Posted by: xSicKxBot - 10-18-2020, 09:51 AM - Forum: Lounge
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Video: How Criterion Games improved its studio leadership
In the last few decades of game development, studios have begun to experiment with different methods of production and more importantly, company leadership.
In this 2018 GDC talk, Criterion Games’ Steve Cuss breaks how the studio began to rethink the concept of leadership, how that helped producers better support the developers who rely on them.
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Posted by: xSicKxBot - 10-18-2020, 09:51 AM - Forum: Lounge
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Unity creates Social Impact Division to support non-profits
Engine maker Unity has created a Social Impact Division funded by 750,000 shares of company equity two support non-profit organisations.
The fund will be worth close to $70 million based on Unity’s current share price of 93.11 per share, and that cash will be used to “empower employees and creators of all backgrounds to foster a more inclusive, sustainable world.”
Outlining its vision for the new department, Unity said the Social Impact Division has been founded on three key pillars: education and economic opportunity for all, sustainability, and health and well-being.
To support those pillars, the division has established the Unity Charitable Fund in partnership with non-profit accelerator Tides Foundation, which will provide direct grants to non-profits in the areas of education, inclusive economic opportunity, environmental sustainability, safety and accessibility, and human wellness.
“By coalescing social impact efforts into its own division at Unity, we’re now able to do more to have a positive impact for creators and communities around the globe,” said Unity’s vice president of social impact, Jessica Lindl, Vice President, in a press release.
“Unity has long made strides to make education and economic opportunity widely available, to ensure privacy and online safety, and to demonstrate environmental responsibility through sustainability initiatives. Unity Social Impact allows us to centralize these efforts, so we can identify new opportunities to foster a cleaner, safer, and more equitable world.”
You can find out more about the Social Impact Decision by clicking right here.
Posted by: xSicKxBot - 10-18-2020, 09:51 AM - Forum: Lounge
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Spider-Man: Miles Morales Art Book And Prequel Novel Available To Preorder
Marvel's Spider-Man: Miles Morales is one of the biggest holiday games, so naturally there's some merch you can preorder in addition to the game. Titan Books is publishing an official art book and prequel novel, both of which can be preordered at Amazon right now. Marvel's Spider-Man: Miles Morales - The Art of the Game releases November 17, while Miles Morales - Wings of Fury arrives November 10.
The 192-page hardcover art book is filled with concept art from Marvel's Spider-Man: Miles Morales. It's available to preorder for $40 at Amazon. Art books regularly receive pretty nice discounts ahead of their release. If you order now, you'll get the book for the lowest price offered up until launch thanks to Amazon's preorder price guarantee.
Marvel's Spider-Man: Miles Morales - Wings of Fury is the official prequel novel for the upcoming PS5/PS4 game. Wings of Fury follows Miles as he's learning to be Spider-Man. The story will see Miles go up against Vulture in an adventure that will lead up to the start of the game.
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October 13th is the official launch date of the Oculus Quest 2, and with millions of Quests now in gamer’s hands, some are no doubt going to want to figure you how to develop games for them. This is a quick overview of the various different technical options and tools for developing games on the Oculus Quest 2.
The very first thing you are going to want to do is visit the Oculus Quest Developer Portal, the central repository and jumping off point for Oculus VR development. You are also eventually going to have to register to get your developer keys, which are required to deploy your completed game onto a headset. We will cover this in a later tutorial. For now let’s look at some of the options available for Quest 2 game development.
Native Development
Oculus release a set of low level C++ development tools for creating your own game or application basically from scratch. Native development is ultimately Android NDK development and requires Android Studio to be installed, as well as the Oculus Mobile SDK. There are a number of C++ code samples to get you started. Only take this option if you are an experienced coder and want to work at a very low level.
Unity Game Engine
The Unity game engine is perhaps the most commonly used game engine for VR development today. The Quest 2 is fully supported and you get a huge amount of starter content and tutorials to get you going. Oculus have getting started with Unity guides available here.
