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  News - Time-Travelling 2D Platformer YesterMorrow Launches On Switch This Week
Posted by: xSicKxBot - 11-03-2020, 09:52 AM - Forum: Nintendo Discussion - No Replies

Time-Travelling 2D Platformer YesterMorrow Launches On Switch This Week


This week sees the launch of YesterMorrow on Nintendo Switch, a brand new 2D adventure platformer with a time-travelling twist.

You’ll be following the story of heroine Yui, who finds herself journeying into the past and navigating parallel timelines to save her family. It blends classic 2D platforming with action sequences and puzzle elements, with players having to overcome obstacles and access hidden locations in what sounds like a pretty thought-provoking quest.

Her world: destroyed. Her family: kidnapped. Join our heroine Yui in a desperate attempt to save everything she loved! Intent on helping the remaining survivors and freeing her family from the clutches of Shadows, what she discovers along the way will leave her with a difficult choice: what will she choose when the fate of her world and the Order of Timekeepers rests in her hands?

Through her journey, Yui will:
– Learn the mysteries of Everlight that will grant her the power to wield special abilities and cleanse the world from the Shadows.
– Traverse across two different timelines, enjoying the serene calmness of the past and battling her way through the corrupted world of the future.
– Explore the vast world of YesterMorrow, spanning four distinct islands: visit lush forests, abandoned deserts, hardened icy tundras and finally, the Island of Time, where she will fight to change the fate of her world!
– Encounter dozens of colourful creatures and take on challenging bosses.
– Solve puzzles and find new ways to use the environment to her advantage!
– Locate hidden areas, collecting power ups and lore entries detailing the world and its inhabitants.
– Pet all the animals!


YesterMorrow launches on Switch on 5th November priced at £16.19 / $19.99. If you decide to pick it up at launch, you’ll benefit from a tasty 25 discount, however, taking that price down to £12.14.

Does this look like your sort of thing? Will you be picking it up later this week? Tell us below.



https://www.sickgaming.net/blog/2020/11/...this-week/

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  News - Lego Super Mario Sets Get First Discount At Amazon
Posted by: xSicKxBot - 11-03-2020, 09:52 AM - Forum: Lounge - No Replies

Lego Super Mario Sets Get First Discount At Amazon

Since releasing earlier this year, Lego Super Mario kits have been hard to find for less than retail price. We didn't see deals during Prime Day, and there's no guarantee they'll be on sale for Black Friday. Lego Super Mario kits are bound to be on many holiday wishlists this year, and right now you can save on a handful of the expansion sets at Amazon, including the Guarded Fortress kit and Mario's House. It's unclear how long these deals will be available, so you should grab them as soon as possible.

It's worth noting that all of the expansions require the Adventures with Mario Starter Course, which is currently only available at its $60 regular price.

Continue Reading at GameSpot

https://www.gamespot.com/articles/lego-s...01-10abi2f

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  News - Random: PS5’s DualSense Controller Works With Your Nintendo Switch, Kinda
Posted by: xSicKxBot - 11-03-2020, 01:25 AM - Forum: Nintendo Discussion - No Replies

Random: PS5’s DualSense Controller Works With Your Nintendo Switch, Kinda

DualSense

One of the wonders of universal controller connectivity is that it’s possible to use pads created for one console on totally different systems. Back in the days of the Master System and Mega Drive, it was possible to use controllers made for other systems because, unlike Nintendo, Sega opted for an off-the-shelf controller port rather than a proprietary one.

Later, the wired Xbox 360 pad became a “go-to” option for many people as it worked over a standard USB connection. More recently, the proliferation of Bluetooth-enabled wired pads has resulted in a world where it’s possible to mix-and-match controllers across a wide range of rival consoles – and that looks set to continue with the launch of the PlayStation 5.

Using the trusty 8bitdo wireless adapter – which plugs into the Switch dock’s USB port – you can pair the shiny new DualSense pad to your docked Switch. The adapter allows you to connect loads of other pads, too – including the PS4 controller.


If you fancy getting your hands on one of these ahead of the PS5’s launch, you can hit up the links below.

