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Wave Engine 3.1 Released

#1
Wave Engine 3.1 Released

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/wave-engine-3-1-released.jpg" width="2560" height="1440" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/wave-engine-3-1-released.jpg" class="ff-og-image-inserted"></div>
<p>Wave Engine recently released version 3.1. Wave Engine is a completely free to use 3D game engine capable of targeting most platforms and XR devices. We have been keeping an eye on this engine since 2015 when we featured it <a href="https://gamefromscratch.com/a-closer-look-at-wave-engine/">in the Closer Look series</a>. More recently we looked at Wave Engine again in 2019 when <a href="https://gamefromscratch.com/waveengine-3-0-preview-released/">WaveEngine 3.0 was previewed</a> after a long period of silence. After another long period of silence we received the 3.1 release which brings .NET 5 and C# 9 support as well as graphical improvements. </p>
<p>Details from a guest post on the <a href="https://devblogs.microsoft.com/dotnet/guest-post-introducing-waveengine-3-1-based-on-net-5/">DotNet team blog</a>:</p>
<blockquote class="wp-block-quote">
<p>We are glad to announce that, aligned with Microsoft, we have just released WaveEngine 3.1 with official support for&nbsp;<a href="https://devblogs.microsoft.com/dotnet/announcing-net-5-0/">.NET 5</a>&nbsp;and&nbsp;<a href="https://devblogs.microsoft.com/dotnet/c-9-0-on-the-record/">C# 9</a>. So if you are using C# and .NET 5, you can start creating 3D apps based on .NET 5 today. Download it from the&nbsp;<a class href="https://waveengine.net/Downloads" target="_blank" rel="noreferrer noopener">WaveEngine download page</a>&nbsp;right now and start creating 3D apps based on .NET 5 today. We would like to share with you our journey migrating from .NET Core 3.1 to .NET 5, as well as some of the new features made possible with .NET 5.</p>
<p><strong>From .NET Core 3.1 to .NET 5</strong></p>
<p>To make this possible we started working on this one year ago, when we decide to rewrite our low-level graphics abstraction API to support the new Vulkan, DirectX12 and Metal graphics APIs. At that time, it was a project based on .NET Framework with an editor based on GTK# which had problems to support new resolutions, multiscreen or the new DPI standards. At that time, we were following all the great advances in performance that Microsoft was doing in .NET Core and the future framework called .NET 5 and we decided that we had to align our engine with this to take advantage of all the new performance features, so we started writing a new editor based on WPF and .NET Core and changed all our extensions and libraries to .NET Core. This took us one year of hard work but the results comparing our old version 2.5 and the new one 3.1 in terms of performance and memory usage are awesome, around 4-5x faster.</p>
<p>Now we have official support for .NET 5 and this technology is ready for .NET 6 so we are glad to become one of the first engines to support it.</p>
</blockquote>
<p>In the <a href="https://youtu.be/9zIQHBPW1E4">video below</a> we review Wave Engine 3.1. All of the samples used in the video are <a href="https://github.com/WaveEngine/Samples">available on GitHub</a>. Please note this repository should not be cloned, it simply links to a different repository for each sample.</p>
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https://www.sickgaming.net/blog/2020/12/...-released/
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