If you’ve ever dreamed of doing 3D modelling on the go, today’s product Nomad Sculpt may be perfect for you. Nomad Sculpt is a 3D sculpting application designed from the ground up to be mobile first. It brings all the functionality you would expect from a modern 3D sculpting application like ZBrush, Mudbox or Blender but it runs on your Android or iOS mobile device!
Key features of Nomad Sculpt include:
Clay, Crease, Trim, Smooth, Mask and many other brushes
Stroke customization with falloff, alpha and other options
Matcap rendering or Physically Based Rendering
Vertex painting, with roughness/metalness control
Multiresolution sculpting
Voxel Uniform Remeshing, along with subtractive boolean
Dynamic Topology, to refine locally your mesh
Robust layers that supports topology change
Designed from the ground up for a mobile experience
Support pencil pressure (Apple Pencil, Samsung S Pen, etc)
OBJ, STL and glTF support
Nomad Sculpt is available on the App Store and the Android Store. It is $15 for the complete version, but there is a reasonably full functioning, export disabled trial version available. You can also see Nomad Sculpt in action in the hands-on review below.
Once word spread that Engine Software was behind the Switch ports – the same company that brought the cult-hit action-adventure Killer7 to the PC in 2018, fans started wondering about the possibility of it being released on Nintendo’s hybrid platform.
Nintendo Life spoke to Engine Software’s owner & VP of development, Ruud van de Moosdijk, and asked if there was any chance of a Killer7 Switch port happening in the near future. To Engine Software’s knowledge – a Switch version is not in the works right now, but if Suda51 wants to change that, the talented port experts are happy to listen.
“As far as we know a Killer7 Switch version is currently not in the works. We have at least not discussed this with Suda-San. But who knows what the future brings? We have our hands full with Scott Pilgrim, TOCS4 and Ys IX but if Suda-San wants to work with us again we will of course always listen!”
This follows on from a statement Ruud provided Nintendo Life with in August, explaining how a Nintendo Switch version of Killer7 was “never” originally in development under Engine Software.
“It was never in development. When we started working with Suda-San on the PC version, it was an on-going discussion during development, but as I said – in the end, the decision was made not to work on a Switch version. But since it was part of the initial discussion it was still internally listed as “Killer7 – PC/Switch project” which is where the confusion came from.”
So, what can we take away from all of this? Once again – Engine Software is not currently working on a port of Killer7 for Switch. If there is a port in development, it would mean this company is seemingly not involved. And if such a port isn’t in the works (yet) and Suda51 wants to team up with Engine Software again, it is “of course” happy to listen.
Posted by: xSicKxBot - 11-02-2020, 11:01 AM - Forum: Lounge
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GTA 5 Online's Halloween Continues With Bonuses In Extraterrestrial Events
In this week's Grand Theft Auto V Online update, extraterrestrial Halloween-themed activities are in full swing. You'll get double payouts from Alien Survivals, Business Battles, and Gruesome Adversary modes.
As Halloween season hits fever pitch this week, things are out-of-this-world unusual in GTA Online. Alien Survivals are paying out Double GTA$ and RP, plus there are whispers that a UFO has been hauled off to Fort Zancudo for testing.https://t.co/MjG2cbJXcMpic.twitter.com/2mLPQOkp42
A new Business Battle event featuring Merryweather agents in Fort Zancudo also takes place this week. Players will need to take out the agents and make off with any alien technology found. Upon winning any Event Business Battle, players will also receive a free Cultstoppers Tee.
If you want more free T-shirts, log in anytime this week and get perks like the Butchery and Other Hobbies Tee, the Knife After Dark Tee, and the Orange Dot Tech Mask. In the Diamond Casino & Resort's Lucky Wheel, a Blazing Death Albany Fränken Stange is up for grabs as the top prize.
Immortals Fenyx Rising – previously known as Gods & Monsters – arrives on the Nintendo Switch early next month. If you’re planning on downloading a digital copy of the game, you might be interested to know just how much space it will require.
According to the eShop game page, the file size of this grand open-world mythological adventure is 13.2 GB. For a game that’s drawn a lot of comparisons to The Legend of Zelda: Breath of the Wild, it’s not far off its digital size, either. A digital copy of Zelda takes up 14.4 GB in total.
To go with this, we’ve got a new trailer from Nintendo’s showcase earlier this week:
Take on mythological beasts, master the legendary powers of the gods and defeat Typhon, in an epic fight for the ages. An epic and humourous adventure awaits. Time to answer the call!
When Immortals Fenyx Rising is released, it’ll be priced at £49.99 / $59.99. Will you download this game? Comment below.
Feature: Nintendo Life eShop Selects – October 2020
Another month has flown by with another bunch of quality games launching on Switch eShop in October, including an eccentric little game which managed to earn a coveted 10/10 score from this very website.
These awards aim to celebrate the best of Nintendo’s digital store, giving some love and attention to the games that could so easily be missed in the Switch’s ever-growing library.
