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  News - Immolant Pt. 2
Posted by: xSicKxBot - 11-17-2020, 07:29 AM - Forum: Lounge - No Replies

Immolant Pt. 2

BORN OF WRATH


“Huh.” Sagira patches a strand of Light into the jumpship’s control deck as they tumble through the black-drop, stars twinkling out beyond reach. “Something’s in the static out there…”

“What is it?” Osiris asks.

“Some kind of subspace transmission. Hang on.” Sagira boosts the jumpship’s comm receiver. “It’s Cabal.”

“From?” Osiris absentmindedly pushes a sack of candy corn aside with his foot and leans forward.

“Somewhere outside the system. Some pretty heavy encryption at work, but… there’s a repeated phrase. A name. Caiatl?”

“How many Cabal leaders still vie for dominion atop Ghaul’s grave? Let them grind each other into dust.”

“There are responses from Nessus, the Reef, the EDZ.  She’s calling the Legion home… or, no… back to her bosom? She wants them to capture Calus to prove their loyalty, but it sounds like the Leviathan  is missing.”

“Their bloody feud continues. If Caiatl is stirring up the Legion, the Vanguard will want to know their plans.”

“One of the response signals is offering Caiatl tribute from somewhere near Sorik’s Cut. Some other weird noise too.”

“This message here,” Osiris says and points to the on-screen readout of Sagira’s scans. “Caiatl sends an emissary to receive their tribute.”

“The Shore . We’re not far behind,” Sagira says. “Eavesdropping or crashing?”

 “We’ll hit them after the offering is made. I don’t want the Cabal Empire to know we’re tapping their communications.”

A horde of Cabal crowd into a crude shelter, assembled from several decommissioned drop pods. Green light shines through the cracks. A royal blue banner of Cabal make lay cast in squalid bubbling mud. Sagira and her Guardian survey the scene, perched on Fallen ruins high above the Boil. The bulk of the evening is spent silent. The only exception: Sagira’s repeated affirmations. “They’re still just huddled around that rock.”

“Patience is a virtue, Sagira.” Osiris closes his eyes to the Reef sky and waits for signals to guess at the Darkness’s plans. The stars watch, all the weight of jet-black space upon him. He is extinguished among their lightyears.

Screams in the night.

Osiris stirs awake. His eyes open to the nebulous drift of the Shore. “Sagira, report.”

“They’re all still in there. Eighteen life signs. No shots. No one’s even moved. I don’t like it.”

Tired hours flit by. Morning rises. There are no Cabal skirmishes against the Scorn, no metallurgists patching Phalanx shields with molten slag, or Psion lookouts tracing firing lines.

“They’re on the move!” Sagira leers over the edge of their perch. The escape latch on the frontal pod dome bursts open and slams against the pod wall. Ten leave: nine unsteady forms in dull red, one vivid blue. They disperse out into the Shore.

Osiris rubs his eyes. “Finally.” Through the cracks he sees them; the remaining ring of Cabal kneel in a tightly wrapped circle. A stony protrusion centers them.

“What is that stone’s constitution?” he asks.

“Pretty stoic, I’d say.”

“Sagira… this reeks of suspicion.”

“You’re right, and I hate saying that.” A moment passes as the tiny Ghost directs long-range sensors to the stone. “Oh, it’s not a rock. It’s Hive; biological.”

Osiris floats down to the acrid pools on feather-Light; Sagira follows close behind.

He bounds through the open pod door. A celestial flame dances in each palm. Eight Cabal sit dormant.

The Cabal huddle around the protrusion. Their massive bodies form a bulwark of trembling flesh. A soulfire pitch blisters through their turgid pressure suits. They are fixated—bulged eyes rabid and screaming of rancor. Frontal plating blighted by Hive barnacle growths. Hands tightly grip their throats. Slug Rifles lay prostrated before the idol.

Osiris steps among them without their notice and lowers his hands. Sagira breaks the Cabal perimeter to scan the protrusion.

“Creepy. They don’t even notice us. Keep those spitfires ready.” She turns to Osiris. “This is the most vascular rock I’ve ever scanned.”

Osiris peers into the Hive protrusion. Metallic flecks shimmer, and he sees a long and empty road. Meandering. He wishes to plant a great banner over it, so that all may see. A beacon, alight with Phoenix flame. Looming in the nascent flamelight hangs the terrace of blades. The terrace dominates the road; its precipice at his throat. He raises the Dawnblade to meet them. Rupturing cacophony ravages his senses.

I AM THE WAR YOU CRAVE. PURPOSE ETERNAL. A LEGACY IN BLOOD.

“It’s full of soulfire veins.” Sagira’s voice is wind to Osiris. She nudges him.

WHEN YOU DRAW BLADES, YOU DRAW ME.

“Do you hear the whispers?” Osiris’s words slur.

YOU CANNOT RESIST WITHOUT INVOKING MY BANNER.

“You’re hearing something?” Sagira floats near him.

EMBRACE ME, LIGHTBEARER, AND BE A GOD OF DEATH.

“Whispers.” His mind clouds.

One of the Cabal stands and turns to Osiris.

“Snap out of it; they’re waking up,” Sagira says and decompiles out of danger.

CONSUME OR BE CONSUMED.

The Cabal trundles forward. Osiris billows incineration. The blaze cooks the interior of the pod. Kneeling Cabal break free of their trance and stand in the scalding air. Of the remaining seven, two fall immediately to a hail of celestial firebolts. Osiris grounds himself and unleashes a cascade of Arc across the mass of lumbering Legionaries. Lightning bends inward against the pod’s magnetic shielding. He holds the storm on them until pressure gel hisses and spits from their suits.

Osiris exhales. Their smoldering bodies invade his nostrils. The scene clarifies. Horror, scorch, and char.

“Sagira…”

CODEPENENTS


“You ready to tell me what that was all about?” Sagira asks. She hovers just above the jumpship’s control deck, piloting.

