing special effects can obscure your view, and this – along with the limited movement of your ship – makes some attacks almost impossible to avoid. In addition, translucent ghosts are a hazard, as are the waves that descend from the top of the screen; needless to say, the action is pretty unrelenting.


So, Super Destronauts on the surface is an unashamedly derivative but decent enough arcade shooter which has its roots firmly planted in nostalgic soil, but is there anything in terms of modes or mechanics to make it stand out? Challenge mode does exactly what it says on the tin. The 30 stages wildly fluctuate in terms of difficulty and range from the pretty standard jaunt of reaching a certain score to reaching a certain score within a set time limit. There are other objectives to complete, such as getting your multiplier to a particular level or collecting a variety of power-ups. On the plus side, all of these are available from the beginning, meaning that if certain stage doesn’t really appeal, you can always move on.

Time attack gives you 90 seconds to go for a high score, and there’s a local multiplayer mode thrown in as well. As with the challenge mode, things get repetitive quickly, regardless of whether you’re playing alone or with a friend. Finally, hardcore mode gives you just one life to rack up your best score.

With no online multiplayer, your other option is to reach for the top of the various online leaderboards. Killing enemies without getting hit will increase your multiplier and in turn allow you to reach astronomical scores to post for all to see. Whether this is enough to keep you coming back after you’ve completed all of the challenges or have a buddy to play with is up to you; while the core of Super Destronaut DX is functional – even fun in short bursts – it is unlikely to keep your attention for long, especially considering the stern competition on Switch right now.

Conclusion


If Space Invaders floats your intergalactic boat, Super Destronaut DX will definitely scratch your itch and the attempts to nudge and wink its way through your fond memories of neon lights and electro tunes are admirable. However, unless you’re a high score hunter or a multiplier maniac who has had their fill of more interesting shooters or music-based games on the system like Just Shapes And Beats or Lumines Remastered, Super Destronaut DX will end up being a brief time killer, but not much else.

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  News - N.E.R.O.: Nothing Ever Remains Obscure Brings Gorgeous Storytelling To Switch
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: Nintendo Discussion - No Replies

N.E.R.O.: Nothing Ever Remains Obscure Brings Gorgeous Storytelling To Switch


Game publisher Soedesco has announced that N.E.R.O.: Nothing Ever Remains Obscure, which previously launched on Xbox One, PC, and PlayStation 4, is headed to Switch this October.

In the game, players assume the role of a young boy, wandering through a mysterious dreamlike world to explore the touching story of his family. The game blends exploration-style gameplay within phosphorescent environments with interactive puzzle solving.

Our friends over at Push Square praised the game’s beautiful scenery in a review for the game, but noted that the puzzle gameplay actually gets in the way of the storytelling. 

“N.E.R.O. intrigues as an interactive visual novel, but it fails in its attempts to be a game. The puzzles here are laughably easy, and they subsequently get in the way of the storytelling. There are some beautiful cutscenes and an interesting story here, but they’re too often impeded by unenjoyable gameplay.” – Push Square

It’s an intriguing title, but one that seems to have a few issues bringing it down. Maybe this is one for you to consider if you’re sold on the storytelling premise alone.

The game is set to launch with both physical and digital editions on 26th October.

What do you think? Are you sold on the beauty alone, or would you need to be more convinced on the gameplay side of things? Let us know below.

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  Steam - Daily Deal – IL-2 Sturmovik: Battle of Stalingrad, 66% Off
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: PC Discussion - No Replies

Daily Deal – IL-2 Sturmovik: Battle of Stalingrad, 66% Off

Live Spectating:
* You will no longer be removed from the matchmaking queue while live spectating.
* Fixed a bug where you could get stuck in a Battle Cup match lobby.
* Alt-Clicking on the death screen damage numbers no longer incorrectly broadcasts the message.
* Fixed various bugs that would occur after changing the camera to Player Perspective and back to Free Camera (for example having to drag to select units, and still seeing that player’s mouse cursor).
* Chat can be now opened like normal by hitting Enter (live spectators still cannot send messages, but this allows them to bring up the chat history).
* Enemies can no longer be selected by clicking their portrait on the top bar.
* Fixed a bug where you’d see an error message if you tried to live spectate a game you were already live spectating.

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  News - Minecraft: Java Edition Update Aquatic Released!
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: Minecraft - No Replies

Minecraft: Java Edition Update Aquatic Released!

