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  News - Get Ready to Blast Aliens in Spacejacked, Coming To Switch This Year
Posted by: xSicKxBot - 01-17-2018, 03:34 AM - Forum: Nintendo Discussion - No Replies

Get Ready to Blast Aliens in Spacejacked, Coming To Switch This Year

Ratalaika Games are no strangers to porting games to the Switch – League of Evil, The Count Lucanor, and I and Me are just a handful of their past porting projects – and now another one is on the way: Rotten Mage’s tower defence game, Spacejacked.

In Spacejacked, your job is defend your spaceship against a relentless horde of aliens. The game’s press release tells us to expect arena shooter action, tower defence tension, and multi-arena madness, and you can get a taster for what is to come in the trailer below.


You’ll need to keep an eye on the floor and the ceiling, whilst navigating between arenas via gravity flipping and teleporters. There is a Story Mode, a Challenge Mode, and an Endless Mode, as well as various weapon upgrades to unlock, too. Whilst no date has been set for the release just yet, Ratalaika says that it is “aiming for Nintendo Switch releases to coincide across Europe and North America”, with more specific details coming later in the year.

Is this one going on your potential wishlist? Let us know what you think below.

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  News - Guide: How To Beat The Champions’ Ballad DLC In Zelda: Breath Of The Wild
Posted by: xSicKxBot - 01-17-2018, 03:34 AM - Forum: Nintendo Discussion - No Replies

Guide: How To Beat The Champions’ Ballad DLC In Zelda: Breath Of The Wild


The Legend Of Zelda: Breath Of The Wild was brought to a touching conclusion in the latest, and final, DLC The Champions’ Ballad. Not only did this tie up all of the loose ends in the plot, but it also provided a challenging new dungeon, oodles of side quests and stuff to unlock, and your very own divine beast, the Master Cycle Zero.

There’s a lot of content here for just a single DLC, and you might find yourself feeling a little overwhelmed when planning how to tackle it. You might even struggle to beat it. That’s why Nintendo Life is here though, to help you conquer all challenges and unlock that tasty new motorcycle.

So without further ado, here’s our complete guide to beating The Champions’ Ballad DLC once and for all.

Before You Begin


Before you even think about starting the Champions’ Ballad, make sure you’ve first installed the DLC. If you haven’t bought it yet, do so from the eShop then press start on the Breath of the Wild icon, hit ‘Software Update’ then ‘Via the Internet’. This will download the DLC so you can start it as soon as you boot up the game.

You do have to defeat all four divine beasts though, so make sure you’ve done so to avoid disappointment. That’s the only requirement, thankfully. You don’t have to beat Calamity Ganon or anything like that.

The Champions’ Ballad


The Champions’ Ballad DLC is split up into six separate challenges that you must beat to complete it and unlock the Master Cycle Zero. Here’s a list of the challenges in order, including links to the full walkthroughs.



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  Activision News - Team Kaliber Crowned Champion of the CWL New Orleans Open
Posted by: xSicKxBot - 01-17-2018, 03:34 AM - Forum: Lounge - No Replies

Team Kaliber Crowned Champion of the CWL New Orleans Open

Event Standings Help Determine Sixteen Qualifying Teams to Compete at the CWL Pro League at the MLG Arena, Beginning January 23

Next CWL Open Event Returns to Atlanta, March 9 – 11

SANTA MONICA, Calif.–(BUSINESS WIRE)– The CWL New Orleans Open, presented by PlayStation®4, concluded with Team Kaliber claiming top prize after a fiercely competitive tournament in Call of Duty®: WWII. Teams Luminosity Gaming, Rise Nation and Red Reserve rounded out the top four spots at the end of the three-day competition taking place at the Ernest N. Morial Convention Center in New Orleans.

This press release features multimedia. View the full release here: http://www.businesswire.com/news/home/20180115005399/en/

CWL New Orleans Open Champions Team Kaliber (Dylan "Theory" McGee, Lamar "Accuracy" Abedi, Kenny "Ke ...

CWL New Orleans Open Champions Team Kaliber (Dylan “Theory” McGee, Lamar “Accuracy” Abedi, Kenny “Kenny” Kuavo and Martin “Chino” Chino) (Photo: Business Wire)

CWL New Orleans Open Champions Team Kaliber claimed the largest piece of the event’s $200,000 prize pool, as part of the new season’s $4.2 million prize pool, the largest in Call of Duty esports history. This was Team Kaliber’s second CWL Global Open championship of the season, previously winning the CWL Dallas Open in December 2017.

