QubicGames Kicks Off Huge Month-Long Switch Sale, Get Up To 95% Off
Publisher QubicGames has today kickstarted a huge sale on the Nintendo Switch eShop, giving players the chance to pick up lots of games at ridiculously low prices and give to good causes in the process.
The almost month-long sale is split into two parts; for the first week (29th April – 5th May), you’ll be able to buy Robonauts or Geki Yaba Runner Anniversary Edition for just $0.99 / 0.99€. If you do that, or if you already own one of those games, you’ll then unlock all of the savings listed below:
As you can see, revenue from your purchases will help to provide equipment and medical research to companies fighting COVID-19.
After that first week has passed, everyone will then be able to access offers on the games mentioned above, regardless of whether or not they own one of those two games mentioned at the beginning of this article. These later discounts won’t be quite as high as the initial offerings in the table above, but will last from 6th May to 26th May.
You might remember that QubicGames ran a similarly extravagant promotion over Christmas last year, giving away ten free games. If you missed out last time, this new sale could be a good chance to grab some games for very low prices.
Any of those games catch your eye? Will you be checking any out given their new, ultra-low prices? Let us know with a comment below.
Posted by: xSicKxBot - 04-30-2020, 09:57 AM - Forum: Lounge
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AMC's Ban On Universal Movies Is Very, Very Silly
Movie theaters are closed around the world because of the COVID-19 pandemic. Social distancing and shelter in place orders are in effect in many places in the United States. Even if Americans wanted to go to movie theaters, they can't. As a result, many movie studios are delaying release dates or just going right to on-demand rentals. Because of this, Universal Pictures realized that VOD is a viable way to make money on new movies, and in turn, AMC Theaters--the largest movie theater chain in the country--is pissed.
To give a quick rundown of how all this happened, Universal couldn't release Trolls: World Tour in theaters, so it went straight to on-demand rental. After three weeks, the movie sequel made more revenue for the studio than the original did after five months in theaters, mainly because of the higher percentage the studio takes from digital rentals compared to box office sales. This led Universal CEO Jeff Shell to say that in the future, the studio could release movies both in theaters and as VOD rentals.
AMC boss Adam Aron released a statement saying that the theater chain will no longer screen Universal films, and Universal responded restating that they're still releasing movies in theaters--when they reopen--and the choice to turn to VOD was to give people staying at home something to watch. Obviously, continuing to make money when movie theaters are closed was probably another key factor as well.
Posted by: xSicKxBot - 04-30-2020, 03:42 AM - Forum: Windows
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New Minecraft Earth features out now
Summary
Minecraft Earth introduces Player Journal and updated Challenges today
Additional new features added recently include Adventure Crystals and Buildplate Link Sharing
It’s been nearly six months since the first tappables were tapped and buildplates were built in Minecraft Earth with our initial early access release. We’ve used these six months to test, build, and collect feedback from our players to shape an experience that continues to evolve and change.
Today, we’re excited to share some of the new tools and features that we’ve been working on:
Player Journal, released today, provides a way to collect and track different mobs and blocks collected and gain rewards for unique items. You could also say that this provides a way to earn bragging rights amongst your friends!
Today we also released an update to Challenges, giving them a makeover and introducing new challenge Seasons. Pick your path through the Season map to complete challenges and unlock rewards! You can even unlock new character creator clothing to wear in vanilla Minecraft. Challenges can now also be refreshed through randomized tappables for players to collect.
Adventure Crystals, released on March 25, give players an easy way to experience Adventures (which were previously tied to a physical location) in their home, their backyard, or wherever they are. Players collect these through tappables and can spawn them anywhere and anytime to play and gain rewards. Common Crystals are given as daily rewards, but you need to find chests inside adventures to discover crystals and adventures of higher rarity!
Buildplate Link Sharing, released on April 14, allows players to share their Minecraft Earth creations with friends simply by sending them a link they generate in-game or on social media. But worry not – links shared are a copy of the original world, so your little brother isn’t actually able to destroy your masterpiece.
The Minecraft Earth team and I also want to take a moment to acknowledge the current global COVID-19 situation. We have been adapting the game accordingly over the last few weeks by increasing tappable spawn rate and density, introducing Adventure Crystals and removing location-based dependencies, and trying to find ways to help empower Minecraft Earth players to continue to build, craft, Adventure, and mine from the safety of their own homes.
