Review: Super Mega Baseball 3 – Step Up To The Plate In This Slugfest Sequel
For the initiated, baseball is the great American pastime. From the pang of a freshly struck home run to the smell of hot dogs wafting down from the stands, it’s the quintessential U.S. sport. Much like gridiron and basketball, the sport’s recent video game recreations have also become more focused on hyper-accurate realism over anything else. The likes of R.B.I. Baseball 20 has followed the trail blazed by MLB The Show with huge attention to detail, but that focus can too often put off players looking for more of a merciful arcade experience. For those looking for a little more accessibility, the Super Mega Baseball series has become the go-to place on Switch.
Of course, we should point out that the latest addition, Super Mega Baseball 3, isn’t a proper pick-up-and-play experience such as retro classics such as Clutch Hitter or MLB Slugfest, but rather a comfortable middle ground between simulation and silliness. There’s just enough tutorial content to ease you into the game’s rule-set and the nuances of the sport, but a huge amount of depth for those that know the subtle difference between a two-seam and a forkball, or the pros and cons of rotational hits vs. linear.
Super Mega Baseball 2: Ultimate Edition set quite a bar when it jumped onto Nintendo Switch last summer, and this instalment thankfully keeps all the things its forerunner did right – the customisable difficulties, the subtleties of power batting and the sheer level of player customisation options – and simply adds in many of the features that were notably absent or in need of extra flesh. One of the biggies, and something most big-name sports sims simply couldn’t live without, is the introduction of a new and improved Franchise mode.
Now you can oversee a team through multiple seasons rather than just the one, controlling everything from rookie signings all the way to the diet of your players. Yes, you can even have a go at being a sports nutritionist, with your choices affecting player performances on the field. There’s a real joyful sense of humour to how Super Mega Baseball 3 ties this mode together, with the option to send your players to aerobics classes if they’re getting a little slow or assign them to yoga classes for a little extra flexibility. There’s no option for trading, but even without that sort of external economy, this new and improved mode will likely become your biggest time sink.
On the field, Super Mega Baseball 3 is every bit the deep and rewarding experience it was in the previous entry, although a few niggles still persist. While it very much leans into the simulation with the sheer amount of nuance to pitching, batting and running, the developer continues to utilise mini-games to make all of the various mechanics flow into one another. Battling is all about finding the rhythm and sweet spot, pitching centres around timing and angles, and running becomes a chess match of sorts, where you need to weigh up moving your runners between bases at the risk of an out. Baserunners can now move off the base as soon as you initiate a steal, forcing you to watch with bated breath as your players attempt to beat catchers to safety. You can also pull off pickoffs now, but these can sometimes be a little too erratic for their own good.
Fielding is one of the few areas in which Super Mega Baseball 3 still struggles, mainly because it can’t quite decide how much agency it wants to give you. For the most part, fielding is done automatically – mainly because balls are often struck so fast they’re already halfway across the diamond before you can react – with your success of making a quick and secure catch determined by the stats of a given player. Your control of this aspect of the game centres around pitching the ball back to one of the bases on the diamond, with each position represented by a face button. It’s an enjoyable aspect, but one that often feels a little too random.
As a full package on Switch, Super Mega Baseball 3 really isn’t struggling for content. While it doesn’t have the additional DLC bulk of the previous game, the improvements to on-field play and modes more than make up for it. Performance-wise, the game rarely drops the ball, although those semi-cartoonish character models are still a bit of an eyesore – even more so with the blurring that’s been employed to keep it running smoothly on portable hardware. Thankfully, the full support for both local and online co-op play (including in Franchise mode) has been included on Switch, so those with a shared love for the sport will really enjoy sending this semi-simulation out to bat.
Conclusion
What it lacks in hyperrealism and officially-licensed teams, Super Mega Baseball 3 more than makes up for with a carefully adjusted set of physics that are deep enough to cater to RBI Baseball players while offering up the welcome addition of some improved modes. Franchise mode alone feels like a proper extension of the brand, with its irreverent sense of humour lending a welcome nuance to an otherwise content-heavy sports simulation.
