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  Steam - Daily Deal – Abandon Ship, 33% Off
Posted by: xSicKxBot - 02-09-2019, 06:08 AM - Forum: PC Discussion - No Replies

Daily Deal – Abandon Ship, 33% Off

7.21:
===

GENERAL

* Melee creeps average gold bounty reduced by 3
* Range creeps upgrade cycle gold bounty increased from +3 to +6

* Replaced the primary jungles’ ancient camps with big camps

* Heroes no longer gain 25% more benefit from their primary attributes (affects attributes from both items and the hero)
* All heroes’ primary attribute growth values increased by 15%
* Health per strength increased from 18 to 20

* XP required to reach level 7->12 changed from 640/660/680/800/820/840 to 720/750/780/810/840/870 (the difference is +80/90/100/10/20/30 XP)

* The following melee heroes now have +5 movement speed: Naga Siren, Underlord, Monkey King, Nyx Assassin, Bloodseeker, Riki
* The following melee heroes now have +10 movement speed: Alchemist, Dragon Knight, Meepo
* The following melee heroes now have +15 movement speed: Legion Commander, Lifestealer, Lycan, Sven, Ursa, Wraith King
* Ranged heroes with 295 movement speed and above now have 5 less movement speed

* Tier 2 tower armor increased from 14 to 15
* Tier 3 tower armor increased from 14 to 16
* Melee Barracks armor increased from 13 to 15

* Tower Protection armor bonus for Tier 2/3/4 increased from 3 to 4

ITEMS

* Animal Courier: Flying movement speed increased from 460 to 470

* Aeon Disk: Active status resistance increased from 50% to 75%
* Aeon Disk: Recipe cost reduced from 1350 to 1250

* Battle Fury: Percentage damage bonus against non-hero units changed to be a fixed amount matching Quelling Blade

* Bloodstone: Bloodpact changed from 60% of current mana to 30% of max mana

* Bloodthorn: Cooldown reduced from 18 to 15

* Boots of Travel: Level 2 movement speed increased from +32% to +35%

* Buckler: Activated armor bonus duration on heroes reduced from 25 to 15 (carries through to Mek)

* Crimson Guard: Recipe cost increased from 600 to 750

* Drum of Endurance: Passive changed from a 6% movement speed aura to +20 movement speed to yourself only

* Ethereal Blade: Enemy debuff duration increased from 3 to 4 (matching duration when cast on allies)

* Eul’s Scepter of Divinity: Movement speed bonus changed from +6% percentage to +20 flat

* Holy Locket: Now uses Energy Booster instead of a Void Stone (provides +325 Mana)

* Iron Branch: Cast range increased from 200 to 400

* Manta Style: Movement speed bonus reduced from +25 to +20

* Mask of Madness: Lifesteal increased from 15% to 20%

* Mekansm: Stack limit is now tied to cooldown on cast (like Greaves and Crimson stack mechanics)

* Meteor Hammer: Radius increased from 300 to 315

* Necronomicon: Last Will damage increased from 550/675/800 to 600/700/800

* Nullifier: Duration increased from 5 to 6

* Phase Boots: Recipe changed from Gloves of Haste to Blades of Attack
* Phase Boots: Armor bonus increased from 5 to 6
* Phase Boots: Now gives +18 damage on melee (and +12 on range) instead of +20 attack speed
* Phase Boots: Melee active speed increased from 20% to 22%

* Power Treads: Recipe changed from Blades of Attack to Gloves of Haste
* Power Treads: Attribute bonus reduced from 14 to 10
* Power Treads: Now gives +20 attack speed instead of +12 damage

* Sange and Yasha: Movement speed bonus reduced from +35 to +30

* Solar Crest: Movement speed bonus changed from +6% percentage to +20 flat

* Spirit Vessel: Damage as a percentage of current health increased from 4.5% to 5%
* Spirit Vessel: Movement speed bonus changed from +6% percentage to +20 flat

* Tranquil Boots: Active form movement speed increased from 24% to 26%
* Tranquil Boots: Disabled form movement speed reduced from 20% to 18%

* Vladmir’s Offering: No longer uses Headdress nor provides its hp regen/stats
* Vladmir’s Offering: Now requires a 525 gold recipe

* Wind Lace: Movement speed bonus changed from +6% percentage to +20 flat

* Yasha: Movement speed bonus reduced from +25 to +20
* Yasha and Kaya: Movement speed bonus reduced from +35 to +30

HEROES

* Abaddon: Curse of Avernus curse duration increased from 4 to 4.5
* Abaddon: Aphotic Shield manacost reduced from 115 to 100/105/110/115

* Alchemist: Base movement speed increased by 10
* Alchemist: Base agility increased from 16 to 22
* Alchemist: Chemical Rage base attack time improved from 1.3/1.15/1.0 to 1.2/1.1/1.0
* Alchemist: Level 10 Talent reduced from -8s Unstable Concoction to -7s
* Alchemist: Level 20 Talent Concoction talent now adds the damage to the max instead of the base

* Ancient Apparition: Chilling Touch damage increased from 50/85/120/155 to 50/90/130/170
* Ancient Apparition: Ice Vortex manacost reduced from 65/80/95/110 to 50/70/90/110
* Ancient Apparition: Level 25 Talent reduced from 900 AoE Cold Feet to 700
* Ancient Apparition: Level 25 Talent increased from +4% Ice Blast Kill Threshold to +5%

* Anti-Mage: Fixed Counterspell providing double magic resistance when the shield is active

* Arc Warden: Spark Wraith damage increased from 100/160/220/280 to 100/170/240/310
* Arc Warden: Tempest Double duration increased from 14/16/18 to 16/18/20
* Arc Warden: Level 10 Talent increased from +25 Attack Speed to +30

* Bane: Enfeeble attack speed slow increased from 40/60/80/100 to 50/75/100/125
* Bane: Enfeeble manacost reduced from 70/90/110/130 to 50/75/100/125
* Bane: Level 10 Talent increased from +6 Armor to +7
* Bane: Fiend’s Grip duration increased from 5 to 6

* Batrider: Firefly now grants a 4/7/10/13% movement speed bonus
* Batrider: Firefly duration reduced from 18 to 15
* Batrider: Firefly cooldown reduced from 40 to 34

