Crypto Sale: Planet Zoo, Dying Light, Dr. Who, Silmaris
Crypto Sale Day 1
[www.indiegala.com] Join our Crypto Sale, and get an EXTRA 30% OFF on all bundles and 15% OFF on all store deals when paying with a supported cryptocurrency
Posted by: xSicKxBot - 12-17-2020, 05:42 AM - Forum: Lounge
- No Replies
New On Hulu January 2021: One-Punch Man, Blade Runner, Star Trek, And More
The year we thought would never end is nearly over, and we can actually begin to start looking forward to--and even seeing clearly--what we can plan to watch during the first month of 2021. While many of us will still be in quarantine and practicing social distancing because of the ongoing COVID-19 pandemic, at least we still have plenty of ways to entertain ourselves thanks to platforms like Hulu. Here’s what you can expect to watch on Hulu in January 2021.
January will usher in a veritable avalanche of movies that will pretty much have something for everybody to watch. Craving horror? There's Cujo and the Look Who's Talking trilogy. Want to catch up on some sci-fi movies you somehow missed? There's Blade Runner: The Final Cut, Star Trek Beyond, Star Trek IV: The Voyage Home, and Star Trek: First Contact. Want some comedy? There's the Austin Powers trilogy, The Foot Fist Way, and Face/Off. Want to swoon with nostalgia? The Princess Bride. You get the idea--January 1 is the most packed day of new arrivals for the month, so it's definitely worth a scan below to look beyond what's been highlighted here.
Scattered throughout the month are new anime offerings like the dubbed Boruto: Complete Season 1 (January 5), though the inarguable highlight of the genre is the dubbed One-Punch Man: Complete Season 2 (January 10). If you've been snoozing on the latter, now would be a great time to start Season 1 of One-Punch Man--it's a brilliant homage and parody of anime conventions, played to the hilt.
Since its debut during the Xbox E3 2018 Briefing, players have been patiently waiting for the launch of Tunic, an action-adventure gameabout a tiny fox in a big world. We look forward to the day we can explore the mysterious island and its secrets, but in the meantime, we caught up with the creator of Tunic, Andrew Shouldice, about the game’s E3 2018 debut, updates on development, and the inspirations behind the game.
Q: The last time we had a chance to go hands-on with Tunic, it was E3 2018. Can you give us an update on the game on what features you’ve been working on since then?
A: It’s a secret!
Ok ok, here’s a peek. Day-to-day, I’m working on a pretty diverse set of things: making boss fights, building new areas, modelling environmental details, fine-tuning feel — there’s always something to do. Now more than ever, production is an enormous concrete to-do list, rather than a set of vague questions.
In the past few years, Tunic has more solidly figured out what its overall shape is. I’ve always known that it’s a game about exploration, combat, and secrets, but exactly how that forms into a cohesive whole is a complex problem to solve. In retrospect, the structure hasn’t changed too much, but my confidence in the details has crystalized.
Q: Take us back to what it felt like to see Tunic appear during the Xbox E3 2018 Briefing. Did you know your game was going to get such a prominent spot during the show?
A: We knew the trailer was going to be featured in the press conference, but we didn’t know when it was going to show up. We were sitting in the Microsoft Theatre, and every time the screen went black between trailers, we tensed up, not knowing if this was the moment or not. It was heart-pounding, but in a good way. Seeing the trailer up there, representing so much work and anxiety — not just on the trailer, but the game itself — was pretty amazing. It was one of those “hhhhuh, I guess this is really happening” moments.
What I also didn’t know was that Phil Spencer himself was going to segue out of the trailer and mention my hometown of Halifax, Nova Scotia. That was a real cherry-on-top.
Q: What struck us during our time with the game were the similarities to another tunic wearing hero – all good comparisons in our book. What other inspirations are you drawing from in the creation for your hero and world?
A: Tunic wears a lot of its influences on its sleeve, for sure. A lot of people mention The Legend of Zelda series, and there’s definitely a through line there. If I were to compare Tunic to a Zelda game though, it would be, more than any other, the very first one. I have a soft spot for games where you’re given very little direction aside from “go find the treasure, it’s out there somewhere” — games where uncovering secrets feels like you really found something, as opposed to just getting to “Chapter 4: In Which The Protagonist Finds The Secret”.
It’s hard to be absolutely sure where each part of the game came from, but I can name a few things I’ve actively admired while trying to get things right while making Tunic. The feeling of dodging through an attack and being perfectly positioned to land your own hits, from Bloodborne. The sublime, perfect isometry of Monument Valley. The mystifying, ever-present text of FEZ. The sprawling yet intricately connected world of Dark Souls. The imposing and boxlike villains in The Secret of Kells. The ruined world of a powerful civilization, from Nausicaä and Laputa. The dumbfounding and world-spanning riddles of La Mulana and Myst.
