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Random: Sakurai’s Cat Is Also Curious About Mario Kart Live: Home Circuit
Legendary game designer and director of the Super Smash Bros. series, Masahiro Sakurai, has been playing Mario Kart Live: Home Circuit this weekend, and like other cats, his own seems to be equally as intrigued by Nintendo’s latest release.
He shared the following image over on his Twitter account yesterday. This cat in the world of Mario Kart takes on the form of “demon beast” according to Google translate, so we’re guessing it’s not going great. Maybe this feline thinks the kart is a mouse!
The real name of this cat is actually called Fukura. It’s not the first time it’s been sighted, either. In fact, Source Gaming has an entire page dedicated to this cat’s history – it’s a female Scottish Fold.
What do you think of all these cat and animal-related reactions to the new Mario Kart game? Have you been playing this new game yourself over the past few days? Tell us down below.
The Switch Version Of The Outer Worlds Is Getting A Patch Next Week
Since the arrival of The Outer Worlds on the Switch this year, Virtuos and Private Division have been hard at work on a patch to improve the overall experience. It’s expected to lift the quality of the visuals and also the game’s performance.
Now, in an update from the official Outer Worlds Twitter account, it’s been confirmed this anticipated patch will roll out on the Switch on 21st October. There’ll also be a sale on 22nd October.
Alongside this was the following image, which shows the visual changes in the Switch version:
More details on what is included in the Nintendo Switch patch will be released soon, but for now, you can enjoy this image showing off some of the visual changes.
There’s no word on when the game’s first expansion DLC will be released on the Switch, but this content has at least been confirmed for this platform by Private Division.
Will you be returning to The Outer Worlds next week when this patch lands on the Switch? Comment down below.
Super Mario Bros. 35: New Limited-Time Event Now Live [Last Chance]
Another new Special Battle event is happening right now in Super Mario Bros. 35, the free-to-play multiplayer Mario game for Switch Online subscribers. This event is called the Limited Course Special Battle, and as its name suggests, it restricts the level selection to a handful of specific stages.
During this Special Battle event, players will only play through World 3-1 to 4-4. The latter stage in particular should make this event hectic, as you'll need to follow a specific path through the maze-like castle in order to reach Bowser at the end. This event only runs through the weekend, ending at 11:59 PM PT on October 18 (2:59 AM ET on October 19).
The Limited Course Special Battle is coming to #SuperMarioBros35, featuring World 3-1 to World 4-4! Be sure to keep an eye out for those different routes in World 4-4's maze section ? pic.twitter.com/h07pE0ZEnd
As previously mentioned, Super Mario Bros. 35 is a free download exclusive for Nintendo Switch Online subscribers. The game was released as part of Nintendo's Super Mario 35th anniversary celebration, but much like Super Mario 3D All-Stars, it's not a permanent addition to Switch's library; Nintendo says the game will only be available to play until March 31, 2021.
Pixelorama and Material Maker are two very different programs that have an exceptional amount in common. One direct commonality is, they both received updates this week. In addition to new updates, Material Maker and Pixelorama are both open source game development related applications released under the MIT license and created using the Godot game engine.
Material Maker is a graph or node based procedural texture generation tool, perhaps the closest thing that exists to a free and open source Substance Designer alternative. Material Maker just released version 0.93 with new features including several new nodes and node improvements, support for custom meshes, an all new dynamic reference panel and more. The source code for Material Maker is available here.
Pixelorama is a pixel based art application with animation support. Pixelorama just released version 0.8.1 adding new tools for moving animation frames, a new purple theme, sprite generation improvements and more. The source code for Pixelorama is available here.
You can learn more about both releases in the video below or watch here on Odysee.
The government of the United Kingdom is updating its laws about using mobile devices while driving, closing loopholes that enabled some iPhone users to still use their smartphone behind the wheel for filming videos and other reasons.
The UK, like many other countries, has laws that try to prevent drivers from using smartphones and other devices while at the wheel, to minimize the number of distractions. While existing laws have helped cut down on mobile usage, there are still some that manage to get away with it due to the law’s wording.
In a law change that will be enacted in 2021, the BBCreports drivers won’t be able to pick up and use a mobile phone or satellite navigation system while driving. Drivers caught breaking the rules will have six penalty points applied on their driving license, and a 200 ($258) fine, with a loss of the license possible if the driver passed their driving test within the previous two years.
The law change is due to a loophole in the wording of existing laws that make it illegal to use a device “which performs an interactive communication” while driving, which is taken to mean phone calls and messaging systems. As smartphones can be used for many other purposes, this enabled some drivers to get around the law and escape prosecution.
