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  News - JAVA EDITION: SNAPSHOT 20W22A
Posted by: xSicKxBot - 06-12-2020, 10:14 AM - Forum: Minecraft - No Replies

JAVA EDITION: SNAPSHOT 20W22A

Dancing Piglins, Workstation changes, and fixes oh my!  We draw ever closer to the Nether Update and so far I have to say the first thing I want to do is find some dancing piglins!

We’ve included some experimental changes to graphics rendering in this snapshot, which might reveal some issues on a small number of older graphics cards.

If do you find any new graphical bugs then please report them to the bug tracker with the make and model of your graphics card as well as which operating system you are using.

  • Piglins now sometimes dance in celebration of a completed hunt
  • Villager workstation logic changes
  • Bells can be hung from the underside of more blocks
  • When a villager that was traded with is struck by lightning, the witch it converts to will no longer despawn
  • Players can no longer mount another entity when the crouch key is held down

VILLAGER WORKSTATION LOGIC


  • Villagers no longer try to work at the same workstation
  • The most experienced nearby villager for the profession corresponding to the workstation you add will get the workstation
  • Villagers now have to walk to and reach the workstation before they can acquire the profession/work there
  • Villagers can no longer claim workstations/professions during raids or night time.
  • Villagers will check and make sure their workstation is valid at all times of day as long as they are within 16 blocks of their workstation.
  • Added shader support for accessing depth buffer
  • Renderer now uses per-pixel blending layers for some transparent elements
  • Slightly changed datapack loading to prevent custom datapacks from crashing
  • Cached repeated block type lookups and collisions during pathfinding for increased performance
  • Minor optimizations in collision detection
  • Top-level element in predicate file can now be array (all contents will be ANDed)

