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  [Tut] ASCII Table
Posted by: xSicKxBot - 12-07-2020, 05:21 AM - Forum: Python - No Replies

ASCII Table

The following table is an ASCII character table that translates different character codes—such as obtained by Python’s char() function— into the respective symbol. You can find the source of the description here. Note that you can define each number using the decimal, binary, octal, or hexadecimal system—it’s always the same value!


Decimal Binary Octal Hexadecimal Symbol Description
0 0 0 0 NUL Null char
1 1 1 1 SOH Start of Heading
2 10 2 2 STX Start of Text
3 11 3 3 ETX End of Text
4 100 4 4 EOT End of Transmission
5 101 5 5 ENQ Enquiry
6 110 6 6 ACK Acknowledgement
7 111 7 7 BEL Bell
8 1000 10 8 BS Back Space
9 1001 11 9 HT Horizontal Tab
10 1010 12 0A LF Line Feed
11 1011 13 0B VT Vertical Tab
12 1100 14 0C FF Form Feed
13 1101 15 0D CR Carriage Return
14 1110 16 0E SO Shift Out / X-On
15 1111 17 0F SI Shift In / X-Off
16 10000 20 10 DLE Data Line Escape
17 10001 21 11 DC1 Device Control 1 (oft.XON)
18 10010 22 12 DC2 Device Control 2
19 10011 23 13 DC3 Device Control 3 (oft.XOFF)
20 10100 24 14 DC4 Device Control 4
21 10101 25 15 NAK Negative Acknowledgement
22 10110 26 16 SYN Synchronous Idle
23 10111 27 17 ETB End of Transmit Block
24 11000 30 18 CAN Cancel
25 11001 31 19 EM End of Medium
26 11010 32 1A SUB Substitute
27 11011 33 1B ESC Escape
28 11100 34 1C FS File Separator
29 11101 35 1D GS Group Separator
30 11110 36 1E RS Record Separator
31 11111 37 1F US Unit Separator
32 100000 40 20 SPACE Space
33 100001 41 21 ! Exclamation mark
34 100010 42 22 Double quotes (or speech marks)
35 100011 43 23 # Number
36 100100 44 24 $ Dollar
37 100101 45 25 % Percent
38 100110 46 26 & Ampersand
39 100111 47 27 Single quote
40 101000 50 28 ( Open parenthesis (or open bracket)
41 101001 51 29 ) Close parenthesis (orclose bracket)
42 101010 52 2A * Asterisk
43 101011 53 2B + Plus
44 101100 54 2C , Comma
45 101101 55 2D Hyphen
46 101110 56 2E . Period, dot or full stop
47 101111 57 2F / Slash or divide
48 110000 60 30 0 Zero
49 110001 61 31 1 One
50 110010 62 32 2 Two
51 110011 63 33 3 Three
52 110100 64 34 4 Four
53 110101 65 35 5 Five
54 110110 66 36 6 Six
55 110111 67 37 7 Seven
56 111000 70 38 8 Eight
57 111001 71 39 9 Nine
58 111010 72 3A : Colon
59 111011 73 3B ; Semicolon
60 111100 74 3C < Less than (or open angled bracket)
61 111101 75 3D = Equals
62 111110 76 3E > Greater than (or closeangled bracket)
63 111111 77 3F ? Question mark
64 1000000 100 40 @ At symbol
65 1000001 101 41 A Uppercase A
66 1000010 102 42 B Uppercase B
67 1000011 103 43 C Uppercase C
68 1000100 104 44 D Uppercase D
69 1000101 105 45 E Uppercase E
70 1000110 106 46 F Uppercase F
71 1000111 107 47 G Uppercase G
72 1001000 110 48 H Uppercase H
73 1001001 111 49 I Uppercase I
74 1001010 112 4A J Uppercase J
75 1001011 113 4B K Uppercase K
76 1001100 114 4C L Uppercase L
77 1001101 115 4D M Uppercase M
78 1001110 116 4E N Uppercase N
79 1001111 117 4F O Uppercase O
80 1010000 120 50 P Uppercase P
81 1010001 121 51 Q Uppercase Q
82 1010010 122 52 R Uppercase R
83 1010011 123 53 S Uppercase S
84 1010100 124 54 T Uppercase T
85 1010101 125 55 U Uppercase U
86 1010110 126 56 V Uppercase V
87 1010111 127 57 W Uppercase W
88 1011000 130 58 X Uppercase X
89 1011001 131 59 Y Uppercase Y
90 1011010 132 5A Z Uppercase Z
91 1011011 133 5B [ Opening bracket
92 1011100 134 5C \ Backslash
93 1011101 135 5D ] Closing bracket
94 1011110 136 5E ^ Caret – circumflex
95 1011111 137 5F _ Underscore
96 1100000 140 60 ` Grave accent
97 1100001 141 61 a Lowercase a
98 1100010 142 62 b Lowercase b
99 1100011 143 63 c Lowercase c
100 1100100 144 64 d Lowercase d
101 1100101 145 65 e Lowercase e
102 1100110 146 66 f Lowercase f
103 1100111 147 67 g Lowercase g
104 1101000 150 68 h Lowercase h
105 1101001 151 69 i Lowercase i
106 1101010 152 6A j Lowercase j
107 1101011 153 6B k Lowercase k
108 1101100 154 6C l Lowercase l
109 1101101 155 6D m Lowercase m
110 1101110 156 6E n Lowercase n
111 1101111 157 6F o Lowercase o
112 1110000 160 70 p Lowercase p
113 1110001 161 71 q Lowercase q
114 1110010 162 72 r Lowercase r
115 1110011 163 73 s Lowercase s
116 1110100 164 74 t Lowercase t
117 1110101 165 75 u Lowercase u
118 1110110 166 76 v Lowercase v
119 1110111 167 77 w Lowercase w
120 1111000 170 78 x Lowercase x
121 1111001 171 79 y Lowercase y
122 1111010 172 7A z Lowercase z
123 1111011 173 7B { Opening brace
124 1111100 174 7C | Vertical bar
125 1111101 175 7D } Closing brace
126 1111110 176 7E ~ Equivalency sign – tilde
127 1111111 177 7F DEL Delete
Source

