Scratchy Spring Sale Day 17: Humongous Entertainment Spring Sale, up to -80%
The Scratchy Sale can bring great deals for both the young and old. Be on the look-out for some huge discounts on your favorite games + a Scratch Card containing a BONUS secret Steam game for every store purchase.
This release of the Phaser open source HTML5 game framework brings an important milestone in reaching 100% coverage of the entire API, including private members. This task also resulted in better Typescript bindings as well. New features were also added to the framework, including a new Rope object for deformation effects.
The Defold game engine is a free and cross platform Lua powered game engine. It just received a minor update in the form of the 1.2.168 release, which includes the ability to run the engine while iconified, as well as finer tune control over URL handling. If you want to learn more about Defold, be sure to check out our Defold Crash Course tutorial hosted over on DevGa.me.
Verge3D is an engine for exporting Blender scenes to the web, while adding logic using their simple Puzzle system. This release adds support for VR Controllers, new Vector logic blocks, an improved physics engine including a new lighter and faster WebAssembly version and more. You can check out Verge3D for Blender in action here.
You can learn more about all three releases in the video below.
Fedora 32 is available now. You’ll likely want to upgrade your system to get the latest features available in Fedora. Fedora Workstation has a graphical upgrade method. Alternatively, Fedora offers a command-line method for upgrading Fedora 30 to Fedora 31.
Before upgrading, visit the wiki page of common Fedora 32 bugs to see if there’s an issue that might affect your upgrade. Although the Fedora community tries to ensure upgrades work well, there’s no way to guarantee this for every combination of hardware and software that users might have.
Upgrading Fedora 31 Workstation to Fedora 32
Soon after release time, a notification appears to tell you an upgrade is available. You can click the notification to launch the GNOME Software app. Or you can choose Software from GNOME Shell.
Choose the Updates tab in GNOME Software and you should see a screen informing you that Fedora 32 is Now Available.
If you don’t see anything on this screen, try using the reload button at the top left. It may take some time after release for all systems to be able to see an upgrade available.
Choose Download to fetch the upgrade packages. You can continue working until you reach a stopping point, and the download is complete. Then use GNOME Software to restart your system and apply the upgrade. Upgrading takes time, so you may want to grab a coffee and come back to the system later.
Using the command line
If you’ve upgraded from past Fedora releases, you are likely familiar with the dnf upgrade plugin. This method is the recommended and supported way to upgrade from Fedora 31 to Fedora 32. Using this plugin will make your upgrade to Fedora 32 simple and easy.
1. Update software and back up your system
Before you do start the upgrade process, make sure you have the latest software for Fedora 31. This is particularly important if you have modular software installed; the latest versions of dnf and GNOME Software include improvements to the upgrade process for some modular streams. To update your software, use GNOME Software or enter the following command in a terminal.
sudo dnf upgrade --refresh
Additionally, make sure you back up your system before proceeding. For help with taking a backup, see the backup series on the Fedora Magazine.
2. Install the DNF plugin
Next, open a terminal and type the following command to install the plugin:
sudo dnf install dnf-plugin-system-upgrade
3. Start the update with DNF
Now that your system is up-to-date, backed up, and you have the DNF plugin installed, you can begin the upgrade by using the following command in a terminal:
sudo dnf system-upgrade download --releasever=32
This command will begin downloading all of the upgrades for your machine locally to prepare for the upgrade. If you have issues when upgrading because of packages without updates, broken dependencies, or retired packages, add the ‐‐allowerasing flag when typing the above command. This will allow DNF to remove packages that may be blocking your system upgrade.
4. Reboot and upgrade
Once the previous command finishes downloading all of the upgrades, your system will be ready for rebooting. To boot your system into the upgrade process, type the following command in a terminal:
sudo dnf system-upgrade reboot
Your system will restart after this. Many releases ago, the fedup tool would create a new option on the kernel selection / boot screen. With the dnf-plugin-system-upgrade package, your system reboots into the current kernel installed for Fedora 31; this is normal. Shortly after the kernel selection screen, your system begins the upgrade process.
Now might be a good time for a coffee break! Once it finishes, your system will restart and you’ll be able to log in to your newly upgraded Fedora 32 system.
Resolving upgrade problems
On occasion, there may be unexpected issues when you upgrade your system. If you experience any issues, please visit the DNF system upgrade quick docs for more information on troubleshooting.
If you are having issues upgrading and have third-party repositories installed on your system, you may need to disable these repositories while you are upgrading. For support with repositories not provided by Fedora, please contact the providers of the repositories.
