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  News - Netflix's Shadow And Bone Gets A Bone Chilling First Teaser
Posted by: xSicKxBot - 12-17-2020, 11:46 PM - Forum: Lounge - No Replies

Netflix's Shadow And Bone Gets A Bone Chilling First Teaser

<p><a href="https://www.netflix.com/title/80236319">Netflix</a> has announced that it is adapting Leigh Bardugo's Grishaverse novels into a new series called Shadow and Bone. The story finds readers in a war-torn world where Alina Starkov has just unleashed an extraordinary power that could be the key to setting her country of Ravka free as she trains to be a magical soldier called Grisha. You can see the full teaser below.</p><div data-embed-type="video" data-src="https://www.youtube.com/watch?v=Hf91m13vIWo" data-width="100%" data-height="100%"><iframe src="https://www.youtube-nocookie.com/embed/Hf91m13vIWo" width="100%" height="100%" scrolling="no" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div><p>It's a brief teaser that doesn't explain a whole lot to those uninitiated with the world, but maybe could entice those same folks. It has a chilling melody with a great stag that plays a huge part in Alina's life.</p><p>"We've taken the stories of Shadow and Bone and the characters of Six of Crows and we've brought them together in what I think will be a really unexpected way," author Bardugo stated. "[Showrunner] Eric [Heisserer] and our writers' room and our directors have built something entirely new that still somehow stays true to the characters and to the heart of the stories. And it wasn't easy!"</p><a href="https://www.gamespot.com/articles/netflixs-shadow-and-bone-gets-a-bone-chilling-first-teaser/1100-6485625/?ftag=CAD-01-10abi2f/">Continue Reading at GameSpot</a>

https://www.gamespot.com/articles/netfli...01-10abi2f

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  Mobile - Mobile Legends update – advanced server 1.5.38 patch notes
Posted by: xSicKxBot - 12-17-2020, 03:07 PM - Forum: New Game Releases - No Replies

