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  News - Video: How Criterion Games improved its studio leadership
Posted by: xSicKxBot - 10-18-2020, 09:51 AM - Forum: Lounge - No Replies

Video: How Criterion Games improved its studio leadership

In the last few decades of game development, studios have begun to experiment with different methods of production and more importantly, company leadership.

In this 2018 GDC talk, Criterion Games’ Steve Cuss breaks how the studio began to rethink the concept of leadership, how that helped producers better support the developers who rely on them.

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.



https://www.sickgaming.net/blog/2020/10/...eadership/

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  News - Unity creates Social Impact Division to support non-profits
Posted by: xSicKxBot - 10-18-2020, 09:51 AM - Forum: Lounge - No Replies

Unity creates Social Impact Division to support non-profits

Engine maker Unity has created a Social Impact Division funded by 750,000 shares of company equity two support non-profit organisations.

The fund will be worth close to $70 million based on Unity’s current share price of 93.11 per share, and that cash will be used to “empower employees and creators of all backgrounds to foster a more inclusive, sustainable world.”

Outlining its vision for the new department, Unity said the Social Impact Division has been founded on three key pillars: education and economic opportunity for all, sustainability, and health and well-being.

To support those pillars, the division has established the Unity Charitable Fund in partnership with non-profit accelerator Tides Foundation, which will provide direct grants to non-profits in the areas of education, inclusive economic opportunity, environmental sustainability, safety and accessibility, and human wellness.

“By coalescing social impact efforts into its own division at Unity, we’re now able to do more to have a positive impact for creators and communities around the globe,” said Unity’s vice president of social impact, Jessica Lindl, Vice President, in a press release.

“Unity has long made strides to make education and economic opportunity widely available, to ensure privacy and online safety, and to demonstrate environmental responsibility through sustainability initiatives. Unity Social Impact allows us to centralize these efforts, so we can identify new opportunities to foster a cleaner, safer, and more equitable world.”

You can find out more about the Social Impact Decision by clicking right here.



https://www.sickgaming.net/blog/2020/10/...n-profits/

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  News - Spider-Man: Miles Morales Art Book And Prequel Novel Available To Preorder
Posted by: xSicKxBot - 10-18-2020, 09:51 AM - Forum: Lounge - No Replies

Spider-Man: Miles Morales Art Book And Prequel Novel Available To Preorder

Marvel's Spider-Man: Miles Morales is one of the biggest holiday games, so naturally there's some merch you can preorder in addition to the game. Titan Books is publishing an official art book and prequel novel, both of which can be preordered at Amazon right now. Marvel's Spider-Man: Miles Morales - The Art of the Game releases November 17, while Miles Morales - Wings of Fury arrives November 10.

Marvel's Spider-Man: Miles Morales releases November 12 as a PS5 launch title. It will also be available on PS4. If you're picking up a PS5, you may want to opt for the Ultimate edition, which comes with a remastered version of Marvel's Spider-Man. For details on bonuses and more, make sure to check out our Marvel's Spider-Man: Miles Morales preorder guide.

Continue Reading at GameSpot

https://www.gamespot.com/articles/spider...01-10abi2f

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  [Tut] Freelance Developer Resume Template — Free Download GDocs + PDF [No Signup]
Posted by: xSicKxBot - 10-17-2020, 08:14 PM - Forum: Python - No Replies

Freelance Developer Resume Template — Free Download GDocs + PDF [No Signup]

Click on the image to create your own copy on Google Docs—opens the freelance developer resume template in a new tab in your browser:

Freelance Developer Resume (Free Download PDF + Google Docs)

Get this Freelance Developer Resume Template in different formats:

Resume


PROFESSIONAL SUMMARY

Are you looking for a value-oriented, experienced Python freelance developer to help you with your Python scripts and business applications? I’m your guy! I’ve got 20+ years of experience in the Python programming space. My focus is on writing short scripts to automate essential steps in your daily work routine. The scripts I wrote have saved clients more than 1000 hours of manual labor – in the last year alone. I will help you to find and unlock hidden time resources in your workday. 