Switch owners have had to endure an even longer wait, but the good news is that, out of the blue, the game is now available on the Switch eShop.
The bad news? Mike Zaimont, one of the original developers, isn’t too happy about the version that has arrived on the eShop, nor was he informed it would be launching this week.
Zaimont explains that the Switch port was not handled in-house, but he has nothing but praise for it in terms of performance, stating that:
The Switch version of Indivisible itself is great, the porting group did seriously excellent work! Runs at a stable framerate, even handheld.
His issue is that the port is based on the old build of the game which lacks co-op, NG+ or “anything else recent.” We’ll be reviewing Indivisible as it stands right now and will be asking when Nintendo players can expected the most recent build, but for the time being, keep in mind that this isn’t the game that Lab Zero wants to offer Switch owners.
Despite running into one too many difficulty spikes, Indivisible successfully blends the RPG and Metroidvania genres into one stunning experience. Its plot may be simple and some characters bothersome, but the 2D platforming that bridges the gap between those narrative beats is a dream. Indivisible is a little bit too forgettable in a couple of aspects, but it makes up for that when the tough gets going.
Posted by: xSicKxBot - 04-29-2020, 12:22 AM - Forum: Lounge
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Modder Gets Bloodborne Running At 60 FPS On PS4
Modder and hacker Lance McDonald is no stranger to mucking around in the code of Souls games, but he appears to have accomplished another technical feat. Though Bloodborne is widely considered one of developer From Software's best games, it was capped at 30 frames per second for its original PS4 release--often falling far below that on a base PS4--and it's never made the leap to other platforms that could provide better performance.
I patched Bloodborne to run at 60fps. It works alright (about as good as the Dark Souls 3 PS4 Pro patch does) except for the fact that the game doesn't have proper timing and the entire game basically runs in fast-forward. This is running on a base PS4. pic.twitter.com/vfdjjWxpp5
Ah, I did it! Bloodborne running with a 60fps frame cap (no v-sync so lots of screen tearing) with proper frame timing and game logic timing. This is running on a base PS4 pro, will try to get an actual FPS counter to display tomorrow and test on PS4 Pro with boost mode. pic.twitter.com/V6uxQ4bT9k
McDonald shared some footage on Twitter that seems to be the first few minutes of Bloodborne in 60 FPS. Initially, McDonald posted a clip where the game was running at a higher frame rate, but this caused everything in the game to run at double-speed, due to the way the game logic is coded. He appears to have overcome that in the second clip. The third clip was recorded on a PS4 Pro in boost mode, which McDonald says makes a massive difference in performance. We've reached out to the modder for the details of how he accomplished this. McDonald is well-known for uncovering hidden or discarded elements of popular games, including a certain antagonist flipping you off in one God of War scene.
From Software's Souls series has encountered more than its fair share of technical problems over the years. The original PC release of the seminal Dark Souls was also capped to 30 FPS, which led to another modder named Peter "Durante" Thoman to develop a mod to fix that and other issues. (It worked quite well, except for the occasional ladder causing you to fall through the world.) As for a hypothetical Bloodborne 2, it's been rumored several times over the years, especially since it was director Hidetaka Miyazaki's favorite game to make. However, the visionary is currently busy with the forthcoming Eldin Ring, so it's hard to know what the future of Bloodborne or even the Souls series is at this point.
This Wednesday, April 29, we’re planning to release Destiny
2 Hotfix 2.8.1.1. This patch will have fixes for bugs that have popped recently,
and also has a quick tuning pass for a weapon that’s been shining a little too
bright in the Crucible since Season of the Worthy began.
Hard Light, a name that may either strike fear or pure joy
in your heart, will be the subject of today’s article. Here are some notes from
the team on how this weapon will be tuned come tomorrow morning:
Dev Team: Hard Light has been at the forefront due to a combination
of recent adjustments to improve its usability and the adjustments to Auto
Rifles that came with patch 2.8.0.
Most of the adjustments coming on Wednesday
are to address its usage for mouse and keyboard users since the ability to
precisely aim regardless of range allows you to use the weapon at longer
distances, on top of being able to use ricochets more effectively.
Although weapons like the Fighting
Lion can also do what Hard Light does for indirect fire, they are generally
less effective during a direct confrontation. Hard Light boasts a lot of great
stats, and its impact grows with more players using it – eventually no cover is
safe. As such, we’re reducing some of the aspects that allow for indirect fire
and unexpected lethality in odd scenarios, while still retaining some of the
bonuses to keep the flavor.
Hard Light
Hard Light’s damage falloff now floors at 0.7x
(Auto Rifles use 0.5x standard).
