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  (Free Game Key) Metro 2033 - Free Daily Epic Giveaway (Day 6)
Posted by: xSicKxBot - 12-23-2020, 01:01 PM - Forum: Deals or Specials - No Replies

Metro 2033 - Free Daily Epic Giveaway (Day 6)

Visit the store page and add the game to your account:

Metro 2033[store.epicgames.com]

This is a recurring giveaway, making it the 2nd time it was given away.

The game is free to keep for 24 hours until Dec 23rd, 2020 - 16:00 UTC. Epic is also giving everyone a $10 coupon to be used on any purchase of $15 or higher.

We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: ✔️HumbleBundle Partner[www.humblebundle.com] Epic Tag: GrabFreeGames


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  Xbox Wire - This Week on Xbox: December 11, 2020
Posted by: xSicKxBot - 12-23-2020, 01:00 PM - Forum: Xbox Discussion - No Replies

This Week on Xbox: December 11, 2020

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!


Xbox Cloud Gaming Infographic

Players Drive Record Engagement as Xbox Expands Cloud Gaming to More Devices in 2021
Thanks to you, we’ve kicked off a new generation of gaming and can now share more about what comes next in 2021. If the last year has taught us anything about the future, it’s that the joy of play and its power to connect us to family, friends… Read more

Powering the Dreams of Gamers with Xbox
This week marks a year since the world was introduced to the Xbox Series X and Power Your Dreams. Since then, we’ve explored the possibilities of the next generation of gaming and, in the past few weeks, experienced the world’s most powerful console firsthand. When we considered the full potential… Read more

Destiny 2 Next Gen

Destiny 2 Optimized: The Future is Closer Than You Think
Since the launch of Destiny 2: Beyond Light on November 10, Bungie began harnessing the next-generation capabilities of the Xbox Series X|S to deliver meaningful upgrades to players all over the world. With the launch of Beyond Light serving as the beginning of this next generation update, Bungie also announced… Read more

Talking Tunic with Its Creator Andrew Shouldice
Since its debut during the Xbox E3 2018 Briefing, players have been patiently waiting for the launch of Tunic, an action-adventure gameabout a tiny fox in a big world. We look forward to the day we can explore the mysterious island and its secrets, but in the meantime, we caught up with the creator of Tunic, Andrew Shouldice… Read more


Gears 5: Hivebusters Expansion Arrives December 15 with Xbox Game Pass Ultimate
In the past month, Gears 5 released the Xbox Series X|S update, which relaunched the game with next-gen technical optimizations for new consoles and new campaign features, and followed up with the largest multiplayer update ever, Operation 5: Hollow Storm. Today, to cap off this holiday’s re-release, we’re announcing… Read more

Forza Horizon 4 Players – Do You Have What It Takes to Beat Horizon Super7?
To showcase the amazing creativity of Forza Horizon 4 players, we bring you Super7, an all-new game mode that celebrates community-created challenges. This new mode is available now at no additional charge for everyone playing on Xbox Series X|S, Xbox One, Windows 10 PC, Xbox Game Pass and cloud gaming with… Read more

Call of the Sea

Call of the Sea Now Available with Xbox Game Pass
Today, our game Call of the Sea has launched for all the world to play and we’re tremendously excited. We can’t wait to hear from players as they delve into our story about Norah, our main character, and follow her journey to a remote island in search of her husband’s lost expedition… Read more

Kate Bishop Now Available in Marvel’s Avengers
Hello, Marvel fans! Kate Bishop is now playable in the Marvel’s Avengers Operation: Kate Bishop – Taking AIM, which continues the story from where we last left off with Kamala at the conclusion of the game. For those who don’t know Kate Bishop, she first appeared in “Young Avengers (2005) #1” before starring… Read more


Sea of Thieves Celebrates the Festival of Giving in December’s Free Update
Another year is almost over, both here and on the shores of the Sea of Thieves, where the Festival of Giving is about to get underway! Everyone’s invited to join the festivities in the latest free Sea of Thieves update, available today to all players with Xbox Game Pass and across… Read more

The Worlds of Puyo Puyo and Tetris Collide Once Again in Puyo Puyo Tetris 2 Starting Today
We are thrilled to announce that, starting today, Puyo Puyo and Tetris fans can come together, once again, to engage in the ultimate crossover event for the ages with the launch of Puyo Puyo Tetris 2, now available for Xbox Series X|S and Xbox One! Not only does this new title bring back all of the classic game modes… Read more

Master Chief in Fortnite Chapter 2

Join the Hunt as the Master Chief in Fortnite Chapter 2 – Season 5
Xbox fans, whether you’re an OG Xbox player, finished the fight on Xbox 360, or faced the Forerunner on Xbox One, there’s no hero more synonymous to the Xbox family as the Master Chief. Across the galaxy, in the Armor of the Chief, you’ve battled against the Covenant, Flood, and Prometheans. But with the tie between realities… Read more

Unto The End: 5 Things You Need to Know Before Beginning Your Adventure
After four years in the making, the debut game from 2 Ton Studios is ready – Unto The End has arrived on Xbox One, Windows 10 PC, and Xbox Game Pass. We can’t wait for players to take their first steps as Unto The End’s hero – a father and husband who is really just a regular, red-haired dude. He just happens… Read more


New Features Available Today on the Xbox Family Settings App to Help Manage Children’s Gaming
Gaming has long been a significant source of joy, inspiration, and social connection for players around the world, and social distancing has made this truer now than ever before. With the holiday break on the horizon, many parents and caregivers may be looking for ways to help balance screen time and family time… Read more

