Posted by: xSicKxBot - 06-09-2020, 09:16 AM - Forum: Minecraft
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BETA: BEDROCK 1.16.0.63 (XBOX ONE / WINDOWS 10 / ANDROID)
This latest Beta brings those playing closer to what you would see and expect on the Java Edition of Minecraft. Overall a lot of fixes are the main focus on this beta. If you find more please be sure to report them to Mojang Studios!
Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds. You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.
Crashes and Stability
Fixed several crashes that could occur during gameplay
Fixed a crash when auto crafting 64 honey blocks from recipe book in survival MCPE-68604
Fixed an issue that could occur if the player equipped any piece of netherite armor, used a clear command to clear it, and then equipped another piece of netherite armor of the same type
Fixed a crash that could happen when a mob’s state changed
Fixed navigation.walk to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
General
Updated Mojang Studios loading screens
Nether biome distribution now better matches that in Minecraft: Java Edition
Fixed issue where players on Xbox One may have errors accessing the Marketplace
Improved reliability of loading characters MCPE-55968
Fixed an instance where a character can be lost when offline
Fixed an issue that prevented achievements from being unlocked offline after reconnecting
Fix issue of incorrect player hand animations when using fishing rod in third person MCPE-63088
Fixed the Xbox main menu getting stuck forever after cancelling the sync popup box MCPE-53266
Secondary players in a splitscreen game will now animate properly when you look at them
Suspending and resuming the game will no longer make a player’s model disappear MCPE-63119
The second player’s hands in a split screen game will no longer disappear when you look at them with the first player MCPE-58806
Nether Bricks texture has been updated
Chiseled Netherbrick and Quartz Bricks textures are updated
Crimson Trap Door is now called Crimson Trapdoor
Warped Forest are now more rare compared to other Nether biomes
When players enter Warped Forest, the previous music track now plays until it’s finished
Bedrock Credits have been updated
Fixed issue where experimental mode was not being enabled for clients when the server level has it enabled
Optimised sound loading – “load_on_low_memory” is now deprecated in sound_definitions.json, as all audio can now play on low memory devices
Fixed a world conversion issue that was causing some items in chunks to convert to Bedrock incorrectly
Gameplay
Dyeing shulker boxes no longer causes items to vanish MCPE-64164
Fixed incorrect spawn position when set on top of a pressure plate MCPE-65487
Fixed issue where taking Arrows, Fireworks, or Nautilus shells into the offhand will break the offhand UI slot MCPE-64227
Fixed an issue where lava would drop uncooked food MCPE-74767
Added fallback to world spawn if the Respawn Anchor spawn is obstructed
“You home bed was missing or obstructed” message shows again
“Respawn point set” message is now displayed for the Respawn Anchor in all cases MCPE-73159
Respawn Anchors can be charged without setting respawn point and without exploding outside the Nether MCPE-69044
The Respawn Anchor can now have blocks placed against if it contains no charge
Villagers will now harvest crops regardless of what crop amounts they have in their inventory MCPE-67694
XP orbs shoot in random directions once again MCPE-58715
It’s now impossible to use beds if there is no room for the player to stand next to or on top of the bed when they wake up MCPE-42881
It’s now impossible to interact with Piglins who are admiring golden items MCPE-69861
Respawn anchors no longer destroy blocks when detonated underwater
Respawn Anchor now plays an appropriate sound when it depletes MCPE-69265
Lodestone Compass is now supported in commands MCPE-68994
Barrier blocks no longer generate in Bastion Remnants
Chests in Bastion Remnants now always generate with loot MCPE-69003
Mobs no longer consume one of two Swords of the same material dropped in the same place
Fixed Smithing table sound not playing while being used MCPE-69066
Respawn Anchor charging sound no longer plays in Basalt Delta biome MCPE-69189
Lodestone and compass now play an appropriate sound
Twisting Vines Block is now called Twisting Vines
‘Oooh, shiny!’ achievement now unlock when distracting a Piglin with a Gold Ingot by right-clicking
