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  News - Xbox One's New Update Introduces Fan Feedback-Driven Features
Posted by: xSicKxBot - 11-17-2019, 11:31 PM - Forum: Lounge - No Replies

Xbox One's New Update Introduces Fan Feedback-Driven Features

The latest Xbox One update begins rolling out today, introducing a number of new features and improvements to the console's functionality. Xbox Action for the Google Assistant is the headlining new feature of the November update, but there are also changes to the way gamertags are displayed, new text filters that make sure you don't have to read everything angry guys send you after killing them too many times in Gears 5, and improvements to the Mixer viewing experience.

Xbox Action for Google Assistant is available in all countries where the Google Assistant is supported, although only English language options are available right now, with additional language support coming in the future. This new feature allows you to use voice control with your Xbox One from any Google Assistant and Home-enabled smart speakers or devices, including iOS and Android smartphones with the Google Assistant app installed. Much like the Xbox Skill for Alexa, Xbox Action gives you more options when it comes to controlling your Xbox with the power of speech.

No Caption Provided

During E3 earlier this year, Microsoft announced that it would be revamping gamertags across PC, mobile, and Xbox One. As of today, 13 additional worldwide alphabets have been added as part of the latest update, along with a new display option for gamertags on Xbox One. Thanks to a new four-digit suffix, you can also now choose a gamertag name even if it's already been taken. Xbox will simply add the small suffix to the end to ensure everyone is still unique.

Searching for gamertags has been made easier now, too, with the new "People Search" feature that allows you to find others using partial or non-exact search terms.

In terms of content filtration, the newest update gives you the opportunity to set your own specific level of automated filtration when it comes to receiving text-based messages on Xbox Live. There are four filtration levels to customize--Friendly, Medium, Mature, and Unfiltered--that you can configure by going to Settings > General > Online safety and family > Privacy & online safety > Message safety on your Xbox One. From here, any message that's beyond your safety setting will be replaced with a [Potentially offensive message hidden] placeholder.

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Gallery image 1Gallery image 2

The new update also adds some minor improvements for Mixer viewers. Anyone watching content on the streaming platform now has the option to move the Mixer chat to either the left or right side of the screen, or hide it altogether. When one of your subscriptions is within a week of expiration, the subscribe button has also now been updated with a reminder to renew.

For further details, Xbox Wire has information on everything included in this month's patch.


https://www.gamespot.com/articles/xbox-o...0-6471489/

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  GTA 5 PC – How to Transfer PC GTA Online Character
Posted by: xSicKx - 11-17-2019, 04:09 PM - Forum: PC Mods - No Replies

GTA 5 PC – How to Transfer PC GTA Online Character

[Image: GTAV-PC-12-e1512823696926.jpg]


Players who already own Grand Theft Auto V on Xbox One, Xbox 360, Playstation 4, or Playstation 3 and have also purchased PC version can transfer their GTA Online character from any console to PC.

With the said feature, players can transfer the following things across two platforms:

  • In-game earned money (not in-app purchased money)
  • Rank and RP
  • Game progression
  • Created Jobs
  • Property and all items (vehicles, attire, and more)
  • Crews
  • Achievements and Trophies (not the rank on World Record Leaderboard)

How to Transfer Character in PC GTA Online

In order to begin the transfer, you need the following things:
  • GTA V on PC
  • GTA V on Xbox One, Xbox 360, PS4, or PS3 with online character and progress
  • A Rockstar Games Social Club account linked to either Xbox Live or PSN

To start, start GTA V on PC, log into Rockstar Games Social Club, and start PC GTA Online. During the first time, you will be asked to create a new character or transfer from consoles – this option can also be accessed from in-game Options Menu.

The whole process is as simple as above! Once you have successfully entered your credentials and made the transfer, you will be allowed to enter PC GTA Online with your existing character.

Once the transfer is completed, you will be able to control your character on consoles as well as PC, but the progress will not be shared along with many things stated above!

