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News - Hell Is Us' Intriguingly Bold Design Decisions Refuse To Give You A Hint

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News - Hell Is Us' Intriguingly Bold Design Decisions Refuse To Give You A Hint

People love to categorize games. It used to be pretty easy. You had your platformers, shooters, sports games, and RPGs. Then we started saying things like "metroidvania." Fast-forward to today, and burgeoning genres and new ideas led to phrases like "deckbuilder roguelite," "strand game," and "soulslike." These labels are useful to get a quick idea of what a game is, but it gets complicated when you're confronted with something like Hell is Us. I played three hours of Rogue Factor's upcoming title at a recent press event in Montreal, and I walked away thinking it defies easy categorization.

Set in the early 1990s in the fictionalized hermit nation of Hadea, players assume the role of Remi. He was born in Hadea and re-enters the country after years abroad in an effort to learn about his past and find his parents. It seems like he could have picked a better time to do this, as Hadea is currently being torn apart by both a civil war and a phenomenon called the Calamity, which has resulted in the appearance of otherworldly, violent creatures.

As Remi, players will quickly acquire tidbits of information that start to flesh out the story of what happened to his hometown and family. Conversations with NPCs frequently offer up relevant information that is tracked in Remi's datapad. The "investigation" tab of your datapad starts out very basic, with only a few broad threads to follow. Before long, those threads branch out until the investigation tab is a web of leads and mysteries. For players who love piecing together disparate events until a mystery becomes clearer, the early hours of Hell is Us should be very enticing.

Continue Reading at GameSpot

https://www.gamespot.com/articles/hell-i...01-10abi2f
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