Create an account


Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 19,824
» Latest member: solutionsitetoto
» Forum threads: 21,465
» Forum posts: 22,288

Full Statistics

Online Users
There are currently 616 online users.
» 0 Member(s) | 611 Guest(s)
Applebot, Baidu, Bing, Google, Yandex

 
  AppleInsider - Apple rolls out second developer beta for watchOS 4.3.2
Posted by: xSicKxBot - 06-13-2018, 05:05 PM - Forum: Apples Mac and OS X - No Replies

Apple rolls out second developer beta for watchOS 4.3.2

 

Apple has made available the second beta of watchOS 4.3.2 to developers for testing, two days after the company released the second betas for iOS 11.4.1, tvOS 11.4.1, and macOS 10.13.6.

Code for the latest beta can be downloaded from the Apple Developer Center, as well as through an over-the-air update on Apple Watch units enrolled into the testing program. The public version of the beta release is usually provided a few days after the developer variants.

The second watchOS 4.3.2 beta replaces the first beta that used build number 15U5053b.

As with the betas of Apple’s other operating systems, the small incremental version change suggests the update includes bug fixes and performance enhancements, rather than any new features. It is likely this is due to the upcoming release of watchOS 5, currently undergoing its own beta testing and expected to ship this fall.

AppleInsider is currently testing out all of the new betas released this week, including the iOS 11.4.1, tvOS 11.4.1, and macOS 10.13.6 releases from Monday, to find what features are included, if any.

AppleInsider, and Apple itself, strongly advise against installing beta release software on mission-critical hardware, due to the potential loss of data that can occur.

Print this item

  Mobile - E3 2018: Will streaming to mobile become the new battleground?
Posted by: xSicKxBot - 06-13-2018, 05:05 PM - Forum: New Game Releases - No Replies

E3 2018: Will streaming to mobile become the new battleground?

By Joe Robinson 13 Jun 2018

Premium mobile games have always struggled in the face of an endless tide of cheap, often throw-away Free-to-Play releases. Pocket Tactics was founded on the desire to seek out quality premium experiences on mobile and celebrate them however we can, but as time moves on that’s proving harder and harder by the day.

Big publishers have always known the potential of mobile thanks to how embedded phones and tablets are in everyday life, but so far, we’re just as likely to get a cheap, cynical tie-in as a genuinely well-done port or adaptation. Two bits of news have emerged from E3 2018 that suggests the big gaming companies may be trying to approach the mobile userbase from a different angle.

EA Streaming 2018

Firstly, EA announced that they’re working on a streaming service – it doesn’t have a name and there weren’t any concrete details, but there was a tech demo available at EA Play this year. During the conference itself a demo video showed a segment where a gamer was playing on what looks like an Android phone hooked up to MOGA-like controller.

EA’s plans for mobile remain unproven this point, especially in the face of the also-announced C&C Rivals which is more par the course. We’re still willing to give that game the benefit of the doubt, but it’s a real shame to see the franchise reduced to this. Ultimately, its approach to the F2P model will determine its worth.

In contrast, Microsoft planted their own flag loud and clear. During their own press conference, they announced they’re also working on a streaming service:

“Our Cloud engineers are building a game-streaming network to unlock console-quality gaming on any device. Not only that, we’re dedicated to perfecting your experience everywhere you want to play – on your Xbox, your PC, or your phone.”

No more details beyond that were revealed; it was more of a statement of intent or declaration as opposed to a manifesto. It’s possible a new battleground is emerging on mobile, and it’s one that side-steps the need to deal with the app stores entirely. That’s not to say any of this is new – PlayStation Now, while not on mobile, has been around for a number of years. There are utility apps that let you stream from your PC to your tablet… not even Valve’s new Steam Link app is doing any particularly novel, but Microsoft and EA’s announcements suggest that the mainstream is waking up to the potential of streaming to mobile.

ea cloud gaming

We’ve stated before that we’re genuinely quite excited by the prospect of full-blooded console & PC games coming to mobile intact. Fortnite, PUBG and ARK suggest that Free-to-Play is still going to be king as far as porting/bespoke apps goes, but perhaps streaming to mobile will allow us to get that premium experience we crave.

