Create an account


Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 20,228
» Latest member: linklinklink
» Forum threads: 21,714
» Forum posts: 22,612

Full Statistics

Online Users
There are currently 769 online users.
» 1 Member(s) | 764 Guest(s)
Applebot, Baidu, Bing, Google, justlance

 
  [Tut] How to Add an Element to a Python List at an Index?
Posted by: xSicKxBot - 05-16-2020, 02:57 AM - Forum: Python - No Replies

How to Add an Element to a Python List at an Index?

To add an element to a given Python list, you can use either of the three following methods:

  1. Use the list insert method list.insert(index, element).
  2. Use slice assignment lst[index:index] = [element] to overwrite the empty slice with a list of one element.
  3. Use list concatenation with slicing lst[:2] + ['Alice'] + lst[2:] to create a new list object.

In the following, you’ll learn about all three methods in greater detail. But before that, feel free to test those yourself in our interactive Python shell (just click “Run” to see the output):

Method 1: insert(index, element)


The list.insert(i, element) method adds an element element to an existing list at position i. All elements j>i will be moved by one index position to the right.

Here’s an example with comments:

# Create the list
lst = [2, 4, 6, 8] # Insert string at index 2
lst.insert(2, 'Alice') # Print modified list object
print(lst)
# [2, 4, 'Alice', 6, 8]

Properties of insert()
Operates on existing list object
Simple
Fast

Check out the objects in memory while executing this code snippet (in comparison to the other methods discussed in this article):

Click “Next” to move on in the code and observe the memory objects creation.

Related article: Python List insert() Method

Method 2: Slice Assignment


Slice assignment is a little-used, beautiful Python feature to replace a slice with another sequence.

Simply select the slice you want to replace on the left and the values to replace it on the right side of the equation.

For example, the slice assignment list[2:4] = [42, 42] replaces the list elements with index 2 and 3 with the value 42.

Here’s another example that shows you how to insert the string 'Alice' into a list with four integers.


Let’s have a look at the code:

# Create the list
lst = [2, 4, 6, 8] # Insert string at index 2
lst[2:2] = ['Alice'] # Print modified list object
print(lst)
# [2, 4, 'Alice', 6, 8]

Properties of Slice Assignment
Operates on existing list object
Slightly more complex
Fast

Related article: Python Slice Assignment

Method 3: List Concatenation


If you use the + operator on two integers, you’ll get the sum of those integers. But if you use the + operator on two lists, you’ll get a new list that is the concatenation of those lists.

Here’s the same example, you’ve already seen in the previous sections:

# Create the list
lst = [2, 4, 6, 8] # Insert string at index 2
lst = lst[:2] + ['Alice'] + lst[2:] # Print modified list object
print(lst)
# [2, 4, 'Alice', 6, 8]

Properties of List Concatenation
Creates a new list object
Slightly more complex
Slower

Related article: How to Concatenate Lists in Python? [Interactive Guide]

Where to Go From Here?


Enough theory, let’s get some practice!

To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?

Practice projects is how you sharpen your saw in coding!

Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?

Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.

Join my free webinar “How to Build Your High-Income Skill Python” and watch how I grew my coding business online and how you can, too—from the comfort of your own home.

Join the free webinar now!



https://www.sickgaming.net/blog/2020/05/...-an-index/

Print this item

  (Indie Deal) Blaster Knights Bundle & 505 Games, up to -90%
Posted by: xSicKxBot - 05-16-2020, 02:56 AM - Forum: Deals or Specials - No Replies

Blaster Knights Bundle & 505 Games, up to -90%

Blaster Knights Bundle | 7 Steam Games | 92% OFF
[www.indiegala.com]
Have a blast with knights, ducks, narrators, lobsters, guns and more!

Stay Safe Sale Day 8: 505 Games, up to -90%
[www.indiegala.com]
Get a BONUS Steam copy of Men of War: Assault Squad when spending a minimum of $8/€7/£6 in the IndieGala Store per basket (while stocks last).
Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...9573343530

Print this item

  Humble Launch Indie Publisher Humble Games
Posted by: xSicKxBot - 05-15-2020, 11:09 PM - Forum: Game Development - No Replies

Humble Launch Indie Publisher Humble Games

Humble, famous for the Humble Bundle deals, have just launched an indie game developer focused publisher Humble Games.  Humble have already worked with a number of developers to bring games such as Void Bastards and Slay the Spire to market.  In celebration of the Humble Games launch, they are also running a “Make Your Own Bundle sale” featuring games they have published.

