First what I'd do is right click in the directory, open a terminal from it. Then just paste this command and you will see all rar files be expanded to the current directory.
Posted by: xSicKxBot - 06-17-2018, 09:08 AM - Forum: Lounge
- No Replies
E3 2018: The Division 2 Builds Its Endgame And Refines Its Core Gameplay
When you're looking at Tom Clancy's The Division in the broader sense, the game has shown considerable growth since its launch. After several expansions adding in new events and areas to explore, along with many updates tweaking the power grind and endgame content, Ubisoft's shared world action-RPG title slowly evolved into the game that many fans wanted when it was first released. And with The Division 2, the same developers at Massive Entertainment and Red Storm are looking to maintain that momentum with the series' next outing.
Set seven months after the initial outbreak of the Black Friday virus, The Division 2 will bring the online action-RPG to Washington D.C, which has also been decimated by mass panic, and opportunistic new factions looking to take advantage of the power vacuum. Unlike Manhattan's snow-covered wasteland from the original game, D.C. is far more lawless, made worse by an an immense heatwave driving more people to desperation. With the Division agency having gone silent, the remaining agents in the field have to reclaim control of the city. Prior to the official announcement at the Microsoft Press Conference, we got the play a short section of the game, while speaking with creative director Terry Spier about their continued sights on trying to keep things interesting for the long term.
When looking at the CG trailer, it's clear that the sense of scale, along with the stakes, have dialed up significantly. The Division 2, like its predecessor, will focus on building up your unique agent's resources as they acquire new weapons while taking on the multiple enemy factions that have taken hold of the city. Washington D.C., is about 20 percent bigger than Manhattan, which is almost a 1-to-1 recreation of the city. The developers wanted to offer a greater level of variety in the locations you'll explore, which includes more residential areas and the nearby forests outside the capital.
One of the bigger focuses on The Division 2 is the so-called "end-game first" philosophy. As the original Division gradually improved the end-game content--challenging missions that yield the game's best rewards--over the course of its two years, the developers wanted players to be aware of that part of the game right from the beginning, so they can stay invested in the game for the long term. According to the game's creative director, this philosophy--in giving players what they want--was one of the biggest lessons they took away from the original game.
"We approached everything with the end-game in mind, that way when players hit end game, there's plenty of stuff to do," said Spier. "Continuing to listen to the community, continuing to understand that we're making this game for the players is always important. Players will have an experience that could be befitting of what you would consider a shooter, but of course we're still an RPG. So in this case, we've worked hard to improve the visualization elements as well."
In our demo, we explored a district of Washington D.C. under siege by the True Sons, one of the new factions in The Division 2. After fighting off enemies in an abandoned mall, we headed over to the crash-site of Air Force One to respond to a signal, only to find True Sons soldiers taking up position. While using the familiar armaments and tactics, along with new skills like the flying gunner-drone that can hone-in on selected targets, we got to take advantage of some The Division 2's new innovations.
Using a squad of high-level characters, we had access to the Division 2's new end-game gameplay system known as Specializations. After completing the main campaign, you'll gain access to a set of elite weapons and skill-trees that alter the agent's abilities. These weapons include explosive-tipped crossbows, 50-caliber sniper rifles, and grenade launchers. What's interesting is that the developers want players to reach that end-game portion as fast as possible, as they'll be able to dive into the higher end content and get involved in the chase to get better gear.
As you're exploring the ruins of D.C, you'll help civilians and other key allies survive in the area. Returning players are all too familiar with this--with occasional NPC character asking for food and water in the previous game--but in the sequel, the civilians can offer the agents backup during fights. The civilians are also a part of a new system called Settlements, which the developers weren't able to share many details on. We do know that areas of Washington D.C. can be recaptured, allowing you to place civilians as they support them and keep watch for hostiles in the area.
While The Division 2 features an interesting new setting, which will likely hit even more close to home than before, and many of the gameplay systems and structural features looks far more refined--it all felt a bit too familiar in some regard. That's not totally a bad thing, as the original game offered a lot of fun and exciting moments with its tactical RPG shooter hybrid gameplay, but it does feel like they are playing it a bit safe for the most part. Still, it was exciting to see that they've kept that spring in their step they've had since The Division's life in post-launch.
