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  News - Square Enix Publisher Weekend, Up to 80% Off!
Posted by: xSicKxBot - 03-04-2018, 10:13 AM - Forum: Lounge - No Replies

Square Enix Publisher Weekend, Up to 80% Off!

© 2018 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

VAT included in all prices where applicable.   Privacy Policy   |   Legal   |   Steam Subscriber Agreement   |   Refunds

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  News - Dota 2 Update – March 1st, 2018
Posted by: xSicKxBot - 03-04-2018, 10:13 AM - Forum: Lounge - No Replies

Dota 2 Update – March 1st, 2018

7.10:
====

* Enabled Dark Willow in Captain’s Mode

* Bounty Rune base gold bounty increased from 50 to 60 (affects runes after the first one)
* Bounty Rune no longer gives XP. Previously gave 0 at the start and increased by 7 per minute.
* Tome of Knowledge XP bonus increased from 500 to 700

* Melee Creeps gold bounty reduced by 1 (reduced from 41 to 40)

* Randoming now gives a Faerie Fire instead of a branch
* Bonus hero count increased from 10 to 12

* Aeon Disk: Cooldown reduced from 100 to 90

* Boots of Speed: Cost increased from 400 to 500
* Boots of Speed: Movement bonus increased from 40 to 50
* Phase Boots: Movement bonus increased from 45 to 50
* Power Treads: Movement bonus increased from 45 to 50

* Animal Courier: Flying Courier movement speed increased from 450 to 460

* Monkey King Bar: Added a sound effect for successful procs

* Soul Ring: Health cost increased from 150 to 170

* Abaddon: Level 15 Talent increased from +50 Mist Coil Heal/Damage to +60
* Abaddon: Level 20 Talent increased from +15% Cooldown Reduction to +20%
* Abaddon: Level 25 Talent reduced from +250 Aphotic Shield Health to +225

* Alchemist: Level 20 Talent increased from +25% Cleave to +30%

* Ancient Apparition: Level 15 Talent increased from -1.5s Ice Vortex Cooldown to -2.5s
* Ancient Apparition: Level 25 Talent changed from 4 Charges of Cold Feet to 900 AoE Cold Feet

* Anti-Mage: Level 10 Talent changed from +175 Health to +10 Strength
* Anti-Mage: Level 15 Talent changed from -2s Blink Cooldown to +400 Blink Cast Range
* Anti-Mage: Level 20 Talent increased from +300 Blink Cast Range to -2.5s Blink Cooldown

* Arc Warden: Level 10 Talent changed from +5 Armor to 8% Cooldown Reduction
* Arc Warden: Level 15 Talent increased from +2s Flux Duration to +3s
* Arc Warden: Level 20 Talent increased from +100 Attack Range to +125
* Arc Warden: Level 20 Talent changed from +10% Cooldown Reduction to -1.5s Spark Wraith Cooldown

* Axe: Level 15 Talent increased from +30 Movement Speed to +40

* Bloodseeker: Bloodrage now heals you for 50% of its value if you do not get the last hit but are within 300 AoE of a dying hero.

* Centaur Warrunner: Level 20 Talent increased from +250 Double Edge Damage to +300

* Clinkz: Strafe projectile dodge count increased from 3 to 4
* Clinkz: Level 15 Talent increased from +15% Evasion to +20%

* Crystal Maiden: Level 10 Talent increased from +200 Health to +250
* Crystal Maiden: Level 15 Talent increased from +90 Gold/Min to +120

* Dark Seer: Level 20 Talent increased from +300 AoE Surge to +400

* Dazzle: Base movement speed increased from 305 to 310
* Dazzle: Level 20 Talent increased from +30 Poison Touch DPS to +45

* Doom: Base Intelligence increased by 2
* Doom: Level 10 Talent changed from +25 Movement Speed to +16% Scorched Earth Movement Speed

* Dragon Knight: Agility gain reduced from 2.2 to 2.0
* Dragon Knight: Level 10 Talent changed from +30 Attack Speed to -20% Breathe Fire Damage Reduction