There’s a whole new ocean of features, impatiently waiting for you to dive in! Take a delightful swim with dolphins and tropical fish. Explore mysterious ruins and tragic shipwrecks while hunting for new deep-sea treasures. Meet turtles on the shore and defend their eggs from mobs with the new trident!


The Update Aquatic is out now on Minecraft: Java Edition! Load up the game and click Play to dive in.


A WORLD OF NEW CREATURES
The oceans of the Overworld are populated by both fish and foe alike. Some will fight you, while others will become your buddy! Play with the dolphins, swim with majestic turtles, or brawl with the hostile Drowned. And if you do come up for air, watch out for the Phantom soaring the skies!


EXPLORE THE DEPTHS
Swim through a paradise of colourful reefs, deep sea trenches, and kelp forests – all filled with neat new blocks to use in your builds! Legend also speaks about shipwrecks and forgotten ruins, rumoured to hold treasures for any adventurer brave enough to explore them…


WIELD NEW ITEMS
It is said that the oceans are home to some mythical items, and only the most daring adventurers reap the rewards! Discover shipwrecks and underwater ruins, take a swing at the Drowned for a chance to earn a mighty trident, or assemble the awesome conduit.


Learn more about the update, including a full changelog, on Minecraft.net or watch the trailer below!


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  News - Destiny 2 Update 1.2.3
Posted by: xSicKxBot - 07-19-2018, 10:45 AM - Forum: Lounge - No Replies

Destiny 2 Update 1.2.3

Solstice of Heroes


Moments of Triumph

  • Moments of Triumph bounties will become available in-game for the Solstice of Heroes event starting July 31, 2018.
    • Players may access a set number of Triumphs on Bungie.net prior to the event beginning.
    • Players can complete Triumphs to earn points that they can trade for rewards such as emblems, a Sparrow, and a code to purchase a special T-shirt.
  • When the summer event becomes available on July 31, 2018, players can receive these Triumph bounties from the special summer event vendor and will have the entirety of the event to complete them.
  • Triumphs are based on account-specific data; once a Triumph has been claimed and redeemed for points, it cannot be claimed for points on another character.
  • All Triumphs can be tracked via bungie.net; the highest values of a character on that account will be displayed.
  • In-game rewards will become available on July 31, 2018. Stay tuned to @Bungie for announcements of availability.
NOTE: All information concerning Solstice of Heroes: Moments of Triumph may be found at help.Bungie.net.

Investment


Bounties

  • 5 Crucible bounties a day will now be available from Shaxx.
  • 5 Vanguard bounties a day will now be available from Zavala.
  • These bounties rotate on a daily cadence.
  • Bounties can expire after you obtain them. Expiration of individual bounties is shown in the tooltip.

Exotic Masterworks

  • Catalysts for Legend of Acrius, Telesto, and Sleeper Simulant are now available as rewards from Prestige “Leviathan,” Prestige “Leviathan, Eater of Worlds,” and Prestige “Leviathan, Spire of Stars,” respectively.
  • Exotic catalysts from Heroic strikes now have slightly higher drop chances.
  • The Skyburner’s Oath Exotic catalyst from the “Leviathan” raid now has slightly higher drop chances.
  • The catalyst for Sturm can now be found by defeating enemies on Nessus.

Miscellaneous Quality-of-Life Changes

  • Adjusted Escalation Protocol weapon reward chances to be more deterministic.
    • Players improve their chances each time they defeat the boss.
  • Once all Mercury Forge weapons have been obtained, they become available for direct purchase from Brother Vance in the Lighthouse (second vendor page).
  • Momentum has been removed from Heroic adventures.
  • The “Pursuits” inventory bucket has been moved to the top of Inventory categories.
  • Fixed an issue where unequippable emotes could be selected.
  • Fixed an issue where no sound would play on increasing and decreasing the handicap on Challenge Cards.
  • Commas have been added to large numbers as separators on the IGCR and PGCR.
  • Fixed an issue which prevented the Season 3 Dead Orbit Gauntlet Ornament from receiving progress from Arcstriders using the Way of the Warrior subclass tree.
  • Armor may now be purchased from Iron Banner and Faction Rallies vendors.

Strikes


Strike Modifiers

  • Blackout: Now increases enemy melee damage significantly but is no longer a guaranteed one-shot kill for all players.
  • Glass: Slightly reduced the health and shield penalty.
  • Grounded: Significantly reduced incoming damage when you are airborne, to account for odd geometry that Guardians may not have any control over.

Developer Insight: The goal is to ensure these modifiers are noticeable, but when Guardians advance their Power and stats, they can notice themselves overcoming the debuffs.