Reasons to publish with Humble Games include:

BRAND

Humble Bundle has done right by millions of gamers and thousands of industry partners – Humble Games is no different.

IP OWNERSHIP

Our Humble terms allow you to own your IP.

MARKETING

We will help you market your game with a dedicated team of experienced publishing marketers.

12M CUSTOMERS

As part of the Humble family, Humble Games will help you connect with customers across Bundles, Store, and Choice.

FINANCING

We give you money upfront so you don’t need to starve to finish your game.

CREATIVE CONTROL

We look for developers and games we believe in. We want you to be able to build the game of your dreams.

PRODUCTION

You’ll receive a dedicated producer to help you with all technical milestones, processes, and challenges you may encounter.

CROSS PLATFORM

We will help you succeed not just on the Humble Store, but on Steam, Xbox, PlayStation, Nintendo Switch, and more.

If you are interested in applying, the form is available here.  You can learn more in the video below.

[embedded content]

GameDev News


<!–

–>



https://www.sickgaming.net/blog/2020/05/...ble-games/

Print this item

  Fedora - The pieces of Fedora Silverblue
Posted by: xSicKxBot - 05-15-2020, 11:08 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

The pieces of Fedora Silverblue

Fedora Silverblue provides a useful workstation build on an immutable operating system. In “What is Silverblue?“, you learned about the benefits that an immutable OS provides. But what pieces go into making it? This article examines some of the technology that powers Silverblue.

The filesystem


Fedora Workstation users may find the idea of an immutable OS to be the most brain-melting part of Silverblue. What does that mean? Find some answers by taking a look at the filesystem.

At first glance, the layout looks pretty much the same as a regular Fedora file system. It has some differences, like making /home a symbolic link to /var/home. And you can get more answers by looking at how libostree works. libostree treats the whole tree like it’s an object, checks it into a code repository, and checks out a copy for your machine to use.

libostree


The libostree project supplies the goods for managing Silverblue’s file system. It is an upgrade system that the user can control using rpm-ostree commands.

libostree knows nothing about packages—an upgrade means replacing one complete file system with another complete file system. libostree treats the file system tree as one atomic object (an unbreakable unit). In fact, the forerunner to Silverblue was named Project Atomic.

The libostree project provides a library and set of tools. It’s an upgrade system that carries out these tasks.

  1. Pull in a new file system
  2. Store the new file system
  3. Deploy the new file system

Pull in a new file system


Pulling in a new file system means copying an object (the entire file system) from a remote source to its own store. If you’ve worked with virtual machine image files, you already understand the concept of a file system object that you can copy.

Store the new file system


The libostree store has some source code control qualities—it stores many file system objects, and checks one out to be used as the root file system. libostree’s store has two parts:

  • a repository database at /sysroot/ostree/repo/
  • file systems in /sysroot/ostree/deploy/fedora/deploy/

libostree keeps track of what’s been checked in using commit IDs. Each commit ID can be found in a directory name, nested deep inside /sysroot .A libostree commit ID is a long checksum, and looks similar to a git commit ID.

$ ls -d /sysroot/ostree/deploy/fedora/deploy/*/
/sysroot/ostree/deploy/fedora/deploy/c4bf7a6339e6be97d0ca48a117a1a35c9c5e3256ae2db9e706b0147c5845fac4.0/

rpm-ostree status gives a little more information about that commit ID. The output is a little confusing; it can take a while to see this file system is Fedora 31.

$ rpm-ostree status
State: idle
AutomaticUpdates: disabled
Deployments:
● ostree://fedora:fedora/31/x86_64/silverblue Version: 31.1.9 (2019-10-23T21:44:48Z) Commit: c4bf7a6339e6be97d0ca48a117a1a35c9c5e3256ae2db9e706b0147c5845fac4 GPGSignature: Valid signature by 7D22D5867F2A4236474BF7B850CB390B3C3359C4

Deploy the new filesystem


libostree deploys a new file system by checking out the new object from its store. libostree doesn’t check out a file system by copying all the files—it uses hard links instead. If you look inside the commit ID directory, you see something that looks suspiciously like the root directory. That’s because it is the root directory. You can see these two directories are pointing to the same place by checking their inodes.