Of course, if this really IS the future, I’m not sure what we’re going to do as a games outlet. Start covering Halo, I guess?

Print this item

  News - Battlefield 5 Battle Royale Mode: DICE Explains How It Happened
Posted by: xSicKxBot - 06-13-2018, 10:48 AM - Forum: Lounge - No Replies

Battlefield 5 Battle Royale Mode: DICE Explains How It Happened

During EA's E3 2018 press conference, Battlefield V developer DICE confirmed that a battle royale mode will be available in the game at some point. We caught up with DICE creative director Lars Gustavsson at the EA Play event in Hollywood and asked him where the idea came from.

He told us that games like Fortnite and PUBG are popular among DICE employees (as well as pretty much everyone else on the planet). The idea to add a battle royale mode to Battlefield V came from conversations DICE developers were having about the game inside the studio as opposed to being a directive that EA handed down to the studio, he suggested.

"I would be lying [if I said] there weren't people in the studio that would play [battle royale games] a lot," Gustavsson said with a laugh. "We enjoy it. It's good fun, and it brings a new perspective."

He added that there is "lots of good energy" at DICE related to the new battle royale mode. The newer Battlefield games already support large numbers of players; 64 players can compete together in a single match in Battlefield games. Additionally, Battlefield's trademark destruction, as well as the variety of weapons and vehicles, makes a Battlefield Royale experience sound very intriguing.

Gustavsson added that there was an "extremely big push" from inside DICE for Battlefield to add battle royale. "It's a good sign when it comes from pure passion," he explained.

Also during our interview, we quizzed Gustavvson about Call of Duty: Black Ops 4 adding its own battle royale mode called Blackout. "It's interesting times," he said. "We're all game developers but also gamers. Looking forward to seeing where it takes us."

Back in May, DICE told GameSpot that battle royale was a "natural fit" for Battlefield V, though at the time the studio stopped short of confirming it. It seems EA was waiting for E3 to announce it.

Battlefield V launches in October for PlayStation 4, Xbox One, and PC. We will have more on Battlefield V and more EA games in the days ahead, so keep checking back for more.

Print this item

  Systemd Services: Reacting to Change
Posted by: xSicKxBot - 06-13-2018, 06:21 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Systemd Services: Reacting to Change

I have one of these Compute Sticks (Figure 1) and use it as an all-purpose server. It is inconspicuous and silent and, as it is built around an x86 architecture, I don’t have problems getting it to work with drivers for my printer, and that’s what it does most days: it interfaces with the shared printer and scanner in my living room.

Most of the time it is idle, especially when we are out, so I thought it would be good idea to use it as a surveillance system. The device doesn’t come with its own camera, and it wouldn’t need to be spying all the time. I also didn’t want to have to start the image capturing by hand because this would mean having to log into the Stick using SSH and fire up the process by writing commands in the shell before rushing out the door.

So I thought that the thing to do would be to grab a USB webcam and have the surveillance system fire up automatically just by plugging it in. Bonus points if the surveillance system fired up also after the Stick rebooted, and it found that the camera was connected.

In prior installments, we saw that systemd services can be started or stopped by hand or when certain conditions are met. Those conditions are not limited to when the OS reaches a certain state in the boot up or powerdown sequence but can also be when you plug in new hardware or when things change in the filesystem. You do that by combining a Udev rule with a systemd service.

Hotplugging with Udev


Udev rules live in the /etc/udev/rules directory and are usually a single line containing conditions and assignments that lead to an action.

That was a bit cryptic. Let’s try again:

Typically, in a Udev rule, you tell systemd what to look for when a device is connected. For example, you may want to check if the make and model of a device you just plugged in correspond to the make and model of the device you are telling Udev to wait for. Those are the conditions mentioned earlier.

Then you may want to change some stuff so you can use the device easily later. An example of that would be to change the read and write permissions to a device: if you plug in a USB printer, you’re going to want users to be able to read information from the printer (the user’s printing app would want to know the model, make, and whether it is ready to receive print jobs or not) and write to it, that is, send stuff to print. Changing the read and write permissions for a device is done using one of the assignments you read about earlier.