* Beastmaster: Inner Beast attack speed reduced from 15/25/35/45 to 10/20/30/40
* Beastmaster: Hawk health reduced from 300/450/600/750 to 150/200/250/300
* Beastmaster: Level 15 Talent changed from +40 Boar Damage to +65 Wild Axes Damage
* Beastmaster: Level 20 Talent changed from +80 Wild Axes Damage to +50 Boar Damage
* Beastmaster: Level 25 Talent increased from -15s Hawks Cooldown to -20s
* Beastmaster: Level 25 Talent reduced from +30 Inner Beast Attack Speed to +25

* Bloodseeker: Base movement speed increased by 5

* Bounty Hunter: Shuriken Toss cooldown reduced from 10 to 9
* Bounty Hunter: Jinada gold steal increased from 12/18/24/30 to 12/20/28/36
* Bounty Hunter: Track critical strike damage increased from 140/160/180% to 140/170/200%

* Brewmaster: Drunken Brawler critical strike reduced from 170/200/230/260% to 140/180/220/260%
* Brewmaster: Cinder Brew duration reduced from 7 to 5
* Brewmaster: Cinder Brew duration is refreshed on ignition
* Brewmaster: Cinder Brew ignite DPS increased from 20/25/30/35 to 20/30/40/50
* Brewmaster: Level 10 Talent reduced from +20 Damage to +15

* Bristleback: Viscous Nasal Goo manacost reduced from 25 to 12/16/20/24

* Broodmother: Level 10 Talent increased from +75 Spawn Spiderlings Damage to +125
* Broodmother: Level 15 Talent changed from +35% XP Gain to +15 Agility
* Broodmother: Level 20 Talent increased from +20 Spiders Attack Damage to +30
* Broodmother: Level 25 Talent increased from +350 Spiders Health to +450

* Centaur Warrunner: Retaliate no longer gains charges while it is active

* Chaos Knight: Chaos Strike cooldown reduced from 7/6/5/4 to 4
* Chaos Knight: Chaos Strike lifesteal reduced from 50/55/60/65% to 40/50/60/70%
* Chaos Knight: Chaos Strike max damage increased from 160/190/220/250% to 160/195/230/265%
* Chaos Knight: Reality Rift slow duration increased from 2 to 3
* Chaos Knight: Reality Rift slow reduced from 15/25/35/45% to 10/20/30/40%

* Chen: Divine Favor bonus damage reduced from 10/20/40/80 to 12/24/36/48
* Chen: Divine Favor now provides double bonus damage on non-hero units
* Chen: Divine Favor duration increased from 12 to 14
* Chen: Divine Favor manacost reduced from 110 to 70/80/90/100
* Chen: Hand of God heal increased from 250/400/550 to 300/450/600
* Chen: Level 15 Talent reduced from -10s Divine Favor Cooldown to -7s
* Chen: Level 25 Talent reduced from +400 Hand of God Heal to +350
* Chen: Level 25 Talent increased from +4 Holy Persuasion Max Units to +5

* Clinkz: Level 15 Talent changed from +20% Evasion to +15 Strength

* Clockwerk: Battery Assault cast point removed
* Clockwerk: Rocket Flare manacost reduced from 50 to 35/40/45/50
* Clockwerk: Level 20 Talent changed from +20% Magic Resistance to Rocket Flare True Sight
* Clockwerk: Level 25 Talent changed from Rocket Flare True Sight to +50% Magic Resistance

* Crystal Maiden: Freezing Field now grants you 10 bonus armor while channeling
* Crystal Maiden: Arcane Aura allied mana regen reduced from 1.2/1.7/2.2/2.7 to 1/1.5/2/2.5
* Crystal Maiden: Arcane Aura self mana regen increased from 2.4/4.4/6.4/8.4 to 2.5/4.5/6.5/8.5

* Dark Willow: Bramble Maze manacost reduced from 140/150/160/170 to 100/120/140/160
* Dark Willow: Bramble Maze cooldown reduced from 34/31/28/25 to 25

* Dazzle: Poison Touch mancost increased from 95/110/125/140 to 110/120/130/140
* Dazzle: Shadow Wave cast range reduced from 900 to 800

* Death Prophet: Base damage increased by 3

* Disruptor: Base armor increased by 1

* Doom: Scorched Earth cooldown reduced from 55/50/45/40 to 50/45/40/35
* Doom: Devour health regen from 4/8/13/18 to 3/8/13/18

* Dragon Knight: Base movement speed increased by 10
* Dragon Knight: Dragon Blood health regen increased from 4/7/10/13 to 4/8/12/16
* Dragon Knight: Elder Dragon Form frost attack slow increased from -20 to -30
* Dragon Knight: Level 20 Talent changed from 2x Dragon Blood to +25 Strength
* Dragon Knight: Level 25 Talent changed from +40 Strength to 2x Dragon Blood

* Drow Ranger: Level 15 Talent changed from +25 Attack Speed to +10 Agility

* Earthshaker: Fissure manacost reduced from 125/140/155/170 to 110/130/150/170

* Earth Spirit: Rolling Boulder damage reduced from 100 to 70/80/90/100
* Earth Spirit: Boulder Smash slow reduced from 80% to 60%
* Earth Spirit: Level 15 Talent reduced from +200 Rolling Boulder Damage to +150

* Elder Titan: Level 10 Talent reduced from +25 Movement Speed to +20

* Ember Spirit: Sleight of Fist cooldown reduced from 30/22/14/6 to 18/14/10/6
* Ember Spirit: Base damage increased by 3

* Enchantress: Enchant cooldown reduced from 55/40/25/10 to 22/18/14/10
* Enchantress: Enchant creep duration reduced from 50/60/70/80 to 26/44/62/80
* Enchantress: Enchant manacost reduced from 65 to 40/50/60/70

* Enigma: Midnight Pulse manacost rescaled from 75/95/115/135 to 50/80/110/140

* Faceless Void: Time Dilation AoE increased from 725 to 775
* Faceless Void: Level 10 Talent increased from +8 Strength to +10
* Faceless Void: Level 15 Talent changed from +300 Health to -1s Time Walk Cooldown

* Grimstroke: Phantom’s Embrace rend damage reduced from 120/200/280/360 to 75/150/225/300
* Grimstroke: Ink Swell manacost increased from 90/100/110/120 to 120/130/140/150
* Grimstroke: Ink Swell movement speed reduced from 18% to 12/14/16/18%

* Gyrocopter: Base strength increased from 19 to 22

* Huskar: Attack point reduced from 0.4 to 0.3
* Huskar: Berserker’s Blood max attack speed reduced from 220/260/300/340 to 160/220/280/340
* Huskar: Life Break damage and cost reduced from 34/39/44% to 32/38/44%
* Huskar: Level 15 Talent reduced from +15 Burning Spears DPS to +10

