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  AppleInsider - LG UltraWide 5K2K is a beast of a monitor with Thunderbolt 3
Posted by: xSicKxBot - 02-08-2019, 04:01 PM - Forum: Apples Mac and OS X - No Replies

LG UltraWide 5K2K is a beast of a monitor with Thunderbolt 3

LG has been catering to Mac owners for years, and the company’s UltraWide 5K2K display is a great solution for creative professionals who want a bit more horizontal real estate.

LG UltraWide 5K

LG UltraWide 5K2K and 15-inch MacBook Pro

If you’ve got a MacBook Pro on your desk, a big monitor absolutely helps workflow. If you’ve got a more compact Mac mini, it’s a requirement. With certain tasks such as video or audio editing, programming, or other content creation, more real estate is good, and a 34-inch wide display certainly provides that.


Resolution


As a display —especially at this level —it needs to kill it in the visuals department. The LG UltraWide 5K2K sports a resolution of 5120 x 2160, which at first blush makes this look like a 5K monitor.

Eagle-eyed readers will note, however, the vertical resolution. In short, it has the horizontal resolution of a 5K monitor and the vertical resolution of a 4K display.

LG UltraWide 5K

LG UltraWide 5K

A massively wide 21:9 display is going to have a bit of a niche audience but anyone who is coming from a resolution of 4K or below should be happy.

Color representation is accurate and like many high-end monitors, an individually unique color calibration report is included in the box to verify its integrity. It supports DisplayHDR 600 (HDR10) so between the brightness and accuracy, colors pop —even with the matte finish.

As far as other specs go: The refresh rate is 60Hz, it has a max brightness of 450 nits, covers 90 percent of the DCI-P3 wide color gamut, has a contrast ratio of 1200:1, and an exceptionally wide 178-degree viewing angle.

A gamer may find flaws with the slower 60Hz refresh rate, but let’s be real —most hardcore gamers aren’t going to be using a Mac. If you are a steadfast gamer who needs a gaming-focused monitor, we’d suggest looking elsewhere for 120Hz or 240Hz.

Connectivity


Connectivity isn’t an issue, with a bevy of ports available.

LG UltraWide 5K

LG UltraWide 5K

Ports include:

  • 1 x Thunderbolt 3
  • 1 x DisplayPort
  • 2 x HDMI
  • 1 x 3.5mm Headphone
  • 2 x USB Type-A
  • 1 x USB Type-B
  • 1 x Power input

When you connect a 15-inch MacBook Pro over Thunderbolt 3, you get to take advantage of the audio output on the back of the monitor for headphones and the two USB ports while also drawing 85 watts of power. The 15-inch MacBook Pro can handle 87W so this is just shy of full speed charging.

In our testing so far, the 85W is more than sufficient to keep the MacBook Pro fully charged, even when under load.

LG UltraWide 5K

LG UltraWide 5K

The Thunderbolt 3 signal also routes the audio through the monitor’s dual 5W speakers. The speakers themselves aren’t anything to write home about. They beat the MacBook Pros internal speakers but still far cry from dedicated studio speakers.

To control the monitor there is a multi-purpose joystick on the underside of the front panel. It can be moved in four directions, as well as be depressed to make a selection.

LG UltraWide 5K controls

LG UltraWide 5K controls

Quickly moving it left and right will decrease and increase the volume while moving it forward will toggle mute on and off. If you depress the joystick, LG’s menu is presented where you can access picture mode, settings, power, and input.

It is a simple control scheme that does its best not to bury settings too deep within the menu. The main menu is displayed at the bottom center, but once you go into a settings option it will appear on the right side of the display.

Setup


The display ships in three pieces —the screen, the curved stand, and the pole that holds it all together. Unfortunately, the support post is largely made of plastic and painted to look like the silver metal of the bottom stand. This gives it a bit of a cheap feeling —a sentiment we also had regarding the bezels around the monitor itself.

LG UltraWide 5K metal stand

LG UltraWide 5K metal stand

We really like the minimalist design of the curved stand, it still keeps our desk free for other clutter and the whole setup can stay fairly close to the back of the desk.

Once you take everything out of the box, the stand connects to the support pole with a simple thumb screw. Then the monitor snaps into place at the top.

LG has built in a very small amount of horizontal rotation which seems largely just to make sure the monitor is straight. The display is so big rotating it wouldn’t be feasible on most desks anyway.

LG UltraWide 5K adjustments

LG UltraWide 5K adjustments

It easily adjusts up and down with very little assistance from the user. LG has the resistance balance perfectly which makes adjusting it a breeze. Vertically it can tilt ~5-15 degrees.

Build quality


LG did a bang-up job designing the LG34WK95U. The display itself looks fantastic, the silver and black body look sleek, but there are still areas that could improve.

It is odd that the front and sides are all black, but the hidden back is white. It would have looked a bit better if they went all one way or another in our opinion.

Most of the display is also plastic between the bezels, back, and the support column. We don’t expect to see others taking Apple’s approach of creating an all-metal display, but it could be improved.

The bezels around the display look particularly cheap. LG likely would have tried to get away with making the base plastic too if it didn’t need the added heft.

To be fair to LG, almost all other display companies employ similar tactics so it is something that we see time and time again, we just miss Apple’s propensity for design.

Nano IPS technology


LG is touting its new Nano IPS tech in this and other of its newer monitors. Nano IPS is a new, LG-specific version of in-plane switching LCD technology that uses nanometer-sized particles to help absorb excess light wavelengths to produce more intense colors. This is partially what earned it the DisplayHDR 600 compliancy badge on the front for HDR.

Even though HDR displays are often very bright, the LG34WK95U still isn’t quite as bright as Apple’s own displays —such as that in the 5K iMac.

Living with an ultrawide display


The width takes some getting used to. There are some obvious use-cases for the display right off the bat, though.

Jumping into Final Cut Pro X, a much larger view of your timeline with the added horizontal real estate makes working pleasant. Instead of just having a library, preview window, and Inspector open, you can add color wheels on the top which helps streamline that workflow and reduces the need to constantly open and close UI elements.

LG UltraWide 5K with Final Cut Pro X

LG UltraWide 5K with Final Cut Pro X

I spent some time working on my web development projects as well. It was much easier to have multiple windows open at once such as the actual code and the live preview of my work. Instead of having to tab between my IDE and Safari, I can freely see them side by side.

This is a 34-inch monitor, so expectations should be set that it will occupy a large overall footprint. The horizontal span of this monitor will exclude it quickly from any smaller setups. For a long-term solution, we’d rather mount this to an arm so it can move more to the side and keep the space under it open.