$ ls -di1 / /sysroot/ostree/deploy/fedora/deploy/*/
260102 /
260102 /sysroot/ostree/deploy/fedora/deploy/c4bf7a6339e6be97d0ca48a117a1a35c9c5e3256ae2db9e706b0147c5845fac4.0/

This is a fresh install, so there’s only one commit ID. After a system update, there will be two. If more copies of the file system are checked into libostree’s repo, more commit IDs appear here.

Upgrade process


Putting the pieces together, the update process looks like this:

  1. libostree checks out a copy of the file system object from the repository
  2. DNF installs packages into the copy
  3. libostree checks in the copy as a new object
  4. libostree checks out the copy to become the new file system
  5. You reboot to pick up the new system files

In addition to more safety, there is more flexibility. You can do new things with libostree’s repo, like store a few different file systems and check out whichever one you feel like using.

Silverblue’s root file system


Fedora keeps its system files in all the usual Linux places, such as /boot for boot files, /etc for configuration files, and /home for user home directories. The root directory in Silverblue looks much like the root directory in traditional Fedora, but there are some differences.

  • The filesystem has been checked out by libostree
  • Some directories are now symbolic links to new locations. For example, /home is a symbolic link to /var/home
  • /usr is a read-only directory
  • There’s a new directory named /sysroot. This is libostree’s new home

Juggling file systems


You can store many file systems and switch between them. This is called rebasing, and it’s similar to git rebasing. In fact, upgrading Silverblue to the next Fedora version is not a big package install—it’s a pull from a remote repository and a rebase.

You could store three copies with three different desktops: one KDE, one GNOME, and one XFCE. Or three different OS versions: how about keeping the current version, the nightly build, and an old classic? Switching between them is a matter of rebasing to the appropriate file system object.

Rebasing is also how you upgrade from one Fedora release to the next. See “How to rebase to Fedora 32 on Silverblue” for more information.

Flatpak


The Flatpak project provides a way of installing applications like LibreOffice. Applications are pulled from remote repositories like Flathub. It’s a kind of package manager, although you won’t find the word package in the docs. Traditional Fedora variants like Fedora Workstation can also use Flatpak, but the sandboxed nature of flatpaks make it particularly good for Silverblue. This way you do not have to do the entire ostree update process every time you wish to install an application.

Flatpak is well-suited to desktop applications, but also works for command line applications. You can install the vim editor with the command flatpak install flathub org.vim.Vim and run it with flatpak run org.vim.Vim.

toolbox


The toolbox project provides a traditional operating system inside a container. The idea is that you can mess with the mutable OS inside your toolbox (the Fedora container) as much as you like, and leave the immutable OS outside your toolbox untouched. You pack as many toolboxes as you want on your system, so you can keep work separated. Behind the scenes, the executable /usr/bin/toolbox is a shell script that uses podman.

A fresh install does not include a default toolbox. The toolbox create command checks the OS version (by reading /usr/lib/os-release), looks for a matching version at the Fedora container registry, and downloads the container.

$ toolbox create
Image required to create toolbox container.
Download registry.fedoraproject.org/f31/fedora-toolbox:31 (500MB)? [y/N]: y
Created container: fedora-toolbox-31
Enter with: toolbox enter

Hundreds of packages are installed inside the toolbox. The dnf command and the usual Fedora repos are set up, ready to install more. The ostree and rpm-ostree commands are not included – no immutable OS here.

Each user’s home directory is mounted on their toolbox, for storing content files outside the container.

Put the pieces together


Spend some time exploring Fedora Silverblue and it will become clear how these components fit together. Like other Fedora variants, all these of tools come from open source projects. You can get as up close and personal as you want, from reading their docs to contributing code. Or you can contribute to Silverblue itself.