Mobile Legends update – advanced server 1.5.38 patch notes

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/mobile-legends-update-advanced-server-1-5-38-patch-notes.jpg" width="900" height="506" title="" alt="" /></div><div><p id="pcgnUT-123" class="entry-update"><strong>December 16, 2020:</strong>&nbsp;We’ve added the latest advanced server 1.5.38 patch notes to our Mobile Legends update guide.</p>
<p class="intro_text">It’s fair to say that we get plenty a <a href="https://www.pockettactics.com/mobile-legends" rel="noopener">Mobile Legends</a> update on mobile. Developer Moonton likes to keep you on your toes with regular balancing, nerfing, and optimising your favourite heroes over time, to ensure that no particular option proves that much more powerful, or weaker, than the others. The latest update is no different either, as you’ll see below.</p>
<p>In this guide, we’re going to cover every single Mobile Legends update, detailing the latest and upcoming changes to the game. We’ll go through each of the patch notes to walk you through the changes so you know exactly what to expect. We’ll also cover any big Mobile Legends events happening, to help you make the most of them.</p>
<p>We’ll update this guide regularly with the latest <strong>Mobile Legends update</strong> and events, so we thoroughly recommend bookmarking&nbsp;it and checking back often to see what’s new. You can also check out our <a href="https://www.pockettactics.com/mobile-legends/new-hero" rel="noopener">Mobile Legends new hero guide</a> for more information about the latest new, or upcoming, heroes, and our beginner’s <a href="https://www.pockettactics.com/mobile-legends/guide" rel="noopener">Mobile Legends guide</a> if you’re just getting started.</p>
<h2>Check out the latest Mobile Legends update:</h2>
<h2>Advanced server – 1.5.38</h2>
<h3>Clint</h3>
<ul>
<li>Quick Draw base damage: 200-400 → 250-450</li>
<li>Quick Draw mana cost: 85-105 → 60-85</li>
<li>Trapping Recoil cooldown: 12-9.5s → 10-8s</li>
<li>Trapping Recoil cooldown reduction for hitting enemies: 50% → 40%</li>
</ul>
<h3>Benedetta</h3>
<ul>
<li>Phantom Slash cast time has been reduced</li>
<li>Phantom Slash base damage of shadow: 300-500 → 200-400</li>
<li>Phantom Slash base damage of slashes: 180-300 → 100-220</li>
<li>An Eye for An Eye grants Benedetta Sword intent once she successfully blocks damage</li>
<li>Elapsed Daytime damage of enhanced basic attack: 100 + total physical attack 220% → 50 + total physical attack 200%</li>
<li>Elapsed Daytime damage to creeps and minions: 30% → 40%</li>
</ul>
<h3>Barats</h3>
<ul>
<li>Barats base HP: 2709 → 2559</li>
<li>Barats HP growth: 249 → 229</li>
<li>Detona’s Welcome cooldown: 42-30s → 50-40s</li>
</ul>
<h3>Lunox</h3>
<ul>
<li>Chaos Assault base damage: 240-340 → 200-300</li>
<li>Chaos Assault magic power bonus: 120% → 130%</li>
<li>Chaos Assault damage bonus: 2%-4.5% → 1.5%-3.5% of the enemy’s HP. Now takes effect when hitting creeps</li>
<li>Power of Chaos Darkening cooldown: 18-14s → 25-15s</li>
</ul>
<h3>Jawhead</h3>
<ul>
<li>Ejector base shield: 600-1000 → 350-800</li>
<li>Ejector total physical attack bonus: 100% → 140%</li>
</ul>
<h3>Alice</h3>
<ul>
<li>Blood Ode base damage: 140-180 → 120-160</li>
<li>Blood Ode HP Regen: 70-80 → 65-80</li>
<li>Blood Ode mana cost: 50-100 → 50-90</li>
</ul>
<h3>Ling</h3>
<ul>
<li>Finch Poise energy cost: 35-25 → 35</li>
</ul>
<h3>Estes</h3>
<ul>
<li>Moonlight Immersion now causes movement speed to increase by 15% when linking with an ally</li>
<li>An issue relating to the skill indicator of Estes’ enhanced skill has been addressed</li>
</ul>
<h3>Hilda</h3>
<ul>
<li>Blessing of Wilderness shield gained when entering the bush: 20% → 15% of max HP</li>
</ul>
<h3>Harith</h3>
<ul>
<li>Chrono Dash base shield: 150-350 → 150-300</li>
<li>Chrono Dash total magic power bonus: 150% → 120%</li>
</ul>
<h3>Selena</h3>
<ul>
<li>Soul Eater base damage of the next basic attack’s extra damage: 300-400 → 200-350</li>
<li>Soul Eater total magic power bonus: 110% → 130%</li>
</ul>
<h3>Pharsa</h3>
<ul>
<li>Feathered Air Strike cooldown: 28-22s → 36-28s</li>
</ul>
<h3>Battlefield</h3>
<ul>
<li>Outer Turret has a new effect. When the energy shield is active, any damage sustained by nearby heroes is decreased by 10%</li>
<li>The initial movement speed of middle-lane minions has been decreased by 6%</li>
<li>The display of the HP bar sections has been tweaked to allow for simpler damage calculations</li>
<li>Jawhead ‘Samurai Mech’ battle spell effects have been optimised</li>
</ul>
<h3>Jungle</h3>
<ul>
<li>Fiend spawn time: 30s → 25s</li>
<li>Fiend physical and magic defence growth per minute: 5 → 2</li>
<li>Serpent spawn time: 30s → 25s</li>
<li>Serpent physical defence growth per minute: 5 → 2</li>
<li>Cryoturtle spawn time: 180s → 120s</li>
<li>Cryoturtle physical and magic defence: 37 → 80</li>
</ul>
<h3>Equipment</h3>
<ul>
<li>The icons for Divine Glaive, Arcane Boots, and Rose Gold Meteor have been tweaked based on player feedback</li>
</ul>
<h2>ADVANCED SERVER – 1.5.34</h2>
<h3>Paquito</h3>
<ul>
<li>Champ Stance gains stacks only when Pacquito damages any target with his skills</li>
<li>Champ Stance physical attack bonus: 60% → 70%</li>
<li>Jab now has a slightly enlarged area of effect</li>
</ul>
<h3>Argus</h3>
<ul>
<li>Warmonger new effect: Restores HP equal to 30 + 30% total physical attack for each enhanced basic attack.</li>
<li>Warmonger enhanced basic attack only triggers 50% of the Devour effect of Demon Hunter Sword</li>
<li>Warmonger: Argus’ demonic blade takes more time to charge</li>
<li>Meteoric Sword bleeding damage: 10%&nbsp;→ 20% total physical attack</li>
<li>Eternal Evil cooldown: 80-50s&nbsp;→ 80-60s</li>
</ul>
<h3>Alpha</h3>
<ul>
<li>Beta, Advance! new effect: Continuous attacks slow target by 90% each time for 0.2s</li>
<li>Rotary Impact base damage of slashes: 210-310&nbsp;→ 200-300</li>
<li>Rotary Impact base damage of Beta’s Strafe: 90-165&nbsp;&nbsp;→ 100-150</li>
<li>Rotary Impact slow effect: 70% for 2s&nbsp;→ 40% for 1s</li>
<li>Rotary Impact cooldown: 7-4s&nbsp;→ 4s</li>
<li>Rotary Impact mana cost: 60&nbsp;→ 50</li>
<li>Force Swing base damage of strikes: 160-460&nbsp;→ 250-400</li>
<li>Force Swing total physical attack bonus of strike: 170%&nbsp;→ 100%</li>
<li>Force Swing base damage of Beta’s Strafe: 790-165&nbsp;→ 75-120</li>
<li>Force Swing base HP regen: 150-300&nbsp;→ 125-200</li>
<li>Force Swing adjustment: +40% total Magic Power&nbsp;→ +20% total physical attack</li>
<li>Force Swing cooldown: 6s&nbsp;→ 6-4s</li>
<li>Spear of Alpha cooldown: 24-20s&nbsp;→ 20-12s</li>
<li>Spear of Alpha stun duration: 1.3s&nbsp;→ 1s</li>
</ul>
<h3>Harley</h3>
<ul>
<li>Magic Master new effect: Reduces 4 Magic Defence of every target hit for 3s, capped at 10 stacks</li>
<li>Poker Trick cooldown: 7s&nbsp;→ 6s</li>
<li>Deadly Magic cooldown: 32-24s&nbsp;→ 36-30s</li>
<li>Fixed issue where damage of Poker Trick slightly decreased during ultimate</li>
</ul>
<h3>Carmilla</h3>
<ul>
<li>Bloodbath cast range: -50%</li>
<li>Curse of Blood cast range: -10%</li>
<li>Curse of Blood direction: Manual&nbsp;→ Auto-aim</li>
</ul>
<h3>Cecilion (interact with Carmilla)</h3>
<ul>
<li>Moonlit Waltz cooldown: 45s&nbsp;→ 20s</li>
<li>Moonlit Waltz damage and shield: 400 + 40*LEVEL&nbsp;→ 200 + 20*LEVEL</li>
<li>Moonlit Waltz slow effect: 60%&nbsp;→ 30%</li>
</ul>
<h3>Belerick</h3>
<ul>
<li>HP growth: 245&nbsp;→ 205</li>
<li>Deadly Thorns HP increase obtained from equipment items: 15%&nbsp;→ 50%</li>
<li>Deadly Thorns adjustment: 120-260 + 0.8% of max HP&nbsp;→ 100-170 + 2% of max HP</li>
</ul>
<h3>Barats</h3>
<ul>
<li>Detona’s Welcome cast time: +60%</li>
</ul>
<h3>System functions</h3>
<p>Camera Following Bullets: Press and hold skill to let the camera follow bullets to see as far as they hit. This applies to the following heroes:</p>
<ul>
<li>Alice (Skill 1)</li>
<li>Moskov (Ultimate)</li>
<li>Selena (Skill 2 while in Elf form)</li>
</ul>
<h2>Advanced Server – 1.5.32</h2>
<h3>Argus (Revamped)</h3>
<ul>
<li>Warmonger: Strikes three times instead of two, starting with two rapid slashes, then thrusting his blade forward for the third</li>
<li>Demonic Grip: Puts hand out towards enemy. When target is hit, both sides are drawn towards each other, rather than Argus moving to the front of the target. Argus can make an extra slash whether Demonic Grip hits target or not</li>
<li>Meteoric Sword: Strikes enemies with a demonic blade. Hit enemies lose HP for four seconds while moving</li>
<li>Eternal Evil: Adds a new passive effect – gains permanent attack bonus after levelling up. This is in addition to the five second death immunity</li>
</ul>
<h3>PAQUITO</h3>
<ul>
<li>Parry damage reduction ratio: 30-40%&nbsp;→ 45-60%</li>
<li>Parry damage reduction duraiton: 2s&nbsp;→ 3s</li>
<li>Parry base damage: 220-320&nbsp;→ 245-420</li>
<li>Parry physical attack bonus: 60%&nbsp;→ 70%</li>
<li>Parry enhanced new effect: Any hit enemy is slowed by 70% for one second</li>
<li>Parry enhanced based damage: 330-480&nbsp;→ 350-600</li>
<li>Parry enhanced physical attack bonus: 90%&nbsp;→ 100%</li>
</ul>
<h3>Mathilda</h3>
<ul>
<li>Soul Bloom mana cost: 70-120&nbsp;→ 60-110</li>
<li>Guiding Wind magic power bonus from shield: 160%&nbsp;→ 180%</li>
<li>Circling Eagle stun duration after striking: 1s&nbsp;→ 0.6s</li>
<li>Circling Eagle knockback distance: -10%</li>
</ul>
<h3>Clint</h3>
<ul>
<li>Quick Draw decay ration of following bullets: 15-25% → 11-21%</li>
<li>Grenade Bombardment physical attack bonus: 80%&nbsp;→ 100%</li>
</ul>
<h3>Brody</h3>
<ul>
<li>Base physical attack: 140&nbsp;→ 115</li>
<li>Attack speed growth: 3%&nbsp;→ 5%</li>
<li>Extra attack speed gaining ratio: 30%&nbsp;→ 50%</li>
<li>Abyss Impact physical attack bonus: 200% → 180%</li>
</ul>
<h3>Lapu-Lapu</h3>
<ul>
<li>Heavy-Sword: Increased distance of each movement</li>
<li>Heavy-Sword: Fixed bug that caused it not to change direction on some occasions, as well as optimised skill casting and performance</li>
</ul>
<h3>Claude</h3>
<ul>
<li>Blazing Duet base damage of each hit: 70-100&nbsp;→ 120-160</li>
<li>Blazing Duet damage to minions: 400%&nbsp;→ 300%</li>
</ul>
<h3>CHou</h3>
<ul>
<li>Shunpo physical attack bonus of shield: 150%&nbsp;→ 200%</li>
</ul>
<h3>Luo yi</h3>
<ul>
<li>Dispersion skill width and casting speed: +10%</li>
<li>Dispersion mana cost: 60-100&nbsp;→ 50-90</li>
<li>Dispersion base damage: 230-430&nbsp;→ 210-410</li>
</ul>
<h3>Wanwan</h3>
<ul>
<li>Crossbow of Tang physical attack bonus: 50%&nbsp;→ 40%</li>
</ul>
<h3>Cecilion</h3>
<ul>
<li>Sanguine Claws: Removed slow effect</li>
</ul>
<h3>Equipment</h3>
<ul>
<li>Roaming Equipment unique passive-thriving (When your Gold ranks the lowest, Gold gained every four seconds, which&nbsp;scales with equipment level): 8/10/12&nbsp;→ 8/10/14</li>
<li>Jungling equipment unique passive-greed (reduced of Gold and Exp from minions in the first fgive minutes): 30%&nbsp;→ 40%</li>
<li>Hunter’s Knife unique passive-greed (extra Gold gained when jungling): 10%&nbsp;→ 15%</li>
<li>Advanced and Medium Jungling Equipment unique passive-greed (extra Gold gained when jungling): 20%&nbsp;→ 25%</li>
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Daily obtainable Credit Score limit does not apply to Credit Scores reclaimed through appeals</li>
<li>Camera now follows device movement on the hero display interface for certain devices (which will be automatically turned on if available)</li>
<li>Optimised Arcade interface by removing the banner section. Added claimable rewards for the new modes</li>
<li>Optimised repeated tutorial part after reinstallation</li>
<li>Daily Quests now available in Arena Mode</li>
<li>Adjusted range and speed of matchmaking</li>
<li>Added team-up of both sides on the post-game screen</li>
</ul>
<h2>ADVANCED SERVER – 1.5.30</h2>
<h3>Mathilda</h3>
<ul>
<li>Ancestral Guidance enhanced base attack damage: 150 → 135</li>
<li>Soul Bloom&nbsp;wisps damage decay ratio : 30-50%&nbsp;→ 30-45%</li>
</ul>
<h3>Yve</h3>
<ul>
<li>Meteor Fall cooldown: 15-12s&nbsp;→ 14-12s</li>
</ul>
<h3>Brody</h3>
<ul>
<li>Abyss Impact base damage: 250-650&nbsp;→ 150-550</li>
<li>Abyss Corrosion: Fixed bug where basic attack would be interrupted and disabled when he is silenced.</li>
</ul>
<h3>Kimmy</h3>
<ul>
<li>Chemist’s Instinct physical attack bonus: 30-41%&nbsp;→ 35-46% (scales with level)</li>
<li>Energy Transformation magic power bonus: 40-50%&nbsp;→ 45-55%</li>
</ul>
<h3>Helcurt</h3>
<ul>
<li>Shadow Transition: silence targets&nbsp;→ slows targets.</li>
<li>Shadow Transition: slows targets during ultimate&nbsp;→ silences targets during ultimate</li>
</ul>
<h3>Chou</h3>
<ul>
<li>HP growth: 191&nbsp;→ 202</li>
<li>The Way of Dragon: Removed control immunity when casting 2nd phase of ultimate.</li>
</ul>
<h3>Esmeralda</h3>
<ul>
<li>Frostmoon Shield duration: 5s&nbsp;→ 4s</li>
<li>Frostmoon Shield base shield: 400-750&nbsp;→ 500-850</li>
<li>Stardust Dance cooldown reduction for each hero hit: 1s&nbsp;→ 1.3s</li>
<li>Stardust Dance cooldown reduction for each non-hero hit: 1s&nbsp;→ 0.5s</li>
<li>Falling Starmoon cooldown: starts upon casting or end of charging</li>
</ul>
<h3>Khufra</h3>
<ul>
<li>Tyrant’s Revenge max moving distance: Reduced by 14%</li>
<li>Bouncing Ball: Unable to block Flicker battle spell</li>
</ul>
<h3>Aldous</h3>
<ul>
<li>Contract Soul Steal enhanced basic attack base damage: 150-400&nbsp;→ 200-450</li>
</ul>
<h3>Uranus</h3>
<ul>
<li>Ionic Edge: Removed reduction of target’s physical attack and magic power</li>
</ul>
<h3>Hanabi</h3>
<ul>
<li>Ninjutsu Petal Barrage first bounce damage ratio: 45%&nbsp;→ 50%</li>
<li>Ninjutsu Equinox shield limit: 30%&nbsp;→ 20% (of max HP)</li>
</ul>
<h3>Luo Yi</h3>
<ul>
<li>Dispersion skill width and casting speed: Increased by 10%</li>
<li>Diversion cooldown reduction: 2-10%&nbsp;→ 6-10%</li>
</ul>
<h3>Yi Sun-Shin</h3>