LG UltraWide 5K

LG UltraWide 5K

Our Mac does a great job powering up such a large display, though your mileage will vary based on your machine. For example, the latest Mac Mini is unable to push this display at full native resolution. When you do run a 4K or 5K display at native resolution though, on-screen objects get insanely small.

It may be easier to be run the display at a scaled 2560 x 1080 instead, which makes user interface elements a comfortable size while still leaving you room to work. But, on the other hand, why pay for 5K2K if you don’t need the resolution? This decision all comes down to workflow.

For the price, the display will be limited to the creative pros who can really benefit from the large horizontal space at a high resolution. It can make a world of a difference to those users’ workflows. The bulk of other users may be better off with one of the flagship LG UltraFine 4K or 5K displays.

Rating: 4 out of 5


Where to buy


LG’s 34-inch 5K monitor (34WK95U-W) is available at both B&H Photo and Amazon.com for $1,496.99. B&H is also throwing in free expedited shipping withing the contiguous U.S. and will not collect sales tax in a number of states.

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  Announcing an easier way to use latest certificates from Key Vault
Posted by: xSicKxBot - 02-08-2019, 04:01 PM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

Announcing an easier way to use latest certificates from Key Vault

Posting on behalf of Prashanth Yerramilli

When we launched Azure Key Vault a few years ago, it solved a major problem users had which was that storing sensitive and/or secret information in code or config files in plain text causes multiple problems including security exposure. Users stored their secrets in a safe store like Key Vault and used a URI to fetch the secret material. This service has been wildly popular and has become a standard for cloud applications. It is used by fledling startups to Fortune 500 companies world over.

Developers use Key Vault to store their adhoc secrets, certificates and keys used for encryption. And to follow best security practices they create secrets that are short lived. An example of typical flow in this case could be

  • Step 1: Developer creates a certificate in Key Vault
  • Step 2: Developer sets the lifetime of the secret to be 30 day. In other words developer asks Key Vault to re-create the certificate every 30 days. Developer also chooses to receive an email when a certificate is about to expire
  • Step 3: Developer writes a polling service to check if the certificate has indeed expired

In the above scenario there are few challenges for the customer. They would have to write a polling service that constantly checks if the certificate has expired and if so they wait for the new certificate and then bind it in Windows Certificate manager.
Now what if developer doesn’t have to poll. And also if the developer doesn’t have to bind the new certificate in Windows Certificate manager. To solve this exact problem we built a Key Vault Virtual Machine Extension.

Azure virtual machine (VM) extensions are small applications that provide post-deployment configuration and automation tasks on Azure VMs. For example, if a virtual machine requires software installation, anti-virus protection, or to run a script inside of it, a VM extension can be used. Azure VM extensions can be run with the Azure CLI, PowerShell, Azure Resource Manager templates, and the Azure portal. Extensions can be bundled with a new VM deployment, or run against any existing system.
To learn more about VM Extensions please click here

Key Vault VM Extension is supposed to do just that as explained in the steps below

  • Step 1: Create a Key Vault and create an Azure Windows Virtual Machine
  • Step 2: Install the Key Vault VM Extension on the VM
  • Step 3: Configure Key Vault VM Extension to monitor a specific vault by specifying how often it should fetch the certificate

By doing the above steps the latest certificate is bound correctly in Windows Certificate Manager. This feature enables auto-rotation of SSL certificates, without necessitating a re-deployment or binding.

In the lifecycle of secrets management fetching the latest version of the secret (for the purpose of this article a certificate) is just as important as storing it securely. To solve this problem, on an Azure Virtual Machine, we’ve created a VM Extension for Windows. A Linux version is coming soon.
Virtual Machine Extensions are small applications that provide post-deployment configuration and automation tasks on Azure VMs. In this case the Key Vault Virtual Machine extension once installed fetches the latest version of the certificate at a specified interval and automatically binds the latest version of the certificate in the certificate store on Windows. As you can see this feature enables auto-rotation of SSL certificates, without necessitating a re-deployment or binding.

Also before we begin going through the tutorial, we need to understand a concept called Managed Identities.
Your code needs credentials to authenticate to cloud services, but you want to limit the visibility of those credentials as much as possible. Ideally, they never appear on a developer’s workstation or get checked-in to source control. Azure Key Vault can store credentials securely so they aren’t in your code, but to retrieve them you need to authenticate to Azure Key Vault. To authenticate to Key Vault, you need a credential! A classic bootstrap problem. Through the magic of Azure and Azure AD, MI provides a “bootstrap identity” that makes it much simpler to get things started.

Here’s how it works: When you enable MI for an Azure resource such as a virtual machine, Azure creates a Service Principal (an identity) for that resource in Azure AD, and injects the credentials (of that identity) into the resource (in this case a virtual machine).

  1. Your code calls a local MI endpoint to get an access token
  2. MI uses the locally injected credentials to get an access token from Azure AD
  3. Your code uses this access token to authenticate to an Azure service

Managed Identities

Now within Managed Identities there are 2 types

  1. System Assigned managed identity is enabled directly on an Azure service instance. When the identity is enabled, Azure creates an identity for the instance in the Azure AD tenant that’s trusted by the subscription. The lifecycle of the identity is managed by Azure and is tied to the Azure service instance.
  2. User Assigned managed identity is created as a standalone Azure resource. Users first create an identity and then assign that identity to one or more Azure resources.

In this tutorial I will demonstrate how to create a Azure Virtual Machine with an ARM template which also includes creating a Key Vault VM Extension on the VM.

Prerequisites


Step 1


After the prerequisites are complete, create an System Assigned identity by following this tutorial

Step 2


Assign the newly created System Assigned identity to access to your Key Vault

  • Go to https://portal.azure.com and navigate to your Key Vault
  • Select Access Policies section and Add New by searching for the User Assigned identity
    AccessPolicies

Step 3


Create or Update a VM with the following ARM template
You can view full the ARM template here and the ARM Parameters file here.

The most minimal settings in the ARM template are shown below:

 {
 "secretsManagementSettings": {
 "observedCertificates": [
 "<KeyVault URI of a secret to be monitored/retrieved, in versionless format: https://myVaultName.vault.azure.net/secrets/myCertName">,
 "<more entries here>", 
 "pollingIntervalInS": "[parameters('kvvmextPollingInterval')]",
 ]
 }
 }

As you can see we only specify the observedCertificates parameter and polling Interval in seconds


Note: Your observedCertificates urls should be of the form:

https://myVaultName.vault.azure.net/secrets/myCertName 

and not:

https://myVaultName.vault.azure.net/cert...myCertName

Reason being the /secrets path returns the full certificate, inluding the private key, while the /certificates path does not.

