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  News - Get a job: Join Guerrilla Games as a Senior Producer
Posted by: xSicKxBot - 12-19-2020, 03:55 AM - Forum: Lounge - No Replies

Get a job: Join Guerrilla Games as a Senior Producer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Amsterdam, Netherlands

“Connect all developers, engage in problem solving and help us to ship the best games possible!“

PRODUCTION

Our producers are the heart of the studio and ensure all Guerrillas work in sync to deliver the best results within the most ideal timeframe. As a Producer you will be an integral part of development team, constantly looking for opportunities to improve efficiency, introduce new ideas and evolve our production techniques.

WHAT YOU WILL DO

As a Senior Producer, your main tasks and responsibilities are:

  • Ensuring game projects run as smoothly and efficiently as possible, from concept to completion on time, while working with limited supervision and using your own independent judgement outside of existing procedures when necessary;
  • Managing all stakeholders and dependencies in the projects, dealing with a large number of different teams (and different dynamics);
  • Maintaining project schedules and status reports, dealing with possible risks and inevitable changes/alterations to original planning before they impact the schedule or overall end result;
  • Evaluate cross-discipline development pipelines to present well researched improvement ideas to leads;
  • Efficient scheduling and running of meetings, assessing all prior requirements and ensuring goals are clear and followed up on;
  • Contribute ideas openly and regularly for improvements to our studio practices at Guerrilla;
  • Mentoring of junior producers.

WHO YOU ARE

We’d love to hear from you if you:

  • Have 7 or more years of experience in games as a Producer, working with complex cross disciplinary teams;
  • Have experienced all stages of AAA development from concept to release as a Producer;
  • Thrive on opportunities to engage in high pressure problem solving;
  • Are capable of reading between the lines to clearly identify the most critical points in development discussions;
  • Enjoy taking a large numbers of variables, boiling them down to a clear and driven message with achievable goals.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



https://www.sickgaming.net/blog/2020/12/...-producer/

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  News - Deadline for GDC Core Concepts talk submissions extended to Jan. 11th
Posted by: xSicKxBot - 12-19-2020, 03:55 AM - Forum: Lounge - No Replies

Deadline for GDC Core Concepts talk submissions extended to Jan. 11th

Heads up game developers, if you were planning to submit a talk to GDC 2021’s Core Concepts section, we have good news for you. The deadline for submissions has been extended past the holidays to January 11th, 2021.

This means you have extra time to prepare your presentation pitch, find collaborators for a panel or microtalk series, or prepare an up-to-date presentation on the ever-evolving video game industry.

For those looking to submit to the GDC 2021 Summits, VRDC, or Game Career Seminar, submissions for those talks will now open on January 25th.

We recognize that with the move of GDC to July, the timeline for talk submissions have shifted to a part of the year that is extraordinarily busy for many developers. As such, organizers of the 2021 Game Developers Conference suggested this deadline extension in order to assist developers caught up in the preparation for the year-end holidays.

Submissions for GDC 2021’s Core Concepts content should cover the following areas:

  • Advocacy
  • Audio
  • Business & Marketing
  • Design
  • Production & Team Management
  • Programming
  • Visual Arts

We hope the extra time gives you a chance to prepare submissions that you might have felt you had to pass on due to the timing of the holidays.

Gamasutra and GDC are sibling organizations under Informa Tech



https://www.sickgaming.net/blog/2020/12/...-jan-11th/

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  News - Stardew Valley Update 1.5 May Still Release In 2020
Posted by: xSicKxBot - 12-19-2020, 03:55 AM - Forum: Lounge - No Replies

Stardew Valley Update 1.5 May Still Release In 2020

Indie developer Eric "ConcernedApe" Barone has been aiming the ambitious Stardew Valley 1.5 update for this year, but if you've looked at a calendar lately you know there's not much of this year left. But fret not, fellow farmers: Barone says he may still be able to release the update this year on PC.