The post ASCII Table first appeared on Finxter.



https://www.sickgaming.net/blog/2020/12/06/ascii-table/

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  (Indie Deal) FREE Lightfish, Morbid & Phoenix Point are out
Posted by: xSicKxBot - 12-07-2020, 05:20 AM - Forum: Deals or Specials - No Replies

FREE Lightfish, Morbid & Phoenix Point are out

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Store Top Picks & New Releases
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Pqube Flash Weekend Sale, up to -80%
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The 243rd GalaQuiz will be LIVE soon, win up to $50:dollars: in GalaCredit!
[www.indiegala.com]
The GalaQuiz will take place in less than 180 minutes from this announcement
Today's GalaQuiz[www.indiegala.com] hints are up. The theme will be Geography Redux.

Massive Gameplay Giveaway Challenge
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Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...6464378083

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  News - Sakuna: Of Rice and Ruin Gets Another Minor Patch
Posted by: xSicKxBot - 12-07-2020, 05:19 AM - Forum: Nintendo Discussion - No Replies

Sakuna: Of Rice and Ruin Gets Another Minor Patch

Sakuna Of Rice And Ruin

Sakuna: Of Rice and Ruin has been out for less than a month, but it’s already got a bunch of updates ensuring the experience is as enjoyable as it can possibly be.

The latest patch – version 1.03 – fixes multiple bugs and glitches. One was even causing the game to crash. There is also a new addition – adding the “weed control effect to bean and bran fertilizer”.

Below are the full patch notes, as translated by Nintendo Everything:

– Fixed multiple glitches/bugs that made the game crash
– Fixed an issue where Ashigumo could get stuck above the ceiling and the player would be unable to progress
– Added the weed control effect to bean and bran fertilizer
– Fixed the backward order when obtaining silk and spirit thread
– Fixed other glitches/bugs

At the end of last month, XSEED Games announced this new release had sold more than 500,000 copies, making it “one of the bestsellers” for the company.

Have you downloaded this latest update yet? What are your thoughts so far? Leave a comment below.



https://www.sickgaming.net/blog/2020/12/...nor-patch/

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  Unreal Engine 4.26 Released
Posted by: xSicKxBot - 12-06-2020, 09:21 PM - Forum: Game Development - No Replies

Unreal Engine 4.26 Released

Epic Games have just release UE 4.26. In this release we see features such as hair and anisotrophy reach production ready status. Additionally there is a new water simulation system (previewed here) and better integration of the new Chaos Physics System (tutorial here) and a brand new system for creating better skies, lighting and environmental clouds. Additionally there were several advancements on the film making side of the equation along side hundreds of other small improvements and bug fixes. With each new Unreal Engine release more and more functionality traditionally done in your DCC tool of choice such as modelling, rigging, animating and sculpting are being added to Unreal.