Please note that some external links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale. Please read our FTC Disclosure for more information.



https://www.sickgaming.net/blog/2020/11/...tch-kinda/

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  News - Sony Confirms Demon's Souls Soundtrack Release For November 26
Posted by: xSicKxBot - 11-03-2020, 01:24 AM - Forum: Lounge - No Replies

Sony Confirms Demon's Souls Soundtrack Release For November 26

Demon's Souls is shaping up to be a visually impressive launch game for the PlayStation 5, and its audio design is also starting to sound like a faithful update to the score that was composed by Shunsuke Kida for the original game. In a new short documentary that provides a behind-the-scenes glimpse into the production of the game's music, Sony also confirmed that the soundtrack will be released digitally on November 26, 2020, while CD and vinyl editions will arrive in December.

"Countless hours were spent adding thousands upon thousands of new sounds to the game, really bringing this world to life," Gavin Moore, creative director for SIE Worldwide Studios External Development, explained on the PS Blog. "These are the sounds of Boletaria that will disturb your dreams. Will you go mad from the incessant beating of the heart and the haunting singing in the Tower of Latria? And how many of you will find courage in the face of the skin-crawling skitterings of the Armored Spider deep in the belly of Stonefang?"

The reimagined Kida score was performed by a 75-piece orchestra and a 40-person choir at Air Studios in London under the direction of composer Bill Hemstapat, with new arrangements and themes also being added to the soundtrack. 120 musicians were brought in for the project, with Moore remarking that London's Temple Church pipe organ can even be heard in the soundtrack.

Continue Reading at GameSpot

https://www.gamespot.com/articles/sony-c...01-10abi2f

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  [Tut] Writing, Running, Debugging, and Testing Code In PyCharm
Posted by: xSicKxBot - 11-02-2020, 07:16 PM - Forum: Python - No Replies

Writing, Running, Debugging, and Testing Code In PyCharm

How To Write Python Code In Pycharm?




Every code or file within Pycharm is written inside a project. This means, everything in PyCharm is written with respect to a Project and the first thing that you need to create before you can write any code is a project. So, let’s see how we can create a project in PyCharm.

➮ After successfully installing PyCharm, the welcome screen comes up. Click Create New Project.


The Create New Project window opens up.


✶ In this window specify the location of the project where you want to save the files.


✶ Expand the Python Interpreter menu. Here, you can specify whether you want to create a new project interpreter or reuse an existing one. From the drop-down list, you can select one of the options: Virtualenv, Pipenv, or Conda. These are the tools that help us to keep dependencies required by different projects and are separated by creating isolated Python environments for each of them. You can also specify the location of the New environment and select a Base interpreter (for example Python2.x or Python3.x) from the options available. Then we have checkboxes to select Inherit global site-packages and Make available to all projects. Usually, it is a good idea to keep the defaults.


✶ Click Create on the bottom right corner of the dialog box to create the new project.

Note: You might be notified that: Projects can either be opened in a new window or you can replace the project in the existing window or be attached to the already opened projects. How would you like to open the project? Select the desired option.


You might also get a small Tip of the Day popup where PyCharm gives you one trick to learn at each startup. Feel free to close this popup.

Now, we are all set to start writing our first Python code in PyCharm.

  • Click on File.
  • Choose New.

  • Choose Python File and provide a name for the new file. In our case we name it add. Press enter on your keyboard and your new file will be ready and you can write your code in it.

Let us write a simple code that adds two numbers and prints the result of the addition as output.


How To Run The Python Code In PyCharm?


Once the code is written, it is time to run the code. There are three ways of running the Python code in PyCharm.

Method 1: Using Shortcuts

  • Use the shortcut Ctrl+Shift+R on Mac to run the code.
  • Use the shortcut Ctrl+Shift+F10 on Windows or Linux to run the code.

Method 2: Right click the code window and click on Run ‘add’


Method 3: Choose ‘add’  and click on the little green arrow at the top right corner of the screen as shown in the diagram below.


How To Debug The Code Using Breakpoints?




While coding, you are bound to come across bugs especially if you are working with a tedious production code. PyCharm provides an effective way of debugging your code and allows you to debug your code line by line and identify exceptions or errors with ease. Let us have a look at the following example to visualize how to debug your code in PyCharm.

Example:


Output:


Note: This is a very basic example and has been just used for the purpose to guide you through the process of debugging in PyCharm. The example computes the average of two numbers but yields different results in the two print statements. A spoiler: we have not used the brackets properly which results in the wrong result in the first case. Now, we will have a look at how we can identify the same by debugging our Python code in PyCharm.

Debugging our code:

Step 1: Setting The Breakpoint

The first requirement to start debugging our code is to place a breakpoint by clicking on the blank space to the left of line number 1 ( this might vary according to your code and requirements). This is the point where the program will be suspended and the process of debugging can be started from here, one line at a time.


