Here at Playco, we make games that bring the world closer together through play.
Our ideal teammates are thoughtful, humble, and passionate professionals who can both zoom into the details and zoom out to embrace the big picture. We are inspired by makers and tinkerers, who are unafraid to experiment with a healthy disregard for constraints. We hope you’ll enrich our team with your enthusiasm and passion, both for games and for life.
We are looking for passionate and highly creative game designers to help connect over 1 billion gamers worldwide!
Responsibilities
Guard larger world economy against unbalanced features and LiveOps proposals.
Creating economic models that show the impact of tuning changes and new features.
Constant analysis of live game data to develop proposals to improve targeted KPIs.
Working with a global, cross discipline team to grow products by adding new features while also continuously improving the existing game experience.
Keep up in a fast paced environment with near-daily releases.
Ongoing competitor analysis and game tear downs to share insights with the larger team.
Evangelize original new designs or researched conclusions.
Qualifications
5+ years of game design experience with 3+ years focused on designing economies.
You create clear documentation using wireframes, flows and spreadsheets that can guide product development and respond to questions or pivots as features are developed.
Ability to leverage economic modeling tools that can be used for analysis and tuning.
You are a skilled speaker and capable of collaborating with developers, product managers and executives.
Experience using data to develop and ship features for a casual free to play game, tuning free to play game economies, extensive knowledge of industry trends and developments in the free to play and virtual goods space.
Preferred Experience
Knowledge of casual, social and facebook games.
Knowledge of SQL.
Have a strong secondary skill set (like creating user flows, using prototyping tools, art or programming).
Strong math skills.
A desire to always be learning and improving yourself.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Static methods are special cases of class methods. They’re bound to a class rather than an instance, so they’re independent on any instance’s state. Python’s built-in function staticmethod() prefixes a method definition as an annotation @staticmethod. This annotation transforms a normal instance method into a static method. The difference between static (class) methods and instance methods is that they don’t require an instance to be callable.
In this tutorial, I’ll show you one of Python’s little-known secrets that separate the intermediates from the experts: static methods. A static method is a special case of a class method. You may know the difference between an instance method and a class method conceptually. (If you don’t, this tutorial is for you.) But do you also know how to create a static method in Python?
If not, read on, because this tutorial will show you!
Syntax Class Method
Syntax: staticmethod(function) # <--- This is considered unpythonic @staticmethod # <--- As a prefix before the used method
You can declare a static method is the following decorator syntax—this is the most Pythonic way:
This is called the factory pattern: the static methods are instance factories—they produce new instances according to their implementations. For example, the Coffee.cappuccino() method creates a special type of Coffee with an initial selection of 80% milk and Arrabica beans.
The following interactive code shell allows you to play with this example and deepen your skills.
Exercise: Can you create another coffee specialty?
Static Method is a Function Decorator
Decorators help to add functionality to existing code without having to modify the code itself. Decorators are so-called because they decorate code, they do not modify the code, but they make the code do different things using decoration. Now that we have understood closures, we can work our way step by step to understanding and using decorators.
The @staticmethod is a function decorator. It’s short for calling staticmethod(m) for the method m that you would decorate.
Here’s an example without using a decorator and by using staticmethod() instead:
If you don’t use the @staticmethod annotator, you obtain an instance method per default. The instance method requires that the first argument self is a reference to the instance itself on which the method is called. The static method doesn’t pass any implicit argument. Thus, the difference between static methods and instance methods is that Python passes nothing in the first case while passing the instance (object) as a first implicit argument in the second case.
Here’s a minimal example of a static and an instance method:
You may know static methods from programming languages such as C++ or Java. They’re methods that exist independently of whether or not you created an instance of the class. That’s why they don’t use any instance variable in the method body. If you want to use a static method in Python, you need to use the @staticmethod annotation rather than the @classmethod annotation. The difference is that static methods don’t expect a reference to either the instance or the class as an implied first argument.
Here’s an example comparing class methods, instance methods, and static methods:
To summarize, here’s the difference between the three different types of methods:
Static Methods,
Class Methods, and
Instance Methods.
Instance Method
Class Method
Static Method
Definition
def f(self, arg1, arg2): ...
def f(cls, arg1, arg2): ...
def f(arg1, arg2): ...
First Argument
Reference to Instance
Reference to Class
No Reference
Usage
On instance: C().f(arg1, arg2)
On class: C.f(arg1, arg2)
On class: C.f(arg1, arg2)
Application
Work on data of specific instance
Work independently of instance data—but depends on class (e.g., factory).
Work independent of instance data and class data (e.g., general computation)
Related Video: Python Class Method
Summary
Static methods are special cases of class methods. They’re bound to a class rather than an instance, so they’re independent on any instance’s state.
Python’s built-in function staticmethod() prefixes a method definition as an annotation @staticmethod. This annotation transforms a normal instance method into a static method.
Do you want to boost your Python skills in a fun and easy-to-consume way? Consider the following resources and become a master coder!
Where to Go From Here?
Enough theory, let’s get some practice!
To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?
Practice projects is how you sharpen your saw in coding!
Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?
Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.
[freebies.indiegala.com] Stalingrad is a real-time strategy title that places gamers in the middle of the most dramatic periods of World War II, covering major events from June 1942 till January 1943.