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  Improvements in .NET Core 3.0 for troubleshooting and monitoring distributed apps
Posted by: xSicKxBot - 11-17-2019, 03:35 PM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

Improvements in .NET Core 3.0 for troubleshooting and monitoring distributed apps

Avatar

Sourabh

Post was authored by Sergey Kanzhelev. Thank you David Fowler and Richard Lander for reviews.

Introduction


Operating distributed apps is hard. Distributed apps typically consists of multiple components. These components may be owned and operated by different teams. Every interaction with an app results in distributed trace of code executions across many components. If your customer experiences a problem – pinpointing the root cause in one of components participated in a distributed trace is a hard task.

One big difference of distributed apps comparing to monoliths is a difficulty to correlate telemetry (like logs) across a single distributed trace. Looking at logs you can see how each component processed each request. But it is hard to know which request in once component and request in other component belong to the same distributed trace.

Historically, Application Performance Monitoring (APM) vendors provided the functionality of distributed trace context propagation from one component to another. Telemetry is correlated using this context. Due to heterogeneous nature of many environments, with components owned by different teams and using different tools for monitoring, it was always hard to instrument distributed apps consistently. APM vendors provided automatic code injection agents and SDKs to handle complexity of understanding various distributed context formats and RPC protocols.

With the upcoming transition of W3C Trace Context specification into Proposed Recommendation maturity level, and support of this specification by many vendors and platforms, the complexity of the context propagation is decreasing. The W3C Trace Context specification describes semantics of the distributed trace context and its format. This ensures that every component in a distributed app may understand this context and propagate it to components it calls into.

Microsoft is working on making distributed apps development easier with many ongoing developments like Orleans framework and project Dapr. As for distributed trace context propagation – Microsoft services and platforms will be adopting a W3C Trace Context format.

We believe that ASP.NET Core must provide an outstanding experience for building distributed tracing apps. With every release of ASP.NET Core we execute on this promise. This post describes the scenario of distributed tracing and logging highlighting improvements in .NET Core 3.0 and talks about discussions of a new exciting features we plan to add going forward.

Distributed Tracing and Logging


Let’s explore distributed tracing in .NET Core 3.0 and improvements recently made. First, we’ll see how two “out of the box” ASP.NET Core 3.0 apps has logs correlated across the entire distributed trace. Second, we’ll explore how easy it is to set distributed trace context for any .NET Core application and how it will automatically be propagated across http. And third, we’ll see how the same distributed trace identity is used by telemetry SDKs like OpenTelemetry and ASP.NET Core logs.

This demo will also demonstrate how .NET Core 3.0 embraces W3C Trace Context standard and what other features it offers.

Demo set up


In this demo we will have three simple components: ClientApp, FrontEndApp and BackEndApp.

BackEndApp is a template ASP.NET Core application called WeatherApp. It exposes a REST API to get a weather forecast.

FrontEndApp proxies all incoming requests into the calls to BackEndApp using this controller:

[ApiController]
[Route("[controller]")]
public class WeatherForecastProxyController : ControllerBase
{ private readonly ILogger<WeatherForecastProxyController> _logger; private readonly HttpClient _httpClient; public WeatherForecastProxyController( ILogger<WeatherForecastProxyController> logger, HttpClient httpClient) { _logger = logger; _httpClient = httpClient; } [HttpGet] public async Task<IEnumerable<WeatherForecast>> Get() { var jsonStream = await _httpClient.GetStreamAsync("http://localhost:5001/weatherforecast"); var weatherForecast = await JsonSerializer.DeserializeAsync<IEnumerable<WeatherForecast>>(jsonStream); return weatherForecast; }
}

Finally, ClientApp is a .NET Core 3.0 Windows Forms app. ClientApp calls into FrontEndApp for the weather forecast.

private async Task<string> GetWeatherForecast()
{ return await _httpClient.GetStringAsync( "http://localhost:5000/weatherforecastproxy");
}

Please note, there were no additional SDKs enabled or libraries installed on demo apps. As the demo progresses – every code change will be mentioned.

Correlated logs


Let’s make the very first call from ClientApp and take a look at the logs produced by FrontEndApp and BackEndApp.