Free Play Days – Gears 5, Metro 2033 Redux, and Book of Demons
Fight alongside Dave Batista, celebrate the 10th anniversary of a cult-classic series, and save the terror-stricken people from the ultimate evil, all in this weekend’s Free Play Days. Gears 5, Metro 2033 Redux, and Book of Demons are available for Xbox Live Gold and Xbox Game Pass Ultimate members to play… Read more

Cyberpunk 2077 Trailer

Celebrating the Launch of Cyberpunk 2077 on Xbox Series X|S and Xbox One
It’s finally here! CD Projekt Red’s sci-fi RPG Cyberpunk 2077 is now available to play on Xbox Series X|S and Xbox One! Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour, and body modification. Take on the role of V, a mercenary outlaw going after a… Read more

Celebrating the Launch of Cyberpunk 2077 with a Limbitless Solutions Collaboration
With the launch of Cyberpunk 2077 earlier this week, it has been exciting seeing players enter the massive open world, taking on the role of V and begin creating their legend on the streets of Night City. To celebrate the launch, Xbox and CD Projekt Red partnered with the non-profit Limbitless SolutionsRead more

Microsoft Flight Simulator

Microsoft Flight Simulator Coming to Xbox Series X|S Summer 2021
Microsoft Flight Simulator has a rich history on PC that spans nearly four decades, all the way back to 1982. For the first time, we wanted to give more aspiring pilots a chance to take flight by bringing this robust simulation to consoles. Today, we’re excited to share that Microsoft Flight Simulator will come to life on… Read more

Get Ready for The Game Awards with Discounts and Demos on the Xbox Store
The Game Awards is today, December 10, and we’re extremely excited to bring to you The Game Awards Sale on the Xbox Store, in which you`ll find up to 67% off on some of the nominees, playable demos of ID@Xbox games, and an Xbox Events page to help watch the big show… Read more

Among Us Hero image

Among Us Coming Soon to Xbox Game Pass for PC
One of the biggest gaming hits of 2020 is coming to Xbox Game Pass for PC, as we’re excited to announce that InnerSloth’s Among Us will be coming to the service soon. Need a primer on a game that’s been dominating the world with over half a billion players? We got you. Among Us is an online, 4-10 multiplayer… Read more

Hood: Outlaws & Legends – Execute the Perfect Heist on Xbox Series X|S and Xbox One on May 10, 2021
Hood: Outlaws & Legends
 releases on Xbox Series X|S and Xbox One on May 10, 2021. The PvPvE multiplayer game just revealed a gameplay trailer and opened pre-orders on the Xbox Store, so now is the perfect time to dive a little deeper in the core gameplay elements of a medieval heist… Read more

Perfect Dark Logo Key Art

Announcing Perfect Dark, the First Game From The Initiative
Two years ago, we announced the formation of a new Xbox Game studio in Santa Monica, The Initiative, and today at The Game Awards, we announced our first project, Perfect Dark. With Perfect Dark, we’re aiming to deliver a secret agent thriller set in a near-future world. We have built the Perfect Dark team… Read more

The Orb is Here: Discover Mørkredd Today with Xbox Game Pass
It’s the most wonderful time of the year in gaming: The day after The Game Awards. Studios get to celebrate wins big and small, while fans get to celebrate exciting reveals and surprise releases. Our favorite surprise release here at Aspyr? Mørkredd, of course! That’s right: as of last night, Mørkredd is now available… Read more

The Game Awards Recap

The Game Awards 2020: Exclusive Reveals, Major Announcements, and More During a Night of Gaming Celebration
Every year, The Game Awards recognizes the creative and technical excellence in the video game industry. Tonight’s show brought together a mix of players, developers, and gaming culture to the forefront. Hosted by Geoff Keighley and featuring guest presenters like… Read more

Planet Coaster: Console Edition Gets Spooktacularly Adventurous with Two New Packs
Just a month ago, we were delighted to be a part of Xbox’s global launch of the Xbox Series X|S on November 10 with the release of Planet Coaster: Console Edition. It was incredible to be a part of the next-generation of gaming from the very first day and we’ve loved seeing your reactions, enthusiasm, and… Read more


Inside Xbox Series X|S Optimized: Star Wars: Squadrons
One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X|S Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X|S, both for new titles built natively using the Xbox Series X|S development environment as well… Read more

Landflix Odyssey, an Adventure Within a TV Series, Available Now on Xbox One
Have you ever thought about how great it would be to experience the adventures of your favourite TV series? Maybe next to one of your favourite heroes? If the answer to these questions has been: “Hell, yes!” then let me introduce you to Landflix Odyssey! Landflix Odyssey is the latest game published by Fantastico Studio.. Read more

Xbox Game Pass - December 11, 2020

Coming Soon to Xbox Game Pass: The Game Awards, The Elder Scrolls V: Skyrim, Among Us, and More
I hope you had a good time watching The Game Awards – I was rooting for (redacted) and I was shocked when (redacted) won! Just kidding, I wrote this three days ago and I have no idea who is going to win yet. But I do know some amazing news we dropped during the show; check it out… Read more

Next Week on Xbox: December 15 to 18
Welcome to Next Week on Xbox! Here we cover all the new games coming soon to Xbox Series X|S, Xbox One, and Windows 10 PC as well as upcoming Xbox Game Pass and soon-to-be released ID@Xbox games! Get more details on the games below and click their profiles for pre-order details when available… Read more



https://www.sickgaming.net/blog/2020/12/...r-11-2020/

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  News - Gamasutra’s Best of 2020: Bryant Francis’ top 10 games
Posted by: xSicKxBot - 12-23-2020, 12:59 PM - Forum: Lounge - No Replies

Gamasutra’s Best of 2020: Bryant Francis’ top 10 games

Holy shit 2020 happened huh? I remember writing up 2016’s games of the year and going “wow, this couldn’t possibly get any worse.”

