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News - Pre-Release: Java Edition 1.15.2

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Pre-Release: Java Edition 1.15.2

Pre-Release 1.15.2

Tired of collecting bee nests and having bees get angry at you?  How about when creating that one map and needing patrols to spawn so you can ambush the player when they least expect it?  It’s that time again where we’re starting off our journey towards the next major update.  Annoyed that you keep falling down ladders with your elytra or having your potion effects removed by a beacon?

Yeah, I thought so.  Mojang is listening and they’ve heard you as they’ve released the first pre-release of the year for Java Edition!.  We’re still a good ways out from the Nether Update, but while we’re waiting let’s take a look at what the first pre-release for Java Edition has to offer.

Changes

  • Bees no longer anger when a nearby nest/hive is destroyed using a silk touch tool
  • Added doPatrolSpawning and doTraderSpawning game rules that control spawning of patrols and wandering traders, respectively
  • Added gui_light option in block models to allow controlling light when rendering model as item in GUI
  • Controls light when rendering block model inside slot. If set to side, model will be rendered like block. If set to front, model is shaded like flat item
  • Fixed bugs

Fixes

  • MC-862 – Spawn protection doesn’t work for item frames, paintings and armor stands
  • MC-1541 – Beacon effect removes potion effect of the same type
  • MC-51053 – Furnace minecarts lose power after navigating corners
  • MC-150575 – Concrete powder does not turn into concrete when letting it fall beside water
  • MC-153987 – Falling down ladders while wearing elytra
  • MC-165695 – Hoppers harvesting honeycomb from bee hives and bee nests only pick up one honeycomb
  • MC-166312 – Loom UI pattern icons are too dark
  • MC-166319 – B on “Open in browser” is lowercase in link confirmation GUI
  • MC-166324 – “Raw input” button has lowercase “i”
  • MC-166722 – Some custom item models appear dark in the inventory
  • MC-167018 – Misplaced pixel in critical hit particle texture
  • MC-167079 – Horse Armor texture is off
  • MC-167201 – Invisible glowing entities do not respect their team color
  • MC-167219 – Reloading a resource pack enough times will cause intense lag
  • MC-167220 – Items on marker armor stands no longer glow
  • MC-167235 – Distance from where you can enter a bed is off center
  • MC-167344 – com.mojang.blaze3d.platform.ClipboardManager leaks direct buffers
  • MC-167416 – Distance from where a monster will stop you from sleeping is off center
  • MC-167444 – iron_golem_crackiness_* textures show up on invisible iron golems that are damaged
  • MC-167709 – Bees that ride a boat, minecart or other entities when entering their hive or nest can’t leave the hive or nest ever again
  • MC-168091 – Concrete powder doesn’t convert into concrete when dropped into deep water
  • MC-168230 – End crystal beam is dark / desaturated
  • MC-168467 – Bees do not remember how many crops they’ve pollinated
  • MC-169157 – Breaking a hive with obstructed front makes bees vanish

That’s a lot of fixes!  I can’t wait to dive right in and test the changes for myself.  Don’t forget, if you’re planning on using a pre-existing world to back it up!  Don’t want all your hard work to disappear right?  After you’ve done that and if you find any bugs, be sure to report them on Mojang’s Issue Tracker or if you have a suggestion or a change you’d like to see, head on over to Mojang’s Feedback website!



https://www.sickgaming.net/blog/2020/01/...on-1-15-2/
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