The developers are still keeping a lot of details close to vest when it comes to the return of a revamped Dark Zone, and whether Battle Royale will have a place in the game's future. But they seem committed to supporting the game for the long-term, while also keeping players invested with free content updates for its first year. That's an exciting and positive outlook to have on an online game, and The Division 2 is looking like an exciting return to that familiar, but still fun and engaging grind.
You can read more about The Division and other news from Ubisoft's E3 press conference in our recap of all the announcements and most exciting games. For our full coverage of the big event, be sure to visit GameSpot's E3 2018 hub to follow along with all of the biggest news from the show.
Posted by: xSicKxBot - 06-17-2018, 03:08 AM - Forum: Lounge
- No Replies
E3 2018: Why It's Called Gears 5 And Not Gears Of War 5
Microsoft announced a fifth Gears of War game on its E3 2018 stage, but it's not called Gears of War 5. Microsoft announced the title as Gears 5, and that was no mistake. Speaking to GameSpot, Xbox marketing boss Aaron Greenberg said the Gears 5 title is "cleaner," not to mention that people were already cutting out the "of War" part of the title for years already, so it was a natural change.
"People shorthanded it Gears anyway," Greenberg said. "It's a cleaner look for the brand and the line. Of course, the franchise is still Gears of War."
Greenberg also joked that Microsoft dropped "of War" from the title of the game to help save people time when posting about the game on social media. "To save you room on Twitter; that was the whole idea," Greenberg said with a laugh.
Gears 5 is the first entry in the series with a female playable lead. The game tells the story of Kait Diaz, who was first introduced in Gears of War 4 and whose character arc culminated with a dramatic conclusion in that left many wondering what would happen next.
GameSpot's full interview with Greenberg covers a number of other Xbox topics such as the Halo Infinite reveal, what's next for PUBG on Xbox, and a lot more. You can watch the full interview in the video embed above.
It's not just Gears 5 that dropped "Of War" from its title. The other two Gears of War games announced at E3, Gears Tactics and Gears Pop, also don't have "Of War" in their titles. Gears 5 launches in 2019 on Xbox One and PC; keep checking back with GameSpot for m ore.
E3 2018: Battlefield 5's Battle Royale Mode -- DICE Explains How It Happened
During EA's E3 2018 press conference, Battlefield V developer DICE confirmed that a battle royale mode will be available in the game at some point. We caught up with DICE creative director Lars Gustavsson at the EA Play event in Hollywood and asked him where the idea came from.
He told us that games like Fortnite and PUBG are popular among DICE employees (as well as pretty much everyone else on the planet). The idea to add a battle royale mode to Battlefield V came from conversations DICE developers were having about the game inside the studio as opposed to being a directive that EA handed down to the studio, he suggested.
"I would be lying [if I said] there weren't people in the studio that would play [battle royale games] a lot," Gustavsson said with a laugh. "We enjoy it. It's good fun, and it brings a new perspective."
He added that there is "lots of good energy" at DICE related to the new battle royale mode. The newer Battlefield games already support large numbers of players; 64 players can compete together in a single match in Battlefield games. Additionally, Battlefield's trademark destruction, as well as the variety of weapons and vehicles, makes a Battlefield Royale experience sound very intriguing.
Gustavsson added that there was an "extremely big push" from inside DICE for Battlefield to add battle royale. "It's a good sign when it comes from pure passion," he explained.
Also during our interview, we quizzed Gustavvson about Call of Duty: Black Ops 4 adding its own battle royale mode called Blackout. "It's interesting times," he said. "We're all game developers but also gamers. Looking forward to seeing where it takes us."
Back in May, DICE told GameSpot that battle royale was a "natural fit" for Battlefield V, though at the time the studio stopped short of confirming it. It seems EA was waiting for E3 to announce it.
Battlefield V launches in October for PlayStation 4, Xbox One, and PC. We will have more on Battlefield V and more EA games in the days ahead, so keep checking back for more.
It’s not often that E3 throws up anything truly interesting on mobile, but you can always count on EA to do something in this space. This year, they announced a new 1v1 competitive real-time tactics mobile game in the form of Command & Conquer: Rivals.