Twisting Vines and Weeping Vines are now destroyed, and popped as items, immediately when flooded
Mined Nether Sprouts no longer produce an invalid item that could not be used MCPE-74339
Moving blocks now have the correct collision box MCPE-62419
Fire now properly converts to Soul Fire on Soul Sand and Soul Soil when Fire ticking is turned off MCPE-69823
Campfires can now be crafted with charcoal MCPE-70862
Using Quartz Block in a stonecutter now produces Quartz Slabs instead of Smooth Quartz slabs MCPE-57925
Dispenser now uses 1 glowstone when filling Respawn Anchor MCPE-72686
Silk touch enchant now works on Respawn Anchor
Silk touch enchant and setBlock command now works on Crimson button, Warped button, Crimson hyphae, Stripped crimson hyphae, Warped hyphae, Stripped warped hyphae, Weeping vines, Twisting vines, Blackstone pressure plate, Polished blackstone button
Chains can now be pushed by Pistons without breaking
Soul Torches can now also be crafted with charcoal MCPE-70585
Warped Fungus on a Stick can now be enchanted similar to Carrot on a Stick MCPE-70948
Iron Bars and Glass Panes now connect to Walls MCPE-73989
Hyphae blocks can now be crafted into their respective planks MCPE-73099
Moving blocks now have the correct collision box MCPE-62419
Graphical
Fixed low light emitting block items not matching the placed blocks brightness
Fixed mobs in mob spawners not being visible MCPE-56879
Maps in item frames no longer have lines through them MCPE-46154
Fixed maps missing textures after reloading world MCPE-54228
Fixed issue where lighting wasn’t refreshed when going through portals back into overworld MCPE-338144
Fixed the excessive hand bob motion caused by playing an animation on the hand and camera together MCPE-54072
Items held by mobs should now render correctly
Lodestone Compass now renders properly in the inventory
User Interface
Tweaked Server Tab navigation
Creative Recipe Books show item groupings again
Added a background to title and subtitle text with adjustable opacity Opacity can be changed in the “Accessibility” tab in the Settings menu
Added a background to the actionbar text used in the /title command The same background is also applied to the item text above the hotbar
Smithing Table UI has been updated
Commands
Fixed a bug where bees and other new mobs were missing a non-“minecraft:” version for /summon commands. You should be able to spawn vanilla mobs without it! MCPE-58557
Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
Fixed issue where the clear command would not clear damaged tools
/setblock command fails on the new blocks if attempted with non-default state MCPE-65395
/setblock command now works for more block states
Add-Ons and Scripting
Fixed knockback issue that stopped crates in “Rescue Mission Lava Town” Marketplace pack from moving when hit
Added a new loop mode to animations: now instead of omitting “loop” to have it stop playing when finished, or setting “loop”: true to have it loop when finished, you can now say “loop”: “hold_on_last_frame” to keep applying the last frame of animation
A content error will now show up if a Range json node is defined as an array with a single value
A content error will now show up if you use more than one Move Control Component, Jump Control Component, or Navigation Component
Functions with a mix of invalid and valid commands will only execute the valid ones with command version 1.15 and below In these cases, the function name will not show up in the auto-suggestion list but can still be executed if typed out
Starting on 1.16, functions with any invalid commands (for example incorrect selector syntax) will no longer register and cannot be called
When setting the json variables “attack_interval_min” and “attack_interval_max”, the component will now correctly throw a content error if the max is less than the min MCPE-63542
Fixed issue where sounds would sometimes have incorrect settings applied to them leading to 2D sounds to play as 3D and vice versa
Fixed issue that was cutting off playing sound incorrectly, though can still easily occur if audio is loaded up that takes up a lot of memory
Comments in JSON arrays no longer cause an error MCPE-40873
Frantic Action-Platformer Neon Abyss Blasts Its Way Onto Switch Next Month
Update (Mon 8th Jun, 2020 15:30 BST): Team17’s run ‘n’ gun roguelike Neon Abyss has now received a solid release date for Nintendo Switch and other platforms. Confirmed in the new trailer above, the game is set to launch on 14th July.