By following this tutorial you can create a VM with the above specified template

The above tutorial assumes that you are storing your certificates on Windows Certificate Manager. And so the VM Extension pulls down the latest certificates at a specified interval and automatically binds those certificates in your certificate manager.

That’s all folks!

Linux Version: We’re actively working on a VM Extension for Linux and would love to hear any feedback you might have.

We are eager to hear from you about your use cases and how we can evolve the VM Extension to help you. So please reach out to us and add your feature requests to the Azure feedback forum. If you run into issues using the VM extension please reach out to us on StackOverflow.

Prashanth Yerramilli, Senior Program Manager, Azure Key Vault

Prashanth Yerramilli Profile Pic Prashanth Yerramilli is the Key Vault Program Manager on the Azure Security team. He has over 10 years of Software Engineering experience and brings to the team love for creating the ultimate development experience.

Prashanth can be reached at:
-Twitter @yvprashanth1
-GitHub https://github.com/yvprashanth

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  News - The Rock Says He Was First Choice To Host Oscars This Year
Posted by: xSicKxBot - 02-08-2019, 10:00 AM - Forum: Lounge - No Replies

The Rock Says He Was First Choice To Host Oscars This Year

On the same day that The Academy officially confirmed there will be no single host for the Oscars this year, actor Dwayne "The Rock" Johnson has come forward to say he was initially the Academy's first choice to host the awards show. Writing on Twitter, The Rock said he wanted to make this year's Oscars broadcast the "most fun and entertaining Oscars ever."

However, The Rock's busy filming schedule prevented him from being able to be the host. Specifically, he's away filming the Jumanji: Welcome to the Jungle sequel. "Academy and I were super bummed but maybe one day down the road," The Rock said.

In December, The Academy announced comedian/actor and The Rock's Jumanji co-star Kevin Hart would host the 91st Oscars. However, there was controversy around some of his old tweets, and this eventually culminated in Hart stepping down.

Instead of a single host, the Oscars will feature numerous presenters, including Daniel Craig, Chris Evans, Jennifer Lopez, Whoopi Goldberg, and Brie Larson, among others.

The Oscars air on ABC, and the network's entertainment boss, Karey Burke, said at a Television Critics Association event this week that the show will start with a "very exciting opener." As relayed by The Hollywood Reporter, she also confirmed that the goal is to keep the show to three hours, which is good news considering last year's event was almost as long as Gone With The Wind.

The 91st Oscars take place Sunday, February 24. Black Panther and Bohemian Rhapsody are among the Best Picture nominees; you can see all the categories and nominees here.

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  News - Retro-Flavoured V.O.I.D. Side-Scrolls Onto Switch At The End Of February
Posted by: xSicKxBot - 02-08-2019, 10:00 AM - Forum: Nintendo Discussion - No Replies

Retro-Flavoured V.O.I.D. Side-Scrolls Onto Switch At The End Of February

06

Nape Games and Jandusoft are prepping their action side-scroller V.O.I.D. for release later this month (the 28th, to be exact). Offering the choice between two characters, they promise different gameplay depending on your character’s abilities that recalls the classic platforming action of the 8 and 16-bit eras, but updates it with new mechanics and fresh ideas.

According to the offical press release, the Earth itself is at stake (it’s always getting itself in trouble):

PLOIDS are the evolution of the human race by merging technology with its DNA. Our planet is invaded by a race from another galaxy, which destroys everything it touches to become thus with absolute power.

After some time, a group of Ploids decides to take action and return the peace. To achieve this, Alpha and Omega must travel through time to eras of ancient land, in order to obtain sacred stones that will give him the necessary power to defeat the invaders. Some of the ancient epochs are feudal Japan, the ice age, the medieval era or among others. What he does not know is that the invaders tried to get those holy stones before him! … In addition, time threatens to collapse, and only you can connect to the PLOIDS to save the Earth!

It goes on to mention time travel, retro passwords and ‘more than 50 levels’. Sounds lovely, then, and the game certainly looks the part, as you can see from the screens below:


Have you had your fill of pixel-y platformers? Think there’s always room for a little retro-flavoured treat? Let us know if this tickles your fancy in the comments.

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  News - Doom & Destiny Coming To Switch, But Not Those Ones
Posted by: xSicKxBot - 02-08-2019, 10:00 AM - Forum: Nintendo Discussion - No Replies

Doom & Destiny Coming To Switch, But Not Those Ones

NSwitchDS DoomAndDestiny 03

Turn-based RPG Doom & Destiny – the self-described ‘Flying Spaghetti-Fantasy Adventure’ – drops onto the eShop tomorrow. A farcical take on the old-school JRPG formula, your party of four friends encounter all the classic things you’d expect to find on a perilous top-down adventure – dragons, elves, monsters, er.., spaghetti – and you’ll likely come across a host of nods and winks to games and characters of old.

Although it’s been seen on various platforms over the years, this is the first time it’ll grace a Nintendo console. The official blurb highlights a comprehensive list of figures including:

– 20 hours of story and 20 hours of extra adventure
– 100 levels of experience and nerdy customization
– Choose your nerdy leader to apply special bonuses to your party
– More than 200 special powers and spells
– More than 300 enemies
– More than 500 items between potions, chips and weapons
– More than 700 locations,
– More than 10,000 lines of crazy dialog
– The one and only Epic Flying Spaghetti Monster!!!

That last entry aside, everything seems to be present and correct for a sterling retro adventure.


You’ll be able to grab this one for yourself for £10.49 / $11.99, directly from the Switch eShop.

It was warmly received on other platforms, so will you be downloading this one on your Switch come Friday? As always, let us know your thoughts.

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  Microsoft - Solving a common corporate conundrum: Making sense of all that data
Posted by: xSicKxBot - 02-08-2019, 10:00 AM - Forum: Windows - No Replies

Solving a common corporate conundrum: Making sense of all that data

Most companies today are collecting enormous amounts of data, and chances are they know that data contains crucial insights about everything from what customers want to purchase at 10 p.m. on Friday versus 7 a.m. on Wednesday to how they could run their businesses more efficiently any day of the week. What’s more, that data is all available in real time.

But too often companies can’t hear those signals, or they hear them too late.

“It would be an understatement to say we’re able to see just the tip of that iceberg. It’s more like we are analyzing a single ice cube out of that iceberg,” said Daniel Yu, director of product marketing, Azure data and artificial intelligence at Microsoft.

Part of the problem is that there’s so much data, and it’s so difficult to understand. Much of this valuable information is in what’s called unstructured or semi-structured data — generated from customer interactions on the web, software as a service apps, social media, mobile apps or IoT devices such as connected refrigerators and intelligent assistants. It is then stored in the cloud, where many of the tools for analyzing it are still maturing.