DATAPACK LOADING


  • If datapack reload fails, changes will not be applied and the game will continue using previous data
  • If existing datapacks prevent world from loading, the game will give option to load world in safe mode, which loads only vanilla datapack
  • Changes to datapack list are stored only after successful reload
  • Added –safeMode option to server to load only with vanilla datapack
  • Game will now detect critical datapack issues, like missing required tags and prevent world from being loaded
  • MC-667 – Lily pads can be placed intersecting entities
  • MC-4065 – Messages/commands sent while in a bed won’t be remembered in sent history
  • MC-112131 – Intersecting dungeons: spawner replaced by cobblestone
  • MC-118594 – Removal of Log4J2Plugins.dat causing a slowdown of 3 secs on startup while it has to rescan all classes
  • MC-120805 – Pig rotation is wrong when you see a player riding them with carrot on a stick
  • MC-124812 – Endermen holding a block can despawn
  • MC-125006 – Stronghold and dungeon generate over each other
  • MC-134755 – All short mobs drown just below the surface of water
  • MC-143443 – Redstone dust block states don’t update properly if the wire is broken by a piston
  • MC-148893 – Fox spawners do not render the fox inside of the block
  • MC-150806 – Multiple villagers are attached to the same profession block
  • MC-153787 – Zombie Reinforcements can spawn on glass
  • MC-156161 – Some chest loot is randomized across the same seed, unlike before 1.14
  • MC-156866 – Villagers level from Apprentice to Journeyman with less experience than shown by XP bar
  • MC-157303 – Villagers wake up and seek a new “home” (bed) while living in a 2 high house
  • MC-157436 – Player position is constantly reset when clicking with a sword or a trident onto the ground in creative mode
  • MC-162340 – World border is rendered behind transparent blocks
  • MC-162665 – Food does not drop from a campfire when it is put out with a shovel/water bottle
  • MC-163910 – Hand animation sometimes plays for a second time with high ping
  • MC-164233 – “Skilled” villagers without job site do not get precedence over unemployed villagers
  • MC-165549 – Arm swing animation is still played when drinking an item
  • MC-166135 – Bees inside a nest/hive don’t grow up or get their breeding timer reset
  • MC-167039 – Right-clicking on a spawner with the same mob spawn egg as in spawner plays hand animation
  • MC-169891 – Zombie Reinforcements can spawn in regardless if light level is higher than 9 in nether (hard difficulty)
  • MC-171515 – Semi-transparent items don’t render properly in front of semi-transparent blocks
  • MC-171553 – Basalt can generate inside Nether fortresses
  • MC-172079 – The /clear command output doesn’t count items in the inventory crafting grid
  • MC-172142 – Items are invisible while being picked up
  • MC-172197 – Nylium is not dropping netherrack when it is broken by pickaxe
  • MC-172272 – /clear removes all items from crafting grid regardless of item type
  • MC-172479 – Hoglins immediately attack invisible players
  • MC-172980 – Light does not propagate across chunk borders properly
  • MC-173032 – Fossils can overwrite the stronghold end portal
  • MC-173063 – Redstone wire doesn’t update connections going up or down when being placed by commands
  • MC-173197 – Zombified Piglin does not hold its arms upwards like a zombie
  • MC-173404 – Desync when mounting an entity while sneaking
  • MC-173552 – Nether Fossil support islands are sometimes cut off at chunk borders
  • MC-174307 – Nether fossil stops basalt pillar
  • MC-174325 – Mushrooms or Nether fungi can replace the stem of large nether fungi (trees)
  • MC-174692 – Shroomlights, wart blocks and vines can overwrite the stem of large Nether fungi
  • MC-174932 – Right-to-left text appears left-to-right after game start until language is changed
  • MC-175553 – Piglins don’t drop their inventories when converted to zombified piglins
  • MC-176020 – If a player is riding a strider, other players can not see the animation of the strider
  • MC-176051 – Glowstone in the offhand sets spawn point and charges respawn anchor at the same time
  • MC-176147 – Basalt randomly gets cut off
  • MC-176628 – Frost Walker protects player from fire
  • MC-177150 – Ticking entity java.lang.IllegalStateException: Tag minecraft:fire used before it was bound
  • MC-177265 – Piglin and Zombified Piglin right arm/leg/loincloth textures are identical to the left ones
  • MC-177626 – Spruce generation is broken
  • MC-177870 – Soul campfire doesn’t deal twice the amount of damage as normal campfire
  • MC-177888 – Blackstone can’t be used to repair stone tools and weapons using an anvil
  • MC-177962 – Giant fungi can replace waterlogged blocks when growing
  • MC-177970 – Player can occasionally be forced into crawling in one block tall spaces
  • MC-178003 – Fossils can generate inside of desert temples
  • MC-178441 – Endermen don’t avoid the wither’s skull projectiles
  • MC-179020 – Jigsaw blocks do not disappear post-gen when structure is spawned using the ‘Generate’ action from an initial jigsaw
  • MC-179890 – Fire stops ticking forever if gamerule doFireTick is set to false once
  • MC-179909 – 2×2 trees sometimes fail to grow, but if they grow, they always grow on the surface
  • MC-180098 – Farmer villagers’ farming behavior is broken
  • MC-180771 – Observer not updating when tree grows leaves in front of it
  • MC-180877 – Fire does not spread from netherack to other blocks
  • MC-181108 – Right-to-left text is displayed left-to-right at all times
  • MC-181464 – When a piglin picks up a shield the gear equip sound is infinitely spammed
  • MC-181529 – Ctrl + Pick Block no longer copies skull / head NBT data properly
  • MC-181555 – When replacing a snow layer with a grass block, podzol or mycelium, the block has the “snowy=true” blockstate
  • MC-182666 – Parity issue: Piglins do not have a dancing animation when celebrating their victory
  • MC-182888 – Compasses and clocks work like normal in villager trading GUI
  • MC-182919 – Horse armour stops rendering if you equip the horse with a saddle by right-clicking
  • MC-182967 – Throwing ender pearl whilst mounted doesn’t teleport you
  • MC-183275 – Basalt pillars end above the lava in Java Edition but inside of the lava in Bedrock Edition
  • MC-183374 – Text on signs stops rendering while still in view
  • MC-183496 – Enchantment glint doesn’t render in boat interior
  • MC-183718 – Stronghold end portal can be overwritten by ocean ruins
  • MC-183808 – “Bee Our Guest” advancement does not trigger when harvesting honey from bee nests
  • MC-183860 – Zombie villager converted from villager gets PersistenceRequired depending on whether attacking zombie had it
  • MC-184482 – End Gateways don’t generate after defeating the ender dragon
  • MC-184609 – Text renders in the wrong order
  • MC-184619 – Piglins riding on other entities float
  • MC-184629 – Piglins riding on hoglins or other piglins automatically dismount them
  • MC-184730 – [Crash] “java.lang.NullPointerException: mouseClicked event handler” – Some Superflat presets crash immediately when trying to generate them
  • MC-184740 – Structures generated in previous versions are not recognised as valid structures, causing mobs not to spawn
  • MC-184778 – Redstone dust can be toggled between cross and dot in adventure mode
  • MC-184936 – Old Minecraft logo in the end poem/credits
  • MC-185156 – Worldgen settings are not validated and can cause crashes