* Drow Ranger: Level 15 Talent increased from +400 Gust Distance/Knockback to +550
* Drow Ranger: Level 20 Talent increased from +2s Gust Duration to +3s

* Ember Spirit: Sleight of Fist bonus hero damage increased from 25/50/75/100 to 30/60/90/120

* Enchantress: Nature’s Attendants manacost increased from 125 to 140

* Gyrocopter: Improved visual effect for Flak Cannon projectiles
* Gyrocopter: Homing Missile bounty increased from 25 to 50
* Gyrocopter: Homing Missile cooldown increased from 20/17/14/11 to 26/21/16/11

* Invoker: Level 10 Talent from +0.3s Tornado Lift Time to +0.5s
* Invoker: Level 15 Talent from +1.5s Cold Snap Duration to +2.5s
* Invoker: Cataclysm Sunstrikes spawn distance is now slightly closer to each target (from 175-250 distance away to 160-220)

* Io: Tether duration increased from 12 to 14

* Jakiro: Level 10 Talent increased from +25% XP to +30%
* Jakiro: Level 15 Talent increased from +250 Attack Range to +300

* Kunkka: Tidebringer damage increased from 25/45/65/85 to 25/50/75/100

* Leshrac: Lightning Storm manacost rescaled from 90/100/110/120 to 75/90/105/120

* Lich: Level 25 Talent from Attacks Apply 30% MS and AS Slow to 40%

* Lina: Level 10 Talent increased from +100 Cast Range to +125
* Lina: Level 10 Talent increased from +25 Damage to +30
* Lina: Level 15 Talent increased from +300 Health to +350
* Lina: Level 20 Talent increased from +10% Spell Amplification to +12%

* Lion: Mana Drain slow increased from 14/16/18/20 to 16/19/22/25%
* Lion: Level 10 Talent increased from +75 Damage to +90
* Lion: Level 15 Talent increased from +90 Gold/Min to +120

* Lone Druid: Spirit Bear health regeneration increased from 4/5/6/7 to 5/6/7/8
* Lone Druid: Level 15 Talent increased from -8s Savage Roar Cooldown to -12s

* Luna: Level 15 Talent from -3s Lucent Beam Cooldown to -4s

* Lycan: Base damage reduced by 3

* Magnus: Base strength increased by 1
* Magnus: Level 25 Talent increased from +0.75s Reverse Polarity to +1s

* Mirana: Starfall manacost from 100/120/140/160 to 80/105/130/155
* Mirana: Level 25 Talent increased from -70 Moonlight Shadow Cooldown to -80

* Monkey King: Base damage increased by 2
* Monkey King: Fixed Mischief not showing the right particles for the first bounty rune
* Monkey King: Level 10 Talent increased from +150 Tree Dance Vision AoE to +300
* Monkey King: Level 15 Talent increased from +300 Tree Dance Cast Range to +600
* Monkey King: Level 20 Talent increased from +300 Primal Spring Damage to +400

* Morphling: Morph can now be toggled to go back and forth from the original target until the duration runs out. Has a 1 second toggle cooldown.

* Naga Siren: Sleep buff linger time reduced from 0.5 to 0.4
* Naga Siren: Song of the Siren manacost increased from 100 to 100/150/200

* Nature’s Prophet: Wraith of Nature cooldown reduced from 70/65/60 to 60
* Nature’s Prophet: Level 10 Talent increased from +30 Movement Speed to +40
* Nature’s Prophet: Level 15 Talent increased from +8 Armor to +10

* Necrophos: Level 15 Talent changed from +30 Movement Speed to +16% Ghost Shroud Slow
* Necrophos: Level 15 Talent changed from +300 Health to +40 Death Pulse Heal

* Ogre Magi: Level 20 Talent increased from +30 Strength to +40

* Omniknight: Purification cooldown increased from 11/10/9/8 to 11

* Oracle: Turn rate improved from 0.5 to 0.7
* Oracle: Intelligence growth increased from 2.9 to 3.2