Minecraft Earth is poised to continue growing as we regularly develop new tools, experiences and features. So much of this growth is due to the valuable community feedback we’ve received thus far, so we’d like to say “thank you” and stay tuned – there’s much more to come in the months ahead.
Random: Someone’s Made A Game Boy Game That Can Control Their Air Conditioning
No matter how many Game Boy games you have knocking around at home, we bet you don’t have any quite like this one.
After receiving a Game Boy Color as a gift, Singapore-based developer JinGen Lim decided to make use of the system in a pretty unexpected way. You see, in addition to the Color’s new processing speeds and its colour screen, the Game Boy’s successor also featured an infrared port (that black rectangle on the top), and JinGen Lim thought that this could make for a unique air conditioning controller.
After a bit of research, they stumbled across a Mission Impossible game which could record and replay infrared signals. This proved that the aircon remote theory could work, and they started to piece together everything else needed to build it, including a bootleg game cartridge and a programming card.
From there, things get a little more complicated. Infrared remotes use a series of light flashes to operate the device they’re being pointed at, and the patterns used can vary between devices. Thanks to this, JinGen Lim had to solder a wire to the original remote’s IR emitter and hook that up to a computer to capture the signals sent out, all in a bid to understand how they might go about programming such a feature inside the Game Boy cart.
You can see exactly how all of this was achieved by checking out JinGen Lim’s full blog post, but here’s the final result:
What a wonderfully silly way to get creative with a Game Boy without having to so much as touch the system itself. We’d quite like Game Boy remotes for everything around the house now!
Posted by: xSicKxBot - 04-30-2020, 03:41 AM - Forum: Lounge
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Fast-Paced Shooter Pistol Whip Comes To PSVR This Summer
There are some games that seem ubiquitous with virtual reality, specifically Beat Saber, Superhot, and the recently released Half-Life: Alyx. In a similar way to how Beat Saber made a name for itself quickly, Pistol Whip did the same last year when it launched on PC. And later this year, it's coming to PlayStation VR.
Inspired by the high-octane action sequences from films like John Wick, Pistol Whip is an on-rails first-person shooter where matching your shots to the beat of the music feels as good as getting it on target. The bass-heavy soundtrack and psychedelic visuals aim to get your blood pumping, as you're gently scrolled down corridors filled with enemies for you to shoot and melee.
Pistol Whip doesn't force you to stick to its musical rhythm if you don't want to either, giving players the space to just enjoy its shooting or aim for high scores by perfecting a balance between precision and timing. Pistol Whip will launch with multiple stages and modifiers, each of which can make stages more challenging or encourage new styles of play.
Posted by: xSicKxBot - 04-30-2020, 12:56 AM - Forum: Python
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Pandas to_csv()
You can convert a list of lists to a Pandas DataFrame that provides you with powerful capabilities such as the to_csv() method. This is the easiest method and it allows you to avoid importing yet another library (I use Pandas in many Python projects anyways).
You create a Pandas DataFrame—which is Python’s default representation of tabular data. Think of it as an Excel spreadsheet within your code (with rows and columns).
The DataFrame is a very powerful data structure that allows you to perform various methods. One of those is the to_csv() method that allows you to write its contents into a CSV file.
You set the index and header arguments of the to_csv() method to False because Pandas, per default, adds integer row and column indices 0, 1, 2, …. Again, think of them as the row and column indices in your Excel spreadsheet. You don’t want them to appear in the CSV file so you set the arguments to False.
If you want to customize the CSV output, you’ve got a lot of special arguments to play with. Check out this article for a comprehensive list of all arguments.
Feel free to play with alternative methods to convert a list of lists to a CSV file in our interactive code shell. Simply click the “Run” button and find the generated CSV files in the “Files” tab.
Where to Go From Here?
Enough theory, let’s get some practice!
To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?
Practice projects is how you sharpen your saw in coding!
Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?
Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.
Scratchy Spring Sale Day 17: Humongous Entertainment Spring Sale, up to -80%
The Scratchy Sale can bring great deals for both the young and old. Be on the look-out for some huge discounts on your favorite games + a Scratch Card containing a BONUS secret Steam game for every store purchase.
Fixed an issue that allowed Guardian’s to quickly regain ability energy by picking up Warmind Cells.