You can find more details on this one in our original article below.
Original Article (Mon 30th Mar, 2020 14:00 BST): Team17 and Veewo Games have revealed that Neon Abyss, a fast-paced action-platformer previously announced for Steam, will also come to Nintendo Switch this year.
The game has players fighting their way through procedurally generated dungeons, tasked by Hades with dispatching the New Gods in a “colourful and fast-paced blend of run ‘n’ gun gameplay and roguelite mechanics”.
We have a list of key features for you if you’d like to know more, as well as a brand new trailer which you should have hopefully spotted already above.
Key Features: –Roguelite: Death is not the end. When players die, they come back more powerful than before, lasting longer with each incarnation – Pets: Hatch and evolve pets along your journey to give you additional firepower and perks – Unlimited item synergies: Random item drops throughout the levels will give players the chance to stack passive effects to devastating effect, and with an almost limitless number of combinations, every run will be unique – Mini-games: In-between slaying gods, mini-games such as piano performances, meditation challenges, dance competitions and more will give players the chance to not only kick back and relax for a second, but provide extra loot too
If you’re keen, a time-limited demo is currently available on Steam – interestingly, the harder the difficulty you select, the longer the demo lets you play.
Liking the look of this one? Let us know if you’ll be adding Neon Abyss to your Switch wishlist with a comment below.
Bug Fables: The Everlasting Sapling Available Today on Xbox One
Bug Fables’ debut on Xbox One is here! We’ve worked hard for many years to make this love letter to RPGs, and reaching this milestone is a childhood dream come true!
The support that let us push through
Throughout development, we constantly posted updates. Our first demo was harshly critiqued, but we took the feedback to heart and started over!
We launched an Indiegogo Campaign in February of 2018 which was successful. A great part of it was the Create a Character / Item tiers, for fans to add content to the game!
Despite some fear, setting clear boundaries about what was and wasn’t allowed, every single backer got to include their vision into the game. Our world became even more vibrant, influenced by the backers’ different styles and ideas!
Some of them became incredibly popular too, and we cannot escape the fans’ gift and drawings on them…
A Beta Test for the ages
The credits were finally rolling. We felt invincible, and launched the Bug Fables Beta on July 5th, 2019. What could go wrong?
A lot.
If there are any aspiring game developers reading this, hear it from me: Your game is not finished when it’s done. We found skips, crashes, plot holes, teleportation…
And thanks to the fans’ patience and support, after almost 60 patches of improvements, additions, rewrites (and fan art), the game was in a state ready to be called 1.0!
I cannot stress enough just how much was improved thanks to them. And I thank them from the bottom of my heart. Here are a few of the things that resulted thanks to the Beta Tester’s suggestions or reports:
New Game+ Modes added. (Play the game to find out the secret codes!)
Final Dungeon expanded.
Countless cutscene/story upgrades.
Some puzzles clarified or remade completely.
Battles show active equipment.
A more generous economy that drops more berries with lower item prices.
More save points / healing points.
Your house has a bed now. (And at a lower market price!)
More quests in the library log explain how to proceed after halfway points.
NPCs that provide additional shortcuts!
A lot of new recipes!
First Release. What now?
We couldn’t sleep when the game first came out. To finally see people play it was amazing! And we can’t wait for this to happen again today.
The fan art, the encouragement and the sheer fun gave us the strength to keep updating the game! Release gave further critique and suggestions, and we made sure to patch them in. The Xbox One version will launch with all of these upgrades!
We’re probably not done yet. We’re ready to watch and listen to what else we can improve. Although the game’s definitely complete, it’s the least we can do for the fans who gave us everything we needed to succeed. They funded us. They critiqued us. And they gave us infinite support.
Thank you, everyone. And may you enjoy the game’s second launch!