Then came a year where playing footsies with World War 3 was a mere footnote and not a defining feature.

In all seriousness, I have nothing but love for developers who worked to ship great games in 2020. Creating great experiences while the world is on fire is its own kind of hellish experience, and I’m thankful for every one of you who worked to make something wonderful that would occupy players while the world took a wild turn.

In between stress-eating around the election and desperately dodging the ‘Rona, I happened to play a number of the games you worked on this year. Here in some particular order, are my favorites.

I give credit to Blackbird Interactive for not just making a fun science fiction game with incredible technology, but for also making a game that’s about work.

In my interview with the developers I wrote up some of my thoughts about reckoning the value of work while tearing spaceships apart, and I really feel this game nailed a particular point in our history that other task-focused games don’t.

There is majesty in tearing great metal behemoths apart, majesty that in one society, would be treated with some kind of sacredness and sense of mourning. In Hardspace: Shipbreaker, it’s a ruthless task of wealth extraction that runs parallel to the struggles of labor history.

Hardspace: Shipbreaker isn’t just fun, it’s genuinely speculative. It makes you think, and it makes you ponder. It’s one of my most treasured games of this year.

The quality that Nintendo puts in all of their games continues to make titles like Animal Crossing: New Horizons genuinely great, but I also want to give credit to the folks at Nintendo EPD for evolving and improving the Animal Crossing formula in a way that makes this title stand out.

By both allowing players an unprecedented level of creativity over their islands, and supporting a robust (though not perfect) multiplayer experience, they were able to create social spaces that replaced real events lost by the pandemic. People had weddings in Animal Crossing, they hung out and chatted during meteor showers. I threw a birthday party for my partner in the game!

I eventually hit a wall in the core loop of Animal Crossing, when the login bonuses and event rewards felt somewhat more like work than relaxation, but no matter. I get to look at the ways my friends have evolved their islands since I’ve left, and still enjoy the game’s output.

I had an incredible year of tabletop gaming in 2020, even though I never left my house. Why? Tabletop Simulator. Beserk Games simple physics engine, combined with a robust modding community (and some “look-the-other-way practices from various board game developers), gave me the chance to try out new games and gather with my friends in the way I might normally at a board game cafe or friendly local game store.

The true high water mark for my experience with this game this year was when a handful of friends who don’t even play many PC games jumped through hoops to install this game on their laptops just so they could play their favorite board games with friends.

I joined a gym for the first time in 2020. Then the pandemic happened. Figures.

Thankfully, Ring Fit Adventure was there to help me with my growing love for regular exercise and help me try new workouts I would otherwise have avoided. Nintendo’s not the first developer to try and gameify exercise and personal health, but it is one of the first to create a peripheral that so neatly works with a well-balanced RPG combat system.

I hope Nintendo spends 2021 recognizing that the number of Ring peripherals in players’ homes is an opportunity for other developers to create workout-flavored games, or at least a reason to develop new content for what was unexpectedly one of the best turn-based role-playing games of 2020.

There was a point, early in Ghost of Tsushima, when I was ready to write off the game as another open-world sidequest-laden collectathon, an interesting adventure unlucky enough to be in a genre dominated by triple-A developers. Luckily, it seems like the normal fatigue and exhaustion with open world games seems to be what developer Sucker Punch was interested in addressing.

Though I have qualms with the game’s central narrative about honor and legacy (Sisi Jiang’s got a good piece you should read about that), Feudal Tsushima’s open world is one of the best I’ve played since Breath of the Wild.

Where Breath of the Wild created a specific kind of openness, Tsushima benefits from a specific kind of purpose. Its open world is built on finding beauty in small places, its sidequests are adventures where the game’s hero finds compassion and empathy for the scarred people who support his quest.

Though some amount of resource-gathering and exploitation is at play in all of this, Sucker Punch’s world designers still seem to want players to find time to find peace and wonder with nature. There’s an excellent swordfighting game somewhere in there too, but I truly most enjoyed Ghost of Tsushima when I found myself in yet another wonderful location where all I could do was open photo mode and try to do justice to the beauty around me.

Hades makes its return to my Game of the Year list as the most triumphant Supergiant Games title since Bastion. I originally praised Hades for “some of the best gamefeel of 2018,” now that it’s fully launched, I can now praise it for having some of the most responsive and unfolding narrative in any procedurally-inclined game I’ve ever played.

Supergiant Games’ success isn’t just in creating yet another wonderful cast of characters, it’s for once again chasing an instinct of diving into every possible player choice and trying to pull some thread of narrative out of it. Every run, no matter how quick it ends, feels like an accomplishment because somehow the decisions players make along the way are remarked on and become a point of discussion when they return to the starting area.

Roguelike (or Rogue-lite) games can sometimes struggle with a central question of incentive: why *should* players die over and over again in pursuit of a difficult-to-obtain goal? Hades completed its Early Access journey by both imbibing the quest with human stakes (pursuing a long-lost family member) and narrative heft.

To die in Hades is to learn more about the tale of its characters. What a pleasant way to take the sting off of failure.