Rewards
Exotics
Hard Light
Hard Light’s damage falloff now floors at 0.7x (Auto Rifles use 0.5x standard).
Split ricochet bonus damage between PvE and PvP.
PvE damage remains at 2.0x.
PvP damage is now 1.35x.
Removed a recoil adjustment that made the weapon more stable than intended.
Season Pass
Level 32 and 92 upgrades now unlocks for all three characters. Players who were previously locked out of these Season bonuses can now access them.
Disrespect/Hate Speech
Disrespect/Hate Speech
Harassment/Personal Attacks/Bullying
Name and Shame/Privacy Violation
Gory Violence/Explicit Sexuality
Threats of Violence/Illegal Activity
Political/Religious Discussion
Cheating/Hacking
Spoilers/Distributing Stolen Content
Soliciting/Plagiarism/Phishing/Impersonation
Disruption/Evasion
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Xbox Insider Release Notes – Alpha Skip-Ahead Ring (2005.200418-0000)
Hey Alpha Skip-Ahead ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 2 p.m. PT today, users will receive the latest 2005 Xbox One system update (build: RS_XBOX_RELEASE_2005\19041.2388.200418-0000). Keep reading for more details.
System Update Details:
OS version released: RS_XBOX_RELEASE_2005\19041.2388.200418-0000
Available: 2 p.m. PT – April 20, 2020
Mandatory: 3 a.m. PT – April 21, 2020
Fixes for Alpha Skip-Ahead
We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 2005 build:
System
Various updates to properly reflect local languages across the console.
Known Issues for Alpha Skip-Ahead
We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!
Audio
Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.
Game DVR
Some users have reported that their clips are not recording the full length requested. This is being reported for 4K clips and non-4K clips. We are aware and investigating.
Guide
Some users are reporting that they are not seeing Gamerpics or Profile information in the Friends tab. We are aware of the issue and investigating.
We’ve received reports that the Friends tab is not showing the correct status of online/offline friends.
My Games & Apps
Users have reported seeing black tiles instead of game artwork when browsing their collection.
Note: We are still investigating the issue, please report the issue again from the console if you have done so with a prior update and are still seeing this behavior.
Some titles in collection may appear with a “trial” tag incorrectly in collection.
Store
Users have reported the game artwork in the Game Pass section is not sized/displayed correctly. We are aware and investigating.
Profile Color
Sometimes users may encounter the incorrect Profile color when powering on the console.
Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution. Learn more about feedback and how each ring is differentiated in the following links: For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!
Posted by: xSicKxBot - 04-30-2020, 12:25 AM - Forum: Lounge
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Blizzard co-founder Morhaime speculates on waning popularity of MMOs
As former president and co-founder of Blizzard Entertainment, Mike Morhaime has a storied past in the game industry.
In an interview at the virtual GamesBeat Summit 2020, he took a moment to reflect on his company’s biggest game, World of Warcraft, and to think about what made it a success. For him, it all boils down to how the game brought players together in a highly social way.
“The power of being able to share those [game] experiences with other people is something that we think is core to the experience that we try to make,” he said. “So the meaning [of a game] kind of comes from being able to share those experiences.”
He said when Blizzard launched World of Warcraft in 2004, he was surprised by its initial popularity—he had yet to realize the power of the game’s social component.
“I thought in making an…MMORPG that we were, at least in the beginning, going to reach a smaller audience and then maybe have to grow from there,” he said. “And right off the bat, the curve was just a lot steeper than I ever imagined.
“My takeaway from that was that World of Warcraft was the most social of all of our games up to that point, because you had groups of people experiencing that together.”
He explained how when the MMO first launched, players had to be part of a guild to experience some of the game’s content. Morhaime said that’s what made it such a mass market experience. “I think the social experience, the ability to share your entertainment with others is core,” he said.
Today, MMOs in the style of World of Warcraft aren’t as popular as they were in their heyday. Morhaime speculated that could be because, in the pursuit of accessibility, MMO design abandoned important social aspects.
“I think that’s a question of accessibility and time investment,” he said when asked about the waning popularity of the genre. “I wouldn’t say that MMOs wouldn’t have a resurgence in the future, but maybe there are other types of games that are able to capture the social experience even more.”
He added, “I would also just observe that as World of Warcraft evolved over the years, it actually kind of became less social, because in an effort to achieve more accessibility, we removed some of the reasons why you need to play with the same group of people over and over.”