Claim free in-game rewards in Summoners Glory: Eternal Fire this weekend
Summoners Glory: Eternal Fire, BHG team’s first ever game, launches this Sunday on October 18. Blending together the turn-based, hero collector, PVP, and MMORPG genres, Summoners Glory: Eternal Fire aims to immerse players in the world of Kairasia as they battle against Morganter, the Demon Lord.
Morganter’s reign of terror on the people of Ertos looked like it would be the end of civilisation as they knew it, but the Goddess of the Initial Fire stepped up just in time. Shining her light of hope on humanity, the heroes of Ertos felt the power of the Initial Fire. With the leadership of the Gods, the heroes of Ertos face Morganter for the final time. As a Phantom Master, it’s up to you to bring peace to Ertos once and for all.
In this dungeon crawler, you assemble a squad capable of toppling Morganter. There are hundreds of unique heroes scattered around the world called Phantoms. Defeating these powerful Phantoms may lead them to pledge their allegiance to you, so it’s worth battling these strong opponents once you have prepared for battle.
If you start playing Summoners Glory: Eternal Fire, be sure to enter code PocketTactics at the character creation screen to get some powerful in-game rewards. The items include experience buffs, summoning books, an SS Rank Phantom, and even gold. Don’t worry, this code doesn’t expire so feel free to use it at any point.
Summoners Glory: Eternal Fire will be arriving on Android and iOS devices at the end of the week. Players can pre-register their interest to play on the Google Play Store and App Store right now.
Want to play a different MMORPG while you wait for Summers Glory: Eternal Fire to launch? Check out our best mobile MMORPGs guide which highlights some of the best games available on Android and iOS.
Thankfully, then, the weekend is upon us, and it’s time to discuss our weekend gaming plans. Members of Nintendo Life have done just that below, and we’d love for you to join in via our poll and comment sections. Enjoy!
Jon Cartwright, video producer
Howdy folks! I’ve played through a handful of Dragon Quest games in my time but for whatever reason I ignored the original trilogy – maybe I was worried they’d feel dated. However, over the week I chipped away at the original Dragon Quest on Nintendo Switch and was pleasantly surprised by how cosy it feels. It’s a basic RPG that helped pioneer the genre but it contains a certain charm I haven’t felt in some time. It’s still worth playing!
This weekend I plan to dive straight into the sequel. I’ve heard mixed things about this one but either way I want to understand its legacy. I’ve played and adore both Builders games which are essentially sequels to these respective entries, I need to at least play DQ3 before they get to Builders 3 (please make Builders 3).
Ryan Craddock, news editor
Over the last few days, I’ve been getting stuck into a game that I’ve always kind of wanted to play but never gotten around to: LEGO Harry Potter Collection. The LEGO games have never exactly been something that I’ve found myself itching to buy, but I saw a copy going cheap and I can’t help but love the Potter universe so I thought I’d finally jump in.
I’m actually having a decent time with it and will no doubt complete the story of the first of the two included games over the weekend (it includes Years 1 – 4, and Years 5 – 7). Then I’ve got a decision to make – go for 100% on the first game, or ignore that and play through the story of the second?
Gavin Lane, features editor
I’ve been on a bit of an N64 fix over the last week and managed to track down a loose cart of Space Station Silicon Valley. It’s one of those games I always meant to play but never got around to – I think it reviewed in the mid-80s when it released, but I couldn’t afford to spend my birthday and Christmas cash on anything that wasn’t 90%-plus. It piqued my interest, though, so I’m looking forward to investigating.
Otherwise I’ll be hunting down a Ranchu Goldfish in Animal Crossing: New Horizons. It’s available from 9am – 4pm in ponds but I’m never around at that time to go fishing. Once I’ve snagged that, I’m only two fish and two bugs away from completing my Critterpedia. Boom!