In a year where the Marvel Cinematic Juggernaut was forced to take a hiatus, Insomniac Games came swinging to the rescue with Marvel’s Spider-Man: Miles Morales. All of my praise for the original game holds true here (since many of the combat mechanics and environment choices make a direct return), but Insomniac this time took time to answer a great narrative question: who do superheroes matter to, and why do they have such power to resonate?

The creatives at Marvel had already begun to ask that question when they began work on the character in 2011, and his anxieties and growth were at the heart of the film Spider-Man: Into the Spider-Verse. Insomniac’s take on the character shows how this street-level hero matters to the people in his community and gives players a chance to take part in a grounded conflict wrapped up in how society grinds down poor communities of color, particularly in New York.

The fantasy of Spider-Man (previously a power trip for bullied nerds) matters to a community that spent 2020 under siege from a pandemic, and before that, the power of police brutality. Rewriting the Spider-Man mythos to empower a new kind of American hero matters in a big way, and Insomniac’s done a wonderful job telling their version of a story that rocked the silver screen and comic pages of the last decade.

One of the last lines in the game’s story is a Harlem resident shouting “he’s our Spider-Man,” and goddamn it I just started crying.

I haven’t played an incredible amount of Among Us but it would be foolish to talk about 2020’s top games and not talk about Innersloth’s runaway success. I’m still befuddled on some level by how it’s gotten so big. It’s Werewolf, it’s Mafia, it’s every “find the spy” game I played at summer camp.

And yet that simple premise is enough to fuel an indie game sensation. The sessions I played were some of the most high-stakes, life-or-death feeling arguments that could possibly play out. I begged for my life, I tried to deceive my friends, I wondered if my friends were betraying me. Emotions ran so high in one session we had to have an hour-long therapeutic conversation afterward.

Is it the task structure? The cute art? The pets? I can’t quite pin it down. But it’s here, it’s thriving, and it gives me permission to think about ways to kill my friends.

After a few years of tabletop Star Wars dogfighting, it’s been a thrill to spend the end of 2020 nervously gripping the controls of a Y-Wing on a bombing run, desperately funneling power to shields while my friends run cover for me in Star Wars Squadrons.

The developers at EA Motive deserve extra credit for pushing a passion project that transcends the studio’s near-decade long identity crisis. They had the tech, they had the vision, and they managed to get EA management involved in shipping it out.

There’s so many neat design intricacies in this game that really sell the Star Wars experience, you wish they could carve out more time to make a multiplayer game that’s freed from the demands of a truly mass market product. Ah well. I’m just glad they finally gave us a B-Wing.

Respawn’s Battle Royale game continued to astound in 2020, and I could use this space to discuss their evolving approach to a live sci-fi action game, or their transparency in grappling with the difficulties of crunch and the pandemic.

It’s more productive though to talk about the fact that my personal experience with Apex Legends continues to grow, and it’s the game that finally got me to really stick it with a ranked latter instead of just puttering about in pubs.

In Apex Legends I found space to work through the pain of losing high-stakes games and peace in the flow of winning and losing. I was able to block out a lot of the negative thoughts I picked up when I was younger and focus on a state of flow that comes from the game’s genuine sense of joy for traversal and tense fights.

I’m probably never going to be a top-tier Apex Legends player and that’s fine. But I keep getting better at this game because it affords me opportunities to learn, fail, and try again, and for once I feel comfortable enough to stick a ranking on that process.



https://www.sickgaming.net/blog/2020/12/...-10-games/

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  Mobile - The best mobile roguelikes
Posted by: xSicKxBot - 12-23-2020, 11:22 AM - Forum: New Game Releases - No Replies

The best mobile roguelikes

They can often be a tricky genre to pin down, but, in spite of that, roguelikes have risen to massive popularity over the past few years. The best mobile roguelikes include turn-based gameplay, exploration or combat, as well as a harsh progression cycle, punishing you and almost invariably resetting your progress.

But the debate around what properly constitutes a roguelike is still going on because they aren’t a one-size-fits-all like many of the other genres we play. There will always be games which serve as exceptions to the rule. But in our opinion, when games are experimenting is when they are at their most fun.

One thing we can agree on for sure, though, is that the best mobile roguelikes can be recognised by the way they use constraint to create entertaining, thoughtful, and compact games that actually lend themselves wonderfully to the mobile platform. There are a ton of quality mobile roguelikes out there that you could be playing on-the-go, so lets take a look at this fantastic genre, with our list of the best mobile roguelikes.

Here are the best mobile roguelikes:


Dimension of Dreams


In the absence of a mobile version of Slay the Spire, plenty of roguelike/deck builder hybrids have stormed the App Store to try and capture that audience. Dimension of Dreams represents one of the better ones to come along recently. It’s a token premium game with in-app purchases, but we’ve found that everything is neatly balanced and scaled so that it doesn’t feel like a grind.

There are also plenty of different deck archetypes for you to play around and experiment with, so it’s a real shame it isn’t on Android yet. This, and some choice patches is all that’s stopping it from being the ultimate contender to Slay the Spire’s throne. For more games like Dimension of Dreams, see our list of games like Slay the Spire on mobile.

CRYPT OF THE Necrodancer: Amplified


Naturally, the only thing that could knock Crypt of the Necrodancer off its coveted top spot would be more Crypt of the Necrodancer. The Amplified version released in April 2019 contains both the original game as well as all DLC and add-on content from the PC version. There’s a new protagonist to take control of, Nocturna, along with new enemies, music, and new levels. This is easily the definitive version of one of the best roguelikes of this generation, and now there really is no excuse to not get involved if you haven’t already.

