Take A Look At The Bubsy: Paws On Fire! Launch Trailer For Nintendo Switch
Publisher Accolade and developer Choice Provisions have released a new trailer to promote the upcoming release of Bubsy: Paws on Fire! The game arrives on Switch on 29th August.
This follows on from a delay in May, when it was revealed the title had been pushed back to this summer “to allow a bit more time for final adjustments.” The co-founder also released the following statement at the time:
“The Switch version of Bubsy: Paws on Fire is in great shape, we’re in the final push on some non-gameplay aspects on Switch.”
If you haven’t kept up with the recent Bubsy news, the anthropomorphic bobcat’s latest game has been created by the same team responsible for the Bit. Trip series (Gaijin Games). This one is also a runner-style platform title.
It will include four playable characters, new moves, collectibles, a unique combo system, in-game cosmetic shop, boss battles, and more than 100 levels. For more information, check out our previous post.
Will you be picking up this game when it arrives next month? Leave a comment below.
Posted by: xSicKxBot - 07-16-2019, 12:25 AM - Forum: Lounge
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Under fire from game devs, G2A proposes new ‘Key Blocker’ tool
Under-fire key reseller G2A has admitted to being “short-sighted” in its attempts to justify the ease of which users can flip gray market game keys on the platform, and is proposing a new ‘Key Blocker’ tool to give devs more control over how some of their titles are resold.
Rose explained that devs don’t receive a penny from G2A sales, so he’d rather potential customers illegally download No More Robots-published indie titles rather than support G2A’s business model.
Other developers quickly expressed their support, with Vlambeer co-founder Rami Ismail explaining that sites like G2A cost devs so much time in customer service, investigating fake key requests, and figuring out credit card chargebacks.
In a new blog post, G2A proposed a new ‘Key Blocker’ feature that will allow developers and G2A to easily spot and prevent the sale of keys that’ve been handed out for review purposes, or as part of a giveaway.
The tool would require devs to become verified on G2A, and then input a list of game keys they don’t want to be sold on the platform. After that, every time someone tries to sell a key that’s been highlighted by a developer, the seller will be told that particular code has been blocked from sale.
“You, the developer, only need to get verified. All you have to do is prove that you can act in the name of the studio you’re representing, so that we can deter any impostors. Once your identity is confirmed, you will gain access to two separate sections,” explains the G2A blog.
“The first of these is the ‘Review keys’ part. Once you generate keys to be sent out for a review to various sources, all you would need to do is select your game in our panel and paste the keys you don’t want to pop up on our marketplace.
“Once that’s done, each time anyone tries to sell a key for your game, our algorithm will check the keys you have provided us with. If there is a match, the seller will get a notification that the key has been blocked so that they can’t sell it.
“The second section would be the ‘Giveaway’ part. This panel works in the same way as the previous one — just fill in the keys you will be giving out that you don’t want sold before you start the giveaway. If a seller tries to sell more than three keys that match the ones in the giveaway database, our system won’t allow that.”
G2A claims the creation of such a tool will be “time-consuming and expensive,” and although it has pledged to cover the costs of development, it will only begin work if over 100 developers express their interest within the next month.
Although some used the tool as intended, a fair few soon realized they could build quickfire quests that would dish out a bounty of experience points upon completion. It’s a workaround that allowed players to quickly level up their in-game characters with little to no effort.
Ubisoft claims those quests risk “jeopardizing the overall quality, integrity, and purpose of Story Creator Mode and results in less visibility for the creative, interesting and frankly fantastic community stories that have been published.”
As a result, the Ubisoft is working on a variety of fixes and adjustments that will reduce the impact of farming quests on the player experience, and is also changing Story Creator Mode’s terms of use to prevent creators from publishing those types of quests altogether.
“XP farming quests will not appear in our automatic recommendation system — this includes the Hall of Fame and the trending section,” said Ubisoft in a forum post, detailing the work-in-progress changes.
“Stories that are reported for exploitation or cheating will be hidden moving forward, and our terms of use will be updated to reflect the misuse of the tool. We will also be sanctioning those who continue to willingly and intentionally misuse the tool, and will look to implement further solutions with upcoming title updates.”