Crypto Sale Day 2: Adult Only Game Sale, up to -30%
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Following quickly on the heels of last months Facebook Sponsorship of Blender, today it was announced Blender has a new corporate sponsor, Amazon AWS. This sponsorship is a bit different, in that it is aimed at improving a very specific aspect of Blender, character animation. The sponsorship will enable Blender to hire multiple developers to work over a period of 3 years on improving character animation tools in Blender.
Today Blender Foundation announced that AWS has joined the Blender Development Fund as a Patron Member to support continued core development and innovation for Blender. AWS committed to a period of three years, specifically to support character animation tools development.
“We’re excited to continue to expand our support for open source solutions for our customers in the digital content creation space.” said Kyle Roche, GM of Creative Tools. “The Blender Foundation has been an industry leader in providing production-grade open source software solutions, and we look forward to helping our mutual customers work more efficiently than ever before through continued improvements in Blender.”
Two years ago, Blender Foundation started a project to redesign and upgrade Blender’s character animation system for the coming decade. Nicknamed “Animation 2020” it has a number of specs that were reviewed by character animator and industry veteran Jason Schleifer, now Creative Director at AWS.
“It has always been my preference to work closely with industry talents on improving Blender,” said Blender chairman Ton Roosendaal. “Thanks to AWS’ support we can recruit additional top developers to help us bring character animation in Blender to new heights.”
Blender Foundation will start recruiting in the course of Q1 2021, pending the current travel and meeting restrictions being lifted or relaxed.
Amazon AWS, or Amazon Web Services is the massive cloud services portion of Amazon, which provides a great deal of the backbone of the modern internet. They also have gaming divisions including owning Twitch, as well as the recently updated Lumberyard game engine. Blender is an open source cross platform 3D application that supports modelling, animation, texturing, rendering, sculpting and more. Improvements to the character animation tools will be a welcome addition. Blender development is supported by the Blender Development Fund.
You can learn more about the Amazon AWS sponsorship in the video below.
Register or log in to your account, then add the game to your Uplay library by clicking "PC".
You only have 24 hours to redeem it.
We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.
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Finding purpose and unlocking potential at Envision virtual event
This week, I was thrilled to take part in Envision, our brand-new digital series for senior business leaders, which we’re co-producing with our close partners Accenture and Avanade.
Hosted by Stephanie Mehta, editor-in-chief of Fast Company magazine, our first episode featured dynamic speakers and a conversation that centered on thought leadership topics such as digital resilience, the future of work, and how individuals and organizations alike can find purpose and drive momentum.
We also aired localized versions of the program, which allowed leaders to discuss business news and topics relevant to their region, such as the impact of COVID-19 on local industries.
To kick things off, Microsoft CEO Satya Nadella talked with Stephanie about the evolution of the workplace, what it takes to create a resilient and agile business culture, and Microsoft’s embrace of “stakeholder capitalism” to serve not just shareholders but a broad community of stakeholders.
Satya was followed by Accenture CEO Julie Sweet and Microsoft Executive Vice President Judson Althoff, who shared the five questions that organizations need to think carefully about to transform in a post-pandemic world. I had the privilege of interviewing Christophe Beck, President and Chief Operating Officer of Ecolab, to learn how his company is bringing together technology and people to address the world’s biggest sustainability challenges.
In addition, Mitra Azizirad, Corporate Vice President of AI and Innovation Marketing at Microsoft, described why successful organizations make innovation a top priority and how to treat innovation as a platform. Finally, Avanade CEO Pamela Maynard spoke with psychologist Dr. Michael Gervais and Microsoft Chief Diversity Officer Lindsay-Rae McIntyre about the mindset required to succeed and how to use purpose to change things for the better.
I hope you’ll join us for Episode 2 on Feb. 16, when we’ll look at five areas in which global challenges are driving exciting innovation. Speakers will include Microsoft Executive Vice President Jean-Philippe Courtois; Caroline Fanning, Chief Human Resources Officer of Avanade; our Chief Environmental Officer Lucas Joppa; Accenture Chief Leadership and Human Resources Officer Ellyn Shook; and Julia White, Corporate Vice President, Microsoft Azure.
Netflix's Shadow And Bone Gets A Bone Chilling First Teaser
Netflix has announced that it is adapting Leigh Bardugo's Grishaverse novels into a new series called Shadow and Bone. The story finds readers in a war-torn world where Alina Starkov has just unleashed an extraordinary power that could be the key to setting her country of Ravka free as she trains to be a magical soldier called Grisha. You can see the full teaser below.
It's a brief teaser that doesn't explain a whole lot to those uninitiated with the world, but maybe could entice those same folks. It has a chilling melody with a great stag that plays a huge part in Alina's life.
"We've taken the stories of Shadow and Bone and the characters of Six of Crows and we've brought them together in what I think will be a really unexpected way," author Bardugo stated. "[Showrunner] Eric [Heisserer] and our writers' room and our directors have built something entirely new that still somehow stays true to the characters and to the heart of the stories. And it wasn't easy!"
Mobile Legends update – advanced server 1.5.38 patch notes
December 16, 2020: We’ve added the latest advanced server 1.5.38 patch notes to our Mobile Legends update guide.