“Winning back-to-back events means the world to us. A lot of people doubted us, even after our Championship win at CWL Dallas, and I’m glad we could prove them all wrong,” said CWL New Orleans Open MVP Martin ‘Chino’ Chino. “I’m really proud of us but being as good as we are I feel like we can keep improving. We want to stay at the top and the next challenge is the CWL Pro League and then CWL Atlanta in March.”

Teams from North America, Europe, and the Asia-Pacific region competed in the enormous open bracket during the event for a chance at being crowned champion on Sunday. Fans watched the event over the weekend in front of live fans, online at MLG.com/CallofDuty and via the in-game Call of Duty®: WWII Headquarters Theater.

Here are the final rankings for the CWL New Orleans Open:

  • 1st – Team Kaliber
  • 2nd – Luminosity Gaming
  • 3rd – Rise Nation
  • 4th – Red Reserve
  • 5th/6th – Echo Fox / eUnited
  • 7th/8th – Evil Geniuses / FaZe Clan

Based on CWL Pro Points accrued throughout the season and ending with the CWL New Orleans Open, the top 16 teams to enter Stage 1 of the CWL Pro League – a multi-stage tournament series featuring teams from North America, Europe and the Asia-Pacific region – will begin competing at the MLG Arena in Columbus, Ohio, on January 23.

The season continues with the next open event of the season, at the Georgia World Congress Center in Atlanta on March 9 – 11, 2018.

CWL Atlanta Open tickets are available now in multiple varieties. General admission passes for the event are available for $59.99 (plus applicable fees and taxes). A Premium Pass for the event is also available for $89.99 (plus applicable fees and taxes) and includes an event t-shirt and one month of MLG GameBattles Premium. A $299.99 (plus applicable fees and taxes) VIP ticket is also available and includes an event t-shirt, event jacket, one-hour early entrance to the venue, access to the VIP Lounge and more. For tickets, visit MLG.com/CWLAtlanta.

Visit CallofDuty.com/esports and follow the Call of Duty World League on Twitter and Instagram for the latest CWL updates. For live broadcasts and Video on Demand, visit MLG.com/CallofDuty.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard, Inc. (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected features of the Call of Duty World League and the dates and features of the CWL Pro League and the CWL Atlanta Open, are forward-looking statements, that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2018 Major League Gaming Corp. ACTIVISION, CALL OF DUTY and CALL OF DUTY: WWII are trademarks of Activision Publishing, Inc. MAJOR LEAGUE GAMING is a trademark of Major League Gaming Corp. All other trademarks and trade names are the properties of their respective owners.

Call of Duty World League
Xav de Matos
Public Relations Manager
xav.dematos@activision.com

Source: Activision Publishing, Inc.

News Provided by Acquire Media

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  PS4 - InnerSpace
Posted by: xSicKxBot - 01-16-2018, 04:18 PM - Forum: New Game Releases - No Replies

InnerSpace



In the final days of the Inverse, you must help the Archaeologist recover the last remaining memories before they are lost forever. Fly through ancient skies and abandoned oceans to discover the lost history of this fading realm, where entire civilizations have died, yet their gods still wander. In InnerSpace, gravity pulls outward instead of in. InnerSpace began as a project among college friends and evolved into a successful Kickstarter campaign in 2014. After years of development, PolyKnight is proud to welcome you to the Inverse.

Publisher: PolyKnight Games

Release Date: Jan 16, 2018

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  PS4 - Little Red Lie
Posted by: xSicKxBot - 01-15-2018, 11:25 PM - Forum: New Game Releases - No Replies

Little Red Lie



Little Red Lie is a narrative-focused, interactive fiction experience that reduces the traditional nine-verb adventure game structure down to a single, context-dependent interaction: lie.

Publisher: WZOGI

Release Date: Jan 09, 2018

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  News - 6 of the most significant mobile game trends in 2017
Posted by: xSicKxBot - 01-15-2018, 11:07 PM - Forum: Lounge - No Replies

6 of the most significant mobile game trends in 2017

Unlike previous years, there were no zingers in the world of mobile games during 2017.

That’s not to say nothing happened, of course.

Plenty did, but looking back, it was more a case of accelerating trends and future potential than headline-grabbing news such as Activision Blizzard’s $5.9 billion deal for King in 2015, or Nintendo’s first mobile game and Pokemon Go’s success in 2016.