FrontEndApp (a few line breaks added for readability):

info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] => ConnectionId:0HLR1BR0PL1CH => RequestPath:/weatherforecastproxy RequestId:0HLR1BR0PL1CH:00000001, SpanId:|363a800a-4cf070ad93fe3bd8., TraceId:363a800a-4cf070ad93fe3bd8, ParentId:
Executed endpoint 'FrontEndApp.Controllers.WeatherForecastProxyController.Get (FrontEndApp)'

BackEndApp:

info: BackEndApp.Controllers.WeatherForecastController[0] => ConnectionId:0HLR1BMQHFKRL => RequestPath:/weatherforecast RequestId:0HLR1BMQHFKRL:00000002, SpanId:|363a800a-4cf070ad93fe3bd8.94c1cdba_, TraceId:363a800a-4cf070ad93fe3bd8, ParentId:|363a800a-4cf070ad93fe3bd8. Executed endpoint 'FrontEndApp.Controllers.WeatherForecastController.Get (BackEndApp)'

Like magic, logs from two independent apps share the same TraceId. Behind the scene, ASP.NET Core 3.0 app will initialize a distributed trace context and pass it in the header. This is how incoming headers to the BackEndApp looks like:

You may notice that FrontEndApp didn’t receive any additional headers:

The reason is that in ASP.NET Core apps – distributed trace being initiated by ASP.NET Core framework itself on every incoming request. Next section explains how to do it for any .NET Core 3.0 app.

Initiate distributed trace in .NET Core 3.0 app


You may have noticed the difference in behavior of Windows Forms ClientApp and ASP.NET Core FrontEndApp. ClientApp didn’t set any distributed trace context. So FrontEndApp didn’t receive it. It is easy to set up distributed operation. Easiest way to do it is to use an API called Activity from the DiagnosticSource package.

private async Task<string> GetWeatherForecast()
{ var activity = new Activity("CallToBackend").Start(); try { return await _httpClient.GetStringAsync( "http://localhost:5000/weatherforecastproxy"); } finally { activity.Stop(); }
}

Once you have started an activity, HttpClient knows that distributed trace context needs to be propagated. Now all three components – ClientApp, FrontEndApp and BackEndApp share the same TraceId.

W3C Trace Context support


You may notice that the context is propagating using the header called Request-Id. This header was introduced in Asp.Net Core 2.0 and is used by default for better compatibility with these apps. However, as the W3C Trace Context specification is being widely adopted, it is recommended to switch to this format of context propagation.

With .NET Core 3.0, it is easy to switch to W3C Trace Context format to propagate distributed trace identifiers. Easiest way to do it is in the main method- just add a simple line in the Main method:

static void Main()
{ Activity.DefaultIdFormat = ActivityIdFormat.W3C; … Application.Run(new MainForm());
}

Now, when the FrontEndApp receives requests from the ClientApp, you see a traceparent header in the request:

The ASP.NET Core app will understand this header and recognize that it needs to use W3C Trace Context format for outgoing calls now.

Note, ASP.NET Core apps will recognize the correct format of distributed trace context automatically. However, it is still a good practice to switch the default format of distributed trace context to W3C for better interoperability in heterogeneous environments.

You will see all the logs attributed with the TraceId and SpanId obtained from the incoming header:

info: Microsoft.AspNetCore.Hosting.Diagnostics[1] => ConnectionId:0HLQV2BC3VP2T => RequestPath:/weatherforecast RequestId:0HLQV2BC3VP2T:00000001, SpanId:da13aa3c6fd9c146, TraceId:f11a03e3f078414fa7c0a0ce568c8b5c, ParentId:5076c17d0a604244 Request starting HTTP/1.1 GET http://localhost:5000/weatherforecast

Activity and distributed tracing with OpenTelemetry


OpenTelemetry provides a single set of APIs, libraries, agents, and collector services to capture distributed traces and metrics from your application. You can analyze them using Prometheus, Jaeger, Zipkin, and other observability tools.