* Outworld Devourer: Astral Imprisonment manacost increased from 120/140/160/180 to 140/160/180/200
* Outworld Devourer: Level 10 Talent increased from +200 Health to +250

* Phantom Assassin: Stifiling Dagger Talent now has a 300 cast range buffer for the secondary target

* Phantom Lancer: Level 25 Talent increased from -5s Doppelganger Cooldown to -7s

* Phoenix: Level 15 Talent changed from +40% XP Gain to +500 Health
* Phoenix: Level 20 Talent increased from +1s Supernova Stun Duration to +1.25s

* Pudge: Rot slow reduced from 20/24/28/32% to 17/22/27/32%

* Razor: Static Link manacost increased from 50 to 65

* Riki: Level 15 Talent increased from -5s Smokescreen Cooldown to -7s

* Rubick: Level 15 Talent increased from -35 Fade Bolt Hero Attack to -45

* Shadow Demon: Level 10 Talent increased from +25% XP Gain to 30%
* Shadow Demon: Level 25 Talent changed from +5s Disruption Banish Duration to 2 Charges of Disruption

* Shadow Fiend: Shadow Raze damage increase per stack reduced from 80 to 50/60/70/80

* Skywrath Mage: Level 15 Talent increased from -6s Ancient Seal Cooldown to -8s

* Slardar: Level 10 Talent increased from +20 to +25 Damage

* Slark: Level 10 Talent increased from +8 Strength to +10

* Spectre: Level 25 Talent increased from +20% Haunt Illusion Damage to +40%

* Sven: Level 15 Talent changed from +30 Damage to Storm Hammer Dispels Enemies
* Sven: Level 20 Talent changed from Storm Hammer Dispels Enemies to -5s Storm Hammer Cooldown
* Sven: Level 25 Talent changed from -9s Storm Hammer Cooldown to +0.75s Storm Hammer Stun Duration

* Terrorblade: Base HP regen reduced from 3.25 to 3.0
* Terrorblade: Reflection no longer reduces attack speed

* Tinker: Laser Scepter bounce radius reduced from 650 to 400
* Tinker: Laser manacost increased from 95/120/145/170 to 110/130/150/170
* Tinker: Level 20 Talent from +100 Damage to +10 Armor

* Tiny: Tree Grab cooldown increased from 18/16/14/12 to 24/20/16/12

* Treant Protector: Level 10 Talent changed from +35% XP Gain to +2 Living Armor Block Instances
* Treant Protector: Level 15 Talent improved from 3s Tree Respawn Time to 2s
* Treant Protector: Level 25 Talent changed from +6 Living Armor Block Instances to 700 AoE Living Armor (heroes and buildings)

* Troll Warlord: Level 10 Talent increased from +200 Health to +250
* Troll Warlord: Level 15 Talent increased from +50 Whirling Axes Damage to +75

* Undying: Level 10 Talent increased from +100 Cast Range to +150
* Undying: Level 15 Talent increased from +20 Decay Duration to +30
* Undying: Level 20 Talent increased from +3 Tombstone Attacks to +4

* Ursa: Fury Swipes Roshan duration increased from 6 to 10

* Venomancer: Level 15 Talent increased from +150 Cast Range to +200
* Venomancer: Level 20 Talent increased from +6s Poison Nova Duration to +7s
* Venomancer: Level 25 Talent increased from +600 Poison Nova AoE to +800

* Visage: Soul Assumption Talent now has a 300 cast range buffer for the secondary targets
* Visage: Added secondary ability on Visage to make the nearest Familiar land each time it is clicked.