EXPERIENCE

Fiverr – Python Freelance Developer

MONTH 2015 – 2020

  • 100+ five-star gigs successfully completed
  • Highest-rated freelance developer in “script automation”

Upwork – Python Freelance Developer

MONTH 2015 – 2020

  • 20 five-star gigs successfully completed
  • Top 20 highest-rated freelancer from thousands of freelance developers
  • $20,000 gig volume in 2020

TECHNICAL SKILLS

  • Python
  • Command-Line Scripting
  • Pandas
  • NumPy
  • Matplotlib

EDUCATION AND COURSES

University of Berlin – Bachelor of Science 2010

Computer science with a focus on automation & scripting

Finxter Python Freelancer Program – Certificate 2020

Completed full course program (100h+ material), practical gig completed: https://blog.finxter.com/become-python-freelancer-course

Do you want to develop the skills of a well-rounded Python professional—while getting paid in the process? Become a Python freelancer and order your book Leaving the Rat Race with Python on Amazon (Kindle/Print)!

Leaving the Rat Race with Python Book

Where to Go From Here?


Enough theory, let’s get some practice!

To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?

Practice projects is how you sharpen your saw in coding!

Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?

Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.

Join my free webinar “How to Build Your High-Income Skill Python” and watch how I grew my coding business online and how you can, too—from the comfort of your own home.

Join the free webinar now!

The post Freelance Developer Resume Template — Free Download GDocs + PDF [No Signup] first appeared on Finxter.



https://www.sickgaming.net/blog/2020/10/...no-signup/

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  (Indie Deal) PlugInDigital & Kalypso Strategy Sales
Posted by: xSicKxBot - 10-17-2020, 08:14 PM - Forum: Deals or Specials - No Replies

PlugInDigital & Kalypso Strategy Sales

PlugInDigital Publisher Sale, up to -90%
[www.indiegala.com]
Kalypso Strategy Sale, up to -80%
[www.indiegala.com]

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...5251898677

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  Oculus Quest 2 Game Development Options
Posted by: xSicKxBot - 10-17-2020, 07:14 PM - Forum: Game Development - No Replies

Oculus Quest 2 Game Development Options

October 13th is the official launch date of the Oculus Quest 2, and with millions of Quests now in gamer’s hands, some are no doubt going to want to figure you how to develop games for them. This is a quick overview of the various different technical options and tools for developing games on the Oculus Quest 2.

The very first thing you are going to want to do is visit the Oculus Quest Developer Portal, the central repository and jumping off point for Oculus VR development. You are also eventually going to have to register to get your developer keys, which are required to deploy your completed game onto a headset. We will cover this in a later tutorial. For now let’s look at some of the options available for Quest 2 game development.

Native Development


Oculus release a set of low level C++ development tools for creating your own game or application basically from scratch. Native development is ultimately Android NDK development and requires Android Studio to be installed, as well as the Oculus Mobile SDK. There are a number of C++ code samples to get you started. Only take this option if you are an experienced coder and want to work at a very low level.

Unity Game Engine


The Unity game engine is perhaps the most commonly used game engine for VR development today. The Quest 2 is fully supported and you get a huge amount of starter content and tutorials to get you going. Oculus have getting started with Unity guides available here.

Unreal Engine


After the Unity game engine, Unreal is probably the next most commonly used game engines for VR development. Like Unity, Oculus have getting started materials for Unreal Engine available as well. If you are having trouble deciding between Unreal and Unity, check out this video comparing the two.

Godot Engine


The open source Godot game engine is another option for Oculus Quest development. There is a Oculus Mobile plugin available here as well as the Quest specific Quest Toolkit for Godot, which ships with tons of examples to get you up and started.

Other Engines


CryEngine can be used for Quest 2 development, as evidence by The Climb. Unfortunately CryEngine mobile and VR support is only available in a private beta currently. Additionally the Lumberyard game engine supports VR development, but currently only desktop platforms. You can run Rift and Vive games on the Quest, but using Lumberyard you can’t currently do native development.

WebVR


One of the easiest and quickest to get up and running is creating browser based VR games that can be run on the Quest 2. Here one of the easiest options is A-Frame where you can create 3D worlds using simple HTML-esque markup. Three.JS is the technology A-Frame is built upon and is another option, while the higher level PlayCanvas game engine has VR support as well.