Bug Fables: The Everlasting Sapling
DANGEN Entertainment
☆☆☆☆☆7
★★★★★
Small Heroes, Big Adventure! Bug Fables is an adventure RPG following three heroes, Vi, Kabbu, and Leif, as they embark on an epic quest in Bugaria in search of treasure and immortality! The game combines colorful platforming with the heroes’ unique abilities as they explore a wide variety of areas in the kingdom. Battles are turn-based and make use of action commands that can enhance attacks. Hidden within the foliage of nature lies a small but prosperous continent – Bugaria. Insects from all over the world travel to it in search of the treasure scattered across it. The most sought after of these relics is The Everlasting Sapling! Eating just one of its leaves can grant even immortality! In search of this ancient artifact, a brave team of explorers – Vi, Kabbu, and Leif – will travel across many different environments. In order to do so, they must work together to clear puzzles, defeat strong enemies and help the general bug populace!
Posted by: xSicKxBot - 06-09-2020, 09:14 AM - Forum: Lounge
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Valve delays Steam Summer Game Festival, offering no reason
Valve has announced that the Steam Summer Game Festival has been delayed from June 9th to June 16th. The festival, which was originally set to run through the 14th, will now run through the 22nd.
This news came to Gamasutra by way of an e-mail from Valve, which contained exactly one line. “The Steam Game Festival has been rescheduled for Tuesday, June 16th thru June 22nd.” That’s it, that’s the e-mail.
The delay of the Summer Game Festival itself isn’t surprising. Every other event that was set to replace the usual E3 preview ensemble has announced its postponement, most of them crediting the current Black Lives Matter protests, and a need to prioritize justice over video game hype.
However, Valve has not given such a reason. Nor has Valve made any statement about the Black Lives Matter protests. The latter fact would normally not be cause for such extreme concern if so many other developers had not already spoken out and made donations to organizations working to advance racial justice.
Valve also has faced criticism for the propogation of hate groups and a lax approach to moderating racial slurs on Steam. Team Fortress 2 players have apparently been facing a flood of racist in-game bots in the last two months as well.
It’s a little unusual to see Valve’s tight-lipedness suddenly be applied to a cause that has found support among game developers big and small.
GI.Biz’s Rebekah Valentine has spoken to some developers included in the Festival, who’ve said they’re in favor of the delay but only found out in the same window that the press did.
Gamasutra has reached out to Valve for further comment. We will update this story when it responds.
Game Closure is on the hunt for backend / systems engineers to help us build the services and infrastructure that power our social games that are played by millions of people every day on Facebook, Viber, Line and other messaging platforms. We are a growing team with offices in Mountain View and San Francisco, California, Tokyo, Japan and some possibilities for remote work. If you want to join us to make great games on our cutting edge technology and truly make an impact, then we want to talk to you!
As a Systems Engineer at Game Closure, you will play a pivotal role in creating a platform to revolutionize the instant games development industry. Our engineers are generally amazing at something and great at everything else. We write scalable backend systems, cross-compilers, JavaScript / TypeScript game APIs and tools, and whatever else it takes. No matter what you work on each day, you will work with the best engineers in the world; we have top talent in every part of our stack.
The Role:
Be a key member of a high performing software engineering team.
Architect and code sophisticated client/server systems for instant gaming.
Play a critical role in day-to-day coding, performance profiling, optimization, and general troubleshooting.
Collaborate with design, engineering, and production teams to devise optimal engineering solutions to game requirements.
Learn from and mentor other engineers on your team.
Take ownership of your projects to make them the best they can possibly be.
Provide valuable input on the company’s long-term engineering roadmap and help identify areas of opportunity for improvement.
Define the cutting edge of social gaming!
Desired Skills:
Bachelor’s degree in Computer Science or related field, or equivalent experience.
3+ years of professional software engineering experience.
Experience writing clean, testable, high-quality code and designing highly scalable systems in production.
Solid familiarity with deployment on cloud environments (AWS, GCP, Azure, etc.).
Strong Computer Science fundamentals in software systems design, algorithms, and data structures.
Ability to interact with peers in a constructive and productive style.
Familiarity with git, svn, or other VCS.
Good communication skills and the ability to work effectively on shared projects with designers, artists, testers, product managers, and other developers.
Strong team player with a positive attitude.