So here are six of the year’s most significant trends; ones you’ll likely to see more of in 2018 too.

Mobile eSports


Is mobile eSports now a thing? Plenty of developers think so, and 2017 saw long term proponents such as Super Evil Megacorp finessing their activity. It’s just closed out the World Champions for its mobile MOBA Vainglory in Singapore, also previewing the 5v5 mode that will launch next year.

Similarly Finnish developer Critical Force announced 30 million downloads of its Counter-Strike-inspired shooter Critical Ops, adding eSports investor and Overwatch League team owner Kevin Chou to its board.

Critical Force’s Critical Ops on Android

But even if mobile eSport games don’t manage to stand out alongside the like of Overwatch, Dota 2 and League of Legends, plenty of regular mobile games with PVP modes – ranging from Clash Royale to Summoners War and Shadowverse – are claiming the eSport mantle as part of their regular in-game events schedule.

And that’s before we start to try an unpick what’s going on in China and what Tencent means when it says its $2 billion franchise Honor of Kings is an eSports title.

Nintendo 


Given the success of the Switch, the pressure is off Nintendo when it comes to its still-relatively-new mobile operations. And perhaps that’s a good thing.

Super Mario Run was the most downloaded new game on Google Play in 2017, and has racked up over 200 million downloads across Android and iOS, but Nintendo still labels it a financial disappointment. RPG Fire Emblem has performed much better, generating over $100 million of revenue, but Animal Crossing: Pocket Camp has only troubled the top grossing charts in Japan.

In that context, it could be the case that in FY17, as in FY16, Nintendo will make more money from licensing the Pokemon IP to Niantic, the developer of Pokemon Go ($160 million in FY16), than it makes from its own mobile games.

Smaller, more focused IPOs and M&As


While 2017 didn’t see any billion dollar acquisitions in the mobile game space, there was plenty of significant activity nevertheless.

Australian casino outfit Aristocrat dropped $500 million on Israel core developer Plarium, while Take-Two made a serious move into mobile with its $250 million acquisition of Spanish casual developer Social Point, and Korean publisher Nexon bought US studio Pixelberry for an undisclosed sum but one likely to be north of $100 million.

Aside from these ‘complete’ deals, however, another interesting trend were more focused acquisitions. For example, Zynga spent $100 million to buy Peak Games’ card and board game studio while Australian outfit Animoca Brands sold its casual games in two tranches so it could focus on other areas of its operations.

Netmarble’s Lineage 2: Revolution

This commodification of business – the mark of a maturing market – was also reflected in a healthy stream of mobile game companies floating on various stock exchanges. The largest by far was South Korean publisher Netmarble, which buoyed by the local success of its Lineage 2: Revolution game, raised over $2 billion from its IPO and is now valued at $15 billion.

Western activity was much smaller in terms of valuations, but Rovio (mcap $1 billion) and Next Games ($200 million) successfully listed in Finland, while Mag Interactive ($120 million) and Nitro Games ($10 million) listed in Sweden. Expect more in 2018.

PlayerUnknown’s Battlegrounds


Although not as relevant as in the world of PC/console gaming, PUBG, and by extension battle royale, did cast a shadow over mobile games in 2017.

As with so many trends, this one was concentrated in China, which as well as providing the biggest audience for PUBG is also the biggest mobile game market. Unsurprisingly then, by the end of the year, app stores were awash with PUBG clones. NetEase released five, including a Terminator II-branded game, while Tencent scooped the official mobile version of PUBG, and then announced another official spin-off.

A mobile PUBG clone that prompts an important question: “Who runs Wheat Town?”

However, given touchscreens are not a natural environment for shooters, nor the length of each PUBG session a good match in terms of mobile usage, and not forgetting no-one has yet demonstrated a successful F2P battle royale game, it will be interesting to see whether this trend is one more about the ongoing rivalry between Tencent and NetEase for market share in China than fulfilling actual audience desire.

Death of ‘midcore’


It’s taken a couple of years but 2017 saw radical change at the top of the top grossing app store charts. Non-gaming subscription apps such as Pandora, Netflix and Tinder replaced the likes of Clash of Clans and Game of War, while the assault on now-aging midcore titles was reinforced by the rise of a new generation of casual games, particularly casual games more accessible for female audiences.

The most notable new release in this vein was Russian developer Playrix’s Homescapes, which swapped the match-3 garden-design setting of Gardenscapes for interior design and became a top 5 top grossing game across the west.