* Invoker: Base damage increased by 3
* Invoker: Exort bonus damage reduced from 4->28 to 3->27 per instance
* Invoker: Level 10 Talent changed from +1.25s Tornado Lift Time to -30s Ghost Walk Cooldown

* Io: Temporarily removed from Captains Mode
* Io: Tether now transfers health and mana even when Io is at max hp/mp
* Io: Overcharge now has an 18 second cooldown and an 8 second duration. No longer has a 2 second toggle.
* Io: Overcharge now costs 40/60/80/100 mana to cast. No longer cost 6% of health and mana per second.
* Io: Overcharge attack speed bonus increased from 40/50/60/70 to 50/80/110/140
* Io: Overcharge damage reduction increased from 5/10/15/20% to 15/20/25/30%
* Io: Relocate delay increased from 2.7/2.35/2 to 3.5/3.25/3
* Io: Relocate cooldown reduced from 130/110/90 to 90/75/60
* Io: Relocate is now cast delay again instead of channeling (being interrupted, silenced, rooted, etc will cancel the ability)
* Io: Level 25 Talent changed from -60s Relocate Cooldown to -30s

* Jakiro: Level 10 Talent changed from +30% XP Gain to +300 Attack Range
* Jakiro: Level 15 Talent changed from +300 Attack Range to +40% XP Gain

* Juggernaut: Base armor reduced by 1
* Juggernaut: Omnislash no longer allows you to teleport while using it
* Juggernaut: Healing Ward movement speed reduced from 420 to 400
* Juggernaut: Omnislash cooldown increased from 130/120/110 to 130
* Juggernaut: Level 15 Talent changed from +1s Blade Fury to +50 Blade Fury Movement Speed

* Keeper of the Light: Level 10 Talent changed from 8% Spell Lifesteal to +30% XP Gain
* Keeper of the Light: Level 15 Talent changed from +30% XP Gain to +1 Will-O-Wisp Health Count

* Kunkka: Level 25 Talent changed from -1.5s Tidebringer Cooldown to +60% Tidebringer Cleave

* Legion Commander: Base movement speed increased by 15
* Legion Commander: Level 20 Talent reduced from +40 Movement Speed to +35
* Legion Commander: Level 25 Talent changed from -10s Press The Attack Cooldown to 350 AoE Press The Attack

* Leshrac: Diabolic Edict increased from 9/18/27/36 to 11/22/33/44
* Leshrac: Level 25 Talent reduced from +50 Diabolic Edict Explosions to +40

* Lich: Frost Shield slow reduced from 35% to 20/25/30/35%
* Lich: Chain Frost damage reduced from 300/400/500 to 250/375/500
* Lich: Level 25 Talent increased from +40% slow to +50%

* Lifestealer: Base movement speed increased by 15
* Lifestealer: Base armor increased by 2
* Lifestealer: Level 15 Talent reduced from +30 Movement Speed to +25

* Lina: Base damage increased by 3

* Lion: Level 10 Talent increased from +75 Cast Range to +100
* Lion: Level 15 Talent increased from +120 Gold/Min to +150

* Lone Druid: Spirit Bear movement speed increased from 340/355/370/385 to 340/360/380/400
* Lone Druid: Spirit Bear attack damage increased from 35/50/65/80 to 35/55/75/95
* Lone Druid: Level 20 Talent changed from -0.3 Spirit Bear Attack Time to 0 Entangle Cooldown
* Lone Druid: Level 25 Talent changed from 0 Entangle Cooldown to -0.5s Spirit Bear Attack Time

* Luna: Level 10 Talent increased from +200 Cast Range to +300

* Lycan: Base movement speed increased by 15
* Lycan: Wolves armor reduced from 1 to 0
* Lycan: Wolves magic resistance reduced from 80% to 70%
* Lycan: Wolves health increased from 230/260/290/320 to 300/350/400/450
* Lycan: Howl health regen increased from 4/6/8/10 to 4/8/12/16

* Medusa: Fixed Mystic Snake bouncing to Spell Immune enemies
* Medusa: Level 10 Talent reduced from +20 Damage to +15
* Medusa: Level 15 Talent reduced from +35% Mystic Snake Mana Steal to +30%
* Medusa: Level 20 Talent changed from +700 Mana to -4s Mystic Snake Cooldown
* Medusa: Level 25 Talent changed from +7 Split Shot Targets to +1000 Mana

* Meepo: Base movement speed increased by 10

* Mirana: Sacred Arrow movement speed increased from 857 to 950

* Monkey King: Base movement speed increased by 5
* Monkey King: Wukong’s Command attack rate improved from 1.3 to 1.2

* Morphling: Strength gain increased from 2.3 to 2.6
* Morphling: Level 15 Talent increased from +15s Morph Duration to +20s

* Naga Siren: Base movement speed increased by 5
* Naga Siren: Mirror Image duration from 24 to 26
* Naga Siren: Mirror Image damage taken reduced from 475/450/425/400% to 400%
* Naga Siren: Level 20 Talent increased from -5s Ensnare Cooldown to -7s

* Nature’s Prophet: Using tango on a sprout tree will 2x regen (like eating a branch tree)
* Nature’s Prophet: Level 20 Talent changed from -4s Sprout Cooldown to +25% Cooldown Reduction

* Necrophos: Death Pulse damage increased from 100/140/180/220 to 100/150/200/250
* Necrophos: Level 15 Talent increased from +20% Ghost Shroud Slow to +30%

* Night Stalker: Hunter in the Night movement speed bonus increased from 20/25/30/35 to 22/28/34/40%
* Night Stalker: Removed Scepter
* Night Stalker: Dark Ascension now provides full unobstructed vision, instead of only 900 range
* Night Stalker: Level 15 Talent changed from +150 Cast Range to +15% Lifesteal

* Nyx Assassin: Base movement speed increased by 5
* Nyx Assassin: Strength gain increased from 2.3 to 2.5
* Nyx Assassin: Level 10 Talent increased from +60 GPM to +90
* Nyx Assassin: Level 10 Talent increased from +6% Spell Amp to +8%

* Ogre Magi: Fireblast cooldown reduced from 12/11/10/9 to 11/10/9/8
* Ogre Magi: Multicast 2x chance increased from 60% to 70%

* Omniknight: Heavenly Grace status resistance reduced from 50/60/70/80% to 50%
* Omniknight: Heavenly Grace duration increased from 8 to 10
* Omniknight: Heavenly Grace now provides 7/14/21/28 bonus strength
* Omniknight: Heavenly Grace manacost increased from 75 to 80/90/100/110