Join the Fedora Silverblue conversations on discussion.fedoraproject.org or in #silverblue on Freenode IRC.



https://www.sickgaming.net/blog/2020/05/...ilverblue/

Print this item

  News - Mario Kart Tour Update Adds Multiplayer Team Racing And Custom Matchmaking
Posted by: xSicKxBot - 05-15-2020, 11:08 PM - Forum: Nintendo Discussion - No Replies

Mario Kart Tour Update Adds Multiplayer Team Racing And Custom Matchmaking

Mario Kart Tour Multiplayer

A new update has drifted onto the scene in Mario Kart Tour, bringing with it a couple of welcome new features that should improve your multiplayer gaming experience.

The first new addition is Team Races, which puts players into four separate teams of two racers. These races can be made up of friends nearby, friends online, or strangers online, and each team will be competing to get themselves to the top of the podium to earn in-game rewards.

The second update adds a ‘Room Code’ feature. This allows you to create your own custom room and provides you with a code to share with your friends or family. This way, you’ll be able to play with people you know – and only people you know – in matches that support up to eight players.

If you’re wanting to check out these new features, make sure your app is fully up to date. You should find that the game is now on version 2.1.0 (or higher if you’re reading this in the future).

Mario Kart Tour

Still play the odd game of Mario Kart Tour? Do these new features sound like a good addition to you? Tell us below.



https://www.sickgaming.net/blog/2020/05/...tchmaking/

Print this item

  News - PGA Tour 2K21 Tees Off On Switch This Summer
Posted by: xSicKxBot - 05-15-2020, 11:08 PM - Forum: Nintendo Discussion - No Replies

PGA Tour 2K21 Tees Off On Switch This Summer


2K has revealed that PGA Tour 2K21 will be swinging onto Switch and other platforms this summer, with a worldwide release of 21st August being announced.

The announcement comes alongside a new trailer, which you can check out above, as well as the news that PGA Tour pro Justin Thomas is set to be the cover star. The game has been developed by HB Studios, the team behind The Golf Club 2019 Featuring PGA TOUR, and will include 15 licensed PGA Tour courses. Here’s some PR:

Thomas will be joined by 11 additional PGA TOUR pros, each of whom will present a challenge to players in PGA TOUR Career Mode as they compete to become a FedExCup Champion. Players can also create and personalize their MyPLAYERs with equipment and apparel from licensed brands including adidas, Polo Ralph Lauren, Malbon Golf, Callaway Golf, Bridgestone Golf, TaylorMade Golf and more.

Capping off the simulation experience, PGA TOUR 2K21 will feature a broadcast-style presentation with state-of-the-art graphics, dynamic cutscenes and a seamless replay system, all anchored by the play-by-play commentary of renowned broadcaster Luke Elvy and analyst Rich Beem.

The game’s said to be designed for players “of all skill levels”, with real-time tutorials, tips and shot suggestions being on offer for rookies, while veterans can make use of the game’s Pro Vision, Distance Control, and Putt Preview features. Expect to find several ways to play online, too, with modes like Alt-Shot, Stroke Play, Skins and 4-Player Scramble.

PGA Tour 2K21

A press release for the announcement notes that PGA Tour 2K21 will be “available in digital format for Nintendo Switch at launch”.

Into your golf? Looking forward to checking this one out on Switch? Let us know with a comment below.



https://www.sickgaming.net/blog/2020/05/...is-summer/

Print this item

  News - CW's Next Arroverse Crossover Will Be Smaller And Won't Happen Until 2021
Posted by: xSicKxBot - 05-15-2020, 11:08 PM - Forum: Lounge - No Replies

CW's Next Arroverse Crossover Will Be Smaller And Won't Happen Until 2021

The Arrowverse crossover Crisis on Infinite Earths featured the vast majority of heroes--and a few villains--from all across The CW's DC programming. While the Arrowverse crossover event has become an annual staple for these series, there are a few changes coming to the next one.

CW's next DC crossover won't be as ambitious as last year's Crisis on Infinite Earths, and it won't happen in December, like the annual event normally does, according to Variety.

"It will not happen in December but it will happen sometime hopefully first or second quarter of 2021," CW chairman and CEO Mark Pedowitz said. "It'll be a smaller event than usual. We're already planning a two-hour event. We are talking about doing Superman and Batwoman together at this point, with a lot of characters coming from other shows. But again, timing is impacted across the board, but we are planning for sometime middle, late first quarter, early second quarter, for that to happen."

