Another Hellish Update For Doom And Doom II Is Now Available On Switch
While you wait for the arrival of DOOM Eternal on the Switch, how about another round of Doom or Doom II? Bethesda’s just rolled out a new update for both games, across all platforms. It includes audio improvements, quality of life features, and some minor performance optimisation.
Along with this is the inclusion of ‘No End In Sight’ – a new free add-on featuring over 30 levels to work your way through. Here’s everything version 1.0.6 has to offer:
Audio Updates
The Audio has been overhauled, and positional audio should now work in all cases.
Sound distance falloff is now accurately using the same volume ranges from the original DOS release.
Objects that make consecutive sounds (such as the Chaingunner’s gun firing) will now correctly interrupt each other.
Add-On Specific Updates
Chainsaw firing in Add-ons has been fixed to its original optimal buzz.
Sounds at 22khz (such as the Double Barrel Shotgun) now play correctly in Add-ons.
In the Add-on “No Rest for the Living”, Hell levels now use the correct hell sky texture.
Add-ons that are made up of multiple episodes can now be selected correctly.
Fixes
Fixed stalls that may occur when quick loading the game several times in a row when Add-ons are active.
Changes
Quick Load and Save can now be bound from Customize Controls and will work without pausing the game.
Automap colors have been changed. It will now clearly mark doors, and keyed doors using red, yellow, blue, or white lines, making it quicker to find parts of the map that are unexplored.
Automap is drawn with pixel doubling to increase visibility and fix issues with lines disappearing.
Kills, items, and secrets are now shown on the automap during gameplay.
Performance Optimization
Quick Load now loads quicker by skipping the screen wipe animation when loading a game.
Minor rendering optimizations.
Will you be booting up Doom and Doom II to try out this new update? Noticed anything else? Leave a comment below.
Minecraft Dungeons Launches On The Nintendo Switch Next Month
After a delay in 2019, Mojang locked in a new release date for the upcoming “action-adventure” Minecraft Dungeons. It was meant to launch this month, but instead, will now be appearing on the Nintendo Switch and multiple other platforms on 26th May. Here’s the official confirmation:
This Minecraft spin-off is inspired by classic dungeon crawlers of yesteryear, where you to team up with three other players (online or via local play) to take down hoards of nasty mobs. At the same time you must power up your weapons and items, and collect as much treasure as possible.
Classes? Never heard of them! Minecraft Dungeons is all about how you build your character with the gear you aquire. Want to be a hard-hitting wizard-knight-rogue with a top hat? Nothing is stopping you!
Will you be trying out this game when it launches on the Switch eShop next month? Leave a comment below.
We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!
Hello Games’ The Last Campfire Coming to Xbox One This Summer Hello! In the past few years, Hello Games has become synonymous with massive procedurally-generated worlds since we launched No Man’s Sky on Xbox One. Since then, millions of Xbox fans have explored an almost inconceivably vast universe together or in single player… Read more
Bleeding Edge Achievements Revealed Next week, gamers will be able to experience a brand-new type of multiplayer mayhem with the release of Ninja Theory’s Bleeding Edge on March 24. Bleeding Edge will be available on Xbox One, Windows 10 PC and Steam as well as included with Xbox Game Pass the day it launches globally… Read more
Blaze Escalation Hits Dauntless on Xbox One Escalation, a new way to slay Behemoths in Phoenix Lab’s Dauntless, was introduced in December. Players were challenged with a modified roster of Behemoths, each one deadlier than the last, even battling two at a time. Slayers fought tooth and nail to get to the ferocious Malkarion… Read more
Raze Hell: Doom Eternal is Available Now on Xbox One The legions of Hell threaten humanity’s survival, but there is one last hope for mankind against Hell’s ferocious armies – the only thing they fear…is you. In Doom Eternal, take back Earth and save humanity as the Doom Slayer, the ultimate threat to all demonkind. Wield a fearsome… Read more
Free Play Days – Sea of Thieves, Assassin’s Creed: Odyssey, and Smite Free Play Days is here again with an incredible lineup! Carve your own pirate legend in Sea of Thieves,write your own epic tale in Assassin’s Creed Odyssey, and flex your divine power in Smite. Xbox Live Gold members can play for free from Thursday, March 19 at 12:01 a.m. PDT until… Read more