“I wish I could. I remember tracking Caiatl’s emissary. Finding the Cabal. The night sky. Then… flame and rage. It took everything in me to push those thoughts from my mind.” Osiris slumps in his seat. “There is one clear memory. I felt the Dark whisper that we’ve been chasing. Like a needle in my spine. It must be at the root of all this.”

As his thoughts fixate on senescence, old iron words from the past ring in his ears.

“Soon the City won’t need men like us. Lone wolves, Osiris. We die.

Make sure when your end comes, it’s something worth your Light.” 

“Okay,” Sagira says. The concern is thick in her voice, but she buries it. “I sent out scans. Long range, short range… anywhere that has a prominent Hive presence. There’s no way this is isolated to the Reef.”

“Petra, how were we so blind?” Osiris muses. “The Hive swell in Darkness as Guardians run to Europa. The warning fell between her words, and I did not see it.”

“That’s enough moping. We’re on this early. Maybe it’s a good thing.”

“I can’t pull the Vanguard’s eyes from Europa with hazy recollections and guesses. They have just begun to see me again, and trust is so thin.”

Resonance pings blip onto the ship’s monitors, catching Osiris’s attention. “Signals from your scans.”

“The Moon. That’s a much stronger signal than the one we found near Sorik’s Cut.”

Osiris shifts and raises his head. “You may be right about our timing. We can end this before it begins. Open a channel to Eris.”

“I’ve been trying. She’s uh… well, she’s not answering.”

“Then we go to her.”

“Oh no. First that, and then it’s a suicide mission into the Hellmouth. You’re in no condition. Recuperate and we’ll talk.”

Osiris stews in thought. Sagira’s words are true. He is bleary from lack of sleep. “Then turn around.”

“Osiris, I already sent everything we have to Petra and the Vanguard. I’m taking us to Earth.”

“Whatever we are dealing with is spreading through the system’s underbelly. There is one  on the Shore who knows those pathways. Surely, I’m not too fragile to have a conversation, Sagira.”

“I’m sure there are plenty of people in the Tower who would be just as helpful.”

Osiris glares at her. “I am not some doddering invalid!” He grabs the flight stick. “Turn around, or I will.”

“This Spider guy better have answers,” Sagira says.

“From what I’ve heard, it’s just a matter of how persuasive we are,” Osiris says and follows an Eliksni Associate through plum curtains and into the Spider’s abode. The massive Don of the Shore  lounges before them.

“Welcome, most esteemed Osiris. Though you have not graced my chamber before, your reputation precedes you.” Spider trellises his eight fingers togethe r as his voice breaks into a series of gaseous staccato slurps. “The literature you sent me… very interesting, but behind the times .”

Spider chuckles. “I already have top men working on these… cryptoliths. But I’d never, what is it? Ah yes, ‘look a gift horse in the mouth.’”

His Associates rush around the edges of the room. Cargo exchanges hands at a frenetic pace. Osiris follows their movements. A decorated Associate approaches the Spider and waits at his side.

“What is it, Arrha ? You know better than to interrupt our guest’s audience.”

Arrha glances to Osiris before quickly speaking in Eliksni. Spider slams down a meaty fist. “Then go find it!”

Spider turns back to Osiris as Arrha scuttles away. “Apologies. Business interruptions in the aftermath of these…” he gestures half-heartedly upward, “… trying times.” He stifles a cough and clutches at his Ether rebreather.

“Cabal aren’t the only ones having troubles, eh?” Sagira asks and jets in front of Osiris. “You know I speak Eliksni, right?”

She plays snippets of Cabal distress transmissions and orders from Caiatl’s scouts to lock down encampments; she displays images of slaughter, graves, and empty Cabal fortifications. “If it’s hitting them this hard, your Associates must be, what’s the phrase? Dropping like flies.”

“Wise Osiris and his brilliant little Light,” Spider muses.

“Sagira,” the duo corrects.

“Of course you are. I see no reason why this… can’t be a mutually beneficial partnership.”

Osiris steps forward. “What matter do you need addressed, Spider, sovereign of the Shore?”

Spider giddily laps up the title. “I know the cryptoliths are of the Hive. I know the broods here burn Oryx’s banners. And I know his Worm’s skeleton , the one in Saturn’s rings, is awake.” Spider throws his four arms into a shrug. “My jurisdiction ends at the banks of the Shore, of course… but not yours.”

DREAD NOT


Osiris impales a Wizard’s head upon a stunted spike, surrounded by a freshly bloodied Hive sigil. The Dreadnaught console sputters to life, accepting his tithe.

While Cayde’s old transmat zone is no longer in operation, the massive breach left by the Dantalion Exodus VI’s impact remained agape. Entry had not been difficult despite the halls crawling with newly spawned Thrall. They were young, and nearly a century of navigation through the Infinite Forest had honed Osiris’s ability to remain unseen.

The Dreadnaught’s systems present as living memory —chronicles and hymns recounting histories. It is a rat king of fading ideas, wracked with failing connections and dying interpretations as Akka  suffers a slow, final death, damaged beyond repair. But there is knowledge to glean here. Osiris directs Sagira to rip spokes of data from the console for Vanguard High Command.

“You found the most disgusting one; I’m not touching that. Dictate it to me.”

Osiris sneers and grasps the head. He navigates the recounting of the Hive from Oryx’s death. They are fractured, broken by internal power struggles. It leads into a recounting of Savathûn: banished, branded as heretic and set to burn. Many Hive turned to her when Oryx fell. Many of those same broodlines defected as the Darkness invaded Sol, sending Savathûn into hiding. She is still hunted by the hounds of war. Her pursuer has no local story to recount here, for it is yet to be written in blood. War’s Celebrant  rides to wrest Crota’s lost foundlings from the Witch Queen’s schemes. To bring unity. To bring reckoning. To bring glory. Luna will be reformed in her image. All tithes to Xivu Arath. All tithes to the black edge of her singing blade.

