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News - Nintendo’s Mobile Games Raked In $85 Million During The First Quarter Of 2019

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Nintendo’s Mobile Games Raked In $85 Million During The First Quarter Of 2019

<div><div class="media_block"><a href="http://images.nintendolife.com/a788427cc9002/large.jpg"><img src="http://images.nintendolife.com/a788427cc9002/small.jpg" class="media_thumbnail"></a></div>
<figure class="picture strip"><a title="Dragalia Lost Mobile IMG" href="http://images.nintendolife.com/a788427cc9002/dragalia-lost-mobile-img.original.jpg"><img src="http://images.nintendolife.com/a788427cc9002/dragalia-lost-mobile-img.900x.jpg" alt="Dragalia Lost Mobile IMG"></a></figure>
<p>According to Sensor Tower Store Intelligence data, Nintendo’s first quarter in 2019 has been its third-best period for mobile gaming revenue to date. The Japanese publisher’s mobile titles grossed approximately $85 million worldwide across the Google Play and App Store, which is a six percent increase year-over-year. This figure still trails behind the fourth quarter of 2018 ($112.3 million) and the first quarter of 2017 ($106.6 million).</p>
<p><strong><a href="http://www.nintendolife.com/games/mobile/fire_emblem_heroes">Fire Emblem Heroes</a></strong> was the company’s top earner during this period, with an estimated total of $46.6 million player spending globally. This was a 30 percent decrease when compared to the game’s first-quarter earnings in 2018 ($66.2 million). However, quarter-over-quarter it was a five percent increase for the title.</p>
<p>Nintendo’s most recent mobile release <a href="http://www.nintendolife.com/games/mobile/dragalia_lost"><strong>Dragalia Lost</strong></a> suffered from a 55 percent decrease in revenue in the fourth quarter of 2018 (earning roughly $23.4 million), but this was still enough to increase the company’s overall mobile growth and prevent it from being “down 23 percent” from the previous first quarter.</p>
<p><strong><a href="http://www.nintendolife.com/games/mobile/animal_crossing_pocket_camp">Animal Crossing: Pocket Camp</a></strong> had somewhat of a resurgence in player spending during the first quarter of 2019, with gross revenue worldwide reaching $12.9. This was a 30 percent increase year-over-year when compared to the $9.9 million it pulled in 2018. Lastly, <strong><a href="http://www.nintendolife.com/games/mobile/super_mario_run">Super Mario Run</a></strong> made up just three percent of Nintendo’s total mobile revenue (approximately $2.3 million) in the most recent quarter – though, this was a 15 percent increase compared to the fourth quarter of 2018. Compared to the first quarter earnings in 2018 ($3.9 million), this was 41 percent less.</p>
<p>The upcoming mobile releases <strong><a href="http://www.nintendolife.com/games/mobile/mario_kart_tour">Mario Kart Tour</a></strong> and <strong><a href="http://www.nintendolife.com/games/mobile/dr_mario_world">Dr. Mario World</a></strong> – releasing in the second half of this year – are expected to make significant contributions to Nintendo’s mobile earnings.</p>
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