Bonus:
Expert knowledge of NodeJS and ES6 / TypeScript.
DevOps experience — setting up CI/CD environments, orchestrating deployments, creating monitoring dashboards, anything that makes the development process easier, more enjoyable and more accountable.
Experience in game development and shipped titles.
GC Perks:
Medical, Dental, & Vision: Top quality insurance options with 100% of premiums covered
Social Events: Weekly team dinners, quarterly team excursions, game nights, karaoke, and more
Commuter Pass + Free Parking: Your commute and parking to the office is on us!
PTO: Unlimited vacation policy
Meals: Free daily lunches, well stocked kitchen, healthy snacks and drinks
Pet-Friendly Office: Bring your pets to work to foster a friendlier and happier workplace
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Posted by: xSicKxBot - 06-09-2020, 09:14 AM - Forum: Lounge
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Where To Get A Nintendo Switch Lite: In Stock At Best Buy Now
As a result of the ongoing coronavirus epidemic, there is now a worldwide Nintendo Switch shortage. Nintendo's newest console has become hard to come by. Retailers are struggling to keep up with increased demand for the console as millions of people around the world continue to stay at home, looking for something to do. The release of Animal Crossing: New Horizons has likely given a huge boost to console sales as well. The Switch Lite is seeing stock issues as well, particularly for its newly released Coral shade, but thankfully, the handheld-only console is a little easier to find than its larger counterpart.
If you're just looking for any kind of Nintendo Switch, there are a few differences between the Switch and Switch Lite you should know about. The Switch Lite is a handheld-only console--it's smaller, doesn't have motion-sensing Joy-Cons you can detach, and can't be hooked up to a TV. The tradeoff is that you get a proper D-pad (instead of the Joy-Cons' separated directional buttons) and a significantly lower price tag: $200, as opposed to the Switch's $300 price. Apart from some very rare exceptions, both consoles can play all the same games (if you're looking for some recommendations, check out our list of the best Switch games).
That said, third-party sellers on stores like Amazon and Walmart have taken advantage of the shortage of Nintendo Switch consoles and have started marking up the prices significantly or offering it behind bundles. Here, we're keeping track of where you can buy a Switch Lite at all major retailers for its MSRP of $200. Some of the out-of-stock listings may be available for a higher price, or offer a used console.
Warhammer 40k: Mechanicus Crackerjack & more deals
Choose your path carefully in Warhammer 40,000: Mechanicus
[www.indiegala.com] Manage resources, discover long-forgotten tech, plan tactical operations in Warhammer 40,000: Mechanicus https://youtu.be/XfqF81VPoM0 Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command.
Cesium, the makers of Cesium Ion and the open source CesiumJS open world data technologies have just announced they received an Epic Megagrant. This will enable them to create Cesium for Unreal Engine, a free and open source add-on for Unreal Engine that will enable developers to use their 3D Tile world data in games and applications developed directly in UE.
I can’t think of anything that better exemplifies Cesium’s belief in combining geospatial and 3D computer graphics than the support of Epic Games and the Epic MegaGrants program to build Cesium for Unreal Engine.
This marks the first time a full-scale, high-precision 3D globe is plugged into a leading game engine, opening a world of possibilities for Unreal’s users. Together we will advance training & simulation, architecture, games, AR/VR, autonomous driving, and other industries by enabling 3D Tiles to be streamed into Unreal for accurate visualization of real-world locations captured by satellites and drones—using the same 3D geospatial knowledge that has gone into CesiumJS for nearly a decade.
You can learn more about Cesium, the MegaGrant program and more in the video below.
A previous Fedora Magazine article covered tracking your time and tasks. Another introduced some mind mapping tools. There you learned that mind mapping is a visual technique for structuring and organizing thoughts and ideas. This article covers another mind mapping app you can use in Fedora: Freeplane.
Freeplane is a free and open source software application that supports thinking, sharing information and getting things done. Freeplane runs on any operating system that has a current version of Java installed.
Installing Freeplane
Freeplane is not currently packaged in the Fedora repositories, so you will need to install it from the project’s website.