I AM THE DIN OF RAPTURE. I AM THE HERALD OF PEACE. MY BANNER IS KNOWN TO YOU.

“Xivu Arath,” Osiris says. Words spoken on compulsion. He takes his hands from the Wizard’s head as emerald smoke wafts from its orifices.

Osiris slumps to his knees. “This must be the echo we’ve been chasing. An omen of her  voice, resounding through the Darkness, heralding war.”

“A Hive war god. This is bad,” Sagira says.

“The third sister . She has finally come for us, and her champion seeks to supplant Crota’s remaining daughters on Luna. That is where we go.”

Into the chasm on Luna. They follow the trail of signals down into the Enduring Abyss . Through the Nightmares of so many.

He stands at the face of it for what feels like hours. The Great Angular Thing —the edge of night that plays behind his mind.

“Speechless?” Sagira teases. “Maybe they’re  not so bad.” Her chuckle is thin .

They press on.

Osiris swipes away silken threads of webbing above the shadow of Luna’s Pyramid. Braziers illuminate a synod of Witches and Wizards deep in the chasm. All point in alignment toward a monolithic sigil of Xivu Arath set atop a cryptolith adorned in blades: her will, projected from some far-off, unseen cosmic hollow . At the base of her visage—a monstrous Knight, adorned with tapestries charred by scorching brands.

“There it is,” Osiris whispers.

“Along with the entire Scarlet Court,” Sagira’s voice crackles.

“Crota’s remaining children, and their spawn, can be destroyed in one fell swoop.”

“What is it with you and suicidal ideas? We can’t transmat out of here, and they won’t just kill you. They’ll rip out your Light, Osiris.”

“They’re all here, Sagira. In one place.”

“You’re worth more than a bunch of Hive nobles. Wait for backup. Let me go topside and call for help.”

“No. We stop this now. Halt her here.” Osiris looks to the convocation below. “It is decided.”

“You can’t just decide that!”

Osiris turns to Sagira. “Go for help, but I can’t wait for the Vanguard. I’ll see you soon with reinforcements.”

“If you’re going, I’m going.” She decompiles safely beneath his armor. It is decided. Together they make war on the Hive.

Solar wings combust from Osiris’s back. In each hand, he wields a blade of dawn. The calamity of his inferno sends Hive scattering in every direction. Voshyr and her two daughters, Yishra and Ayriax, turn to confront the Phoenix. They are ashen before their first incantations complete. He paints the scene apocalyptic. Fifteen noble-brood are reduced to cinders before a defense is mounted.

LAUGHTER LIKE CLASHING SWORDS.

Osiris sails through the air as daggers of dark power whistle past him. Golden echoes split from his body to cut down fleeing Hive and soak reprisals. Kinox, last daughter of Crota, scurries through cracks between the rocks as her son, Ulg’Urin, and his cohort of lesser Knights raise shields to defend her. Osiris extinguishes a blade into his palm to form a singularity of Void and hurls a Nova Bomb that consumes them. With his other blade, he dives. He drives it into the ground, erupting a Well of Radiance surrounded by a phalanx of gilded echoes .

Nobles shriek for their Thralls to charge. Bolts of flame and Arc tear through them as Osiris blinks through the Void from one echo to another. Their advance breaks. He steps over their smoldering husks and turns the blaze to their masters.

Osiris revels in the slaughter. Xivu Arath’s sigil drinks in his fervor and the nobles’ deaths.

LAUGHTER LIKE SCREAMING FEAR.

Her visage emboldens. The Celebrant waits at the foot of Xivu Arath’s cryptolith, unburnt.

Osiris’s echoes reconvene into him. “FACE ME!” he exclaims and steps forward.

Xivu Arath’s visage emits a shockwave that thunders through the chasm. It rips away Osiris’s Well and throws him across the stone floor. His back slams against the cliff face behind him.

“What is this?” Shock punctuates the question. He pulls against an unseen force to no avail.

YOU BURN OFFERINGS; I ACCEPT THEM.

Xivu Arath’s will crushes the pressure of his Light. Seals the flames into his flesh. Stakes his body to the stone on paralytic pins. Her image distorts in a concave canvas around him, the Celebrant at its core. Shadows encroach, dousing the borders of his power.

Osiris focuses his mind on the spark at his core. Flames billow from within. Countless gilded echoes ripple from him, testing Xivu’s hold, pressing vulnerabilities. The Sun sings to repel the shadow. He finds a moment, wrenches a hand free, and unleashes the Reach of Chaos. The beam of Arc tears through Xivu’s sigil. Soulfire shards rocket away as cracks fork through Xivu Arath’s projection.

Unfazed, she does not relent.

RESIST ME, LIGHTBEARER.

Her will overcomes him, stronger than before.

The Celebrant steps forward. A massive cleaver dangles from its hand, weightless. The beast carves a rune into the stone on either side of Osiris, its eyes locked with his. It nods to him, and then turns to the sigil.

“All tithes to Xivu Arath. War Dominant. Endless.” Its tone is soft rasp and soot.

The runes kindle in harlequin gleam.

“Osiris.” Sagira’s voice statics in his ear. “One of us has to make it out; warn them.”

“I’m sorry, Sagira… Run…” His words are thin from duress.

The Celebrant drives its sword into the cliffside stone above Osiris’s head. The cryptolith erupts in neon flare.

“Die well, Osiris.” The Celebrant bows and withdraws from sight into Luna’s depths.

Wisps of Light hemorrhage through his skin, trimmed in blood and drawn around the blade embedded above him as if it were a nostepinne spike.

Sagira’s voice is a whisper. “I’m not letting them take you.”

YOUR STRENGTH LIVES ON THROUGH ME.