Playrix’s Homescapes

Turkish outfit Peak Games also built on previous success in the match-3 genre, with new game Toon Blast following the path blazed by Toy Blast, while Glu Mobile stretched the definition of what could be considered a ‘game’ with its PVP interactive interior design app Design Home. Together with similar experience Covet Fashion, the two games now generate over 40 percent of the company’s sales.

Also notable in this regard were Pocket Gems’ interactive story app Episodes, and Pixelberry’s Choices. Both were top 20 top grossing US games throughout the year, with Pocket Gems stakeholder Tencent rewarding the company’s performance with an additional $90 million investment, and Nexon acquiring Pixelberry for an undisclosed amount.

But the biggest surprise was the reinvention of King’s Candy Crush Saga, which despite declining player numbers saw quarter-on-quarter growth in revenues as King got serious about live ops, better engaging with and monetizing its players.

Augmented reality gains traction


2017 was the year almost everyone in the mobile space ditched VR for AR.

It wasn’t a difficult decision either. With no sustainable market even for a mobile VR ecosystem in which mobile-compatible headsets such as Google’s Daydream and Samsung’s Gear VR boasted an install base of millions, the release of Apple’s ARKit-containing iOS 11 created an AR install base of 100 million devices overnight.

The result was a wave of rather gimmicky and typically paid AR games and apps on App Store; something that’s likely to be repeated on the Google Play store when Android equivalent ARCore is released in 2018.

Nevertheless, with AR now given-away-for-free with every new smartphone purchase, at least developers know they have a potential market to sell into. The balance between fad app and killer app will, no doubt, take time to judge but this time no-one will be able to blame failure on a lack of devices.

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  News - ESA rebukes U.S. President’s ‘shithole countries’ comment
Posted by: xSicKxBot - 01-15-2018, 11:07 PM - Forum: Lounge - No Replies

ESA rebukes U.S. President’s ‘shithole countries’ comment

The Entertainment Software Association has issued a statement in response to what the New York Times reports as President Trump’s description of Haiti and some African nations as “shithole countries.” 

The ESA, which sees itself as the voice of the US video game industry and counts many major game companies among its members, rebuked the President’s comments via Twitter, stating that the language used was ‘repulsive’ and undermines the fundamental values of the United States.

This isn’t the first time the ESA has spoken up in response to decisions or comments made by the current United States leadership.

The organization notably (and to the dismay of some developers) voiced its support for the GOP’s tax reform plan before it was signed into law late last year.

Before that, the Association warned the White House to “express caution” with last year’s selective travel ban, cautioning that the plan could have a negative effect on the U.S. video game industry and the economy. 

This latest statement, however, takes a noticeably stronger stance on this latest issue.

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  Xbox Wire - Puzzle Platformer Albert & Otto Available Now on Xbox One
Posted by: xSicKxBot - 01-15-2018, 11:07 PM - Forum: Xbox Discussion - No Replies

Puzzle Platformer Albert & Otto Available Now on Xbox One

I am super excited to finally see Albert & Otto make it on Xbox One. This game was my first entry into the world of video game development, so the mechanics and puzzles evolved over time rather than being designed from the start by an experienced developer, which I think gives it a unique feel. Originally a filmmaker, I was always fond of telling stories and I continue to be surprised at how similarly powerful the two mediums are when it comes to storytelling.

Albert & Otto is a puzzle platformer that is mechanically quite simple: run, jump, shoot, solve puzzles, burn sheep (more on that later), but has a complex and deep underlying story. It takes a lot of inspiration from films such as “Schindler’s List” and some of Tim Burton’s early black and white animated shorts.

Albert and Otto Screenshot

The player must use both Albert and his magical bunny Otto in creative ways to solve puzzles and defeat scary monsters with the goal of finding his abducted sister, Anna, and discovering that not all is as it first seems. When the game begins the player can only jump and shoot, but this all changes when you find Otto who grants the player the ability to double jump and levitate objects. Furthermore, players can throw Otto into tight gaps and activate power switches to access previously unreachable areas.

The overall relaxed mood of the game and puzzles are punctuated by the occasional enemy and the larger than life boss battles that require the player to use all the skills they have learnt until that point.

Albert and Otto Screenshot

Set in Nazi Germany, Albert & Otto deals with rather dark subject matter as you can imagine. I tried to offset that by adding funny moments into the game, such as when you throw a sheep around and use it as wolf bait or use it to set things on fire (some would argue that this had quite the opposite effect).