<ul>
<li>Mountain Shocker cooldown: 60s&nbsp;→ 80-60s</li>
</ul>
<h2>ADVANCED SERVER – 1.5.28</h2>
<h3>Mathilda</h3>
<ul>
<li>Base HP: 2551 → 2651</li>
<li>HP Growth: 168.5 → 188.5</li>
<li>Soul Bloom&nbsp;Decay Ratio: 20-50% → 30-50%</li>
<li>Guiding Wind&nbsp;Base Shield: 600-900 → 500-1000</li>
</ul>
<h3>Yve</h3>
<ul>
<li>Void Blast Magic Power Bonus:&nbsp;80% → 90%</li>
</ul>
<h3>Clint</h3>
<ul>
<li>Basic Attack&nbsp;Range: 4.8 → 4.5</li>
<li>Double Shot&nbsp;Physical Attack Bonus: 130% → 135%</li>
<li>Quick Draw&nbsp;Base Damage: 260-410 → 200-400</li>
<li>Quick Draw&nbsp;Physical Attack Bonus: 80% → 95%</li>
</ul>
<h3>Helcurt</h3>
<ul>
<li>Deadly Stinger&nbsp;Base Damage: 210-360 → 180-330</li>
<li>Deadly Stinger&nbsp;Physical Attack Bonus: 100% → 80%</li>
<li>Deadly Stinger&nbsp;Damage to minions and creeps: 55% → 70%</li>
</ul>
<h3>Terizla</h3>
<ul>
<li>Execution Strike&nbsp;Cooldown: 7-5.5 → 5s</li>
<li>Penalty Zone&nbsp;Slow effect: 30-40% → 40-50%</li>
</ul>
<h3>Balmond</h3>
<ul>
<li>Lethal Counter Max Damage to non-hero units: 1500-3000 → 1300-2500</li>
</ul>
<h3>Aldous</h3>
<ul>
<li>Contract: Soul Steal&nbsp;Physical Attack Bonus: 90% → 100%</li>
</ul>
<h3>Brody</h3>
<ul>
<li>Attribute&nbsp;HP Growth: 125.5 → 150.5</li>
<li>Abyss Impact&nbsp;Base Damage: 250-625 → 250-650</li>
<li>Abyss Impact&nbsp;Physical Attack Bonus: 150% → 200%</li>
<li>Abyss Impact&nbsp;Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%</li>
<li>Torn-Apart Memory&nbsp;Extra Damage for Each Stack: 8% → 6-8% (scales with the skill level)</li>
</ul>
<h3>Lapu-Lapu</h3>
<ul>
<li>Homeland Defender&nbsp;Shield Increase for each level: 50 → 65</li>
<li>Raging Slash&nbsp;Physical Attack Bonus of the third attack: 180% → 210%</li>
</ul>
<h3>Battlefield and system adjustments</h3>
<ul>
<li>Optimized the art of Gold and Exp Siege Minions</li>
<li>Optimized the art of the Bases and Turrets in the map “Imperial Sanctuary”</li>
</ul>
<h3>Equipment</h3>
<ul>
<li>Unique Passive-Greed: Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 30%, with extra 100 Gold for each kill or assist</li>
<li>Hunter’s Knife&nbsp;Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 10% gold when jungling.</li>
<li>Hunter’s Knife&nbsp;Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 20% gold when jungling.</li>
</ul>
<h3>Spell</h3>
<ul>
<li>Retribution&nbsp;Creep damage reduction when equipped with jungling equipment: 40% → 50%</li>
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Fixed the issue where Ling’s Finch Poise Skill 1 cannot be used after resetting level in Practice Mode</li>
<li>Fixed the issue where Grock’s Guardian’s Barrier Skill 2 gets the target stuck in the wall in some cases</li>
</ul>
<h2>MOBILE LEGENDS UPDATE – 1.5.24</h2>
<p>Update 1.5.24 brings a variety of balancing changes to Mobile Legends. Here are the main&nbsp;changes to heroes and the battlefield:</p>
<h3>Granger</h3>
<ul>
<li>Attribute: physical attack growth:&nbsp;<span class="dmg">16</span>&nbsp;→&nbsp;<span class="dmg">18</span></li>
<li>Ultimate: base damage:&nbsp;<span class="dmg">30-120</span>&nbsp;→&nbsp;<span class="dmg">80-160</span></li>
</ul>
<h3>Karrie</h3>
<ul>
<li>Passive: max HP ratio of damage:&nbsp;<span class="dmg">6-12%</span>&nbsp;→&nbsp;<span class="dmg">8%-12%</span></li>
</ul>
<h3>Saber</h3>
<ul>
<li>Skill 1:&nbsp;base penetration damage:&nbsp;<span class="dmg">192-252</span>&nbsp;→&nbsp;<span class="dmg">210-260</span></li>
</ul>
<h3>Ling</h3>
<ul>
<li>Ultimate: cooldown:&nbsp;<span class="dmg">42-36</span>s →&nbsp;<span class="dmg">52-46</span>s</li>
</ul>
<h3>Hilda</h3>
<ul>
<li>Ultimate: damage increase of each stack of power of wildness:&nbsp;<span class="dmg">50-60</span>&nbsp;→&nbsp;<span class="dmg">25-35</span></li>
</ul>
<h3>Mathilda</h3>
<ul>
<li>Passive: max movement speed gain:&nbsp;<span class="dmg">50%</span>&nbsp;<span class="dmg">80</span>&nbsp;points base damage of enhanced basic attack:&nbsp;<span class="dmg">100</span>&nbsp;→&nbsp;<span class="dmg">150</span></li>
<li>Skill&nbsp;<span class="dmg">2</span>: base shield:&nbsp;<span class="dmg">550-800</span>&nbsp;→&nbsp;<span class="dmg">600-900</span>&nbsp;magic power bonus:&nbsp;<span class="dmg">180%</span>&nbsp;→&nbsp;<span class="dmg">160%</span></li>
<li>Now she can cast Skill&nbsp;<span class="dmg">2</span>&nbsp;during her Ultimate, but won’t move again.</li>
<li>Ultimate: removed immobilization effect</li>
<li>Max circling duration:&nbsp;<span class="dmg">3</span>s →&nbsp;<span class="dmg">2</span>s</li>
<li>New effect: enemies attacked by wisps are slowed by&nbsp;<span class="dmg">20%</span>&nbsp;for&nbsp;<span class="dmg">0</span>.<span class="dmg">45</span></li>
<li>Largely increased the width of knockback effect</li>
</ul>
<h3>Revamped Clint</h3>
<ul>
<li>Skill&nbsp;<span class="dmg">1: m</span>ax range of the fan-shaped area:&nbsp;<span class="dmg">6</span>&nbsp;→&nbsp;<span class="dmg">5</span>.<span class="dmg">5</span></li>
</ul>
<h3>Yve</h3>
<ul>
<li>Skill&nbsp;<span class="dmg">1: b</span>ase Damage:&nbsp;<span class="dmg">210-375</span>&nbsp;→&nbsp;<span class="dmg">200-375</span></li>
<li>Mana cost:&nbsp;<span class="dmg">65-90</span>&nbsp;→&nbsp;<span class="dmg">75-100</span></li>
</ul>
<h3>Lapu-Lapu</h3>
<ul>
<li>Ultimate (twin-blade): physical attack bonus:&nbsp;<span class="dmg">120%</span>&nbsp;→&nbsp;<span class="dmg">80%</span></li>
<li>Ultimate (heavy-sword)(<span class="dmg">1</span>): physical attack bonus of the first two attacks:&nbsp;<span class="dmg">130%</span>&nbsp;→&nbsp;<span class="dmg">140%</span></li>
</ul>
<h3>Cecilion</h3>
<ul>
<li>Skill&nbsp;<span class="dmg">1</span>: reverted to the&nbsp;<span class="dmg">30%</span>&nbsp;movement speed boost</li>
<li>
</li>
</ul>
<h3>Battlefield and system adjustments</h3>
<ul>
<li>Turret energy shield lasts&nbsp;<span class="dmg">210</span>s →&nbsp;<span class="dmg">300</span>s</li>
<li>In the first three&nbsp;minutes, now the pop-up reminder appears each time you’ve killed six&nbsp;minions with Jungle Equipment Items instead of killing three&nbsp;minions.</li>
<li>Crammer: base gold bonus increased by&nbsp;<span class="dmg">20%</span>.</li>
<li>Crimson Lizard: base gold bonus increased by&nbsp;<span class="dmg">20%</span>.</li>
<li>Little Crab: refreshed every&nbsp;<span class="dmg">20</span>s instead of&nbsp;<span class="dmg">15</span>s. Becomes crab at the&nbsp;<span class="dmg">180</span>s instead of the&nbsp;<span class="dmg">90</span>s.</li>
<li>Wind of Nature: unique passive-wind chant: Cooldown:&nbsp;<span class="dmg">80</span>&nbsp;→&nbsp;<span class="dmg">70</span>s</li>
</ul>
<h2>MOBILE LEGENDS UPDATE – 1.5.22</h2>
<p>The latest Mobile Legends update&nbsp;brings a host of balance changes to the game, nerfing a lot of problematic heroes’ early game potential.</p>
<p>Here’s a break down of every change made in the update:</p>
<h3>Mathilda</h3>
<p>Passive (nerfed)</p>
<ul>
<li>Base Damage of Enhanced Basic Attack:&nbsp;150 → 100</li>
<li>Magic Power Bonus: 80% → 100%</li>
</ul>
<p>Skill 1&nbsp;(nerfed)</p>
<ul>
<li>Cooldown:&nbsp;6.5-5s →&nbsp;7.5s</li>
<li>Magic Power Bonus: 50% → 60%</li>
<li>Damage Decay Ratio: 75-90% → 40-70%</li>
<li>Mana Cost: 60-100 → 90-140</li>
<li>Skill animation greatly shortened</li>
</ul>
<p>Skill 2 (buffed)</p>
<ul>
<li>Cooldown: 15-10s → 13-10s</li>
<li>Magic Power Bonus of Shield: 100% → 180%</li>
<li>Skill animation greatly shortened</li>
</ul>
<p>Ultimate (nerfed)</p>
<ul>
<li>The first attack removed Wisp Damage: 64-80 → 40-50</li>
<li>Magic Power Bonus: 20% → 10%</li>
<li>Magic Power Bonus of Shield: 120% → 180%</li>
</ul>
<h3>Yve</h3>
<p>Skill 1 (nerfed)</p>
<ul>
<li>Mana Cost:&nbsp;<span class="dmg">45-80</span>&nbsp;→&nbsp;<span class="dmg">65-90</span></li>
</ul>
<p>Ultimate (nerfed)</p>
<ul>
<li>Cooldown: 45-35s → 55-45s</li>
<li>Slow Effect: 0.8s → 1.5s</li>
</ul>
<h3>Revamped Clint</h3>
<p>Passive (nerfed)</p>
<ul>
<li>Basic Attack Enhancement Ratio: 140% → 130%</li>
</ul>
<p>Skill 1 (nerfed)</p>
<ul>
<li>Damage Decay Ratio: 25% → 20%</li>
</ul>
<h3>Lapu-Lapu</h3>
<p>Skill 1 (nerfed)</p>
<ul>
<li>Base Shield: 450 → 400</li>
</ul>
<p>Ultimate (Twin Blade nerfed)</p>
<ul>
<li>Base Damage: 350-550 → 300-500</li>
</ul>
<h3>Bruno</h3>
<p>Skill 1&nbsp;(buffed):</p>
<ul>
<li>Base Damage: 95-245 → 120-270</li>
<li>Mana Cost: 90-140 → 75-125</li>
</ul>
<h3>Baxia</h3>
<p>Passive (nerfed):</p>
<ul>
<li>Damage Reduction: 35 → 25</li>
</ul>
<p>Skill 2 (buffed):</p>
<ul>
<li>Max HP Bonus of Damage: 5% → 6%</li>
</ul>
<p>Ultimate (nerfed):</p>
<ul>
<li>Base Damage: 50-70 → 40-60</li>
<li>Damage Reduction Boost: 75% → 140%</li>
<li>Total Damage Reduction effect almost unchanged</li>
</ul>
<h3>Belerick</h3>
<p>Attribute (buffed):</p>
<ul>
<li>Base HP: 2719 → 2819</li>
<li>HP Growth: 235 → 245</li>
</ul>
<p>Skill 2 (buffed):</p>
<ul>
<li>Restoration of HP Lost: 8% → 10%</li>
<li>Movement Speed Boost increased (decaying over time)</li>
</ul>
<p>Ultimate (buffed):</p>
<ul>
<li>Skill animation and backswing slightly shortened.</li>
</ul>
<h3>Barats</h3>
<p>Passive:</p>
<ul>
<li>Shield provided by each stack of Big Guy: 5 → 3-6 (grows at Lv. 4, 8, and 12)</li>
</ul>
<p>Ultimate (nerfed):</p>
<ul>
<li>His damage doesn’t grow with increased body size anymore.</li>
<li>New Effect: Devouring the target will recover up to 20% of Max HP.</li>
</ul>
<h3>Minotaur</h3>
<p>Attribute (buffed):</p>
<ul>
<li>Base HP: 2709 → 2859</li>
<li>Base Magic Defense: 10 → 5</li>
</ul>
<p>Passive (buffed):</p>
<ul>
<li>Physical &amp; Magic Defense Boost in Rage State: 11.5-32.5 → 14-70</li>
</ul>
<h3>Grock</h3>
<p>Skill 1 (buffed):</p>
<ul>
<li>Physical Attack Bonus: 80% → 120% (Scales with charging time)</li>
<li>Cooldown: 6 → 5</li>
</ul>
<h3>Johnson</h3>
<p>Ultimate (buffed):</p>
<ul>
<li>Optimized control feeling. Cooldown: 53-43 → 45-40</li>
<li>Base Damage: 400-600 → 300-500</li>
</ul>
<h3>Khufra</h3>
<p>Skill 1 (nerfed):</p>
<ul>
<li>Base Damage: 150-250 → 50-100</li>
<li>Max HP Bonus of Damage: 7.5%-10% → 7%-12%</li>
</ul>
<p>Skill 2 (nerfed):</p>
<ul>
<li>Physical &amp; Magic Defense Boost: 50%-100% → 30%-100%</li>
<li>Max HP Bonus of Damage: 3.5-6% → 36%</li>
</ul>
<h3>Roger</h3>
<p>Passive (Human Form nerfed):</p>
<ul>
<li>Slow Effect: 20% → 10%</li>
</ul>
<p>Ultimate (Wolf Form nerfed):</p>
<ul>
<li>Physical &amp; Magic Defense Boost: 40-100 → 20-50</li>
</ul>
<h3>Battlefield and system adjustments</h3>
<ul>
<li>Natural gold gain is changed from 2 gold every is to 5 gold every 2s.</li>
<li>Natural EXP gain is adjusted, but the number of each minute is almost the same as before.</li>
<li>Fixed the issue where minions go directly to the enemy base in some cases.</li>
<li>Fixed the abnormal indicator when Kimmy uses Basic Attack after casting Skill 1.</li>
<li>Fixed the issue of Nana’s Passive when she is resurrected by Faramis.</li>
<li>Removed the Walkie Grass that follows the killer of Lithowanderer. Movement Speed Boost remains the same.</li>
</ul>
<h2>Advanced Server – 1.5.18</h2>
<h3>Yve</h3>
<p>Passive (nerfed)</p>
<ul>
<li>Removed Movement Speed gain</li>
</ul>
<p>Skill 1 (buffed)</p>
<ul>
<li>Base Damage: 330-450 → 275-400</li>
<li>Magic Power Bonus: 135% → 80%</li>
<li>Slow effect in central area → Double damage in central area</li>
</ul>
<p>Skill 2 (buffed)</p>
<ul>
<li>Slow effect: 30% → 30%-60% (this will scale with the number of hits landed)</li>
</ul>
<p>Ultimate (buffed)</p>
<ul>
<li>The area of starfield has been increased by 20%</li>
<li>Tap damage delay: 0.3s – 0.4s</li>
<li>Enemy heroes who come into contact with the border will now be stunned for 0.8s</li>
</ul>
<h3>Revamped C<img class="lazyload" data-src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/mobile-legends-update-advanced-server-1-5-38-patch-notes.jpg">lint</h3>
<p>Passive (buffed)</p>
<ul>
<li>The penetration distance of Clint’s enhanced basic attack has been increased by 0.5 yards</li>
</ul>
<p>Skill 1 (altered)</p>
<ul>
<li>Base damage: 200-300 → 260-410</li>
<li>Physical attack bonus: 60% → 80%</li>
<li>Decay ratio of following bullets: 40% → 25%</li>
</ul>
<p>Skill 2 (altered)</p>
<ul>
<li>2-sec slow effect → 1.2-sec immobilization</li>
</ul>
<p>Ultimate (buffed)</p>
<ul>
<li>Base Damage: 280-380 → 280-400</li>
<li>Now slows the target hit by 25% for 1.2s</li>
</ul>
<h3>Revamped Lapu-Lapu</h3>
<ul>
<li>The feeling of using his ultimate when in heavy-sword stance has been optimised the control feeling of his ultimate in heavy-sword stance</li>
</ul>
<p>Ultimate (buffed)</p>
<ul>
<li>After casting his heavy-sword ultimate, Lapu-Lapu is now able to alter his movement direction instead of defaulting to a forward slash. You can now change your slash direction more precisely</li>
</ul>
<h3>Lunox</h3>
<p>Ultimate (altered)</p>
<ul>
<li>Chaos ultimate’s base damage after blink: 300 → 250-450</li>
</ul>
<h3>Battlefield and system adjustments</h3>
<ul>
<li>Fixed issue where the creeps would blink to the spawn point after leaving combat</li>
<li>The alert sound of certain creeps has been tweaked</li>
<li>Faramis will no longer get assists when nearby enemy heroes die if he hasn’t dealt any damage to them</li>
<li>Incorrect skill descriptions for Alpha, Aldous, Badang, Gusion, Leomord, Masha, and Sun have been fixed</li>
<li>Issue where Vale could not get assists by using his ultimate to control enemies has been addressed</li>
<li>Incorrect number of HP/mana regen has been fixed</li>
<li>You can now see your win rate when swapping heroes in Draft Pick during the last stage of prep</li>
</ul>
<blockquote class="twitter-tweet" data-width="500">