Gonçalo Lopes, contributing writer
With another music album done I can actually just relax and play some video games this weekend. Still playing Captain Tsubasa: Rise of New Champions because I’m still missing the USA team, some more adventure of probable alcoholic Juno in Rebel Galaxy Outlaw, some ’80s cartoon solace with G.I Joe: Operation Blackout and much space ship management mayhem in Space Crew. Hardcore Mecha will sadly have to wait: I picked up a Japanese physical copy instead of going digital so now I play the waiting game.
My game of the week is Mario Kart Live: Home Circuit. There is absolutely no way that the combination of this and cats isn’t my new Internet favourite thing. Now they only need to make Toad and Koopa Troopa for it…
As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the next few days…
Video: The Best Nintendo Switch Games You’ve Probably Never Heard Of (Part 2)
When he’s not paying off a loan to Tom Nook, Liam likes to report on the latest Nintendo news and admire his library of video games. His favourite Nintendo character used to be a guitar-playing dog, but nowadays he prefers to hang out with Judd the cat.
Five Years of Rock Band 4 Means Free Songs for You
Wow, Rock Band 4 was released five years ago. That’s half a decade! Rock Band 4 has grown a lot in those years. We’ve added features, introduced new character customization options and, of course, hundreds of songs. We’ve completed 17(!) seasons of Rivals, our competitive multiplayer feature, and counting. We’ve hosted parties, played at festivals, and enjoyed nights at home with family and friends and none of that would have been possible without the support of our amazing, passionate community. So thank you!
Not Much for Tradition
Wikipedia tells us to expect wooden gifts for our fifth anniversary but we’ve never been one for tradition so we got you all something – a free pack of DLC that features four local bands that we really love. Blame it on Whitman is from Boston, our hometown, and we really love the belted vocals and upbeat emo and punk-like rhythms in their song “Some1Else.” Radio Compass is from nearby Salem, Massachusetts. Home of the Salem Witch Trials and several non-witch (we’re pretty sure) Harmonix staffers. The female-fronted powerhouse band brings us “Run with You,” a song that’s sure to invade your brain for days to come. South of us, in Rhode Island, reside the good folks in Ravi Shavi. Their song, “Masquerader,” has a uniquely retro pop-meets-new wave sound that we can’t get enough of. Rounding out the pack is “Stevie Sees” from Rhode Island’s Toad and the Stooligans. Packed with a catchy flow, a funky horn section, and exciting riffs, “Stevie Sees” is sure to be one of your new favorites.
Can’t Stop Now
As for what’s next for Rock Band 4… there’s no end in sight. We’re gearing up for a few more anniversary surprises this week and a steady stream of new music, seasons, and more over the weeks and months ahead. Thanks again for your support and we look forward to rocking with you for a long time to come!
Rock Band™ 4 – 5th Anniversary Free DLC Pack
Harmonix
☆☆☆☆☆
★★★★★
Add Rock Band™ 4 – 5th Anniversary Free DLC Pack to your Rock Band™ song library. Pack includes “Some1Else” – Blame It On Whitman, “Run With You” – Radio Compass, “Masquerader” – Ravi Shavi, “Stevie Sees” – Toad and the Stooligans. Compatible with Rock Band™ 4 only. For music credits, visit www.rockband.com.
Posted by: xSicKxBot - 10-18-2020, 09:51 AM - Forum: Lounge
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Video: How Criterion Games improved its studio leadership
In the last few decades of game development, studios have begun to experiment with different methods of production and more importantly, company leadership.
In this 2018 GDC talk, Criterion Games’ Steve Cuss breaks how the studio began to rethink the concept of leadership, how that helped producers better support the developers who rely on them.
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
Posted by: xSicKxBot - 10-18-2020, 09:51 AM - Forum: Lounge
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Unity creates Social Impact Division to support non-profits
Engine maker Unity has created a Social Impact Division funded by 750,000 shares of company equity two support non-profit organisations.
The fund will be worth close to $70 million based on Unity’s current share price of 93.11 per share, and that cash will be used to “empower employees and creators of all backgrounds to foster a more inclusive, sustainable world.”