Continue Reading at GameSpot

https://www.gamespot.com/articles/cws-ne...01-10abi2f

Print this item

  News - Rumour: Pikmin 3 Deluxe Reportedly In The Works For Nintendo Switch
Posted by: xSicKxBot - 05-15-2020, 05:05 PM - Forum: Nintendo Discussion - No Replies

Rumour: Pikmin 3 Deluxe Reportedly In The Works For Nintendo Switch

Pikmin 3

If today’s Paper Mario reveal wasn’t exciting enough, we now have mumblings of a potential Pikmin 3 rerelease for Nintendo Switch to ponder over.

In a newly-posted article discussing Paper Mario: The Origami King‘s announcement, VentureBeat has reported that “other Nintendo studios will have games ready for release soon, as well. That includes the 3D Mario remasters, but it should also include Pikmin 3 Deluxe”.

The line about 3D Mario remasters is, of course, referring to the rumoured 35th-anniversary releases that were first reported on back in March. ‘Pikmin 3 Deluxe’, however, is something that we haven’t heard a whole lot about before.

So, should we be expecting a boatload of Mario games and Pikmin 3 Deluxe this year? We’ll have to wait and see what Nintendo decides to officially unveil, but it’s certainly an exciting prospect.

What do you think? Do you believe the claim that a Pikmin 3 rerelease is on the way? Let us know with a comment.



https://www.sickgaming.net/blog/2020/05/...do-switch/

Print this item

  News - Final Fantasy 9 Is Out Now On Xbox Game Pass
Posted by: xSicKxBot - 05-15-2020, 05:05 PM - Forum: Lounge - No Replies

Final Fantasy 9 Is Out Now On Xbox Game Pass

While we are halfway into May, Microsoft is still unveiling games coming to Xbox Game Pass for both PC and Xbox One this month. The latest game to be added is Final Fantasy IX, which is live now for Xbox Game Pass subscribers on Xbox One and PC.

Final Fantasy IX originally released on the PlayStation in 2000 and has sold over five million copies since release. In 2018 many Final Fantasy titles were added to the Nintendo Switch Eshop, including Final Fantasy IX which was delayed until the start of 2019. Final Fantasy VII, Final Fantasy X, Final Fantasy X-2, and Final Fantasy XII: The Zodiac Age were also delayed on the Switch.

The next game to be released on the Xbox Game Pass is Fractured Minds on May 19. Fracture Minds is a first person adventure game which explores the issues of anxiety and mental health. For a full look at what's coming to Xbox Game Pass this month, check out our article here.

Continue Reading at GameSpot

https://www.gamespot.com/articles/final-...01-10abi2f

Print this item

  News - This Week At Bungie – 5/14/2020
Posted by: xSicKxBot - 05-15-2020, 03:38 PM - Forum: Lounge - No Replies

This Week At Bungie – 5/14/2020

This week at Bungie, a new quest was discovered.

Guardian Games has come to a close. Hunters won the first day, but Titans showed up in force to completely dominate the rest of the event. Warlocks took home the silver, and Hunters still look frabjous.

The final Iron Banner of the Season is also live this week and, along with it, players have discovered a new quest. The community has been tasked with helping Rasputin by completing Seraph Tower events and are currently working to complete the objectives on EDZ, the Moon, and Io.

We’ve seen feedback that the Tower events are too difficult and that it’s hard to wrangle up enough people to join the cause. We have made some server-side changes to lower the difficulty of the event to help alleviate frustrations and increase your success rate.

We made an error when we calculated how many completions were required, so yesterday we introduced bonus multipliers to help the community’s progress and get you all on your way to the next step. You can read more details on the changes we made here.



Max Power Level


Back in February, Luke spoke about upcoming plans for Legendary gear infusion. The Destiny Dev Team has more details on how this system is going to work.

Destiny Dev Team: Today we’re going to talk about changes to the Infusion system that are coming to Destiny 2.  These changes are going to be visible starting in Season 11 but won’t start impacting your arsenal until Season 12.  More on that in a bit.

We want the sandbox to feel interesting, exciting, and dynamic, and to evolve in compelling ways over time in the same way that the game evolves. Our weapons are the primary way that players interact with the world, and Season over Season we want players to discover new weapons that feel powerful, have interesting new perks to explore, and power the builds that players craft in new and unexpected ways.