Yu said that’s left companies feeling they have two choices: They can either have powerful systems that can do really sophisticated analysis but require them to know exactly what their needs are upfront, or they can opt for more flexible systems that don’t give them as many choices for sophisticated analysis and are more time-consuming to manage .

“We think that’s a false choice,” Yu said. “You can have both power and flexibility in analytics, at a reasonable cost.”

Two women sit at a desk, chatting with a man standing next to them
From left, Lidia Rozhentsova , Sofia Iasonidou and Niklas Arbin of BookBeat discuss data analytics tools they have used to make sense of the overwhelming amounts of raw data they gather every day. Photo by Alexander Donka for Microsoft.

On Thursday, Microsoft announced that its customer offerings are getting an upgrade, with the general availability of Azure Data Explorer (ADX) and Azure Data Lake Storage (ADLS).

Microsoft says its Azure-based cloud analytics platform delivers the industry’s best price-performance ratio, a standard that measures the speed of a system against its hourly cost. According to independent testing by GigaOM, analytics with Azure SQL Data Warehouse is up to 14 times faster and costs 94 percent less than other cloud analytics offerings.

Microsoft said ADX can analyze 1 billion records of streaming data per second, using simple query language, while leaving the data and its metadata in its original state. ADLS provides a repository for storing massive amounts of structured or unstructured data, with the efficiency and security features of Azure Blob Storage. This combination is optimized for analytics.

That’s exactly the kind of offering the company says everyone from small startups to big established businesses need.

A good example is BookBeat, a European-based streaming audiobook service that runs its business on the Azure platform. The company uses data analytics to serve customers crisp recommendations based on their own reading history and those of customers with similar interests. It also relies on data to launch new business models, like a shared family account that it rolled out after its data predicted, correctly, that it would succeed.

“All our teams are data-driven,” said Niklas Arbin, head of developers at BookBeat. “We use it for everything.”

Arbin said that, with Azure managing its server infrastructure, BookBeat’s technical specialists are free to work on other essential tasks. That includes mining the data to deliver real insight and value and building internal tools for managing the vast streams of books it offers.

“Azure enables us to use the highest standards in application development, which has been very hard to do in any business intelligence toolset,” Arbin said. “It gives our developers freedom to choose the best tool for the job.”

A desktop with a collection of books neatly stacked against the cubicle wall
Many of the desks at BookBeat’s offices in Stockholm, Sweden, are loaded with analog books as well. Photo by Alexander Donka for Microsoft.

The company doesn’t even have a traditional IT department.

“We don’t have to worry about things like uptime for servers,” Arbin said. “We don’t like working in the middle of the night.”

To John Chirapurath, general manager of Azure data, Blockchain and AI at Microsoft, that sounds like success. He said Microsoft’s goal is to remove complexity for customers wherever possible, from ingesting data to presenting it.

“We always strive to make it very easy for IT staff to adopt analytics and for line of business people to utilize and deliver powerful insights using beautiful products,” Chirapurath said.

Microsoft says another selling point for customers is the company’s long history of securing its Azure cloud, which includes helping customers conform to privacy standards and regulation such as the General Data Protection Regulation, or GDPR.

To Yu, the ongoing advances in cloud analytics technology, and the relentless flow of useful data, are bringing customers to a tipping point. For many, he said it’s no longer going to make sense to host all that data on premises, and devote so many resources to managing those resources, when there are so much more interesting analytics that can be done in the cloud.

“Data and analytics are changing everything for businesses,” Yu said. “There’s not a single company that isn’t thinking about this.”

Related:


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  XONE - 39 Days to Mars
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: New Game Releases - No Replies

39 Days to Mars



Publisher: It's Anecdotal

Release Date: Feb 06, 2019

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  News - Vivox’s coming SDK brings text and voice chat to Nintendo Switch devs
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: Lounge - No Replies

Vivox’s coming SDK brings text and voice chat to Nintendo Switch devs

Vivox, the communications platform that powers games like Fortnite and League of Legends, is releasing a SDK that gives Nintendo Switch developers the ability to use the company’s text and voice chat tools in their own multiplayer games.

It’s a welcome utility for devs working with the console since Nintendo’s flagship system isn’t exactly known for intuitive voice chat options, even for the company’s first-party games like Splatoon 2.

According to VentureBeat, Vivox’s tech also offers support for cross-platform play right out of the box, a feature that is creeping up more and more for multiplayer games, with games like Fortnite, Minecraft, and Rocket League now offering cross-console play on several systems.

Vivox itself was recently acquired by Unity, though the Switch SDK itself had been in the works months before that agreement came to be. Vivox also notably offers up its tools for free to smaller developers, so long as less than 5,000 players are logged in to that Vivox-using game at once. More information on that program and Vivox itself can be found on the platform’s website

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  Xbox Wire - Wargroove is Available Today on Xbox One and Windows 10 PC
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: Xbox Discussion - No Replies

Wargroove is Available Today on Xbox One and Windows 10 PC

The turn-based strategy game Wargroove – and second in-house title created by Chucklefish — carries the torch of the retro turn-based strategy genre for a new generation of fans.

That translates to an impressive suite of tools for you to use with your chosen faction commander. Design your own cut-scenes, share your custom-made maps, exploit your specific “groove” power-ups for a strategic advantage. The world is yours to shape and mold.

Wargroove

Wargroove

What started as a small experiment, according to the fine folks at Chucklefish, is poised to become the kind of game that reinvents the game-space. It’s a robust strategy juggernaut with plenty of Easter eggs and customization, including content-sharing, and cross-play – and as an Xbox Play Anywhere title you can play on both Xbox One and Windows 10 PC.

Best of all, online and offline multiplayer capability for up to four gives players a chance to test allegiances and battle it out in a world expansive enough to burn up a lot of your spare time.

Wargroove

Wargroove

With Wargroove, the path to victory is one of diplomacy, strategy, and epic battles. Get it today!

Wargroove is available now on Xbox One and Windows 10 PC as an Xbox Play Anywhere title. Click here for purchase details.

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  Steam - Now Available on Steam Early Access – Foundation, 10% off!
Posted by: xSicKxBot - 02-08-2019, 06:06 AM - Forum: PC Discussion - No Replies

Now Available on Steam Early Access – Foundation, 10% off!