<p lang="en" dir="ltr">It’s been over two months since the first episode of Project NEXT Express. Finally, it’s available today!<br />Log in now to check the new battlefield, heroes, skins, special effects, UI, and MORE!<br />Which adjustment do you like most? Share with us!<a href="https://twitter.com/hashtag/MobileLegendsBangBang?src=hash&amp;ref_src=twsrc%5Etfw" rel="noopener">#MobileLegendsBangBang</a> <a href="https://twitter.com/hashtag/ProjectNext?src=hash&amp;ref_src=twsrc%5Etfw" rel="noopener">#ProjectNext</a> <a href="https://t.co/BXCfaG6VQE" rel="noopener">pic.twitter.com/BXCfaG6VQE</a></p>
<p>— Mobile Legends: Bang Bang (@MobileLegendsOL) <a href="https://twitter.com/MobileLegendsOL/status/1308389117625991168?ref_src=twsrc%5Etfw" rel="noopener">September 22, 2020</a></p>
</blockquote>
<h2>Project next has arrived</h2>
<p>Mobile Legends’ Project NEXT has finally made its grand debut today.&nbsp;Next time you log in, you’ll see some fresh skins, special effects, improved heroes, a new battlefield, and an updated UI.</p>
<p>The idea behind NEXT is to update some of the game’s older heroes who perhaps need a bit more love and attention. The updated heroes are rolling out in phases, with phase one improving upon six existing characters.</p>
<p>Give the trailer embedded above a quick watch to see some of NEXT’s major highlights.</p>
<p>Also note that all of the following heroes now benefit from new models, entrance animations, and voiceover lines. Without further ado, here’s a full list of tweaks and improvements:</p>
<h3>Miya</h3>
<ul>
<li>Major adjustments to her passive skill, which also now benefits from an added effect</li>
<li>Minor adjustments to her secondary skill and ultimate skill</li>
<li>Second skill has been reworked</li>
</ul>
<h3>Saber</h3>
<ul>
<li>Minor adjustments to his passive skill and second skill</li>
<li>Major adjustments to his first skill and ultimate skill</li>
</ul>
<h3>Eudora</h3>
<ul>
<li>Minor adjustments to her passive skill</li>
<li>New effects for her first skill, second arrow, and ultimate skill</li>
</ul>
<h3>Zilong</h3>
<ul>
<li>Major adjustments to his passive skill and ultimate skill</li>
<li>New effects for his second skill</li>
</ul>
<h3>Layla</h3>
<ul>
<li>Minor adjustments and new effects for her first skill and ultimate skill</li>
<li>New effects for her second skill</li>
</ul>
<h3>Alucard</h3>
<ul>
<li>Major adjustments to his passive skill</li>
<li>Minor adjustments to his ultimate skill</li>
</ul>
<h2>Upcoming: Mobile Legends update – 1.5.14</h2>
<p>Even before 1.5.12 arrives on the public server, its successor, 1.5.14, has made it onto the advanced server. It includes the revamped version of Clint, some balancing for the upcoming <a href="https://www.pockettactics.com/mobile-legends/new-hero" rel="noopener">Mobile Legends new hero</a>es, and a bunch of balancing for existing heroes.</p>
<p>Here’s what to expect:</p>
<h3>Clint</h3>
<ul>
<li>Quick Draw now causes basic attacks to penetrate in a line through targets, dealing +120% total physical attack, following a skill</li>
<li>Blind Smoke fires five bullets, each dealing 300 (+40% total physical attack) physical damage, in a fan-shaped area</li>
<li>Heel Rope deals 240 (+30% total physical attack and +150% total magic power) to a single enemy, slowing them for two seconds and causing Clint to jump back</li>
<li>Howitzer deals 350 (+80% total physical attack) damage to a designated area, and can be used up to five times. A single grenade restores every 12 seconds</li>
</ul>
<h3>Yve</h3>
<ul>
<li>Galactic Power now increases Yve’s movement speed per stack by 3%, up from 2%</li>
<li>Void Blast has a shorter cooldown, and increased damage and magic power bonus</li>
<li>Meteor Fall has a longer cooldown, increased mana cost, and now deals 210 (+20% total magic power) damage every 0.45 seconds six times</li>
<li>Real World Manipulation’s starfield duration has been reduced to ten seconds, tap damage has been increased to one second, and slide damage has been increased by 30% along with duration</li>
</ul>
<h3>Brody</h3>
<ul>
<li>Abyss Impact now slows 45% per stack, up from 40, and deals 50% less damage to minions</li>
<li>Corrosive Strike now increases movement speed to 45%, up from 30%</li>
<li>Fixed a bug that allowed a skill to be continuously cast</li>
</ul>
<h3>Benedetta</h3>
<ul>
<li>Elapsed Daytime will now deal damage to minions at the end of the dash</li>
</ul>
<h3>Lapu-Lapu</h3>
<ul>
<li>Justice Blade’s boomerangs will now stay longer at the destination</li>
<li>Chieftain’s Rage has a shorter skill animation, increased backswing, and has an AoE reduction of 30%</li>
<li>Justice Blade’s heavy variant has a shorter skill animation and increased backswing</li>
<li>Brave Stance’s heavy variant has an increased backswing</li>
<li>Chieftain’s Rage’s heavy variant has an increased animation on the third swing, and the AoE has changed to a round area from a fan area</li>
</ul>
<h3>Alice</h3>
<ul>
<li>Flowing Blood’s cooldown has increased to five seconds, from four</li>
</ul>
<h3>Granger</h3>
<ul>
<li>Rhapsody’s base damage has increased to 195, from 180</li>
</ul>
<h3>Terizla</h3>
<ul>
<li>Execution Strike has a shorter cooldown of 5.5 seconds, down from seven seconds</li>
</ul>
<h3>Martis</h3>
<ul>
<li>Ashura Aura now deals 650 damage, up from 540</li>
<li>Decimate has had a reduction in the decay speed of the movement speed buff from killing an enemy</li>
</ul>
<h3>Silvanna</h3>
<ul>
<li>Spiral Strangling has a magic power bonus increase to 50%, from 35%</li>
<li>Imperial Justice’s magic lifesteal has changed to 80-120%, from a previous flat gain of 100%</li>
</ul>
<h3>Balmond</h3>
<ul>
<li>Bloodthirst now restores HP by 7% after killing a minion or creep, up from 6%</li>
</ul>
<h3>Vale</h3>
<ul>
<li>Windtalk now provides five more movement speed per stack, but has had a stack limit decrease to ten, from 12</li>
<li>Wind Blade: Scatter has had a cooldown reduction to four, from five</li>
<li>Windblow’s Fix variant has had a base damage increase to 225, up from 215</li>
<li>Windblow’s Control variant has had an airborne duration deduction to one second, down from 1.1</li>
</ul>
<h3>Other adjustments</h3>
<ul>
<li>Outer Turret shields will now last 210 seconds, up from 180, and will now provide 60% ranged damage reduction and 30% melee damage reduction, rather than the original 50% flat damage reduction</li>
<li>Gold obtained from the shield will now display as a number</li>
<li>The colour and visual effect of shields has been optimised, and will show on the map</li>
<li>Minions will now deal 75 damage to shields, up from 50</li>
<li>Lithowanderer will now provide a 25% increased base gold bonus</li>
<li>Raptor Machete will now reduce the physical defence and slow the target by ten and 30% respectively, with the slow lasting for 1.5 seconds</li>
<li>Queen’s Wings has a new visual effect</li>
<li>Athena’s Shield now reduces magic damage taken by 25 for five seconds when taking magic damage, with a cooldown of ten seconds while out of combat</li>
<li>Antique Cuirass no longer reduces magic power, and reduces physical attack damage by 10%, up from 6%</li>
<li>Dreadnaught Armour has had the same change, except the physical attack reduction is 6%, up from 4%</li>
</ul>
<p>You can find more miscellaneous bug fixes and adjustments in a detailed post on the <a href="https://mobile-legends.fandom.com/wiki/Advanced_Server" rel="noopener">Mobile Legends wiki</a>.</p>
<h2>uPCOMING: MOBILE LEGENDS UPDATE – 1.5.12</h2>
<p>The upcoming Mobile Legends 1.5.12, which is currently available on the advanced server, mostly focuses on bug fixes and balancing adjustments.</p>
<p>Here are the highlights:</p>
<h3>Brody</h3>
<ul>
<li>Basic attack now benefits from physical lifesteal</li>
<li>Abyss Impact has a slow effect, longer cooldown, and a base damage decrease</li>
<li>Torn-Apart Memory has a longer cooldown</li>
</ul>
<h3>Benedetta</h3>
<ul>
<li>Alecto: Final Blow now features increased base damage and a longer duration for the initial slow effect</li>
</ul>
<h3>Alice</h3>
<ul>
<li>Blood Ancestry will now grant Alice 50 mana per blood orb</li>
<li>Blood Ode’s base damage has been decreased</li>
</ul>
<h3>Aurora</h3>
<ul>
<li>Frost Shock’s base damage has been increased</li>
<li>Bitter Frost’s base damage has decreased, along with the magic power bonus</li>
</ul>
<h3>Kadita</h3>
<ul>
<li>Ocean Oddity’s base damage has been increased and the damage reduction has been decreased</li>
</ul>
<h3>Chang’e</h3>
<ul>
<li>Starmoon Shockwave’s slow effect, and maximum slow effect, has been reduced</li>
<li>Crescent Moon’s base damage has been increased while the magic power bonus has been decreased</li>
</ul>
<h3>Balmond</h3>
<ul>
<li>Bloodthirst’s HP restored after killing minions and creeps has been increased</li>
<li>Cyclone Sweep no longer receives a damage increase against minions</li>
</ul>
<div class="youtube" data-embed="Kom8CbyKYB8" data-embed-type="shortlink"><img alt="YouTube Thumbnail" width="100%" class="lazyload" data-src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/mobile-legends-update-advanced-server-1-5-38-patch-notes-1.jpg">
</div>
<h2>Upcoming: Project Next</h2>
<p>Project Next is the title of a series of balancing changes due to arrive at some point in 2020 that aims to improve older heroes who have become outshone by more recent introductions.</p>
<p>While we don’t know exactly what to expect, we do expect the following changes:</p>
<h3>Eudora</h3>
<ul>
<li>Superconductor now&nbsp;causes increased magic damage on Forked Lightning, stuns three enemies plus the target and reduces magic defence on Electric Arrow, and deals AoE damage on Thunder’s Wrath</li>
<li>Thunder’s Wrath now only works on targeted enemy heroes</li>
</ul>
<h3>Saber</h3>
<ul>
<li>Flying Sword now has five attacks</li>
<li>Saber’s basic attacks and skills cause the flying swords to attack the target</li>
<li>Charge now makes Saber’s basic attacks slow enemies</li>
<li>Triple Sweep now deals double damage on the final blow</li>
</ul>
<h3>Miya</h3>
<ul>
<li>Moon Blessing now reveals the number of stacks above Miya’s head, and summons Moonlight Shadow dealing massive damage at maximum stacks</li>
<li>Arrow of Eclipse now immobilizes enemies immediately, and can split into 8 arrows to deal additional physical damage and slow the target</li>
</ul>
<h3>Alucard</h3>
<ul>
<li>Pursuit no longer deals additional damage when Alucard attacks two targets, though the enhanced physical damage overall has been increased to 50%</li>
<li>Fission Wave now marks all nearby targets, which causes Pursuit to deal 50% more damage when multiple enemies are hit</li>
</ul>
<h3>Layla</h3>
<ul>
<li>Malefic Bomb now temporarily increases Layla’s movement speed and attack range when it hits</li>
<li>Void Projectile now marks an enemy, allowing Layla to deal additional physical damage and slow them on hit</li>
<li>Destruction Rush increases Layla’s attack range for basic attacks and Void Projectile, and also increases Layla’s camera height</li>
</ul>
<h3>Zilong</h3>
<ul>
<li>Dragon Flurry now enhances the fourth basic attack. healing Zilong</li>
<li>Spear Flip’s physical defence reduction has been removed</li>
<li>Spear Strike now reduces the target’s physical defence and will refresh when Zilong kills an enemy</li>
<li>Supreme Warrior now reduces the basic attacks needed to activate enhanced basic attack from three to two</li>
</ul>
<h2>Mobile Legends update – 1.5.08 patch notes</h2>
<p>The latest Mobile Legends update is rife with balancing adjustments, new content, and general optimisations. We’ll walk you through the big changes.</p>
<h3>Fairness adjustments</h3>
<ul>
<li>You won’t lose a star for the first match of the week that you lose while an AFK player is on your team</li>
<li>The experience and rewards granted to the AFK player will be shared to the rest of the group at the end of a match</li>
<li>Only duo queue and triple queue players will now be matched against triple queue players</li>
<li>When matchmaking, Mobile Legends will now take into account player level, medal points, win rate, and rank to promote more balanced matches</li>
</ul>
<h3>Balance adjustments</h3>
<p>The below balance adjustments are just a few of the highlights for the upcoming patch. There are more to come when it arrives.</p>
<ul>
<li>Veil’s AoE attack’s cooldown has been reduced to three seconds, from six, and it will deal more continuous damage</li>
<li>Ruby’s AoE attack’s cooldown has been reduced to four seconds, from six</li>
<li>Yu Zhong’s regen ability&nbsp;is reduced and his ultimate deals less damage</li>
<li>Ling’s mobility has been reduced</li>
<li>Atlas’s combos have seen a reduction in damage</li>
<li>Luo Yi, Yi Sun-shin, Natalia, Karina, Helcurt, Claude, Kaja, Uranus, Gatotkaca, Terizla, Kimmy, Esmeralda, and Aldous will also see adjustments</li>
</ul>
<p class="indentedText">Find your new favourite hero by checking out our <a href="https://www.pockettactics.com/mobile-legends/tier-list" rel="noopener">Mobile Legends tier list</a></p>
<h3>Discounts</h3>
<p>The following heroes are on sale at 30% off in the store:</p>
<ul>
<li>Martis</li>
<li>Veil</li>
<li>Karina</li>
<li>Minsitthar</li>
<li>Ruby</li>
</ul>
<h3>Mythic players</h3>
<ul>
<li>Mythic players can use star protection cards to prevent star losses</li>
</ul>
<h3>Magic Chess adjustments</h3>
<ul>
<li>There’s a&nbsp;new synergy, special guest</li>
<li>Khaleed will make his debut in Magic Chess</li>
<li>New commander, Yuki, will make her debut</li>
<li>Ling’s HP has been reduced</li>
<li>Jawhead and Khufra have boosted HP</li>
<li>The UI has been revamped</li>
</ul>
<h2>MOBILE LEGENDS UPDATE – 1.5.06 patch notes</h2>
<p>Moonton has released a small Mobile Legends update, which adds the following:</p>
<ul>
<li>Yuki is now available in Magic Chess</li>
</ul>
<p>The update also teased the following upcoming features:</p>
<ul>
<li>Barats is an upcoming new hero who rides a dinosaur, and grows energy as he defeats his enemies</li>
<li>Mirror Mayhem is an upcoming new mode that combines the madness of the Mirror and Mayhem modes into one crazy mode</li>
</ul>
</div>


