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  News - Mini Review: ibb & obb – Another Co-Op Gem For The Switch
Posted by: xSicKxBot - 03-22-2020, 09:00 AM - Forum: Nintendo Discussion - No Replies

Mini Review: ibb & obb – Another Co-Op Gem For The Switch


Ibb & Obb is a clever 2D puzzle platformer in which you and a friend (or an online stranger) must work closely together in order to successfully navigate a series of increasingly complex levels. The twist here is that the levels take place across two opposing planes, each with their own gravitational pull. The two playable protagonists – Ibb and Obb – need to alternate between these two planes via portals, assisting one another with tricky jumps and lethal enemies, all the while collecting as many points as possible from their fallen foes.

What’s immediately apparent when booting the game up for the first time is just how pretty the visuals are. Granted, they’re far from being technically impressive, but the abstract shapes, smooth gradients and juxtaposition of varying colours make for an incredibly pleasant looking game. In addition to this, the music is wonderfully relaxing, so the combination of the visuals and sound design brings great balance to the immense frustration you’re likely to feel during the more complex puzzles.


Despite its simplistic premise, Ibb & Obb injects heaps of creativity into its puzzles right from the start. A lot of it is based on momentum – so much like Valve’s classic FPS Portal, you’ll need to jump through various portals on the ground, alternating between the two opposing planes, in order to reach higher ledges. Of course, being a cooperative experience, you need to keep in mind that both players need to complete the puzzles in order to progress. It may be that you can quite easily reach a ledge from where you’re standing, but your friend on the opposite plane can’t, so you’ll need to stop and assess the situation, as many puzzles may not be as simple as they initially appear. Some portals are even colour coded, so only one particular player can pass through them.

Littered throughout the levels are spiked blobs that will cause Ibb and Obb to both explode if just one player happens to touch them. Thankfully, they can be easily dispatched – on the opposing plane to which the blob is situated, a white semicircle protrudes from the ground right below (or above) the blob. If you’re on the same plane as the semicircle, you can jump on it, thus exploding the enemy. Collectable points will then erupt from the fallen enemy for you to pick up, and at the end of each level, these are tallied up to give you a total out of the maximum available to collect.

Playing Ibb & Obb on your own is an absolute no-go; it just won’t work. But get together with a friend – preferably via local play – and you’ll have an absolute blast with this game. Some of the puzzles can be excruciatingly challenging at first, but it’s immensely satisfying when you finally figure out how to beat it together. It’s yet another fine co-op title to add to the Switch’s library.



https://www.sickgaming.net/blog/2020/03/...he-switch/

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  News - Animal Crossing: New Horizons' Companion App Is Now Live
Posted by: xSicKxBot - 03-22-2020, 09:00 AM - Forum: Lounge - No Replies

Animal Crossing: New Horizons' Companion App Is Now Live

Animal Crossing: New Horizons' companion service, NookLink, is now live. NookLink is accessible through the Nintendo Switch Online smartphone app, which you can download from Google Play or the App Store if you have a Nintendo Switch Online subscription.

The service offers a handful of helpful features. Among other things, you can use it to scan QR codes of custom patterns made in New Leaf or Happy Home Designer and bring those patterns into New Horizons. NookLink also lets you voice and text chat with other players while you're playing online. You can set up NookLink from the Settings menu on New Horizons' title screen.

As previously mentioned, NookLink is only accessible if you have a Switch Online subscription. Individual memberships cost $4 for one month, $8 for three months, and $20 for a year. Nintendo also offers an annual Family Plan that costs $35 and covers up to eight Nintendo Account holders across multiple systems.

Continue Reading at GameSpot

https://www.gamespot.com/articles/animal...01-10abi2f

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  News - Limited Run’s Streets Of Rage 4 Physical Pre-Orders Are Now Live
Posted by: xSicKxBot - 03-22-2020, 02:04 AM - Forum: Nintendo Discussion - No Replies

Limited Run’s Streets Of Rage 4 Physical Pre-Orders Are Now Live

Streets Of Rage 4

Update – Sat 21st Mar, 2020 01:25 GMT: Pre-orders for the Classic Edition and Standard Edition of the game are now live. The standard edition will set you back $34.99 and the Classic Edition including various extra goodies is $59.99. Pre-orders will close one week after the digital release (TBD).


Original article – Tue 17th Mar, 2020 02:45 GMT: It’s still hard to believe Streets of Rage 4 is a thing – but yeah, it’s happening. It’s even better knowing a Limited Run Games physical release is also on the way. While we’ve been aware of this since the

start of the year

, the physical games specialist has now officially revealed what this hard-copy “Classic Edition” of the game will look like and what exactly it includes. If you don’t want that, you always opt with the standard edition.