Nightfall

  • The Nightfall tutorial experience for new players has been updated to no longer call out pre-1.1.3 Nightfall mechanics.

Destinations


Mars

  • Fixed an issue that was preventing some players from accessing Mars adventures.
  • Fixed an issue that caused some open world chests on Mars to not drop Glimmer or Mars tokens.
  • Fixed an issue which prevented prophecy materials for Brother Vance from dropping from chests found on Mars.

Sandbox


Exotic Armor Updates

  • Hunter
    • Lucky Raspberry
      • Increased the chance to fully recharge Arcbolt Grenade on Arcbolt Grenade hits.
      • Now guarantees a full recharge when Arcbolt Grenade hits four targets.
    • St0mp-EE5
      • Increased benefits when using Strafe Jump and Triple Jump.
    • Young Ahamkara’s Spine
      • Now also improves Tripmine Grenade’s blast radius and throw speed, and makes your Tripmine Grenades harder to destroy.
      • Solar ability hits now grant some Tripmine Grenade energy (33%).
      • Added new FX treatment to the improved Tripmine Grenades to differentiate them from normal Tripmine Grenades.
      • Removed target-marking functionality.
  • Titan
    • ACD/0 Feedback Fence
      • Now grants Fury Conductor stacks on melee hits instead of kills.
      • Now reduces melee damage received while you have stacks of Fury Conductor.
      • More stacks of Fury Conductor further reduce melee damage received.
    • Doom Fang Pauldrons
      • Void melee kills now grant more Super energy.
      • Shield Throw hits now grant Super energy.
    • Dunemarchers
      • Reduced the time to activate Linear Actuators while you’re sprinting to 1.5 seconds (down from 5 seconds).
      • Increased the damage of the chain lightning effect (+70% in PvP, 440% in PvE).
  • Warlock
    • Crown of Tempests
      • Collapsed the total number of stacks of Conduction Tines to 3 (with the same total effect).
      • Conduction Tines now also reduces the speed that Super energy depletes while Stormtrance is active.
    • Karnstein Armlets
      • Melee kills now instantly heal you, then grant continuous healing for 8 seconds.
      • Removed bonus resilience, mobility, and enemy highlights on melee kills.
    • Starfire Protocol
      • Empowered weapon damage hits now grant some Fusion Grenade energy (20%).

Armor

  • Plasteel Reinforcement Mod now includes “Trait” in its tooltip, to have conformity with Restorative and Mobility Enhancement Mods.
  • Corrected stowed Hand Cannon position on the Haakon’s Iron Strides ornament.
  • Dragon’s Shadow now has an audio cue when it reloads your weapons.
  • Updated tooltip presentation of some Warmind Exotic armor item intrinsic perks.
  • Updated the perk description for Sanguine Alchemy to better reflect its functionality.
  • Fixed an issue that was causing targets marked by Sanguine Alchemy to produce orbs when defeated.
  • Fixed an issue that caused Wraithmetal Mail’s active perk to appear in the UI without an icon.
  • Fixed an issue that caused Starfire Protocol not to work with the Dawnblade Attunement of Sky ability path.
  • Fixed an issue that prevented Warlock melee attack damage when players were using the Ophidian Aspect Exotic and Hive Swords or orb carry objects.
Abilities

  • Fixed an issue for high framerates on PC that caused players to suddenly lose momentum after activating Supers and aerial dodge abilities.

Exotic Weapons

  • Increased the number of rounds granted to Crimson on respawn.

Weapons

  • Fixed an issue that allowed empty swords to drop heavy ammo bricks on death in the Crucible.
  • Fixed the Rapid-Fire Frame intrinsic perk on Basilisk (Dead Orbit Shotgun).
  • Fixed an issue that impacted the recoil of West of Sunfall 7 and the Trials of the Nine Hand Cannon, A Cold Sweat.
  • Fixed an issue causing the Iron Banner Hand Cannon, Finite Impactor, to not properly track Masterwork statistics.

Raid


Prestige Raid Lairs

  • Each week, there is a curated weapon suite and a global activity modifier for Spire of Stars and Eater of Worlds Prestige. The weapon set and modifier will be the same across both activities.
    • Prestige Eater of Worlds will become available at 11 a.m. PDT on July 17, 2018.
    • Prestige Spire of Stars will become available at 10 a.m. PDT on July 18, 2018.
  • Prestige raid lairs will drop weapons at 400 Power and Exotic catalysts.  
  • Raid armor ornaments will become unlockable.