Step 2: Start Debugging

Once the breakpoint is set the next step is to start debugging using one of the following ways:

  • Using Shortcuts: Ctrl+Shift+D on Mac or Shift+Alt+F9 on Windows or Linux.
  • Right-click on the code and choose Debug ‘add’.
  • Choose ‘add’  and click on the icon on the top right corner of the menu bar.

Once you use any one of the above methods to start debugging your code, the Debug Window will open up at the bottom as shown in the figure below. Also, note that the current line is highlighted in blue.


Step 3: Debug line by line and identify the error (logical in our case). Press F8 on your keyboard to execute the current line and step over to the next line. To step into the function in the current line, press F7. As each statement is executed, the changes in the variables are automatically reflected in the Debugger window.


How To Test Code In PyCharm?




For any application or code to be operational, it must undergo unit test and PyCharm facilitates us with numerous testing frameworks for testing our code. The default test runner in Python is unittest, however, PyCharm also supports other testing frameworks such as pytestnosedoctesttox, and trial.

Let us create a file with the name currency.py and then test our file using unit testing.


Now, let us begin unit testing. Follow the steps given below:

Step 1: Create The Test File

To begin testing keep the currency.py file open and execute any one of the following steps:

  1. Use Shortcut: Press Shift+Cmd+T on Mac or Ctrl+Shift+T on Windows or Linux.
  2. Right-click on the class and select Go To ➠ Test. Make sure you right-click on the name of the class to avoid confusion!
  3. Go to the main menu ➠ select Navigate ➠ Select Test

Step 2: Select Create New Test and that opens up the Create Test window. Keep the defaults and select all the methods and click on OK.


✶ PyCharm will automatically create a file with the name test_currency.py with the following tests within it.


Step 3: Create the Test Cases

Once our test file is created we need to import the currency class within it and define the test cases as follows:


Step 4: Run the Unit Test

Now, we need to run the test using one of the following methods:

  • Using Shortcut: Press Ctrl+R on Mac or Shift+F10 on Windows or Linux.
  • Right-click and choose Run ‘Unittests for test_currency.py’.
  • Click on the green arrow to the left of the test class name and choose Run ‘Unittests for test_currency.py’.

You will since that two tests are successful while one test fails. To be more specific unit test for test_euro() and test_yen() are successful while the test fails for test_pound().

Output:


That brings us to the end of this section and it is time for us to move on to a very important section of our tutorial where we will be discussing numerous tips and tricks to navigate PyCharm with the help of some interesting shortcuts. We will also discuss in brief about some of the tools like Django that we can integrate with PyCharm. So, without further delay lets dive into to next section.

Please click on the Next link/button given below to move on to the next phase of PyCharm journey!






The post Writing, Running, Debugging, and Testing Code In PyCharm first appeared on Finxter.



https://www.sickgaming.net/blog/2020/11/...n-pycharm/

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  (Free Game Key) Kingdom: Classic - Free Steam Key
Posted by: xSicKxBot - 11-02-2020, 07:15 PM - Forum: Deals or Specials - No Replies

Kingdom: Classic - Free Steam Key

Visit the giveaway page, preview the email, press "redeem now", then scroll down to reveal the steam key:

Kingdom: Classic[www.humblebundle.com]

We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: ✔️HumbleBundle Partner[www.humblebundle.com] Epic Tag: GrabFreeGames


https://steamcommunity.com/groups/GrabFr...2836126571

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  (Indie Deal) FREE Copperbell & PGA TOUR 2K21 Deluxe Deal
Posted by: xSicKxBot - 11-02-2020, 07:15 PM - Forum: Deals or Specials - No Replies

FREE Copperbell & PGA TOUR 2K21 Deluxe Deal

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Immerse yourself in a unique hand drawn short adventure game.

⛳PGA TOUR 2K21 Deluxe Edition Crackerjack Steam Deal
[www.indiegala.com]
?️Play against the pros. Play with your crew. In PGA TOUR 2K21, you can play by the rules or create your own!

Out of early Access: Witch It![www.indiegala.com]
https://youtu.be/9fnfme3N08Q
The 223rd GalaQuiz is LIVE now, win up to $50:dollars: in GalaCredit!
[www.indiegala.com]
Check back daily for a new quiz, part of the Movie Trivia Quiz Event

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...9307237610

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  AppleInsider - iPhone 12 Pro demand outpacing iPhone 12, analyst says
Posted by: xSicKxBot - 11-02-2020, 07:12 PM - Forum: Apples Mac and OS X - No Replies

iPhone 12 Pro demand outpacing iPhone 12, analyst says

Investment bank JP Morgan is tracking what appears to be higher demand for the iPhone 12 Pro than its cheaper iPhone 12 counterpart.