Split ricochet bonus damage between PvE and PvP.
PvE damage remains at 2.0x damage.
PvP damage is now 1.35x damage.
Removed a hidden recoil adjustment that made the
weapon more stable than intended.
Stay tuned to Bungie.net for official patch notes, and @BungieHelp on Twitter for updates on our release timeline.
Its been a while and we have two snapshots to catch up on. I hope everyone is well and healthy and enjoying the new features and changes. I don’t know about you guys, but I’ll be playing Pigstep in my house nonstop. You should listen for yourself!
Added bastion remnants
Added ruined portals
Added chain blocks
Added a new music disc titled “Pigstep” by Lena Raine which can only be found in bastions
BASTION REMNANTS
What’s made of blackstone and full of Piglins and Hoglins? Bastion remnants!
Added 4 separate bastion remnant types: bridge, Hoglin stable, housing units, and treasure room
You can find these sizable structures in all biomes in the Nether except the treacherous ash-dusted towers of basalt deltas
Explore, loot, and conquer a bastion remnant to call it your home… but beware, Piglins don’t take kindly to intruders stealing their things
RUINED PORTALS
Shattered remains of ancient nether portals. Wonder who built them?
They can be found in any overworld or nether biome
Some are hidden underground, under the sea, or buried in sand
Increased the amount of lava pools to make the deltas more “deltary”
The Piglin banner pattern can now be found in bastions
Added a button in the GUI that generates a jigsaw structure starting from the jigsaw block, using given generation depth.
Expanded the max size per axis of Structure Blocks from 32 to 48
Added a JMX MBean to monitor dedicated server tick times
JMX MONITORING
It is now possible to monitor the server tick times though JMX. The rationale for this is that JMX is a well known and supported monitoring technology with existing integrations and tools.
This enables server admins to hook alerts and graphing tools using ordinary JMX clients and dashboards.
ENABLING JMX MONITORING
A new flag enable-jmx-monitoring has been added to the server.properties file which if set to true will expose an MBean with the Object name net.minecraft.server:type=Server and two attributes averageTickTime and tickTimes exposing the tick times in milliseconds.
In order for enabling JMX on the Java runtime you also need to add a couple of JVM flags to the startup as documented here.
MC-37557 – Sometimes a minecart sound plays/subtitle shown when loading a world
MC-91163 – Certain subtitles show up when the player is too far away to hear the sound
MC-177136 – All compasses and lodestone compasses point to the same target, regardless of what type of compass it is
MC-177238 – Windows symbolic link in saves/ is no longer followed as of 20w14a
MC-177253 – Running a set_attributes function throws java.lang.NullPointerException if it contains an undefined attribute
MC-177316 – Lodestone compass in item frame does not update after turning
MC-178368 – When rotating a lodestone compass is put in the item frame the compass don’t work
Added an Entity Distance scale option ranging from 50% to 500%
Difficulty and game rules can now be changed from “Create World” screen
Improved Smithing Table UI
Ruined Portals now spawn less frequently
Renamed “Soul Fire Torch” and “Soul Fire Lantern” to “Soul Torch” and “Soul Lantern”
Tweaked Bastion Remnant loot
Walls now create posts under more things, like pressure plates and banners
The “Singleplayer” button will jump directly to “Create World” screen if there are no worlds to select
Chat component style can now select font
Block storage format in chunks slightly changed to speed up various tasks (rendering, pathfinding, world generation, etc)
Full range of Unicode characters is supported (some may know what that means ?)
Added the attribute command
WORLD SAVE FORMAT
Saving level.dat now uses randomly-named temporary files (instead of using level.dat_new every time)
player/*.dat are now saved in a way similar to level.dat (including leaving .dat_old files)
BLOCK STORAGE
BlockStates in Sections elements no longer contain values stretching over multiple 64-bit fields. If number of bits per block is not power of two (i.e. single 64-bit value can’t fill whole number of blockstates) some bits will not be used.
For example, if single block state takes 5 bits, highest 4 bits of every 64-bit field will be unused. That also means slight increase in storage size (in case of 5 bits, from 320 to 342 64-bit fields).