If Tunic manages to synthesize all these and can give people at least a fraction of those feelings, I’ll be happy.
Q: As a game designer, how do you like to balance the diversity of combat vs. exploration vs. puzzle solving? Do you think you’ve struck that “perfect” balance here with Tunic? Why or why not?
A: It’s tricky! I’m not going to boast that anything is “perfect,” but pacing is something we spend a lot of time thinking about.
I’m actually not the biggest puzzle room fan, at least not in this kind of game, and at least not in the traditional sense. Maybe I’m overly cynical, but I raise an eyebrow at the idea that someone would lock their treasures away with a block-pushing puzzle. Don’t get me wrong, I love a good Sokoban game, but seeing one passed off as a security system feels a bit like busy work made for Me The Player, not a plausible part of the world.
That’s not to say there aren’t problems to figure out in Tunic — they just take on a different form. I’d rather people ask “wait, how do I get there?” or “I wonder what this was for”.
Q: When can we look forward to playing Tunic again? Do you have a target launch date you’re aiming for or is it more of a “When it’s done, it’s done” release?
A: No official launch date yet. ?
Thanks to Andrew Shouldice for taking the time to share these exciting updates about Tunic. For the latest news on the upcoming title, stay tuned here on Xbox Wire.
A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine. You will also be expected to perform code and memory optimization tasks in both the low level engine code and in higher level game code. You will also be expected to help create or maintain documentation of the engine. At times you will need to work side by side with artists and designers, developing new features or helping them take advantage of existing features and implement new rendering techniques.
Requirements:
Experience programming DirectX 11 & 12
Shipped at least one game, preferably cross-platform
Experience optimizing both CPU and GPU code for memory and speed
Knowledge of current rendering techniques
Strong 3D math and computer graphics experience
Solid C and C++ knowledge
Experience writing and debugging shader code
Positive attitude
Strong work ethic and willingness to adapt
Bachelor’s Degree in Computer Science or related field (or equivalent experience).
At least 2 years of experience
Preferable:
Knowledge of Vulkan, OpenGL, PlayStation APIs
Familiarity with 3D Studio Max plugins
Tools programming experience
Full-time onsite employees must be eligible to work in the United States. We will also consider contract work from within or outside the USA. Strong English language skills in compatible time zones will also be considered.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
There is a new Humble Bundle of interest to game developers, the Humble Software Bundle: Video Creator’s VFX. This is a collection of stock footage in mostly HD and 2K formats from ActionVFX with a very reasonable license. As with all Humble Bundles this one is organized into tiers:
1$ Tier
Several single item packs including sparks, torches, explosions, glitches, lightning and more
15$ Tier
Several more single item packs including AR-15 and pistol fire, matte transitions and brush effects
Blood Mist Pack
Gun Smoke Pack
Sparks Pack
Bullet Hit Pack
Glitch Transitions Pack
Electric and Energy Pack
Grunge Overlay Pack
Lens Flare Pack
25$ Tier
Several more individual effects
Ground Bursts Pack
Gas Explosion Pack
Ground Fire Pack
Large Scale Dust Wave Pack
Small Scale Smoke Pack
Direct Blasts Pack
2x Ink Packs
Glitch Overlay Pack
Lens Flare Transition Pack
Paper Transition Pack
Paper Backgrounds Pack
The files in the Video Creator’s VFX bundle are in .mov ProRes format, compatible with most existing video editing software. In the video below we go into more detail of the bundle and include showing some of the assets in action in HitFilm 16 Pro. As with all Humble Bundles, you can decide how your money is allocated between Humble, charity, the publisher and (thanks so much if you do!) to support GFS purchasing using this link.
States file antitrust lawsuit against Google’s advertising business
A group of state attorneys general led by Texas have filed an antitrust lawsuit against Google focused on the company’s advertising technology and its dominance in the ad industry.
The complaint, filed on Wednesday, goer after Google’s alleged stranglehold on the advertising technology market. Texas Attorney General Ken Paxton announced the lawsuit in a clip, though the full complaint is not currently available.
In the announcement clip, Paxton claims that Google uses its monopoly power to control pricing and “engage in market collusion to rig auctions.” He adds that Google has eliminated its competition and “crowned itself the head of online advertising.”
#BREAKING: Texas takes the lead once more! Today, we’re filing a lawsuit against #Google for anticompetitive conduct.
This internet Goliath used its power to manipulate the market, destroy competition, and harm YOU, the consumer. Stay tuned pic.twitter.com/fdEVEWQb0e
“If the free market were a baseball game, Google positioned itself as the pitcher, the batter and the umpire,” Paxton said.
Multiple other states will join Texas in the lawsuit, though Paxton has yet to announce which other states are involved. CNBCreports that the other states are all Republican-led.