In answering a fan on Twitter, Barone said it might come out on PC this year, though console players will still have to wait for early 2021. This was only a "might," so it seems he may still be working through some last remaining bugs and polish, as he said in November.

Previously, Barone has said that most of the new content is aimed at endgame players who have developed their farms, though there will be new features that players will be able to enjoy if they start from the beginning too. At least one new feature is split-screen cooperative play, which may support up to four players depending on the platform. Barone also teased a new door in the back of Willie's shop, but where it goes or what it does is unknown.

Continue Reading at GameSpot

https://www.gamespot.com/articles/starde...01-10abi2f

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  [Tut] Python complex() — A Useless Python Feature?
Posted by: xSicKxBot - 12-18-2020, 11:05 PM - Forum: Python - No Replies

Python complex() — A Useless Python Feature?

The Python complex() method returns a complex number object. You can either pass a string argument to convert the string to a complex number, or you provide the real and imaginary parts to create a new complex number from those.

This article shows you how to use Python’s built-in complex() constructor. You’ll not only learn how to use it—but also why it is useless and what you should do instead in newer Python versions.

Usage


Learn by example! Here are some examples of how to use the complex() built-in function:

>>> complex(1, -2)
(1-2j)
>>> complex(2, -1)
(2-1j)
>>> complex(2, 2)
(2+2j)
>>> complex(1)
(1+0j)
>>> complex(2)
(2+0j)
>>> complex('42-21j')
(42-21j)

Syntax Complex()


You can use the complex() method with three different argument lists.

Syntax: 
complex(real) # Imaginary Part is 0j
complex(real, img) # Both real and imaginary part are given
complex(string) # String has format 'x+yj' for real part x and imaginary part y.

Arguments real The real part of the complex number
img The imaginary part of the complex number
string A string defining the real and imaginary part in the form 'x+yj' or 'x+yJ' where x and y are integers for the real and imaginary parts.
Return Value complex Returns a complex number.

Video Complex()




Interactive Shell Exercise: Understanding Complex()


Consider the following interactive code:

Exercise: Guess the output before running the code.


But before we move on, I’m excited to present you my brand-new Python book Python One-Liners (Amazon Link).

If you like one-liners, you’ll LOVE the book. It’ll teach you everything there is to know about a single line of Python code. But it’s also an introduction to computer science, data science, machine learning, and algorithms. The universe in a single line of Python!


The book is released in 2020 with the world-class programming book publisher NoStarch Press (San Francisco).

Link: https://nostarch.com/pythononeliners


How to Create Complex Number Without complex()


Interestingly, you don’t need the complex() constructor to create a complex number! Instead, newer version of Python have built-in complex number support—just use the the syntax x+yj for real part x and imaginary part y to obtain a complex number.

a = 1+1j
b = 4+42j
c = 0+0j print('Complex Numbers:')
print(a, b, c) print('Types:')
print(type(a), type(b), type©)

The output is:

Complex Numbers:
(1+1j) (4+42j) 0j
Types:
<class 'complex'> <class 'complex'> <class 'complex'>

Summary


The Python complex() method returns a complex number object. To create a complex number:

  • Pass a string argument to convert the string to a complex number, or
  • Provide the real and imaginary parts to create a new complex number from those.

I hope you enjoyed the article! To improve your Python education, you may want to join the popular free Finxter Email Academy:


Do you want to boost your Python skills in a fun and easy-to-consume way? Consider the following resources and become a master coder!

Where to Go From Here?


Enough theory, let’s get some practice!

To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?

Practice projects is how you sharpen your saw in coding!

Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?

Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.

Join my free webinar “How to Build Your High-Income Skill Python” and watch how I grew my coding business online and how you can, too—from the comfort of your own home.

Join the free webinar now!