* Outworld Devourer: Sanity’s Eclipse multiplier from 9/10/11 to 8/9/10
* Outworld Devourer: Level 15 Talent reduced from +30 Movement Speed to +25

* Pangolier: Base damage increased by 4
* Pangolier: Level 10 Talent changed from +20 Movement Speed to +300 Swashbuckle Slash Range

* Phantom Assassin: Rearranged Level 15 Talents – +25% Cleave vs +15% Lifesteal
* Phantom Assassin: Rearranged Level 20 Talents – +20% Blur Evasion vs -4 Armor Corruption
* Phantom Assassin: Rearranged Level 25 Talents – +5% Coup de Grace vs Triple Strike Stifling Dagger

* Phantom Lancer: Level 10 Talent increased from +10% Evasion to +15%
* Phantom Lancer: Level 20 Talent increased from +4 Max Juxtapose Illusions to +5

* Phoenix: Sunray can no longer move forward while rooted

* Pudge: Base damage increased by 6

* Queen of Pain: Scream of Pain manacost reduced from 95/110/125/140 to 80/100/120/140
* Queen of Pain: Shadow Strike damage per tick increased from 30/45/60/75 to 30/50/70/90

* Razor: Attack backswing reduced from 0.7 to 0.4
* Razor: Level 10 Talent increased from +200 Health to +225

* Riki: Base damage increased by 4
* Riki: Base movement speed increased by 5
* Riki: Level 20 Talent increased from +0.2 Backstab Multiplier to +0.3

* Rubick: Telekinesis lift duration reduced from 1/1.4/1.8/2.2 to 0.8/1.2/1.6/2.0
* Rubick: Level 15 Talent increased from -45 Fade Bolt Hero Attack to -60

* Sand King: Burrowstrike damage increased from 85/150/215/280 to 100/160/220/280
* Sand King: Sand Storm AoE increased from 350/450/550/650 to 425/500/575/650

* Shadow Demon: Soul Catcher manacost reduced from 110 to 50/70/90/110
* Shadow Demon: Shadow Poison manacost reduced from 50 to 35/40/45/50

* Shadow Fiend: Presence of the Dark Lord armor reduction increased from 3/4/5/6 to 4/5/6/7

* Shadow Shaman: Level 20 Talent reduced from +3s Shackles Duration to +2.5s

* Silencer: Last Word cooldown reduced from 28/22/16/10 to 22/18/14/10
* Silencer: Level 10 Talent increased from +5 Armor to +6

* Skywrath Mage: Mystic Flare deals damage to creeps if no heroes are around

* Slardar: Level 25 Talent reduced from +1.5s Slithereen Crush Stun to 1.25s

* Slark: Pounce no longer does 30/60/90/120 damage

* Sniper: Headshot now has a back knockback of 10
* Sniper: Level 15 Talent changed from +35 Shrapnel DPS to +15% Shrapnel Slow

* Spectre: Strength gain increased from 2.3 to 2.5
* Spectre: Spectral Dagger movement speed increased from 8/12/16/20% to 10/14/18/22%
* Spectre: Level 20 Talent reduced from +20% Spectral Dagger to +18%

* Storm Spirit: Electric Vortex manacost reduced from 85 to 60/70/80/90
* Storm Spirit: Level 10 Talent changed from +20 Damage to +30 Overload Damage

* Sven: Base movement speed increased by 15
* Sven: Warcry shield health changed from 110/220/330/440 to 80/110/140/170 + 1/1.5/2/2.5x your strength
* Sven: Storm Hammer cooldown increased from 13 to 16/15/14/13
* Sven: Storm Hammer damage reduced from 100/175/250/325 to 80/160/240/320

* Techies: Remote Mines manacost reduced from 200/240/300 to 120/180/240

* Templar Assassin: Meld debuff is now applied before the attack damage is reduced by armor
* Templar Assassin: Fixed meld bonus damage being increased by Spell Amplification
* Templar Assassin: Level 10 Talent changed from +3 Psionic Traps to +15% Evasion
* Templar Assassin: Level 15 Talent changed from +7 Armor to +25 Movement Speed

* Terrorblade: Strength reduced from 16 + 1.7 to 15 + 1.5

* Tidehunter: Anchor Smash damage reduction from -45/50/55/60 to -30/40/50/60%

* Timbersaw: Reactive Armor bonus armor reduced from 1.3/1.4/1.5/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor bonus health regen reduced from 1/1.2/1.4/1.6 to 1/1.1/1.2/1.3
* Timbersaw: Reactive Armor max stacks increased from 5/10/15/20 to 6/12/18/24
* Timbersaw: Whirling Death tree bonus damage increased from 10/15/20/25 to 12/18/24/30
* Timbersaw: Level 20 Talent increased from +10% Cooldown Reduction to +15%

* Tiny: Avalanche AoE reduced from 400 to 325/350/375/400
* Tiny: Avalanche cooldown increased from 23/20/17/14 to 26/22/18/14
* Tiny: Level 15 Talent reduced from +125 Avalanche Damage to +100
* Tiny: Level 15 Talent increased from +350 Health to +400

* Treant Protector: Living Armor damage block increased from 20/40/60/80 to 25/50/75/100
* Treant Protector: Scepter now causes Treant’s Overgrowth to deal damage instead of only Enchanted Trees
* Treant Protector: Overgrowth duration increased from 3/3.75/4.5 to 3.25/4/4.75
* Treant Protector: Level 20 Talent increased from +40 Leech Seed Damage/Heal to +50

* Troll Warlord: Level 15 Talent increased from +75 Whirling Axes Damage to +90
* Troll Warlord: Level 20 Talent increased from +20% Evasion to +25%

* Tusk: Tag Team slow duration reduced from 0.5 to 0.4
* Tusk: Tag Team manacost increased from 40/50/60/70 to 70
* Tusk: Tag Team cooldown increased from 15 to 24/21/18/15

* Underlord: Base movement speed increased by 5

* Undying: Level 15 Talent changed from Tombstone On Death to +30 Tombstone Zombie Damage
* Undying: Level 20 Talent changed from +30 Tombstone Zombie Damage to Tombstone On Death

* Ursa: Base movement speed increased by 15
* Ursa: Fury Swipes damage reduced from 10/16/22/28 to 7/14/21/28

* Vengeful Spirit: Level 20 Talent increased from -5s Magic Missle Cooldown to -6s