“Give Saint… my private drive,” Osiris exhales and closes his eyes. He sees himself in a million permutations. Each path: a life in glimpses. He takes what he can from them. Not enough to savor, but enough to be immortalized in nostalgic haze. In one, he is a blazing warrior, driving back the horrors of the longest nights. Another, a vigiled gargoyle atop the Infinite Forest. A grizzled elder overseeing keen disciples.

In so many, he is dead.

But there is one where Osiris finds happiness. He finds a time away from strife. He finds Saint—a dream of warm serenity. The peace to his purpose. With Saint, there is a future that could have been enough.

So many unlived moments lost between calls to action. He wishes Sagira had not come to watch him die. His faithful companion. His guiding starlight. His hope, his humanity. “Sagira. For as many lives as we had… you were always my better.”

His Light is breaking.

“Osiris, why don’t you ever listen to me?” She compiles in front of him.

“What are y—”

“Shut up! Listen to my words!” Her iris is bright with Light. “There are great things still left for you; don’t lose hope in the darkness.” She is luminant.

Osiris breathes the word, as if he could hold it back: “No.” He would understand in time. She had seen it.

Blinding Light erupts from Sagira’s core as she splits apart. A wave of Light surges and tears across the chasm. Her sacrifice cleanses every trace of Xivu Arath’s presence. The sigil: erased. The cryptolith that supported her projection: destroyed.

Osiris draws breath. Alone.

The aegis of Sagira’s Light stands strong in the shadow of the Pyramid for days.



https://www.sickgaming.net/blog/2020/11/...lant-pt-2/

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  Mobile - Zynga launches new studio to work on its upcoming Star Wars mobile game
Posted by: xSicKxBot - 11-17-2020, 05:09 AM - Forum: New Game Releases - No Replies

Zynga launches new studio to work on its upcoming Star Wars mobile game

Zynga has announced that it’s opening a new mobile games studio, based in Austin, Texas, to work on its upcoming IP set in the Star Wars universe. The studio is on the lookout for 25 employees, and is headed by industry veterans, Jeff Hickman and Matthew Hemby. Though unnamed as of yet, the studio is also set to collaborate closely with Brighton-based BossAlien, who will also work on the Star Wars game.

“As a longtime Austin-ite, I know firsthand the immense level of talent and creativity that resides in this beautiful city,” says Jeff Hickman, Senior Vice President at Zynga. “We believe that the Austin talent market is highly compatible with our mission of bringing AAA console visuals and deep, compelling gameplay to mobile platforms.”

Zynga is well-known for games such as CSR Racing, Empires and Puzzles, Merge Dragons, and Words With Friends, and its games are playable in over 150 countries. Zynga also recently acquired Istanbul-based studio, Rollic, the maker of popular titles like Repair Master 3D, which sees the company dipping its toes further into the hyper-casual games market.

If you want to see a recent Zynga adaptation of a popular franchise, check out the trailer for Harry Potter: Puzzles and Spells below:

Though we don’t know the name of the Star Wars game yet, or when it might release, it’s exciting to hear that Zynga is soon to be working on an IP in the popular sci-fi setting.

If you want to try a Zynga game for yourself, Harry Potter: Puzzles and Spells is available on Google Play and the App Store. We also have a handy Harry Potter: Puzzles and Spells guide to help you get started!



https://www.sickgaming.net/blog/2020/11/...bile-game/

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  Microsoft - New Teams apps make your meetings more productive and engaging
Posted by: xSicKxBot - 11-17-2020, 05:09 AM - Forum: Windows - No Replies

New Teams apps make your meetings more productive and engaging

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Over the past year, the pandemic has dramatically changed the way we live and work. Organizations around the world adopted tools like Microsoft Teams to support working-from-home and hybrid work. Today, over 115 million people use Teams every day. And while video conferencing was a key driver for Teams rapid growth and adoption, our customers quickly realized the need to digitally transform beyond meetings to support a new way of work. They want to integrate apps and business processes into where work happens—to better serve customers, streamline work, and improve employee productivity and wellbeing.

Teams is designed to enable this new way of working. It is the only platform that brings together chat, meetings, calling, file collaboration, and apps you need, all in one place. You can easily customize Teams with apps to fit your specific needs—whether that’s adding apps from the Teams app store, or creating custom line of business apps, workflows, or bots to use in Teams.

Today, we’re announcing new Teams apps that will make your everyday work more seamless.

New apps to make your meetings more productive and engaging


While all teams need a place to communicate and collaborate to move work forward, every team does it differently. That’s why you can customize Teams with apps you can bring into for chat, channels, and now, meetings. We are excited to announce the availability of Teams apps for meetings along with nearly 20 new Teams apps for meetings in the Teams app store, such as Asana, HireVue, Monday.com, Slido, and Teamflect, as well as familiar Microsoft apps such as Forms. If you’re a developer, learn more about creating Teams apps for meetings.

For example, many customers use Asana in Teams chat and channels to manage projects and track tasks. Now, you can add the Asana app into your Teams meeting invite so that during a meeting, you can easily create new action items. After the meeting, everyone can see the action items in the project plan and start working through them.

GIF image of Asana meetings app experience before, during, and after Teams meeting with team engaging on tasks

Another great tool that customers can use in their meetings is Slido, With Slido, you can use to plan and conduct live polls, quizzes, and Q&As in the Teams meetings experience without having to toggle back and forth between the app and the meeting.

GIF image clip of Slido meetings app experience before, during, and after Teams meeting with team engaging with polls

These new apps for meetings join the more than 700 Teams apps already available in the Teams App Store that our customers use every day. For example, DevOps teams use apps like Jira Cloud and GitHub to build, test and release software directly in Teams. HR and Finance teams use market leading apps like Workday and Adobe Sign to streamline common workflows in Teams. And customer service and support teams use ServiceNow to respond to and manage support requests in Teams.

In fact, this month the Now Virtual Agent app by ServiceNow will feature new capabilities that will help improve employee productivity with seamless self-service and faster case resolution, allowing employees to submit support requests, view open ticket approvals, take action on notifications, chat with virtual agents for automated assistance, and streamline communication between agents and employees—all while staying in the flow of work in Teams.