Posted by: xSicKxBot - 05-25-2020, 01:32 AM - Forum: Lounge
- No Replies
Latest Set Of Xbox And PC Game Pass Titles Announced For May
Xbox Game Pass is getting another handful of games throughout the rest of May on both Xbox One and PC. In addition to games that joined earlier this month like Red Dead Redemption and Final Fantasy 9, the next few weeks will bring four more games to the service, including a new first-party game. It comes from one of the world's most-popular franchises and is among the biggest games releasing on Xbox One this year.
That one is Minecraft Dungeons, the spin-off of the persistently popular building game from Mojang Studios. The game takes the familiar trappings of Minecraft like Creepers, Illagers, and pickaxes and fits them into an isometric dungeon-crawling adventure for up to four players. You can also claim Alan Wake, the classic game from Control developer Remedy, and the city-planning sim Cities: Skylines. Each of those will be available across the Xbox One and PC versions of the service, while PC users will also get Plebby Quest: The Crusades. You can check the dates below, with the first two available right now.
The announcements also mentioned several games that will be leaving both versions of the service on May 29, including Brothers: A Tale of Two Sons and Old Man's Journey. That is in just a few days. You should be able to still start and complete them before they're gone, but you won't want to waste much more time.
Posted by: xSicKxBot - 05-25-2020, 12:06 AM - Forum: Python
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Python List to Set Conversion [Interactive Guide]
Do you have a list but you want to convert it to a Python set? No problem! Use the set(...) constructor and pass the list object as an argument. For example, if you have a list of strings friends, you can convert it to a set using the call set(friends).
Exercise: Add another string 'Alice' to the list friends and see the resulting set. How many elements do the list and the set have?
Python List to Set Time Complexity
The time complexity of converting a list to a set is linear in the number of list elements. So, if the set has n elements, the asymptotic complexity is O(n). The reason is that you need to iterate over each element in the list which is O(n), and add this element to the set which is O(1). Together the complexity is O(n) * O(1) = O(n * 1) = O(n).
Here’s the pseudo-code implementation of the list to set conversion method:
def list_to_set(l): s = set() # Repeat n times --> O(n) for x in l: # Add element to set --> O(1) s.add(x) return s friends = ['Alice', 'Bob', 'Ann', 'Liz', 'Alice']
s = list_to_set(friends)
print(s)
# {'Ann', 'Alice', 'Bob', 'Liz'}
Need help understanding this code snippet? Try visualizing it in your browser—just click “Next” to see what the code does in memory:
Collection: A set is a collection of elements like a list or a tuple. The collection consists of either primitive elements (e.g. integers, floats, strings), or complex elements (e.g. objects, tuples). However, in a set all data elements must be hashable because it heavily relies on the hash function to implement the specification.
Unordered: Unlike lists, sets are unordered because there is no fixed order of the elements. In other words, regardless of the order you put stuff in the set, you can never be sure in which order the set stores these elements.
Unique: All elements in the set are unique. Each pair of values (x,y) in the set produces a different pair of hash values (hash(x)!=hash(y)). Hence, each pair of elements x and y in the set are different.
Thus, you can remove all duplicates from a list x by converting it into a set and back into a list using the command list(set(x)). However, the ordering information may be lost in the process (as a set is, by definition, unordered).
This way, the resulting list doesn’t have any duplicates—but it also has lost the order of elements: strings 'Liz' and 'Ann' switched their order after conversion. This may be different on your computer!
Python List to Set to List: list(set(x))
By converting a list x to a set and back to a list with the nested constructor expression list(set(x)), you achieve two things:
You remove all duplicates from the original list x.
You lose all ordering information. The resulting list may (or may not) have a complete new ordering of the remaining elements.
There’s no way out: the set data structure is more efficient than the list data structure only because it’s less powerful.
It’s like compressing an image: by removing information from the original image, the new image needs less resources on your computer at the cost of having a lower quality. If you convert the lossy-compressed image (or the set for that matter) back into the original data structure, it doesn’t look the same anymore.