Take on the Toughest Off-Road Challenge with Overpass on Xbox One Overpass is a new kind of racing game, where the solution to winning is to be gentle with the throttle to keep some grip and be able to power through mud, rocks, steep slopes and many obstacles. You’re at the wheel of buggies and quads and must find a way to finish the track… Read more
Introducing Xbox Game Pass Ultimate Perks Plus New Titles for Console and PC Today, we’re announcing Xbox Game Pass Ultimate Perks, a new exclusive member benefit starting March 18 that provides even more value for our Ultimate members. When we launched Xbox Game Pass in June 2017, we did so with the goal of creating a membership that provides… Read more
Xbox One S Roblox Bundle Lets You Play and Create Without Limits Get ready to explore millions of community-created experiences with the all-new Xbox One S Roblox bundle, featuring exclusive content on Roblox. The Xbox One S Roblox bundle is available now at Microsoft Store, near you and online, and participating retailers worldwide… Read more
Resident Evil 3 Raccoon City Demo Coming to Xbox One March 19 Resident Evil fans can get an early taste of the upcoming survival horror game, Resident Evil 3, with an action-packed playable demo starting this Thursday, March 19 for Xbox One! Step into the boots of the legendary heroine Jill Valentine as she teams up with Carlos Oliveira… Read more
Xbox Series X: What’s the Deal with Latency? Webster’s Dictionary defines ‘latency’ as “the quality or state of being present and capable of emerging or developing but not now visible, obvious, or active.” And now that I’ve finally gotten to use that hackneyed writing trope in my career, let’s dive into what latency means in the world of video games and how the engineers working on Xbox Series X are working to reduce it… Read more
Defining the Next Generation: An Xbox Series X Technology Glossary As we enter a new generation of console gaming with Xbox Series X, we’ve made a number of technology advancements across hardware and software that will take your gaming experience to the next level. We’ve created the below guide to help familiarize yourself with some of the new terms we’re introducing to describe the tech and functionality of Xbox Series X… Read more
Xbox Series X: Making Gaming’s Best Controller Even Better With each generation of controllers, from Xbox to Xbox 360 to Xbox One to Xbox One S, the Xbox hardware team has led and innovated input for gaming. They’ve set new bars with Elite and Adaptive Controllers in performance, features, quality, and accessibility. When considering… Read more
Next Week on Xbox: New Games for March 24 – 27 Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One and Windows 10 PC! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox… Read more
Video: Storytelling with verbs to better integrate narrative and gameplay
In this 2020 GDC virtual talk, Capybara Games’ Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering (puzzle solving), hacking, and the like.
What’s notable about this talk is that Tremblay dug into specific examples from a variety of games across triple-A, indie, mobile, ARGs, and escape rooms, with a special eye toward how this becomes even more imperative in collaborative or competitive game spaces.
Tremblay’s work evaluating the most common verbs of video games in a narrative light proved insightful and relevant to any devs working out how to tell better interactive stories, so if you missed it live don’t miss your chance to now watch it for free on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.
Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team. The QA Manager is responsible for overseeing the Infinity Ward QA Test team as well as for managing and supporting the QA leads and test team efforts, including but not limited to, creation and management of test plans, coordinating with the production and development team, and overseeing the entire test effort from beginning to end. The QA Manager works to ensure that builds are tested thoroughly and in line with best studio practices, as well as participates in overall department planning and policy making. This position also helps coordinate workflow and resource planning within the department, with an emphasis on people management and staff development.
RESPONSIBILITIES:
Project Management
Continuously improve our industry leading embedded QA team.