https://www.sickgaming.net/blog/2020/12/...tch-notes/

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  News - Cyberpunk 2077 Developer No Longer Recommends Asking PlayStation For Refunds
Posted by: xSicKxBot - 12-17-2020, 03:06 PM - Forum: Lounge - No Replies

Cyberpunk 2077 Developer No Longer Recommends Asking PlayStation For Refunds

<p>Just a few days ago, players upset with the quality of Cyberpunk 2077 on PS4 and Xbox One reported that they were being offered refunds. CD Projekt Red itself <a href="https://twitter.com/CyberpunkGame">said that players should contact</a> Microsoft or Sony in order to get the refund process started. However, it appears the company is now taking a different approach, as it is no longer recommending PlayStation players request a refund at all. You could be stuck waiting in limbo if you want to return your game. In fact, you might not be able to get your money back. </p><p>In an email sent out to those who requested refund assistance (obtained by Waypoint's Patrick Klepek), CD Projekt Red still recommends that Xbox players contact Microsoft directly. For PlayStation players, however, it told them to wait for "us to get back to you." No timetable was given for when this could be.</p><div data-embed-type="tweet" data-src="https://twitter.com/patrickklepek/status/1339228060340670464"><blockquote align="center" class="twitter-tweet" data-conversation="none" data-mce-disable-toolbar="true"><p dir="ltr">People are starting to get this response back from CD Projekt RED, after emailing their “help” address for refunds. The language is interesting: it doesn’t tell you to request a refund from Sony anymore. You’re supposed to wait. <a href="https://t.co/Hb77SQ5teD">pic.twitter.com/Hb77SQ5teD</a></p> — Patrick Klepek (@patrickklepek) <a href="https://twitter.com/patrickklepek/status/1339228060340670464?ref_src=twsrc^tfw">December 16, 2020</a></blockquote><text></text></div><p>Sony's system appears to be more difficult to navigate than Microsoft's, as those who did obtain a refund often had to talk to Sony on the phone and state their case. Sony's refund policy typically only lets you get back the cash you spend as PlayStation Store credit if you haven't downloaded or started it yet, but it remains to be seen if that policy will be relaxed because of the widespread complaints about <a href="https://www.gamespot.com/games/cyberpunk-2077/">Cyberpunk 2077</a>. As of now, there isn't <a href="https://www.gamespot.com/articles/cyberpunk-2077-developer-says-it-has-no-special-agreement-with-sony-or-microsoft-for-refunds/1100-6485536/">any sort of agreement</a> in place to make refunds easier.</p><a href="https://www.gamespot.com/articles/cyberpunk-2077-developer-no-longer-recommends-asking-playstation-for-refunds/1100-6485591/?ftag=CAD-01-10abi2f/">Continue Reading at GameSpot</a>

https://www.gamespot.com/articles/cyberp...01-10abi2f

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  [Tut] Python classmethod()
Posted by: xSicKxBot - 12-17-2020, 08:43 AM - Forum: Python - No Replies

Python classmethod()