Now, it IS a bit of a shame that a franchise with as storied a history as C&C’s now has to be used to give a new mobile game some legs, but if you look past that to what Rivals actually IS, there’s some potentially interesting dynamics at play. Here’s the official overview video that EA put out (don’t watch the EA conference segment, it’s awkward AF):
[embedded content]
The objective is ultimately to destroy the enemy’s base, but you do this by taking control of the missile silo in the centre of the map (although you can also attack directly). This is in turn achieved by owning at least 2/3 of the launch pads surrounding the silo. When you own the majority of the points, the Silo will tick up. If you lose control, the opposing team keeps your progress and when the Silo ticks up to completion, a missile will launch at whoever isn’t in control at the time. Rinse and repeat until your enemy’s base is destroyed.
Beyond this, you choose a faction, a commander (they all have different special abilities) and then six unit types you want to take into the field. This potential for variety means there’s going to be a meta to contend with, and how well EA balance’s it will determine how much potential the game will have. Tiberium does feature as the key resource, and both sides generate it at the same rate unless you deploy harvesters, but these can be attacked and destroyed.
Rivals shares a lot of key-points with another game we tried last year called Mini Guns. We ultimately didn’t end up reporting on it in any great detail as we weren’t 100% sure on the business model, but the core gameplay loop was actually pretty solid, and a lot of dun. The tactical problems presented by Rivals, and the constant jockeying of position over those control points could give rise to a genuinely fun strategy experience. You just have to look past the hallow shell that is now Command & Conquer.
If you are genuinely interested in giving Rivals a shot, you can pre-register on Google Play if you’re an Android user or go directly to the game’s website to pre-register as an iOS player. There will be a pre-alpha launching sometime soon, although only residents of the US and Canada will have a chance to be invited in.
Engadget has a hands-on preview that you can read that gives a bit more insight – it’s going to be free-to-play (unsurprising), with the micro-transactions revolving around the purchase of “more diverse and powerful units”. Doesn’t sound promising but then you can earn those same units via grinding, according to the article. Mini-Guns did something similar but you bought ‘packs’, which had a couple of minis that could be of any rarity, so it wasn’t a direct money-unit transaction.
We’re not going to rule it out just yet, but the key things to pay attention to will be that business model and how they take it, and then the ultimate balancing of abilities and units so that there is a healthy and accessible competitive meta.
Nintendo Power Podcast is the official podcast of Nintendo of America, in which guests such as Nintendo employees and developers discuss the world of Nintendo each month.
In Episode 6, host Chris Slate (previously editor-in-chief of the Nintendo Power™ magazine) is joined by Kit Ellis and Krysta Yang from Nintendo Minute to discuss all things Nintendo from E3 2018, from big announcements to tournaments during E3 to the amazing new Super Smash Bros. Ultimate TM game for the Nintendo SwitchTM system. The team also welcomes two special guests to the show: the winner of the Super Smash Bros. Invitational 2018, ZeRo, and the President and COO of Nintendo of America himself, Reggie Fils-Aimé!
Embrace the Greatest Warframe Test in the Cinematic Quest The Sacrifice
For the third time, we here at Digital Extremes are embarking on a passionate project in Warframe we call a Cinematic Quest. The Sacrifice, the next in our Cinematic Quest library, continues to explore the burning questions, “Who are the Tenno? What is a Warframe?” and the more recent, “Why did the Lotus leave me?”
In our fifth year of Warframe, we’re taking the necessary time to construct and deliver that passion. We readily admit we’re holding back from telling you too much upfront: We don’t want to spoil anything! But it’s fair to say that The Sacrifice’s storyline will thrust players into numerous situations that will question your past and future. Your main drive is the yearning to understand the disappearance of “Space Mom.” To prepare you for The Sacrifice, let’s take a look back at how we got here.
The first Cinematic Quest, The Second Dream, revealed the Operator, young human-like beings (called the Tenno), who are gifted with extraordinary abilities over Warframes. My personal favorite memory of The Second Dream is a cutscene containing the Stalker, and my most beloved Warframe.
Approximately one year later, The War Within, the next Cinematic Quest, took the premise of The Second Dream and built on it by exploring the synergy of Warframes and Operators. Along with a series of trials designed to challenge the Tenno’s prowess, The War Within delves into the emotionally charged origin of the Grineer Empire rulers (the Twin Queens), the Conclave Master (Teshin), and the truth behind the Zariman Ten-Zero incident. A memorable moment for me will always be the “Golden Maw” encounter.