* Warlock: Level 10 Talent increased from +125 Cast Range to +150
* Warlock: Level 15 Talent increased from +40% XP Gain to +60%
* Warlock: Level 20 Talent increased from +250 Shadow Word AoE to +300

* Weaver: Level 10 Talent increased from +25% XP Gain to +35%

* Windranger: Shackleshot Manacost reduced from 90/100/110/120 to 70/85/100/115
* Windranger: Level 20 Talent increased from +0.5s Shackleshot Duration to +1s

* Winter Wyvern: Arctic Burn manacost reduced from 120/110/100/90 to 90
* Winter Wyvern: Level 10 Talent increased from +50 Damage to +60

* Wraith King: Level 15 Talent changed from +5 Max Skeletons to +25 Skeletons Attack Damage
* Wraith King: Level 20 Talent changed from +30 Skeletons Attack Damage to 2x Skeletons Spawned

* Zeus: Level 25 Talent increased from +200 Cast Range to +275

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  News - Gallery: Tokyo’s Latest Pokémon Cafe Is Full Of Delicious Poké-Treats
Posted by: xSicKxBot - 03-04-2018, 10:13 AM - Forum: Nintendo Discussion - No Replies

Gallery: Tokyo’s Latest Pokémon Cafe Is Full Of Delicious Poké-Treats


We know, we know – Japan gets all the cool stuff! Nintendo-centric stores and restaurants aren’t all that rare in Japan, with Pokémon in particular being the focus of a number of stores in the country’s capital, but this new Pokémon cafe has definitely risen towards the top of our ‘must visit’ list.

Opening later this month, and taking its first seat reservations next week, this new Poké-cafe is actually launching alongside a new Pokémon Center DX in Tokyo. Its official website has now uploaded some photographs showing off a beautiful interior and – most importantly – the yummy food that customers will be able to purchase. You can take a look at some of our favourites below.


Of course, you can order more than just food. A selection of plushies, coffees, desserts, and drinks are available, too – the ‘Gengar’s Dubious Illuminating Smoothie’ (bottom right) is definitely one that we’d like to see in the flesh.


If you’re interested you can check out the full menu available at the new cafe here, and if you’re planning on taking a trip to Tokyo anytime soon – remember to invite us along for the ride!

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  News - Review: Paper Wars: Cannon Fodder Devastated (Switch eShop)
Posted by: xSicKxBot - 03-04-2018, 10:13 AM - Forum: Nintendo Discussion - No Replies

Review: Paper Wars: Cannon Fodder Devastated (Switch eShop)


War. War never changes. But Paper Wars: Cannon Fodder Devastated? No, those don’t change either. We first stumbled upon iFun4all tower defence game back in 2011 where a very wise man stated the Wiiware offering was “(…) far from the worst game ever”. Seven years later, does this new entry bring anything new to the paper battlegrounds or is it just the same old piece of sheet? Beware of paper-cuts…

It is strange the game’s genre still insists in being labelled ‘tower defence’, since it rarely is these days. In fact, it has more in common with the classic Atari’s Missile Command than any tower defence game we can think up. Instead of nukes flying in from the top in, here you have endless hordes of paper units that creep their way from the right side of the screen and you, a paper tank, starts shelling these poor paper souls back to the recycle bin.


This is not however a 1:1 remake of the original game, hence the new subtitle. The original charming paper graphics have been all remade so at least the new soldiers do look better than in the original while still retaining their pleasing children drawing aesthetics. Gameplay does, however, remain true to the original: you aim the targeting reticule on the battlefield, press the fire button and decide how much bang you want on your paper shell by how long you keep that same button held. Bonus items often show up in the battlefield so you do have to take some care not to blow them up. This became a nuisance fast when things got more hectic.

The game offers several missions in three difficulties. Do yourself a favour and skip both the ‘rookie’ and ‘soldad’ settings, only young children will find a challenge there. There are only two types of mission: prevent a set number of enemy paper soldiers reaching your base (i.e. the left side of the screen) or hold the onslaught for a set period of time. As expected the game starts throwing different types of paper soldiers (and eventually vehicles this time) at you, with different walking speeds and boom resistance, but they always walk in a straight left-to-right line making them truly the titular cannon fodder. Still, there is a mysterious, somewhat zen quality to it all as you try to maximise you paper ordinance to take out the biggest possible number of them.