* Venomancer: Strength gain increased from 1.9 to 2.1

* Viper: Nethertoxin AoE increased from 350 to 380
* Viper: Nethertoxin damage increased from 20/35/50/65 to 30/45/60/75

* Visage: Level 10 Talent reduced from +125 Cast Range to +100
* Visage: Level 20 Talent reduced from +60 Familiars Movement Speed to +50
* Visage: Level 20 Talent increased from +15 Soul Assumption Damage Per Charge to +20

* Warlock: Base strength increased by 2
* Warlock: Chaotic Offering attack damage increased from 75/125/175 to 100/150/200
* Warlock: Golem attack backswing reduced from 0.74 to 0.57

* Weaver: Level 10 Talent changed from +7 Strength to +75 Shukuchi Damage
* Weaver: Level 15 Talent changed from +75 Shukuchi Damage to +14 Strength

* Windranger: Level 15 Talent increased from +100 Attack Range to +125
* Windranger: Level 15 Talent increased from +100 Powershot Damage to +125

* Winter Wyvern: Cold Embrace base health regen increased from 15 to 14/18/22/26
* Winter Wyvern: Cold Embrace manacost changed from 75 to 50/60/70/80

* Witch Doctor: Maledict cooldown reduced from 50/40/30/20 to 30/26/22/18
* Witch Doctor: Level 10 Talent increased from +5 Armor to +6

* Wraith King: Base movement speed increased by 15

* Zeus: Reworked Static Field. Now affects enemies directly affected by your abilities. No longer has a range.

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  News - This Week At Bungie – 2/7/2019
Posted by: xSicKxBot - 02-09-2019, 06:08 AM - Forum: Lounge - No Replies

This Week At Bungie – 2/7/2019

This week at Bungie, we prepare for Crimson Days.

Love is almost in the air. Crimson Days returns February 12 through February 19. Lord Shaxx will be officiating the chaos again this year, watching as you and a partner take on the competition. Bounties will also offer a few objectives outside the Crucible, so be prepared for a delicious bouquet of activities from which to choose.

Rewards from last year’s event will be returning, with the added fire of The Vow, a new solar bow for players to earn during this event. All players of Destiny 2 are invited to join in on the festivities.

We’ll also be hosting a Bungie Bounty to celebrate the event. Come watch as Cozmo and I dive in to the Crimson Days playlist on PlayStation 4.

Crimson Days Bungie Bounty

Date: Thursday, February 14

Time: 11 AM–1 PM PST

Watch: Twitch.tv/Bungie

Find us, beat us, and claim a Sign of Mutual Combat Emblem. Until then, we have some news to cover. Let’s dive in.

Skating at the Speed of Light


When Destiny 2 launched on PC, some Titans among you were quick to realize that they could break the sound barrier through tricky input methods. The Sandbox team has been hard at work, looking at ways to address this issue without impacting general movement for the Titan class. We are currently planning for changes to be implemented in Destiny 2 Update 2.2.0, coming in March, to address Titan Skating. Here are the details:

Sandbox: Later this month, we are fixing an issue with the Titan Lift ability that currently allows players, with the use of unconventional inputs (keybinding to mouse scrollwheel, macros, etc.), to reach extremely excessive movement speeds. It will still be possible to maximize your Lift speed by skillfully timing your Lift activation inputs to boost your overall momentum. In other words, “Titan Skating” is still possible, just less excessive.

Some of you may be asking why this is being addressed. Players utilizing these unconventional methods are effectively able to exceed the bounds of expected Guardian movement speed so drastically that it creates an unfair advantage when it comes to the fundamentals of combat gameplay like aiming, positioning, and even networking to some degree. We understand that many players value and enjoy this behavior as a core part of the overall skillset and identity of the Titan class. However, we’d rather continue to build on the Titan identity and fantasy of being a fast-moving, aggressive, jetpack warrior by continuing to build new, fully supported abilities. Our goal is to create abilities that are fun, effective, and skillful without requiring special hardware or macros to access them.

Players who do not use macros should not feel any difference once this change is deployed. This strictly addresses Lift acceleration issues on PC; players who don’t utilize unconventional input methods should feel no difference.

We encourage you to keep an eye out for any inconsistencies and to let us know if this change does not meet your expectations for how Lift should work.

Reading Material


For those looking to dive deeper into the story and lore of the Destiny universe, we are very happy to announce Destiny Comic Collection Vol. One and Destiny Grimoire Anthology Vol. Two are coming soon.

Available this Summer, the Destiny Comic Collection Vol. One is an essential collection of comic stories for Destiny fans. This 144-page volume includes Bungie’s comic collection plus never before seen stories, behind the scenes galleries, and exclusive content from featured artists!

Destiny Grimoire Anthology Vol. Two is coming this Fall as the next edition of the popular Grimoire series.

These titles will be available at the Bungie Store and other booksellers. Stay tuned for more details. Be sure to visit the Bungie Store product pages linked above and click “Email When Available” to be among the first to know when the books are open for pre-order. 

Live Investigations


Week in and week out, the Player Support team is at the ready to lend a hand when things go sideways. This week, we deployed a fix to address issues impacting weapon frames, and we have some information to get you ready for the incoming Crimson Days event.

This is their report.

Destiny 2 Hotfix 2.1.4.1

Yesterday, to resolve issues blocking players from completing certain weapon frames from Ada-1, we deployed Destiny 2 Hotfix 2.1.4.1. Patch notes can be found here.

The Iron Price

In the pursuit of an even playing field for all players, we are updating Iron Banner bounties so that they will expire following the launch of each new season in Destiny 2.

For example, completed Iron Banner bounties retained from Season of the Forge will be removed entirely from player inventories once Season of the Drifter begins. To avoid losing any potential rewards, we recommend that players redeem powerful rewards from all sources before Season of the Forge ends.

For more information on when Season of the Drifter begins, please stay tuned to our News page.

Un-breaking the Mold

Since mid-January, Destiny Player Support has monitored an issue where the Black Armory Key Mold is available from Ada-1 only on a player’s first character. This pursuit item is required to earn Izanagi’s Burden, and some players have become blocked from unlocking this weapon on their character of choice.
With the upcoming release of Destiny 2 Update 2.2.0, tentatively scheduled for early March, we expect this issue to be resolved. As always, Destiny Player Support will monitor for player reports in the #Help forum once Update 2.2.0 goes live.

Return of Crimson Days

Next Tuesday, February 12, Crimson Days will return in Destiny 2. While all players are invited to experience this event, some Triumphs and rewards may not be available on characters who do not meet the following requirements:

      • Complete the Red War campaign
      • Achieve Level 20

Players should also be aware that some Crimson Days Triumphs or bounties require players to have access to specific activities, such as the Nightfall.