https://www.sickgaming.net/blog/2020/06/...ot-20w22a/

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  Xbox Wire - Xbox Insider Release Notes –Beta, Delta and Omega Ring (2006.200529-2110)
Posted by: xSicKxBot - 06-12-2020, 10:14 AM - Forum: Xbox Discussion - No Replies

Xbox Insider Release Notes –Beta, Delta and Omega Ring (2006.200529-2110)

Hey Beta, Delta and Omega ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 2 p.m. PT today, users will receive the latest 2006 Xbox One system update (build: RS_XBOX_RELEASE_2006\19041.3011.200529-2110). Keep reading for more details.

System Update Details:


  • OS version released: RS_XBOX_RELEASE_2006\19041.3011.200529-2110
  • Available: 2 p.m. PT – June 2, 2020
  • Mandatory: 3 a.m. PT – June 3, 2020

System Update

Fixes for Beta, Delta and Omega


We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 2006 build:

Home


  • Fixed an issue where content blocks would show the incorrect title (“XXX” or YYY”) when viewing on dashboard.

System


  • Various updates to properly reflect local languages across the console.
    • Note: Users participating in Preview may see “odd” text across the console, for more information go here.

Xbox Insider Release Notes

Known Issues for Beta, Delta and Omega


We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!

Audio


  • Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
    • Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
  • Some users have reported that Dolby Atmos for Headphones audio setting changes when the console is rebooted/updated.
    • Note: If you attempt to set the audio to Dolby Atmos for Headphones and see a message advising you to launch the Dolby Access App, please file feedback before launching the app.

Game DVR


  • We are aware some users are unable to record game clips in 1080p with recent updates. We are aware and investigating.

Guide


  • When installing or updating a game/app, the installation progress bar may not show progress.  The issue is known and being investigated.
  • We’ve received reports that the Friends tab is not showing the correct status of online/offline friends.
  • Some users may notice that the Guide has changed appearance and functionality, this is expected behavior as there are certain experiences being flighted among a random subset of users in Preview.

Messages


  • Users are reporting that Message notifications that have been marked as read are re-appearing as new. We are aware and investigating the behavior.

My Games & Apps


  • Users have reported seeing black tiles instead of game artwork when browsing their collection.
    • Note: We are still investigating the issue, please report the issue again from the console if you have done so with a prior update and are still seeing this behavior.
  • Some titles in collection may appear with a “trial” tag incorrectly in collection.

Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

Learn more about feedback and how each ring is differentiated in the following links:

For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!



https://www.sickgaming.net/blog/2020/06/...0529-2110/

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  News - Get a job: Join Frictional Games as an Engine Programmer
Posted by: xSicKxBot - 06-12-2020, 10:14 AM - Forum: Lounge - No Replies

Get a job: Join Frictional Games as an Engine Programmer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Malmö, Sweden; applicants residing in European countries welcome

Tired of the constraints of Unity, Unreal and other big engines? Want to be in control and get down into the nitty gritty of engine coding? Come join us at Frictional Games, one of the few companies that still makes their own tech, and get all up in our HPL engine!

Frictional Games is an indie studio best known for Amnesia: The Dark Descent and SOMA. Amnesia: Rebirth is coming out in autumn 2020.

Title: Engine Programmer
Focus: Engine and tools
Type: Full-time, permanent
Last day to apply: 17th of June

What will you work on?

We are looking for an engine programmer. In this position you will have a major part in forming the engine used by our current and upcoming projects. You will also work closely with other members of the tech team and help artists, scripters and designers do their job more efficiently.

While you will be working with all parts of the engine, your main focus will be:

  • AI
  • GUI
  • Gameplay tools
  • Scripting backend
  • Sound
  • Physics

Your day to day tasks will include:

  • Designing and developing new features for our engine that will work on PC and console.
  • Helping write user-friendly UI for the technology you and others develop.
  • Benchmark and optimize performance of the engine and its tools.