Go to the project’s Sourceforge site and click Download to download the file
Open a terminal and extract the file (note that the version you download may be different): unzip freeplane_bin-1.8.5.zip
Move the extracted contents to the /opt directory: sudo mv freeplane-1.8.5 /opt/freeplane
The configuration file is located in: ~/.config/freeplane. You can launch Freeplane by running /opt/freeplane/freeplane.sh from a terminal, but if you want to launch it from the desktop environment you can create a desktop file.
Open your favorite text editor and save the contents below to ~/.local/share/applications/freeplane.desktop.
[Desktop Entry]
Version=1.0
Name=Freeplane
Icon=/opt/freeplane/freeplane.svg Exec=/opt/freeplane/freeplane.sh
Terminal=false
Icon=freeplane
Type=Application
MimeType=text/x-troff-mm; Categories=Office;
GenericName=Freeplane
Comment=A free tool to organise your information
Keywords=Mindmaps; Knowledge management; Brainstorming;
Next, update the desktop file database with update-desktop-database ~/.local/share/applications
Now you can launch Freeplane from your desktop environment.
Using Freeplane
At its first startup, Freeplane’s main window includes an example mind map with links to documentation about all the different things you can do with Freeplane.
Start your First Mind Mapping
You have a choice of templates when you create a new mind map. The standard template works for most cases. Start typing the idea and your text will replace the center text.
Press the Insert key to add a branch (or node) off the center with a blank field where you can fill in something associated with the idea. Press Insert again to add another node connected to the first one.
Press Enter on a node to add a node parallel to that one.
Depending on the add-on, you may have additional questions to answer
Restart Freeplane to use the new add-on
Integrating mind mapping in your everyday life
Mind mapping is a very powerful method that can be of great assistance in many aspects of life.
Learning Linux or any certification
Learning a computer language
Learning a human language
Even earning a degree
Whatever the objective this will always help to keep the ideas together and organized.
Personally I’m earning a few Linux Professional Institute certifications. The image below shows a mind map I am creating as I go through the systemd materials.
Conclusion
Now you have a start on how you can use Freeplane. Freeplane gives you all the tools you’ll need to create great, vibrant, and useful mind maps. Share how you use it in the comments.
Posted by: xSicKxBot - 06-09-2020, 02:39 AM - Forum: Lounge
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Call Of Duty: Warzone Bunker Locations - How To Open Bunker 11
Call of Duty: Warzone has housed a bunch of secret bunkers that have laid dormant, but now they appear to be opening and supplying vast riches in the process. A recent update has finally given players a way to open the bunkers, and some think it could be a sign of what's to come in Season 4. In this guide, we'll go over how to open bunkers in Call of Duty: Warzone and provide a location guide so you know where to find them all. We'll also go over the more difficult to access Bunker 11.
How To Unlock Call Of Duty: Warzone Bunkers
For the bunkers numbered 1-10, you will need a Red Access Card, found via supply crates. The cards are extremely rare, but once you find one or kill a player holding one, you can get inside all but one of the bunkers.
Bunker 1: Located on the northern end of the map near the crash site.
Bunker 2: Located to the west of the first bunker, near the dam.
Bunker 3: Located to the east of Bloc 15.
Bunker 4: Located just south of Bunker 3.
Bunker 5: Located just next to Bunker 4.
Bunker 6: Located in the western part of the map, just north of the junkyard.
Bunker 7: Located just next to Bunker 6.
Bunker 8: Located between the junkyard and kart racing track.
Bunker 9: Located in the south end of Tavorsk Park
Bunker 10: Located in the southeast end of the map in Zordaya Prison Complex
How To Open Bunker 11 In Call Of Duty: Warzone
Bunker 11: Located in the northernmost section of the map, northwest of Arklov Peak Military Base.
For Bunker 11, you will need to complete a puzzle. This involves finding the phones strewn across the map and finding one that has a Russian voice on the line. This voice is in Russian and using a table provided by Reddit user StrangerRobijn, you can translate the numbers the voice says.