ATTRIBUTE
Adds modifies attribute on single entity. Possible syntax: Parameters:
attribute <target> <attribute> get [<scale>] – get total value of attribute
attribute <target> <attribute> base set <value> – sets base valye
attribute <target> <attribute> base get [<scale>] – get base value
attribute <target> <attribute> modifier add <uuid> <name> <value> add|multiply|multiply_base – adds modifier (fails if modifier is already present)
MC-126244 – ‘/locate’, explorer maps, and treasure maps can cause extreme TPS lag, even leading to a complete server freeze if structure generation is turned off
MC-149704 – Sneaking / crouching twice makes player sprint
MC-169514 – Tamed parrots cannot be renamed unless they are flying
MC-171561 – Only one player can access shulker box at a time
MC-174359 – Piglins prefer using an unenchanted gold item instead of an enchanted gold item
MC-175113 – Rain prevents entities from burning in fire
MC-175186 – Respawning doesn’t check if the “respawn block” is the correct one for the dimension
MC-175998 – Striders are moving very fast between two blocks or when diagonally running into blocks
MC-176029 – Right clicking a lodestone with a stack of compasses converts the whole stack
MC-176060 – Recipe book doesn’t load the entire empty map recipe anymore
4 Player Cooperative First-Person Shooter. Play as a team of Action Figures or fight against each other in PvP. Build defenses, earn XP, unlock new levels and protect the HYPER-CORE!
We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!
Our Favorite Free-to-Play Games on Xbox One With everything going on these days, there are plenty of reasons to take a look at the free-to-play library on Xbox One. Whether you’re gaming on a budget, want to get together online with friends, or just want to try out something new… Read more
Gears Tactics Launch Trailer Debuts; Pre-Load Today on PC We’re two weeks away from Gears Tactics bringing the fast pace, visceral action and trademark executions of the Gears franchise to the turn-based strategy genre on PC., To ensure you and your squad are ready to get boots… Read more
New Event and Episode Available in DCUO: Birds of Prey Greetings heroes and villains! Today, a new team of superheroes soars into DC Universe Online with our new event and episode: Birds of Prey. An unhinged Lex Luther is threatening Metropolis with an unruly cast of supervillains to reign supreme… Read more
Convoy: A Tactical Roguelike Available Now on Xbox One After nearly five years on PC, the indie smash-hit Convoy: A Tactical Roguelike is rolling out on Xbox One! This is our first release on any platform other than PC, and we’ve taken a lot of care to optimize the experience for controllers… Read more
Generation Zero Turns One Hello there! I’m here to welcome you to the 1st Anniversary of Generation Zero! To celebrate, we’ve updated the game with a bunch of new features that we hope you’ll enjoy. Quickly, a little about the game for those of you who are… Read more
Free Play Days – F1 2019 and Warhammer: Chaosbane Defeat your rivals on the track in F1 2019 or rise up and battle the Chaos hordes in Warhammer: Chaosbane this weekend with Free Play Days. Xbox Live Gold and Xbox Game Pass Ultimate members can play these two titles for free… Read more
Party Game Save Your Nuts Scampers to Xbox One Today Our indie game studio Triple Scale Games is proud to announce today that our eight-player couch and online party game Save Your Nuts is out now on Xbox One. A free demo is already available for you to play through the tutorial and… Read more
Fallout 76: Wastelanders Now Available on Xbox One Explore Appalachia in Fallout 76 in a completely new way starting today with the worldwide launch of the Wastelanders expansion. All Xbox One players who own the base game can download Wastelanders for free right now… Read more
First Details on World of Tanks: Valor Are you ready for a challenge? The next major milestone in World of Tanks on console is coming, with bigger rewards than ever! We’re ready to learn about all this and more as we sit down for an interview with… Read more
World of Warships: Legends is One Year Strong on Xbox One World of Warships: Legends is celebrating its first mini-anniversary by bringing players rows of content for any kind of captain. First there are the celebration activities where players are bound to get a whole lot of stuff for playing as many ships… Read more
Next Week on Xbox: April 21 to 24 Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One and Windows 10 PC! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console… Read more
Founder Jens Begemann steps down as CEO of June’s Journey dev Wooga
Wooga CEO and founder Jens Begemann is departing the company at the end of June after 11 years at its head.
Begemann founded the studio back in 2009 alongside Patrick Paulisch and current CTO Philipp Moeser. The German developer has since made its name as a developer of free-to-play, and recently story-driven, mobile games.
The company was ultimately acquired by Playtika (reportedly for over $100 million) in late 2018, and Begemann notes in an interview with PocketGamer that the stability and success Wooga has seen since that acquisition is part of the reason he’s announced plans to exit.
“I’m an entrepreneur at heart. Wooga is strategically set in the right direction and I miss the early days. I had that realization. I wanted to be more involved with that. Secondly, I wanted to have more time for my family,” says Begemann. “As a founder, I think it’s best to leave when things are going better than ever.”
Nai Chang, Google’s previous global head of games on growth consulting, is set to take over as Wooga CEO following Begemann’s departure in June.