What are we looking for?

You have to be a EU/EEA resident to apply.

The person we’re looking for is creative, driven and self-sufficient.

Here are some essential skills we require:

  • Well-versed in C++ or similar
  • Knowledge in AngelScript, Python, Lua, or similar
  • You have worked directly on an engine or tools for a game/hobby project
  • Good linear algebra knowledge
  • Knowledge in working with a GUI system
  • Fluency in English

These will be considered a plus:

  • Love for tech and messing with the low level parts of the engine
  • Knowledge in OpenGL, Vulkan, or DirectX
  • Strong low-level programming skills
  • Passion for UX design
  • Worked with data oriented design and decoupling
  • Experience with third party engines likes PhysX, Wwise, FMod or similar
  • Keeps up to date with the latest developments in game tech
  • You live in Sweden

Requirements if you are applying for the position remotely and not for the Malmö office:

  • A Windows PC that runs AAA games that came out the last few years on high quality.
  • A fast and stable internet connection.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



https://www.sickgaming.net/blog/2020/06/...rogrammer/

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  [Tut] Python Join List Range: A Helpful Guide
Posted by: xSicKxBot - 06-12-2020, 09:22 AM - Forum: Python - No Replies

Python Join List Range: A Helpful Guide

If the search phrase “Python Join List Range” brought you here, you’re having most likely one of the following problems:

  1. You don’t know how to concatenate two range() iterables, or
  2. You want to use .join() to create a string from a range() iterable—but it doesn’t work.

In any case, by reading this article, I hope that you’ll not only answer your question, you’re also become a slightly better (Python) coder by understanding important nuances in the Python programming language.

But let’s first play with some code and get an overview of the two solutions, shall we?

Exercise: Can you accomplish both objectives in a single line of Python code?

Python Join List Range

Concatenate Two range() Iterables


Problem: How to create a new list by concatenating two range() iterables?

Example: You want to concatenate the following two range() iterables

range(1,5) + range(5,10)

Your expected result is:

[1, 2, 3, 4, 5, 6, 7, 8, 9]

Developing the Solution: The result of the range(start, stop, step) function is an iterable “range” object:

>>> range(10)
range(0, 10)
>>> type(range(10))
<class 'range'>

Unfortunately, you cannot simply concatenate two range objects because this would cause a TypeError—the + operator is not defined on two range objects:

>>> range(1, 5) + range(5, 10)
Traceback (most recent call last): File "<pyshell#2>", line 1, in <module> range(1, 5) + range(5, 10)
TypeError: unsupported operand type(s) for +: 'range' and 'range'

Thus, the easiest way to concatenate two range objects is to do the following.

  • Convert both range objects to lists using the list(range(...)) function calls.
  • Use the list concatenation operator + on the resulting objects.
l = list(range(1, 5)) + list(range(5, 10))
print(l)
# [1, 2, 3, 4, 5, 6, 7, 8, 9]

There are other ways to concatenate lists—and a more efficient one is to use the itertools.chain() function.

from itertools import chain
l = chain(range(1, 5), range(5, 10))
print(list(l))
# [1, 2, 3, 4, 5, 6, 7, 8, 9]

This has the advantage that you work purely on iterables rather than lists. There’s no need to waste computational cycles to create a list object if you need it only to concatenate it to another list object. By avoiding the superfluous list creation, you win in performance (at the costs of adding another library to your code).

You can see how the first version creates multiple list objects in memory in the interactive memory visualizer:

Exercise: How many list objects are there in memory after the code terminates?

Use .join() to Create a String From a range() Iterable


Problem: Given a range object—which is an iterable of integers—how to join all integers into a new string variable?

Example: You have the following range object:

range(10)

You want the following string:

'0123456789'

Solution: To convert a range object to a string, use the string.join() method and pass the generator expression str(x) for x in range(...) to convert each integer to a string value first. This is necessary as the join function expects an iterable of strings and not integers. If you miss this second step, Python will throw a TypeError:

print(''.join(range(10))) '''
Traceback (most recent call last): File "C:\Users\xcent\Desktop\code.py", line 2, in <module> print(''.join(range(10)))
TypeError: sequence item 0: expected str instance, int found '''

So, the correct way is to convert each element to a string using the generator expression str(x) for x in range(...) inside the join(...) argument list. Here’s the correct code that joins together all integers in a range object in the most Pyhtonic way:

print(''.join(str(x) for x in range(10))) '0123456789'

You can use different delimiter strings if you need to:

print('-'.join(str(x) for x in range(10))) '0-1-2-3-4-5-6-7-8-9'

Related articles:

Where to Go From Here?