The changes to the Infusion system we’re talking about today are designed to promote the following:

  • We want you to more frequently earn and enjoy more powerful and standout gear.
      • Right now, if a new Legendary weapon isn’t better than the current best-in-class, there is no reason to replace your existing weapon with it.
      • If a new Legendary weapon is better than the current best-in-class, we risk power creep, removing challenge from the game, or making the item mandatory/the only option for challenging activities.
      • Both above points apply equally to new mods and perks, as well.
  • Powerful weapons can be era-defining, but eventually those eras need to end so that new eras can begin.
      • We want strong weapons to have their time in the sun, and whenever possible we want you to expect and prepare for powerful gear to cycle out of the endgame meta.
      • We can’t solve this by just making weapons that are always “better” than the previous ones. This will steadily lower time-to-kill in both PvP and PvE, until the combat sandbox is neither fun nor tactical.
  • We also want to foster a gradually evolving meta that regularly promotes experimentation and debate.
      • We believe Destiny is at its best when you have new desirable things to pursue and when you have active debates with your clanmates about which of those new things to bring into the new raid, or which is going to be hot in Trials next Season.

With those goals stated, let’s break down how the changes will work:

  • Each Legendary weapon and piece of armor will have a Max Power Level it can reach through infusion.
      • Exotics will not have a Max Power Level.
  • The Max Power Level for these items will be set at the player Power Cap attainable 3 Seasons after its release Season (4 Seasons total).
      • This means all Legendary gear has a one-year span of time during which it can be used in activities where being at or near the player Power Cap is important (difficult and Power-enabled activities).
  • The Max Power Level for these items will be visible in game in Season 11, but no items will be at their Max Power Level at the start Season 11.
      • This means all your gear will be relevant in all activities during Season 11.
      • You’ll be able to see what the Max Power Level is for all your gear, and plan accordingly.
  • At the start of Season 12, weapons and armor released in Seasons 1-8 will have a Max Power Level at the Season 11 player Power Cap
  • Gear from Seasons 9, 10, 11, and 12 will all be infusible to new player Power Caps for 1 year after their release.
  • Weapons and armor from the Last Wish and Garden of Salvation raids, will be granted exceptions and will have a higher Max Power Level”

Example of how Max Power Levels will be displayed in Season 11

Those are the basics. But you may have additional questions, such as:

  • Can I still use gear that has reached its Max Power Level?
      • Yes. You will always be able to equip and use any piece of gear.
      • Reaching the player Power Cap is beneficial, but not strictly required, for most activities in Destiny. You can continue to equip and use all gear in these activities.
  • This applies to armor as well as weapons?
      • Yes – all Legendary gear that provides Power will have a Max Power Level.
      • Starting in Season 12, armor will no longer have a Seasonally rotating fourth mod slot. Instead, there will be a mod slot that accepts mods introduced into the game throughout a full year. We recognize that the current need to replace your armor every two to three Seasons, and hoard armor from past Seasons, is undesirable.
      • Transmogrification, which we talked about in the TWAB last week, will give you the ability to keep your favorite looks and apply them to new armor pieces with higher Max Power Levels.
  • When gear drops after its debut Season, what will its Max Power Level be?
      • It will have the same Max Power Level as it did in its initial release Season.
      • Note, this is different than gear that is re-issued. See next question.
  • Will gear ever have its Max Power Level updated?
      • Not directly, but gear can be re-issued in future Seasons.
      • These re-issued versions will have a new Max Power Level based on the Season in which it is re-issued.
      • We’re going to experiment with how and when gear is re-issued into the game throughout Year 4.  Let us know what you think of the different methods as you experience them.

We’re sure you’ll have more questions that aren’t covered above, so please let us know!

We’re committed to Destiny 2 continuing to grow and evolve for years to come, and a part of that continued evolution is the curation of an interesting, exciting, and dynamic player sandbox. The introduction of Max Power Level will allow us to create exciting new gear more frequently without significant concerns of permanent power creep, which is unsustainable in any game. This also should open up creative and experimental builds, season over season, while letting you anticipate and prepare for how the sandbox will change over time.