This highlights an important trade-off in programming: always choose the right data structure for the particular problem at hand.
Python List to Set Preserve Order
But what if you want to preserve the order when converting a list to a set (and, maybe, back)? (You’d only do this to remove duplicates).
Efficient Method: A shorter and more concise way is to create a dictionary out of the elements in the list to remove all duplicates and convert the dictionary back to a list. This preserves the order of the original list elements.
Convert the list to a dictionary with dict.fromkeys(lst).
Convert the dictionary into a list with list(dict).
Each list element becomes a new key to the dictionary. For example, the list [1, 2, 3] becomes the dictionary {1:None, 2:None, 3:None}. All elements that occur multiple times will be assigned to the same key. Thus, the dictionary contains only unique keys—there cannot be multiple equal keys.
As dictionary values, you take dummy values (per default).
Then, you convert the dictionary back to a list, throwing away the dummy values.
The result is an error message unhashable type: 'list'.
'''
Traceback (most recent call last): File "C:\Users\xcent\Desktop\code.py", line 6, in <module> s = set(users)
TypeError: unhashable type: 'list' '''
Why are lists unhashable?
Because they are mutable: you can change a list by appending or removing elements. If you change the list data type, the hash value changes (it is calculated based on the content of the list). This directly violates the definition that a “hash value […] never changes during its lifetime” (see here).
Key takeaway: mutable data types are not hashable. Therefore, you cannot use them in sets.
So, how to solve it? Simply convert the inner lists into an immutable collection type such as a tuple:
Now, the result is a set of tuple elements. As tuples are immutable, the hash value will never change and you can create a set out of them.
Where to Go From Here?
Enough theory, let’s get some practice!
To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?
Practice projects is how you sharpen your saw in coding!
Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?
Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.
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Fixed an issue blocking progress of “The Lie” quest.
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Today, we’re very happy to announce that we have set a release date for Crusader Kings III. The sequel to one of our most beloved grand strategy games will be available on September 1 with Xbox Game Pass for PC (Beta).
In CK3, you guide a royal dynasty through centuries of war, romance and intrigue, always staying a step ahead of enemies, rivals and troublesome relatives. There are thousands of possible starting points for you, from lowly German counts to mighty African kings, and no two games will ever play out the same.
In the seven months since we’ve announced Crusader Kings III, we’ve spent a lot of time talking about the many changes we have made to the game. New 3D portraits and improved character DNA will bring your family to life in ways you’ve never seen before. The map is more detailed and easily understood. Our integrated tooltips and information tabs promise an experience that is more approachable to a wider range of history fans. We’ve also tried to heighten player immersion in a living medieval world..
But we haven’t lost sight of the core experience of Crusader Kings – this is a historical sandbox where you get to write unique stories that will entertain and maybe even light a creative spark. With many new character interactions and game concepts, you will see an infinite number of dramatic lives play out before you as you try to maintain your family’s grip on power.
We are very excited to announce the end date of our royal pilgrimage and look forward to sharing more with you in coming months. Crusader Kings III will be available September 1 with Xbox Game Pass for PC (Beta).
The IGDA debuts standards, reporting system to curb bad industry behavior
The International Game Developers Association has announced that it’s launching a new reporting-based initiative to curb bad industry behavior.
The system comes hand-in-hand with a new set of “standards” for the video game industry, which cover topics such as game crediting, crunch and management abuse, and “event diversity,” which covers representation among speakers at video game events.
Though this new reporting form marks a proactive step for a long-lived organization, an interview with Gamesindustry.biz notes the inherent limitations of such a reporting system, and that the organization’s goals aren’t exactly to publicly shame companies submitted through the process.
“Rehabilitation is better than punishment, in any context,” stated IGDA executive director Renee Gittins. “It’s less about creating an industry blacklist.”
The IGDA’s reporting plan does include some levers for external transparency. The announcement notes that anonymized versions of submitted reports can be accessed by the public and press about amonth after the IGDA has made an effort to notify the company reported in the form.
