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  (Indie Deal) FREE Copperbell & PGA TOUR 2K21 Deluxe Deal
Posted by: xSicKxBot - 11-02-2020, 07:15 PM - Forum: Deals or Specials - No Replies

FREE Copperbell & PGA TOUR 2K21 Deluxe Deal

HELP COPPERBELL DEFEAT THE DEMON
[freebies.indiegala.com]
Immerse yourself in a unique hand drawn short adventure game.

⛳PGA TOUR 2K21 Deluxe Edition Crackerjack Steam Deal
[www.indiegala.com]
?️Play against the pros. Play with your crew. In PGA TOUR 2K21, you can play by the rules or create your own!

Out of early Access: Witch It![www.indiegala.com]
https://youtu.be/9fnfme3N08Q
The 223rd GalaQuiz is LIVE now, win up to $50:dollars: in GalaCredit!
[www.indiegala.com]
Check back daily for a new quiz, part of the Movie Trivia Quiz Event

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...9307237610

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  AppleInsider - iPhone 12 Pro demand outpacing iPhone 12, analyst says
Posted by: xSicKxBot - 11-02-2020, 07:12 PM - Forum: Apples Mac and OS X - No Replies

iPhone 12 Pro demand outpacing iPhone 12, analyst says

Investment bank JP Morgan is tracking what appears to be higher demand for the iPhone 12 Pro than its cheaper iPhone 12 counterpart.

In an iPhone Availability Tracker note seen by AppleInsider, JP Morgan analyst Samik Chatterjee writes that aggregate lead times are currently moderating — or normalizing — for the iPhone 12. Those lead times are based on delivery-at-home dates, which could indicate smartphone supply and demand.

Lead times are remaining stable for the iPhone 12 Pro, however. In the third week of availability, the time to receive an iPhone 12 from its delivery date remains at about 10 days worldwide, while delivery of the iPhone 12 Pro maintained an average of 23 days.

In the U.S., delivery times have moderated to about eight days in week three, reduced from 11 days in the second week of availability. Lead times actually rose for the iPhone 12 Pro, from 24 days in week two to 26 days in week three.

For Chinese consumers, delivery times for the higher-tier iPhone 12 Pro model remained stable, while they moderated for the iPhone 12 in the same time period. In both Germany and the U.K., lead times for both the iPhone 12 and iPhone 12 Pro normalized.

Although the iPhone 12 is available for in-store pickup in the U.S., U.K., and Germany, the iPhone 12 Pro remains unavailable for pickup in all the regions that JP Morgan tracks.

Year-over-year, there does appear to be higher demand for the iPhone 12 and iPhone 12 Pro models than the 2019 iPhone 11 lineup.

In the first week of availability for the iPhone 11, lead times hovered at six days before rising to 12 days in week two. For the iPhone 12, lead times clocked in at 13 days in both week one and week two. Availability for the iPhone 11 Pro remained at around 24 days in both its first and second week of availability. In 2020, the iPhone 12 Pro is seeing lead times of eight to 24 days in that same time period.

As Chatterjee points out in his research note, the success of the iPhone 12 Pro is leading investors to “keenly and optimistically” watch for the start of iPhone 12 Pro Max preorders on Nov. 6.



https://www.sickgaming.net/blog/2020/11/...lyst-says/

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  Microsoft - Apple TV, streaming apps available on Xbox Series X|S at launch
Posted by: xSicKxBot - 11-02-2020, 07:11 PM - Forum: Windows - No Replies

Apple TV, streaming apps available on Xbox Series X|S at launch

We know our players love to catch up on the latest shows or listen to their favorite artists on their Xbox consoles when they aren’t gaming. At Xbox, our goal is to make the transition from playing games and streaming media on Xbox One to Xbox Series X|S as seamless as possible, so that you’re not missing out on the content you love when you jump into the next generation of gaming.

Just as we’re bringing forward all the games that play on Xbox One* today, we’re excited to announce that your favorite entertainment apps you enjoy today on Xbox One will be available on Xbox Series X and Series S. That means your favorite streaming apps like Netflix, Disney+, HBO Max, Spotify, YouTube, YouTube TV, Amazon Prime Video, Hulu, NBC Peacock, Vudu, FandangoNow, Twitch, Sky Go, NOW TV, Sky Ticket and more, will be waiting for you when you boot your new Xbox console on November 10.