Please continue to share your thoughts and feelings about these changes as you get your hands on them.

[REDACTED] Engrams


We spoke a lot about rewards last week, but still have some more juicy nuggets to share with you on some additional plans we have for next Season. Here’s Creative Lead Robbie Stevens with the details.

Robbie Stevens: Hey everyone,

In Season 11 we’re trying something new with how and where you can earn Seasonal rewards.

So far, every Season in Year 3 has followed a formula where the Seasonal activity (Vex Offensive, Sundial, Bunkers/Seraph Tower) asks for a significant amount of playtime to earn new rewards. While we believe that new content should be one of the best places to earn new rewards, we also realize that Destiny 2 is a big game and it can be frustrating to have so much of your playtime dictated by and focused solely on Seasonal activities.

So, in Season 11 Seasonal rewards will drop from completing core activities (Strikes, Crucible, Gambit) as well as basically every other activity in the game, (see the full list detailed below). We want to make engaging with the entire game feel rewarding, and for every play session to give you a chance at earning Seasonal loot. In addition to new rewards, Season 11 also features two returning weapons each from Season of the Undying, Season of Dawn, and Season of the Worthy, for a total of six weapons that are free for all players.

Okay, we’ve talked about some of the places where you’ll earn rewards in Season 11, now let’s talk about how you can influence those rewards to chase god rolls and high-stat armor.

Over the last few Seasons we’ve introduced Weapon Bounties that give you agency to chase specific rewards. While addressing bounty fatigue will be an effort that extends beyond Year 3, for the upcoming Season we’ve moved away from Weapon Bounties as part of that effort. Instead, we’re introducing a new type of [REDACTED] Engram that contains the majority of the Season 11 rewards, and by spending Seasonal currency you can influence the contents of this [REDACTED] Engram.

To clear up any confusion let’s imagine if we launched this [REDACTED] Engram in Season of the Worthy. Imagine this engram contained all the Season of the Worthy weapons and armor. Now imagine you could take this engram to a Seraph Bunker and spend Seasonal currency to Focus the contents of this engram so it only contains the Seventh Seraph SMG and Shotgun. By focusing [REDACTED] Engrams in Season 11 you can choose your rewards, this includes the ability (once you’ve earned it) to Focus engrams so they only contain Season 11 armor with high-stat packages.

All free players and Season Pass owners will receive [REDACTED] Engrams while playing Season 11, however only Season Pass owners can access the full suite of Focusing categories in Season 11.

Here is preview of the [REDACTED] Engram focusing categories that all players can access after completing the Season 11 opening quest:

  • Season 11 Armor Focusing reduces the number of rewards in the engram so it only contains Season 11 armor.
  • Previous Season Weapon Focusing converts the rewards in the engram so it only contains the six weapons that are returning from Season of the Undying, Dawn, and Worthy.

When Season 11 launches, all players will get three focusing categories and Season Pass owners will have access to an additional 15

List of Activities that Reward [REDACTED] Engrams in Season 11: 

  • [REDACTED]
  • [REDACTED]
  • Public Events
  • Strikes
  • Gambit
  • Crucible
  • Dungeons
  • Raids
  • Adventures
  • Nightmare Hunts
  • Forges
  • Reckoning
  • Menagerie
  • Escalation Protocol
  • Blind Well

Note: In addition to the above list, [REDACTED] Engrams have a chance to drop when defeating combatants anywhere in the system, similar to Legendary Engrams. They share the same loot pool as Legendary Engrams and when you hit that loot pool you have a 66% chance to earn a [REDACTED] Engram and a 34% to earn a Legendary Engram.

We hope this preview of Season 11 gives some insight into how we’re approaching the communities’ feedback in the short term.

Guardian’s Heart


Earlier this week, we wrapped our Guardian’s Heart Charity Initiative that had been going strong for the last month. We asked you to help support Direct Relief in their efforts to deliver supplies to hospitals and healthcare workers around the world. Guardians everywhere answered the call in full force and together you raised $788,923.19. Smashing our goal of $700k.

We’d like to thank everyone who donated, and everyone who volunteered their time to help spread the word by streaming in one of the 39 Bungie Bounties that we put on during the event. It’s been inspiring to watch this community come together once again to make the world a little better during a tough time.

