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  Microsoft - Building blocks for classroom success
Posted by: xSicKxBot - 10-04-2018, 09:05 PM - Forum: Windows - No Replies

Building blocks for classroom success

“What if I never learn to read?”

This question was posed by eight-year old Fatima to her mom, Tasneem, after coming home from school in tears because she was struggling to read aloud in class.

Fatima has dyslexia, a term used to describe disorders that involve difficulty learning to read or interpret words, letters, and other symbols. She was diagnosed with dyslexia at an early age after her teachers noticed that she was mispronouncing certain names and words.

Fatima’s mom explained to her that children learn in different ways and having dyslexia doesn’t mean she is “stupid” or “dumb”.  She assured Fatima that she is just as intelligent as the other children, and explained that many people who struggled with dyslexia had gone on to have successful careers, like Albert Einstein, who became the world’s most renowned physicist.

That was nine years ago.

Now Fatima reads with the assistance of sophisticated technology called Immersive Reader. Immersive Reader is a Microsoft Learning Tool that empowers students with challenges like dyslexia, dysgraphia (the inability to write coherently) and Attention Deficit Disorders (ADD) to improve their reading and writing skills. It’s currently used by more than 13 million students around the world and has been shown to increase student test scores by as much as 10 percent.

[embedded content]

Technology gives all students a leg up

It’s clear that our world is changing faster than ever. Just a decade ago, a child such as Fatima, who struggled to read or write, didn’t have the opportunities technology provides now.

For countries in the Middle East and Africa, where vast disparities in educational opportunities exist, technology offers many teachers and students access to tools and content that would otherwise be out of reach. Mobile technology in particular is poised to revolutionise education in the region, as more students in emerging economies use their cell phones as learning devices.

At the Likoni School for the Blind in Kenya, over 500 visually impaired children are using assistive technology to access richer digital learning content.  And in Sharjah City in the United Arab Emirates, the Al Amal School for the Deaf is also using technology to help teachers build more engaging lessons, create sign-language videos and facilitate independent learning.

According to Afaf Haridi, principal of Al Amal School for the Deaf, “The children are gaining skills that they can use in the professional world. All in all, the initiative we rolled out with the help of Microsoft hasn’t just improved classroom learning—it has also created an amazing bond between the school and our students.”

[embedded content]

No one-size-fits-all approach to teaching and learning

However, the benefits of integrating technology in the classroom don’t only apply to children who have disabilities. Technology is improving overall learning outcomes by meeting the needs of different learning styles of students.

The days of the “one-size-fits-all” educational model are numbered. Today’s educators have more tools and resources at their disposal than ever before, meeting the diverse needs of their students and helping them succeed both inside and outside the classroom.

Teaching for success: Integrating tech into the different learning styles

Students enter the classroom with a wide range of learning styles and abilities, as well as their own unique personalities. To help them grasp new concepts, a fundamental understanding of the learning styles is essential. But it’s sometimes difficult for teachers to accommodate each student individually within the traditional classroom setting.

Fortunately, technology is providing teachers with accessible solutions that support a more personalised and inclusive approach to learning.

In general terms, learning styles refer to the ways in which learners understand, process and remember new information. The most popular learning styles include: visual, auditory, tactile and kinesthetic

Girl looking through a Blaster

For example, visual learners respond best to pictures and videos. Incorporating a tool like Picture Dictionary into the classroom gives these learners the ability to see a picture and hear the word simultaneously aiding reading comprehension.

Nikki Heyman, a speech and language therapist in South Africa, uses technology to visually represent concepts to children. “Having material at hand because of access to technology is fantastic. There may be a word or a concept that a child doesn’t understand, and technology allows you to provide the child with an immediate visual image of the word,” she says.

Auditory learners, on the other hand, learn best through audible signals, storytelling and music. A tool like Dictation in Office is a simple yet transformative tool that helps students of all abilities write freely by speaking into a microphone. In addition, with Skype, students can connect with classrooms around the world. Foreign language teachers can also use Skype to connect their class with native speakers of the language which can help students develop their conversational skills.