For example, one man was found guilty of using his smartphone to film a car accident in North London in 2018, and was convicted in 2019. The man then went on to successfully appeal the ruling due to using it as a camera, which wasn’t technically against the law.
High Court judges criticized the 16-year-old law following the ruling, which prompted a reexamination and an update.
Under the new law, drivers in the UK will still be permitted to use their iPhones, but will have to do so using existing hands-free methods, such as Bluetooth systems or placing the iPhone in a holster. In some cases, such as using an iPhone to pay for goods at a drive-thru restaurant, it would be permitted to hand-hold an iPhone, provided the user is safely parked beforehand.
There have been some concerns raised about how this partnership will potentially impact other console manufacturers’ presence within GameStop. Fortunately, for Nintendo – at least in the short term, it shouldn’t be a problem.
As you might recall, Reggie Fils-Aimé (the former Nintendo of America President) joined GameStop’s board of directors in March this year, and it seems Switch stock has been increased since then. GameStop CEO George Sherman made the following comment in a previous earnings call:
“We receive more than our fair share of Nintendo Switches and we sell those very rapidly.”
Seeking Alpha notes how GameStop’s allocation of Nintendo products in the past hasn’t been great, so it’s interesting to hear from the company’s CEO how there’s now a healthy supply – even if it does sell out fast. Perhaps Reggie has played a part.
Switch shortages have been a problem throughout the system’s life, but this year in particular has taken a serious toll on Nintendo. The pandemic has at times stalled production and games like Animal Crossing: New Horizons have only increased demand for the system.
Have you had trouble finding a Nintendo Switch at GameStop or any other store this year? Tell us down below.
If you’re a fan of great big robots mercilessly smashing each other’s massive metal heads in – and let’s face it, who isn’t? – then RocketPunch Games’ superbly stylish 2D side-scroller Hardcore Mecha would like a very loud word. This is an absurdly overwrought anime adventure spread across a solid seven-hour campaign which sees you strap in for some hot mech-on-mech action as you blast across space with a motley crew of mercs on a dangerous contract to rescue a missing intelligence officer. Do you like Cybernator on the SNES? Imagine that turned up to eleven and you’re almost there.
From the get-go, Hardcore Mecha fully embraces its overblown anime influences, telling a ludicrously OTT tale that’s full of twists and turns, cheesy dialogue, guitar riffs, death, drama and multiple epic face-offs between main protagonist Tarethur O’Connell and his newly-found nemesis Vulphaes Bonaparte. What starts out as a relatively simple rescue mission to Mars for our colourful cast of rebel scum soon escalates into a full-scale Gundam-style war between the New United Nations and a mysterious terrorist cell known as Steel Dawn.
There’s no shortage of shadowy villains, vengeful protagonists, plot twists or unexpected tragedy with this one, and we were pleasantly surprised by just how much story has been crammed in here. This is an unexpectedly meaty tale populated by hugely likeable characters and more than enough high-octane cyborg slapping to keep you properly hooked over its running time.
Hardcore Mecha’s action-packed gameplay takes place over an impressively varied and wonderfully detailed selection of locales that see you strap into your mighty mech and battle hordes of robot foes on the hostile red surface of Mars, through bright and sunny futuristic cities, labyrinthian enemy lairs, deep under the ocean and across the vacuum of space itself. There are tricky platforming sections to navigate, zero gravity elements, stealth levels which see you abandon your mech for some sneaky on-foot sabotage and even a side-scrolling space battle that hands you control of a massive frigate as it punches its way through Steel Dawn’s intergalactic forces.
In terms of the actual mech combat on offer, there’s also a surprising level of depth and variety to proceedings, with the game’s intense robot action backed up by RPG mechanics that see you unlock a steady stream of new weapons, suit upgrades, support mods, gadgets, melee moves and a handful of screen-shattering ultimate attacks that charge up as you fight and can then be activated in order to cause critical damage to anyone dumb enough to get in the way.
You can also pick up any defeated enemy’s guns during battle, a smart little gameplay wrinkle that gives you access to absolutely loads of superbly high-powered weaponry on the fly, something that really helps to add a ton of spice to the moment-to-moment action. Mechs feel satisfyingly heavy and involving to command, too, although it does take a little bit of time to find your feet and get a handle on the basic rhythm of battle, your offensive options and the speed at which you move around arenas – something that’s facilitated by early levels which take it relatively easy on players, easing you in before really cranking up the heat.
