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News - BETA: BEDROCK 1.16.0.53 (XBOX ONE / WINDOWS 10 / ANDROID)

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BETA: BEDROCK 1.16.0.53 (XBOX ONE / WINDOWS 10 / ANDROID)

The latest Minecraft Beta brings a lot of fixes and stability.  While this update is also working towards the Nether Update, some features in Java Edition snapshots may not be included yet.

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.


Crashes and Stability


  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could sometimes occur in split-screen when the host saves and quits the game
  • Fixed stability issues when using some custom character creator skins
  • Improved performance related to maps in item frames (REALMS-1532)

General


  • Made several Bedrock Dedicated server documentation updates and fixes (BDS-1084BDS-2341BDS-3141BDS-3051BDS-1085)
  • Fix issue where imported world templates (.mctemplate) were not visible on Gear VR
  • Fixed an issue related to chunks not loading correctly in Realms (REALMS-2037)
  • Fixed skin texturing issue on “Alex” model

Gameplay


  • Fixed an issue with Villager goals which prevented them from working
  • Newly-created maps now start with the correct zoom level (MCPE-63416)
  • Fixed an issue where maps from converted ‘Editions’ worlds were at the wrong scale (MCPE-58796)
  • Fixed shearing a sheep not updating its texture to sheared sheep model (MCPE-63188)
  • Fixed an issue with some enchantments not working correctly (MCPE-63124)
  • Fixed an issue with music disc names not showing in the correct language

Graphical


  • Fixed rendering issues for sign text through other transparent objects such as glass (MCPE-55327)
  • Fixed Maps in item frames flashing purple and black image before the map loads
  • Animation scale now uses linear interpolation between keyframes

Add-Ons and Scripting


  • Switching to a different geometry using a render controller now immediately change the geometry in game
  • Fixes for selectors with an empty tag as argument @e[tag=] and @e[tag=!]


https://www.sickgaming.net/blog/2020/03/...0-android/
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