Kinesthetic learners prefer acting and role-playing. A great way to enhance the learning outcomes of these types of learners is to incorporate mixed reality into the classroom. Mixed reality helps transform classrooms by enabling students to experience curricula in completely new ways. Students can immerse themselves in the subject matter in a truly engaging way.

For example, with Microsoft’s mixed reality HoloTour, students can explore the beauty and history of Rome or uncover the hidden secrets of Machu Picchu. They can experience a whole new world with a unique combination of 360-degree video, spatial sound, and holographic scenery.

For tactile students who prefer to learn by touch, mixed reality lets them experience 3D content creation. With Masterpiece VR, students can sculpt and paint using intuitive and dynamic features that assist students build tangible objects, colourful environments and high quality models.

Minecraft: Education Edition is another great tool for all types of learners as it teaches creativity, collaboration and even coding. Minecraft: Education Edition is used to teach all types of subjects, from mathematics and physics to history and languages. Today, the game has more than four million licensed users in 115 countries. Educators have created more than 250 free lesson plans spanning a variety of subjects and over 300 educators around the world are trained as Minecraft mentors to help others get started.

Giving a voice to more children

According to Heyman, “The biggest revolution in technology for me is the ability to give more children a voice. In the past children with complex needs were written off because they could not communicate.”

However, she believes that there are still challenges that need to be overcome before technology can be used to its full potential in the classroom. “There are many teachers who are reluctant to change from the ‘old school’ style of teaching for fear of the unknown and having to learn new skills. Also, placing a device in front of a child and expecting them to just use it, is not going to happen. They need to be taught how to use it, and this takes time, resources and practice. It needs buy-in from everyone in the environment to be successful,” she says.

This sentiment is echoed by Michele Botha, a primary school assessment specialist for the Independent Examinations Board in South Africa. Botha believes that using technology in teaching to enhance the learning experience demands a high level of understanding and skill – it cannot be left to intuition.

She also believes that the reason education is still playing catch up with the digital world, particularly in the MEA region, is because education is generally more conservative in its approach to change than other workplaces.

“By its very nature education is dependent on a deeply personal relationship of trust and care. Additionally, there is sometimes a lack of money, teacher training, confidence in use of technology, inadequate infrastructure and poor connectivity, which are also contributing factors,” she says.

Technology now for students in the future

The role of the teacher is to prepare the future generations. The biggest question facing educators now is what skills today’s children will need to be ready by the time they graduate, and how can technology support their educational journey?

Happy Graduates screaming

To answer these critical questions, Microsoft launched a key piece of research: “The class of 2030 and life-ready learning: The technology imperative.” The research interviewed more than 70 thought leaders around the world, reviewed 150 pieces of existing research, and surveyed 2 000 teachers and 2 000 students.

The research highlights personalised learning as an approach which supports skills development — both cognitive as well as social and emotional. The students were also clear: they want to develop these skills to navigate their own learning – to explore and make choices that unlock their curiosity and potential – and they want teachers who know and understand them as individuals.

Three technologies were highlighted in the research as showing great promise to support social and emotional skill development and personalised learning. These are collaborative platforms, mixed reality and analytics powered by Artificial Intelligence (AI).

Technology can’t substitute the teacher

According to Botha, technology is not the silver bullet with which to solve all education problems. “It’s just another tool in a teacher’s toolbox. A teacher’s power lies in the opportunities he or she creates for learners to solve problems in an environment grounded in strong interpersonal relationships.”

“Good teachers have always finessed the technology available to them to create spaces where learning to think, learning to learn and creativity are paramount. Technology is only an asset when it’s added into this mix,” she concludes.

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  PC - Gift of Parthax
Posted by: xSicKxBot - 10-04-2018, 08:12 PM - Forum: New Game Releases - No Replies

Gift of Parthax



Gift of Parthax is a 2D top-down action-arena game of gladiatorial wizardry! Customize your arsenal of countless spells, duel the masters of the arena with their mythological beasts, and rescue your friend Veleus from the powerful mage, Parthax!

