Danger Zone 2 takes the crash testing action out of the Test Area and onto real public roads. A high speed driving game featuring speed, traffic and crashes, Danger Zone 2 lets players loose onto the Freeways of the USA, the Motorways of the UK and the Autovias of Spain. Using advanced real world physics and the power of Unreal Engine, Danger Zone 2 lets players ?crash for cash? and compete against each other to cause the most chaos on the road. [Microsoft]
Danger Zone 2 takes the crash testing action out of the Test Area and onto real public roads. A high-speed driving game featuring speed, traffic and crashes, Danger Zone 2 lets players loose onto the Freeways of the USA, the Motorways of the UK and the Autovias of Spain as they compete to cause the biggest crash.
The Muv-Luv series is an epic saga told in three parts: Muv-Luv Extra, Muv-Luv Unlimited, and Muv-Luv Alternative. What begins as a tongue-in-cheek romantic comedy ultimately transforms into an action-packed thrill ride in a war-torn alternate reality, and its this drastic-yet-methodical genre twist that makes the final chapter the most highly-revered visual novel of all time. This is a story that will plant seeds in your brain early in the first act that you wont even notice until they sprout in the third for maximum narrative payoff and crushing emotional impact. Dont fall for Extras cutesy exterior. This series ventures into some of the darkest thematic territory youll ever see, and when the final curtain closes, youll likely need a forklift to pick your jaw up off the floor. Make no mistake: this is a story that will challenge you in ways few works of fiction dare attempt, and an emotional tour de force unlike any other.
Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It?s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ?platform? in a platformer and turns it on its head.
Tokyo 1988. Getting rich is easy, the women are beautiful, and everyone wants in on the action. It's time to become Yakuza.
The glitz, glamour, and unbridled decadence of the 80s are back in Yakuza 0!
Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. Play as Kazuma Kiryu and discover how he finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered. Then, step into the silver-toed shoes of Goro Majima and explore his "normal" life as the proprietor of a cabaret club.
Switch between three different fighting styles instantaneously and beat up all manner of goons, thugs, hoodlums, and lowlifes. Take combat up a notch by using environmental objects such as bicycles, sign posts, and car doors for bone-crunching combos and savage take-downs.
Fighting is not the only way to kill time in 1988's Japan: from discos and hostess clubs to classic SEGA arcades, there are tons of distractions to pursue in the richly detailed, neon-lit world.
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: Lounge
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Review: Teen Titans Go! To The Movies Is Deadpool For Kids
If you head to the theater and throw a rock, chances are you'll hit at least three superhero movies. The genre has taken over the box office in the last decade, with the Marvel Cinematic Universe leading the charge. With such a crowded movie landscape, it can be hard to cut through the noise. Luckily for Teen Titans Go! To the Movies, it has realized the easiest way to do so is with fart noises.
Teen Titans Go! To the Movies, the feature-length continuation of Cartoon Network's Teen Titans Go! series, has everything fans of the show will love. The team dances and sings, it's more about having fun than saving the world, and it's not afraid to delve into a long stretch of meta jokes.
The story is hilariously simple. Every superhero on the planet seems to have their own movies. That is, except, the Teen Titans. This crew that would rather eat sandwiches than conquer evil doesn't think they'll be considered real superheroes until their adventures are immortalized on the big screen. And how can you blame them? Even Aquaman is getting a movie.
As they quickly learn, though, thanks to Hollywood director Jade Wilson (Kristen Bell), the movie industry doesn't think the Titans are nearly important enough to get their own film. This is done through a series of in-movie trailers for everything from a standalone Alfred Pennyworth film to Batman's utility belt getting a movie, while the team gets nothing. That's when they realize the only way to become the stars they dream of being is to find a nemesis. In this case, that's Slade (Will Arnett).
For those who haven't solved that puzzle yet. Slade is Slade Wilson, otherwise known as Deathstroke. The movie never calls him that, though--they just repeatedly refer to him as Slade. While it could be due to Deathstroke being too extreme of a name for an animated kids film, the Titans repeatedly refer to him as Deadpool.
The running Deadpool joke is a smart one, given Teen Titans Go! To the Movies is essentially a Deadpool movie aimed at a much younger audience. The film is 90 minutes of nonstop poking fun at the superhero genre, including the MCU and X-Men universes. Nobody takes it on the chin as much as DC Comics, though. From posters for movies like Batman v Joker: Yawn of Justice to Green Lantern admitting that nobody likes to talk about the movie he made, no DC character is safe.
It's the sort of humor this extension of Teen Titans Go! uses to capture the attention of adult audiences who might not be as enraptured by a Beast Boy dance party as younger members of the crowd.
Another running joke in the film that might be lost on younger audiences is the fact that Nicolas Cage is the voice of Superman. As many know, Cage nearly played a live-action Superman on the big screen, thanks to Tim Burton's proposed Superman Lives film. While that project never ended up happening, Cage's performance as this world's Superman is perfect, as is Halsey's Wonder Woman. There's also a pretty incredible cameo that most fans won't see coming.