In an iPhone Availability Tracker note seen by AppleInsider, JP Morgan analyst Samik Chatterjee writes that aggregate lead times are currently moderating — or normalizing — for the iPhone 12. Those lead times are based on delivery-at-home dates, which could indicate smartphone supply and demand.

Lead times are remaining stable for the iPhone 12 Pro, however. In the third week of availability, the time to receive an iPhone 12 from its delivery date remains at about 10 days worldwide, while delivery of the iPhone 12 Pro maintained an average of 23 days.

In the U.S., delivery times have moderated to about eight days in week three, reduced from 11 days in the second week of availability. Lead times actually rose for the iPhone 12 Pro, from 24 days in week two to 26 days in week three.

For Chinese consumers, delivery times for the higher-tier iPhone 12 Pro model remained stable, while they moderated for the iPhone 12 in the same time period. In both Germany and the U.K., lead times for both the iPhone 12 and iPhone 12 Pro normalized.

Although the iPhone 12 is available for in-store pickup in the U.S., U.K., and Germany, the iPhone 12 Pro remains unavailable for pickup in all the regions that JP Morgan tracks.

Year-over-year, there does appear to be higher demand for the iPhone 12 and iPhone 12 Pro models than the 2019 iPhone 11 lineup.

In the first week of availability for the iPhone 11, lead times hovered at six days before rising to 12 days in week two. For the iPhone 12, lead times clocked in at 13 days in both week one and week two. Availability for the iPhone 11 Pro remained at around 24 days in both its first and second week of availability. In 2020, the iPhone 12 Pro is seeing lead times of eight to 24 days in that same time period.

As Chatterjee points out in his research note, the success of the iPhone 12 Pro is leading investors to “keenly and optimistically” watch for the start of iPhone 12 Pro Max preorders on Nov. 6.



https://www.sickgaming.net/blog/2020/11/...lyst-says/

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  Microsoft - Apple TV, streaming apps available on Xbox Series X|S at launch
Posted by: xSicKxBot - 11-02-2020, 07:11 PM - Forum: Windows - No Replies

Apple TV, streaming apps available on Xbox Series X|S at launch

We know our players love to catch up on the latest shows or listen to their favorite artists on their Xbox consoles when they aren’t gaming. At Xbox, our goal is to make the transition from playing games and streaming media on Xbox One to Xbox Series X|S as seamless as possible, so that you’re not missing out on the content you love when you jump into the next generation of gaming.

Just as we’re bringing forward all the games that play on Xbox One* today, we’re excited to announce that your favorite entertainment apps you enjoy today on Xbox One will be available on Xbox Series X and Series S. That means your favorite streaming apps like Netflix, Disney+, HBO Max, Spotify, YouTube, YouTube TV, Amazon Prime Video, Hulu, NBC Peacock, Vudu, FandangoNow, Twitch, Sky Go, NOW TV, Sky Ticket and more, will be waiting for you when you boot your new Xbox console on November 10.

Apps Grid Browse

Apple TV is coming to Xbox Consoles

When our all-new Xbox family of consoles launch worldwide on November 10, you’ll have more than just the entertainment apps you enjoy today on Xbox One. We’re excited to share that the Apple TV app is coming to Xbox One and Xbox Series X and Xbox Series S on November 10.

The Apple TV app gives you access to thousands of shows and movies from one convenient location, allowing you to enjoy Apple TV+, Apple TV channels, brand-new and popular movies, and personalized entertainment recommendations.

Apple TV+ is your home for Apple Originals — award-winning shows, premiere movies, and stunning documentaries — from the world’s most creative storytellers.

Binge your heart out with hilarious, heartfelt and powerful shows like Mythic Quest: Raven’s Banquet, Ted LassoThe Morning ShowSeeServant and Tehran. Grab your popcorn for movie night featuring Tom Hanks in Greyhound or the documentary Beastie Boys Story.

Apple Spotlight Banner Multi

There’s so much more available on the Apple TV app. You can also subscribe to channels like Showtime, CBS All Access and AMC+. You can browse to buy or rent more than 100,000 movies and shows, with access to your library of previous movie and TV show purchases from Apple. You can watch online, ad-free and on demand through the app. In addition, Family Sharing lets six family members share subscriptions to Apple TV channels using their personal Apple ID and password.