You can learn more about the Oculus Quest 2 and the development options available in the video below.






https://www.sickgaming.net/blog/2020/10/...t-options/

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  News - Stardew Valley’s Next Big Update Is Adding Split-Screen Co-Op
Posted by: xSicKxBot - 10-17-2020, 07:12 PM - Forum: Nintendo Discussion - No Replies

Stardew Valley’s Next Big Update Is Adding Split-Screen Co-Op


Eric “ConcernedApe” Barone has announced the long-requested split-screen co-op feature is finally being added to Stardew Valley. This includes the Switch version of the game and will of course be part of the 1.5 update.

According to Barone, the number of simultaneous players may vary. In other words, some platforms will support up to four players, while others might be limited to just two players.

Yup! splitscreen will be coming to console and PC, though the number of simultaneous players might vary (on PC, you will be able to have up to 4, but on some platforms it might be limited to 2)


The co-op screenshots (above) appear to feature many new things – including new monsters, dungeon designs, items, and even a slime wearing sunglasses. Are you excited split-screen co-op is finally on its way to Stardew Valley? Tell us down below.



https://www.sickgaming.net/blog/2020/10/...een-co-op/

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  News - Reminder: The Pokémon Sword And Shield Theme Returns To Tetris 99 This Weekend
Posted by: xSicKxBot - 10-17-2020, 07:12 PM - Forum: Nintendo Discussion - No Replies

Reminder: The Pokémon Sword And Shield Theme Returns To Tetris 99 This Weekend

When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.



https://www.sickgaming.net/blog/2020/10/...s-weekend/

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  News - Wonder Woman 1984's Christmas Release Might Be Uncertain, To No One's Surprise
Posted by: xSicKxBot - 10-17-2020, 07:11 PM - Forum: Lounge - No Replies

Wonder Woman 1984's Christmas Release Might Be Uncertain, To No One's Surprise

What a difference a week can make. Whereas just a handful of days ago director Patty Jenkins was holding firm on her hopes that Wonder Woman 1984 would open in theaters on Christmas rather than streaming services--its sixth release date, half coming before COVID-19--she is now immediately acknowledging how unpredictable everything is during the coronavirus pandemic.

Speaking with Variety, Wonder Woman 1984's Pedro Pascal (Game of Thrones, The Mandalorian) said, "As far as movie releases are concerned, and the tremendous way that the industry is having to improvise around these circumstances, nothing is surprising. We're all getting used to things shifting day-to-day, hour-to-hour, you know? That's what we're all dealing with."

Jenkins, in the same story, also spoke about the lack of control she is feeling about the movie, which was originally supposed to be released November 1, 2019.

Continue Reading at GameSpot

https://www.gamespot.com/articles/wonder...01-10abi2f

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  News - Final Fantasy VII / VIII Remastered Twin Pack Officially Confirmed For Europe
Posted by: xSicKxBot - 10-17-2020, 12:39 PM - Forum: Nintendo Discussion - No Replies

Final Fantasy VII / VIII Remastered Twin Pack Officially Confirmed For Europe

Final Fantasy VII / VIII Remastered Twin Pack

Square Enix has confirmed that the Final Fantasy VII / VIII Remastered Twin Pack release will officially launch in Europe, the Middle East, Australia, and New Zealand later this year.

Originally exclusive to Asia, this double pack includes the Switch versions of Final Fantasy VII and Final Fantasy VIII Remastered on one cart. The FFVII port includes the new 3x speed mode feature, the ability to turn battle encounters off and the battle enhancement mode, while the FFVIII release includes battle assist options, 3x game speed boost, and no random encounters.

You can pre-order the bundle right now from Square Enix’s official store; it’s available for £34.99 and is due to launch on 4th December.

Final Fantasy VII / VIII Remastered Twin Pack

You’ll find that buying both of these games from the eShop is significantly cheaper, so we imagine this one will be more of a collector’s item for fans of the series. Still, if you want to have these games on a lovely physical cart, now’s your chance!

Let us know if you’ll be grabbing one of these with a comment below.



https://www.sickgaming.net/blog/2020/10/...or-europe/

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