Upon completing the Chains of Harrow quest, players will find themselves treated to a short yet detrimental Quest. Mixing brief gameplay and cutscenes this bridge-style Quest reveals a mind-bending interaction between Ballas, a high-ranking Orokin prior to the fall of the Orokin Empire, and the Lotus, leading directly into The Sacrifice.
I hope this article has given you a glimmer of insight as you travel through your Warframe journey to get here. To really know it though, you’ve got to play it. How should you prepare yourself, Tenno? My recommendation is to embark upon and complete these quests: The Second Dream, The War Within, Chains of Harrows, and the ApostasyPrologue. Are you prepared for The Sacrifice?
The Nyagu are an alien species enlightened with good intentions, rainbows and sunshine. Upon meeting mankind for the first time, they grant each and every human the power to conjure electricity from their bodies. Think of the possibilities: no more hassle with power outlets or wires if you needed to charge up your smartphone, laptop or Nintendo Switch.
Sadly it didn’t take long for other not so friendly alien species to realise that this has turned humanity into a living power plant. Enslavement and breeding followed suit and in the reality of Iro Hero, humans are nothing more than expendable batteries powering anything from pocket calculators to interstellar spaceships. Yes indeed, it’s The Matrix storyline all over again!
While the plot takes some inspiration from the Wachowskis’ 1999 cinematic masterpiece, the shmup action itself looked elsewhere, to none other than Treasure’s 2001 cult hit (and recent eShop success story) Ikaruga. Instead of black and white, you now deal in red and blue. You can absorb the bullets of the same colour as your ship, but you can only damage enemies if you are firing bullets of their opposite colour. Controls are straightforward: ‘A’ fires your main weapon, ‘R’ switches your ship’s colour, ‘X’ will unleash the ‘Tesla Shock’ (a homing attack that is charged up from enemy bullets and might just save you on a tight spot). If you manage to conquer the first few levels, your ship will also gain the ability to unleash ‘Gravity Ignition’ with ‘Y’, which makes every foe on-screen disappear down a space sinkhole.
While the game is played on a 16:9 full-screen format, the actual action is restricted to a TATE slice in the center of the screen. The game consists of nine challenging (sometimes unfairly so) levels, which isn’t what you’d expect by looking at the game in static images. While the pacing is more of a laid back euro-shmup than that of a Japanese bullet hell, the fact your ship can take a couple of hits before being destroyed and the way enemy formations move through each level means you will eventually make an error. With nothing but three lives to make your way through each long level and defeat the clichéd huge end-of-level boss, this becomes a far trickier proposition.
Apart from the difficulty, some bizarre design decisions do bring the experience down. Our titular Iro (whose portrait is always on the left of the screen) often engages in banter with other characters (with portraits on the right side of the screen) as the uninterrupted action continues. Since there is no voice acting, the only way for you to read the dialogue is to stop looking at your ship and divert your attention to either side of the screen, an often fatal mistake on your life expectancy. Furthermore, and as consequence of this design choice, the game does not support either portable or docked vertical screen display. Add to that the lack of a two-player mode and it is impossible not to feel this one is a bit lacking when stacked up to other currently available shmup offerings on the eShop.
The game does use a very pleasing 2D sprite art – from your enemies to the backgrounds, everything has a lovely 16-bit look even if some of the ship designs are a bit bland and ‘safe’. Some of the hand-drawn imagery used for level intermissions and plot developments are also nice and the game boasts a great soundtrack to accompany the task at hand.
Conclusion
Iro Hero ends up being a competent euro-shmup homage to the dual phase/puzzle shmup gameplay pivoted by Treasure’s Magnum Opus. While some designs choices could be avoided with some proper care while transitioning the game to Switch, what is on offer is solid shmup action for those who are seeking something a new challenge. Hard as nails, often unfairly so until you learn to play with perfect precision, we still consider it worthy of your time.
Place yourself at the heart of the Jurassic franchise and build your own Jurassic World. Bioengineer dinosaurs that think, feel and react intelligently to the world around them and face threats posed by espionage, breakouts and devastating tropical storms in an uncertain world where life always finds a way.