Apps Grid Browse

Apple TV is coming to Xbox Consoles

When our all-new Xbox family of consoles launch worldwide on November 10, you’ll have more than just the entertainment apps you enjoy today on Xbox One. We’re excited to share that the Apple TV app is coming to Xbox One and Xbox Series X and Xbox Series S on November 10.

The Apple TV app gives you access to thousands of shows and movies from one convenient location, allowing you to enjoy Apple TV+, Apple TV channels, brand-new and popular movies, and personalized entertainment recommendations.

Apple TV+ is your home for Apple Originals — award-winning shows, premiere movies, and stunning documentaries — from the world’s most creative storytellers.

Binge your heart out with hilarious, heartfelt and powerful shows like Mythic Quest: Raven’s Banquet, Ted LassoThe Morning ShowSeeServant and Tehran. Grab your popcorn for movie night featuring Tom Hanks in Greyhound or the documentary Beastie Boys Story.

Apple Spotlight Banner Multi

There’s so much more available on the Apple TV app. You can also subscribe to channels like Showtime, CBS All Access and AMC+. You can browse to buy or rent more than 100,000 movies and shows, with access to your library of previous movie and TV show purchases from Apple. You can watch online, ad-free and on demand through the app. In addition, Family Sharing lets six family members share subscriptions to Apple TV channels using their personal Apple ID and password.

If you’re ready to dive in, you can subscribe to Apple TV+ on the Apple TV app directly from your Xbox for $4.99 per month with a seven-day free trial starting November 10.See here for more details on everything Apple TV has to offer.

Watch like never before

It’s not just your games that play better than ever before on our new consoles, your favorite movies and shows are about to sound and look more immersive on Xbox Series X and Series S.

With our new consoles,  immerse yourself with fuller colors, enhanced dynamic range,  and spatial sound just as the filmmakers and creators intended on Xbox Series X|S with Dolby Vision and Dolby Atmos, which are supported on apps like Netflix, Disney+, and Vudu. Together, these advanced audiovisual technologies will take your favorite entertainment to new heights through ultravivid picture quality – incredible brightness, contrast, color, and detail – alongside immersive moving audio that will transport you to new worlds.

It’s never been easier to browse the hundreds of entertainment apps available with the new Microsoft Store on Xbox, which was rebuilt with your feedback in mind. The Microsoft Store is twice as fast as before. We’ve cut the launch time of the Microsoft Store app to about two seconds so you can find your next favorite game, app, or movie easier than ever. As a reminder, you can access your apps in the refreshed Xbox dashboard experience (UX) in the My Games & Apps.

We also recently introduced a new Entertainment block for Xbox One and Xbox Series X|S that showcases the latest content in movies, TV, and music across popular entertainment apps. For new Xbox owners, the Entertainment block is automatically pinned to Home. Existing gamers can scroll down to Add more > See all suggestions, select Entertainment, and add it to Home.

Eight days to go until you can experience everything we have in store for the next generation of gaming.

*Except for a handful of titles that require Kinect



https://www.sickgaming.net/blog/2020/11/...at-launch/

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  Fedora - 4 cool new projects to try in COPR from October 2020
Posted by: xSicKxBot - 11-02-2020, 07:10 PM - Forum: Linux, FreeBSD, and Unix types - Replies (1)

4 cool new projects to try in COPR from October 2020

COPR is a collection of personal repositories for software
that isn’t carried in Fedora. Some software doesn’t conform to
standards that allow easy packaging. Or it may not meet other Fedora
standards, despite being free and open-source. COPR can offer these
projects outside the Fedora set of packages. Software in COPR isn’t
supported by Fedora infrastructure or signed by the project. However,
it can be a neat way to try new or experimental software.

This article presents a few new and interesting projects in COPR. If
you’re new to using COPR, see the COPR User Documentation
for how to get started.

Dialect


Dialect translates text to foreign languages using Google Translate. It remembers your translation history and supports features such as automatic language detection and text to speech. The user interface is minimalistic and mimics the Google Translate tool itself, so it is really easy to use.


Installation instructions


The repo currently provides Dialect for Fedora 33 and Fedora
Rawhide. To install it, use these commands:

sudo dnf copr enable lyessaadi/dialect
sudo dnf install dialect

GitHub CLI


gh is an official GitHub command-line client. It provides fast
access and full control over your project issues, pull requests, and
releases, right in the terminal. Issues (and everything else) can also
be easily viewed in the web browser for a more standard user interface
or sharing with others.