It’s fair to say that we get plenty a Mobile Legends update on mobile. Developer Moonton likes to keep you on your toes with regular balancing, nerfing, and optimising your favourite heroes over time, to ensure that no particular option proves that much more powerful, or weaker, than the others. The latest update is no different either, as you’ll see below.
In this guide, we’re going to cover every single Mobile Legends update, detailing the latest and upcoming changes to the game. We’ll go through each of the patch notes to walk you through the changes so you know exactly what to expect. We’ll also cover any big Mobile Legends events happening, to help you make the most of them.
We’ll update this guide regularly with the latest Mobile Legends update and events, so we thoroughly recommend bookmarking it and checking back often to see what’s new. You can also check out our Mobile Legends new hero guide for more information about the latest new, or upcoming, heroes, and our beginner’s Mobile Legends guide if you’re just getting started.
Check out the latest Mobile Legends update:
Advanced server – 1.5.38
Clint
Quick Draw base damage: 200-400 → 250-450
Quick Draw mana cost: 85-105 → 60-85
Trapping Recoil cooldown: 12-9.5s → 10-8s
Trapping Recoil cooldown reduction for hitting enemies: 50% → 40%
Benedetta
Phantom Slash cast time has been reduced
Phantom Slash base damage of shadow: 300-500 → 200-400
Phantom Slash base damage of slashes: 180-300 → 100-220
An Eye for An Eye grants Benedetta Sword intent once she successfully blocks damage
Elapsed Daytime damage of enhanced basic attack: 100 + total physical attack 220% → 50 + total physical attack 200%
Elapsed Daytime damage to creeps and minions: 30% → 40%
Barats
Barats base HP: 2709 → 2559
Barats HP growth: 249 → 229
Detona’s Welcome cooldown: 42-30s → 50-40s
Lunox
Chaos Assault base damage: 240-340 → 200-300
Chaos Assault magic power bonus: 120% → 130%
Chaos Assault damage bonus: 2%-4.5% → 1.5%-3.5% of the enemy’s HP. Now takes effect when hitting creeps
Power of Chaos Darkening cooldown: 18-14s → 25-15s
Jawhead
Ejector base shield: 600-1000 → 350-800
Ejector total physical attack bonus: 100% → 140%
Alice
Blood Ode base damage: 140-180 → 120-160
Blood Ode HP Regen: 70-80 → 65-80
Blood Ode mana cost: 50-100 → 50-90
Ling
Finch Poise energy cost: 35-25 → 35
Estes
Moonlight Immersion now causes movement speed to increase by 15% when linking with an ally
An issue relating to the skill indicator of Estes’ enhanced skill has been addressed
Hilda
Blessing of Wilderness shield gained when entering the bush: 20% → 15% of max HP
Harith
Chrono Dash base shield: 150-350 → 150-300
Chrono Dash total magic power bonus: 150% → 120%
Selena
Soul Eater base damage of the next basic attack’s extra damage: 300-400 → 200-350
Soul Eater total magic power bonus: 110% → 130%
Pharsa
Feathered Air Strike cooldown: 28-22s → 36-28s
Battlefield
Outer Turret has a new effect. When the energy shield is active, any damage sustained by nearby heroes is decreased by 10%
The initial movement speed of middle-lane minions has been decreased by 6%
The display of the HP bar sections has been tweaked to allow for simpler damage calculations
Jawhead ‘Samurai Mech’ battle spell effects have been optimised
Jungle
Fiend spawn time: 30s → 25s
Fiend physical and magic defence growth per minute: 5 → 2
Serpent spawn time: 30s → 25s
Serpent physical defence growth per minute: 5 → 2
Cryoturtle spawn time: 180s → 120s
Cryoturtle physical and magic defence: 37 → 80
Equipment
The icons for Divine Glaive, Arcane Boots, and Rose Gold Meteor have been tweaked based on player feedback
ADVANCED SERVER – 1.5.34
Paquito
Champ Stance gains stacks only when Pacquito damages any target with his skills
Champ Stance physical attack bonus: 60% → 70%
Jab now has a slightly enlarged area of effect
Argus
Warmonger new effect: Restores HP equal to 30 + 30% total physical attack for each enhanced basic attack.
