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  News - Square Enix Is Offering Up To 50% Off Final Fantasy, Trials Of Mana And More
Posted by: xSicKxBot - 07-25-2020, 05:37 AM - Forum: Nintendo Discussion - No Replies

Square Enix Is Offering Up To 50% Off Final Fantasy, Trials Of Mana And More

Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded.



https://www.sickgaming.net/blog/2020/07/...-and-more/

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  News - Spike Chunsoft’s Summer Sale Offers Up To 80% Off Selected Switch Titles
Posted by: xSicKxBot - 07-25-2020, 05:37 AM - Forum: Nintendo Discussion - No Replies

Spike Chunsoft’s Summer Sale Offers Up To 80% Off Selected Switch Titles

Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded.



https://www.sickgaming.net/blog/2020/07/...ch-titles/

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  News - Watch This Bird Completely Destroy A Valorant Player's Day Live On Stream
Posted by: xSicKxBot - 07-25-2020, 05:37 AM - Forum: Lounge - No Replies

Watch This Bird Completely Destroy A Valorant Player's Day Live On Stream

A lot can go wrong while playing video games on stream: The audio and video could cut out, your account could get banned, mom or dad could knock on the door and interrupt your focus, etcetera. For Australian streamer LyNcHy_AU, though, none of these things happened. Instead, a bird flew in and disrupted his flow.

A magpie, a black-and-white spotted bird common in Australian and regarded as one of the most intelligent animals in the world, flew into Lynchy's Valorant stream as he was seemingly prepared to take out an enemy player. Before he could square his aim and pull the trigger, the magpie pulled a trigger of its own: crashing directly into Lynchy's face, knocking his headphones off and causing him to yelp in the process. It's a hilarious moment of nature striking back against humanity, and it was captured live on stream.

There's an extremely loud thud just before the magpie enters Lynchy's stream, entering from the right of the screen and flying into his home. After attempting to confront the bird, yelling at it to "get out of here," the bird clapped back, seemingly disagreeing with Lynchy's brazen inhospitality.

Continue Reading at GameSpot

https://www.gamespot.com/articles/watch-...01-10abi2f

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  News - New Story DLC For The Outer Worlds Is Coming To Nintendo Switch In The Future
Posted by: xSicKxBot - 07-24-2020, 11:36 PM - Forum: Nintendo Discussion - No Replies

New Story DLC For The Outer Worlds Is Coming To Nintendo Switch In The Future


Obsidian Entertainment has officially revealed its first expansion for The Outer Worlds. Peril on Gorgon is coming to the PC, PlayStation 4, and Xbox One on 9th September, so what about a Switch release?

According to the publisher Private Division, Nintendo’s hybrid system will also be receiving this DLC in the future (thanks, Nintendo Life user Raccoonius):


IGN and The Washington Post support this:

IGN: It will be released for PS4, Xbox One and PC versions of the game on September 9. A Switch version will follow at a later date.

The Washington Post: For those hoping this DLC comes to Switch, Obsidian confirmed that they are having an “open conversation” about it, and plan to port the DLC to the device at a later, unspecified date.

Here’s what players can expect when it does arrive, along with the official trailer (above):

A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever.

The last update for Switch owners was back in June when Private Division said a patch was in the works, and the team at Virtuos was looking to further improve the Nintendo version’s performance.

Would you be interested in trying out this DLC on the Switch? Leave a comment down below.



https://www.sickgaming.net/blog/2020/07/...he-future/

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  News - Sega Brings Phantasy Star Online 2: New Genesis To Nintendo Switch In 2021
Posted by: xSicKxBot - 07-24-2020, 11:36 PM - Forum: Nintendo Discussion - No Replies

Sega Brings Phantasy Star Online 2: New Genesis To Nintendo Switch In 2021


Another title announced during the Xbox Games Showcase, which also happens to be making its way to the Nintendo Switch in 2021 is Sega’s Phantasy Star Online 2: New Genesis. According to Xbox Wire, this is the “latest entry” in the PSO2 universe – although, it’s also been described as an “update” by Sega.

The bad news is this free-to-play game remains exclusive to Japan on this particular platform. This is all because the Nintendo version is cloud-based. It follows on from the release of Phantasy Star Online 2 Cloud on the hybrid system in 2018.

New Genesis celebrates the 20th anniversary of the series and is an overhaul of PSO2 – with improved game design, gameplay, and a graphics engine that’s been completely reworked. At the same time, it promises to keep all the “time-tested” elements intact – to ensure it offers a familiar online action-RPG experience players know and love.