A summary of new features from the Unreal Engine 4.26 release notes:

The production-ready Hair, Fur, and Feathers system enables you to design the most believable humans and animals. You can use the Volumetric Cloud component along with the Sky Atmosphere and Sky Light to author and render realistic or stylized skies, clouds, and other atmospheric effects with full artistic freedom. The new Water System makes it possible to create believable bodies of water within your landscape terrains that react with your characters, vehicles, and weapons. With an improved and expanded feature set, Chaos physics now lets you simulate Vehicles, Cloth, and Ragdolls in addition to Rigid Bodies so every aspect of the environment comes to life.

Sequencer now works in conjunction with Control Rig and the new full-body IK solution to create new animations inside of Sequencer, reducing the need to use external tools. Movie Render Queue (formerly known as High Quality Media Export) has been enhanced to support render passes enabling further enhancements to be made to the final image in a downstream compositing application. nDisplay multi-display rendering is easier to set up and configure in addition to enabling more pixels to be rendered at a higher frame rate, thus increasing performance and supporting larger LED volumes with existing hardware. The Collaborative Viewer Template has been significantly improved to enhance the collaborative design review experience, and enable more users to join a session. The Remote Control API has been improved to seamlessly connect properties and functionality in Unreal Editor to UI widgets giving users the ability to quickly change properties from an external device, such as an artist on stage changing the sky rotation or the sun position from an iPad.

In the video below we take a quick look at the new water system as well as a quick tutorial on creating Hair alembic files using Blender for export to Unreal Engine, then quickly showcase the new Groom hair functionality.






https://www.sickgaming.net/blog/2020/12/...-released/

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  AppleInsider - Clear Macintosh Classic prototype surfaces on Twitter
Posted by: xSicKxBot - 12-06-2020, 09:21 PM - Forum: Apples Mac and OS X - No Replies

Clear Macintosh Classic prototype surfaces on Twitter

A prototype version of the Macintosh Classic has surfaced on Twitter, with images showing the antique Mac in an completely clear enclosure used to show internal clearances during development.

The Macintosh Classic is a familiar vintage computer that is known for its classic design, as well as its grey casing. In images shared by “@DongleBookPro” on Twitter, Apple used a different casing style during its development.

The photographs of the “Prototype Macintosh Classic” posted on Saturday show the computer housed in a clear plastic case. This gives an opportunity for observers to have a good look at how the inside of the computer was laid out, with the large CRT screen taking up a lot of space at the top, while the lower section housed the majority of hardware used for its operation.

While clear enough to display the text “Made in Singapore” in reverse due to being stamped inside the casing, not all of the case is transparent. On the front, a rainbow-colored Apple logo is proudly displayed in one corner, highlighting the manufacturer’s identity.

On the back, a large sticker confirms the “unit is for development purposes only,” and it was “not to be sold in the United States of America,” indicating it to be a prototype model that wasn’t available to standard users. Such a system would be useful for observing the effectiveness of thermal management systems, namely by blowing smoke through the case and watching its path as it gets moved by fans.

Originally sold from October 1990, the Macintosh Classic boasted a Motorola 68000 8MHz processor and 1MB of memory, expandable to 4MB, as well as a nine-inch 512×342 monochrome screen. It also housed a 40MB SCSI hard drive, a 3.5-inch floppy disk drive, and weighed in the region of 16 pounds.

It was succeeded by the Macintosh Classic II, released in October the following year.



https://www.sickgaming.net/blog/2020/12/...n-twitter/

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  News - Former NoA President Reggie Returns To The Game Awards As A Presenter
Posted by: xSicKxBot - 12-06-2020, 09:20 PM - Forum: Nintendo Discussion - No Replies

Former NoA President Reggie Returns To The Game Awards As A Presenter


Although Reggie Fils-Aimé has moved on from Nintendo, he’s still got plenty of ties with the video game industry.

With this in mind, he’ll be returning once again to The Game Awards as a presenter. While there’s no word on what he’ll be presenting, we do know he’ll be appearing alongside various other presenters such as Brie Larson, Gal Gadot and Tom Holland.


Earlier this year in March, Reggie joined GameStop’s board of directors, and later on, in July, he signed on with the indie-focused publisher Rogue Games as a strategic advisor.