Immortal Rogue


It’s amazing what you can do when you take two seemingly by-the-numbers tropes and package them into something genuinely interesting. Your uber-powerful vampire may not seem that special as it terrorises society in a replayable game, but the fact that you’re doing it over countless generations is not something you see every day. In Immortal Rogueyour job is to wake up periodically and harvest human civilisation. Because reasons.

The game struggles at times from a narrative perspective, but the tactical choices you make as you slaughter your way through an age do have consequences on ages to come. Depending on who you kill, or don’t kill, enemies can appear radically different. This is an addictive, one-handed game that evokes the best of what the genre can offer.

Card Crusade


Fair, balanced, and as advertised is our elevator pitch for Card Crusade. In a niche that includes Dream Quest, Slay the Spire, Meteorfall, and others, there’s little here we haven’t seen before, but it’s a stable and competent enough game to scratch that same satisfying itch for a short spell. Pick one of several classes and delve into the dungeon, discovering loot and spells along the way, aiding you in repeat playthroughs. It’s got its share of mediocrities, but also plenty of innovation as well.

Battles have an unusual tempo to them. Of course, it’s always best to clear the field as soon as possible, but the gameplay usually occurs in bursts of activity, with some turns devoted to healing and survival, while others see you playing an especially strong card to eliminate a key foe. Here Card Crusade breaks with longstanding roguelike tradition and does not offer full healing upon level-up or floor clear, which means damage suffered becomes persistent. This is one of the game’s smartest choices, adding a sense of pressure while simultaneously rewarding clean strategy and play. For more deck-based drama, browse our picks for the best mobile card games!

MIYAMOTO


Released towards the end of last year, MIYAMOTO is an interesting blend of turn-based strategy, card mechanics, and roguelike gameplay, where the primary fault is that it’s all-too-brief. Eight levels pit you against progressively tougher enemies, as you battle your way to defeat their leader. If either your leader or the enemy’s dies, it’s game-over. Beating levels nets you coins that you can use to invest in better leaders.

The card mechanics are perhaps a bit token; there’s no way to interact with your deck of troops, but every unit is varied and unique, and the small 4×4 arena makes for some really tight tactical engagements. It a fast-paced game, as you throw your units into battle as quickly as possible, filling as many spaces around your leader as possible, so you can place troops ever deeper into an opponent’s territory. If you’re looking for something short and sweet, MIYAMOTO is an excellent new addition to your roster.

Hoplite


The hoplites of history aren’t usually considered lone wolves or heroes, but this is exactly the role that Hoplite casts you in: one nameless figure on a tight hexagon-based quest to retrieve the golden fleece. As you soldier across levels of escalating difficulty, you visit temples to get incremental bonuses. The movement and decision-making is performed with a series of swipes alongside the odd special ability. These abilities can be simple yet profound, a little deus ex machina bestowed each level, while the skill synergies are tantalizing enough to draw you in, yet fiendishly difficult to achieve, and will keep even veterans engaged.

ROAD NOT TAKEN


The winter is harsh and full of children in Road Not Taken. You, a sackcloth-clad stranger, take your torch and use what precious energy you have to brave the elements, finding and rescuing each child. Along the way, you’ll have to fend off wolves and spiteful ghosts, scavenge for food, and find materials to make campfires. Each step drains energy; more so if you’re carrying items, so the whole game is turn-based, with a soft cap on the number of steps; as energy can be replenished by eating various foodstuffs.

The procedural generation behind each run really shows off the game’s handcrafted puzzle levels. This hybrid game wears many hats, though is primarily a puzzler with crafting elements and a dash of combat.

FTL: Faster Than Light


In a quest to save the galaxy, Faster Than Light sees you power up your ship, quest for a handy crew, a devastating array of weapons, and sometimes just a spot of fuel. Real-time with pause combat works around cooldowns, with each battle encounter ending once the enemy ship is destroyed or its crew incapacitated. Honestly, the ship is the real hero, suffering hull breaches and one HP scrapes while slowly building power till it can slay the beast. The chiptune beats and graphics are neither wholly retro, nor AAA trendy, but instead create their own cool aesthetic.

Dream Quest


Dream Quest is simple: proceed through three levels as a chosen class, and build a deck strong enough to escape the realm of dreams. But like its namesake, the twists and turns this progression takes are strange and wonderful. Roguelikes typically rely on random events and imperfect knowledge, yet Dream Quest transforms these uncertainties into a must-play challenge for strategy buffs.

The total card pool is modest and manageable, but in total produces a surprising variety of synergies and unique challenges. Inscrutable sphinxes, malicious mimes, and immortal hydras, all make an appearance as foes, offering show-stopping battles. Dream Quest’s endgame is also supremely satisfying.

Auro


The result of Keith Burgen’s careful tinkering and experiments, Auro is a roguelike that hinges around bumping monsters and creating spell combos. The prince must save the kingdom, judiciously using his magic and skills across this hex-based battler. Speed, precision, and efficiency are paramount, and score-chasing is the measure of success. Not praised enough, and an android exclusive to boot.

Crowntakers


With a sense of scale, while balancing tactical combat with long-term investments, Crowntakers needn’t even be played as a roguelike at all. For one, its alternate play mode is a persistent RPG with unlockables. The emphasis on individual decisions in the game is paramount, from the exploration phase to the combat. But its limitations lie in how carelessly it hides information from the player, about enemy abilities, for example. In short, an excellent, refreshing roguelike RPG that, while outmatched by others, remains a distinct favorite. Check our list of the best mobile RPGs for more like Crowntakers.