7.21:
===

GENERAL

* Melee creeps average gold bounty reduced by 3
* Range creeps upgrade cycle gold bounty increased from +3 to +6

* Replaced the primary jungles’ ancient camps with big camps

* Heroes no longer gain 25% more benefit from their primary attributes (affects attributes from both items and the hero)
* All heroes’ primary attribute growth values increased by 15%
* Health per strength increased from 18 to 20

* XP required to reach level 7->12 changed from 640/660/680/800/820/840 to 720/750/780/810/840/870 (the difference is +80/90/100/10/20/30 XP)

* The following melee heroes now have +5 movement speed: Naga Siren, Underlord, Monkey King, Nyx Assassin, Bloodseeker, Riki
* The following melee heroes now have +10 movement speed: Alchemist, Dragon Knight, Meepo
* The following melee heroes now have +15 movement speed: Legion Commander, Lifestealer, Lycan, Sven, Ursa, Wraith King
* Ranged heroes with 295 movement speed and above now have 5 less movement speed

* Tier 2 tower armor increased from 14 to 15
* Tier 3 tower armor increased from 14 to 16
* Melee Barracks armor increased from 13 to 15

* Tower Protection armor bonus for Tier 2/3/4 increased from 3 to 4

ITEMS

* Animal Courier: Flying movement speed increased from 460 to 470

* Aeon Disk: Active status resistance increased from 50% to 75%
* Aeon Disk: Recipe cost reduced from 1350 to 1250

* Battle Fury: Percentage damage bonus against non-hero units changed to be a fixed amount matching Quelling Blade

* Bloodstone: Bloodpact changed from 60% of current mana to 30% of max mana

* Bloodthorn: Cooldown reduced from 18 to 15

* Boots of Travel: Level 2 movement speed increased from +32% to +35%

* Buckler: Activated armor bonus duration on heroes reduced from 25 to 15 (carries through to Mek)

* Crimson Guard: Recipe cost increased from 600 to 750

* Drum of Endurance: Passive changed from a 6% movement speed aura to +20 movement speed to yourself only

* Ethereal Blade: Enemy debuff duration increased from 3 to 4 (matching duration when cast on allies)

* Eul’s Scepter of Divinity: Movement speed bonus changed from +6% percentage to +20 flat

* Holy Locket: Now uses Energy Booster instead of a Void Stone (provides +325 Mana)

* Iron Branch: Cast range increased from 200 to 400

* Manta Style: Movement speed bonus reduced from +25 to +20

* Mask of Madness: Lifesteal increased from 15% to 20%

* Mekansm: Stack limit is now tied to cooldown on cast (like Greaves and Crimson stack mechanics)

* Meteor Hammer: Radius increased from 300 to 315

* Necronomicon: Last Will damage increased from 550/675/800 to 600/700/800

* Nullifier: Duration increased from 5 to 6

* Phase Boots: Recipe changed from Gloves of Haste to Blades of Attack
* Phase Boots: Armor bonus increased from 5 to 6
* Phase Boots: Now gives +18 damage on melee (and +12 on range) instead of +20 attack speed
* Phase Boots: Melee active speed increased from 20% to 22%

* Power Treads: Recipe changed from Blades of Attack to Gloves of Haste
* Power Treads: Attribute bonus reduced from 14 to 10
* Power Treads: Now gives +20 attack speed instead of +12 damage

* Sange and Yasha: Movement speed bonus reduced from +35 to +30

* Solar Crest: Movement speed bonus changed from +6% percentage to +20 flat

* Spirit Vessel: Damage as a percentage of current health increased from 4.5% to 5%
* Spirit Vessel: Movement speed bonus changed from +6% percentage to +20 flat

* Tranquil Boots: Active form movement speed increased from 24% to 26%
* Tranquil Boots: Disabled form movement speed reduced from 20% to 18%

* Vladmir’s Offering: No longer uses Headdress nor provides its hp regen/stats
* Vladmir’s Offering: Now requires a 525 gold recipe

* Wind Lace: Movement speed bonus changed from +6% percentage to +20 flat

* Yasha: Movement speed bonus reduced from +25 to +20
* Yasha and Kaya: Movement speed bonus reduced from +35 to +30

HEROES

* Abaddon: Curse of Avernus curse duration increased from 4 to 4.5
* Abaddon: Aphotic Shield manacost reduced from 115 to 100/105/110/115

* Alchemist: Base movement speed increased by 10
* Alchemist: Base agility increased from 16 to 22
* Alchemist: Chemical Rage base attack time improved from 1.3/1.15/1.0 to 1.2/1.1/1.0
* Alchemist: Level 10 Talent reduced from -8s Unstable Concoction to -7s
* Alchemist: Level 20 Talent Concoction talent now adds the damage to the max instead of the base

* Ancient Apparition: Chilling Touch damage increased from 50/85/120/155 to 50/90/130/170
* Ancient Apparition: Ice Vortex manacost reduced from 65/80/95/110 to 50/70/90/110
* Ancient Apparition: Level 25 Talent reduced from 900 AoE Cold Feet to 700
* Ancient Apparition: Level 25 Talent increased from +4% Ice Blast Kill Threshold to +5%

* Anti-Mage: Fixed Counterspell providing double magic resistance when the shield is active

* Arc Warden: Spark Wraith damage increased from 100/160/220/280 to 100/170/240/310
* Arc Warden: Tempest Double duration increased from 14/16/18 to 16/18/20
* Arc Warden: Level 10 Talent increased from +25 Attack Speed to +30

* Bane: Enfeeble attack speed slow increased from 40/60/80/100 to 50/75/100/125
* Bane: Enfeeble manacost reduced from 70/90/110/130 to 50/75/100/125
* Bane: Level 10 Talent increased from +6 Armor to +7
* Bane: Fiend’s Grip duration increased from 5 to 6

* Batrider: Firefly now grants a 4/7/10/13% movement speed bonus
* Batrider: Firefly duration reduced from 18 to 15
* Batrider: Firefly cooldown reduced from 40 to 34

* Beastmaster: Inner Beast attack speed reduced from 15/25/35/45 to 10/20/30/40
* Beastmaster: Hawk health reduced from 300/450/600/750 to 150/200/250/300
* Beastmaster: Level 15 Talent changed from +40 Boar Damage to +65 Wild Axes Damage
* Beastmaster: Level 20 Talent changed from +80 Wild Axes Damage to +50 Boar Damage
* Beastmaster: Level 25 Talent increased from -15s Hawks Cooldown to -20s
* Beastmaster: Level 25 Talent reduced from +30 Inner Beast Attack Speed to +25

* Bloodseeker: Base movement speed increased by 5

* Bounty Hunter: Shuriken Toss cooldown reduced from 10 to 9
* Bounty Hunter: Jinada gold steal increased from 12/18/24/30 to 12/20/28/36
* Bounty Hunter: Track critical strike damage increased from 140/160/180% to 140/170/200%

* Brewmaster: Drunken Brawler critical strike reduced from 170/200/230/260% to 140/180/220/260%
* Brewmaster: Cinder Brew duration reduced from 7 to 5
* Brewmaster: Cinder Brew duration is refreshed on ignition
* Brewmaster: Cinder Brew ignite DPS increased from 20/25/30/35 to 20/30/40/50
* Brewmaster: Level 10 Talent reduced from +20 Damage to +15