<div><p class="has-pale-cyan-blue-background-color has-background">Python’s built-in function <code><code>classmethod</code>()</code> prefixes a method definition in a class as an annotation <code>@classmethod</code>. This annotation transforms a normal instance method into a class method. The difference between class and instance method is that Python passes the class itself as a first implicit argument of the method rather than the instance on which it is called. </p>
<p>In this tutorial, I’ll show you one of Python’s little-known secrets that separate the intermediates from the experts: class methods. You may know the difference between an instance method and a class method conceptually. (If you don’t, this tutorial is for you.) But do you also know how to create a class method in Python? If not, read on, because this tutorial will show you!</p>
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
<div class="wp-block-embed__wrapper">
<div class="ast-oembed-container"><iframe title="Python classmethod() | A Helpful Guide" width="1400" height="788" src="https://www.youtube.com/embed/IBjwNReqxDc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div>
</div>
</figure>
<h2>Syntax Class Method</h2>
<pre class="wp-block-preformatted"><strong>Syntax</strong>: <code>classmethod(function)</code> # &lt;--- This is considered unpythonic
<code>@classmethod</code> # &lt;--- As a prefix before the used method</pre>
<p>The most Pythonic way to declare a class method is the following decorator syntax:</p>
<pre class="EnlighterJSRAW" data-enlighter-language="generic" data-enlighter-theme="" data-enlighter-highlight="" data-enlighter-linenumbers="" data-enlighter-lineoffset="" data-enlighter-title="" data-enlighter-group="">class C: @classmethod def f(cls, arg1, arg2, ...): None</pre>
<h2>How to Call a Class Method?</h2>
<p>There are two ways of using a class method: </p>
<ul>
<li>You can call it on a class such as <code>C.f(arg1, arg2, ...)</code>, or</li>
<li>You can call it on an instance such as <code>C().f(arg1, arg2, ...)</code>. </li>
</ul>
<p>Note that Python implicitly passes the class itself—in Python, everything including a class is an object—as a first argument. Roughly speaking, if you call <code>C.f(arg1, arg2, ...)</code>, Python really runs <code>f(<strong>C</strong>, arg1, arg2, ...)</code> with the class object passed as a first argument.</p>
<h2>Example Class Method</h2>
<p>When to use a class method? You’ll find that class methods are often used in a factory pattern. A factory pattern is one of the most popular software development patterns: a so-called factory method creates new instances of a certain type. It is responsible for actually creating the instances from a given class definition.</p>
<p>In the following example, you define a class <code>Coffee</code> that represents a real coffee serving in a coffee bar. There are many specialities such as Cappuccino (80% milk, 20% coffee), Espresso Macchiato (30% milk, 70% coffee), and Latte Macchiato (95% milk, 5% coffee). </p>
<p>You use the class methods to allow users to conveniently call factory methods instead of setting the milk level themselves. Instead of calling <code>Coffee(80, 20, 'Arrabica')</code>, a user can just call <code>cappuccino()</code> to create the same instance of the class <code>Coffee</code>. This simplifies the creation of new instances and can improve the readability and usability of your code:</p>
<pre class="EnlighterJSRAW" data-enlighter-language="generic" data-enlighter-theme="" data-enlighter-highlight="" data-enlighter-linenumbers="" data-enlighter-lineoffset="" data-enlighter-title="" data-enlighter-group="">class Coffee: def __init__(self, milk, beans): self.milk = milk # percentage self.coffee = 100-milk # percentage self.beans = beans def __repr__(self): return f'Milk={self.milk}% Coffee={self.coffee}% Beans={self.beans}' @classmethod def cappuccino(cls): return clf(80, 'Arrabica') @classmethod def espresso_macchiato(cls): return cls(30, 'Robusta') @classmethod def latte(cls): return cls(95, 'Arrabica') print(Coffee.cappuccino())
print(Coffee.espresso_macchiato())
print(Coffee.latte())
</pre>
<p>The three lines of output are:</p>
<pre class="EnlighterJSRAW" data-enlighter-language="generic" data-enlighter-theme="" data-enlighter-highlight="" data-enlighter-linenumbers="" data-enlighter-lineoffset="" data-enlighter-title="" data-enlighter-group="">Milk=80% Coffee=20% Beans=Arrabica
Milk=30% Coffee=70% Beans=Robusta
Milk=95% Coffee=5% Beans=Arrabica</pre>
<p>You can run this example in our interactive Jupyter Notebook:</p>
<h2>Interactive Example Class Method</h2>
<div class="wp-block-image">
<figure class="aligncenter size-large"><a href="https://colab.research.google.com/drive/1zjaO17_F_0KUQfSHJojAF0mZ5ZqxD6VL?usp=sharing" target="_blank" rel="noopener noreferrer"><img loading="lazy" width="1024" height="704" src="https://blog.finxter.com/wp-content/uploads/2020/12/image-47-1024x704.png" alt="" class="wp-image-18655" srcset="https://blog.finxter.com/wp-content/uploads/2020/12/image-47-1024x704.png 1024w, https://blog.finxter.com/wp-content/uplo...00x206.png 300w, https://blog.finxter.com/wp-content/uplo...68x528.png 768w, https://blog.finxter.com/wp-content/uplo...50x103.png 150w, https://blog.finxter.com/wp-content/uplo...age-47.png 1055w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption><a href="https://colab.research.google.com/drive/1zjaO17_F_0KUQfSHJojAF0mZ5ZqxD6VL?usp=sharing" target="_blank" rel="noreferrer noopener" title="https://colab.research.google.com/drive/1zjaO17_F_0KUQfSHJojAF0mZ5ZqxD6VL?usp=sharing">Click to run code (interactive Jupyter Notebook)</a></figcaption></figure>
</div>
<p><em><strong>Exercise</strong>: Can you create another coffee specialty?</em></p>
<h2>Class Method Naming Convention: cls vs self</h2>
<p>In the previous example, you’ve seen the naming convention of the first argument of a class method: it’s the three characters <code>cls</code>—short for “class”, but we cannot take this because <code>class</code> is a <a href="https://blog.finxter.com/python-cheat-sheet/" title="Python Beginner Cheat Sheet: 19 Keywords Every Coder Must Know" target="_blank" rel="noreferrer noopener">reserved keyword</a>. You can use any name you want but using the name <code>cls</code> is the expected convention and it’s highly recommended. The naming convention of the first implicit argument of instance methods is the name <code>self</code>. </p>
<p><strong>Related Article:</strong> <a href="https://blog.finxter.com/self-in-python/" target="_blank" rel="noreferrer noopener" title="Python Self — An Interactive Guide with Video">Self in Python</a></p>
<h2>Class Method is a Function Decorator</h2>
<p>Decorators help to add functionality to existing code without having to modify the code itself. Decorators are so-called because they decorate code, they do not modify the code, but they make the code do different things using decoration. Now that we have understood closures, we can work our way step by step to understanding and using decorators.</p>
<p>The <code>@classmethod</code> is a function decorator. It’s short for calling <code>classmethod(m)</code> for the method <code>m</code> that you would decorate. </p>
<p>Here’s the same simplified coffee example without using a decorator and by using classmethod() instead:</p>
<pre class="EnlighterJSRAW" data-enlighter-language="generic" data-enlighter-theme="" data-enlighter-highlight="" data-enlighter-linenumbers="" data-enlighter-lineoffset="" data-enlighter-title="" data-enlighter-group="">class Coffee: def __init__(self, milk, beans): self.milk = milk # percentage self.coffee = 100-milk # percentage self.beans = beans def __repr__(self): return f'Milk={self.milk}% Coffee={self.coffee}% Beans={self.beans}' def cappuccino(cls): return cls(80, 'Arrabica') Coffee.cappuccino = classmethod(Coffee.cappuccino)
print(Coffee.cappuccino())</pre>
<p>The output is the same:</p>
<pre class="EnlighterJSRAW" data-enlighter-language="generic" data-enlighter-theme="" data-enlighter-highlight="" data-enlighter-linenumbers="" data-enlighter-lineoffset="" data-enlighter-title="" data-enlighter-group="">Milk=80% Coffee=20% Beans=Arrabica</pre>
<p>However, this is not the recommended way—use a decorator with the @ annotation instead!</p>
<p><strong>Related Article:</strong> <a href="https://blog.finxter.com/closures-and-decorators-in-python/" target="_blank" rel="noreferrer noopener" title="Closures and Decorators in Python">Decorators</a></p>
<h2>Class Method vs Instance Method</h2>
<p class="has-pale-cyan-blue-background-color has-background">If you don’t use the <code>@classmethod</code> annotator, you obtain an instance method per default. The instance method requires that the first argument <code>self</code> is a reference to the instance itself on which the method is called. The class method expects a reference to the class, not the instance, as a first argument <code>cls</code>. Thus, the difference between class and instance methods is that Python passes the class rather than the instance (object) as a first implicit argument.</p>
<p>Here’s a minimal example of a class and an instance method:</p>
<pre class="EnlighterJSRAW" data-enlighter-language="generic" data-enlighter-theme="" data-enlighter-highlight="" data-enlighter-linenumbers="" data-enlighter-lineoffset="" data-enlighter-title="" data-enlighter-group="">class C: @classmethod def f(cls): None # instance method def g(self): None # call class method:
C.f() # call instance method:
C().g()
</pre>
<p>There are two ways of using a class method: </p>
<ul>
<li>You can call it on a class such as <code>C.f(arg1, arg2, ...)</code>, or</li>
<li>You can call it on an instance such as <code>C().f(arg1, arg2, ...)</code>. </li>
</ul>
<p>But there’s only one way of using an instance method:</p>
<ul>
<li>You can call it on an instance such as <code>C().g()</code>.</li>
</ul>
<h2>Class Method vs Static Method</h2>
<p class="has-pale-cyan-blue-background-color has-background">You may know static methods from programming languages such as C++ or Java. They’re methods that exist independently of whether or not you created an instance of the class. That’s why they don’t use any instance variable in the method body. If you want to use a static method in Python, you need to use the <code>@staticmethod</code> annotation rather than the <code>@classmethod</code> annotation. The difference is that static methods don’t expect a reference to either the instance or the class as an implied first argument. </p>
<p>Here’s an example comparing class methods, instance methods, and static methods:</p>
<pre class="EnlighterJSRAW" data-enlighter-language="generic" data-enlighter-theme="" data-enlighter-highlight="" data-enlighter-linenumbers="" data-enlighter-lineoffset="" data-enlighter-title="" data-enlighter-group="">class C: @classmethod def f(cls): None # instance method def g(self): None @staticmethod def h(): None # call class method:
C.f() # call instance method:
C().g() # call static method:
C.h()
</pre>
<h2>Summary</h2>
<p>Python’s built-in function <code><code>classmethod</code>()</code> prefixes a method definition in a class as an annotation <code>@classmethod</code>. </p>
<pre class="EnlighterJSRAW" data-enlighter-language="generic" data-enlighter-theme="" data-enlighter-highlight="" data-enlighter-linenumbers="" data-enlighter-lineoffset="" data-enlighter-title="" data-enlighter-group="">class C: @classmethod def f(cls, arg1, arg2, ...): None</pre>
<p>This annotation transforms a normal instance method into a class method. </p>
<p>The difference between class and instance method is that Python passes the class itself as a first implicit argument of the method rather than the instance on which it is called:</p>
<pre class="EnlighterJSRAW" data-enlighter-language="generic" data-enlighter-theme="" data-enlighter-highlight="" data-enlighter-linenumbers="" data-enlighter-lineoffset="" data-enlighter-title="" data-enlighter-group="">class C: @classmethod def f(cls, arg1, arg2, ...): None # instance method def g(self, arg1, arg2, ...): None</pre>
<hr class="wp-block-separator"/>
<p>Do you want to boost your Python skills in a fun and easy-to-consume way? Consider the following resources and become a master coder!</p>
<h2>Where to Go From Here?</h2>
<p>Enough theory, let’s get some practice!</p>
<p>To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?</p>
<p><strong>Practice projects is how you sharpen your saw in coding!</strong></p>
<p>Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?</p>
<p>Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.</p>
<p>Join my free webinar <a rel="noreferrer noopener" href="https://blog.finxter.com/webinar-freelancer/" target="_blank">“How to Build Your High-Income Skill Python”</a> and watch how I grew my coding business online and how you can, too—from the comfort of your own home.</p>
<p><a href="https://blog.finxter.com/webinar-freelancer/" target="_blank" rel="noreferrer noopener">Join the free webinar now!</a></p>
<p>The post <a href="https://blog.finxter.com/python-classmethod/" target="_blank" rel="noopener noreferrer">Python classmethod()</a> first appeared on <a href="https://blog.finxter.com/" target="_blank" rel="noopener noreferrer">Finxter</a>.</p>
</div>


https://www.sickgaming.net/blog/2020/12/...assmethod/

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  (Indie Deal) Crypto Sale: Planet Zoo, Dying Light, Dr. Who, Silmaris
Posted by: xSicKxBot - 12-17-2020, 08:42 AM - Forum: Deals or Specials - No Replies