Dead cells


This hack ‘n slash dungeon running roguelike is one of the most popular in recent memory, and made a pretty big splash when it launched on PC back in 2017. Since then it has made its way to Android and iOS. In the game you play as a re-animated corpse of sorts, making its way through an ever-shifting castle trying out different combat combinations and synergies on the enemies and bosses who inhabit it.

Downwell gameplay

Downwell


Despite its unassuming look, Downwell possesses the ability to thrill just as much as any other game on this list. It’s a propulsive, intensely challenging roguelike that sees you falling down a monster-infested well with a pair of ruddy gun-boots strapped to your feet. It’s just as awesome as it sounds, especially as you continue to bolster your abilities in the leadup to your epic battle against the game’s final boss.

That’s all the games we’ve got! If you want some more card-based roguelikes, be sure to browse our list of games like Slay the Spire on mobile. You can also actually get Slay the Spire on the App Store now. We hope you find something enjoyable to play!



https://www.sickgaming.net/blog/2020/12/...oguelikes/

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  Microsoft - CVP Tom Burt: Cyber mercenaries don’t deserve immunity
Posted by: xSicKxBot - 12-23-2020, 11:21 AM - Forum: Windows - No Replies

CVP Tom Burt: Cyber mercenaries don’t deserve immunity

A growing industry of companies called private-sector offensive actors – or PSOAs – is creating and selling cyberweapons that enable their customers to break into people’s computers, phones and internet-connected devices. Now, one of these 21st-century mercenaries, called the NSO Group, is attempting to cloak itself in the legal immunity afforded its government customers, which would shield it from accountability when its weapons inflict harm on innocent people and businesses. The firm also contributes to the urgent cybersecurity challenges discussed by our president Brad Smith last week. We believe the NSO Group’s business model is dangerous and that such immunity would enable it and other PSOAs to continue their dangerous business without legal rules, responsibilities or repercussions. That’s why today we filed an amicus brief – along with Cisco, GitHub, Google, LinkedIn, VMWare and the Internet Association – in a legal case brought by WhatsApp against the NSO Group.

The NSO Group sold governments a program called Pegasus, which could be installed on a device simply by calling the device via WhatsApp; the device’s owner did not even have to answer. According to WhatsApp, the NSO Group used Pegasus to access more than 1,400 mobile devices, including those belonging to journalists and human rights defenders. We believe companies like NSO Group selling tools like Pegasus are concerning for three reasons.

First, their presence increases the risk that the weapons they create fall into the wrong hands. Previously, sophisticated nation-state hacking capabilities resided in a small number of governments with well-funded agencies focused on developing these weapons. Even then, government-created espionage tools got into the hands of other governments who used them in attacks like WannaCry and NotPetya that spread like wildfire beyond the targeted victims and ultimately devastated lives and disrupted businesses around the world. Lowering the barrier for access to these weapons would guarantee that such catastrophes would be repeated.

Even if the tools are sold to governments who use them for narrowly targeted attacks, there are a variety of ways they can still fall into the wrong hands. For example, private actors like the NSO Group and their less sophisticated customers may lack the defenses some governments use to protect the weapons, making them more susceptible to cyber-theft. For example, an Italian company called Hacking Team – one of NSO’s competitors – was itself hacked in 2015. Additionally, targets of these weapons can observe, reverse-engineer and then use these tools for their own purposes.

Second, private-sector companies creating these weapons are not subject to the same constraints as governments. Many governments with offensive cyber capabilities are subject to international laws, diplomatic consequences and the need to protect their own citizens and economic interests from the indiscriminate use of these weapons. Additionally, some governments – like the United States – may share high-consequence vulnerabilities they discover with impacted technology providers so the providers can patch the vulnerability and protect their customers. Private actors like the NSO Group are only incented to keep these vulnerabilities to themselves so they can profit from them, and the exploits they create are constantly recycled by governments and cybercriminals once they get into the wild.

Third, companies like the NSO Group threaten human rights whether they seek to or not. An analysis of recent cyber-attacks was able to identify five countries using offensive cyber capabilities between 2012 and 2015: Russia, China, North Korea, France and Israel. Between 2016 and 2018, however, the cast of characters changed to include countries like the United Arab Emirates and Uzbekistan. And public reporting has identified clients of cyber-surveillance companies like the NSO Group to include Azerbaijan, Bahrain, Egypt, Ethiopia, Kazakhstan, Mexico, Morocco, Nigeria, Oman, Saudi Arabia and Sudan. Reporting also shows foreign governments are using those surveillance tools, bought from PSOAs, to spy on human rights defenders, journalists and others, including U.S. citizens. These tools allow the user to track someone’s whereabouts, listen in on their conversations, read their texts and emails, look at their photographs, steal their contacts list, download their data, review their internet search history and more. Just yesterday The Citizen Lab reported that between July and August of this year NSO’s Pegasus program was used to hack 36 phones belonging to journalists, producers, anchors and executives at Al Jazeera. Privacy is fundamental to the ability of journalists to report, of dissidents to speak their voices and of democracy to flourish and these tools threaten their rights and their lives.

The expansion of sovereign immunity that NSO seeks would further encourage the burgeoning cyber-surveillance industry to develop, sell and use tools to exploit vulnerabilities in violation of U.S. law. Private companies should remain subject to liability when they use their cyber-surveillance tools to break the law, or knowingly permit their use for such purposes, regardless of who their customers are or what they’re trying to achieve. We hope that standing together with our competitors today through this amicus brief will help protect our collective customers and global digital ecosystem from more indiscriminate attacks.