Let’s enable OpenTelemetry on the BackEndApp. It is very easy to do, just call AddOpenTelemetry on startup:

services.AddOpenTelemetry(b => b.UseZipkin(o => { o.ServiceName="BackEndApp"; o.Endpoint=new Uri("http://zipkin /api/v2/spans"); }) .AddRequestCollector());

Now, as we just saw, TraceId in the FrontEndApp logs will match TraceId in the BackEndApp.

info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] => ConnectionId:0HLR2RC6BIIVO => RequestPath:/weatherforecastproxy RequestId:0HLR2RC6BIIVO:00000001, SpanId:54e2de7b9428e940, TraceId:e1a9b61ec50c954d852f645262c7b31a, ParentId:69dce1f155911a45 => FrontEndApp.Controllers.WeatherForecastProxyController.Get (FrontEndApp)
Executed action FrontEndApp.Controllers.WeatherForecastProxyController.Get (FrontEndApp) in 3187.3112ms info: Microsoft.AspNetCore.Mvc.Infrastructure.ControllerActionInvoker[2] => ConnectionId:0HLR2RLEHSKBV => RequestPath:/weatherforecast RequestId:0HLR2RLEHSKBV:00000001, SpanId:0e783a0867544240, TraceId:e1a9b61ec50c954d852f645262c7b31a, ParentId:54e2de7b9428e940 => BackEndApp.Controllers.WeatherForecastController.Get (BackEndApp)
Executed action BackEndApp.Controllers.WeatherForecastController.Get (BackEndApp) in 3085.9111ms

Furthermore, the same Trace will be reported by Zipkin. So now you can correlate distributed traces collected by your distributed tracing tool and logs from the machine. You can also give this TraceId to the user when ClientApp experience issues. The user can share it with your app support and corresponding logs and distributed traces can be easily discovered across all components.

Taking example one step further – you can easily enable monitoring for all three components and see them on the gantt chart.

ASP.NET Core apps integrates with distributed trace


As we just seen telemetry collected by Application Monitoring vendors is correlated using the same distributed trace context as ASP.NET Core uses. This makes ASP.NET Core 3.0 apps great for the environments where different components are owned by different teams.

Imagine that only two of apps – A and C on the picture below enabled telemetry collection using SDK like OpenTelemetry. Before ASP.NET Core 3.0 it would mean that distributed tracing will not work, and a trace will be “broken” by app B.

With ASP.NET Core 3.0, since in most deployments ASP.NET Core apps are configured with the basic logging enabled, app B will propagate distributed trace context. This distributed traces from A and C will be correlated.

With the example of apps from before – if ClientApp and BackEndApp are instrumented and FrontEndApp is not – you see distributed trace is still being correlated:

This also makes ASP.NET Core apps great for the service mesh environments. In service mesh deployments, A and C from the picture above may represent a service mesh. In order for service mesh to stitch request entering and leaving component B – certain headers have to be propagated by an app. See this note from the Istio for example:

Although Istio proxies are able to automatically send spans, they need some hints to tie together the entire trace. Applications need to propagate the appropriate HTTP headers so that when the proxies send span information, the spans can be correlated correctly into a single trace.

As we work with service mesh authors to adopt W3C Trace Context format, ASP.NET Core apps will “just work” and propagate needed headers.

Passing additional context


Talking about other scenarios, it is often the case that you want to share more context between components in a distributed app. Let’s say a ClientApp wants to send its version so all REST calls will know where the request is coming from. You can add these properties in Activity.Baggage like this:

private async Task<string> GetWeatherForecast()
{ var activity = new Activity("CallToBackend") .AddBaggage("appVersion", "v1.0") .Start(); try { return await _httpClient.GetStringAsync( "http://localhost:5000/weatherforecastproxy"); } finally { activity.Stop(); }
}

Now on server side you see an additional header Correlation-Context in both – FrontEndApp and BackEndApp.