Warmonger enhanced basic attack only triggers 50% of the Devour effect of Demon Hunter Sword
Warmonger: Argus’ demonic blade takes more time to charge
Meteoric Sword bleeding damage: 10% → 20% total physical attack
Eternal Evil cooldown: 80-50s → 80-60s
Alpha
Beta, Advance! new effect: Continuous attacks slow target by 90% each time for 0.2s
Rotary Impact base damage of slashes: 210-310 → 200-300
Rotary Impact base damage of Beta’s Strafe: 90-165 → 100-150
Rotary Impact slow effect: 70% for 2s → 40% for 1s
Rotary Impact cooldown: 7-4s → 4s
Rotary Impact mana cost: 60 → 50
Force Swing base damage of strikes: 160-460 → 250-400
Force Swing total physical attack bonus of strike: 170% → 100%
Force Swing base damage of Beta’s Strafe: 790-165 → 75-120
Force Swing base HP regen: 150-300 → 125-200
Force Swing adjustment: +40% total Magic Power → +20% total physical attack
Force Swing cooldown: 6s → 6-4s
Spear of Alpha cooldown: 24-20s → 20-12s
Spear of Alpha stun duration: 1.3s → 1s
Harley
Magic Master new effect: Reduces 4 Magic Defence of every target hit for 3s, capped at 10 stacks
Poker Trick cooldown: 7s → 6s
Deadly Magic cooldown: 32-24s → 36-30s
Fixed issue where damage of Poker Trick slightly decreased during ultimate
Deadly Thorns HP increase obtained from equipment items: 15% → 50%
Deadly Thorns adjustment: 120-260 + 0.8% of max HP → 100-170 + 2% of max HP
Barats
Detona’s Welcome cast time: +60%
System functions
Camera Following Bullets: Press and hold skill to let the camera follow bullets to see as far as they hit. This applies to the following heroes:
Alice (Skill 1)
Moskov (Ultimate)
Selena (Skill 2 while in Elf form)
Advanced Server – 1.5.32
Argus (Revamped)
Warmonger: Strikes three times instead of two, starting with two rapid slashes, then thrusting his blade forward for the third
Demonic Grip: Puts hand out towards enemy. When target is hit, both sides are drawn towards each other, rather than Argus moving to the front of the target. Argus can make an extra slash whether Demonic Grip hits target or not
Meteoric Sword: Strikes enemies with a demonic blade. Hit enemies lose HP for four seconds while moving
Eternal Evil: Adds a new passive effect – gains permanent attack bonus after levelling up. This is in addition to the five second death immunity
PAQUITO
Parry damage reduction ratio: 30-40% → 45-60%
Parry damage reduction duraiton: 2s → 3s
Parry base damage: 220-320 → 245-420
Parry physical attack bonus: 60% → 70%
Parry enhanced new effect: Any hit enemy is slowed by 70% for one second
Parry enhanced based damage: 330-480 → 350-600
Parry enhanced physical attack bonus: 90% → 100%
Mathilda
Soul Bloom mana cost: 70-120 → 60-110
Guiding Wind magic power bonus from shield: 160% → 180%
Circling Eagle stun duration after striking: 1s → 0.6s
Circling Eagle knockback distance: -10%
Clint
Quick Draw decay ration of following bullets: 15-25% → 11-21%
Heavy-Sword: Fixed bug that caused it not to change direction on some occasions, as well as optimised skill casting and performance
Claude
Blazing Duet base damage of each hit: 70-100 → 120-160
Blazing Duet damage to minions: 400% → 300%
CHou
Shunpo physical attack bonus of shield: 150% → 200%
Luo yi
Dispersion skill width and casting speed: +10%
Dispersion mana cost: 60-100 → 50-90
Dispersion base damage: 230-430 → 210-410
Wanwan
Crossbow of Tang physical attack bonus: 50% → 40%
Cecilion
Sanguine Claws: Removed slow effect
Equipment
Roaming Equipment unique passive-thriving (When your Gold ranks the lowest, Gold gained every four seconds, which scales with equipment level): 8/10/12 → 8/10/14
Jungling equipment unique passive-greed (reduced of Gold and Exp from minions in the first fgive minutes): 30% → 40%
Abyss Impact Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%
Torn-Apart Memory Extra Damage for Each Stack: 8% → 6-8% (scales with the skill level)
Lapu-Lapu
Homeland Defender Shield Increase for each level: 50 → 65
Raging Slash Physical Attack Bonus of the third attack: 180% → 210%
Battlefield and system adjustments
Optimized the art of Gold and Exp Siege Minions
Optimized the art of the Bases and Turrets in the map “Imperial Sanctuary”
Equipment
Unique Passive-Greed: Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 30%, with extra 100 Gold for each kill or assist
Hunter’s Knife Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 10% gold when jungling.
Hunter’s Knife Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 20% gold when jungling.
Spell
Retribution Creep damage reduction when equipped with jungling equipment: 40% → 50%
Bug Fixes
Fixed the issue where Ling’s Finch Poise Skill 1 cannot be used after resetting level in Practice Mode
Fixed the issue where Grock’s Guardian’s Barrier Skill 2 gets the target stuck in the wall in some cases
MOBILE LEGENDS UPDATE – 1.5.24
Update 1.5.24 brings a variety of balancing changes to Mobile Legends. Here are the main changes to heroes and the battlefield:
Granger
Attribute: physical attack growth: 16 → 18
Ultimate: base damage: 30-120 → 80-160
Karrie
Passive: max HP ratio of damage: 6-12% → 8%-12%
Saber
Skill 1: base penetration damage: 192-252 → 210-260
Ling
Ultimate: cooldown: 42-36s → 52-46s
Hilda
Ultimate: damage increase of each stack of power of wildness: 50-60 → 25-35
Mathilda
Passive: max movement speed gain: 50%80 points base damage of enhanced basic attack: 100 → 150
Skill 2: base shield: 550-800 → 600-900 magic power bonus: 180% → 160%
Now she can cast Skill 2 during her Ultimate, but won’t move again.
Ultimate: removed immobilization effect
Max circling duration: 3s → 2s
New effect: enemies attacked by wisps are slowed by 20% for 0.45
Largely increased the width of knockback effect
Revamped Clint
Skill 1: max range of the fan-shaped area: 6 → 5.5
Ultimate (heavy-sword)(1): physical attack bonus of the first two attacks: 130% → 140%
Cecilion
Skill 1: reverted to the 30% movement speed boost
Battlefield and system adjustments
Turret energy shield lasts 210s → 300s
In the first three minutes, now the pop-up reminder appears each time you’ve killed six minions with Jungle Equipment Items instead of killing three minions.