Lastly, we would like to make players aware of the following known issues before Crimson Days goes live:

      • Welcome to Crimson Days: Players will be unable to accept Lord Shaxx’s “Fire of the Crimson Days” emblem to complete the “Welcome to Crimson Days” milestone if they have this emblem in their inventory from Crimson Days 2018. Players can resolve this issue by stowing the emblem that is in their inventory, and accepting the new one from Lord Shaxx.
      • Claiming Triumphs: Unearned and unclaimed events Triumphs for Crimson Days will be removed when the seasonal event ends. Players should claim all Triumphs before Crimson Days ends on February 19, 2019.
      • Item Collections: Items returning from Crimson Days 2018 can be found in “Season 2” of their respective collections, even if they are received during Crimson Days 2019. New items will be in the “Season 5” tab where applicable.

Warming Up


Monday, the majority of Seattle residents were stuck in their homes, hiding from the weather. What better way to pass the time than 90 minutes of Destiny Lore? Seriously, this week’s winner packs a punch. If you’ve ever wanted to know the story behind Last Word, check this out.

Movie of the Week: The Last Word and Thorn. The Complete Story.




Runner Up: Wait, what? I’m sorry. You did WHAT with six swords? Against a giant robot floating above an abyss? I can’t even give this a witty title. It’s pure insanity. Why would you do this?!




Be sure to upload your videos to the Community Creations page here on Bungie.net. Each week we comb through submissions. Land a spot in the Movie of the Week section, and you’ll earn the Lens of Fate emblem to show off in-game.

Community Artist Alley 


To close out this week, I’d like to take a moment to highlight some wonderful community art that’s come across my screen throughout the week. Cheers to all of the artists who submitted these to the Community Creations page.

Have a great weekend, and we’ll see you next week for Crimson Days! Until then, you’ll find me in the Crucible practicing for the Bounty next Thursday…

Cheers,

Dmg04

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  News - New Devil May Cry 5 Demo Available On PS4, Xbox One
Posted by: xSicKxBot - 02-09-2019, 04:10 AM - Forum: Lounge - No Replies

New Devil May Cry 5 Demo Available On PS4, Xbox One

In case you missed out on the last Devil May Cry 5 demo on Xbox One, a new one is now available for both Xbox One and PS4. As noted on the game's official Twitter, this demo introduces a new Devil Breaker called the Punch Line, as well as the ability to power up by calling Nico.

The last demo was available on Xbox One in December but was subsequently pulled in January. That one was Xbox One exclusive, and it remained playable for those who had downloaded it previously. This second demo is the first time PS4 players get a taste of the stylish action game.

Devil May Cry 5 is a direct sequel to DMC4, ignoring the series reboot that received a mixed reception. As a result it brings back Dante and Nero in recognizable fashion, along with a new playable character named V. He appears to have an axe to grind against the other heroes, and his move set is more about controlling a variety of summoned beasts--you can check out some new S-rank gameplay featuring V above. Devil May Cry 5 is among our most anticipated games of 2019, and we just spent several hours kicking its tires.

"When DmC: Definitive Edition and DMC4: Special Edition both launched in 2015, it lay a crossroads of where the series could go," wrote editor Matt Espineli. "After playing both, I realized that the series can honestly be one or the other and still be phenomenal. Before going to this event, I anticipated Capcom would make DMCV a hybrid of both, but in the end it seemingly chose one: classic DMC."

Devil May Cry 5 is coming to PC, PS4, and Xbox One on March 8.

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  News - We’re Getting Another Third-Party Switch Joy-Con With A D-Pad
Posted by: xSicKxBot - 02-09-2019, 04:10 AM - Forum: Nintendo Discussion - No Replies

We’re Getting Another Third-Party Switch Joy-Con With A D-Pad


While the Nintendo Switch, in most respects, is a fantastic handheld/TV combo console, it did require the sacrifice of a few features in order to achieve this hybrid state. One of those details, sorely missed by fans of handheld gaming, has been the D-pad.

Until now, the only real alternative on the market has been Hori’s D-pad left Joy-Con replacement – and while officially licensed and solidly-priced for its functionality, it would be nice to have more options available.

Shenzhen Jieruihong Electronics Co., Ltd. – a Chinese manufacturing company – saw this opportunity, and is headed in that direction. They recently filed a patent at the end of January in the WIPO’s Global Design Database for a set of Switch controllers. While very similar to Nintendo’s original Joy-Con in appearance – including the standard red and blue colours – it very clearly shows that the left Joy-Con features a D-pad.

Although we don’t know many other details about this product yet, it will be interesting to see if it includes any features currently lacking in Hori’s D-pad Joy-Con – such as motion sensing, vibration, NFC detection, IR sensor, or usability outside of handheld mode.

However, this is likely extremely wishful thinking, as the company has previously introduced several Nintendo Switch controllers under the brand name Vigrand – and they have all been relatively cheap, in both price and construction.

If these new D-pad controllers do come to market soon, it is probable that we’ll see purchasing options for them on websites like AliBaba, where Vigrand is currently selling their other controller models. Keep your eyes peeled for them.

Do you miss having a D-pad while playing the Switch? Have you tried other options currently available on the market? Would you purchase a controller not officially licensed by Nintendo? Let us know in the comments below.

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  News - Hardware Review: 16Bit Pocket MD – An Unexpectedly Decent Portable Mega Drive
Posted by: xSicKxBot - 02-08-2019, 10:07 PM - Forum: Nintendo Discussion - No Replies

Hardware Review: 16Bit Pocket MD – An Unexpectedly Decent Portable Mega Drive

IMG 9565.JPG

This year, Sega will release the Mega Drive Mini, its own take on the retro console craze which Nintendo has done rather well out of in recent years with the NES and SNES Classic Editions. However, it’s not the first time that the SNES rival has been resurrected using modern technology; in fact, we’ve been seeing clones of the Mega Drive / Genesis for the past decade, the vast majority of which have been pretty terrible. Plagued by poor emulation, terrible controls and hopelessly inaccurate sound replication, these devices have been huge disappointments – and the ones which carry Sega’s official blessing haven’t been any better either, often exhibiting the same issues because they’re based on largely the same ‘system on a chip’ tech.