Image of upcoming new ServiceNow Virtual Agent app experience in Teams

Build and integrate custom apps into your digital workspace


Adding apps from the Teams App Store is just one way to customize how you work, but every organization has processes and ways of working that are unique to them, and often require custom solutions.

Teams is an extensible platform with a broad set of capabilities and entry points, so you can also easily create custom apps to fit your organization’s needs. For example, EPIC Systems, a global healthcare software company, recently built a connector that will allow clinicians and patients to schedule and launch virtual visits in Teams from within patient and provider portals – increasing access to vital services during a challenging time.

To build these custom apps, partners and developers use our professional grade developer tools like the Microsoft Teams Toolkit for Visual Studio and Visual Studio Code, which provide developers everything they need to jump start Teams app development. We’ve made great advancements in these toolkits since their debut at Build earlier this year and will continue doing so, ensuring developers have a frictionless experience building Teams apps. Learn how to get started with these tools.


Thousands of organizations rely on enterprise apps built on SharePoint, so we’ve made significant strides in integrating Teams app development with the SharePoint Framework (SPFx), our largest and fastest growing UX extensibility model in Microsoft 365. By building Teams apps using SPFx, IT can save costs on hosting infrastructure and simplify the deployment and operation process – while SharePoint developers can expand the breadth and use of their apps using the framework they know and love. Learn how to get started building Teams apps with SPFx.

Image depicting the connecting between SharePoint Framework parts across web pages and within Teams

Drive agility with low code apps, workflows, and chatbots in Teams


Many of our customers are looking to digitally transform the workplace, but do not have enough developer capacity or time to build fully custom apps. For these customers, we’ve brought together the Microsoft Power Platform and Teams. Microsoft Power Platform provides low code tools to build apps, workflows, and chatbots, as well as deploy and manage them—all without leaving Teams.

We are excited to announce that the new Power Apps, Power Automate, and Power Virtual Agents apps for Teams are now generally available.

  • Power Apps for Teams allows users to build and manage low code apps right within Teams. With an approachable user experience, anyone can now build apps to simplify work.
  • Power Automate app for Teams contains a simplified workflow designer and a number of templates to help anyone get started automating routine tasks.
  • Power Virtual Agents app for Teams makes it easy to build and deploy bots to support a range of scenarios, like IT helpdesk, operations FAQs, and HR issue resolution.
GIF image showing the home screen and then the maker studio of the Power Apps app for teams, including showing a few elements being added to the canvas of the app

And with Microsoft Dataverse for Teams, a low code data platform that is also generally available today, you now have what is needed to easily build and deploy apps and chatbots in Teams. Dataverse will also improve application lifecycle management and allow greater control over the data you use to build your apps, bots, and workflows in Teams.

Teams customers are using Power Platform to create low-code solutions to simplify work. For example, Lumen Technologies used Power Apps in Teams to build apps that improve HR processes and help file technicians respond to outages faster. Office Depot built Power Apps with Teams to help improve payroll management for their store associates and is building a community of apps and workflows to further improve business processes and keep employees in the flow of work.

And of course, as these apps and custom solutions are being built and published, IT admins have robust controls to ensure the security and compliance of their company data. Learn more on how you can manage Teams apps across your tenant.

Transform your workspace with Teams


As you can see, Teams makes it easy to customize your workspace – whether that’s adding SaaS apps from the Teams app store, or creating custom apps, workflows, or bots to use in Teams.

We are humbled by the fact that Teams is used by millions of people around the world every day. Teams enables a new way of work, and our Teams apps integrations make work even easier.

Learn more on how you can transform your workspace with Teams apps. For additional information on the information shared above, please visit:



https://www.sickgaming.net/blog/2020/11/...-engaging/

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  News - Trine 4: The Nightmare Prince Is Getting A Story-Driven DLC Campaign
Posted by: xSicKxBot - 11-17-2020, 05:09 AM - Forum: Nintendo Discussion - No Replies

Trine 4: The Nightmare Prince Is Getting A Story-Driven DLC Campaign


Modus Games and developer Frozenbyte have announced a new DLC campaign for Trine 4: The Nightmare Prince. It’ll launch on Switch in spring 2021.

The DLC is called Melody of Mystery and sees the series’ star trio return to the Astral Academy to investigate an enchanted slumber which has enveloped the academy’s students. It’s an all-new, story-driven, six-level adventure which will debut powerful skills, clever puzzles, and more.

With a suspicious and mistakenly freed spirit on the loose, Amadeus, Pontius, and Zoya’s encore journey will lead them through six all-new levels, where they’ll master upgraded abilities while solving fresh puzzles incorporating new elements like sheets of ice, torches, magnets, and crystals.


We enjoyed our time with the base game when it landed on Switch last year, so we’re optimistic for more good times with this new campaign.

Do you own Trine 4 on Switch? Will you be jumping into this new content when it arrives next year? Let us know in the usual place.



https://www.sickgaming.net/blog/2020/11/...-campaign/

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  News - Synthwave Puzzler SOLAS 128 Will Bring A New Rhythm-Based Challenge To Switch
Posted by: xSicKxBot - 11-17-2020, 05:09 AM - Forum: Nintendo Discussion - No Replies

Synthwave Puzzler SOLAS 128 Will Bring A New Rhythm-Based Challenge To Switch


Developer Amicable Animal and publisher Armor Games Studios have announced that SOLAS 128, a rhythm-based puzzler, will be launching on Switch early next year.

The game is described as a ‘beam deflection’ title that has you rotating and repositioning mirrors to connect light sources. All puzzles are connected to each other – as you pass one level, you’ll unlock an adjacent one – and everything is always moving to the beat. You can see it in action in the trailer above.