Misc

  • Fixed an issue which prevented Hunters from receiving some loot chest rewards in the Spire of Stars raid lair.

PC


Clan Chat

  • Adds a new in-game text chat channel that allows online Destiny 2 clan members to communicate (in real time). This chat channel is separate from the companion clan chat channel.  

Director Map PC (Mouse) User Experience

  • Scrolling area reduced to the edges of the game window.
  • Cursor is now restricted to game window when a map is active (mouse capture).
  • Edge scrolling now freezes when game window loses focus.

Misc

  • Fixed an issue which caused bluetooth headphones to not play sound properly on some PC configurations. For more info, please see the Vital Information section of our Destiny Audio Guide.

Crucible


Iron Banner Updates

  • The Iron Banner game mode now uses Iron Temple fire pits as capture zones instead of standard Control flags.
  • Added new Power Play rules unique to Iron Banner:
    • Upon capturing a third zone, all three zones lock for 20 seconds.
    • After 20 seconds, all three zones reset to neutral and must be recaptured.
  • Added new audio for fire pits and Power Play alerts.
  • Updated score and time limits to match standard Control now that Quickplay is also 6v6.

Private Match Bug Fixes

  • Private Match is no longer available to trial users.

Crucible Lab Update

  • Added “BETA” to the activity tooltip.
  • Added support for more Labs in the future.
  • Added end-of-match rewards.

Crucible Playlist Update

  • Quickplay
    • Increased player configuration to 6v6 and updated playlist description.
    • Removed Supremacy.
    • Updated Clash win score to 100.
    • Updated Control win score to 150.
    • Control Zones are initially neutral.
  • Competitive
    • Updated playlist description.
    • Countdown: Bomb Fuse timer lowered from 40 seconds to 35 seconds.
  • Rumble is now available full-time.
  • Supremacy is now a rotating 6v6 playlist with a score to win of 150.

Crucible Ranks Update

  • Players can now earn Valor Rank from the following playlists:
    • Competitive
    • Crucible Labs
    • Iron Banner
  • Joining a game in progress now protects your Valor Win Streak for that game.
    • If you lose: No penalties incurred to your Valor Win Streak.
    • If you win: Valor Win Streak increases.
  • Players will now be matched using their Glory Rank.
    • This means your opponents will be of similar rank to you.
    • The higher you climb, the tougher the opponent!
  • Glory Loss Streaks have been re-tuned to be less punishing over time.
    • Consecutive losses now decrease the Rank Points lost instead of increasing.
    • Streaks still cap out at five.
  • All Rank Streaks no longer reset once they hit their cap.
  • Fixed a bug where Rank Up toasts were not firing once a player hit orbit.
  • Fixed a bug where players who logged into a character for the first time after a weekly reset would incur the Glory Rank weekly award/penalty.
  • Fixed a bug where players were incorrectly hearing the rank points increase/decrease sounds where there was no rank attached to the activity. 

Audio

  • Miscellaneous adjustments to increase the readability of enemy audio cues across all modes.

Eververse


Summer Event Engram

  • For the duration of Solstice of Heroes, players will earn a bonus Solstice Engram with each Prototype Engram earned through Prestige level-up.
  • When decrypting Solstice Engrams, players will receive new items until they’ve unlocked all items in the box. Once all items have been acquired, additional Solstice Engrams will award duplicate items. Players may track what items they’ve earned from the Solstice Engram through the engram’s preview.
  • New item type: armor glows. Players who earn the Solstice of Heroes armor sets may use armor glows obtained from Eververse or the Solstice Engram.
    • Armor glows illuminate portions of the Solstice of Heroes armor and shine brightest when the element of the armor glow and the Guardian’s subclass align.
    • Once obtained, armor glows may be used and re-used on any Solstice of Heroes armor piece, regardless of class.
  • During Solstice of Heroes, players may purchase event-exclusive items from Eververse for Bright Dust.

Prismatic Matrix

  • The Prismatic Matrix has been temporarily removed. It will return in Season 4.
  • Prismatic facets have been deprecated. Dismantling deprecated Prismatic facets will grant Bright Dust.

Other


HDR Calibration

  • Adds a calibration screen for HDR on all platforms. It can be accessed through the Brightness video setting when HDR is turned on.

GDPR Compliance

  • Updated LSLA screen in bootflow, including link to GDPR resources.

Item Preview Updates

  • Players can preview spawn effects and Sparrow contrails in their inventory.

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