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https://www.sickgaming.net/blog/2020/12/...-immunity/

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  News - Capcom Switch And 3DS Sale Discounts Lots Of Top Games, Up To 75% Off
Posted by: xSicKxBot - 12-23-2020, 11:21 AM - Forum: Nintendo Discussion - No Replies

Capcom Switch And 3DS Sale Discounts Lots Of Top Games, Up To 75% Off

Capcom Sale

Yet another publisher sale has appeared on the Nintendo eShop, this time offering up great deals on both Switch and 3DS.

Yes, Capcom is back with a brand new sale that sees the likes of Resident Evil, Phoenix Wright, Mega Man, Okami, Street Fighter and more all reduced. We’ve got all of the sales currently live in North America listed for you below, although plenty of similar deals can also be found on the European stores:


Switch

Dragon’s Dogma: Dark Arisen – $14.99 (was $29.99)
Phoenix Wright: Ace Attorney Trilogy – $14.99 (was $29.99)
Capcom Beat ‘Em Up Bundle – $9.99 (was $19.99)
Monster Hunter Generations Ultimate – $15.99 (was $39.99)
Okami HD – $9.99 (was $19.99)
Onimusha: Warlords – $7.99 (was $19.99)
Resident Evil 0 – $12.99 (was $19.99)
Resident Evil – $12.99 (was $19.99)
Resident Evil 4 – $14.99 (was $19.99)
Resident Evil 5 – $14.99 (was $19.99)
Resident Evil 6 – $14.99 (was $19.99)
Resident Evil Revelations – $7.99 (was $19.99)
Resident Evil Revelations 2 – $7.99 (was $19.99)
Street Fighter 30th Anniversary Collection – $14.99 (was $29.99)
Devil May Cry – $9.99 (was $19.99)
Devil May Cry 2 – $9.99 (was $19.99)
Devil May Cry 3 Special Edition – $11.99 (was $19.99)
Mega Man 11 – $14.99 (was $29.99)
Mega Man Legacy Collection – $9.99 (was $14.99)
Mega Man Legacy Collection 2 – $9.99 (was $19.99)
Mega Man X Legacy Collection – $9.99 (was $19.99)
Mega Man X Legacy Collection 2 – $9.99 (was $19.99)
Mega Man Zero/ZX Legacy Collection – $19.79 (was $29.99)
Shinsekai: Into the Depths – $14.99 (was $19.99)

3DS

Apollo Justice: Ace Attorney – $9.99 (was $19.99)
Monster Hunter 3 Ultimate – $5.99 (was $19.99)
Monster Hunter 4 Ultimate – $8.99 (was $29.99)
Monster Hunter Generations – $15.99 (was $39.99)
Phoenix Wright: Ace Attorney – Dual Destinies – $8.99 (was $29.99)
Phoenix Wright: Ace Attorney – Spirit of Justice – $11.99 (was $29.99)
Phoenix Wright: Ace Attorney Trilogy – $11.99 (was $29.99)
Resident Evil: The Mercenaries 3D – $4.99 (was $19.99)
Resident Evil Revelations – $7.99 (was $19.99)
Super Street Fighter IV 3D Edition – $4.99 (was $19.99)
Mega Man Legacy Collection – $5.99 (was $14.99)


For North America, all the deals listed above will expire on 4th January at 11:59pm PT. In Europe, those deals are part of Nintendo’s huge 900+ game sale currently taking place on the Switch eShop.

If you’re after even more great savings, remember that both Ubisoft and Bandai Namco are also currently hosting sales.

Which of the reduced games listed above take your fancy? Let us and other readers know your recommendations by leaving a comment down below.



https://www.sickgaming.net/blog/2020/12/...to-75-off/

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  News - $2 Puzzle Game Kolumno Will Help You Pass The Time On Christmas Eve
Posted by: xSicKxBot - 12-23-2020, 11:21 AM - Forum: Nintendo Discussion - No Replies

$2 Puzzle Game Kolumno Will Help You Pass The Time On Christmas Eve


Launching on the Nintendo Switch eShop on 24th December is Kolumno, a simple yet challenging puzzle game.

As you can see from the trailer above, the idea itself is pretty straightforward – players must wait for the right moment before making a ball fall through a series of intricate moving columns. There’s more to it than that, though, as you’ll also have to stop the ball mid-air, drop it at high-speed, reduce its size, or break the column’s rings as it falls, all while trying to figure out the correct method.

Perhaps the biggest selling point, however, is the price. It’s launching on the eShop for just $1.99 / £1.79, making it an ideal little distraction on Christmas Eve. If you’re the sort who can’t wait for Christmas Day to roll around, why not load this up and see how far you can get?

Kolumno Features:
– 4 different items that give great depth to the puzzles.
– 75 levels full of challenges.
– Elegant graphics and sound.
– Easy to control, difficult to master.


Thinking of giving this one a go? Even if you’re not celebrating Christmas, a distraction from world events is always welcome at the moment, huh?



https://www.sickgaming.net/blog/2020/12/...stmas-eve/

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  News - Halo Infinite Studio Head Promises Delay Will Be Worth It
Posted by: xSicKxBot - 12-23-2020, 11:21 AM - Forum: Lounge - No Replies

Halo Infinite Studio Head Promises Delay Will Be Worth It

In a holiday roundup post on Halo Waypoint, 343 Industries studio head Bonnie Ross has addressed fans' disappointment about the newly announced Halo Infinite release window, but has promised that the delay is happening for a reason.