Crammer: base gold bonus increased by 20%.
Crimson Lizard: base gold bonus increased by 20%.
Little Crab: refreshed every 20s instead of 15s. Becomes crab at the 180s instead of the 90s.
Wind of Nature: unique passive-wind chant: Cooldown: 80 → 70s
MOBILE LEGENDS UPDATE – 1.5.22
The latest Mobile Legends update brings a host of balance changes to the game, nerfing a lot of problematic heroes’ early game potential.
Here’s a break down of every change made in the update:
Mathilda
Passive (nerfed)
Base Damage of Enhanced Basic Attack: 150 → 100
Magic Power Bonus: 80% → 100%
Skill 1 (nerfed)
Cooldown: 6.5-5s → 7.5s
Magic Power Bonus: 50% → 60%
Damage Decay Ratio: 75-90% → 40-70%
Mana Cost: 60-100 → 90-140
Skill animation greatly shortened
Skill 2 (buffed)
Cooldown: 15-10s → 13-10s
Magic Power Bonus of Shield: 100% → 180%
Skill animation greatly shortened
Ultimate (nerfed)
The first attack removed Wisp Damage: 64-80 → 40-50
Magic Power Bonus: 20% → 10%
Magic Power Bonus of Shield: 120% → 180%
Yve
Skill 1 (nerfed)
Mana Cost: 45-80 → 65-90
Ultimate (nerfed)
Cooldown: 45-35s → 55-45s
Slow Effect: 0.8s → 1.5s
Revamped Clint
Passive (nerfed)
Basic Attack Enhancement Ratio: 140% → 130%
Skill 1 (nerfed)
Damage Decay Ratio: 25% → 20%
Lapu-Lapu
Skill 1 (nerfed)
Base Shield: 450 → 400
Ultimate (Twin Blade nerfed)
Base Damage: 350-550 → 300-500
Bruno
Skill 1 (buffed):
Base Damage: 95-245 → 120-270
Mana Cost: 90-140 → 75-125
Baxia
Passive (nerfed):
Damage Reduction: 35 → 25
Skill 2 (buffed):
Max HP Bonus of Damage: 5% → 6%
Ultimate (nerfed):
Base Damage: 50-70 → 40-60
Damage Reduction Boost: 75% → 140%
Total Damage Reduction effect almost unchanged
Belerick
Attribute (buffed):
Base HP: 2719 → 2819
HP Growth: 235 → 245
Skill 2 (buffed):
Restoration of HP Lost: 8% → 10%
Movement Speed Boost increased (decaying over time)
Ultimate (buffed):
Skill animation and backswing slightly shortened.
Barats
Passive:
Shield provided by each stack of Big Guy: 5 → 3-6 (grows at Lv. 4, 8, and 12)
Ultimate (nerfed):
His damage doesn’t grow with increased body size anymore.
New Effect: Devouring the target will recover up to 20% of Max HP.
Natural gold gain is changed from 2 gold every is to 5 gold every 2s.
Natural EXP gain is adjusted, but the number of each minute is almost the same as before.
Fixed the issue where minions go directly to the enemy base in some cases.
Fixed the abnormal indicator when Kimmy uses Basic Attack after casting Skill 1.
Fixed the issue of Nana’s Passive when she is resurrected by Faramis.
Removed the Walkie Grass that follows the killer of Lithowanderer. Movement Speed Boost remains the same.
Advanced Server – 1.5.18
Yve
Passive (nerfed)
Removed Movement Speed gain
Skill 1 (buffed)
Base Damage: 330-450 → 275-400
Magic Power Bonus: 135% → 80%
Slow effect in central area → Double damage in central area
Skill 2 (buffed)
Slow effect: 30% → 30%-60% (this will scale with the number of hits landed)
Ultimate (buffed)
The area of starfield has been increased by 20%
Tap damage delay: 0.3s – 0.4s
Enemy heroes who come into contact with the border will now be stunned for 0.8s
Revamped Clint
Passive (buffed)
The penetration distance of Clint’s enhanced basic attack has been increased by 0.5 yards
Skill 1 (altered)
Base damage: 200-300 → 260-410
Physical attack bonus: 60% → 80%
Decay ratio of following bullets: 40% → 25%
Skill 2 (altered)
2-sec slow effect → 1.2-sec immobilization
Ultimate (buffed)
Base Damage: 280-380 → 280-400
Now slows the target hit by 25% for 1.2s
Revamped Lapu-Lapu
The feeling of using his ultimate when in heavy-sword stance has been optimised the control feeling of his ultimate in heavy-sword stance
Ultimate (buffed)
After casting his heavy-sword ultimate, Lapu-Lapu is now able to alter his movement direction instead of defaulting to a forward slash. You can now change your slash direction more precisely
Lunox
Ultimate (altered)
Chaos ultimate’s base damage after blink: 300 → 250-450
Battlefield and system adjustments
Fixed issue where the creeps would blink to the spawn point after leaving combat
The alert sound of certain creeps has been tweaked
Faramis will no longer get assists when nearby enemy heroes die if he hasn’t dealt any damage to them
Incorrect skill descriptions for Alpha, Aldous, Badang, Gusion, Leomord, Masha, and Sun have been fixed
Issue where Vale could not get assists by using his ultimate to control enemies has been addressed
Incorrect number of HP/mana regen has been fixed
You can now see your win rate when swapping heroes in Draft Pick during the last stage of prep
It’s been over two months since the first episode of Project NEXT Express. Finally, it’s available today! Log in now to check the new battlefield, heroes, skins, special effects, UI, and MORE! Which adjustment do you like most? Share with us!#MobileLegendsBangBang#ProjectNextpic.twitter.com/BXCfaG6VQE
Mobile Legends’ Project NEXT has finally made its grand debut today. Next time you log in, you’ll see some fresh skins, special effects, improved heroes, a new battlefield, and an updated UI.