Madden 20 Ratings: All Four 99-Rated Players Revealed
Electronic Arts kicked off revealing the Madden 20 player ratings when it announced all the highest-rated rookies. Now, the company has named Madden 20's four 99-rated players--the very best in the game, and that's before factoring in the new X-Factor super-abilities they come equipped with.
The four 99-rated players in Madden 20 (at launch) include Houston Texans WR DeAndre Hopkins, Los Angeles Rams DT Aaron Donald, Seattle Seahawks ILB Bobby Wagner, and Chicago Bears OLB Khalil Mack. These ratings, and those of everyone else in the game, can and most likely will change over the course of the real NFL season. Roster updates are released routinely by EA Sports based on how players are performing on the field in the real world.
Madden 20's new X-Factor system grants highly rated players super-abilities that can be used at key moments, and these 99-rated players all have them. As Pasta Padre reports, "Hopkins wins aggressive catches against single coverage. Donald can place pressure on the QB even while still engaged in a block. Wagner gets tighter coverage and a higher chance of picking off a pass on contested catches. Mack’s pass rush leads to quicker block shedding."
The rest of Madden 20's ratings will be revealed throughout July leading up to the game's release. Keep check in back with GameSpot for more.
Madden 20 launches on August 2 for PlayStation 4, Xbox One, and PC. EA Access members will get a limited amount of time to play the game early, as per usual.
Kairosoft’s World Cruise Story Arrives On The Switch eShop Later This Week
The Kairosoft game library on the Nintendo Switch continues to expand. The next pocket-sized entry in the addictive management simulation series is all about running your own cruise liner. It’s appropriately-named World Cruise Story and will be available on the eShop on 18th July for $12.00 / £8.99.
Players are tasked with managing their guests while decking out their ship with restaurants, casinos and all sorts of other entertainment at the same time. Here’s the full description from the eShop:
Get ready to take the helm of history’s grandest, most over-the-top luxury cruise liner for an unforgettably addictive excursion at sea!
Deck your own ship with everything from lavish suites and first-class restaurants to casinos and hot tubs! You call the shots as you travel the world, visiting every country on the map–even entertaining royalty with tours truly fit for kings!
Put the right facilities next to each other and you’ll score big points with passengers and reviewers. Amass enough fame and even celebrities will come flocking when you’re in port!
Can you turn your sea buggy into a 5-star floating paradise? Put on your captain’s hat and find out in World Cruise Story!
If you would like to find out more about Kairosoft’s previous releases on the eShop, click here.
Have you bought a Kairsoft title for your Switch yet? Do you like the look of World Cruise Story? Leave a comment down below.
Posted by: xSicKxBot - 07-15-2019, 06:36 PM - Forum: Windows
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Photographer and digital artist up their game with Z by HP
“I can bust out so much more whenever I’m either working personal or professional projects, so that’s great,” Oostenbroek says. “The last Windows I used was Windows XP, so that’s how long ago I had used Windows. But it was easy to switch. All the software I use works the same on Windows 10. It’s older software, but it works so much faster thanks to the Z4’s capabilities. My workflow is so much faster now. And that’s the best thing.”
HP gives the option to remap the keyboard, so he can continue to use the shortcuts that are most familiar to him.
His Mac could not give him the RAM he needed to open “crazy resolution” files (20,000 x 20,000 pixels). He used to go to a friend’s to open those files but now he can handle everything himself. He also now has the capability to render on a graphics card, which is something he says he’s wanted “for ages.”
“HP brought me to that moment,” he says. “I’m super happy with that.”
He had also stopped doing animation for personal projects because it used to take so much of his free time to render it. But now he’s taking on personal animations thanks to the quick feedback he gets from the Z4, which saves him a lot of time, as he’s able to make corrections more quickly.
A self-taught artist who didn’t discover Photoshop until he was in high school, he avoids online tutorials, preferring to follow his own path. Constant change not only applies to his workstyle, but also his philosophy about learning.
“Improvement is key for my own work. I always want to learn something from every project I take,” he says. “Improving and learning throughout the creative process can be really rewarding because you can pay the bills, but you’ve learned a lot too. So that’s like a total win-win situation. The learning curve is super important for me.”
To find out more about how these devices work for creative professionals, head over to Z by HP.