Installation instructions


The repo currently provides gh for Fedora 33 and Fedora
Rawhide. To install it, use these commands:

sudo dnf copr enable jdoss/github-cli
sudo dnf install github-cli

Glide


Glide is a minimalistic media player based on GStreamer. It
can play both local and remote files in any multimedia format
supported by GStreamer itself. If you are in need of a multi-platform
media player with a simple user interface, you might want to give Glide a try.


Installation instructions


The repo currently provides Glide for Fedora 32, 33, and
Rawhide. To install it, use these commands:

sudo dnf copr enable atim/glide-rs
sudo dnf install glide-rs

Vim ALE


ALE is a plugin for Vim text editor, providing syntax and
semantic error checking. It also brings support for fixing code and
many other IDE-like features such as TAB-completion, jumping to
definitions, finding references, viewing documentation, etc.


Installation instructions


The repo currently provides vim-ale for Fedora 31,
32, 33, and Rawhide, as well as for EPEL8. To install it, use these
commands:

sudo dnf copr enable praiskup/vim-ale
sudo dnf install vim-ale

Editors note: Previous COPR articles can be found here.



https://www.sickgaming.net/blog/2020/11/...ober-2020/

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  News - Every Switch Star Wars Game Is Currently On Sale, But You’ll Have To Be Quick
Posted by: xSicKxBot - 11-02-2020, 07:08 PM - Forum: Nintendo Discussion - No Replies

Every Switch Star Wars Game Is Currently On Sale, But You’ll Have To Be Quick

Star Wars Jedi Knight Ii Jedi Outcast

If you’re wanting to add to your Star Wars game collection, today’s certainly the day to do it.

Every Star Wars title currently available on Switch has been reduced on the eShop across Europe and North America, but the sale ends later today. You can see all of the lovely discounts for yourselves below.

UK/Europe (Ends 2nd Nov, 11:59pm GMT) US (Ends 2nd Nov, 11:59pm PT)
Star Wars Episode I: Racer £6.14, was £12.29 (50% off) $7.49, was $14.99 (50% off)
Star Wars: Jedi Knight II: Jedi Outcast £4.04, was £8.09 (50% off) $4.99, was $9.99 (50% off)
Star Wars: Jedi Knight: Jedi Academy £8.99, was £17.99 (50% off) $9.99, was $19.99 (50% off)
Star Wars Pinball £16.19, was £26.99 (40% off) $17.99, was $29.99 (40% off)*

* Star Wars Pinball’s discount ends at 9am PT in North America

You’ll find more info on each game – including our full reviews – by clicking on your chosen title in the table above. If you’re after more discounts, remember that the Devolver Digital Switch eShop sale is also ending today.

Anything taking your fancy? Which Star Wars games would you recommend? Share your thoughts with us in the comments.



https://www.sickgaming.net/blog/2020/11/...-be-quick/

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  News - Pikmin 3 Opening Week Physical Sales Were Lower On Switch Than Wii U (UK)
Posted by: xSicKxBot - 11-02-2020, 07:08 PM - Forum: Nintendo Discussion - No Replies

Pikmin 3 Opening Week Physical Sales Were Lower On Switch Than Wii U (UK)

Pikmin 3 Deluxe

Last Friday saw the launch of Pikmin 3 Deluxe on Nintendo Switch, a new and improved port of Pikmin 3 which originally released on Wii U. In an unusual turn of events, the Switch version hasn’t managed to outperform the original game in its opening week sales – in the UK, at least.

Thanks to the Switch’s significantly higher install base, we’ve seen plenty of Wii U ports jumping over to Nintendo’s newest console and enjoying great success. As one example, Mario Kart 8 Deluxe on Switch has already sold more than 26 million copies worldwide – with that figure ever-rising – compared to the Wii U version‘s final total of just 8.45 million.

Pikmin 3 hasn’t followed suit, however. GamesIndustry.biz reports that in terms of physical sales in the UK, the Switch version’s opening week sales are down 18.5% when compared to the original Wii U release. Physical chart data shows that the game debuted in seventh place, being outperformed by plenty of other Nintendo titles which have been available for some time.

It’s worth noting that Nintendo doesn’t disclose its weekly digital sales data, and if digital sales were included, that 18.5% gap likely wouldn’t be quite as severe. Digital sales are on the up across the board, after all, even more so thanks to the current pandemic, and we’re sure plenty of Pikmin fans have chosen to download a copy of the game this time around.