The idea behind NEXT is to update some of the game’s older heroes who perhaps need a bit more love and attention. The updated heroes are rolling out in phases, with phase one improving upon six existing characters.
Give the trailer embedded above a quick watch to see some of NEXT’s major highlights.
Also note that all of the following heroes now benefit from new models, entrance animations, and voiceover lines. Without further ado, here’s a full list of tweaks and improvements:
Miya
Major adjustments to her passive skill, which also now benefits from an added effect
Minor adjustments to her secondary skill and ultimate skill
Second skill has been reworked
Saber
Minor adjustments to his passive skill and second skill
Major adjustments to his first skill and ultimate skill
Eudora
Minor adjustments to her passive skill
New effects for her first skill, second arrow, and ultimate skill
Zilong
Major adjustments to his passive skill and ultimate skill
New effects for his second skill
Layla
Minor adjustments and new effects for her first skill and ultimate skill
New effects for her second skill
Alucard
Major adjustments to his passive skill
Minor adjustments to his ultimate skill
Upcoming: Mobile Legends update – 1.5.14
Even before 1.5.12 arrives on the public server, its successor, 1.5.14, has made it onto the advanced server. It includes the revamped version of Clint, some balancing for the upcoming Mobile Legends new heroes, and a bunch of balancing for existing heroes.
Here’s what to expect:
Clint
Quick Draw now causes basic attacks to penetrate in a line through targets, dealing +120% total physical attack, following a skill
Blind Smoke fires five bullets, each dealing 300 (+40% total physical attack) physical damage, in a fan-shaped area
Heel Rope deals 240 (+30% total physical attack and +150% total magic power) to a single enemy, slowing them for two seconds and causing Clint to jump back
Howitzer deals 350 (+80% total physical attack) damage to a designated area, and can be used up to five times. A single grenade restores every 12 seconds
Yve
Galactic Power now increases Yve’s movement speed per stack by 3%, up from 2%
Void Blast has a shorter cooldown, and increased damage and magic power bonus
Meteor Fall has a longer cooldown, increased mana cost, and now deals 210 (+20% total magic power) damage every 0.45 seconds six times
Real World Manipulation’s starfield duration has been reduced to ten seconds, tap damage has been increased to one second, and slide damage has been increased by 30% along with duration
Brody
Abyss Impact now slows 45% per stack, up from 40, and deals 50% less damage to minions
Corrosive Strike now increases movement speed to 45%, up from 30%
Fixed a bug that allowed a skill to be continuously cast
Benedetta
Elapsed Daytime will now deal damage to minions at the end of the dash
Lapu-Lapu
Justice Blade’s boomerangs will now stay longer at the destination
Chieftain’s Rage has a shorter skill animation, increased backswing, and has an AoE reduction of 30%
Justice Blade’s heavy variant has a shorter skill animation and increased backswing
Brave Stance’s heavy variant has an increased backswing
Chieftain’s Rage’s heavy variant has an increased animation on the third swing, and the AoE has changed to a round area from a fan area
Alice
Flowing Blood’s cooldown has increased to five seconds, from four
Granger
Rhapsody’s base damage has increased to 195, from 180
Terizla
Execution Strike has a shorter cooldown of 5.5 seconds, down from seven seconds
Martis
Ashura Aura now deals 650 damage, up from 540
Decimate has had a reduction in the decay speed of the movement speed buff from killing an enemy
Silvanna
Spiral Strangling has a magic power bonus increase to 50%, from 35%
Imperial Justice’s magic lifesteal has changed to 80-120%, from a previous flat gain of 100%
Balmond
Bloodthirst now restores HP by 7% after killing a minion or creep, up from 6%
Vale
Windtalk now provides five more movement speed per stack, but has had a stack limit decrease to ten, from 12
Wind Blade: Scatter has had a cooldown reduction to four, from five
Windblow’s Fix variant has had a base damage increase to 225, up from 215
Windblow’s Control variant has had an airborne duration deduction to one second, down from 1.1
Other adjustments
Outer Turret shields will now last 210 seconds, up from 180, and will now provide 60% ranged damage reduction and 30% melee damage reduction, rather than the original 50% flat damage reduction
Gold obtained from the shield will now display as a number
The colour and visual effect of shields has been optimised, and will show on the map
Minions will now deal 75 damage to shields, up from 50
Lithowanderer will now provide a 25% increased base gold bonus
Raptor Machete will now reduce the physical defence and slow the target by ten and 30% respectively, with the slow lasting for 1.5 seconds
Queen’s Wings has a new visual effect
Athena’s Shield now reduces magic damage taken by 25 for five seconds when taking magic damage, with a cooldown of ten seconds while out of combat
Antique Cuirass no longer reduces magic power, and reduces physical attack damage by 10%, up from 6%
Dreadnaught Armour has had the same change, except the physical attack reduction is 6%, up from 4%
You can find more miscellaneous bug fixes and adjustments in a detailed post on the Mobile Legends wiki.