Drive the comprehensive nature and quality of all internal QA test plans.
Increase the efficiency of QA on the title, through Automation and enhancing QA procedures.
Collaborate with multiple external QA groups, across multiple time zones, to ensure sufficient QA coverage on all areas of the game.
Generate reports that give visibility into the status of all of the games features.
Represent QA in all project burndown meetings with studio leadership.
Notify studio leadership of QA project risks and implements strategies to mitigate those risks.
Managing and Mentoring
Oversee the test team to ensure rapid and accurate completion of assigned tasks.
Actively evaluate tester performance and work closely with them to alleviate any issues that arise.
Spearhead the training procedures for all levels of QA from tester to lead.
Coordinate QA interviews and implement hiring processes that attain the highest quality testers.
Database Administration
Collaborate with QA Leads to ensure all issues entered by the test teams include required information and conform to Infinity Ward QA standards.
Review all disputed issues with QA Leads.
Identify areas for improvement and collaborate with QA and Production teams to maintain a lean and accurate QA bug database.
REQUIREMENTS:
Technical
Administrative level of proficiency with Devtrack and Jira or similar bug tracking database.
An expert in identifying defects in software titles, with a very strong knowledge of all areas of QA including TRG and Automation.
Capacity to create and implement innovative testing procedures and materials.
Strong working knowledge of most popular console platforms and related peripherals, PC Software/hardware, and Microsoft Office (Outlook, Word, Excel).
Non-Technical
Shipped at least two game titles, in a Quality Assurance management role on a AAA console video game.
10+ years of experience working in the game industry.
Excellent written/spoken English.
Strong leadership ability.
Ability to handle high pressure situations and prioritize multiple tasks.
Must possess excellent spoken and written communication skills and be able to work with varied staff members and personalities.
Must be honest, punctual, and have a strong work ethic.
Actively communicate a positive, outgoing approach to Quality Assurance. Ability to give and accept positive as well as negative feedback.
Must be an avid gamer, with interests in many different genres of games and a passion for developing high quality games.
A strong desire to learn and understand the technologies involved in game creation.
The Ideal Candidate Will Also Have
Bachelor’s degree in a Computer Science, Computer Games Technology, or a related field.
Experience with profiling tools (PIX, Razor, Vtune).
Experience with automation of AAA console video games.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
April has arrived, and Niantic is kicking off the month with a new event in Pokemon Go. The Tricky Pokemon event is underway for a limited time, and it introduces a new Gen 5 Pokemon to the game, as well as a couple of new Shiny forms.
Until 10 PM local time on April 7, Pokemon that specialize in mimicry--such as Voltorb, Ditto, Sudowoodo, and Foongus--will appear in the wild more often than normal. You'll also have a chance of finding Shiny versions of Sudowoodo and Croagunk during the event.
Are you a class clown? ? A trickster? ? A jokester? ? An event featuring some well-known Pokémon pranksters and masters of disguise is coming your way, Trainers! https://t.co/bhKRMZANRApic.twitter.com/88DNNwpikY
Terraria might have started out as a 2D take on Minecraft when it first launched in 2011, but since then it’s morphed into its own style of game and has been ported to just about every platform possible including the Nintendo Switch, 3DS, and Wii U.
It looks like all the hard work for Re-Logic and 505 Games has paid off over the years, as the game has now sold more than 30 million copies across all platforms. A developer from Re-Logic even provided a breakdown of sales, revealing the console version had shifted 7.6 million copies (unfortunately it didn’t share individual console stats). Here’s the full breakdown:
14 Million sold on PC
7.6 Million sold on Consoles
8.7 Million sold on Mobile devices
To say that this floors all of us in regards to the sheer level of support and love you have shown us over the years is a massive understatement. We can only hope to return the favor by continuing to provide amazing gaming experiences for years to come (whether it be on Terraria or future games that we create).