When news hit our ears that Japanese company Columbus Circle – which has been doing a good job of resurrecting classic games in recent years – was about to release its own portable Mega Drive clone, we had little reason to suspect it would change this sorrowful tradition. Nonetheless, we duly ordered one – mostly out of morbid curiosity – and we’ve been pleasantly surprised. Not only does the unit come with a good screen that really makes the pixels stand out (although viewing angles aren’t brilliant and some games appear slightly stretched), it also has a fantastic rolling D-pad and a six button setup which means you can play games like Super Street Fighter II perfectly (in case you were wondering, it works fine with games like Forgotten Worlds and Golden Axe II, both of which have issues with the official six-button controller on original hardware). It’s also comfortable to use for prolonged periods and is highly portable. Oh, and Mega Everdrive carts work on it, if you’re into that kind of jazz.


It’s not perfect, by any means; the sound, while better than we’ve heard on other clones, still isn’t quite right and bass notes cause the speaker to distort, even when it’s at quite a low volume. The unit doesn’t have an internal rechargeable battery either, and relies on four AAA batteries for power, which give around five to six hours of play. Despite the quality of the screen and the controls, the 16Bit Pocket MD looks and feels a little cheap, and almost looks like a prototype in some places; for example, on the top edge there’s a ‘DC 5V’ mark next to a blank piece of plastic, which suggests that Columbus Circle had intended to include the ability to power the unit from a wall charger, but removed it at the last minute. Elsewhere, the casing doesn’t quite fit together snugly enough, and we found that our copy of Virtua Racing – which includes Sega’s Super FX-beating SVP chip – refused to boot. PAL and North American games with region locking refused to work too, which means the 16Bit Pocket MD is imitating a Japanese Mega Drive console on a hardware level.

The 16Bit Pocket MD also has AV-out support, but it’s via composite and the quality is predictably poor; it’s a nice bonus but not something you’ll want to make much use of. The inability to plug in a second controller also means that you’re limited to single-player games, both in TV-out mode and when used as a portable (Sega’s own attempt at a portable Mega Drive, the Nomad, had a controller port on the bottom to overcome this).


In so many ways, the 16Bit Pocket MD repeats many of the mistakes other Sega clone systems have done; it’s a cheaply-made device rather than a premium proposition. But it gets the most important things (mostly) right – the controls are great, the screen is good and, by and large, performance is of an acceptable standard (although those of you who refuse to accept anything but FPGA quality will no doubt find plenty of issues).

The really puzzling thing about the 16Bit Pocket MD is how hard it is to get hold of; our unit was pre-ordered via Play-Asia before Christmas and was subject to several release date delays before finally arriving this week. Play-Asia is now completely sold out, and a quick glance online appears to suggest that Amazon Japan and Columbus Circle’s own online store are the only places that have stock right now. If you’re brave enough to order from either then you can pick one up for around £43 / $55, not including international shipping. It’s worth noting that Columbus Circle has also released a portable Super Famicom with HDMI-out support, although that appears to be just as hard to get as its Sega sibling.

If you do somehow manage to get your hands on a 16Bit Pocket MD, we can’t imagine you’ll be disappointed, especially for this price. While the Sega Nomad remains the portable console of choice for diehard Mega Drive / Genesis fans, its muddy screen and terrible battery life count against it in 2019; the 16Bit Pocket MD may not be perfect, but it does at least solve these two issues.


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  Fedora - Fedora logo redesign
Posted by: xSicKxBot - 02-08-2019, 10:07 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Fedora logo redesign

The current Fedora Logo has been used by Fedora and the Fedora Community since 2005. However, over the past few months, Máirín Duffy and the Fedora Design team, along with the wider Fedora community have been working on redesigning the Fedora logo.

Far from being just an arbitrary logo change, this process is being undertaken to solve a number of issues encountered with the current logo. Some of the issues with the current logo include the lack of a single colour variant, and, consequently the logo not working well on dark backgrounds. Other challenges with the current logo is confusion with other well-known brands, and the use of a proprietary font.

The new Fedora Logo design process


Last month, Máirín posted an amazing article about the history of the Fedora logo, a detailed analysis of the challenges with the current logo, and a proposal of two candidates. A wide ranging discussion with the Fedora community followed, including input from Matt Muñoz, the designer of the current Fedora logo. After the discussions, the following candidate was chosen for further iteration:


In a follow-up post this week, Máirín summarizes the discussions and critiques that took place around the initial proposal, and details the iterations that took place as a result.

After all the discussions and iterations, the following 3 candidates are where the team is currently at:


Join the discussion on the redesign over at Máirín’s blog, and be sure to read the initial post to get the full story on the process undertaken to get to this point.

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  PS4 - Apex Legends
Posted by: xSicKxBot - 02-08-2019, 07:17 PM - Forum: New Game Releases - No Replies

Apex Legends



Conquer with character in Apex Legends, a free-to-play Battle Royale shooter where legendary characters with powerful abilities team up to battle for fame and fortune on the fringes of the Frontier. Master an ever-growing roster of diverse legends, deep tactical squad play, and bold new innovations that level-up the Battle Royale experience?all within a rugged world where anything goes. Welcome to the next evolution of Battle Royale.

Publisher: Electronic Arts

Release Date: Feb 04, 2019

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  5 Streaming Audio Players for Linux
Posted by: xSicKxBot - 02-08-2019, 04:41 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

5 Streaming Audio Players for Linux

As I work, throughout the day, music is always playing in the background. Most often, that music is in the form of vinyl spinning on a turntable. But when I’m not in purist mode, I’ll opt to listen to audio by way of a streaming app. Naturally, I’m on the Linux platform, so the only tools I have at my disposal are those that play well on my operating system of choice. Fortunately, plenty of options exist for those who want to stream audio to their Linux desktops.

In fact, Linux offers a number of solid offerings for music streaming, and I’ll highlight five of my favorite tools for this task. A word of warning, not all of these players are open source. But if you’re okay running a proprietary app on your open source desktop, you have some really powerful options. Let’s take a look at what’s available.

Spotify


Spotify for Linux isn’t some dumb-downed, half-baked app that crashes every other time you open it, and doesn’t offer the full-range of features found on the macOS and Windows equivalent. In fact, the Linux version of Spotify is exactly the same as you’ll find on other platforms. With the Spotify streaming client you can listen to music and podcasts, create playlists, discover new artists, and so much more. And the Spotify interface (Figure 1) is quite easy to navigate and use.