Publisher: 1C Company

Release Date: Sep 12, 2018

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  PC - 60 Parsecs!
Posted by: xSicKxBot - 10-04-2018, 08:12 PM - Forum: New Game Releases - No Replies

60 Parsecs!



60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.

Publisher: Robot Gentleman

Release Date: Sep 18, 2018

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  XONE - Super Street: The Game
Posted by: xSicKxBot - 10-04-2018, 07:05 PM - Forum: New Game Releases - No Replies

Super Street: The Game



Start from the bottom with nothing but scrap as you build your dream ride part by part, and use it to tear up asphalt in a wealth of different game modes and environments for automotive tuning culture.

Publisher: Lion Castle

Release Date: Sep 11, 2018

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  News - Now Available on Steam – Assault Spy / アサルトスパイ
Posted by: xSicKxBot - 10-04-2018, 07:05 PM - Forum: Lounge - No Replies

Now Available on Steam – Assault Spy / アサルトスパイ

Assault Spy / アサルトスパイ is Now Available on Steam!

Dash, evade, and smash your way to the truth as the corporate spy, Asaru; or the reckless CIA agent, Amelia! Uncover the dark secrets of the Negabot mega corporation as you save the company from a hostile takeover. Assault Spy is a stylish, fast paced, pure-action game with a dash of comedy.

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  News - PUBG has banned 13 million cheating players to date
Posted by: xSicKxBot - 10-04-2018, 07:05 PM - Forum: Lounge - No Replies

PUBG has banned 13 million cheating players to date

PlayerUnknown’s Battlegrounds has banned over 13 million players since the game’s publisher started sharing ban numbers in June 2017.

That 13 million figure comes courtesy of a Reddit post spotted by Eurogamer that added up (and made a nifty chart out of) the publicly disclosed ban numbers that PUBG Corp’s parent company Bluehole shares online.

The data, and the resulting graph, offers developers a slightly more detailed look at the war PlayerUnknown’s Battlegrounds has been fighting against cheaters since the game kicked off the current battle royale boom. 

Those 13 million permanent bans have been dished out across 69 weekly waves of bans. The original post from the Reddit user sjk045 features a spreadsheet of each week’s ban numbers as well that shows a peak of 1,010,163 cheaters banned during Bluehole’s 42nd weekly ban session.

The post also notes that this latest week, week 69, is the only time since week 25 that under 100,000 cheaters have been caught and banned.

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  Xbox Wire - New Preview Alpha Ring 1810 Update – 9/24/18
Posted by: xSicKxBot - 10-04-2018, 07:05 PM - Forum: Xbox Discussion - No Replies

New Preview Alpha Ring 1810 Update – 9/24/18

Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Alpha Ring will begin receiving the latest 1810 Xbox One system update (180920-1920). Read on for more about the fixes and known issues in the latest 1810 system update.

Fixes:


Display – Video playback of protected content


  • We have fixed the issue that some users were seeing with video glitches and/or reduced system performance after changing the resolution of their display or suspending / resuming from connected standby during protected media playback in apps such as HBOGo, Vudu and Movies & TV.

My Games and Apps


  • Additional fixes to how Games and Apps are installed, updated and launched to ensure the games/apps can launch correctly and not provide the user with an error requiring a reinstall of the game/ app.

System


  • System Memory and Performance fixes in this build.
  • Localization fixes in this build.

Known Issues:


Avatars


  • It can take up to 10 seconds to view an Avatar on the profile screen after creating a new Avatar.

My Games & Apps


  • We are aware that some users are experiencing crashing of a game or the Youtube app when you are either launching or resuming the Youtube app.
  • If you are in the Youtube app and then Resume to a Game the app/game and console may hang or crash.
  • We are aware that some users are experiencing challenges navigating the Ready to Install Filter options in My Games and Apps.  Some users are unable to select the filter options at all and we are investigating.

Power


  • We are tracking an issue in which the console is fully powering off when it is placed into Instant On mode.

Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

Virtual Keyboard


  • We are aware that special characters appear incorrectly when using the Virtual Keyboard.
  • We are aware that the recently used emoji’s/characters are not present when you launch the VK again.