If you’re ready to dive in, you can subscribe to Apple TV+ on the Apple TV app directly from your Xbox for $4.99 per month with a seven-day free trial starting November 10.See here for more details on everything Apple TV has to offer.

Watch like never before

It’s not just your games that play better than ever before on our new consoles, your favorite movies and shows are about to sound and look more immersive on Xbox Series X and Series S.

With our new consoles,  immerse yourself with fuller colors, enhanced dynamic range,  and spatial sound just as the filmmakers and creators intended on Xbox Series X|S with Dolby Vision and Dolby Atmos, which are supported on apps like Netflix, Disney+, and Vudu. Together, these advanced audiovisual technologies will take your favorite entertainment to new heights through ultravivid picture quality – incredible brightness, contrast, color, and detail – alongside immersive moving audio that will transport you to new worlds.

It’s never been easier to browse the hundreds of entertainment apps available with the new Microsoft Store on Xbox, which was rebuilt with your feedback in mind. The Microsoft Store is twice as fast as before. We’ve cut the launch time of the Microsoft Store app to about two seconds so you can find your next favorite game, app, or movie easier than ever. As a reminder, you can access your apps in the refreshed Xbox dashboard experience (UX) in the My Games & Apps.

We also recently introduced a new Entertainment block for Xbox One and Xbox Series X|S that showcases the latest content in movies, TV, and music across popular entertainment apps. For new Xbox owners, the Entertainment block is automatically pinned to Home. Existing gamers can scroll down to Add more > See all suggestions, select Entertainment, and add it to Home.

Eight days to go until you can experience everything we have in store for the next generation of gaming.

*Except for a handful of titles that require Kinect



https://www.sickgaming.net/blog/2020/11/...at-launch/

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  Fedora - 4 cool new projects to try in COPR from October 2020
Posted by: xSicKxBot - 11-02-2020, 07:10 PM - Forum: Linux, FreeBSD, and Unix types - Replies (1)

4 cool new projects to try in COPR from October 2020

COPR is a collection of personal repositories for software
that isn’t carried in Fedora. Some software doesn’t conform to
standards that allow easy packaging. Or it may not meet other Fedora
standards, despite being free and open-source. COPR can offer these
projects outside the Fedora set of packages. Software in COPR isn’t
supported by Fedora infrastructure or signed by the project. However,
it can be a neat way to try new or experimental software.

This article presents a few new and interesting projects in COPR. If
you’re new to using COPR, see the COPR User Documentation
for how to get started.

Dialect


Dialect translates text to foreign languages using Google Translate. It remembers your translation history and supports features such as automatic language detection and text to speech. The user interface is minimalistic and mimics the Google Translate tool itself, so it is really easy to use.


Installation instructions


The repo currently provides Dialect for Fedora 33 and Fedora
Rawhide. To install it, use these commands:

sudo dnf copr enable lyessaadi/dialect
sudo dnf install dialect

GitHub CLI


gh is an official GitHub command-line client. It provides fast
access and full control over your project issues, pull requests, and
releases, right in the terminal. Issues (and everything else) can also
be easily viewed in the web browser for a more standard user interface
or sharing with others.


Installation instructions


The repo currently provides gh for Fedora 33 and Fedora
Rawhide. To install it, use these commands:

sudo dnf copr enable jdoss/github-cli
sudo dnf install github-cli

Glide


Glide is a minimalistic media player based on GStreamer. It
can play both local and remote files in any multimedia format
supported by GStreamer itself. If you are in need of a multi-platform
media player with a simple user interface, you might want to give Glide a try.


Installation instructions


The repo currently provides Glide for Fedora 32, 33, and
Rawhide. To install it, use these commands:

sudo dnf copr enable atim/glide-rs
sudo dnf install glide-rs

Vim ALE


ALE is a plugin for Vim text editor, providing syntax and
semantic error checking. It also brings support for fixing code and
many other IDE-like features such as TAB-completion, jumping to
definitions, finding references, viewing documentation, etc.


Installation instructions


The repo currently provides vim-ale for Fedora 31,
32, 33, and Rawhide, as well as for EPEL8. To install it, use these
commands:

sudo dnf copr enable praiskup/vim-ale
sudo dnf install vim-ale

Editors note: Previous COPR articles can be found here.



https://www.sickgaming.net/blog/2020/11/...ober-2020/

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