Above is an English trailer for the North American release on Xbox One, Xbox Series X, and PC. Would you like to see Sega somehow get this up and running on the Switch in the west? Have you played the second game? Tell us down below.



https://www.sickgaming.net/blog/2020/07/...h-in-2021/

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  News - Just 10 Days After Launch, EA's Rocket Arena Is On Sale For $10
Posted by: xSicKxBot - 07-24-2020, 11:36 PM - Forum: Lounge - No Replies

Just 10 Days After Launch, EA's Rocket Arena Is On Sale For $10

Rocket Arena, a new online shooter published by Electronic Arts, released on July 14. Even though time seems to be jumbled nowadays, just 10 days have passed since its launch. And, well, the Mythic edition is already discounted to $10, down from $40, making this the fastest and most substantial discount we've seen on a new game recently.

The deal is available on the PS4 and Xbox One versions at Best Buy, but you can also get it for $10 on PS4 at Amazon. At $40, Rocket Arena probably may not have been worth it, but for this price, it's certainly more tempting if you're looking for a new multiplayer game.

Continue Reading at GameSpot

https://www.gamespot.com/articles/just-1...01-10abi2f

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  (Indie Deal) Overcooked! 2, Neon Abyss, Metal Slug and more SUPER HOT deals
Posted by: xSicKxBot - 07-24-2020, 07:02 PM - Forum: Deals or Specials - No Replies

Overcooked! 2, Neon Abyss, Metal Slug and more SUPER HOT deals

Overcooked! 2 serves a tasty deal
[www.indiegala.com]
Time to save the world with chaotic cooking action in Overcooked! 2

NEW RELEASES
Neon Abyss Launch Deal[www.indiegala.com]
https://youtu.be/Zybu74BCJYM
REZ PLZ Launch Deal[www.indiegala.com]
https://youtu.be/AcKH6VhlQDY
SUPERHOT: MIND CONTROL DELETE at 40% OFF[www.indiegala.com]
https://youtu.be/rFAqvOASQrs
Day 6: SNK Corporation, up to -65%
[www.indiegala.com]
Join our Crypto Sale, and get an EXTRA 30% OFF on all bundles and 15% OFF on all store deals when paying with a supported cryptocurrency! (ends on 24 July)
Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...7024932661

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  News - WWE SummerSlam Will No Longer Take Place In Boston
Posted by: xSicKxBot - 07-24-2020, 05:12 PM - Forum: Lounge - No Replies

WWE SummerSlam Will No Longer Take Place In Boston

In a year like 2020 it's no surprise to hear of events being cancelled, postponed, and moved around, but this one still might come as a disappointment to Bostonian wrestling fans. According to a statement posted on WWE's website, SummerSlam 2020, scheduled for August 23, will no longer be held in Boston.

"In coordination with our local partners, government officials, and TD Garden, WWE’s SummerSlam and related events will no longer take place in Boston," the statement on the website reads. "Refunds are available at the original point of purchase. We are grateful to the city of Boston for their longstanding partnership and look forward to holding WWE events at TD Garden in the future."

Under Boston's re-opening plan, large-scale indoor events like SumerSlam aren't allowed to take place until phase 4 of re-opening, which isn't likely to trigger until a COVID-19 vaccine or effective treatment becomes available. The city is in phase 3 as of early July.

Continue Reading at GameSpot

https://www.gamespot.com/articles/wwe-su...01-10abi2f

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  Unity 2020.1 Released
Posted by: xSicKxBot - 07-24-2020, 08:58 AM - Forum: Game Development - No Replies

Unity 2020.1 Released

Hot on the heels of yesterdays announcement that Bolt for Unity is now free, today we have the release of Unity 2020.1.  There are several new features and improvements in this release including:

  • improvements to the package management system and package curation
  • new packages in preview including
    • Profile Analyzer
    • Kinematica
    • Cinemachine 2.6
  • 2D Physics improvements, including the 2D Physics Sample being updated.
  • UI improvements including focused inspector, prefab improvements and more
  • new verified packages including:
    • Cinemachine 2.5
    • Input System
  • camera stacking in the URP
  • lightmapper improvements
  • AR foundation SDK and platform support improvements
  • device simulator greater device support
  • other fixes, improvements and features

For more details be sure to check out the Unity blog or the much more in-depth Unity 2020.1 release notes.  Learn more about this release in the video below.

[embedded content]

GameDev News


<!–

–>



https://www.sickgaming.net/blog/2020/07/...-released/

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  Hybrid Blazor apps in the Mobile Blazor Bindings July update
Posted by: xSicKxBot - 07-24-2020, 08:57 AM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

Hybrid Blazor apps in the Mobile Blazor Bindings July update

Eilon Lipton

Eilon

I’m excited to announce we are releasing the Mobile Blazor Bindings July update! This release adds support for building Hybrid Blazor apps, which contain both native and web UI.