Unreal Engine
After the Unity game engine, Unreal is probably the next most commonly used game engines for VR development. Like Unity, Oculus have getting started materials for Unreal Engine available as well. If you are having trouble deciding between Unreal and Unity, check out this video comparing the two.
Godot Engine
The open source Godot game engine is another option for Oculus Quest development. There is a Oculus Mobile plugin available here as well as the Quest specific Quest Toolkit for Godot, which ships with tons of examples to get you up and started.
Other Engines
CryEngine can be used for Quest 2 development, as evidence by The Climb. Unfortunately CryEngine mobile and VR support is only available in a private beta currently. Additionally the Lumberyard game engine supports VR development, but currently only desktop platforms. You can run Rift and Vive games on the Quest, but using Lumberyard you can’t currently do native development.
WebVR
One of the easiest and quickest to get up and running is creating browser based VR games that can be run on the Quest 2. Here one of the easiest options is A-Frame where you can create 3D worlds using simple HTML-esque markup. Three.JS is the technology A-Frame is built upon and is another option, while the higher level PlayCanvas game engine has VR support as well.
You can learn more about the Oculus Quest 2 and the development options available in the video below.
Stardew Valley’s Next Big Update Is Adding Split-Screen Co-Op
Eric “ConcernedApe” Barone has announced the long-requested split-screen co-op feature is finally being added to Stardew Valley. This includes the Switch version of the game and will of course be part of the 1.5 update.
According to Barone, the number of simultaneous players may vary. In other words, some platforms will support up to four players, while others might be limited to just two players.
Yup! splitscreen will be coming to console and PC, though the number of simultaneous players might vary (on PC, you will be able to have up to 4, but on some platforms it might be limited to 2)
The co-op screenshots (above) appear to feature many new things – including new monsters, dungeon designs, items, and even a slime wearing sunglasses. Are you excited split-screen co-op is finally on its way to Stardew Valley? Tell us down below.
Reminder: The Pokémon Sword And Shield Theme Returns To Tetris 99 This Weekend
When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.
Wonder Woman 1984's Christmas Release Might Be Uncertain, To No One's Surprise
What a difference a week can make. Whereas just a handful of days ago director Patty Jenkins was holding firm on her hopes that Wonder Woman 1984 would open in theaters on Christmas rather than streaming services--its sixth release date, half coming before COVID-19--she is now immediately acknowledging how unpredictable everything is during the coronavirus pandemic.
Speaking with Variety, Wonder Woman 1984's Pedro Pascal (Game of Thrones, The Mandalorian) said, "As far as movie releases are concerned, and the tremendous way that the industry is having to improvise around these circumstances, nothing is surprising. We're all getting used to things shifting day-to-day, hour-to-hour, you know? That's what we're all dealing with."
Jenkins, in the same story, also spoke about the lack of control she is feeling about the movie, which was originally supposed to be released November 1, 2019.
Final Fantasy VII / VIII Remastered Twin Pack Officially Confirmed For Europe
Square Enix has confirmed that the Final Fantasy VII / VIII Remastered Twin Pack release will officially launch in Europe, the Middle East, Australia, and New Zealand later this year.
Originally exclusive to Asia, this double pack includes the Switch versions of Final Fantasy VII and Final Fantasy VIII Remastered on one cart. The FFVII port includes the new 3x speed mode feature, the ability to turn battle encounters off and the battle enhancement mode, while the FFVIII release includes battle assist options, 3x game speed boost, and no random encounters.
You can pre-order the bundle right now from Square Enix’s official store; it’s available for £34.99 and is due to launch on 4th December.
You’ll find that buying both of these games from the eShop is significantly cheaper, so we imagine this one will be more of a collector’s item for fans of the series. Still, if you want to have these games on a lovely physical cart, now’s your chance!
Let us know if you’ll be grabbing one of these with a comment below.