uPCOMING: MOBILE LEGENDS UPDATE – 1.5.12
The upcoming Mobile Legends 1.5.12, which is currently available on the advanced server, mostly focuses on bug fixes and balancing adjustments.
Here are the highlights:
Brody
Basic attack now benefits from physical lifesteal
Abyss Impact has a slow effect, longer cooldown, and a base damage decrease
Torn-Apart Memory has a longer cooldown
Benedetta
Alecto: Final Blow now features increased base damage and a longer duration for the initial slow effect
Alice
Blood Ancestry will now grant Alice 50 mana per blood orb
Blood Ode’s base damage has been decreased
Aurora
Frost Shock’s base damage has been increased
Bitter Frost’s base damage has decreased, along with the magic power bonus
Kadita
Ocean Oddity’s base damage has been increased and the damage reduction has been decreased
Chang’e
Starmoon Shockwave’s slow effect, and maximum slow effect, has been reduced
Crescent Moon’s base damage has been increased while the magic power bonus has been decreased
Balmond
Bloodthirst’s HP restored after killing minions and creeps has been increased
Cyclone Sweep no longer receives a damage increase against minions
Upcoming: Project Next
Project Next is the title of a series of balancing changes due to arrive at some point in 2020 that aims to improve older heroes who have become outshone by more recent introductions.
While we don’t know exactly what to expect, we do expect the following changes:
Eudora
Superconductor now causes increased magic damage on Forked Lightning, stuns three enemies plus the target and reduces magic defence on Electric Arrow, and deals AoE damage on Thunder’s Wrath
Thunder’s Wrath now only works on targeted enemy heroes
Saber
Flying Sword now has five attacks
Saber’s basic attacks and skills cause the flying swords to attack the target
Charge now makes Saber’s basic attacks slow enemies
Triple Sweep now deals double damage on the final blow
Miya
Moon Blessing now reveals the number of stacks above Miya’s head, and summons Moonlight Shadow dealing massive damage at maximum stacks
Arrow of Eclipse now immobilizes enemies immediately, and can split into 8 arrows to deal additional physical damage and slow the target
Alucard
Pursuit no longer deals additional damage when Alucard attacks two targets, though the enhanced physical damage overall has been increased to 50%
Fission Wave now marks all nearby targets, which causes Pursuit to deal 50% more damage when multiple enemies are hit
Layla
Malefic Bomb now temporarily increases Layla’s movement speed and attack range when it hits
Void Projectile now marks an enemy, allowing Layla to deal additional physical damage and slow them on hit
Destruction Rush increases Layla’s attack range for basic attacks and Void Projectile, and also increases Layla’s camera height
Zilong
Dragon Flurry now enhances the fourth basic attack. healing Zilong
Spear Flip’s physical defence reduction has been removed
Spear Strike now reduces the target’s physical defence and will refresh when Zilong kills an enemy
Supreme Warrior now reduces the basic attacks needed to activate enhanced basic attack from three to two
Mobile Legends update – 1.5.08 patch notes
The latest Mobile Legends update is rife with balancing adjustments, new content, and general optimisations. We’ll walk you through the big changes.
Fairness adjustments
You won’t lose a star for the first match of the week that you lose while an AFK player is on your team
The experience and rewards granted to the AFK player will be shared to the rest of the group at the end of a match
Only duo queue and triple queue players will now be matched against triple queue players
When matchmaking, Mobile Legends will now take into account player level, medal points, win rate, and rank to promote more balanced matches
Balance adjustments
The below balance adjustments are just a few of the highlights for the upcoming patch. There are more to come when it arrives.
Veil’s AoE attack’s cooldown has been reduced to three seconds, from six, and it will deal more continuous damage
Ruby’s AoE attack’s cooldown has been reduced to four seconds, from six
Yu Zhong’s regen ability is reduced and his ultimate deals less damage
Ling’s mobility has been reduced
Atlas’s combos have seen a reduction in damage
Luo Yi, Yi Sun-shin, Natalia, Karina, Helcurt, Claude, Kaja, Uranus, Gatotkaca, Terizla, Kimmy, Esmeralda, and Aldous will also see adjustments
Cyberpunk 2077 Developer No Longer Recommends Asking PlayStation For Refunds
Just a few days ago, players upset with the quality of Cyberpunk 2077 on PS4 and Xbox One reported that they were being offered refunds. CD Projekt Red itself said that players should contact Microsoft or Sony in order to get the refund process started. However, it appears the company is now taking a different approach, as it is no longer recommending PlayStation players request a refund at all. You could be stuck waiting in limbo if you want to return your game. In fact, you might not be able to get your money back.