Have you bought a copy of Pikmin 3 Deluxe? Did you buy the original on Wii U? Let us know in the usual place.



https://www.sickgaming.net/blog/2020/11/...-wii-u-uk/

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  News - Vampire: The Masquerade Is Getting A Battle Royale Game
Posted by: xSicKxBot - 11-02-2020, 07:08 PM - Forum: Lounge - No Replies

Vampire: The Masquerade Is Getting A Battle Royale Game

A new Vampire: The Masquerade title has been announced, and it's something a bit different from the others titles. The game, a battle royale set within the universe of the RPG series, has been unveiled by developer Sharkmob on the company's project page.

The currently unnamed game has a teaser trailer and a brief description on Sharkmob's website. It promises a gameplay scenario "where vampire sects are at war across the streets and rooftops of Prague," and that players will be able to either go solo or team up with others. There will also be a hostile "Entity", which is going after all vampires on the map.

You'll have access to supernatural powers and weapons, and can tap into blood reserves to make yourself stronger as you hunt down your foes from other factions.

You can watch the teaser trailer below. It does not contain gameplay footage, however.

As some comments on the video point out, open street warfare goes somewhat against the concept of the "Masquerade" of the game's title, which is meant to keep vampire affairs secret--but perhaps the game will deal with this in some way.

The game is currently tracking for a late 2021 release. Platforms have not been confirmed.

There are two Vampire: The Masquerade RPGs, Bloodlines 2 and Swansong, due out in 2021. Two visual novels, Coteries of New York and Shadows of New York, were released in 2019 and 2020, respectively. Bloodlines 2 was meant to release in 2020, but along with a delay, it has lost many key creative figures involved with the project.


https://www.gamespot.com/articles/vampir...01-10abi2f

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  Xbox Wire - A Walk Over the Pumpkin Patch: How Pumpkin Jack the Game Came About
Posted by: xSicKxBot - 11-02-2020, 04:58 PM - Forum: Xbox Discussion - No Replies

A Walk Over the Pumpkin Patch: How Pumpkin Jack the Game Came About

A long time ago I was looking for a game to play. Something colorful offering a great single-player experience. After a long time of searching I couldn’t find what I was looking for. 3D combat platformers were my favorite genre during my childhood days, but unfortunately this kind of genre was pretty scarce on PC.

At some point I had a crazy idea: Why not create my own game? I was young and I had no idea how easy or hard this would be. Everything started with a simple search on the internet: “How to make games?”. Sounds a bit cliché? Yeah, you may be right, but that’s how the endlessly long learning process began.

Pumpkin Jack

The first idea was to make a scarecrow controlling other crows. True, it’s a stereotype. But hey, that’s where everything began. I learned the creation of 3D models, tinkered my first scarecrow, taught myself how to animate it and integrated everything into the Unreal Engine. After I had learned that too, of course. All in all, this took me one week! The following steps: I created more animations to let the scarecrow attack and made some monsters to have enemies to fight against.

After working on this for some months, I canceled the project again. It was not good enough. I started all over again with my newly learned skills, and it worked way better. But I canceled it again, remade it, canceled it again, and again, and again… I restarted the project six times until I was happy with Curse of The Scarecrow (at this point the game was not called Pumpkin Jack). I set high standards for my own work, so it was hard to be satisfied with my work.

Pumpkin Jack

Two long years later, I released a demo on Itch.io. I had not expected much from it, but it was freaking successful! It was then that I thought for the first time that this demo could be the basis for a successful game. There was a lot of feedback from YouTubers, streamers and even publishers – and everyone was interested in my game. I could not really believe it at the time.

Back then I put everything on one card and decided to quit my job to work full time on Curse of The Scarecrow. People seemed to like my game, and so I wanted to spend more time on it. And to give the players out there the best possible gaming experience, I re-started the development once again. That was the moment when Curse of The Scarecrow died and Pumpkin Jack was born.

Pumpkin Jack

I won over a publisher for Pumpkin Jack and from this point on I worked with the guys from the Germany-based publisher Headup who helped me out and made this game possible. So, the moral of this story: You yourself are responsible for making your dreams come true.