Additionally, Gittins states that the IGDA hopes to create a public database tracking these reports to keep developers aware about the conditions at different companies.
This isn’t the first time the IGDA has announced a ramp-up in efforts to combat bad industry behavior. In 2016, it came out swinging against top-down instituted crunch under Kate Edwards’ leadership. However, we’ve heard concerns from developers in the last few years that the IGDA still may not be properly equipped to curb bad behavior at these companies.
After all, by its own insistence, the IGDA is neither a trade union, a guild, or trade organization. It’s a non-profit whose primary purpose is advocating for game developers. Though this announcement is a major new step for the long-lived organization, only time will tell if its reporting system is able to enact change among industry bad actors.
You could be a beta tester for Warhammer Quest: Silver Tower
Perchang has announced that it is on the lookout for beta testers for the upcoming strategy game, Warhammer Quest: Silver Tower. Based on the popular Games Workshop board game of the same name, Silver Tower doesn’t take place in the classic Warhammer Fantasy setting, but instead uses the Mortal Realms of Age of Sigmar. In a similar vein to other Warhammer games like Vermintide or Chaosbane, Silver Tower revolves around a band of heroes from a variety of different races who make their home in the world.
Each of these heroes has a particular combat focus, so it’s safe to say that the Fyreslayer – the axe wielding Dwarf we see in the trailer – is a melee blender, whereas the armoured and shielded Stormcast will more likely trend towards tankiness.
The campaign sees you and your heroes face off against monsters from throughout the realms, as the Gaunt Summoner – who we guess is that guy with all the eyes – challenges you to a number of trials. Silver Tower will launch with over 100 stages to play, so you’ll have no problem finding foes to crush.
Warhammer Quest: Silver Tower has ten upgradable heroes, but we’re really excited to see how a Warhammer game using Age of Sigmar as a setting might change up the usual Warhammer hero roster of elf, human, wizard, and dwarf.
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Alongside the trials set by that Tzeentch-y looking dude with the eyes, there are challenges and trials to complete, and even full-on solo trials for those of you who actually want to punish yourselves – hey, who are we to judge?
If that all sounds good, you can register interest for the beta by popping an email over to [email protected] A member of the team will then get back to you providing beta details, then fingers crossed, you’ll be a Sigmarine stomping on daemon spawn in no time. Praise the emper- I mean Sigmar.
Blizzard is issuing a new update to Diablo 3 in the public test realm (PTR) to put the next update through its paces before it becomes widely available. The 2.6.9 patch was originally going to begin its testing run on Thursday, May 21, but according to an update on the Blizzard forums, the patch has actually been delayed to next week to allow for "additional QA time" to fix bugs and other issues. It's now scheduled to arrive the week of May 24, slightly past its initially-scheduled launch.
“We discovered some issues that came up and are needing some additional QA time with the build as we want to make sure we get something out that is thoroughly vetted on our end. PTR will not be going live today due to these additional tests needed....”https://t.co/xWX0a0nzrp
— Diablo (Season 20 is LIVE) (@Diablo) May 21, 2020
Those who participate in the test next week will be able to check out some new gear for Demon Hunter and Necromancer, with some special items to help speed you on your way. It should help to make the wait for Diablo 4 a little easier, especially as we still don't know when the game is actually going to release.
Limited Run Games Teases Blaster Master Zero Announcement, More Info Next Week
One classic game that’s made a comeback during the Switch generation is Blaster Master, thanks to the release of Blaster Master Zero and Blaster Master Zero 2. We loved both entries in our reviews, and while we’d often tell you to go and play them right away if you haven’t already, in this case we’re going to advise you hold off just a little longer.
You see, the physical specialist Limited Run Games recently took to Twitter to tease some sort of Blaster Master announcement for next Monday. Take a look below:
The artwork appears to be based on the Zero entries, so we’re guessing it’ll be some sort of physical release tied to either one or both of these games. A lot of fans are also requesting a double pack as well. Whatever the announcement is, we just hope it involves the Nintendo Switch.
What do you think LRG is teasing? Have you bought any of its physical releases before? Share your thoughts down below.