Finally, you will probably want the system to do something when the conditions mentioned above are met, like start a backup application to copy important files when a certain external hard disk drive is plugged in. That is an example of an action mentioned above.

With that in mind, ponder this:

ACTION=="add", SUBSYSTEM=="video4linux", ATTRS{idVendor}=="03f0", ATTRS{idProduct}=="e207", SYMLINK+="mywebcam", TAG+="systemd", MODE="0666", ENV{SYSTEMD_WANTS}="webcam.service"

The first part of the rule,

ACTION=="add", SUBSYSTEM=="video4linux", ATTRS{idVendor}=="03f0", ATTRS{idProduct}=="e207" [etc... ]

shows the conditions that the device has to meet before doing any of the other stuff you want the system to do. The device has to be added (ACTION=="add") to the machine, it has to be integrated into the video4linux subsystem. To make sure the rule is applied only when the correct device is plugged in, you have to make sure Udev correctly identifies the manufacturer (ATTRS{idVendor}=="03f0") and a model (ATTRS{idProduct}=="e207") of the device.

In this case, we’re talking about this device (Figure 2):

Notice how you use == to indicate that these are a logical operation. You would read the above snippet of the rule like this:

if the device is added and the device controlled by the video4linux subsystem and the manufacturer of the device is 03f0 and the model is e207, then...

But where do you get all this information? Where do you find the action that triggers the event, the manufacturer, model, and so on? You will probably have to use several sources. The IdVendor and idProduct you can get by plugging the webcam into your machine and running lsusb:

lsusb
Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 003 Device 003: ID 03f0:e207 Hewlett-Packard
Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 003: ID 04f2:b1bb Chicony Electronics Co., Ltd
Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

The webcam I’m using is made by HP, and you can only see one HP device in the list above. The ID gives you the manufacturer and the model numbers separated by a colon (:). If you have more than one device by the same manufacturer and not sure which is which, unplug the webcam, run lsusb again and check what’s missing.

OR…

Unplug the webcam, wait a few seconds, run the command udevadmin monitor --environment and then plug the webcam back in again. When you do that with the HP webcam, you get:

udevadmin monitor --environment
UDEV [35776.495221] add /devices/pci0000:00/0000:00:1c.3/0000:04:00.0
  /usb3/3-1/3-1:1.0/input/input21/event11 (input) .MM_USBIFNUM=00 ACTION=add BACKSPACE=guess DEVLINKS=/dev/input/by-path/pci-0000:04:00.0-usb-0:1:1.0-event   /dev/input/by-id/usb-Hewlett_Packard_HP_Webcam_HD_2300-event-if00 DEVNAME=/dev/input/event11 DEVPATH=/devices/pci0000:00/0000:00:1c.3/0000:04:00.0/
  usb3/3-1/3-1:1.0/input/input21/event11 ID_BUS=usb ID_INPUT=1 ID_INPUT_KEY=1 ID_MODEL=HP_Webcam_HD_2300 ID_MODEL_ENC=HP\x20Webcam\x20HD\x202300 ID_MODEL_ID=e207 ID_PATH=pci-0000:04:00.0-usb-0:1:1.0 ID_PATH_TAG=pci-0000_04_00_0-usb-0_1_1_0 ID_REVISION=1020 ID_SERIAL=Hewlett_Packard_HP_Webcam_HD_2300 ID_TYPE=video ID_USB_DRIVER=uvcvideo ID_USB_INTERFACES=:0e0100:0e0200:010100:010200:030000: ID_USB_INTERFACE_NUM=00 ID_VENDOR=Hewlett_Packard ID_VENDOR_ENC=Hewlett\x20Packard ID_VENDOR_ID=03f0 LIBINPUT_DEVICE_GROUP=3/3f0/e207:usb-0000:04:00.0-1/button MAJOR=13 MINOR=75 SEQNUM=3162 SUBSYSTEM=input USEC_INITIALIZED=35776495065 XKBLAYOUT=es XKBMODEL=pc105 XKBOPTIONS= XKBVARIANT=

That may look like a lot to process, but, check this out: the ACTION field early in the list tells you what event just happened, i.e., that a device got added to the system. You can also see the name of the device spelled out on several of the lines, so you can be pretty sure that it is the device you are looking for. The output also shows the manufacturer’s ID number (ID_VENDOR_ID=03f0) and the model number (ID_VENDOR_ID=03f0).