Quality, however, is not what you will find on the user interface. Yes, we understand the whole misprint and reverse letter shtick, but more often then not we had trouble distinguishing which options were highlighted, leading to some frustrating, accidental menu problems. The main issue then becomes if you will be able to unlock the two extra campaigns (the return of ‘Winter Assault’ and the all new ‘Zombie Wars’ featuring… yep, you guessed it: paper zombies!) before the novelty wears off. Criminally, one of the redeeming features from the original as gone MIA.: Survival mode returns, but the chaotic four-player option is nowhere in sight. A sadly missed ‘papertunity’ right there. At least the music is certainly… loud.

Conclusion


Paper Wars: Cannon Fodder Devastated is not a good game. It is not a bad game. It is a game. A harmless time-waster that will neither bring a revolution nor it will end the world by its quiet presence on the Switch eShop. It is, however, hard for us to recommend it at the current price point considering there are far more viable options content and gameplay wise for the same price. What we have here is yet another incredible kusoge whose existence made us remember not to take life too seriously. Plus the title did remind us to replay the Sensible Software developed classic Cannon Fodder. In conclusion: ‘Paper Wars: Paper-thin Fodder’.

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  Steam - Free and Open-Source Vulkan on macOS and iOS
Posted by: xSicKxBot - 03-04-2018, 10:13 AM - Forum: PC Discussion - No Replies

Free and Open-Source Vulkan on macOS and iOS

A Vulkan-compatible driver for macOS and iOS, MoltenVK, is now available free of charge and open-source. Having invested into its development for more than a year, we have sponsored The Brenwill Workshop to donate MoltenVK for inclusion in the Vulkan graphics ecosystem. We’ve also continued our efforts with LunarG who is today releasing a corresponding update to deliver macOS support to the Vulkan SDK. Also as a result of that work, Dota 2 will be updated in the comings months to target Vulkan on macOS.

It’s been almost four years since we started contributing to Vulkan’s goal of becoming a cross platform solution. With support for Windows, Linux, and Android crossed off the list, this latest set of updates checks off one of the largest remaining targets, giving developers an easy yet robust way to also target their Vulkan-based engines and titles to run on macOS and iOS. By making the code to MoltenVK freely available and open-source, the goal is to enable developers to bring their games to macOS and iOS with minimal evelopment cost.

The LunarG Vulkan SDK is a key component for developers targeting Vulkan by providing tools such as validation layers, shader compilers, and a loader. Now available from LunarG, an updated Vulkan SDK now offers those same tools to developers targeting macOS, enabling them to efficiently develop Vulkan code on the platform.

Additionally, we exercised MoltenVK with real world workloads including Dota 2 and we’re seeing significant performance improvements over running on OpenGL.

We encourage developers to test their engines and titles with MoltenVK and the LunarG SDK and provide feedback. We are committed to making Vulkan a viable option for developers targeting all platforms.

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  News - Minecraft 1.13 Snapshot 18W08A
Posted by: xSicKxBot - 03-04-2018, 10:13 AM - Forum: Minecraft - No Replies

Minecraft 1.13 Snapshot 18W08A

This week’s snapshot is mostly to help prepare for a really cool snapshot coming your way soon. That’s right – it’s a snapshot snapshot!

A full changelog for this snapshot can be found on Minecraft.net.

  • The game shouldn’t crash when joining multiplayer!
  • Split the ocean into 10 different biomes!
  • Added underwater caves & ravines
  • Added a clickable link to the /locate command output

OCEAN BIOMES


We didn’t want to stop at seven seas.

  • Oceans are now split into 5 temperatures: frozen, cold, normal, lukewarm, warm
  • Each ocean has a deep variant, like before
  • World generation should stay the same, but old chunks will only have normal oceans
  • We’ll be using these for something real soon!

UNDERWATER CAVES & RAVINES


They look so cool. Sea for yourself!

  • Caves under the ocean are 50% more humid
  • Ravines will appear in all oceans
  • Some ocean ravines cut deep, exposing lava to the seas

FIXED BUGS IN 18W08A


  • MC-122000 – Items get deleted when the inventory is overflowed by using the recipe book to return items from a crafting table.
  • MC-124299 – /give command: Items on ground for a long time not able to pick up
  • MC-124948 – /enchant can be used by non-ops
  • MC-125451 – Crash when logging into multiplayer without logging into singleplayer first

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).