In an email sent out to those who requested refund assistance (obtained by Waypoint's Patrick Klepek), CD Projekt Red still recommends that Xbox players contact Microsoft directly. For PlayStation players, however, it told them to wait for "us to get back to you." No timetable was given for when this could be.
People are starting to get this response back from CD Projekt RED, after emailing their “help” address for refunds. The language is interesting: it doesn’t tell you to request a refund from Sony anymore. You’re supposed to wait. pic.twitter.com/Hb77SQ5teD
Sony's system appears to be more difficult to navigate than Microsoft's, as those who did obtain a refund often had to talk to Sony on the phone and state their case. Sony's refund policy typically only lets you get back the cash you spend as PlayStation Store credit if you haven't downloaded or started it yet, but it remains to be seen if that policy will be relaxed because of the widespread complaints about Cyberpunk 2077. As of now, there isn't any sort of agreement in place to make refunds easier.
Posted by: xSicKxBot - 12-17-2020, 05:43 AM - Forum: Python
- No Replies
Python classmethod()
Python’s built-in function classmethod() prefixes a method definition in a class as an annotation @classmethod. This annotation transforms a normal instance method into a class method. The difference between class and instance method is that Python passes the class itself as a first implicit argument of the method rather than the instance on which it is called.
In this tutorial, I’ll show you one of Python’s little-known secrets that separate the intermediates from the experts: class methods. You may know the difference between an instance method and a class method conceptually. (If you don’t, this tutorial is for you.) But do you also know how to create a class method in Python? If not, read on, because this tutorial will show you!
Syntax Class Method
Syntax: classmethod(function) # <--- This is considered unpythonic @classmethod # <--- As a prefix before the used method
The most Pythonic way to declare a class method is the following decorator syntax:
class C: @classmethod def f(cls, arg1, arg2, ...): None
How to Call a Class Method?
There are two ways of using a class method:
You can call it on a class such as C.f(arg1, arg2, ...), or
You can call it on an instance such as C().f(arg1, arg2, ...).
Note that Python implicitly passes the class itself—in Python, everything including a class is an object—as a first argument. Roughly speaking, if you call C.f(arg1, arg2, ...), Python really runs f(C, arg1, arg2, ...) with the class object passed as a first argument.
Example Class Method
When to use a class method? You’ll find that class methods are often used in a factory pattern. A factory pattern is one of the most popular software development patterns: a so-called factory method creates new instances of a certain type. It is responsible for actually creating the instances from a given class definition.
In the following example, you define a class Coffee that represents a real coffee serving in a coffee bar. There are many specialities such as Cappuccino (80% milk, 20% coffee), Espresso Macchiato (30% milk, 70% coffee), and Latte Macchiato (95% milk, 5% coffee).
You use the class methods to allow users to conveniently call factory methods instead of setting the milk level themselves. Instead of calling Coffee(80, 20, 'Arrabica'), a user can just call cappuccino() to create the same instance of the class Coffee. This simplifies the creation of new instances and can improve the readability and usability of your code:
Exercise: Can you create another coffee specialty?
Class Method Naming Convention: cls vs self
In the previous example, you’ve seen the naming convention of the first argument of a class method: it’s the three characters cls—short for “class”, but we cannot take this because class is a reserved keyword. You can use any name you want but using the name cls is the expected convention and it’s highly recommended. The naming convention of the first implicit argument of instance methods is the name self.
Decorators help to add functionality to existing code without having to modify the code itself. Decorators are so-called because they decorate code, they do not modify the code, but they make the code do different things using decoration. Now that we have understood closures, we can work our way step by step to understanding and using decorators.
The @classmethod is a function decorator. It’s short for calling classmethod(m) for the method m that you would decorate.
Here’s the same simplified coffee example without using a decorator and by using classmethod() instead:
If you don’t use the @classmethod annotator, you obtain an instance method per default. The instance method requires that the first argument self is a reference to the instance itself on which the method is called. The class method expects a reference to the class, not the instance, as a first argument cls. Thus, the difference between class and instance methods is that Python passes the class rather than the instance (object) as a first implicit argument.
Here’s a minimal example of a class and an instance method:
You can call it on a class such as C.f(arg1, arg2, ...), or
You can call it on an instance such as C().f(arg1, arg2, ...).
But there’s only one way of using an instance method:
You can call it on an instance such as C().g().
Class Method vs Static Method
You may know static methods from programming languages such as C++ or Java. They’re methods that exist independently of whether or not you created an instance of the class. That’s why they don’t use any instance variable in the method body. If you want to use a static method in Python, you need to use the @staticmethod annotation rather than the @classmethod annotation. The difference is that static methods don’t expect a reference to either the instance or the class as an implied first argument.
Here’s an example comparing class methods, instance methods, and static methods:
Python’s built-in function classmethod() prefixes a method definition in a class as an annotation @classmethod.
class C: @classmethod def f(cls, arg1, arg2, ...): None
This annotation transforms a normal instance method into a class method.
The difference between class and instance method is that Python passes the class itself as a first implicit argument of the method rather than the instance on which it is called:
Do you want to boost your Python skills in a fun and easy-to-consume way? Consider the following resources and become a master coder!
Where to Go From Here?
Enough theory, let’s get some practice!
To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?
Practice projects is how you sharpen your saw in coding!
Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?
Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.