This gives you three of the four values the condition part of the rule needs. You may be tempted to think that it a gives you the fourth, too, because there is also a line that says:

SUBSYSTEM=input

Be careful! Although it is true that a USB webcam is a device that provides input (as does a keyboard and a mouse), it is also belongs to the usb subsystem, and several others. This means that your webcam gets added to several subsystems and looks like several devices. If you pick the wrong subsystem, your rule may not work as you want it to, or, indeed, at all.

So, the third thing you have to check is all the subsystems the webcam has got added to and pick the correct one. To do that, unplug your webcam again and run:

ls /dev/video*

This will show you all the video devices connected to the machine. If you are using a laptop, most come with a built-in webcam and it will probably show up as /dev/video0. Plug your webcam back in and run ls /dev/video* again.

Now you should see one more video device (probably /dev/video1).

Now you can find out all the subsystems it belongs to by running udevadm info -a /dev/video1:

udevadm info -a /dev/video1 Udevadm info starts with the device specified by the devpath and then walks up the chain of parent devices. It prints for every device found, all possible attributes in the udev rules key format. A rule to match, can be composed by the attributes of the device and the attributes from one single parent device. looking at device '/devices/pci0000:00/0000:00:1c.3/0000:04:00.0
  /usb3/3-1/3-1:1.0/video4linux/video1': KERNEL=="video1" SUBSYSTEM=="video4linux" DRIVER=="" ATTR{dev_debug}=="0" ATTR{index}=="0" ATTR{name}=="HP Webcam HD 2300: HP Webcam HD" [etc...]

The output goes on for quite a while, but what you’re interested is right at the beginning: SUBSYSTEM=="video4linux". This is a line you can literally copy and paste right into your rule. The rest of the output (not shown for brevity) gives you a couple more nuggets, like the manufacturer and mode IDs, again in a format you can copy and paste into your rule.

Now you have a way of identifying the device and what event should trigger the action univocally, it is time to tinker with the device.

The next section in the rule, SYMLINK+="mywebcam", TAG+="systemd", MODE="0666" tells Udev to do three things: First, you want to create symbolic link from the device to (e.g. /dev/video1) to /dev/mywebcam. This is because you cannot predict what the system is going to call the device by default. When you have an in-built webcam and you hotplug a new one, the in-built webcam will usually be /dev/video0 while the external one will become /dev/video1. However, if you boot your computer with the external USB webcam plugged in, that could be reversed and the internal webcam can become /dev/video1 and the external one /dev/video0. What this is telling you is that, although your image-capturing script (which you will see later on) always needs to point to the external webcam device, you can’t rely on it being /dev/video0 or /dev/video1. To solve this problem, you tell Udev to create a symbolic link which will never change in the moment the device is added to the video4linux subsystem and you will make your script point to that.

The second thing you do is add "systemd" to the list of Udev tags associated with this rule. This tells Udev that the action that the rule will trigger will be managed by systemd, that is, it will be some sort of systemd service.

Notice how in both cases you use += operator. This adds the value to a list, which means you can add more than one value to SYMLINK and TAG.

The MODE values, on the other hand, can only contain one value (hence you use the simple = assignment operator). What MODE does is tell Udev who can read from or write to the device. If you are familiar with chmod (and, if you are reading this, you should be), you will also be familiar of how you can express permissions using numbers. That is what this is: 0666 means “give read and write privileges to the device to everybody“.

At last, ENV{SYSTEMD_WANTS}="webcam.service" tells Udev what systemd service to run.