Crypto Sale: Planet Zoo, Dying Light, Dr. Who, Silmaris

<div class="bb_h1">Crypto Sale Day 1</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/home/on-sale/best-savings" target="_blank" rel="noreferrer" ><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3402923/9a9ee3deab074b119cbd8ca722a7d2e7923418b8.jpg" /></a><span class="bb_link_host">[www.indiegala.com]</span><br>Join our Crypto Sale, and get an EXTRA 30% OFF on all bundles and 15% OFF on all store deals when paying with a supported cryptocurrency<br><br><div class="bb_h1">Planet Zoo Deluxe Edition at 55% OFF</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/franchise-sale/planet-zoo" target="_blank" rel="noreferrer" ><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3402923/ff52e8328f5b2cc7099d28ac6f4817bfdb6b4313.jpg" /></a><span class="bb_link_host">[www.indiegala.com]</span><br>Construct detailed habitats, manage your zoo, and meet authentic living animals in Planet Zoo.<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/product/planet-zoo/703080" target="_blank" rel="noreferrer" >Planet Zoo</a><span class="bb_link_host">[www.indiegala.com]</span> | 46%<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/product/planet-zoo-deluxe-edition/703080_deluxe" target="_blank" rel="noreferrer" >Planet Zoo Deluxe Edition</a><span class="bb_link_host">[www.indiegala.com]</span> | 55%<br><br><div class="bb_h1">Dying Light Franchise Sale, up to -70%</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/franchise-sale/dying-light" target="_blank" rel="noreferrer" ><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3402923/33bcb7a92bdbd2cf0a66a38e0e8c8b5f01127f89.jpg" /></a><span class="bb_link_host">[www.indiegala.com]</span><br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/product/dying-light/239140" target="_blank" rel="noreferrer" >Dying Light</a><span class="bb_link_host">[www.indiegala.com]</span> | 66%<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/product/dying-light-bad-blood/766370" target="_blank" rel="noreferrer" >Dying Light: Bad Blood</a><span class="bb_link_host">[www.indiegala.com]</span> | 30%<br><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/product/dying-light-the-following-enhanced-edition/88801" target="_blank" rel="noreferrer" >Dying Light: The Following – Enhanced Edition</a><span class="bb_link_host">[www.indiegala.com]</span> | 70%<br><br><div class="bb_h1">Doctor Who Infinity Franchise Sale, up to -56%</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/franchise-sale/doctor-who-infinity" target="_blank" rel="noreferrer" ><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3402923/1f46b5f2a07f65f3185afe37b2a1d835ef4e6024.jpg" /></a><span class="bb_link_host">[www.indiegala.com]</span><br><div class="bb_h1">Microids Publisher Sale, up to -90%</div><a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/publisher-sale/microids" target="_blank" rel="noreferrer" ><img src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3402923/9af39bf2f293b44f011cdcd094707563bf457f3e.jpg" /></a><span class="bb_link_host">[www.indiegala.com]</span><br><br><div class="bb_h1">NEW RELEASE: <a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.indiegala.com/store/game/silmaris-dice-kingdom/1293120" target="_blank" rel="noreferrer" >Silmaris: Dice Kingdom</a><span class="bb_link_host">[www.indiegala.com]</span></div><a class="bb_link" href="https://youtu.be/2Rzq1fN3IkU" target="_blank" rel="noreferrer" id="dynamiclink_8">https://youtu.be/2Rzq1fN3IkU</a><br><i>Stay Inside, Stay Safe and Enjoy Good Games.</i><br>Check out <b><a class="bb_link" href="https://twitter.com/IndieGala" target="_blank" rel="noreferrer" >IndieGala on Twitter</a>, <a class="bb_link" href="https://www.youtube.com/user/IndieGala/" target="_blank" rel="noreferrer" >YouTube</a> &amp; <a class="bb_link" href="https://steamcommunity.com/linkfilter/?url=https://www.facebook.com/IndieGala/" target="_blank" rel="noreferrer" ><b>Facebook</b></a><span class="bb_link_host">[www.facebook.com]</span></b>


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  News - New On Hulu January 2021: One-Punch Man, Blade Runner, Star Trek, And More
Posted by: xSicKxBot - 12-17-2020, 08:42 AM - Forum: Lounge - No Replies

New On Hulu January 2021: One-Punch Man, Blade Runner, Star Trek, And More

<p>The year we thought would never end is nearly over, and we can actually begin to start looking forward to--and even seeing clearly--what we can plan to watch during the first month of 2021. While many of us will still be in quarantine and practicing social distancing because of the ongoing COVID-19 pandemic, at least we still have plenty of ways to entertain ourselves thanks to platforms like Hulu. Here’s what you can expect to watch on Hulu in January 2021.</p><p dir="ltr">January will usher in a veritable avalanche of movies that will pretty much have something for everybody to watch. Craving horror? There's Cujo and the Look Who's Talking trilogy. Want to catch up on some sci-fi movies you somehow missed? There's Blade Runner: The Final Cut, Star Trek Beyond, Star Trek IV: The Voyage Home, and Star Trek: First Contact. Want some comedy? There's the Austin Powers trilogy, The Foot Fist Way, and Face/Off. Want to swoon with nostalgia? The Princess Bride. You get the idea--January 1 is the most packed day of new arrivals for the month, so it's definitely worth a scan below to look beyond what's been highlighted here.</p><p dir="ltr">Scattered throughout the month are new anime offerings like the dubbed Boruto: Complete Season 1 (January 5), though the inarguable highlight of the genre is the dubbed One-Punch Man: Complete Season 2 (January 10). If you've been snoozing on the latter, now would be a great time to start Season 1 of One-Punch Man--it's a brilliant homage and parody of anime conventions, played to the hilt.</p><a href="https://www.gamespot.com/articles/new-on-hulu-january-2021-one-punch-man-blade-runner-star-trek-and-more/1100-6485586/?ftag=CAD-01-10abi2f/">Continue Reading at GameSpot</a>

https://www.gamespot.com/articles/new-on...01-10abi2f

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  Xbox Wire - Talking Tunic with Its Creator Andrew Shouldice
Posted by: xSicKxBot - 12-17-2020, 04:15 AM - Forum: Xbox Discussion - No Replies

Talking Tunic with Its Creator Andrew Shouldice

<div><div class="media_block"><img src="https://news.xbox.com/en-us/wp-content/uploads/sites/2/2020/12/Tunic_KeyArt_JPEG.jpg?resize=1200%2C675" class="media_thumbnail"></div>
<div><img src="https://news.xbox.com/en-us/wp-content/uploads/sites/2/2020/12/Tunic_KeyArt_JPEG.jpg?fit=4551%2C2560" class="ff-og-image-inserted"></div>
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<p>Since its debut during the Xbox E3 2018 Briefing, players have been patiently waiting for the launch of <em>Tunic, </em>an action-adventure gameabout a tiny fox in a big world. We look forward to the day we can explore the mysterious island and its secrets, but in the meantime, we caught up with the creator of <em>Tunic</em>, Andrew Shouldice, about the game’s E3 2018 debut, updates on development, and the inspirations behind the game.</p>
<hr class="wp-block-separator">
<p><strong>Q: The last time we had a chance to go hands-on with <em>Tunic</em>, it was E3 2018. Can you give us an update on the game on what features you’ve been working on since then?</strong></p>
<p>A: It’s a secret!</p>
<p>Ok ok, here’s a peek. Day-to-day, I’m working on a pretty diverse set of things: making boss fights, building new areas, modelling environmental details, fine-tuning feel — there’s always something to do. Now more than ever, production is an enormous concrete to-do list, rather than a set of vague questions.&nbsp;</p>
<p>In the past few years, <em>Tunic</em> has more solidly figured out what its overall shape is. I’ve always known that it’s a game about exploration, combat, and secrets, but exactly <em>how</em> that forms into a cohesive whole is a complex problem to solve. In retrospect, the structure hasn’t changed too much, but my confidence in the details has crystalized.</p>
<p><strong>Q: Take us back to what it felt like to see <em>Tunic </em>appear during the Xbox E3 2018 Briefing. Did you know your game was going to get such a prominent spot during the show?</strong></p>
<p>A: We knew the trailer was going to be featured in the press conference, but we didn’t know <em>when</em> it was going to show up. We were sitting in the Microsoft Theatre, and every time the screen went black between trailers, we tensed up, not knowing if this was the moment or not. It was heart-pounding, but in a good way. Seeing the trailer up there, representing so much work and anxiety — not just on the trailer, but the game itself — was pretty amazing. It was one of those “hhhhuh, I guess this is really happening” moments.</p>
<p>What I also didn’t know was that Phil Spencer himself was going to segue out of the trailer and mention my hometown of Halifax, Nova Scotia. That was a real cherry-on-top.</p>
<p><strong>Q: What struck us during our time with the game were the similarities to another tunic wearing hero – all good comparisons in our book. What other inspirations are you drawing from in the creation for your hero and world?&nbsp;</strong></p>
<p>A: <em>Tunic </em>wears a lot of its influences on its sleeve, for sure. A lot of people mention <em>The Legend of Zelda</em> series, and there’s definitely a through line there. If I were to compare <em>Tunic </em>to a Zelda game though, it would be, more than any other, the very first one. I have a soft spot for games where you’re given very little direction aside from “go find the treasure, it’s out there somewhere” — games where uncovering secrets feels like you really <em>found</em> something, as opposed to just getting to “Chapter 4: In Which The Protagonist Finds The Secret”.</p>
<p>It’s hard to be absolutely sure where each part of the game came from, but I can name a few things I’ve actively admired while trying to get things right while making <em>Tunic</em>. The feeling of dodging through an attack and being perfectly positioned to land your own hits, from <em>Bloodborne</em>. The sublime, perfect isometry of <em>Monument Valley</em>. The mystifying, ever-present text of <em>FEZ</em>. The sprawling yet intricately connected world of <em>Dark Souls</em>. The imposing and boxlike villains in <em>The Secret of Kells</em>. The ruined world of a powerful civilization, from <em>Nausicaä</em> and <em>Laputa.</em> The dumbfounding and world-spanning riddles of <em>La Mulana</em> and <em>Myst</em>.</p>
<p>If <em>Tunic </em>manages to synthesize all these and can give people at least a fraction of those feelings, I’ll be happy.</p>
<p><strong>Q: As a game designer, how do you like to balance the diversity of combat vs. exploration vs. puzzle solving? Do you think you’ve struck that “perfect” balance here with <em>Tunic</em>? Why or why not?</strong></p>
<p>A: It’s tricky! I’m not going to boast that anything is “perfect,” but pacing is something we spend a lot of time thinking about.</p>
<p>I’m actually not the biggest puzzle room fan, at least not in this kind of game, and at least not in the traditional sense. Maybe I’m overly cynical, but I raise an eyebrow at the idea that someone would lock their treasures away with a block-pushing puzzle. Don’t get me wrong, I love a good Sokoban game, but seeing one passed off as a security system feels a bit like busy work made for Me The Player, not a plausible part of the world.</p>
<p>That’s not to say there aren’t problems to figure out in <em>Tunic</em> — they just take on a different form. I’d rather people ask “wait, how do I get <em>there</em>?” or “I wonder what <em>this</em> was for”.</p>
<p><strong>Q: When can we look forward to playing <em>Tunic </em>again? Do you have a target launch date you’re aiming for or is it more of a “When it’s done, it’s done” release?</strong></p>
<p>A: No official launch date yet. ?</p>
<hr class="wp-block-separator">
<p>Thanks to Andrew Shouldice for taking the time to share these exciting updates about <em>Tunic</em>. For the latest news on the upcoming title, stay tuned here on Xbox Wire.</p>
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</div>