The post Python complex() — A Useless Python Feature? first appeared on Finxter.



https://www.sickgaming.net/blog/2020/12/...n-feature/

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  (Free Game Key) Oddworld: New 'n' Tasty - Free Daily Epic Giveaway (Day 2)
Posted by: xSicKxBot - 12-18-2020, 11:05 PM - Forum: Deals or Specials - No Replies

Oddworld: New 'n' Tasty - Free Daily Epic Giveaway (Day 2)

Visit the store page and add the game to your account:

Oddworld: New 'n' Tasty[store.epicgames.com]

The game is free to keep for 24 hours until Dec 19th, 2020 - 16:00 UTC. Epic is also giving everyone a $10 coupon to be used on any purchase of $15 or higher.

We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: ✔️HumbleBundle Partner[www.humblebundle.com] Epic Tag: GrabFreeGames


https://steamcommunity.com/groups/GrabFr...3715584777

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  (Indie Deal) FREE Soulless: Ray Of Hope, Beholder 2 Crackerjack
Posted by: xSicKxBot - 12-18-2020, 11:05 PM - Forum: Deals or Specials - No Replies

FREE Soulless: Ray Of Hope, Beholder 2 Crackerjack

Soulless: Ray Of Hope FREEbie
[freebies.indiegala.com]
Immerse yourself in Elin’s childlike wonder, and witness each new puzzle, secret, sin, or dilemma unfold to discover the truth behind this shadowy world.

Crypto Sale Day 4: Beholder 2 at 77% OFF for Steam
[www.indiegala.com]
Every citizen of our great State dreams of working at the Prime Ministry!
[www.indiegala.com]
Join our Crypto Sale, and get an EXTRA 30% OFF on all bundles and 15% OFF on all store deals when paying with a supported cryptocurrency

https://youtu.be/JRopvZW6Cr4

The 245th GalaQuiz will be LIVE soon, win up to $50:dollars: in GalaCredit!
[www.indiegala.com]
The GalaQuiz will take place in a few hours from this announcement
Today's GalaQuiz[www.indiegala.com] hints are up. The theme will be Geography #3 Redux.

Massive Gameplay Giveaway Challenge
[www.indiegala.com]

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...8791602895

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  Flax Engine Released
Posted by: xSicKxBot - 12-18-2020, 08:22 PM - Forum: Game Development - No Replies

Flax Engine Released

The Flax Engine game engine has just seen it’s 1.0 release. We’ve had our eyes on this engine since it’s first public beta in 2018, which was then followed by a few years of radio silence. The in July of 2020 we got the 0.7 release which added several new features including C++ live scripting support. With today’s release the Flax Engine is now available to everyone.

Key features include:

  • Seamless C# and C++ scripting
  • Automatic draw calls batching and instancing
  • Every asset is using async content streaming by default
  • Cross-platform support (Windows, Linux, Android, PS4. Xbox One, Xbox Series X/S, UWP…)
  • GPU Lightmaps Baking
  • Visual Scripting
  • VFX tools
  • Nested prefabs
  • Gameplay Globals for technical artists
  • Open World Tools (terrain, foliage, fog, levels streaming)
  • Hot-reloading C#/C++ in Editor
  • Full source-code available
  • Direct communication and help from engine devs
  • Lightweight development (full repo clone + compilation in less than 3 min)

Flax is available for Windows and Linux developers with the source code available on GitHub. Flax is a commercial game engine, but under fairly liberal terms. Commercial license terms are:

Use Flax for free, pay 4% when you release (above first $25k per quarter). Flax Engine and all related tools, all features, all supported platforms, all source code, all complete projects and Flax Samples with regular updates can be used for free.

If you want to learn more about Flax Engine, be sure to check out the following links:

You can learn more about the game engine and see it in action in the video below. Stay tuned for a more in-depth technical video on Flax Engine in the future.






https://www.sickgaming.net/blog/2020/12/...-released/

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  Microsoft - ‘Xbox: Beyond Generations’ filmed experiment launches
Posted by: xSicKxBot - 12-18-2020, 08:21 PM - Forum: Windows - No Replies

‘Xbox: Beyond Generations’ filmed experiment launches

Perhaps one of the greatest struggles older people face today is a lack of human connection; whether it’s due to living far apart from family members, or even a lack of close family and friends at all, loneliness among our older generation is a growing problem world-wide. While it’s no surprise that the virtual worlds of gaming have become places where gamers can build and maintain real-world relationships, these worlds can also provide a vital connection between older and younger family members. In gaming we believe in the power of play to bring people together.