Enough theory, let’s get some practice!

To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?

Practice projects is how you sharpen your saw in coding!

Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?

Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.

Join my free webinar “How to Build Your High-Income Skill Python” and watch how I grew my coding business online and how you can, too—from the comfort of your own home.

Join the free webinar now!



https://www.sickgaming.net/blog/2020/06/...ful-guide/

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  News - Behold The Kickmen Brings A Comedic Take On The Beautiful Game To Switch
Posted by: xSicKxBot - 06-12-2020, 09:19 AM - Forum: Nintendo Discussion - No Replies

Behold The Kickmen Brings A Comedic Take On The Beautiful Game To Switch


There are plenty of serious football games out there these days, and actually, there are plenty of football games trying to do the opposite, too, but none seem to go quite as far in the opposite direction as Behold the Kickmen: Ultimate Football Edition.

According to its official description, Behold the Kickmen is “a football game made by someone who has no understanding of, or interest in” the sport. Players start at the very bottom of the Big Boring Football Spreadsheet, ‘doing goals’ to make their way up to the big time.

In truth, the arcade-style football itself looks pretty entertaining – especially considering the game’s designer couldn’t care less about the sport. If you haven’t already, make sure to check out the trailer above.

BEHOLD THE KICKMEN started as a silly Twitter joke, and evolved like a beautiful flower into the year’s least-exciting and mostly-incorrect Football Simulation. It’s football, as seen through the eyes of someone with no understanding of, or interest in, the Laws of Football.

Start at the bottom of the Big Boring British Football Spreadsheet system and grind your way up, gruelling match after gruelling match, to become the best at the football that anyone’s ever seen, and win the World Cup for your mantelpiece.

FEATURES: Kicking, Passing, Tackling, Squad Management and Doing Goals over and over. There’s even a full Story mode, crammed with overblown melodrama and inane decisions to be made.

It’s launching on Switch very soon indeed – on the 18th June, in fact – so you’ll be able to check it out yourself then. It’s received ‘very positive’ user reviews on Steam since it first launched there back in 2017.

If you’re after some lighthearted footie action, this could well be a winner. Let us know if you’ll be giving this one a go with a comment below.



https://www.sickgaming.net/blog/2020/06/...to-switch/

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  News - Here's What PS5 Looks Like - PlayStation 5 Design Revealed
Posted by: xSicKxBot - 06-12-2020, 09:19 AM - Forum: Lounge - No Replies

Here's What PS5 Looks Like - PlayStation 5 Design Revealed

The PlayStation 5 reveal event wouldn't be complete without the reveal. To that end, Sony showed off the physical hardware for the first time, giving us the first clear image of the PlayStation 5.

As you may have expected, the PS5 hardware bears a family resemblance to the new DualSense controller. That controller debuted in April, showing off a sleekly refined form factor and a new dual-tone design. The PS5 matches with its own design features. And yes, although it was only shown off standing vertically, you can lay the system on its side.

PlayStation 5
PlayStation 5

Continue Reading at GameSpot

https://www.gamespot.com/articles/heres-...01-10abi2f

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  Epic Games Announce Unreal Fest 2020
Posted by: xSicKxBot - 06-12-2020, 02:31 AM - Forum: Game Development - No Replies

Epic Games Announce Unreal Fest 2020

In a post-Covid world, Epic Games are joining the GDC conference in going online this summer.  Unlike GDC however, Unreal Fest is completely free to attend!

Details from the Unreal Website:

Coming to you from the comfort of your own home on Tuesday, July 14, Unreal Fest Online is a free one-day virtual event that brings together Unreal Fest and Unreal Academy to offer an exciting and informative program of sessions that’s open to everyone.

Unreal Engine creators can choose between five content tracks: architecture; automotive; games; film, TV & live events; and cross-industry. With a choice of sessions for each timeslot in each track, there are over 50 sessions in total, and each session includes a live Q&A.