The next update on the way is Journey’s End. Are you one of the 30 million people who have bought Terraria? Are you still playing it on a regular basis? Leave a comment down below.
Black Widow Has Changed Composers After Being Delayed
Marvel's next film, Black Widow, was originally due to be released on May 1, 2020. The film's release has been delayed, however, due to COVID-19, and a new date has not been set. Now that the film is further away, Disney is taking the opportunity to make some changes to it, and the film's composer has been changed, according to Film Music Reporter.
Originally, Alexandre Desplat had been announced as the film's composer. Desplat, whose previous credits include Little Women, Isle of Dogs, and Argo, has been taken off the project. Replacing him is Lorne Balfe, who worked on on Bad Boys For Life, The Florida Project, and The Lego Batman Movie.
It's unclear why this change has taken place, but it's not the only major 2020 film to make a composer change at the last moment--No Time To Die, originally due to release in April, also changed its composer late in production, replacing Dan Romer with Hans Zimmer.
Posted by: xSicKxBot - 04-01-2020, 11:08 AM - Forum: Python
- No Replies
How to Read All Lines of a File in a Python One-Liner?
Say your file is stored in file ‘code.py’. Now, you can open the file, read all lines, get rid of leading and trailing whitespace characters, and store the result in a Python list in a single line of code. Here’s the code:
print([line.strip() for line in open("code.py")])
Python is beautiful!
Try it Yourself:
Where to Go From Here?
If you keep struggling with those basic Python commands and you feel stuck in your learning progress, I’ve got something for you: Python One-Liners (Amazon Link).
In the book, I’ll give you a thorough overview of critical computer science topics such as machine learning, regular expression, data science, NumPy, and Python basics—all in a single line of Python code!
OFFICIAL BOOK DESCRIPTION:Python One-Liners will show readers how to perform useful tasks with one line of Python code. Following a brief Python refresher, the book covers essential advanced topics like slicing, list comprehension, broadcasting, lambda functions, algorithms, regular expressions, neural networks, logistic regression and more. Each of the 50 book sections introduces a problem to solve, walks the reader through the skills necessary to solve that problem, then provides a concise one-liner Python solution with a detailed explanation.
At GDC 2019 Epic Games announced their $100M Epic MegaGrant program supporting among other things, open source efforts in the world of game development. Prior winners have included Blender, Godot and ArmorPaint. Today, the open source cross platform sprite tool Laigter has joined that list! If you are a regular of GameFromScratch, Laigter may sound familiar as we featured it in the Summer of 2019.
I spoke via email and Twitter with the author Azagaya about his experiences with the Epic MegaGrant program and on the future of Laigter:
I applied to the Epic Games MegaGrant project in April 2019. About three month later, i recieved an e-mail from them, stating they would need more time for reviewing the tool. This year I received another e-mail stating that my project was approved for the MegaGrant! It was a couple month ago, but I didn’t make it public until I revived the official badge from them.
The process was very simple. For the application, I just had to fill in an online form. They reviewed the project without any question or notification. Once approved, they sent me two forms (one for taxes and another one for banking information), and a digitally signed letter. I filled all the forms and signed the letter and send all the documents back to them, and that was all. People from Epic were always very gentle, and helped me a lot if I did not understand something from the forms. They answered all my e-mails soon, and in a very friendly way.
The only problems I had were with my bank, because strict regulations exists in my country about receiving money from another country. The process overall is really simple, and people from epics helps you in everything you need.
As to the near future of Laigter:
– Ability to preview animations with lighting. For now, only framed based animations are going to be supported. – Brush for painting textures. You will be able to use textures from sites like https://3dtextures.me/ to paint textures into your sprites. – Toon lighting preview. – Theming support (dark and light themes for now) – Ability to change display language in runtine (now, the language from your system is selected, if available)
Laigter is available on Itch.io and is open source under the GPL v3 license on Github. Check out Laigter in action in the video below. Congratulations on the Epic MegaGrant win!