And you can use the Activity.Baggage to attribute your logs:

var appVersion = Activity.Current.Baggage.FirstOrDefault(b => b.Key == "appVersion").Value;
using (_logger.BeginScope($"appVersion={appVersion}"))
{ _logger.LogInformation("this weather forecast is from random source");
}

And you see the scope now contains an appVersion:

info: FrontEndApp.Controllers.WeatherForecastController[0] => ConnectionId:0HLQV353507UG => RequestPath:/weatherforecast RequestId:0HLQV353507UG:00000001, SpanId:37a0f7ebf3ecac42, TraceId:c7e07b7719a7a3489617663753f985e4, ParentId:f5df77ba38504846 => FrontEndApp.Controllers.WeatherForecastController.Get (BackEndApp) => appVersion=v1.0 this weather forecast is from random source

Next steps


With the improvements for ASP.NET Core 3.0 we hear that some of the features included in ASP.NET Core is hard to consume. Developers and DevOps wants a turnkey telemetry solution that will work with many APM vendors. We believe that investments we are making in OpenTelemetry will allow more people to benefit from investments we are making in ASP.NET Core monitoring and troubleshooting. This is one of the big areas of investments for a team.

We also help people adopt W3C Trace Context everywhere and will be making it a default distributed trace context propagation format in future versions of ASP.NET Core.

Another area of investments is to improve distributed context propagation scenarios. Distributed apps comparing to monoliths are lacking common shared state with the lifetime of a single distributed trace. This shared state (or context) can be used for basic logging as was described in this article, as well as for advanced routing of requests, experimentation, A/B testing, business context propagation, etc. Some of scenarios are described in this epic: Distributed Context in ASP.NET and Open Telemetry.

Please send us your feedback and tell what improvements in distributed apps troubleshooting and monitoring we need to make.

Avatar



https://www.sickgaming.net/blog/2019/11/...uted-apps/

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  News - Random: Yes, People In The Galar Region Eat Pokémon
Posted by: xSicKxBot - 11-17-2019, 03:34 PM - Forum: Nintendo Discussion - No Replies

Random: Yes, People In The Galar Region Eat Pokémon


So, if you haven’t already noticed during your own playthrough of Pokémon Sword and Shield, the psychic-water type Slowpoke isn’t featured in the Galar Region’s Pokédex.

While it was believed this Pokémon had been removed, that’s not entirely true. You see, the new curry recipes in Sword and Shield reveal Slowpoke actually appears as a cooking ingredient within this region. Yep, people located in Galar like to eat Pokémon.

There’s a bagged treat referred to as Smoke-Poké Tail – commonly known as a Slowpoke’s tail – according to a description in the game. On the plus side, the tail at least grows back.

One of the many ingredients that can be used for cooking at your camp. When a Slowpoke’s tail falls off, it grows back quickly.


When Game Informer originally asked Sword and Shield director Shigeru Ohmori if people in Galar were making sausages out of Pokémon, he replied saying he didn’t know what was in them. This latest finding, however, confirms people in this region are indeed cooking up Pokémon.

It wouldn’t be the first time a discovery like this has been made, either. An investigation last year found people within this universe also consume Pokémon byproducts, such as Miltank milk and Chansey eggs. Earlier entries in the series have also cited pocket monsters as “delicious” meals.

Have you cooked up some Slowpoke tail in the Galar region yet? Comment down below.



https://www.sickgaming.net/blog/2019/11/...t-pokemon/

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  Updates as of 11/17/19 to SickGaming
Posted by: xSicKx - 11-17-2019, 02:47 PM - Forum: SG Official Info - No Replies

Hello everyone.

Just want to touch base on all the updates we've gone through.

We've brought back the chat box on main index page. Hopefully keep people more active between each other and a easier place to quickly get some help!

We brought back the servers board. We will be featuring our own custom servers on this board. All SickGaming.net servers will be located on this board.
From Teamspeak, to any kind of gaming server we decide to bring on!

We've revamped the layout. All new custom layout. We are still working on the odds and ends within the layout now. Tweaking to perfection.


We have all new graphics done and still some graphics being worked on.

We updated all of our Social Media profiles. Removed some editors and added some new.

We have added a streamers page to promote our streamers here at SickGaming.net.
If you would like to get in on the fun, please shoot an email to support@sickgaming.net
or just PM and ADMIN here.

We've replaced the calendar with an events tab. We plan on holding events for virtual and physical prizes! Some of the prices will be Games, Giftcards, CASH, game codes, in game items, and tons more!