Please report any and all bugs you find in Minecraft to bugs.mojang.com.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 1.13 will have a lot of experimental snapshots that may break everything and smell funny. This may be one of those snapshots. This is what happens when Mojang are changing all the things! 

Share your thoughts on how 1.13 is shaping up in the comments below!

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  News - Destiny 2 Development Roadmap – February 21 2018
Posted by: xSicKxBot - 03-04-2018, 10:13 AM - Forum: Lounge - No Replies

Destiny 2 Development Roadmap – February 21 2018

Game Director Christopher Barrett:


A few weeks ago, we shared a Destiny 2 Development Roadmap to preview some changes we’re working on for Destiny 2. As we’ve mentioned before, the roadmap is our current best estimate, and we’ll do our best to update you as our plans unfold.

With today’s update we’ve moved a few items out to later releases – this is because we are trying to ensure each feature we add hits a sufficiently high quality bar. So while we really wanted to get Nightfall Strike Unique Weapons into your hands next week to coincide with Nightfall Scoring, it’s more important that each of those rewards live up to the difficulty it will take to earn them. They have to be super cool, so we’re giving the artists extra time to make sure they are… super cool. Mod System Improvements are also still planned, but will not be available when 1.2.0 is released. We’ll give more details on when to expect these changes at a future date.

We also have a big addition we’re eager share – Rumble will be joining 6v6 Iron Banner and Mayhem in our new rotating weekly Crucible playlist in 1.1.4. We want to make sure players have a more diverse set of game modes available in both Crucible and Private Matches. Doubles is also planned to return, but we do not have an exact release date just yet. Keep an eye out for next week’s TWAB where we’ll go into more depth with our future Crucible plans.  

There’s lots more we’re eager to talk about in the coming weeks. We promise to be as transparent as possible and keep you updated as we go. We hope you’re along for the ride.

<3 Chris

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  XONE - Nightmares from the Deep 3: Davy Jones
Posted by: xSicKxBot - 03-03-2018, 04:40 AM - Forum: New Game Releases - No Replies

Nightmares from the Deep 3: Davy Jones



Nightmares from the Deep: Davy Jones is the final chapter in the pirate trilogy Nightmares from the Deep, and tells the story of fearless museum custodian Sarah Black and her daughter, Cory.

After discovering mysterious notes confirming the truth of the Davy Jones legend, Sarah calls a press conference to reveal to the whole world that the old sea-devil and his mythical treasure are real, hidden away on a mysterious island.

Suddenly, the galleon of the infamous pirate appears on the horizon, and Davy Jones himself breaks into the museum to kidnap Sarah and her daughter.

Both Sarah and her daughter are thrown into the brig of Jones' ship. They manage to escape, and while searching for a way back to shore, they discover dark secrets about the ship's otherworldly origins. But before they can escape on one of the lifeboats, they are caught, and to save her mother, Cory agrees to a sign a dark pact with Davy Jones...

Publisher: Artifex Mundi

Release Date: Feb 02, 2018

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  XONE - Mercenary Kings: Reloaded Edition
Posted by: xSicKxBot - 03-03-2018, 04:40 AM - Forum: New Game Releases - No Replies

Mercenary Kings: Reloaded Edition



In this 2D action game, you are part of the Mercenary Kings, the most skilled team of warriors-for-hire on Earth, but when your friends have fallen and the fearsome forces of CLAW have seized an island-wide top secret Laboratory Base, you have to do what it takes to stop them.

Publisher: Tribute Games

Release Date: Feb 06, 2018

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  XONE - Pinstripe
Posted by: xSicKxBot - 03-03-2018, 04:40 AM - Forum: New Game Releases - No Replies

Pinstripe



Explore six hauntingly beautiful levels of Hell, using your slingshot to fight your way through bizarre beasts and interesting puzzles.

Publisher: Armor Games

Release Date: Feb 07, 2018

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