* Bristleback: Viscous Nasal Goo manacost reduced from 25 to 12/16/20/24

* Broodmother: Level 10 Talent increased from +75 Spawn Spiderlings Damage to +125
* Broodmother: Level 15 Talent changed from +35% XP Gain to +15 Agility
* Broodmother: Level 20 Talent increased from +20 Spiders Attack Damage to +30
* Broodmother: Level 25 Talent increased from +350 Spiders Health to +450

* Centaur Warrunner: Retaliate no longer gains charges while it is active

* Chaos Knight: Chaos Strike cooldown reduced from 7/6/5/4 to 4
* Chaos Knight: Chaos Strike lifesteal reduced from 50/55/60/65% to 40/50/60/70%
* Chaos Knight: Chaos Strike max damage increased from 160/190/220/250% to 160/195/230/265%
* Chaos Knight: Reality Rift slow duration increased from 2 to 3
* Chaos Knight: Reality Rift slow reduced from 15/25/35/45% to 10/20/30/40%

* Chen: Divine Favor bonus damage reduced from 10/20/40/80 to 12/24/36/48
* Chen: Divine Favor now provides double bonus damage on non-hero units
* Chen: Divine Favor duration increased from 12 to 14
* Chen: Divine Favor manacost reduced from 110 to 70/80/90/100
* Chen: Hand of God heal increased from 250/400/550 to 300/450/600
* Chen: Level 15 Talent reduced from -10s Divine Favor Cooldown to -7s
* Chen: Level 25 Talent reduced from +400 Hand of God Heal to +350
* Chen: Level 25 Talent increased from +4 Holy Persuasion Max Units to +5

* Clinkz: Level 15 Talent changed from +20% Evasion to +15 Strength

* Clockwerk: Battery Assault cast point removed
* Clockwerk: Rocket Flare manacost reduced from 50 to 35/40/45/50
* Clockwerk: Level 20 Talent changed from +20% Magic Resistance to Rocket Flare True Sight
* Clockwerk: Level 25 Talent changed from Rocket Flare True Sight to +50% Magic Resistance

* Crystal Maiden: Freezing Field now grants you 10 bonus armor while channeling
* Crystal Maiden: Arcane Aura allied mana regen reduced from 1.2/1.7/2.2/2.7 to 1/1.5/2/2.5
* Crystal Maiden: Arcane Aura self mana regen increased from 2.4/4.4/6.4/8.4 to 2.5/4.5/6.5/8.5

* Dark Willow: Bramble Maze manacost reduced from 140/150/160/170 to 100/120/140/160
* Dark Willow: Bramble Maze cooldown reduced from 34/31/28/25 to 25

* Dazzle: Poison Touch mancost increased from 95/110/125/140 to 110/120/130/140
* Dazzle: Shadow Wave cast range reduced from 900 to 800

* Death Prophet: Base damage increased by 3

* Disruptor: Base armor increased by 1

* Doom: Scorched Earth cooldown reduced from 55/50/45/40 to 50/45/40/35
* Doom: Devour health regen from 4/8/13/18 to 3/8/13/18

* Dragon Knight: Base movement speed increased by 10
* Dragon Knight: Dragon Blood health regen increased from 4/7/10/13 to 4/8/12/16
* Dragon Knight: Elder Dragon Form frost attack slow increased from -20 to -30
* Dragon Knight: Level 20 Talent changed from 2x Dragon Blood to +25 Strength
* Dragon Knight: Level 25 Talent changed from +40 Strength to 2x Dragon Blood

* Drow Ranger: Level 15 Talent changed from +25 Attack Speed to +10 Agility

* Earthshaker: Fissure manacost reduced from 125/140/155/170 to 110/130/150/170

* Earth Spirit: Rolling Boulder damage reduced from 100 to 70/80/90/100
* Earth Spirit: Boulder Smash slow reduced from 80% to 60%
* Earth Spirit: Level 15 Talent reduced from +200 Rolling Boulder Damage to +150

* Elder Titan: Level 10 Talent reduced from +25 Movement Speed to +20

* Ember Spirit: Sleight of Fist cooldown reduced from 30/22/14/6 to 18/14/10/6
* Ember Spirit: Base damage increased by 3

* Enchantress: Enchant cooldown reduced from 55/40/25/10 to 22/18/14/10
* Enchantress: Enchant creep duration reduced from 50/60/70/80 to 26/44/62/80
* Enchantress: Enchant manacost reduced from 65 to 40/50/60/70

* Enigma: Midnight Pulse manacost rescaled from 75/95/115/135 to 50/80/110/140

* Faceless Void: Time Dilation AoE increased from 725 to 775
* Faceless Void: Level 10 Talent increased from +8 Strength to +10
* Faceless Void: Level 15 Talent changed from +300 Health to -1s Time Walk Cooldown

* Grimstroke: Phantom’s Embrace rend damage reduced from 120/200/280/360 to 75/150/225/300
* Grimstroke: Ink Swell manacost increased from 90/100/110/120 to 120/130/140/150
* Grimstroke: Ink Swell movement speed reduced from 18% to 12/14/16/18%

* Gyrocopter: Base strength increased from 19 to 22

* Huskar: Attack point reduced from 0.4 to 0.3
* Huskar: Berserker’s Blood max attack speed reduced from 220/260/300/340 to 160/220/280/340
* Huskar: Life Break damage and cost reduced from 34/39/44% to 32/38/44%
* Huskar: Level 15 Talent reduced from +15 Burning Spears DPS to +10

* Invoker: Base damage increased by 3
* Invoker: Exort bonus damage reduced from 4->28 to 3->27 per instance
* Invoker: Level 10 Talent changed from +1.25s Tornado Lift Time to -30s Ghost Walk Cooldown

* Io: Temporarily removed from Captains Mode
* Io: Tether now transfers health and mana even when Io is at max hp/mp
* Io: Overcharge now has an 18 second cooldown and an 8 second duration. No longer has a 2 second toggle.
* Io: Overcharge now costs 40/60/80/100 mana to cast. No longer cost 6% of health and mana per second.
* Io: Overcharge attack speed bonus increased from 40/50/60/70 to 50/80/110/140
* Io: Overcharge damage reduction increased from 5/10/15/20% to 15/20/25/30%
* Io: Relocate delay increased from 2.7/2.35/2 to 3.5/3.25/3
* Io: Relocate cooldown reduced from 130/110/90 to 90/75/60
* Io: Relocate is now cast delay again instead of channeling (being interrupted, silenced, rooted, etc will cancel the ability)
* Io: Level 25 Talent changed from -60s Relocate Cooldown to -30s