There are more than 150 puzzle screens to solve in total, and there’s an integrated hint system that can offer you a helping hand should you feel the need to activate it. Here’s a feature list:

Features:
– Over 150 interlocking puzzle screens
– Designed from the ground up to be colourblind-friendly
– A seamless world to navigate – changes in one room will affect those that follow
– An original synth/chillwave soundtrack
– Hidden areas to discover, and secrets to decypher
– No text or dialogue: the visuals and music speak for themselves
– An optional integrated hint system for players seeking a nudge in the right direction.


SOLAS 128 is scheduled to arrive on Switch and PC in Q1 2021. Let us know if you’ll be adding this one to your Switch wishlist with a comment below.



https://www.sickgaming.net/blog/2020/11/...to-switch/

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  Xbox Wire - Next Week on Xbox: November 10 to 13
Posted by: xSicKxBot - 11-17-2020, 03:49 AM - Forum: Xbox Discussion - No Replies

Next Week on Xbox: November 10 to 13

Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One, Xbox Series X|S, and Windows 10 PC as well as upcoming Xbox Game Pass for Console and PC titles and soon-to-be released ID@Xbox games! You can get more details on the games below and click their profiles for pre-order details where available (release dates are subject to change). Jump in!


Assassin’s Creed Valhalla – November 10 – Optimized for Xbox Series X|S

Assassin’s Creed Valhalla – November 10 – Optimized for Xbox Series X|S

In Assassin’s Creed Valhalla, become Eivor, a legendary Viking raider on a quest for glory. Explore a dynamic and beautiful open world set against the brutal backdrop of England’s Dark Ages. Raid your enemies, grow your settlement, and build your political power in the quest to earn a place among the gods in Valhalla.


Bright Memory – November 10 – Optimized for Xbox Series X|S

Bright Memory – November 10 – Optimized for Xbox Series X|S

A lightning-fast, fusion of the FPS and action genres, created by one-man development studio FYQD using Unreal Engine. Combine a wide variety of skills and abilities to unleash dazzling combo attacks. SRO (Supernatural Science Research Organization) agent Shelia’s adventure is about to begin. This game depicts the maiden adventure of Shelia in the year 2020.


Destiny 2: Beyond Light – November 10 – Xbox Game Pass

Destiny 2: Beyond Light – November 10 – Xbox Game Pass

A new power is born out of the ancient Pyramid Ship above Europa’s frozen frontier, and a dark empire has risen beneath. In Destiny 2: Beyond Light, join your fellow Guardians and bring down the empire at any cost – even if it means wielding the Darkness itself.


Enlisted (Game Preview) – November 10 – Optimized for Xbox Series X|S

Enlisted (Game Preview) – November 10 – Optimized for Xbox Series X|S

Enlisted is a squad-based first person MMO shooter covering key battles from World War II. The game carefully recreates weapons, military vehicles, and the atmosphere of that era, while demonstrating massive clashes of numerous soldiers, tanks, and aircraft with artillery and naval support.


Evergate – November 10 – Optimized for Xbox Series X|S

Evergate – November 10 – Optimized for Xbox Series X|S

Wield your Soulflame, unleash extraordinary powers, and dive into the touching story of two kindred spirits. Guide the child-like soul Ki on a journey through the beautiful and haunting afterlife in this unique 2D puzzle platformer.


The Falconeer – November 10 – Optimized for Xbox Series X|S

The Falconeer – November 10 – Optimized for Xbox Series X|S

The Falconeer is an open-world air combat game, featuring frenetic aerial dogfights and deep exploration of the mysterious open-world of The Great Ursee. Generations of poisonous decisions and treason swirl in the deep, as factions clash in a fight to preserve the past or flee its terrible consequences.


Fights in Tight Spaces (Game Preview) – November 10 – Optimized for Xbox Series X|S

Fights in Tight Spaces (Game Preview) – November 10 – Optimized for Xbox Series X|S

Build your deck, control the space, and use the environment to defeat your enemies. With an evolving roster of abilities, you must train new cards, upgrade existing ones, and find the perfect combinations to defeat your opponents and bring down criminal organizations across the world.


Fuser – November 10

Fuser – November 10

From the creators of Rock Band and Dance Central comes Fuser – a nonstop virtual music festival where you control the music. Combine elements of the world’s most popular songs to create your own sound or partner with friends on epic collaborations, then share your amazing mixes and headlining performances with the world.


Gears Tactics (Console) – November 10 – Xbox Game Pass / Optimized for Xbox Series X|S

Gears Tactics (Console) – November 10 – Xbox Game Pass / Optimized for Xbox Series X|S

Gears Tactics is the fast-paced, turn-based strategy game from one of the most-acclaimed video game franchises – Gears of War. Outnumbered and fighting for survival, recruit and command your squad to hunt down an evil mastermind who makes monsters.


Liftoff: Drone Racing – November 10Xbox One X Enhanced

Liftoff: Drone Racing – November 10 - Xbox One X Enhanced

Become a skilled drone racing pilot in Liftoff: Drone Racing! The game challenges you to start a fast paced from backyard to pro track drone racing pilot career, either solo or together with others in the online multiplayer mode.


Observer: System Redux – November 10 – Optimized for Xbox Series X|S

Observer: System Redux – November 10 – Optimized for Xbox Series X|S

The year is 2084. In a dark cyberpunk world shattered by plagues and wars, become a neural police detective and hack into the jagged minds of others. Make use of anything they felt, thought, or remembered to solve the case and catch the elusive killer. Observer: System Redux is the definitive vision of the award-winning cyberpunk thriller, rebuilt and augmented for the next generation.


Planet Coaster: Console Edition – November 10 – Optimized for Xbox Series X|S

Planet Coaster: Console Edition – November 10 – Optimized for Xbox Series X|S

Welcome to a new era in coaster park simulation! Bring your ideas to life with easy-to-use tools, manage all aspects of your expanding empire, and harness the world’s best creations from an endlessly creative community in the Frontier Workshop.