The Waypoint post includes updates on the Master Chief Collection, the Halo Esports community, and even the upcoming live action Halo TV show, but closes out with a message from studio head Bonnie Ross. Though the message is focused on the studio's successes of 2020, including five releases as part of the Master Chief Collection on PC, Ross also touches on the conversation around Infinite's delay.

"2021 will be a big year for the Halo franchise," Ross says. "As we recently announced, Halo Infinite will release in fall of 2021. I realize the wait has been difficult, and I assure you that the team wants the game in your hands as soon as possible, but they also want to deliver something special…the Halo game you deserve. Thank you for your patience, your understanding, and most importantly your words of support to the team. I cannot express how grateful I am for the Halo community and the encouragement you've expressed to us. It has lifted us up and provided us the fuel to keep going. As you saw from the recent blog post, the team is making tremendous progress and is SO eager to show you more."

Continue Reading at GameSpot

https://www.gamespot.com/articles/halo-i...01-10abi2f

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  Amazon Lumberyard 1.27 Released
Posted by: xSicKxBot - 12-23-2020, 12:44 AM - Forum: Game Development - No Replies

Amazon Lumberyard 1.27 Released

Just two months after the previous release with the updated UI 2.0 and an improved installation process, Lumberyard 1.27 was recently released. Lumberyard is derived from CryEngine and is free to use so long as you use Amazon services (or host your own) for your online component. Yes, that means if you are creating a single player only game, Lumberyard is completely free to use. In this release the new 2.0 and object selection mode are now the defaults greatly improving the user experience. Other improvements in Lumberyard 1.27 include:

  • UI 2.0 General Availability – including more than 75 bug fixes and improvements.
  • NVIDIA Blast Support
    • With Python Asset Builder support to help you create more complicated and expressive KA-BOOMs!
  • Advanced features for NVIDIA Cloth, including complex cloth mesh support and constraints, and performance improvements
  • PhysX is replacing CryPhysics as our physics engine
  • New Gem updates to enhance the Twitch ChatPlay experience
  • Dynamic Content Gem (Cloud Canvas) versioning support
  • Project Configurator – If you have both Visual Studio 2017 and Visual Studio 2019 enabled in the Setup Assistant, you will now be asked which compiler to use when you rebuild your project.

The Lumberyard 1.27 blog post is available here while more comprehensive release notes are available here. Lumberyard can be download for Windows machines here and the source code is available on GitHub. Please note this is NOT an open source project, simply source available. If you want to see the new UI in action, check out Lumberyard 1.27 in the video below.






https://www.sickgaming.net/blog/2020/12/...-released/

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  Microsoft - Virtual Reality update for Microsoft Flight Simulator now available
Posted by: xSicKxBot - 12-23-2020, 12:44 AM - Forum: Windows - No Replies

Virtual Reality update for Microsoft Flight Simulator now available

Microsoft Flight Simulator was built from the ground up to achieve three key goals: realism, accuracy, and authenticity of flight. Today, we’re excited to share that Virtual Reality for Microsoft Flight Simulator is now available on your favorite VR headset for PC, offering simmers the deepest and most immersive virtual flight experience in the new simulator to date.

The flight sim community has been a very active and insightful partner in shaping how the team approached VR, and continues to be a critical partner in our continued development as we make further improvements and add new features to the simulation. Adding VR to Microsoft Flight Simulator was a direct result of community feedback, and we look forward to continued involvement in the future of the franchise with us.

Our goal was to make this update accessible to as many VR players as possible. To achieve this goal, we have worked to make this free update compatible across a wide range of supported devices, including most Windows Mixed Reality headsets (including the HP Reverb G2), Oculus, Valve, and HTC headsets. To access VR, make sure you have downloaded the latest update for Microsoft Flight Simulator.

Grab your VR headset and try this captivating experience today on Xbox Game Pass for PC, Windows 10, and Steam. Feel free to share your first impressions with us on the dedicated forums or check out our FAQ if you have questions. For the latest information on Microsoft Flight Simulator, stay tuned to @MSFSOfficial on Twitter.

Xbox LiveXbox Live

Microsoft Flight Simulator: Standard


Xbox Game Studios

This title does not support Korean, Vietnamese, Thai or Indonesian localization. Microsoft Flight Simulator is the next generation of one of the most beloved simulation franchises. From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world. Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions. MICROSOFT FLIGHT SIMULATOR IS A MUST PLAY*: • 10/10 IGN – “Microsoft Flight Simulator is legitimately incredible. It’s difficult to fully describe how amazing it feels to jump into a plane and have the freedom fly to and from literally any place in the entire world.”
• Essential EUROGAMER – “a once in-a-generation wow moment”
• 100/100 GAMING TREND
• 100/100 PLAYER 2
• 5/5 GUARDIAN – “This game captures the wonder of flight”
• 5/5 VG 24/7
• 10/10 PRESS-START
• 10/10 AUSGAMERS
• 5/5 VGC – “phenomenal looking, remarkably detailed simulator”
• 9/10 AREAJUGONES
• 9/10 PC INVASION
• 4.5/5 ATTACK OF THE FANBOY
• 9/10 GAMEBLOG
• 10/10 WCCFTECH – “a technical marvel that brings the whole world to life and the best example of cloud based gaming so far.”
• 18/20 JEUXACTU
• 9/10 EVEREYE
• 9.3/10 SPAZIOGAMES
• 4/5 DAILY STAR – “the definition of revolutionary”
• 4.5/5 TWINFINITE



https://www.sickgaming.net/blog/2020/12/...available/

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