In the Classic Edition, you’ll get the game, game case, a SteelBook case, and a large Genesis clamshell that houses all of it (how fitting). “Open pre-orders” on the Limited Run Games website will start at 10am ET on 20th March.

Limited Run Games Streets Of Rage 4

Limited Run also noted some slight differences between the Nintendo Switch and PlayStation 4 edition:

The Classic Edition will be available on PS4 and Switch, both will have the same Genesis clamshell coversheet, but Switch will include an additional slipcover with Switch platform branding.

Although pre-orders go live on 20th March and will be open for an extended period, a release date for this title hasn’t officially been announced yet, so stay tuned. Will you be adding a hard copy of this game to your collection? Comment down below.



https://www.sickgaming.net/blog/2020/03/...-now-live/

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  News - Drawful 2 Is Just 9 Cents On The Switch eShop Right Now (North America)
Posted by: xSicKxBot - 03-22-2020, 02:04 AM - Forum: Nintendo Discussion - No Replies

Drawful 2 Is Just 9 Cents On The Switch eShop Right Now (North America)


If you’ve ever played The Jackbox Party Pack, you might have also experienced the co-operative party game Drawful. Rather than relying on Joy-Cons, the game makes use of your smartphone or tablet device and requires players to draw a set of words and then get others to guess what they’ve created.

The sequel – Drawful 2 – is much the same and right now it’s on sale on the Switch eShop in North America for just $0.09. That’s so cheap, it’s almost free! Thanks to Wario64 for the heads-up on Twitter:


If you haven’t played this game before, be sure to read our review. One of the main problems we had with it was the asking price, so now that’s it’s 9 cents, it might be worth a look.

Will you be adding this one to your Switch digital library while it’s on sale? Comment down below.



https://www.sickgaming.net/blog/2020/03/...h-america/

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  News - One Of The Best Switch Games Is Discounted On The Eshop
Posted by: xSicKxBot - 03-22-2020, 02:04 AM - Forum: Lounge - No Replies

One Of The Best Switch Games Is Discounted On The Eshop

Everyone needs fun distractions right about now, and what better way to occupy your mind than playing an engrossing puzzler? Nintendo Switch owners can grab a few stellar puzzle games right now for discounted prices. The standout game is Baba is You, one of the most inventive puzzle games in recent memory, which is on sale for $11.25 (was $15) until March 25.

In Baba is You, players control the titular rabbit-like creature--who also happens to be you--across more than 200 top-down levels. Blocks are scattered about the screen representing objects and properties of said objects, all of which make up the "rules" of each level. For instance, you'll find blocks labeled "wall" and "stop." When strung together with the word block "is," walls will stop you from making progress. That's a very basic explanation of Baba is You's mechanics. The level difficulty quickly ramps up, and Baba is You shows its true strength: breaking the rules. The end goal is to reach the flag in each level, but who is to say that the flag or even Baba can't change their identities? Baba is You asks you to put your serious thinking cap on. It's one of the best logic puzzlers I've ever played.

If you like puzzlers but don't want to think that hard, the Devolver Digital-published Pikuniku is on sale for just $1 (was $12) until March 27. Pikuniku is a weird game starring a quirky red creature with an oval head, no body, and two skinny legs. Pikuniku's world is filled with colorful characters and lighthearted humor. It's more of a puzzle-exploration game with some platforming elements than a puzzle game, but it's definitely a charming game that the whole family can enjoy.

Continue Reading at GameSpot

https://www.gamespot.com/articles/one-of...01-10abi2f

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  (Free Game Key) Mable and the Wood - Free GOG Game
Posted by: xSicKxBot - 03-21-2020, 07:46 PM - Forum: Deals or Specials - No Replies

Mable and the Wood - Free GOG Game

Go to giveaway page

https://www.gog.com/#giveaway

Create an account on GOG and scroll down until you see the game. Press "Get it FREE" and it should automatically be added in your account

We are welcoming everyone to join our discord server (link below). We are more active there on finding giveaways, small or large.