Posted by: xSicKxBot - 07-15-2019, 11:53 AM - Forum: Lounge
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Assassin's Creed Odyssey Bans Creator Mode XP Farming
Assassin's Creed Odyssey recently introduced a Story Creator mode, allowing players to build their own custom missions. Ubisoft has noticed a glut of missions intended to easily boost XP, and has announced changes to the mode to prevent farming. The studio said in an update that it is doing this to maintain the integrity of the creative mode, as well as to keep the XP farming missions from crowding out other community stories that are using the mode as intended.
"Story Creator Mode was designed to be a tool for players to let their creativity and imagination run free as they build their very own Stories to share with others, using a modified version of the tools our own designers used to develop the quests in the game," the update states. "These exploits risk jeopardizing the overall quality, integrity, and purpose of Story Creator Mode and results in less visibility for the creative, interesting and frankly fantastic community stories that have been published."
The post details several steps it will be implementing going forward to reduce the instances of these XP farming quests. Those include filtering XP farming quests from its automatic recommendation system, hiding any stories that are reported for exploits, sanctioning those who misuse the tool, and updating the terms of use to reflect these changes. It also says it will be implementing "further solutions" in the future with other title updates.
While some of these changes do clearly connect with improving visibility for non-farming quests, banning the quests altogether isn't necessarily needed for that goal. It's worth noting that Assassin's Creed Odyssey's steep experience ramp was one common point of criticism among reviews, including in our own. The in-game shop also offers a permanent XP boost item as a real-money purchase.
"When looking at Odyssey in the bigger picture, it can often feel like too much game for its own good," Alessandro Fillari wrote. "There are numerous moments where the loop of exploring, completing missions, and traveling can slow the pace significantly. This is exacerbated by the expansive map, which can sometimes feel excessively big and a chore to travel through. ... Several times throughout my journey, progression was somewhat exhausting, which made some of the more impactful and exciting moments in the story feel like a drag."
For more content authored by Ubisoft itself, the final installment in the Fate of Atlantis episodic DLC trilogy is coming on July 16. That is the last piece of planned DLC that we know of for the game, which released in 2018.
Random: This Super Mario Maker 2 Glitch Blasts Cat Luigi Into Space
We’ve seen some weird Super Mario Maker 2 glitches since the Switch title was released, but this particular one is out of this world.
All you’ll need to do is create a custom Super Mario 3D World level, transform Luigi into a cat, crawl underneath a few blocks and then attempt to long jump. Once you’ve done this, Luigi will skyrocket off-screen. Here’s a demonstration below, courtesy of Twitter user Killashtan – the player who discovered this glitch:
Even if you fill the entire screen with blocks, Luigi will still be sent sky-high. Interestingly, though, the edit screen doesn’t record him being sent upwards. It’s also worth noting that this glitch only works with the cat version of Luigi.
Below is a full GameXplain demonstration:
What do you think of this glitch? Have you encountered any other glitches in Super Mario Maker 2? Leave a comment below.
The Next Crash Team Racing Update For Switch Will Improve Load Times
Crash Team Racing: Nitro-Fueled is one of many games on Nintendo Switch that can take an incredibly long time to load. Fortunately, the next update coming to the live racing game will significantly improve load times.
Version 1.05 will make use of the Switch’s boost mode, which allows the system’s CPU to be temporarily overclocked to speed up in-game load times. Below are the full patch notes:
Crash Team Racing Nitro-Fueled is a live game and Beenox is continuously working on adjustments and improvements to the racing experience. This patch addresses various quality of life improvements to provide the best ongoing kart racing experience possible. The update is set to go live over the next day for PS4 and Xbox One, and within the following week for Nintendo Switch players.
This patch represents the following platform versions:
PS4 – 1.07
Xbox One – 1.0.1.1
Switch – 1.05
The following will be addressed in the patch:
All Platforms:
Loading time improvements on all platforms
Stability fixes when playing online
Adjustment to track selection frequency when choosing tracks in online matchmaking lobbies
Fix for various track lap exploits
Adjustment of global cooldown for power-ups on all players (prevent timeclock/warp orb spamming)
Fix to lobbies not repopulating properly after player quits
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