While, for the most part, Teen Titans Go! To the Movies is a fun, low-stakes adventure, it's not perfect. The jokes about farting and pooping can wear thin. There's an extended sequence where most of the team revels in the fact that they used a fake toilet on a movie set to take care of their business. While this might be the kind of humor that makes some of the younger audiences giddy, it felt out of place. The movie spends a lot of time masterfully joking about and mocking so many things. Spending its energy on such low-hanging fruit seems unnecessary.
Additionally, though it's only 92 minutes long, there was a point close to the end of the second act where the story started to drag. Thankfully, once the third act kicks in, Teen Titans Go! To the Movies thrusts into overdrive as the Titans and a massive robot Slade go to war.
In the end, though, this is the kind of superhero film adults and small children can go to and both find something they'll love. In a superhero movie landscape where the world is constantly being destroyed by massive CGI abominations, this is a refreshing change. Will Teen Titans Go! To the Movies save the DC Comics movie universe? Not in the least. However, like the recently released Ant-Man and the Wasp, it doesn't forget how funny and exciting these types of movies can be.
Teen Titans Go! To the Movies is in theaters on July 27.
The Good:
A low-stakes adventure that's easy to get invested in
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: Lounge
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An overlooked line of code led to slow performance for Warhammer Online
“Was it some flaw in the game’s holistic design? Many changes were made in an attempt to improve the game’s feel, and while they were often genuine improvements, none of them fixed the core issue.”
– Former designer at Mythic Entertainment Leah Miller speaking on overlooked keyboard errors.
With all of the variables that go into game development, it’s likely that something will get overlooked. For programmers it’s usually a small typo which, if not corrected, can have interesting (yet detrimental) effects on how a game runs.
In a recent interview with Waypoint, former game designer at Mythic Entertainment Leah Miller discusses the impact an unnoticed line of code had for the MMO RPG Warhammer Online: Age of Reckoning.
Shortly after launch, the studio received complaints from players saying the game felt sluggish and unresponsive — however, they couldn’t pinpoint anything specific.
“The team overhauled combat to try to make it feel faster and searched for server inefficiencies that could be eliminated,” Miller explains. “Still, the feedback was vague enough that nobody could be certain of the exact cause.”
Miller goes on to note that attempts to improve how the game felt were genuine, but ultimately none of them fixed the issue. A solution wouldn’t be found for six months.
A new programmer discovered that something was wrong after digging around in Age of Reckoning’s code. The problem? Age of Reckoning’s code still included a line related to dial-up players for Mythic’s previous MMO RPG, Dark Age of Camelot.
“I believe the main function of this was bandwidth optimization, though it may also have been part of a system designed to make sure dialup players could still be competitive in PvP. ” she says.
“This delay was mostly invisible to Dark Age of Camelot players, since that game’s combat was custom-designed for the standard bandwidth and processing power of that era. Very few players had systems that could process data more quickly than it was being sent and received.”
Once the line was removed, the problem vanished and the game felt smooth again. But it may have come too late, as most of the game’s players had migrated back to World of Warcraft.
While the error may not have directly contributed to the Age of Reckoning’s difficulties, it certainly didn’t help.
She was speaking as part of a longer interview around Warhammer Online: Age of Reckoning and how the error affected the game in the long run, so be sure to check it out over at Waypoint.
Ever Wondered How To Capture Video On Switch in Portable Mode?
If you’re a video game streamer, sharing videos on the likes of YouTube or Twitch, or even if you just like to play around with game-related tech, you’ll no doubt be aware that capturing direct Switch footage is a pretty easy task. A whole host of game capture cards are now on the market which hook up to the Switch’s dock to record gameplay onto your computer of choice. Recording directly from handheld mode has always been sadly impossible, however – until now.
Gaming console mod expert Katsukity has created a new hardware mod for the Switch, allowing you to capture footage directly from the console when playing in handheld mode. Working in a similar way to mods previously seen for Nintendo 3DS, this new product features a capture board which can be attached to your console, allowing you to directly stream the footage to a PC monitor.
When installed, the capture board can be seen sitting inside a plastic shell on the back of the Switch, with a USB 3.0 connection on top to connect to your PC. A special viewer software is also provided to display the image on your monitor. It’s a pretty big commitment, and having your Switch transformed in this way shouldn’t be a decision that is taken lightly, although there are a couple of options available should you be interested.
If you want to send your Switch away to be modded, that’ll set you back $199.99. Another option is available, however, whereby you can ask for a brand new Switch console to be sent to you with all of the necessary changes already made for $545.99. You can check the offers out here if you’re interested.
You can see the mod in action below thanks to this new video from the folks at Digital Foundry; the unit has allowed some interesting new discoveries to be made about the console’s performance in handheld mode.
Do you record footage from your Switch? Would you like the option to record gameplay without the need for your dock? Let us know below.