Xbox LiveXbox Live

Pumpkin Jack


Headup

$29.99 $23.99
Xbox One X Enhanced

Pumpkin Jack is a Spooky Scary 3D platformer in which you embody Jack, the Mythical Pumpkin Lord! Dive into an Epic Adventure through otherworldly landscapes and help the Evil annihilate the Good! Dive into an Epic Adventure and help the Evil annihilate the Good! Follow the will of the Devil himself and slay your nemesis in an epic quest that will take you on a journey in the Boredom Kingdom, a mythical realm shattered by the Curse. You will meet friends along the way, from a haughty Owl to a snarky Crow! Discover Stunning atmospheres in a Colorful yet Spooky Scary Kingdom Travel through epic and dramatic settings, with each level having its own eerie atmosphere. Using a vibrant palette and high quality lighting effects, Pumpkin Jack invents its own unique cartoon universe inspired by the classic PS2 graphic style. Jump, Run & Climb to carve your own way in Unique Levels Pumpkin Jack is a classic 3D Platformer before anything else! Every level will challenge you through several themed platforms, all giving you new trials to complete. Fight for your life against Evil Beasts by using awesome Unlockable Weapons You will have to master the arts of dodging, timing and movement to vanquish Jack’s foes. During the dynamic real time battles, choose which weapon you want to use and strike at the critical moment! Face Breathtaking Challenges and discover tons of Original Gameplays Solve puzzles that focus on physics, gravity and reflection. Inhabit a pumpkin head and burn books, hammer some moles, create a path for magic spheres… But also more! In each level, you will be faced with an action sequence using a new exclusive gameplay!



https://www.sickgaming.net/blog/2020/10/...ame-about/

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  News - Nomad Sculpt
Posted by: xSicKxBot - 11-02-2020, 04:57 PM - Forum: Lounge - No Replies

Nomad Sculpt

If you’ve ever dreamed of doing 3D modelling on the go, today’s product Nomad Sculpt may be perfect for you. Nomad Sculpt is a 3D sculpting application designed from the ground up to be mobile first. It brings all the functionality you would expect from a modern 3D sculpting application like ZBrush, Mudbox or Blender but it runs on your Android or iOS mobile device!

Key features of Nomad Sculpt include:

  • Clay, Crease, Trim, Smooth, Mask and many other brushes
  • Stroke customization with falloff, alpha and other options
  • Matcap rendering or Physically Based Rendering
  • Vertex painting, with roughness/metalness control
  • Multiresolution sculpting
  • Voxel Uniform Remeshing, along with subtractive boolean
  • Dynamic Topology, to refine locally your mesh
  • Robust layers that supports topology change
  • Designed from the ground up for a mobile experience
  • Support pencil pressure (Apple Pencil, Samsung S Pen, etc)
  • OBJ, STL and glTF support

Nomad Sculpt is available on the App Store and the Android Store. It is $15 for the complete version, but there is a reasonably full functioning, export disabled trial version available. You can also see Nomad Sculpt in action in the hands-on review below.






https://www.sickgaming.net/blog/2020/11/...ad-sculpt/

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  News - Engine Software Would Be Happy To Chat With Suda51 About A Killer7 Switch Port
Posted by: xSicKxBot - 11-02-2020, 12:05 PM - Forum: Nintendo Discussion - No Replies

Engine Software Would Be Happy To Chat With Suda51 About A Killer7 Switch Port

Killer7

Earlier this week, No More Heroes and No More Heroes 2: Desperate Struggle got announced for the Nintendo Switch.

Once word spread that Engine Software was behind the Switch ports – the same company that brought the cult-hit action-adventure Killer7 to the PC in 2018, fans started wondering about the possibility of it being released on Nintendo’s hybrid platform.

Nintendo Life spoke to Engine Software’s owner & VP of development, Ruud van de Moosdijk, and asked if there was any chance of a Killer7 Switch port happening in the near future. To Engine Software’s knowledge – a Switch version is not in the works right now, but if Suda51 wants to change that, the talented port experts are happy to listen.

“As far as we know a Killer7 Switch version is currently not in the works. We have at least not discussed this with Suda-San. But who knows what the future brings? We have our hands full with Scott Pilgrim, TOCS4 and Ys IX but if Suda-San wants to work with us again we will of course always listen!”

This follows on from a statement Ruud provided Nintendo Life with in August, explaining how a Nintendo Switch version of Killer7 was “never” originally in development under Engine Software.

It was never in development. When we started working with Suda-San on the PC version, it was an on-going discussion during development, but as I said – in the end, the decision was made not to work on a Switch version. But since it was part of the initial discussion it was still internally listed as “Killer7 – PC/Switch project” which is where the confusion came from.”

So, what can we take away from all of this? Once again – Engine Software is not currently working on a port of Killer7 for Switch. If there is a port in development, it would mean this company is seemingly not involved. And if such a port isn’t in the works (yet) and Suda51 wants to team up with Engine Software again, it is “of course” happy to listen.



https://www.sickgaming.net/blog/2020/11/...itch-port/

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