We have a special Promotion Giveaway on our Discord server, 50 keys (50 Winners) https://discord.gg/CjQSS4z

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: ✔️HumbleBundle Partner[www.humblebundle.com] Epic Tag: GrabFreeGames


https://steamcommunity.com/groups/GrabFr...1989962029

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  News - Video: The Animal Crossing Clone You’ve Probably Never Heard Of
Posted by: xSicKxBot - 03-21-2020, 07:45 PM - Forum: Nintendo Discussion - No Replies

Video: The Animal Crossing Clone You’ve Probably Never Heard Of


If you’ve played an Animal Crossing game, we bet you’d probably agree that there’s nothing else out there truly like it. From the way you can interact with the animal villagers to the way the game syncs up to the internal clock in your system to make the wild world that much more immersive, it’s truly a special experience.

But did you know there is such a game that snatched up the animal village simulator style straight out of Nintendo’s hands and mashed it up with the DNA of Harry Potter? We’re of course talking about Magician’s Quest: Mysterious Times (also known in Europe as Enchanted Folk and the School of Wizardry) for the Nintendo DS.

Not only does Magician’s Quest feature a rolling overworld with animal NPCs to befriend, but it also features other key elements of Animal Crossing formula. The ability to send letters, shake trees, and decorate your room are all present here. Heck, you’ll even be punished for shutting off your game without saving, just don’t expect to see Resetti. But that doesn’t mean the game doesn’t have its fair share of ideas.

For your viewing pleasure, we’ve gone ahead and summarized the majority of Magician’s Quests features and compared them to the Animal Crossing series in the video above. Be warned though, we didn’t have as much fun playing it as we hoped we would.

Have you heard of or played Magician’s Quest: Mysterious Times? Are you interested in seeing a modern version hit the Switch? Let us know your thoughts down below?



https://www.sickgaming.net/blog/2020/03/...-heard-of/

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  News - Hunt: Showdown Update Now Live On PS4 And Xbox One, Full Patch Notes Revealed
Posted by: xSicKxBot - 03-21-2020, 07:45 PM - Forum: Lounge - No Replies

Hunt: Showdown Update Now Live On PS4 And Xbox One, Full Patch Notes Revealed

Developer Crytek's survival shooter, Hunt: Showdown, has a brand-new patch on PlayStation 4 and Xbox One that addresses a number of issues, including input lag, performance and stability, and more.

The biggest change Hunt's update introduces is a fix to latency. According to a developer note, Crytek "shaved off the most outstanding delays Hunt had between player input and on-screen responses." The studio said the patch, which is focused solely on consoles, should make aiming more responsive. Input lag hasn't been totally eliminated, but rather, as Crytek continues to investigate latency issues, "the changes [the studio has] done now will already present a world of difference in the quality of [Hunt's] experience."

The patch also makes a bunch of other adjustments to Hunt. These include stabilizing the game to prevent crashes, increasing the gamma on PS4 to brighten "extremely dark locations," and more. You can check out the full Hunt: Showdown patch notes below.

Continue Reading at GameSpot

https://www.gamespot.com/articles/hunt-s...01-10abi2f

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  News - Community Focus: JackDrawss
Posted by: xSicKxBot - 03-21-2020, 12:24 PM - Forum: Lounge - No Replies

Community Focus: JackDrawss

This week, our focus is a community artist from the UK. He’s created some amazing Destiny-themed art in the form of fan posters, retro comic book covers, and more! We invited him to share a little bit about the artist behind the brush, or tablet in some cases. Please meet JackDrawss.

Let’s get down to business. Who is the infamous JackDrawss? Tell us about yourself and your journey as a Guardian in the real world.

Jack: So my name is Jack and I live in London, UK. I’m in my second year of college doing film and television studies, however I’ve always loved drawing as a hobby. In October of last year, after Shadowkeep dropped, I drew a fan poster for the release. I also made some for Destiny2’s launch and for Forsaken. I then decided to post it to Twitter under a newly made account, JackDrawss (I wanted to call it JackDraws but that was taken lol). Now I love posting and drawing for the Destiny community every day.

That is a fine looking fan poster. Tell us more about your Guardian. What class and subclass do you enjoy playing as?

Jack: So I’m very much a casual player, but I main a Titan and have done since Destiny 1 vanilla. I usually use the Sunbreaker (Code of the Devastator) subclass, I just love using that long-range melee!

Titans a fine choice and pretty universally agreed upon as the second best class. What’s your favorite weapon to arm your Titan with?

Jack: It’s hard to say but I think Ace of Spades or my Masterworked Hammerhead may be my favourite guns in all of Destiny. They just feel so satisfying to use and I especially love the Ace for its background story. Rest in peace Cayde-6. ?

We all miss him. Now that we’ve gotten to know you a little bit, tell us about your art. Your comic style pieces are awesome!