More Fixings


The Player Support team is keeping an eye out for any issues players are reporting and have updates on how we are handling them.

This is their report.

HOTFIX 2.8.1.2


On Tuesday, May 19, Hotfix 2.8.1.2 will be available to players. Below is a timeline of Destiny 2 maintenance for Hotfix 2.8.1.2:

  • 9 AM PDT (1600 UTC): Destiny 2 service maintenance begins.
  • 9:45 AM PDT (1645 UTC): Destiny 2 is taken offline on all platforms.
  • 10 AM PDT (1700 UTC): Destiny 2 Hotfix 2.8.1.2 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT.
  • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms.
  • 12 PM PDT (1900 UTC): Destiny 2 service maintenance concludes.
  • For future release timelines when they are available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

UPCOMING RESOLVED ISSUES

Below is a list of issues that will be resolved with the release of Hotfix 2.8.1.2:

  • Season Pass Small Fireteam XP Buffs will now work as intended.
  • The Wormgod Caress gauntlets will no longer grant infinite 5x Burning Fists when repeatedly taken on and off.
  • Removing the Winter’s Guile gauntlets will now properly remove all Warlock’s Sigil perks.

ERROR CODES


On Friday, May 8, a potential fix was implemented for those experiencing frequent WATERCRESS error codes. Since May 8, we have been closely monitoring WATERCRESS reports and have noticed a significant decrease in WATERCRESS errors appearing. While we continue to progress toward a resolution, we recommend anyone continuing to experience WATERCRESS errors to report in our #Help forum.

We are continuing to monitor increases in BEETLE, RABBIT, BEAVER, and ANTEATER error codes.

GUARDIAN’S HEART


The Guardian’s Heart Initiative ended on Tuesday, May 12. Any donations made after 10 AM PST on May 12 are not eligible for the Guardian’s Heart emblem.

If you donated within the Initiative’s timeframe and still have not received your emblem, please contact the Bungie Foundation with your donation receipt order number and date of donation for assistance.

CURRENT KNOWN ISSUES


While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • The Ascendant Champion triumph is not unlocking for some players.
  • The Enhanced Fusion Rifle Loader, Enhanced Auto Rifle Loader, and Enhanced Bow Loader mods are not dropping as intended.
  • The Clenched Fist perk for the Stronghold gauntlets is not working as intended.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Streaming Now


Now let’s check in with the movies that caught our eye this week.

Movie of the Week: Velocity

Honorable Mention: Eye of the Storm

As always, these winners will be receiving a special emblem as proof that their creations were featured here. If you won, make sure you have a link to your Bungie.net profile in the description of the video.

We hope you enjoyed the little preview we gave you of the new [REDACTED] Engram coming next Season. Next week, we’ll share more changes coming to how you earn rewards in Season 11. Some of you know what a world loot pool is. Many of you have no idea what I’m talking about. Don’t worry, we’ll talk next week. 

<3 Cozmo



https://www.sickgaming.net/blog/2020/05/...5-14-2020/

Print this item

 
Latest Threads
Black Ops (BO1, T5) DLC's...
Last Post: justlance
1 minute ago
Black Ops (BO1, T5) DLC's...
Last Post: Throwaway5326
Yesterday, 12:08 PM
(Indie Deal) FREE Brocco,...
Last Post: xSicKxBot
Yesterday, 11:00 AM
(Free Game Key) Steam | P...
Last Post: xSicKxBot
Yesterday, 11:00 AM
News - World Of Warcraft’...
Last Post: xSicKxBot
Yesterday, 10:59 AM
(Indie Deal) No Clean Sta...
Last Post: xSicKxBot
07-16-2026, 06:35 PM
(Free Game Key) Steam | W...
Last Post: xSicKxBot
07-16-2026, 06:35 PM
News - PlayStation Plus E...
Last Post: xSicKxBot
07-16-2026, 06:35 PM
(Indie Deal) FREE Whiskey...
Last Post: xSicKxBot
07-16-2026, 01:45 AM
(Free Game Key) Steam & E...
Last Post: xSicKxBot
07-16-2026, 01:45 AM

Forum software by © MyBB Theme © iAndrew 2016