Save this rule into file called 90-webcam.rules (or something like that) in /etc/udev/rules.d and you can load it either by rebooting your machine, or by running:

sudo udevadm control --reload-rules && udevadm trigger

Service at Last


The service the Udev rule triggers is ridiculously simple:

# webcam.service [Service] Type=simple ExecStart=/home/[user name]/bin/checkimage.sh

Basically, it just runs the checkimage.sh script stored in your personal bin/ and pushes it the background. This is something you saw how to do in prior installments. It may seem something little, but just because it is called by a Udev rule, you have just created a special kind of systemd unit called a device unit. Congratulations.

As for the checkimage.sh script webcam.service calls, there are several ways of grabbing an image from a webcam and comparing it to a prior one to check for changes (which is what checkimage.sh does), but this is how I did it:

#!/bin/bash # This is the checkimage.sh script mplayer -vo png -frames 1 tv:// -tv driver=v4l2:width=640:height=480:device=
  /dev/mywebcam &>/dev/null mv 00000001.png /home/[user name]/monitor/monitor.png while true do mplayer -vo png -frames 1 tv:// -tv driver=v4l2:width=640:height=480:device=/dev/mywebcam &>/dev/null mv 00000001.png /home/[user name]/monitor/temp.png imagediff=`compare -metric mae /home/[user name]/monitor/monitor.png /home/[user name]
  /monitor/temp.png /home/[user name]/monitor/diff.png 2>&1 > /dev/null | cut -f 1 -d " "` if [ `echo "$imagediff > 700.0" | bc` -eq 1 ] then mv /home/[user name]/monitor/temp.png /home/[user name]/monitor/monitor.png fi sleep 0.5 done

Start by using MPlayer to grab a frame (00000001.png) from the webcam. Notice how we point mplayer to the mywebcam symbolic link we created in our Udev rule, instead of to video0 or video1. Then you transfer the image to the monitor/ directory in your home directory. Then run an infinite loop that does the same thing again and again, but also uses Image Magick’s compare tool to see if there any differences between the last image captured and the one that is already in the monitor/ directory.

If the images are different, it means something has moved within the webcam’s frame. The script overwrites the original image with the new image and continues comparing waiting for some more movement.

Plugged


With all the bits and pieces in place, when you plug your webcam in, your Udev rule will be triggered and will start the webcam.service. The webcam.service will execute checkimage.sh in the background, and checkimage.sh will start taking pictures every half a second. You will know because your webcam’s LED will start flashing indicating every time it takes a snap.

As always, if something goes wrong, run

systemctl status webcam.service

to check what your service and script are up to.

Coming up


You may be wondering: Why overwrite the original image? Surely you would want to see what’s going on if the system detects any movement, right? You would be right, but as you will see in the next installment, leaving things as they are and processing the images using yet another type of systemd unit makes things nice, clean and easy.

Just wait and see.

Learn more about Linux through the free “Introduction to Linux” course from The Linux Foundation and edX.

Print this item

  PS4 - Shape of the World
Posted by: xSicKxBot - 06-13-2018, 04:41 AM - Forum: New Game Releases - No Replies

Shape of the World



A first-person exploration game that grows around you. Without your presence, will the forest still come alive?

Publisher: Hollow Tree Games

Release Date: Jun 05, 2018

Print this item

  PS4 - BlazBlue: Cross Tag Battle
Posted by: xSicKxBot - 06-13-2018, 04:41 AM - Forum: New Game Releases - No Replies

BlazBlue: Cross Tag Battle



THE COLLISION IS INEVITABLE! THE IMPACT WILL BE UNAVOIDABLE!
An unrivaled clash of explosive proportions! The beloved BlazBlue franchise Crosses universes, Tags in fan favorites, and Battles it out in BlazBlue: Cross Tag Battle! Created through an all-star collaboration between BlazBlue, Atlus' Persona, French Bread's Under Night In-Birth, and Rooster Teeth's hugely popular RWBY web series, Cross Tag Battle celebrates the fighting genre for pros and newcomers alike! Choose your team in fast paced 2v2 team battles filled with the craziness you've come to love from BlazBlue, with all the tight mechanics, smooth gameplay, and gorgeous 2D graphics you expect from Arc System Works.