Jack: So I’ve been drawing since I was very young, I did art in secondary school but it didn’t sit well with me, so I didn’t draw or paint properly for a year until I moved to digital and invested in a Wacom tablet. I love using my tablet and in the couple years I’ve had it, I’ve made some of my favourite pieces to date. In fact, I’m still using the same old tablet and laptop today! I also love drawing Destiny art and last month I had the idea to merge the retro comic style from the 50s and 60s with Destiny’s incredible characters. This was a hit with the community and I’m so grateful for the love they received.

Love the collision of styles with these comics! Where can players go to find your work online?

Any final words before we go?

Jack: I want to thank everyone who’s supported me and my art. I only started a few months ago but everyone has been so kind and supportive of my work. I will continue to make art for all of you!

Thankyou. <3

We’d like to thank Jack for taking time away from his art to chat with us. Go check out his work on Twitter and Instagram.
We’re always on the hunt for our next community member to focus on. If you have someone in mind, let us know on Twitter or our forums.


https://www.sickgaming.net/blog/2020/03/...ackdrawss/

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  News - A Short Hike wins Grand Prize at the 2020 Independent Games Festival!
Posted by: xSicKxBot - 03-21-2020, 12:22 PM - Forum: Lounge - No Replies

A Short Hike wins Grand Prize at the 2020 Independent Games Festival!

Adam Robinson-Yu’s A Short Hike won the Seumas McNally Grand Prize for Best Independent Game at the 22nd annual Independent Games Festival (IGF) Awards tonight!

Originally scheduled to take place during the now-postponed Game Developers Conference in San Francisco, the IGF Awards ceremony was reformatted as a virtual livestream to recognize some of the most innovative and excellent independent games of the past year.

In addition to the Grand Prize, A Short Hike also won the community-driven Audience Award, which is chosen by fans through a public voting process. A Short Hike uses a colorfully retro graphical style to present a vibrant exploration game that has players traversing the wilds of Hawk Peak Provincial Park, discovering hidden treasures, friendly hikers and the outside world in the process.

The full slate of 2020 IGF Award winners feature a slew of distinct creations, including the Excellence in Audio award winner, Die Gute Fabrik’s Mutazione, the “mutant soap opera” adventure game that delves into themes of community and personal connection amidst a curious land of lovable mutated creatures. Inkle Studio’s Heaven’s Vault, the winner for Excellence in Narrative, is an archaeological science-fiction adventure that lets players uncover history and deeper truths through puzzle-solving and conversations.

The Excellence in Design winner, Patricks Parabox by Patrick Traynor, is a game that plays with the presence and absence of space, creating elaborate puzzles out of recursion and infinities. The Excellence in Visual Art award went to Knights and Bikes, a colorfully hand-painted coming-of-age adventure by Foam Sword Games.

The Nuovo Award, which honors the title that makes jurors ‘think differently about games as a medium,’ went to developer Christoph Frey for The Space Between, a three act narrative experience using surreal motifs and a distinctly retro aesthetic to tell a story of a budding relationship between an architect named Martin and a woman named Clara. As the two explore the building site of the theatre that Martin is building, the two enter into a space where reality begins to subside and a dreamlike story of human relationships begins to unfold.

Finally, the Best Student Game winner, Goblin Rage’s Bore Dome, is a first-person exploration game that offers players a glimpse into beautiful imperfection.

The winners of the 22nd annual IGF Awards are:

Excellence in Visual Art ($2,000)

Knights and Bikes (Foam Sword)

Excellence in Audio ($2,000)

Mutazione (Die Gute Fabrik)

Excellence in Design ($2,000)

Patricks Parabox (Patrick Traynor)

Excellence in Narrative ($2,000)

Heavens Vault (Inkle)

Nuovo Award ($2,000)

The Space Between (Christoph Frey)

Best Student Game ($2,000)

Bore Dome (Goblin Rage)

Audience Award ($2,000)

A Short Hike (Adam Robinson-Yu)

Seumas McNally Grand Prize ($10,000)

A Short Hike (Adam Robinson-Yu)

The IGF was established in 1998 to recognize the best independent game developers and encourage creativity and excellence in independent games.

The awards were livestreamed on the official Twitch channel for the Game Developers Conference at Twitch.tv/GDC and are archived both on Twitch and on the official GDC YouTube channel.

Organizers would like to thank the generous supporters of this year’s IGF, including [email protected] (Platinum Sponsor) and Gamasutra.com (IGF Media Partner).

For more information on the Independent Games Festival, please visit the official IGF website.  For more details on the Game Developers Conference, please visit the GDC’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent Informa Tech



https://www.sickgaming.net/blog/2020/03/...-festival/

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