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  News - Free Reshiram And Zekrom Distribution Begins This Month For Pokémon Sun & Moon
Posted by: xSicKxBot - 10-04-2018, 07:05 PM - Forum: Nintendo Discussion - No Replies

Free Reshiram And Zekrom Distribution Begins This Month For Pokémon Sun & Moon


The Pokémon Company has shared details surrounding the latest distribution for the ‘Year of Legendary Pokémon’ celebrations. This time around, you can get your hands on Reshiram and Zekrom.

Originally appearing in Pokémon Black and White, these fearsome beasts will soon be available in Pokémon Sun and Moon and Pokémon Ultra Sun and Ultra Moon. Their stats will differ depending on which game you plan to send them to, with Zekrom being exclusive to the Sun versions of the games, and Reshiram being exclusive to the Moon games. Here’s all the info you need:


For UK players, the legendary beasts can be obtained via the Mystery Gift function in the games between the 5th and the 21st October. US players can snag the Pokémon from participating Target stores between the 19th and 28th October.

Also, in case you had forgotten, the Zeraora distribution is also taking place this month. This Pokémon is available to obtain between now and 15th November (from GAME in the UK, and GAME / Gamestop / Micromania across Europe) and will be available at Gamestop in the US from the 19th October, but only for the ‘Ultra’ versions of the games.

Will you be adding any of these elusive creatures to your team?

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  Steam - Now Available on Steam – Mega Man 11 / ロックマン11 運命の歯車!!
Posted by: xSicKxBot - 10-04-2018, 07:05 PM - Forum: PC Discussion - No Replies

Now Available on Steam – Mega Man 11 / ロックマン11 運命の歯車!!

Mega Man 11 / ロックマン11 運命の歯車!! is Now Available on Steam!

Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man’s speed and power for a new twist to the satisfying gameplay the series is known for.

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  Kid’s Day at Open Source Summit
Posted by: xSicKxBot - 10-04-2018, 03:58 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Kid’s Day at Open Source Summit

The Linux Foundation strives to make Open Source Summit one of the most inclusive tech events in a variety of ways, offering activities such as the “Women in Open Source” lunch, a diversity social, a first-time attendees get-together, and more. The have activities focused on children, too. Not only does Open Source Summit offer free on-site childcare for attendees’ children, they also sponsor a Kid’s Day.

At this year’s Kid’s Day in Vancouver, the primary goal was to introduce the kids to coding via HTML, and very little computer knowledge or experience was required to participate. “The basics, typing, browsing the Internet and minor computer operation, are all your child needs to participate,” according to the website.

For this event, The Linux Foundation collaborated with Banks Family Tech, who organized the 4-hour long workshop. This workshop was geared toward children ages 9–18 and was open to children from the community as well as those of event attendees. The kids that participated actually ranged in age from 5-13 years of age, and, many already had some coding experience. Some had tried Scratch, and others had written scripts for games.

“We are going to teach how to go from nothing and become coders,” said Phillip Banks, founder of Banks Family Tech.

HTML workshop


The workshop focused squarely on HTML, one of the easiest computing languages. “It’s close to English and it’s not hard text and syntax to learn. It allows us to squeeze a lot of things into a day and get them excited so that they can go home and learn more,” said Banks. “After that, maybe, you can go to Python but HTML is so easy as they get a quick return by manipulating objects, text color and other things on a web-page immediately.”

This Kid’s Day event had a great mix of participants. While some of the kids accompanied their parents who were attending the conference, the majority were from the local community, whose parents learned about the workshop from social networks like Facebook. Khristine Carino, Director for Communications of SCWIST (Society for Canadian Women In Science and Technology), not only brought her own kids but also invited families from underrepresented minorities in Vancouver.

In the workshop, the children learned HTML basics like font tags, how to use fonts and colors, how to add images and videos, and how choose a background for their website. They also had the opportunity to share what they created with the whole group and learn from each other.

“It’s not so much about learning to code, just to be a coder; it’s learning to understand how things work,” said Banks. You can hear more in the video below.

[embedded content]

Check out the full list of activities coming up at Open Source Summit in Europe and sign up to receive updates:

This article originally appeared at The Linux Foundation

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