Creators across all industries are invited to come together to hear about the latest Unreal Engine developments (including more on what’s coming in UE5), learn new techniques and skills, and watch inspirational speakers from companies like Audi, Kohn Pedersen Fox Associates, Rocksteady Studios, and Zero Density reveal how they use Unreal Engine in their projects.

Whether you’re a game developer, architect, engineer, designer, artist, producer, or cinematographer, if you create with Unreal Engine or are thinking about getting started, Unreal Fest Online is for you.

As mentioned earlier, GDC is also online this year with a $299 early bird all access price.  GDC will run from August 4th – August 6th.  Details of both online events is available in the video below.

GameDev News




https://www.sickgaming.net/blog/2020/06/...fest-2020/

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  Mobile - NetEase has an Eve Online-like strategy game in closed beta
Posted by: xSicKxBot - 06-12-2020, 02:31 AM - Forum: New Game Releases - No Replies

NetEase has an Eve Online-like strategy game in closed beta

It’s certainly a good time to be into mobile strategy games set in space. NetEase has joined in the fun with Infinite Lagrange, an Eve Online-like strategy game that has landed in closed beta. If you want to get involved, you’ll need to have an Android phone handy and be in the United States, Canada, Australia, and the Philippines. The test will last between two to three weeks, and once the server closes all the game data will be deleted.

Infinite Lagrange puts you at the head of a galactic fleet and lets you travel through uncharted space. You’ll use stargates to hop from area-to-area, coming across lost cities and alien fleets from friends and foes alike. You’ll start off with three to five ships, but once you construct a space port and upgrade your tech’ you’ll be able to get more. You’ll be able to design a plethora of different ships for your varying needs, from constructing frigates for cargo to forging battlecruisers to defend yourself.

It looks like there will be plenty of different fights you’ll find yourself in, too. When not picking scraps with other players, you’ll be able to join forces with many more to take on massive space cities. NetEase even goes as far as to say fights like these will involve hundreds of players.

If you’d like to get involved, follow this link to the Google Play store. Keep in mind, though, you’ll need to be in the United States, Canada, Australia, or the Philippines for it to work. I tried it and ended up on the game’s Facebook page – woe is me.

[embedded content]

If you’re feeling stranded as an iPhone user, you can always head over to our best iOS games list for a couple of strategy recommendations like Iron Marines or The Battle of Polytopia.



https://www.sickgaming.net/blog/2020/06/...osed-beta/

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  AppleInsider - Apple TV+ film ‘Greyhound’ to premiere on July 10
Posted by: xSicKxBot - 06-12-2020, 12:42 AM - Forum: Apples Mac and OS X - No Replies

Apple TV+ film ‘Greyhound’ to premiere on July 10

Apple TV+ on Thursday shared its first branded trailer for “Greyhound,” an upcoming WWII film starring Tom Hanks that will debut on the Apple streaming service in July.

The Apple TV+ original film was originally slated for a theatrical release on Father’s Day. Due to the coronavirus, it will now debut in the Apple TV app on Friday, July 10.

[embedded content]

Hanks plays Captain George Krause, a naval officer who leads an international armada of ships on a mission to deliver troops and supplies to allied forces during the Battle of the Atlantic. Alongside Hanks, the film will also start Stephen Graham, Rob Morgan and Elisabeth Shue.

Apple purchased the rights to “Greyhound” from Sony in a deal estimated to be worth $70 million. Sony kept the rights to debut the film in China, where it will see a release in theaters.

Currently, Apple’s premium streaming platform only has a handful of films — including “The Banker,” “Hala,” and “The Elephant Queen. Apple TV+ has been acquiring more feature-length movies since its debut in November 2019, however.

“Greyhound” will mark the first time that a Hanks-led film has debuted on streaming services instead of in theaters.



https://www.sickgaming.net/blog/2020/06/...n-july-10/

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  News - Seibu Kaihatsu’s Raiden Is Joining The Arcade Archives Series
Posted by: xSicKxBot - 06-12-2020, 12:41 AM - Forum: Nintendo Discussion - No Replies

Seibu Kaihatsu’s Raiden Is Joining The Arcade Archives Series

Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded.



https://www.sickgaming.net/blog/2020/06/...es-series/

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