BlazBlue, celebrating 10 years of fighting game excellence in 2018, is a series long beloved by the fighting game community for its deep and engrossing story, its vast cast of balanced characters, and its quick and kinetic gameplay style.

Atlus' Persona series, a worldwide RPG phenomenon and no stranger to the fighting game genre itself. Persona characters have appeared in Arc System Works games before, notable Persona 4 Arena and Persona 4 Arena Ultimax.

Under Night In-Birth is veteran fighting game developer French Bread's first foray into an original title, coming hot off the heels of their success with the cult classic series Melty Blood.

Rooster Teeth's animated mega hit, RWBY, has been a popular franchise for years, crossing both gender and age barriers to become a mainstream hit. Characters from the RWBY series have never appeared in a fighting game before. Until now.

Publisher: Arc System Works

Release Date: Jun 05, 2018

Print this item

  News - E3 2018: For Honor's Breach Could Be The Next Flagship Mode
Posted by: xSicKxBot - 06-13-2018, 04:41 AM - Forum: Lounge - No Replies

E3 2018: For Honor's Breach Could Be The Next Flagship Mode

For Honor gets regular seasonal updates, but none of them have been as big as the one coming in October. Season 8 is called Marching Fire, and not only will it include a new faction, but it will also introduce Breach mode, an ambitious new way to play the game.

Just calling Breach a new mode is underselling it. "Breach mode," game director Damien Kieken said, "is by far the biggest update we've ever done on For Honor, in scale, in the amount of things you can do, and in playtime. We think it's a good candidate to become the new flagship mode in For Honor."

Based on a pre-alpha build of the mode, it's easy to see why. Breach mode isn't just another way for vikings, knights, samurai, and the new Wu Lin faction to fight each other. It adds a sizable new map and a whole new concept to the game, one that's much more team-based and strategic than anything that's come before.

Breach mode has two teams of four players face off at the gates of a castle. One team defends the castle, while the other team tries to break down the gates and kill the king, who's waiting in a courtyard. Each team has its own goals to accomplish during the match and an army of nameless minions helping their cause. Most matches last between 20 and 30 minutes and are quite unlike anything you can currently do in For Honor.

The main component of the attackers' offense is a giant battering ram they're trying to protect as it advances toward the castle. Each match consists of three parts. The first part ends when the attackers break down the castle's outer gate. Then the attackers must guard their battering ram as it approaches an inner gate. Once that gate falls, the attackers can swarm into the king's courtyard and hack away at him. He's an armor-clad warrior controlled by AI, with attacks that are slow but deadly. If the attackers kill the king, they win.

No Caption Provided

The attackers begin with 25 tickets, or lives. Each time a hero falls on the battlefield and no one saves them in time, they must pay one ticket to respawn. Breaching a door gains the attackers five additional tickets, but once all the lives are gone, it's game over, and the defenders win.

Breach mode is asymmetrical, so each side has different rules and goals during the match. The defenders don't have to worry about tickets--they can't lose until their king is dead. In the meantime, they can try to stop the attackers by fighting them directly in classic For Honor style, or by using the castle's built-in defenses. On the ramparts is a ballista you can use to one-shot kill attackers. Giant cauldrons can be tipped to rain fire on enemies below. Defenders are also well advised to hold the control points on the ramparts; if you lose them, the attacking army advances further and gains easier access to the defense weapons.

The overall experience is strategic and intense. Each team has a number of ways to put pressure on their enemies. Keiken said the gameplay in Breach Mode "is not based only on reaction to what other players are doing" as it is in For Honor's other modes. "It's based on strategy. It's based on team composition."

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6

Creative director Roman Campos Oriola agrees with that sentiment. "With [game modes] Dominion and Tribute, even though team play is important, they're more tactical game modes. You make second-to-second decisions," he said. Whereas with Breach, "the game mode is longer and has many more ingredients and gameplay loops than in Dominion. The minions, known as pikemen, are much more dangerous in Breach and they can actually kill you. But also, if you're in danger, you can retreat into your pikemen and they'll protect you."