So, let’s get started. Here are the best Switch eShop games of October 2020!
Honourable Mentions:
While these titles didn’t quite make our top three this month, they’re still certainly worth checking out.
Publisher: Headup Games / Developer: Nicolas Meyssonnier
Release Date: 23rd Oct 2020 (USA) / 23rd Oct 2020 (UK/EU)
In third place we have a seasonal surprise that warmed our cockles as the nights get colder. Pumpkin Jack‘s confident platforming and mischievous spirit won us over, and we highlighted its slick controls and combat mechanics in our review. As a debut title from developer Nicolas Meyssonnier, it’s a particularly impressive treat and the perfect spooky game to enjoy at this time of year.
Publisher: Plug In Digital / Developer: Flying Oak
Release Date: 21st Oct 2020 (USA) / 21st Oct 2020 (UK/EU)
A roguelite delight from Flying Oak Games, ScourgeBringer does very well to invoke the likes of Dead Cells and Hyper Light Drifter and come off brilliantly in comparison to those classics. We called it “a wonderfully slick and addictive roguelite adventure” in our review, with fantastic performance and a gorgeous graphical style. It’s another addition to the roster of brilliant run-based games on Switch, and this particular one struck a chord with enough of Team NL to make it to number two on our monthly list.
Publisher: 505 Games / Developer: Paul Helman
Release Date: 21st Oct 2020 (USA) / 21st Oct 2020 (UK/EU)
Was there ever any doubt? The latest entrant into the hallowed ‘NL10’ club is Horace, a quirky narrative-based platformer which defies easy categorisation. The game is filled with heartfelt nods and winks to video game history and features loads of mini-game homages to games past in amongst its tight, world-twisting platforming and touching story. Following on from A Short Hike in August, and Hades in September, this is incredibly the third month in a row we’ve awarded a 10/10.
Nintendo Life going soft, you think? It’s probably got more to do with all the great video games coming out. The world might be in a tough spot right now, but life’s pretty good when it comes to video games!
How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released primarily as a digital Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores.
Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets 3 points, second choice gets 2 points, and third choice gets 1 point. These votes are then tallied to create a top three list, with the overall winner taking that month’s top prize.
Posted by: xSicKxBot - 11-02-2020, 04:43 AM - Forum: Lounge
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Retro-Style NHL 94 Rewind Mode Available Now For NHL 21 Preorders
NHL 94 Rewind, the retro-inspired hockey game mode that takes the current NHL roster and throws them into the trappings of NHL 94 but with modern controls, is now available for those who preordered NHL 21 on PlayStation 4 or Xbox One.
NHL 21 launched on October 16, and those who preordered can now take their skills into the retro-styled throwback mode. All current NHL players will take on 16-bit styled graphics while retaining the controls featured in the main NHL 21 game.
Publisher EA said that those who missed the preorder period but still want NHL 94 Rewind can get the mode sometime this holiday. An exact release date has not been announced yet. EA said more details on how to get NHL 94 Rewind will be revealed in "early December."
Some have gone much further, putting the game’s performance under the microscope. And if the demo is anything to go by, it looks like the frame rate will be up and down like a yo-yo. VG Tech – the same YouTube channel that ran performance tests on the Pikmin 3 Deluxe demo ahead of its release has also taken a look. As you can see below, it jumps between 20-30fps:
As for the resolution, VG Tech has provided a thorough breakdown of both docked and portable modes:
Docked mode uses a dynamic resolution with the highest resolution found being 1440×810 and the lowest resolution found being approximately 1013×570. Pixel counts at 1440×810 are common in docked mode. Docked mode renders the UI at 1920×1080.
Portable mode uses a dynamic resolution with the highest resolution found being 960×540 and the lowest resolution found being approximately 676×380. Pixel counts at 960×540 are common in portable mode. Portable mode renders the UI at 1280×720.
Performance in portable mode is similar to docked mode. Docked mode has a longer draw distance and improved LODs compared to portable mode
It’s worth noting that this demo may not necessarily be representative of the final release, which arrives later this month on 20th November. How have you found the performance in Age of Calamity so far? Tell us down below.
Switch Version Of Horrifying ’90s-Style Shooter Dusk Delayed
There’s been a lot of Nintendo Switch game delays this year, and another that won’t be released on time is the horrifying first-person shooter, DUSK. In short, it’s inspired by ’90s favourites like Doom, Quake, Hexen and even Half-Life.
It was originally scheduled to arrive on Halloween, but according to the game’s developer has been held back at the last minute:
The new release date was hoped to be the game’s anniversary (10th December), but the developer isn’t so sure now, as CD Projekt Red’s game Cyberpunk 2077 has been pushed back until then.
When DUSK does arrive on the Switch, it’ll feature a brand new Endless Level, full gyro aiming and HD Rumble support. It’s also getting a physical release, courtesy of Limited Run Games.
Is this a game you’ll be checking out when it arrives on the Nintendo Switch? Tell us down below.