The new complaint follows several months after the Department of Justice lodged its own lawsuit against the search and advertising giant, though the department’s lawsuit focuses on the company’s search business. However, the Justice Department is also investigating Google’s ad tech dominance and could still file a lawsuit for that.
Politico on Wednesday reported that another bipartisan coalition of states, led by the attorneys general of Colorado and Nebraska, could soon launch a third lawsuit against Google.
Wingspan Spreads Its Wings on Switch In Late December
Whether you’re something of an amateur twitcher, a hardcore ornithologist, or just love a great digital card game, Wingspan might just be the game for you. A bird-themed strategy card game that can be played alone or with up to five players, this soothing title is based on the award-winning board game of the same name and it’s landing on the Switch eShop on 29th December.
The game from developer Monster Couch has ‘Overwhelming Positive’ recent reviews on Steam and — as you can see from the trailer above — it looks like just the sort of charming, calming experience we need after this most eventful of years.
Let’s find out a little bit more from developer Monster Couch’s press release, as well as a couple of screenshots from this digital edition:
Discover new bird species and attract them by offering their favorite food. But keep in mind their natural habitat – animals won’t settle in conditions they aren’t adapted to. Have them lay eggs so you’ll be able to play new birds and gain more points. Roll the dice to gather food and draw cards to expand your reserve. Remember – each of the 170 unique birds has powers that echo real life: your hawks will hunt, your pelicans will fish, and your geese will form a flock.
Wingspan is a relaxing award-winning strategy card game about birds for 1 to 5 players. In this exciting adventure, become the keeper of a natural reserve, a shelter for many bird species. Each bird you play can build a chain of powerful combinations in one of your three habitats – Forest, Wetland, and Grassland. Every habitat focuses on a key aspect of growing your reserves.
WINGSPAN MAIN FEATURES:
– Discover and attract the best birds in this relaxing strategy card game. – Play single-player or compete with your friends in a multiplayer mode for up to five players. – Based on an award-winning, competitive, card-driven board game. – Find hundreds of unique, animated birds with real-life audio recordings. – Learn the many ways of accumulating points with birds, bonus cards, and end-of-round goals.
Do you know your Bay-breasted warblers from your Juniper tits? Will you be checking it out this board game adaptation at the end of the month? Let us know if this feathery treat sounds like a perfect fit for Switch with a comment below.
Nintendo Might Be Scraping The Barrel With Dr. Mario World’s Latest Character
Do you remember the off-the-wall reveal of Piranha Plant as a Smash Bros. Ultimate fighter? In vintage Nintendo style, a character choice that appeared too silly to be practical soon revealed itself as a fun and complex addition to the roster (and gave way to one of our all-time favourite amiibos, to boot).
Far be it from us to deny sentient flora the opportunity to improve its station in life (hey, if they can scrap and play tennis, who are we to judge?). However, handing out PhDs to carnivorous plants might be taking things a tad too far.
Yes, Dr. Piranha Plant M.D. is in the house and shall be practising (presumably herbal) medicine later today when it takes residence on your smartphone in Dr. Mario World.
Given the characters already making you cough and say ‘arhh’ in Nintendo’s mobile version of the virus-zapping puzzle game, the promotion of a plant is not exactly a surprise. One might question the credentials of Dr. Mario himself as a healthcare professional, but given the choice between Super Mario or a selection of infants, a dolphin, an ape, or — we kid you not — three goombas in an overcoat, we’d probably take our chances with a moonlighting plumber performing our something-ectomy.
There will also be new stages added to the game later today, as per the tweet below from the Dr. Mario World official account:
Have you been enjoying Dr. Mario World on your mobile device? Does a piece of white material with a picture of a pill on it qualify as proper attire for a medical practitioner? Let us know below if you’d let a plant with teeth (although, curiously, no eyes) take a look at your tonsils.
CD Projekt Red Won't Release Devotion On GOG, Cites Messages From "Gamers"
Update: Just a short time after Red Candle Games announced Devotion would be released on GOG, the store's official Twitter account said it had decided not to sell the game, after all. This was in response to "many messages from gamers," according to the post. It didn't specify exactly what those messages were or why messages would cause a planned release to be canceled in a matter of hours. This likely isn't the end of this story.
Earlier today, it was announced that the game Devotion is coming to GOG. After receiving many messages from gamers, we have decided not to list the game in our store.
[freebies.indiegala.com] LightFish is a highly addictive arcade game, where the user controls a small fish who lives in the abyssal deeps of the ocean... surrounded by deadly creatures.
The 243rd GalaQuiz will be LIVE soon, win up to $50 in GalaCredit!
[www.indiegala.com] The GalaQuiz will take place in less than 180 minutes from this announcement Today's GalaQuiz[www.indiegala.com] hints are up. The theme will be Geography Redux.