Slide Stars – November 10

Slide Stars - November 10

Are you ready for the world’s most extreme water slide adventure? Play with 20+ of the world’s biggest social media stars and blast into an adventure of a lifetime! Choose from favorite star, jump onto the ride of your choice and race head-first down some of the wildest water slides!


Tetris Effect: Connected (Console and PC) – November 10 – Xbox Game Pass / Optimized for Xbox Series X|S

Tetris Effect: Connected (Console and PC) – November 10 – Xbox Game Pass / Optimized for Xbox Series X|S

Tetris Effect: Connected is the original game with all-new co-op and competitive online and local multiplayer modes! This is Tetris like you’ve never seen it, or heard it, or felt it before — an incredibly addictive, unique, and breathtakingly gorgeous reinvention of one of the most popular puzzle games of all time.


XIII – November 10

XIII – November 10

XIII is a remake of the cult first-person action game that was initially released in 2003. You play as “XIII”, a man without an identity, in a solo campaign with numerous twists and turns. Inspired by the eponymous graphic novel, the game features a completely reinvented and unique cel-shading design.


Yakuza: Like a Dragon (Console and PC) – November 10 – Optimized for Xbox Series X|S

Yakuza: Like a Dragon (Console and PC) – November 10 – Optimized for Xbox Series X|S

Become Ichiban Kasuga, a low-ranking yakuza grunt left on the brink of death by the man he trusted most. Take up your legendary bat and get ready to crack some underworld skulls in dynamic RPG combat set against the backdrop of modern-day Japan in Yakuza: Like a Dragon.


50 Years – November 11

50 Years – November 11

50 Years is a fast-paced alternative to the bigger, longer turn-based strategy games where you can win or lose a game in a single evening.


Sig.Null – November 11

Sig.Null – November 11

Smarter than regular sokoban! Explore abilities of your drones to place crates on their places. And it isn’t so easy as you think. Step by step learn the rules of dark cybernetic world to solve 100+ unique challenges!


Sparkle 4 Tales – November 11

Sparkle 4 Tales – November 11

Begin the emotional journey and start as a small spark of life. Move out of the depths into the bright and peaceful place of grown species. Immerse yourself in the atmospheric surroundings from the beginnings of life, and the beautiful soundtrack to complement your experience.


Vera Blanc: Full Moon – November 11

Vera Blanc: Full Moon – November 11

Take on the role of Vera Blanc, a young woman with an extraordinary power: the ability to read other people’s minds! Gameplay is like that of a visual novel, adventure game with two endings for the mystery and a collection of challenging minigames.


Unturned – November 12

Unturned – November 12

In a world now dominated by zombies, you are a survivor scavenging for resources. Travelling across huge open-world maps, facing hostile surroundings, and surviving a zombie outbreak, all of which you could take on with up to 23 friends or other players. Form alliances or fight against other players. Your final goal is to remain among the living, to stay unturned.


Beat Me! – November 13

Beat Me! – November 13

Beat Me! is a physics-based multiplayer game for up to 6 players. Play with comical fantasy characters in a wide variety of fun and surprising environments. Challenge your friends locally or beat others over the internet!


Bouncy Bob 2 – November 13

Bouncy Bob 2 – November 13

Bouncy Bob 2 is a party game where you bounce, shoot, and fight your opponents in various games modes.


Call of Duty: Black Ops Cold War – November 13 – Optimized for Xbox Series X|S

Call of Duty: Black Ops Cold War – November 13 – Optimized for Xbox Series X|S

The iconic Black Ops series is back with Call of Duty: Black Ops Cold War – the direct sequel to the original and fan-favorite Call of Duty: Black Ops. Come face-to-face with historical figures and hard truths, as you battle around the globe through iconic locales like East Berlin, Vietnam, Turkey, Soviet KGB headquarters, and more in the early 1980s.


Drawngeon: Dungeons of Ink and Paper – November 13 – Xbox Play Anywhere

Drawngeon: Dungeons of Ink and Paper – November 13 – Xbox Play Anywhere

Inkland is a hand-drawn unusual world. Reveal the secret of the Mysterious Tower in this old-school role-playing game with a first-person perspective, real-time combat, and grid-based movement.


Exit the Gungeon – November 13

Exit the Gungeon – November 13

Exit the Gungeon is a small, arcade-style, spin-off ‘dungeon climber’ that immediately follows the adventures of the misfit Gungeoneers attempting to survive a series of increasingly dangerous elevators and countless waves of enemies.


Kingdom Hearts: Melody of Memory – November 13

Kingdom Hearts: Melody of Memory – November 13

Experience the music of Kingdom Hearts like never before! Melody of Memory features 20+ characters, 140+ music tracks, and online VS multiplayer mode. Play as familiar faces from the Kingdom Hearts series, including Disney guest characters who will appear to lend you a hand as you explore the music and memories from the classic series!


The Sims 4: Snowy Escape (Expansion Pack) – November 13

The Sims 4: Snowy Escape (Expansion Pack) – November 13

Gear up for thrilling snow sports, relax in natural hot springs, and design your Japanese-inspired home in The Sims 4 Snowy Escape Expansion Pack! Discover new ways to adventure—from sledding and snowboarding to hot pot and hikes, there’s something to match every lifestyle. Preorder now to plan your escape! Requires The Sims 4 and all game updates to play.



https://www.sickgaming.net/blog/2020/11/...-10-to-13/

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  News - Epic releases thousands of What Remains of Edith Finch assets for free
Posted by: xSicKxBot - 11-17-2020, 03:49 AM - Forum: Lounge - No Replies

Epic releases thousands of What Remains of Edith Finch assets for free

Epic Games has added a huge number of free assets from acclaimed narrative adventure What Remains of Edith Finch to the Unreal Engine Marketplace.

The company has partnered with developer Giant Sparrow and publisher Annapurna Interactive to release the asset collection free-of-charge, and hopes it will help creators “expedite their own projects with freely accessible, high-quality content.”

