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News - Pre-Release: Java Edition 1.15.2 - Printable Version

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News - Pre-Release: Java Edition 1.15.2 - xSicKxBot - 01-15-2020

Pre-Release: Java Edition 1.15.2

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/pre-release-java-edition-1-15-2.png" width="580" height="91" title="" alt="" /></div><div><p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/pre-release-java-edition-1-15-2.png" alt="Pre-Release 1.15.2"></p>
<p>Tired of collecting bee nests and having bees get angry at you?&nbsp; How about when creating that one map and needing patrols to spawn so you can ambush the player when they least expect it?&nbsp; It’s that time again where we’re starting off our journey towards the next major update.&nbsp; Annoyed that you keep falling down ladders with your elytra or having your potion effects removed by a beacon?&nbsp;&nbsp;</p>
<p>Yeah, I thought so.&nbsp; Mojang is listening and they’ve heard you as they’ve released the first pre-release of the year for <strong>Java Edition</strong>!.&nbsp; We’re still a good ways out from the <strong>Nether Update</strong>, but while we’re waiting let’s take a look at what the first pre-release for <strong>Java Edition</strong> has to offer.<br />&nbsp;</p>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/pre-release-java-edition-1-15-2-1.png" alt="Changes"></p>
<ul>
<li><span>Bees no longer anger when a nearby nest/hive is destroyed using a silk touch tool</span></li>
<li><span>Added <i><span>doPatrolSpawning</span></i> and <i><span>doTraderSpawning</span></i> game rules that control spawning of patrols and wandering traders, respectively</span></li>
<li><span>Added <i>gui_light</i></span> option in block models to allow controlling light when rendering model as item in GUI</li>
<li><span>Controls light when rendering block model inside slot. If set to <i><span>side</span></i>, model will be rendered like block. If set to <i><span>front</span></i>, model is shaded like flat item</span></li>
<li><span>Fixed bugs</span></li>
</ul>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/01/pre-release-java-edition-1-15-2-2.png" alt="Fixes"></p>
<ul>
<li><a href="https://bugs.mojang.com/browse/MC-862"><span>MC-862</span></a><span> – Spawn protection doesn’t work for item frames, paintings and armor stands</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-1541"><span>MC-1541</span></a><span> – Beacon effect removes potion effect of the same type</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-51053"><span>MC-51053</span></a><span> – Furnace minecarts lose power after navigating corners</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-150575"><span>MC-150575</span></a><span> – Concrete powder does not turn into concrete when letting it fall beside water</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-153987"><span>MC-153987</span></a><span> – Falling down ladders while wearing elytra</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-165695"><span>MC-165695</span></a><span> – Hoppers harvesting honeycomb from bee hives and bee nests only pick up one honeycomb</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-166312"><span>MC-166312</span></a><span> – Loom UI pattern icons are too dark</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-166319"><span>MC-166319</span></a><span> – B on “Open in browser” is lowercase in link confirmation GUI</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-166324"><span>MC-166324</span></a><span> – “Raw input” button has lowercase “i”</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-166722"><span>MC-166722</span></a><span> – Some custom item models appear dark in the inventory</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167018"><span>MC-167018</span></a><span> – Misplaced pixel in critical hit particle texture</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167079"><span>MC-167079</span></a><span> – Horse Armor texture is off</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167201"><span>MC-167201</span></a><span> – Invisible glowing entities do not respect their team color</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167219"><span>MC-167219</span></a><span> – Reloading a resource pack enough times will cause intense lag</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167220"><span>MC-167220</span></a><span> – Items on marker armor stands no longer glow</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167235"><span>MC-167235</span></a><span> – Distance from where you can enter a bed is off center</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167344"><span>MC-167344</span></a><span> – com.mojang.blaze3d.platform.ClipboardManager leaks direct buffers</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167416"><span>MC-167416</span></a><span> – Distance from where a monster will stop you from sleeping is off center</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167444"><span>MC-167444</span></a><span> – iron_golem_crackiness_* textures show up on invisible iron golems that are damaged</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-167709"><span>MC-167709</span></a><span> – Bees that ride a boat, minecart or other entities when entering their hive or nest can’t leave the hive or nest ever again</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-168091"><span>MC-168091</span></a><span> – Concrete powder doesn’t convert into concrete when dropped into deep water</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-168230"><span>MC-168230</span></a><span> – End crystal beam is dark / desaturated</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-168467"><span>MC-168467</span></a><span> – Bees do not remember how many crops they’ve pollinated</span></li>
<li><a href="https://bugs.mojang.com/browse/MC-169157"><span>MC-169157</span></a><span> – Breaking a hive with obstructed front makes bees vanish</span></li>
</ul>
<p><span>That’s a lot of fixes!&nbsp; I can’t wait to dive right in and test the changes for myself.&nbsp; Don’t forget, if you’re planning on using a pre-existing world to back it up!&nbsp; Don’t want all your hard work to disappear right?&nbsp; After you’ve done that and if you find any bugs, be sure to report them on Mojang’s <a href="https://bugs.mojang.com/browse/MC">Issue Tracker</a> or if you have a suggestion or a change you’d like to see, head on over to Mojang’s <a href="http://aka.ms/snapshotfeedback">Feedback website</a>!</span></p>
</div>


https://www.sickgaming.net/blog/2020/01/14/pre-release-java-edition-1-15-2/