https://www.sickgaming.net/blog/2020/12/...shouldice/

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  News - Get a job: Join Petroglyph Games as a Graphics Engineer
Posted by: xSicKxBot - 12-17-2020, 04:15 AM - Forum: Lounge - No Replies

Get a job: Join Petroglyph Games as a Graphics Engineer

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/get-a-job-join-petroglyph-games-as-a-graphics-engineer.jpg" width="400" height="400" title="" alt="" /></div><div><p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!</p>
<p>Here is just one of the&nbsp;<a href="http://www.gamasutra.com/jobs/">many, many positions</a>&nbsp;being advertised right now.</p>
<p><strong>Location: Las Vegas, Nevada</strong></p>
<p><span>A graphics engineer is needed to help maintain, upgrade, and extend our in-house game engine. Your tasks will focus on tools and technology used in our graphics engine.&nbsp; You will also be expected to perform code and memory optimization tasks in both the low level engine code and in higher level game code.&nbsp; You will also be expected to help create or maintain documentation of the engine.&nbsp; At times you will need to work side by side with artists and designers, developing new features or helping them take advantage of existing features and implement new rendering techniques.</span></p>
<p><strong><u>Requirements:</u></strong><span>&nbsp;</span></p>
<ul>
<li><span>Experience programming DirectX 11 &amp; 12</span></li>
<li><span>Shipped at least one game, preferably cross-platform</span></li>
<li><span>Experience optimizing both CPU and GPU code for memory and speed</span></li>
<li><span>Knowledge of current rendering techniques</span></li>
<li><span>Strong 3D math and computer graphics experience</span></li>
<li><span>Solid C and C++ knowledge</span></li>
<li><span>Experience writing and debugging shader code</span></li>
<li><span>Positive attitude</span></li>
<li><span>Strong work ethic and willingness to adapt</span></li>
<li><span>Bachelor’s Degree in Computer Science or related field (or equivalent experience).</span></li>
<li><span>At least 2 years of experience
<p><strong><u>Preferable:</u></strong></p>
<p></span>&nbsp;</li>
</ul>
<ul>
<li><span>Knowledge of Vulkan, OpenGL, PlayStation APIs</span></li>
<li><span>Familiarity with 3D Studio Max plugins</span></li>
<li><span>Tools programming experience</span></li>
</ul>
<p><span>Full-time onsite employees must be eligible to work in the United States. We will also consider contract work from within or outside the USA. Strong English language skills in compatible time zones will also be considered.</span></p>
<p>Interested?&nbsp;<a href="https://jobs.gamasutra.com/job/graphics-engineer-las-vegas-nevada-34670">Apply now</a>.</p>
<p>Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.</p>
<p>Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.</p>
<p>Looking for a new job?&nbsp;<a href="http://jobs.gamasutra.com/search">Get started here</a>. Are you a recruiter looking for talent?&nbsp;<a href="http://employer.gamasutra.com/employerx/">Post jobs here</a>.</p>
</div>


https://www.sickgaming.net/blog/2020/12/...-engineer/

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  Video Creator’s VFX Bundle
Posted by: xSicKxBot - 12-16-2020, 11:36 PM - Forum: Game Development - No Replies

Video Creator’s VFX Bundle

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/video-creators-vfx-bundle.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/video-creators-vfx-bundle.jpg" class="ff-og-image-inserted"></div>
<p>There is a new Humble Bundle of interest to game developers, the <a href="https://www.humblebundle.com/software/video-creators-vfx-software?partner=gamefromscratch">Humble Software Bundle: Video Creator’s VFX</a>. This is a collection of stock footage in mostly HD and 2K formats from ActionVFX with a very <a href="https://www.actionvfx.com/license">reasonable license</a>. As with all Humble Bundles this one is organized into tiers:</p>
<p><strong>1$ Tier</strong></p>
<ul>
<li>Several single item packs including sparks, torches, explosions, glitches, lightning and more</li>
</ul>
<p><strong>15$ Tier</strong></p>
<ul>
<li>Several more single item packs including AR-15 and pistol fire, matte transitions and brush effects</li>
<li>Blood Mist Pack</li>
<li>Gun Smoke Pack</li>
<li>Sparks Pack</li>
<li>Bullet Hit Pack</li>
<li>Glitch Transitions Pack</li>
<li>Electric and Energy Pack</li>
<li>Grunge Overlay Pack</li>
<li>Lens Flare Pack</li>
</ul>
<p><strong>25$ Tier</strong></p>
<ul>
<li>Several more individual effects</li>
<li>Ground Bursts Pack</li>
<li>Gas Explosion Pack</li>
<li>Ground Fire Pack</li>
<li>Large Scale Dust Wave Pack</li>
<li>Small Scale Smoke Pack</li>
<li>Direct Blasts Pack</li>
<li>2x Ink Packs</li>
<li>Glitch Overlay Pack</li>
<li>Lens Flare Transition Pack</li>
<li>Paper Transition Pack</li>
<li>Paper Backgrounds Pack</li>
</ul>
<p>The files in the Video Creator’s VFX bundle are in .mov ProRes format, compatible with most existing video editing software. In the <a href="https://youtu.be/PN_X9mr_xpk">video </a>below we go into more detail of the bundle and include showing some of the assets in action in <a href="https://fxhome.com/hitfilm-pro">HitFilm 16 Pro</a>. As with all Humble Bundles, you can decide how your money is allocated between Humble, charity, the publisher and (thanks so much if you do!) to support GFS purchasing <a href="https://www.humblebundle.com/software/video-creators-vfx-software?partner=gamefromscratch">using this link</a>.</p>
<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
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<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/PN_X9mr_xpk?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
</div>
</figure>
<div class="code-block code-block-1"> <ins class="adsbygoogle" data-ad-format="autorelaxed" data-ad-client="ca-pub-5156240514307514" data-ad-slot="1997524572"></ins>
</div>
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https://www.sickgaming.net/blog/2020/12/...fx-bundle/

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  AppleInsider - States file antitrust lawsuit against Google’s advertising business
Posted by: xSicKxBot - 12-16-2020, 11:36 PM - Forum: Apples Mac and OS X - No Replies

States file antitrust lawsuit against Google’s advertising business

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/states-file-antitrust-lawsuit-against-googles-advertising-business.jpg" width="1200" height="650" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/states-file-antitrust-lawsuit-against-googles-advertising-business.jpg" class="ff-og-image-inserted"></div>
<p>A group of state attorneys general led by Texas have filed an antitrust lawsuit against Google focused on the company’s advertising technology and its dominance in the ad industry.
</p>
<div class="col-sm-12">
<p>The complaint, filed on Wednesday, goer after Google’s alleged stranglehold on the advertising technology market. Texas Attorney General Ken Paxton announced the lawsuit in a clip, though the full complaint is not currently available.
</p>
</div>
<div class="col-sm-12">
<p>In the announcement clip, Paxton claims that Google uses its monopoly power to control pricing and “engage in market collusion to rig auctions.” He adds that Google has eliminated its competition and “crowned itself the head of online advertising.” </p>
</div>
<div class="col-sm-12">
<div class="align-center">
<blockquote class="twitter-tweet">
<p lang="en" dir="ltr"><a href="https://twitter.com/hashtag/BREAKING?src=hash&amp;ref_src=twsrc%5Etfw">#BREAKING</a>: Texas takes the lead once more! Today, we’re filing a lawsuit against <a href="https://twitter.com/hashtag/Google?src=hash&amp;ref_src=twsrc%5Etfw">#Google</a> for anticompetitive conduct.</p>
<p>This internet Goliath used its power to manipulate the market, destroy competition, and harm YOU, the consumer. Stay tuned <a href="https://t.co/fdEVEWQb0e">pic.twitter.com/fdEVEWQb0e</a></p>
<p>— Texas Attorney General (@TXAG) <a href="https://twitter.com/TXAG/status/1339283520099856384?ref_src=twsrc%5Etfw">December 16, 2020</a></p></blockquote></div>
</div>
<div class="col-sm-12">
<p>“If the free market were a baseball game, Google positioned itself as the pitcher, the batter and the umpire,” Paxton said.
</p>
</div>
<div class="col-sm-12">
<p>Multiple other states will join Texas in the lawsuit, though Paxton has yet to announce which other states are involved. <em>CNBC</em> <a href="https://www.cnbc.com/2020/12/16/texas-leads-new-antitrust-lawsuit-against-google-targeting-ad-tech.html">reports</a> that the other states are all Republican-led.
</p>
</div>
<div class="col-sm-12">
<p>The new complaint follows several months after the Department of Justice <a href="https://appleinsider.com/articles/20/10/26/google-versus-the-us-department-of-justices-antitrust-lawsuit----the-story-so-far">lodged</a> its own lawsuit against the search and advertising giant, though the department’s lawsuit focuses on the company’s search business. However, the Justice Department is also investigating Google’s ad tech dominance and could still file a lawsuit for that.
</p>
</div>
<div class="col-sm-12">
<p><em>Politico</em> on Wednesday <a href="https://www.politico.com/news/2020/12/15/states-google-antitrust-lawsuit-445950">reported</a> that another bipartisan coalition of states, led by the attorneys general of Colorado and Nebraska, could soon launch a third lawsuit against Google.</p>
</div>
</div>


https://www.sickgaming.net/blog/2020/12/...-business/

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