* Jakiro: Level 10 Talent changed from +30% XP Gain to +300 Attack Range
* Jakiro: Level 15 Talent changed from +300 Attack Range to +40% XP Gain

* Juggernaut: Base armor reduced by 1
* Juggernaut: Omnislash no longer allows you to teleport while using it
* Juggernaut: Healing Ward movement speed reduced from 420 to 400
* Juggernaut: Omnislash cooldown increased from 130/120/110 to 130
* Juggernaut: Level 15 Talent changed from +1s Blade Fury to +50 Blade Fury Movement Speed

* Keeper of the Light: Level 10 Talent changed from 8% Spell Lifesteal to +30% XP Gain
* Keeper of the Light: Level 15 Talent changed from +30% XP Gain to +1 Will-O-Wisp Health Count

* Kunkka: Level 25 Talent changed from -1.5s Tidebringer Cooldown to +60% Tidebringer Cleave

* Legion Commander: Base movement speed increased by 15
* Legion Commander: Level 20 Talent reduced from +40 Movement Speed to +35
* Legion Commander: Level 25 Talent changed from -10s Press The Attack Cooldown to 350 AoE Press The Attack

* Leshrac: Diabolic Edict increased from 9/18/27/36 to 11/22/33/44
* Leshrac: Level 25 Talent reduced from +50 Diabolic Edict Explosions to +40

* Lich: Frost Shield slow reduced from 35% to 20/25/30/35%
* Lich: Chain Frost damage reduced from 300/400/500 to 250/375/500
* Lich: Level 25 Talent increased from +40% slow to +50%

* Lifestealer: Base movement speed increased by 15
* Lifestealer: Base armor increased by 2
* Lifestealer: Level 15 Talent reduced from +30 Movement Speed to +25

* Lina: Base damage increased by 3

* Lion: Level 10 Talent increased from +75 Cast Range to +100
* Lion: Level 15 Talent increased from +120 Gold/Min to +150

* Lone Druid: Spirit Bear movement speed increased from 340/355/370/385 to 340/360/380/400
* Lone Druid: Spirit Bear attack damage increased from 35/50/65/80 to 35/55/75/95
* Lone Druid: Level 20 Talent changed from -0.3 Spirit Bear Attack Time to 0 Entangle Cooldown
* Lone Druid: Level 25 Talent changed from 0 Entangle Cooldown to -0.5s Spirit Bear Attack Time

* Luna: Level 10 Talent increased from +200 Cast Range to +300

* Lycan: Base movement speed increased by 15
* Lycan: Wolves armor reduced from 1 to 0
* Lycan: Wolves magic resistance reduced from 80% to 70%
* Lycan: Wolves health increased from 230/260/290/320 to 300/350/400/450
* Lycan: Howl health regen increased from 4/6/8/10 to 4/8/12/16

* Medusa: Fixed Mystic Snake bouncing to Spell Immune enemies
* Medusa: Level 10 Talent reduced from +20 Damage to +15
* Medusa: Level 15 Talent reduced from +35% Mystic Snake Mana Steal to +30%
* Medusa: Level 20 Talent changed from +700 Mana to -4s Mystic Snake Cooldown
* Medusa: Level 25 Talent changed from +7 Split Shot Targets to +1000 Mana

* Meepo: Base movement speed increased by 10

* Mirana: Sacred Arrow movement speed increased from 857 to 950

* Monkey King: Base movement speed increased by 5
* Monkey King: Wukong’s Command attack rate improved from 1.3 to 1.2

* Morphling: Strength gain increased from 2.3 to 2.6
* Morphling: Level 15 Talent increased from +15s Morph Duration to +20s

* Naga Siren: Base movement speed increased by 5
* Naga Siren: Mirror Image duration from 24 to 26
* Naga Siren: Mirror Image damage taken reduced from 475/450/425/400% to 400%
* Naga Siren: Level 20 Talent increased from -5s Ensnare Cooldown to -7s

* Nature’s Prophet: Using tango on a sprout tree will 2x regen (like eating a branch tree)
* Nature’s Prophet: Level 20 Talent changed from -4s Sprout Cooldown to +25% Cooldown Reduction

* Necrophos: Death Pulse damage increased from 100/140/180/220 to 100/150/200/250
* Necrophos: Level 15 Talent increased from +20% Ghost Shroud Slow to +30%

* Night Stalker: Hunter in the Night movement speed bonus increased from 20/25/30/35 to 22/28/34/40%
* Night Stalker: Removed Scepter
* Night Stalker: Dark Ascension now provides full unobstructed vision, instead of only 900 range
* Night Stalker: Level 15 Talent changed from +150 Cast Range to +15% Lifesteal

* Nyx Assassin: Base movement speed increased by 5
* Nyx Assassin: Strength gain increased from 2.3 to 2.5
* Nyx Assassin: Level 10 Talent increased from +60 GPM to +90
* Nyx Assassin: Level 10 Talent increased from +6% Spell Amp to +8%

* Ogre Magi: Fireblast cooldown reduced from 12/11/10/9 to 11/10/9/8
* Ogre Magi: Multicast 2x chance increased from 60% to 70%

* Omniknight: Heavenly Grace status resistance reduced from 50/60/70/80% to 50%
* Omniknight: Heavenly Grace duration increased from 8 to 10
* Omniknight: Heavenly Grace now provides 7/14/21/28 bonus strength
* Omniknight: Heavenly Grace manacost increased from 75 to 80/90/100/110

* Outworld Devourer: Sanity’s Eclipse multiplier from 9/10/11 to 8/9/10
* Outworld Devourer: Level 15 Talent reduced from +30 Movement Speed to +25

* Pangolier: Base damage increased by 4
* Pangolier: Level 10 Talent changed from +20 Movement Speed to +300 Swashbuckle Slash Range

* Phantom Assassin: Rearranged Level 15 Talents – +25% Cleave vs +15% Lifesteal
* Phantom Assassin: Rearranged Level 20 Talents – +20% Blur Evasion vs -4 Armor Corruption
* Phantom Assassin: Rearranged Level 25 Talents – +5% Coup de Grace vs Triple Strike Stifling Dagger

* Phantom Lancer: Level 10 Talent increased from +10% Evasion to +15%
* Phantom Lancer: Level 20 Talent increased from +4 Max Juxtapose Illusions to +5

* Phoenix: Sunray can no longer move forward while rooted

* Pudge: Base damage increased by 6

* Queen of Pain: Scream of Pain manacost reduced from 95/110/125/140 to 80/100/120/140
* Queen of Pain: Shadow Strike damage per tick increased from 30/45/60/75 to 30/50/70/90