The Game Awards will be live-streamed on 10th December. Are you looking forward to Reggie’s return? Comment down below.



https://www.sickgaming.net/blog/2020/12/...presenter/

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  News - Video: The efficient art direction of Tooth and Tail
Posted by: xSicKxBot - 12-06-2020, 05:59 PM - Forum: Lounge - No Replies

Video: The efficient art direction of Tooth and Tail

In this 2017 GDC session, Chickadee Games’ Adam DeGrandis breaks down the visual design process for Tooth and Tail, the follow-up to Monaco: What’s Yours Is Mine.

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.



https://www.sickgaming.net/blog/2020/12/...-and-tail/

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  News - GM Casey Hudson, Dragon Age executive producer Mark Darrah depart BioWare
Posted by: xSicKxBot - 12-06-2020, 05:59 PM - Forum: Lounge - No Replies

GM Casey Hudson, Dragon Age executive producer Mark Darrah depart BioWare

Two key BioWare developers have announced their departure from the Mass Effect studio. Casey Hudson, general manager and longtime BioWare developer, and Mark Darrah, Dragon Age executive producer, have both announced they are leaving the studio.

Both Hudson and Darrah have been with BioWare for most of its 25 year lifetime and helped shape the studio’s most iconic game series like Mass Effect, Dragon Age, and many more.

Each frames their departure as a retirement from BioWare, with Hudson noting specifically that he is stepping aside to “make way for the next generation of studio leaders.” Hudson himself has spent almost 20 years at BioWare, though he briefly stepped away from 2015 to 2017 to work at Microsoft Studios.

“Arriving at this point has been an opportunity for me to reflect on my own future, and 2020 has been a year that forced all of us to re-imagine how we think about work and life,” reads Hudson’s post. “For me, it’s been the realization that I still have tremendous energy to create, but also that I need to try something different. I’m not sure exactly what that is yet, but I know that I want to start by rediscovering my creative passion through more personal work.”

Gary McKay, sr. director of development operations, is stepping in as the interim studio GM while BioWare searches for a permanent replacement for Hudson, while BioWare Austin studio director Christian Dailey is taking over Darrah’s role as Dragon Age executive producer.

“I have been at BioWare since the 90s. Back when CRPGs were considered a dead genre. Through the last 23 years, I have watched video games evolve and grow into a truly powerful communication medium,” reads Darrah’s departure blog. “We are an important part of so many people’s lives. And BioWare has been a part of this journey. Though I remain confident in BioWare’s strength and continued place in this conversation, I have decided to retire from my position at BioWare.”

Neither of the two details their next steps in their departure posts, with Hudson simply noting “it’s hard to make the decision to move on, but I’m excited about what’s next, for all of us” while Darrah adds “I don’t know what’s next for me, but I’m excited to find out. “



https://www.sickgaming.net/blog/2020/12/...t-bioware/

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  News - Crash Bandicoot: On The Run Introduces A New Gameplay Mechanic
Posted by: xSicKxBot - 12-06-2020, 05:59 PM - Forum: Lounge - No Replies

Crash Bandicoot: On The Run Introduces A New Gameplay Mechanic

Developer King has confirmed that the endless runner Crash Bandicoot: On The Run will get a brand-new Time Trials game mode when it officially launches on Android and iOS next year.

Time Trials lets players select any level to complete in the fastest time possible. There are three different times to compete against, with special relics unlocked after each clearing.

King is also added Team Runs to Crash Bandicoot: On The Run's asynchronous online multiplayer. After securing five power gems, which are rewarded after defeating bosses, players can go online with a team of up to 30 members to challenge other global teams. Once a Team Run has been selected, three members from three different teams will race together to see who gets the furthest. The longer players run, the more Crash Points their teams earn.

Continue Reading at GameSpot

https://www.gamespot.com/articles/crash-...01-10abi2f

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  (Indie Deal) Gal*Gun 2, Nickelodeon Kart Racers 2, Tom Clancy's R6S, Revolution Sales
Posted by: xSicKxBot - 12-06-2020, 03:05 PM - Forum: Deals or Specials - No Replies

Gal*Gun 2, Nickelodeon Kart Racers 2, Tom Clancy's R6S, Revolution Sales

Gal*Gun 2 at a pheromonal 66% OFF
[www.indiegala.com]

https://youtu.be/S38WVeoGAFQ

Tom Clancy's Rainbow Six® Siege Franchise Sale (EMEA ONLY), up to -67%
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Revolution FLASH WEEKEND Sale, up to -75%
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Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...6461511050

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