We've updated our Help Docs to be more beneficial to the site

Link: https://www.sickgaming.net/misc.php?action=help

Should be easier to navigate. With more narrow information in between. 

We are working on all new things here at SickGaming. We have some next level things to showcase here soon, so keep checking back for more!

Thanks!
Sick Gaming Staff

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  News - Talking Point: What Are You Playing This Weekend? (November 16th)
Posted by: xSicKxBot - 11-17-2019, 09:14 AM - Forum: Nintendo Discussion - No Replies

Talking Point: What Are You Playing This Weekend? (November 16th)

WAYPWEEZING

It’s been an eventful week in the run up to the launch of a certain creature-capture game that will inevitably be keeping team NL (and most of you, we’d imagine) busy this weekend – Sonic the Hedgehog returned in updated silver screen form in a new trailer which seems to have gone down much better than the first one, Smash Bros. fans have been getting to grips with Terry and the new update, and Nintendo 64 sales spiked dramatically on eBay ahead of the holiday season.

The Nintendo Life team have gathered to discuss our plans and we’d love for you to join in via our poll and comment sections below. Enjoy!

Ryan Craddock, staff writer


This weekend – and all of next week, in fact – I’ve scheduled in a lovely bit of ‘me time’. In my case, that means hours and hours’ worth of Pokémon Sword!

Yes, I can’t help but get a slight tingle of excitement each time a new generation appears – I can only blame my younger self for that – so I’ll be exploring Galar with my super-sad and super-sweet Sobble. I’ve been looking forward to this moment for a while, finally being able to stick the game in, turn off the internet, and blissfully ignore the hate. Ah, lovely.


Liam Doolan, news reporter


At the time of writing, I’m currently 10 hours into my Galar region adventure. I’ve caught 76 Pokémon and obtained three badges. I went with a digital version of Pokémon Shield in the end, but I’ll probably end up purchasing a physical copy of Pokémon Sword later down the line.

My party at the moment is comprised of the fire starter’s third evolution Cinderace, the special Let’s Go Pikachu, the water-rock type Drednaw, the Generation IV pocket monster Skorupi, the flying-type Corvisquire, and the sad-looking snake Pokemon, Silicobra. My plan for the rest of the weekend is to defeat all of the Gym Leaders and explore as much of the game as I possibly can. Wish me luck!

Gavin Lane, staff writer


No prizes for guessing what I’ll be up to over the weekend. Yes, I will be diving into the Galar region along with approximately 28% of the planet. After a quick check as to who was getting which version, I went with Pokémon Sword.

After having a soft spot for Grookey for months and months, the moment came to pick my starter and who did I pick? That’s right – Sobble. That gormless tadpole face somehow worked its magic and made me ditch the monkey. Shocker. Let’s hope he’s handier in battle than he looks.

Gonçalo Lopes, contributing writer


I have no clue what I am doing so along with DAEMON X MACHINA, Astral Chain (of course!) and River City Girls I picked up both Pokémon Sword and Pokémon Shield after reading Alex’s review and hope to explore the former. I will also try to pretend that there isn’t (yet again!) another huge Star Wars game release not coming to Switch and replay a bit of Star Wars Rogue Squadron II: Rogue Leader on the ol’ trusty GameCube. Stay on target!

Game of the Week is the hilarious stealth release The Stretchers. I can’t remember the last time I had so much fun with a rag doll physics-heavy game, a stellar effort from Tarsier Studios and Nintendo.


Austin Voigt, contributing writer


This weekend, I’m not really sure what to play. I heard something about a game called “Poke-Mans”, which sounds terrible. I detest the idea of collecting adorable creatures and exploring a world with them. So, seeing as nothing fun has come out recently, and I’ve pretty much cleared my entire backlog of games out of sheer boredom, maybe I’ll give up video games and just watch TV, or go learn how to knit or something.

Zion Grassl, video producer


I’m out of town on vacation for the weekend, so I’m not sure how much game time I’ll be able to sneak in, but lemme tell ya, this month is making it extremely hard to ignore my Switch. On the drive to our destination I finished collecting all of the pages in New Super Lucky’s Tale (which was an absolute delight from beginning to end) which then caused me to last minute purchase Yooka-Laylee and the Impossible Lair! I just can’t get enough of the puns.