The collection is available to download right now, and includes over 3000 stylised meshes with unique textures and materials, the Finch family home, a low-poly fantasy kingdom with townspeople, stalls, and castle building blocks, a rustic family kitchen with appliances and kitchenware, and more.

Epic explained the Edith Finch collection is the “first in a series of new, free content coming to the Unreal Engine Marketplace,” suggesting more will be added in the near future.



https://www.sickgaming.net/blog/2020/11/...-for-free/

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  News - New League of Legends character not based on real person, says Riot
Posted by: xSicKxBot - 11-17-2020, 03:49 AM - Forum: Lounge - No Replies

New League of Legends character not based on real person, says Riot

Riot Games, the developer of League of Legends, has denied a claim that a new playable character was inspired by a real person.

Yesterday a former college student named Stephanie posted a blog on Medium describing her relationship with a former Riot Games employee that linked her to the creation of a new champion named Seraphine. Stephanie alleged that during a brief relationship with an anonymous Riot Games employee (only referred to as “John”) in 2019, he repeatedly said that the company was working on content inspired by her.

John dropped a number of hints to Stephanie about an upcoming character skin or project related to K/DA, Riot’s alternate K-Star girl group comprising several League of Legends champions. He also used his access at the company to encourage her to visit him in Los Angeles, partly on the premise that she might “voice act” for an upcoming project.

Since ending that relationship Stephanie noticed a number of uncomfortable connections between the release of Seraphine and John’s comments. Seraphine’s rollout included included a Twitter account for a version of the character who lived in our world, making her own first visit to Los Angeles to join K/DA. Stephanie alleged that some of the art on this account resembled her own Instagram posts.

Now Riot is saying those similarities are superficial. “Seraphine was independently created by Riot Games and was not based on any individual, including Stephanie,” the company told Gamasutra in an e-mailed statement. “Additionally, the former employee Stephanie is referring to left Riot more than a year ago and was in a department and role that has no input whatsoever into the creative design process.”

“We take all claims of misappropriation seriously and immediately investigated Stephanie’s allegations after receiving a legal demand letter from her attorney last month. We confirmed that her claim of being the basis for Seraphine lacks merit, communicated this to her attorney, and invited him to further discuss the facts with us. We are still waiting for a response.”

Though Riot Games disputes that its champion design team drew inspiration from Stephanie, it lent credibility to Stephanie’s description of John’s untoward behavior. A company spokesperson wrote to Gamasutra that “the behavior she describes would have been a violation of multiple policies.”



https://www.sickgaming.net/blog/2020/11/...says-riot/

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  [Tut] Python Int to String with Leading Zeros
Posted by: xSicKxBot - 11-17-2020, 12:22 AM - Forum: Python - No Replies

Python Int to String with Leading Zeros

To convert an integer i to a string with leading zeros so that it consists of 5 characters, use the format string f'{i:05d}'. The d flag in this expression defines that the result is a decimal value. The str(i).zfill(5) accomplishes the same string conversion of an integer with leading zeros.

Challenge: Given an integer number. How to convert it to a string by adding leading zeros so that the string has a fixed number of positions.

Example: For integer 42, you want to fill it up with leading zeros to the following string with 5 characters: '00042'.

In all methods, we assume that the integer has less than 5 characters.

Method 1: Format String


The first method uses the format string feature in Python 3+. They’re also called replacement fields.

# Integer value to be converted
i = 42 # Method 1: Format String
s1 = f'{i:05d}'
print(s1)
# 00042

The code f'{i:05d}' places the integer i into the newly created string. However, it tells the format language to fill the string to 5 characters with leading '0's using the decimal system. This is the most Pythonic way to accomplish this challenge.

Method 2: zfill()


Another readable and Pythonic way to fill the string with leading 0s is the string.zfill() method.

# Method 2: zfill()
s2 = str(i).zfill(5)
print(s2)
# 00042

The method takes one argument and that is the number of positions of the resulting string. Per default, it fills with 0s.

Python How to Pad Zeros to a String?

You can check out the following video tutorial from Finxter Adam:



Method 3: List Comprehension


Many Python coders don’t quite get the f-strings and the zfill() method shown in methods 2 and 3. If you don’t have time learning them, you can also use a more standard way based on string concatenation and list comprehension.

# Method 3: List Comprehension
s3 = str(i)
n = len(s3)
s3 = '0' * (5-len(s3)) + s3
print(s3)

You first convert the integer to a basic string. Then, you create the prefix of 0s you need to fill it up to n=5 characters and concatenate it to the integer’s string representation. The asterisk operator creates a string of 5-len(s3) zeros here.

Where to Go From Here?


Enough theory, let’s get some practice!

To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?

Practice projects is how you sharpen your saw in coding!

Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?

Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.

Join my free webinar “How to Build Your High-Income Skill Python” and watch how I grew my coding business online and how you can, too—from the comfort of your own home.

Join the free webinar now!

The post Python Int to String with Leading Zeros first appeared on Finxter.



https://www.sickgaming.net/blog/2020/11/...ing-zeros/

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  (Indie Deal) Warhammer: Vermintide 2 Deal, Fruitbat Sale & more
Posted by: xSicKxBot - 11-17-2020, 12:22 AM - Forum: Deals or Specials - No Replies

Warhammer: Vermintide 2 Deal, Fruitbat Sale & more

? Warhammer: Vermintide 2 at 77% OFF!?
[www.indiegala.com]
The time has arrived to revisit the fierce first-person co-op slaughter-fest featuring visceral and ground breaking melee action, set in the apocalyptic End Times of the war-ravaged Warhammer Fantasy Battles world .
[www.indiegala.com]
Fatshark Publisher Sale, up to -75%
https://youtu.be/QktYvk2of74
Gameplay Giveaway & Happy Hour
[www.indiegala.com][www.indiegala.com]
Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...8382431128

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