Review: Oddworld: New ‘n’ Tasty – A So-So Remake Of A Legendary Game
What a difficult game to review. Yes, yes, you’re thinking. It must be so hard for you to review a well-received remake of a beloved classic. But, you see, it is, because Oddworld: New ‘n’ Tasty does so much wrong and is in many ways so utterly redundant that it’s difficult to keep a cool head when approaching it.
Here’s the thing; there was no reason to remake the original 1997 Oddworld: Abe’s Oddysee. At the time New ‘n’ Tasty originally launched (the halcyon days of 2014), its source material was widely available on PlayStation 3 and Steam. And it still is. But, no, folks wanted their Abe action to get some sort of spit-shine, so in comes New ‘n’ Tasty “fixing” everything that wasn’t broken and stripping the game of a good deal of its precision, atmosphere and general appeal.
Is it bad, then? Should we cut to the chase and just give it a low score? No, no, no. New ‘n’ Tasty doesn’t deserve that. It’s fun to play and the basic components that make Abe’s Oddysee so good are here. Some of the quality of life improvements are smart ones, most crucially the implementation of Abe’s Exoddus’ valuable “All o’ ya” command, which allows you to engage multiple Mudokons in Gamespeak at once, meaning no more painstakingly ferrying them back and forth one at a time.
Gamespeak? What’s that? Whoops, we got ahead of ourselves. I suppose we ought to explain what Abe’s Oddysee is, or was, but quite frankly you should already know and shame on you if you don’t. A cinematic platformer akin to the original Prince of Persia, the game took place in a flip-screen world with pre-rendered background environments, focusing on timing-critical action, tense stealth and light puzzle-solving. The widely-touted Gamespeak feature saw Abe able to command his fellow slave workers around using basic commands such as “Hello”, or “Follow me”. Simplistic, yes, but also fresh, exciting and organic. While the single-screen compositions were dated even in ’97, they served the action brilliantly, making each new area stick in the mind. It helped that it was (and still is) gorgeous.
And New ‘n’ Tasty is gorgeous, too. It looks fantastic in places, and the fidelity is enormously impressive even in handheld mode. Unfortunately, the same can’t be said for many other aspects of the game when compared to Oddysee. Adding full scrolling gameplay to the experience seems like a no-brainer, but without adapting the level design it leads to a game that feels markedly less carefully designed.
In the original, you’d encounter sleeping enemies you’d need to sneak past. The transition between screens was just that – a transition, and it would give you pause. You’d think, hang on, I have no idea what’s coming next, and you’d sneak onto the screen just in case there was a Slig in the land of nod. Here, you never know what’s coming up, so you could find yourself just running headlong into a situation that you’re not prepared for in the slightest. The screen divisions made each space stand alone; it made you, as a player, consider what you were faced with. Here, it’s all muddied by this simple change. Some of the level designs have been altered to account for this. Others, not so much.
There’s also the animation – Abe seems much lighter and fleeter-of-foot here. The weight and energy of the original is gone. It’s not nearly as absorbing – you’re no longer at the mercy of a hostile world, you’re simply playing a game. More yammering, pointless dialogue has been added. The change of game feel has rendered some sections ridiculously trivial, others far harder. A quicksave feature has been added, but when you die it loads your last checkpoint rather than your last save. Abe’s Exoddus got that part right in 1998.
But we could be negative all day long if we focus on the minutiae, if we consistently compare this remake to its inspiration. As a game, New ‘n’ Tasty is good. Better than good, in fact. It’s a lot of fun, still, and if you’re not familiar with the original Abe’s Oddysee, it’s going to impress. The level design is still good, there’s still atmosphere here (though far less), the controls are slick enough and the multiple difficulty levels a sensible concession – though only the hardest mode is really worth playing, frankly, as this game was never that difficult in the first place.
It’s good because Abe’s Oddysee was good, but that’s the only reason. And that may seem petty, but really, why remake a game only to strip it of precision and atmosphere like this? What’s the point, ultimately? A nice port of Oddysee and Exoddus would have been far more desirable, and their “limitations” barely register today in a world where even more “primitive” indie titles have been wholeheartedly embraced. Abe’s Oddysee hasn’t aged, and this is a less good version of it. But it’s a less good version of a great game, and it looks and runs great, so it’s still plenty of fun. Just… why?
Conclusion
We realise it’s not a popular outlook. Games should generally be appreciated for what they are rather than blasted for what they’re not, but that’s very difficult to do in this case. New ‘n’ Tasty is an acceptable imitation of Abe’s Oddysee, but nothing more. It has its moments of inspiration – the Stockyards stage is so beautifully realised that it can momentarily trigger that “this is what I remember the original looking like!” false memory – but it’s not enough to make up for the frustrations that come from the many, many unnecessary changes. Even the sound of Abe’s chant, which once sounded mystical and otherworldly, now just sounds like babbling. We’re very torn. As this is the only way to play Abe’s Oddysee on Switch, we begrudgingly recommend it. But we do so with our arms folded, and pouting. Harrumph.