I’m also currently downloading Pokemon Sword (goodbye free time) so I’ll have plenty of things to play for the drive home! Can’t wait to hang with my boy, Scorbunny!


As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the next few days…



https://www.sickgaming.net/blog/2019/11/...mber-16th/

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  News - Pokemon Sword And Shield: Where To Catch Cool And Rare Pokemon
Posted by: xSicKxBot - 11-17-2019, 09:14 AM - Forum: Lounge - No Replies

Pokemon Sword And Shield: Where To Catch Cool And Rare Pokemon

Pokemon Sword and Shield have finally arrived on Switch. While the games may not include every Pokemon in the series, they do feature a good mix of old favorites and new Gen 8 monsters, so you still have plenty of options to choose from when assembling your Pokemon team.

Where To Catch Certain Pokemon

Most monsters in Sword and Shield can be found roaming about the Wild Area, a sprawling open-world expanse that stretches across the Galar region. The Wild Area isn't the only place you can encounter Pokemon, but it is home to the largest variety of them (some of which will actually be too strong for you to catch at first), making it the best place to look for new monsters.

As you explore the Wild Area, the weather will change dynamically, which will influence what Pokemon appear in the wild. You also need to keep in mind that you can only catch Pokemon of a certain level depending on how many badges you've collected, so you can't capture every wild Pokemon you encounter.

Fortunately, this isn't as restrictive as it sounds; you'll still encounter plenty of monsters, including a bunch of old favorites very early on in your journey. Many can be found in various portions of the Wild Area, but your first chance to catch some will actually be in certain routes and other places. If you're just getting started, here are some Pokemon you'll likely want to add to your collection and where you can find them:

PokemonHabitat
EeveeRoute 4 (Outside Turffield)
PikachuRoute 4 (Outside Turffield)
MilceryRoute 4 (Outside Turffield)
SizzlipedeRoute 3
GastlyWatchtower Ruins (Wild Area)
ImpidimpGlimwood Tangle
Galarian PonytaGlimwood Tangle (Shield only)
Galarian Farfetch'dBridge Field (Wild Area) (Sword only)

Rare And Fully Evolved Pokemon

As you progress through the adventure, you'll also encounter rare and even fully evolved Pokemon in the wild. You're guaranteed to run into some in certain parts of the Wild Area, but there may be only one of them at a time, so if you miss your chance to catch it, you'll need to wait a while for it to spawn again--something to keep in mind before you challenge any fully evolved Pokemon you spot.

Fortunately, you can save right before you battle the monster and restart if you inadvertently knock it out (although to ensure a clean reset, you should disable autosaving in the options menu). These Pokemon's habitats also won't be listed in the Pokedex, so we've rounded up some rare Pokemon we've encountered and where they can be found:

PokemonHabitat
MachampGiant's Mirror
TyranitarDusty Bowl (Shield only)
GengarDusty Bowl
GyaradosEast Lake Axewell
LucarioNorth Lake Miloch
VileplumeDappled Grove
LudicoloDappled Grove (Shield only)
GalladeBridge Field
DusknoirStony Wilderness
SnorlaxMotostoke River Bank
ConkeldurrMotostoke River Bank
HaxorusAxew's Eye
PangoroRolling Fields
DittoLake of Outrage
LaprasNorth Lake Miloch, Lake of Outrage
Eevee evolutionsLake of Outrage (depends on weather)
RotomLake of Outrage

Pokemon Sword and Shield are available now on Nintendo Switch. You can read our thoughts on the games in our Pokemon Sword and Shield review. If you're just getting started on your Galar journey, then be sure to check out our other Sword and Shield guides below for more helpful tips.

Pokemon Sword & Shield Guides


https://www.gamespot.com/articles/pokemo...0-6471487/

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  News - Now Available on Steam – STAR WARS Jedi: Fallen Order™
Posted by: xSicKxBot - 11-17-2019, 04:02 AM - Forum: Lounge - No Replies

Now Available on Steam – STAR WARS Jedi: Fallen Order™

STAR WARS Jedi: Fallen Order™ is Now Available on Steam!