Getting a proper grip on the combat requires you to master boosting in tandem with your mech’s ability to hover in order to zip up and around levels to dodge incoming damage, holding ZR at any point to lock your position in the air and using the right stick to aim your weapons and attack from an advantageous position. You can dodge and boost on the ground, dish out devastating CQC combos via the X button and block by holding in ZL for a temporary shield that can soak up massive amounts of incoming damage.
There’s plenty of variety in the foes you’ll face too, with rank and file enemy mechs easily despatched while heavier shielded forces wielding massive weapons require forward planning, quick manoeuvring and clever use of anti-mech mines, deployable turrets, smart missiles and any other gadgets you can get your hands on if you’re to emerge victorious. Fighting really is all about timing, both in terms of your movement around arenas and when taking into consideration the cooldown timings of each of your weapons, your melee attacks, shield defences and that all-important boost function.
Boss battles in Hardcore Mecha are also uniformly well-designed fare. You’ll come up against your nemesis Vulphaes Bonaparte in several ridiculously OTT sequences over the course of the story, and these central setpieces are complemented by a handful of other boss encounters that see you face off against some ludicrously large enemy death machines. These are nicely-balanced fights, too; a couple of them saw us take a good few poundings before we had a read on our enemy’s entire move set, but overall, there’s nothing that’ll stall your progress for a frustratingly long period of time.
Each of the eighteen missions that make up the game’s main campaign are scored and you’ll need to charge through chapters whilst taking absolutely minimal damage if you want to earn yourself an illustrious S-rank, something that’s far from straightforward given the scale of some of the battles here. Adding further to the replayability factor, there’s a wave-based survival mode unlocked when you complete the game’s main campaign which allows you to slowly unlock and pilot any one of the many awesome mechs from the story mode, and gives you a ton of bits and bobs to upgrade and add to each and every one of them to keep you coming back for more. There’s also a PvP online mode and up to four-player local multiplayer battles which we, unfortunately, haven’t had the chance to sample yet as the online aspect of things has yet to be activated pre-launch.
Overall, Hardcore Mecha really is an impressive package. This is some of the best mech action we’ve sampled in a very long time and it all looks and sounds stunning, with lots of variety in mech and level design and some fantastically OTT sequences woven into proceedings. However, unfortunately, there is a slight spanner in the works here in the form of some persistent stuttering during hectic battles that can see things turn into a bit of a slideshow from time to time on Switch. It’s not something that affects too many parts of the game, but when it does rear its head, it’s pretty noticeable and can make it quite tough to manoeuvre out of harm’s way during more intense sequences.
We’re really hoping RocketPunch Games has a patch incoming that’ll sort this issue out because what’s here is a genuine delight to blast through; a brilliant combination of knowingly overwrought anime narrative elements and explosive mech action that truly deserves a Switch port that does it proper justice. For now, though, we’re still happy to recommend mech fans jump in as, for us, the stuttering doesn’t detract enormously from the fun overall, just be forewarned that things do get a little janky from time to time in heated battles.
Conclusion
Hardcore Mecha is a superb 2D side-scrolling adventure that marries some spectacularly OTT anime storytelling with explosively satisfying robot combat. There’s a surprisingly meaty story here set across eighteen wonderfully varied levels with plenty of depth to RPG elements allowing you to customise your mech’s attack and defence capabilities. An unlockable survival mode, online PvP, local multiplayer and mission rankings also add plenty of replayability to proceedings. It’s a shame that this Switch port has some framerate issues that can see intense battles stutter, however, if RocketPunch can rectify this with a patch pretty sharpish you can feel free to add a point or two to the score below.
Assassin's Creed Valhalla has reached a new milestone in its development lifecycle, as Ubisoft's latest game in the long-running series of historical assassins has gone gold. Scheduled for a November release date, Ubisoft took to Twitter to reveal the news and uploaded an image of a pair of Viking axes resting on an ornate engraving of the word "gold."
In the gaming industry, going gold means that the base game is ready to be pressed onto a disc and shipped out to stores across the globe. A studio will then spend the remaining time between then and the launch of the game ironing out any lingering bugs and preparing a day-one patch. It also means that a game is likely to meet its release date deadline and no more delays are expected.
Officially revealed on April 30 in a livestream event, the development of Assassin's Creed Valhalla wasn't all smooth sailing. Creative director Ashraf Ismail stepped down from his role amid allegations of misconduct, while Ubisoft also faced accusations of fostering a toxic workplace environment.