Hybrid apps are a composition of native and web UI in a single app. With Mobile Blazor Bindings this means you can write the native UI of your app using Blazor, and also create web UI in your app using Blazor. A major advantage of hybrid apps is that the HTML part of the app can reuse content, layout, and styles that are used in a regular web app, while enabling rich native UI to be composed alongside it. You can reuse code, designs, and knowledge, while still taking full advantage of each platform’s unique features. This feature supports Android, iOS, Windows (WPF), and macOS. And it’s all Blazor, C#, .NET, and Visual Studio. Woohoo!

You can mix and match native and web UI in whatever structure makes sense for your app. Here’s a simple example:

Blazor Hybrid app in iOS Simulator

These are the major new features in the 0.4 Preview 4 release:

  • New Hybrid Apps feature enables mixing Blazor native UI components with Blazor web UI components in the same page. This one is HUGE!
  • Hybrid Apps are hosted in a new BlazorWebView component that uses a browser component to contain the web part of the app. No remote or local web server; all your code runs in the app’s process.
  • New blazorhybrid project template that supports Android, iOS, Windows (WPF), and macOS for creating hybrid apps
  • Updated dependencies: Xamarin.Forms 4.7, Xamarin.Essentials 1.5, and other libraries.
  • .NET Core 3.1 SDK is required to use the new preview

How does it work?


In hybrid apps all the code (both for the native UI parts and the web UI parts) runs as .NET code on the device. There is no local or remote web server and no WebAssembly (WASM). The .NET code for the entire app runs in a single process. The native UI components run as the device’s standard UI components (button, label, etc.) and the web UI components are hosted in a browser view (such as WebKit, Chromium, and Edge WebView2). The components can share state using standard .NET patterns, such as event handlers, dependency injection, or anything else you are already using in your apps today.

Get started


To get started building a Blazor Hybrid app with Experimental Mobile Blazor Bindings preview 4, install the .NET Core 3.1 SDK and then run the following command:

dotnet new -i Microsoft.MobileBlazorBindings.Templates::0.4.74-preview

And then create your first project by running this command:

dotnet new blazorhybrid -o MyHybridApp

Now open it in Visual Studio and run it on Android, iOS, Windows, or macOS. That’s it! You can find additional docs and tutorials on https://docs.microsoft.com/mobile-blazor-bindings/.

Blazor Hybrid code sample


Here’s the code for an app similar to what was seen at the top of this post. It has native UI and web UI sharing the same app state, running together in the same app process (no web server or HTTP). The native UI uses the new <BlazorWebView> component to specify which web component to load and where to locate static web assets. Blazor does all the work.

This is the main native UI page /Main.razor:

@inject CounterState CounterState <ContentView> <StackLayout> <StackLayout Margin="new Thickness(20)"> <Label Text="@($"You pressed {CounterState.CurrentCount} times")" FontSize="30" /> <Button Text="Increment from native" On‌Click="@CounterState.IncrementCount" Padding="10" /> </StackLayout> <BlazorWebView ContentRoot="WebUI/wwwroot" VerticalOptions="LayoutOptions.FillAndExpand"> <FirstBlazorHybridApp.WebUI.App /> </BlazorWebView> </StackLayout>
</ContentView> @code { // initialization code
}

And this is the embedded HTML UI page /WebUI/App.razor:

@inject CounterState CounterState <div style="text-align: center; background-color: lightblue;"> <div> <span style="font-size: 30px; font-weight: bold;"> You pressed @CounterState.CurrentCount times </span> </div> <div> <button style="margin: 20px;" @onclick="ClickMe">Increment from HTML</button> </div>
</div> @code
{ private void ClickMe() { CounterState.IncrementCount(); } // initialization code
}

Upgrade an existing project


To update an existing Mobile Blazor Bindings project please refer to the Migrate Mobile Blazor Bindings From Preview 3 to Preview 4 topic for full details.

More information


Check out last month’s ASP.NET Community Standup where I talked a bit about these new features and did a demo of Blazor hybrid apps (starts at 30:35):

For more information please check out:

Thank you to contributors


This release had several major contributions from Jan-Willem Spuij. Jan-Willem had already built his own BlazorWebView component and kindly helped us get this functionality into the Mobile Blazor Bindings project with many great improvements. Thank you Jan-Willem!

What’s next? Let us know what you want!


This project relies on your feedback to help shape the future of Blazor for native and hybrid scenarios. Please share your thoughts on this blog post or at the GitHub repo so we can keep the discussion going.



https://www.sickgaming.net/blog/2020/07/...ly-update/

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