A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a 3rd person action-adventure title from Respawn. An abandoned Padawan must complete his training, develop new powerful Force abilities, and master the art of the lightsaber – all while staying one step ahead of the Empire.



https://www.sickgaming.net/blog/2019/11/...len-order/

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  Xenko 3.1 Released
Posted by: xSicKxBot - 11-17-2019, 01:37 AM - Forum: Game Development - No Replies

Xenko 3.1 Released

The open source MIT licensed game engine Xenko just released version 3.1.  We have featured Xenko several times in the past including this somewhat outdated tutorial series.  The 3.1 release is somewhat difficult to nail down what is new, as the release blog post primarily focuses on the new NuGet features:

Xenko was always a big proponent of NuGet: since first version, Xenko was distributed as a NuGet package.

However, due to limitations (hello packages.config and project.json!), we were leveraging NuGet more as a distribution medium than proper NuGet packages: Xenko 3.0 is still a monolithic single package and it would not work out of the box when referenced from Visual Studio without using Xenko Launcher and Game Studio.

Xenko 3.0 paved the way by making Xenko compatible with the new project system (game projects were referencing Xenko using a PackageReference).

Today, Xenko 3.1 brings Xenko as a set of smaller NuGet package, each containing one assembly, with proper dependencies:

GitHub

As a result, it is now possible to create a game project that references only the packages you want.

You can learn more about the release, as well as a complete unfiltered change long here.  One other thing to be aware of before upgrading to Xenko 3.1 is the requirement to use Visual Studio 2019!  You can learn more about Xenko and this release in the video below.

GameDev News


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https://www.sickgaming.net/blog/2019/11/...-released/

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  AppleInsider - Ex-Apple executives take aim at datacenter processor market
Posted by: xSicKxBot - 11-17-2019, 01:37 AM - Forum: Apples Mac and OS X - No Replies

Ex-Apple executives take aim at datacenter processor market

 

A trio of former Apple executives who worked on the iPhone maker’s mobile chips have launched their own startup to design processors destined for use in data centers, with the company Nuvia recently raising $53 million in funding.

From left to right: John Bruno, Gerard Williams III, and Manu Gulati

From left to right: John Bruno, Gerard Williams III, and Manu Gulati

The three founders of Nuvia are Gerard Williams III, Manu Gulati, and John Bruno, who all worked for Apple for multiple years. Williams left Apple earlier this year after spending nine years at the company, leaving his position as senior director of platform architecture, and having helped architect Apple’s CPU and Systems-on-Chip development for Apple’s self-designed A-series processors.

According to Williams’ LinkedIn, he was the “Chief Architect for all Apple CPU and SOC development,” including leading work on the Cyclone, Typhoon, Twister, Hurricane, Monsoon, and Vortex architectures.

Gulati worked on mobile SoC development for eight years at Apple, before being hired away by Google in 2017. Bruno worked on Apple’s platform architecture group for five years after spending time at AMD, before making a similar exit to Google.

Reuters reports the trio are using their backgrounds in mobile chip development and the creation of power-efficient but powerful processors for the iPhone and other Apple products in Nuvia, but for data center usage. By targeting a processor market that typically uses power-hungry chips, the team are hoping their self-designed chip codenamed “Phoenix” will offer performance gains and lower energy usage, as well as more security than current server processors.

“We want to bring all these aspects that we have developed over time through our careers to this new market and really exploit them in this market, because it’s an area ripe for innovation and advancement,” Williams advised.

The effort puts them against industry giants like AMD and Intel who already make up the majority of server processors used today. A similar concept is also being made like other chip producers, such as Qualcomm and Marvell, who are keen to pivot their knowledge of mobile chip design towards server usage.

So far, the project has caught the attention of major server vendor Dell, who among with a number of other investors has put $53 million in funding into the startup. Dell is a major customer of Intel, so investing in potential alternatives offering power savings could be worth investigating, but the company advised it could not comment on whether Dell would use Nuvia’s chips in its servers.



https://www.sickgaming.net/blog/2019/11/...or-market/

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