From what I played, it was clear that a well-composed team, with each hero doing their part in the battle, will be able to steamroll an unprepared team. Communication is also important, because each player has so many options for what to do at any given time. If you're not talking, your strategy is likely to fall apart.

I've always found For Honor interesting, but it never really grabbed my attention in the past. Based on what I played of Breach mode, that's going to change once the Season 8 update launches in October. Laying siege to a castle--and using the medieval tools of warfare to defend it--was incredibly fun, and I can't wait to do it again.

Print this item

  Speak at ELC + OpenIoT Summit EU – Proposals due by Sunday, July 1
Posted by: xSicKxBot - 06-12-2018, 11:37 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Speak at ELC + OpenIoT Summit EU – Proposals due by Sunday, July 1

Share your expertise! Submit your proposal to speak at ELC + OpenIoT Summit Europe by July 1.

For the past 13 years, Embedded Linux Conference (ELC) has been the premier vendor-neutral technical conference for companies and developers using Linux in embedded products. ELC has become the preeminent space for product vendors as well as kernel and systems developers to collaborate with user-space developers – the people building applications on embedded Linux.

View Full List of Suggested Topics and Submit Now >>

Read more at The Linux Foundation

Print this item

  PS4 - Nobunaga's Ambition: Taishi
Posted by: xSicKxBot - 06-12-2018, 04:34 PM - Forum: New Game Releases - No Replies

Nobunaga's Ambition: Taishi



Nobunaga's Ambition: Taishi is the 15th and latest in the historical simulation game series Nobunaga's Ambition. Where a warrior's resolve exceeds their ambition. We offer the grandest warring states experience to all the fans out there.

Publisher: Koei Tecmo Games

Release Date: Jun 05, 2018

Print this item

  PS4 - The Elder Scrolls Online: Summerset
Posted by: xSicKxBot - 06-12-2018, 04:34 PM - Forum: New Game Releases - No Replies

The Elder Scrolls Online: Summerset



The Elder Scrolls Online: Summerset is the next Chapter of ZeniMax Online Studios' award-winning online RPG, The Elder Scrolls Online (ESO). This new adventure in the ESO saga will send adventurers and their friends to the Summerset Isle, to visit and explore the ancestral home of the high elves for the first time since 1994's The Elder Scrolls: Arena. Players will also be able to explore the island of Artaeum, home to the mysterious Psijic Order, a group of sages that predate the Mages Guild. Tamriel's fate hangs in the balance and the heroes of ESO are called upon to save the world once more.

This year's Chapter introduces an enormous and stunning new zone unlike any other, a fresh skill line with new magical powers to master, an expanded crafting system to forge powerful gear, and the continuation of the epic and award-winning ESO story. With more than 30 hours of new story content to experience, The Elder Scrolls Online: Summerset expands The Elder Scrolls Online in exciting and innovative ways, offering incredible adventures for both ESO veterans and those new to the game.

Publisher: Bethesda Softworks

Release Date: Jun 05, 2018

Print this item

 
Latest Threads
The Future of Smishing, I...
Last Post: solutionsitetoto
2 hours ago
How I Learned That Data-D...
Last Post: totodamagescamm
3 hours ago
How to Read Market Shifts...
Last Post: totosafereu
4 hours ago
Black Ops (BO1, T5) DLC's...
Last Post: ozzy12345
5 hours ago
(Free Game Key) Steam | I...
Last Post: xSicKxBot
7 hours ago
News - Death Stranding Mo...
Last Post: xSicKxBot
7 hours ago
Redacted T6 Nightly Offli...
Last Post: Cieluyo
Yesterday, 07:09 PM
(Free Game Key) Steam & E...
Last Post: xSicKxBot
Yesterday, 09:25 AM
News - Ninja Theory Cance...
Last Post: xSicKxBot
Yesterday, 09:25 AM
(Free Game Key) Steam | B...
Last Post: xSicKxBot
06-09-2026, 04:50 PM

Forum software by © MyBB Theme © iAndrew 2016