You can install Spotify either using snap (with the command sudo snap install spotify), or from the official repository, with the following commands:

  • sudo apt-key adv –keyserver hkp://keyserver.ubuntu.com:80 –recv-keys 931FF8E79F0876134EDDBDCCA87FF9DF48BF1C90

  • sudo echo deb http://repository.spotify.com stable non-free | sudo tee /etc/apt/sources.list.d/spotify.list

  • sudo apt-get update

  • sudo apt-get install spotify-client

Once installed, you’ll want to log into your Spotify account, so you can start streaming all of the great music to help motivate you to get your work done. If you have Spotify installed on other devices (and logged into the same account), you can dictate to which device the music should stream (by clicking the Devices Available icon near the bottom right corner of the Spotify window).

Clementine


Clementine one of the best music players available to the Linux platform. Clementine not only allows user to play locally stored music, but to connect to numerous streaming audio services, such as:

There are two caveats to using Clementine. The first is you must be using the most recent version (as the build available in some repositories is out of date and won’t install the necessary streaming plugins). Second, even with the most recent build, some streaming services won’t function as expected. For example, with Spotify, you’ll only have available to you the Top Tracks (and not your playlist … or the ability to search for songs).

With Clementine Internet radio streaming, you’ll find musicians and bands you’ve never heard of (Figure 2), and plenty of them to tune into.

Odio


Odio is a cross-platform, proprietary app (available for Linux, MacOS, and Windows) that allows you to stream internet music stations of all genres. Radio stations are curated from www.radio-browser.info and the app itself does an incredible job of presenting the streams for you (Figure 3).

Odio makes it very easy to find unique Internet radio stations and even add those you find and enjoy to your library.
Currently, the only way to install Odio on Linux is via Snap. If you’re distribution supports snap packages, install this streaming app with the command:

sudo snap install odio

Once installed, you can open the app and start using it. There is no need to log into (or create) an account. Odio is very limited in its settings. In fact, it only offers the choice between a dark or light theme in the settings window. However, as limited as it might be, Odio is one of your best bets for playing Internet radio on Linux.

Streamtuner2


Streamtuner2 is an outstanding Internet radio station GUI tool. With it you can stream music from the likes of:

  • Internet radio stations

  • Jameno

  • MyOggRadio

  • Shoutcast.com

  • SurfMusic

  • TuneIn

  • Xiph.org

  • YouTube

Streamtuner2 offers a nice (if not slightly outdated) interface, that makes it quite easy to find and stream your favorite music. The one caveat with StreamTuner2 is that it’s really just a GUI for finding the streams you want to hear. When you find a station, double-click on it to open the app associated with the stream. That means you must have the necessary apps installed, in order for the streams to play. If you don’t have the proper apps, you can’t play the streams. Because of this, you’ll spend a good amount of time figuring out what apps to install for certain streams (Figure 4).

VLC


VLC has been, for a very long time, dubbed the best media playback tool for Linux. That’s with good reason, as it can play just about anything you throw at it. Included in that list is streaming radio stations. Although you won’t find VLC connecting to the likes of Spotify, you can head over to Internet-Radio, click on a playlist and have VLC open it without a problem. And considering how many internet radio stations are available at the moment, you won’t have any problem finding music to suit your tastes. VLC also includes tools like visualizers, equalizers (Figure 5), and more.

The only caveat to VLC is that you do have to have a URL for the Internet Radio you wish you hear, as the tool itself doesn’t curate. But with those links in hand, you won’t find a better media player than VLC.

Always More Where That Came From


If one of these five tools doesn’t fit your needs, I suggest you open your distribution’s app store and search for one that will. There are plenty of tools to make streaming music, podcasts, and more not only possible on Linux, but easy.

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  News - Assassin's Creed 3: Remastered Release Date Confirmed, But Not For Switch
Posted by: xSicKxBot - 02-08-2019, 04:01 PM - Forum: Lounge - No Replies

Assassin's Creed 3: Remastered Release Date Confirmed, But Not For Switch

Assassin's Creed III: Remastered's release date has finally been announced, but so far it doesn't look like it's coming to Switch--despite those recent rumors. The game launches for PS4, Xbox One, and PC on March 29.

Alongside Assassin's Creed III is a remastered edition ofAssassin's Creed III: Liberation--once a PS Vita exclusive--and the Tyranny of King Washington DLC series. Together, the collection features 4K HDR upgrades on PS4 Pro, Xbox One X, and PC, as well as "higher resolution textures, a new graphics engine and several other graphical enhancements." The collection can be bought standalone, but it's also included for no extra cost in the Assassin's Creed Odyssey season pass.

No Caption Provided
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Multiple retailer listings had suggested an Assassin's Creed collection was to launch for Nintendo Switch this month. Ubisoft's press release confirming Assassin's Creed III: Remastered's launch date for PS4, Xbox One, and PC, however, fails to mention a Switch version. GameSpot contacted Ubisoft for clarification on whether the remaster will come to Switch and was again told the publisher would not comment on rumors or speculation.

Assassin's Creed III was first released for PS3, Xbox 360, PC, and Wii U in 2012. We awarded the game an 8.5/10 in our Assassin's Creed III review; critic Kevin VanOrd said it "expands the series' gameplay in enjoyable and sensible ways."

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  News - R-Type Dimensions EX Is Getting A Very Limited Collector’s Edition On Switch
Posted by: xSicKxBot - 02-08-2019, 04:01 PM - Forum: Nintendo Discussion - No Replies

R-Type Dimensions EX Is Getting A Very Limited Collector’s Edition On Switch


Stuttgart-based publisher Strictly Limited Games has revealed that it will be releasing two physical editions of R-Type Dimensions EX on Switch later this month.

R-Type Dimensions EX contains both R-Type I and R-Type II in one lovely shoot ’em up package, both of which are regarded as being up there with the most influential games of the genre. Players must save the universe from the evil Bydo in their spaceship and, across a total of 14 levels, shoot their way through the Bydo-contaminated worlds alone. In a nice touch, you can switch between the original, retro 2D graphics and the completely reworked 3D mode at the touch of a button. We described last year’s digital release as a “top-notch” package in our review, so feel free to give that a read for more info.

As well as a standard physical release, the game will be treated to a fancy Collector’s Edition, with pre-orders going live from Strictly Limited Games’ store from 24th February. The Collector’s Edition is limited to just 2,000 copies and will cost €49.99; the standard physical release will receive 3,000 copies and will be priced at €24.99.

RType Announcement

Specific details about the Collector’s Edition haven’t been shared just yet, although Strictly Limited’s last Switch collector’s release, for Velocity 2X, came with a soundtrack CD, an artbook, and a poster.

Have you already played this one on Switch? Would you like to add a physical copy to your collection? Tell us below.

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