“Games are a source of joy, inspiration, and social connection,” says Head of Xbox Phil Spencer. “They have the power to bring us together, create empathy, and strengthen our social fabric.”

With Xbox: Beyond Generations, our aim is to highlight the relationship-building potential of modern games, and to encourage younger people to start gaming with older family members.

For older people, loneliness has become a serious problem — one that has a knock-on effect on their physical health. According to Age UK, almost 2 million older people in the UK are expecting to feel lonely this holiday. And it is a global issue; a sense of isolation is something many older people all over the world face daily.

Xbox: Beyond Generations aims to bridge that generational divide in families. The initiative launches with a short documentary film, “Howard & Dhillon’s Story,” which follows the story of a real family on their journey towards re-connecting with each other via gaming. Grandfather Howard and his grandson Dhillon, who live nearly three hours’ driving distance apart, used to have a close relationship when both were younger. But as Howard became less physically able to do activities with Dhillon, they drifted apart.

“My grandad, with his knee injury, can’t run around with us in the garden anymore. We stopped doing the things that kept us really close,” says Dhillon.

Over the course of four weeks, we witness the rekindling of the relationship they once had. Howard and Dhillon’s ability to go on virtual road trips in Forza or sail on virtual ships together in Sea of Thieves—shared activities that are no longer possible for them to do in real life—becomes the catalyst for opening up to each other about their lives and forming a deeper bond, something hard to replicate via regular calls.

To help ignite this spark of connection within families, Xbox is partnering with multiple charities around the globe dedicated to supporting the needs of older people. In the UK, Xbox will support Age UK, and their work internationally through Age International. Donations are being made to enable our charity partners to carry out vital work for older people and their communities providing emotional, social and practical support.

Everyone can bring about change. There are a number of ways in which you can help play a part.  Age UK and Age International are in need of donations to fund their vital work, so if you’re able, please donate today. Or consider becoming an Age UK Digital Buddy – someone who helps older people get familiar with technology and use it to connect with friends, family, and get the support they most need.

“At Age UK and Age International our mission is simple – we support older people who need us the most, especially those who have no one else to turn to,” says Age UK Fundraising Director Laurie Boult. “Technology can really help us all connect, but sometimes the most vulnerable older people need more than that. That’s where we come in. We help provide emotional, social, and practical support to older people in more than 25 countries, with programmes ranging from emergency humanitarian aid, to access income and pensions, healthcare, advocacy and influencing governments to consider the needs of older people.”

Perhaps one of the simplest things many of you can do to make a difference is to see the value and potential in older people, quite literally. This holiday season—a time when many will be booting up a new console- rather than leave an old console to gather dust, consider giving it to an older family member. And maybe challenge them to a game or two. It could be the thing that sparks a whole new chapter in your relationship.



https://www.sickgaming.net/blog/2020/12/...-launches/

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  Fedora - Using pods with Podman on Fedora
Posted by: xSicKxBot - 12-18-2020, 08:21 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Using pods with Podman on Fedora

This article shows the reader how easy it is to get started using pods with Podman on Fedora. But what is Podman? Well, we will start by saying that Podman is a container engine developed by Red Hat, and yes, if you thought about Docker when reading container engine, you are on the right track. A whole new revolution of containerization started with Docker, and Kubernetes added the concept of pods in the area of container orchestration when dealing with containers that share some common resources. But hold on! Do you really think it is worth sticking with Docker alone by assuming it’s the only effective way of containerization? Podman can also manage pods on Fedora as well as the containers used in those pods.

Podman is a daemonless, open source, Linux native tool designed to make it easy to find, run, build, share and deploy applications using Open Containers Initiative (OCI) Containers and Container Images.

From the official Podman documentation at http://docs.podman.io/en/latest/

Why should we switch to Podman?