Since its original launch on PC, the game has been improved and streamlined based on community feedback, and it features some sweet collectible art that was not available previously, so it’s safe to say that this is a definitive version of the game and I am excited that it is finally coming to console, the place I feel that all platformers belong.

Albert and Otto Screenshot

Making Albert & Otto was one of the biggest accomplishments of my life and I look forward to a whole new audience experiencing the game on Xbox One.

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  News - Nintendo sues mobile developer Colopl over patent infringement
Posted by: xSicKxBot - 01-14-2018, 08:10 PM - Forum: Lounge - No Replies

Nintendo sues mobile developer Colopl over patent infringement

Nintendo is suing Japanese mobile games developer Colopl for allegedly infringing on five of the publisher’s patents. 

This lawsuit could be interesting for indie developers worried about copyright issues in their own work as well. As Siliconera reports, one of the patent complaints from Nintendo include “the special technology used to operate a joystick over a touch panel” which is featured in Colopl’s mobile title White Cat Project. The patent was supposedly originally filed in 2006 with regard to the Nintendo DS Wrist Strap.

Nintendo filed these complaints against Colopl back in 2016, but after insistence by the developer that no copyright infringement occurred they decided to take legal action. Nintendo is suing Colopl for 39.33 million yen (~$352,400) in damages.

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  News - New Nintendo 2DS XL Pikachu Edition launches in stores on Jan. 26
Posted by: xSicKxBot - 01-14-2018, 08:10 PM - Forum: Lounge - No Replies

New Nintendo 2DS XL Pikachu Edition launches in stores on Jan. 26



New Nintendo 2DS XL Pikachu Edition launches in stores on Jan. 26


On Jan. 26, an adorable New Nintendo 2DS XL system featuring Pikachu’s iconic face launches in stores at a suggested retail price of $159.99. The New Nintendo 2DS XL Pikachu Edition system is just as electric as the Pokémon itself, with an eye-catching yellow design featuring a stylized close-up of Pikachu’s face. This special edition system is a must-have for Pokémon fans! As with all Nintendo 2DS systems, the New Nintendo 2DS XL Pikachu Edition system plays Nintendo 3DS games in 2D.

“The New Nintendo 2DS XL Pikachu Edition is a charming addition to the Nintendo 3DS line-up that is sure to delight Pokémon fans of all ages,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “With a massive library of games, the Nintendo 3DS family of systems continues to deliver one-of-a-kind experiences for every type of gamer.”

There’s even more in store for Pokémon fans in 2018. Announced earlier today, the new video game Detective Pikachu will launch on March 23 in stores, in Nintendo eShop on Nintendo 3DS and at Nintendo.com at a suggested retail price of $39.99.

In this new adventure, players team up with a witty, tough-talking Pikachu to uncover clues, solve mysteries and encounter familiar faces from the Pokémon world. For the first time in a video game, this Pikachu can communicate with the player. With the help of Pikachu’s surprising voice, players can interact with other Pokémon in a whole new way as they embark on an adventure through the streets of Ryme City.

Also launching on March 23 is a special edition Detective Pikachu amiibo figure. This extra-large amiibo can unlock cutscenes if tapped in the Detective Pikachu game, revealing a combination of hilarious content that might also provide a hint. This same content can be accessed in the game without the amiibo, but tapping the amiibo will allow players to unlock content more quickly. The Detective Pikachu amiibo figure will be available at a suggested retail price of $29.99.

Fans who can’t get enough Pokémon can also download the classic 2D Game Boy Color game Pokémon Crystal when it launches in Nintendo eShop on Nintendo 3DS on Jan. 26 for only $9.99. The game, an expanded version of the popular Pokémon Gold and Pokémon Silver games, was the first in the Pokémon franchise to allow players to choose between a boy or girl playable character, and was the first game to introduce animations during Pokémon battles. The Nintendo 3DS version of the game is updated with wireless battling and trading, and is compatible with the Pokémon Bank app (annual service charge applies). Pokémon Crystal is now available for pre-purchase in Nintendo eShop on Nintendo 3DS.

For more information about the New Nintendo 2DS XL Pikachu Edition system, visit https://www.nintendo.com/2ds/buynow#new-nintendo-2ds-xl-pikachu. For more information about Detective Pikachu, visit https://www.nintendo.com/games/detail/detective-pikachu-3ds.

Remember that the Nintendo 3DS family of systems features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/3ds.

Games Rated:

Comic Mischief
Mild Cartoon Violence

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