* Razor: Attack backswing reduced from 0.7 to 0.4
* Razor: Level 10 Talent increased from +200 Health to +225

* Riki: Base damage increased by 4
* Riki: Base movement speed increased by 5
* Riki: Level 20 Talent increased from +0.2 Backstab Multiplier to +0.3

* Rubick: Telekinesis lift duration reduced from 1/1.4/1.8/2.2 to 0.8/1.2/1.6/2.0
* Rubick: Level 15 Talent increased from -45 Fade Bolt Hero Attack to -60

* Sand King: Burrowstrike damage increased from 85/150/215/280 to 100/160/220/280
* Sand King: Sand Storm AoE increased from 350/450/550/650 to 425/500/575/650

* Shadow Demon: Soul Catcher manacost reduced from 110 to 50/70/90/110
* Shadow Demon: Shadow Poison manacost reduced from 50 to 35/40/45/50

* Shadow Fiend: Presence of the Dark Lord armor reduction increased from 3/4/5/6 to 4/5/6/7

* Shadow Shaman: Level 20 Talent reduced from +3s Shackles Duration to +2.5s

* Silencer: Last Word cooldown reduced from 28/22/16/10 to 22/18/14/10
* Silencer: Level 10 Talent increased from +5 Armor to +6

* Skywrath Mage: Mystic Flare deals damage to creeps if no heroes are around

* Slardar: Level 25 Talent reduced from +1.5s Slithereen Crush Stun to 1.25s

* Slark: Pounce no longer does 30/60/90/120 damage

* Sniper: Headshot now has a back knockback of 10
* Sniper: Level 15 Talent changed from +35 Shrapnel DPS to +15% Shrapnel Slow

* Spectre: Strength gain increased from 2.3 to 2.5
* Spectre: Spectral Dagger movement speed increased from 8/12/16/20% to 10/14/18/22%
* Spectre: Level 20 Talent reduced from +20% Spectral Dagger to +18%

* Storm Spirit: Electric Vortex manacost reduced from 85 to 60/70/80/90
* Storm Spirit: Level 10 Talent changed from +20 Damage to +30 Overload Damage

* Sven: Base movement speed increased by 15
* Sven: Warcry shield health changed from 110/220/330/440 to 80/110/140/170 + 1/1.5/2/2.5x your strength
* Sven: Storm Hammer cooldown increased from 13 to 16/15/14/13
* Sven: Storm Hammer damage reduced from 100/175/250/325 to 80/160/240/320

* Techies: Remote Mines manacost reduced from 200/240/300 to 120/180/240

* Templar Assassin: Meld debuff is now applied before the attack damage is reduced by armor
* Templar Assassin: Fixed meld bonus damage being increased by Spell Amplification
* Templar Assassin: Level 10 Talent changed from +3 Psionic Traps to +15% Evasion
* Templar Assassin: Level 15 Talent changed from +7 Armor to +25 Movement Speed

* Terrorblade: Strength reduced from 16 + 1.7 to 15 + 1.5

* Tidehunter: Anchor Smash damage reduction from -45/50/55/60 to -30/40/50/60%

* Timbersaw: Reactive Armor bonus armor reduced from 1.3/1.4/1.5/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor bonus health regen reduced from 1/1.2/1.4/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor max stacks increased from 5/10/15/20 to 6/12/18/24
* Timbersaw: Whirling Death tree bonus damage increased from 10/15/20/25 to 12/18/24/30
* Timbersaw: Level 20 Talent increased from +10% Cooldown Reduction to +15%

* Tiny: Avalanche AoE reduced from 400 to 325/350/375/400
* Tiny: Avalanche cooldown increased from 23/20/17/14 to 26/22/18/14
* Tiny: Level 15 Talent reduced from +125 Avalanche Damage to +100
* Tiny: Level 15 Talent increased from +350 Health to +400

* Treant Protector: Living Armor damage block increased from 20/40/60/80 to 25/50/75/100
* Treant Protector: Scepter now causes Treant’s Overgrowth to deal damage instead of only Enchanted Trees
* Treant Protector: Overgrowth duration increased from 3/3.75/4.5 to 3.25/4/4.75
* Treant Protector: Level 20 Talent increased from +40 Leech Seed Damage/Heal to +50

* Troll Warlord: Level 15 Talent increased from +75 Whirling Axes Damage to +90
* Troll Warlord: Level 20 Talent increased from +20% Evasion to +25%

* Tusk: Tag Team slow duration reduced from 0.5 to 0.4
* Tusk: Tag Team manacost increased from 40/50/60/70 to 70
* Tusk: Tag Team cooldown increased from 15 to 24/21/18/15

* Underlord: Base movement speed increased by 5

* Undying: Level 15 Talent changed from Tombstone On Death to +30 Tombstone Zombie Damage
* Undying: Level 20 Talent changed from +30 Tombstone Zombie Damage to Tombstone On Death

* Ursa: Base movement speed increased by 15
* Ursa: Fury Swipes damage reduced from 10/16/22/28 to 7/14/21/28

* Vengeful Spirit: Level 20 Talent increased from -5s Magic Missle Cooldown to -6s

* Venomancer: Strength gain increased from 1.9 to 2.1

* Viper: Nethertoxin AoE increased from 350 to 380
* Viper: Nethertoxin damage increased from 20/35/50/65 to 30/45/60/75

* Visage: Level 10 Talent reduced from +125 Cast Range to +100
* Visage: Level 20 Talent reduced from +60 Familiars Movement Speed to +50
* Visage: Level 20 Talent increased from +15 Soul Assumption Damage Per Charge to +20

* Warlock: Base strength increased by 2
* Warlock: Chaotic Offering attack damage increased from 75/125/175 to 100/150/200
* Warlock: Golem attack backswing reduced from 0.74 to 0.57

* Weaver: Level 10 Talent changed from +7 Strength to +75 Shukuchi Damage
* Weaver: Level 15 Talent changed from +75 Shukuchi Damage to +14 Strength

* Windranger: Level 15 Talent increased from +100 Attack Range to +125
* Windranger: Level 15 Talent increased from +100 Powershot Damage to +125

* Winter Wyvern: Cold Embrace base health regen increased from 15 to 14/18/22/26
* Winter Wyvern: Cold Embrace manacost changed from 75 to 50/60/70/80

* Witch Doctor: Maledict cooldown reduced from 50/40/30/20 to 30/26/22/18
* Witch Doctor: Level 10 Talent increased from +5 Armor to +6

* Wraith King: Base movement speed increased by 15

* Zeus: Reworked Static Field. Now affects enemies directly affected by your abilities. No longer has a range.

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