Podman is a daemonless container engine for developing, managing, and running OCI Containers on your Linux System. Containers can either be run as root or in rootless mode. Podman directly interacts with an image registry, containers and image storage.

Install Podman:


sudo dnf -y install podman

Creating a Pod:


To start using the pod we first need to create it and for that we have a basic command structure

 
$ podman pod create

The command above contains no arguments and hence it will create a pod with a randomly generated name. You might however, want to give your pod a relevant name. For that you just need to modify the above command a bit.

 
$ podman pod create --name climoiselle

The pod will be created and will report back to you the ID of the pod. In the example shown the pod was given the name ‘climoiselle’. To view the newly created pod is easy by using the command shown below:

 
$ podman pod list
Newly created pods have been deployed

As you can see, there are two pods listed here, one named darshna and the one created from the example named climoiselle. No doubt you notice that both pods already include one container, yet we sisn’t deploy a container to the pods yet.
What is that extra container inside the pod? This randomly generated container is an infra container. Every podman pod includes this infra container and in practice these containers do nothing but go to sleep. Their purpose is to hold the namespaces associated with the pod and to allow Podman to connect other containers to the pod. The other purpose of the infra container is to allow the pod to keep running when all associated containers have been stopped.

You can also view the individual containers within a pod with the command:

 
$ podman ps -a --pod

Add a container


The cool thing is, you can add more containers to your newly deployed pod. Always remember the name of your pod. It’s important as you’ll need that name in order to deploy the container in that pod. We’ll use the official ubuntu image and deploy a container using it running the top command.

 
$ podman run -dt --pod climoiselle ubuntu top

Everything in a Single Command:


Podman has an agile characteristic when it comes to deploying a container in a pod which you created. You can create a pod and deploy a container to the said pod with a single command using Podman. Let’s say you want to deploy an NGINX container, exposing external port 8080 to internal port 80 to a new pod named test_server.

 
$ podman run -dt --pod new:test_server -p 8080:80 nginx
Created a new pod and deployed a container together

Let’s check all pods that have been created and the number of containers running in each of them …

 
$ podman pod list
List of the containers, their state and number of containers running into them

Do you want to know a detailed configuration of the pods which are running? Just type in the command shown below:

 
podman pod inspect [pod's name/id]

Make it stop!


To stop the pods, we need to use the name or ID of the pod. With the information from podman’s pod list command, we can view the pods and their infra id. Simply use podman with the command stop and give the particular name/infra id of the pod.

 
$ podman pod stop climoiselle

Hey take a look!


My pod climoiselle stopped

After following this short tutorial, you can see how quickly you can use pods with podman on fedora. It’s an easy and convenient way to use containers that share resources and interact together.

Further reading


The fedora Classrom article https://fedoramagazine.org/fedora-classroom-containers-101-podman/. A good starting point for beginners https://developers.redhat.com/blog/2018/02/22/container-terminology-practical-introduction/. An article on capabilities and podman https://fedoramagazine.org/podman-with-capabilities-on-fedora/. Podman’s documentation site http://docs.podman.io/en/latest/.



https://www.sickgaming.net/blog/2020/12/...on-fedora/

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  News - Watch: Super Smash Bros. Ultimate – Sakurai Presents Sephiroth, Live!
Posted by: xSicKxBot - 12-18-2020, 08:21 PM - Forum: Nintendo Discussion - No Replies

Watch: Super Smash Bros. Ultimate – Sakurai Presents Sephiroth, Live!

Here we go then, folks, it’s time to see Final Fantasy VII‘s Sephiroth in action in Super Smash Bros. Ultimate.

In today’s 35-minute presentation, series director Masahiro Sakurai will reveal the new character’s release date and show off his abilities in battle. It all kicks off at 2pm PT / 5pm ET / 10pm GMT / 11pm CET, so get comfy and feel free to join in with our live chat as you watch the show!




https://www.sickgaming.net/blog/2020/12/...roth-live/

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