Outlining its vision for the new department, Unity said the Social Impact Division has been founded on three key pillars: education and economic opportunity for all, sustainability, and health and well-being.
To support those pillars, the division has established the Unity Charitable Fund in partnership with non-profit accelerator Tides Foundation, which will provide direct grants to non-profits in the areas of education, inclusive economic opportunity, environmental sustainability, safety and accessibility, and human wellness.
“By coalescing social impact efforts into its own division at Unity, we’re now able to do more to have a positive impact for creators and communities around the globe,” said Unity’s vice president of social impact, Jessica Lindl, Vice President, in a press release.
“Unity has long made strides to make education and economic opportunity widely available, to ensure privacy and online safety, and to demonstrate environmental responsibility through sustainability initiatives. Unity Social Impact allows us to centralize these efforts, so we can identify new opportunities to foster a cleaner, safer, and more equitable world.”
You can find out more about the Social Impact Decision by clicking right here.
Posted by: xSicKxBot - 10-18-2020, 09:51 AM - Forum: Lounge
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Spider-Man: Miles Morales Art Book And Prequel Novel Available To Preorder
Marvel's Spider-Man: Miles Morales is one of the biggest holiday games, so naturally there's some merch you can preorder in addition to the game. Titan Books is publishing an official art book and prequel novel, both of which can be preordered at Amazon right now. Marvel's Spider-Man: Miles Morales - The Art of the Game releases November 17, while Miles Morales - Wings of Fury arrives November 10.
The 192-page hardcover art book is filled with concept art from Marvel's Spider-Man: Miles Morales. It's available to preorder for $40 at Amazon. Art books regularly receive pretty nice discounts ahead of their release. If you order now, you'll get the book for the lowest price offered up until launch thanks to Amazon's preorder price guarantee.
Marvel's Spider-Man: Miles Morales - Wings of Fury is the official prequel novel for the upcoming PS5/PS4 game. Wings of Fury follows Miles as he's learning to be Spider-Man. The story will see Miles go up against Vulture in an adventure that will lead up to the start of the game.
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October 13th is the official launch date of the Oculus Quest 2, and with millions of Quests now in gamer’s hands, some are no doubt going to want to figure you how to develop games for them. This is a quick overview of the various different technical options and tools for developing games on the Oculus Quest 2.
The very first thing you are going to want to do is visit the Oculus Quest Developer Portal, the central repository and jumping off point for Oculus VR development. You are also eventually going to have to register to get your developer keys, which are required to deploy your completed game onto a headset. We will cover this in a later tutorial. For now let’s look at some of the options available for Quest 2 game development.
Native Development
Oculus release a set of low level C++ development tools for creating your own game or application basically from scratch. Native development is ultimately Android NDK development and requires Android Studio to be installed, as well as the Oculus Mobile SDK. There are a number of C++ code samples to get you started. Only take this option if you are an experienced coder and want to work at a very low level.
Unity Game Engine
The Unity game engine is perhaps the most commonly used game engine for VR development today. The Quest 2 is fully supported and you get a huge amount of starter content and tutorials to get you going. Oculus have getting started with Unity guides available here.
Unreal Engine
After the Unity game engine, Unreal is probably the next most commonly used game engines for VR development. Like Unity, Oculus have getting started materials for Unreal Engine available as well. If you are having trouble deciding between Unreal and Unity, check out this video comparing the two.
Godot Engine
The open source Godot game engine is another option for Oculus Quest development. There is a Oculus Mobile plugin available here as well as the Quest specific Quest Toolkit for Godot, which ships with tons of examples to get you up and started.
Other Engines
CryEngine can be used for Quest 2 development, as evidence by The Climb. Unfortunately CryEngine mobile and VR support is only available in a private beta currently. Additionally the Lumberyard game engine supports VR development, but currently only desktop platforms. You can run Rift and Vive games on the Quest, but using Lumberyard you can’t currently do native development.
WebVR
One of the easiest and quickest to get up and running is creating browser based VR games that can be run on the Quest 2. Here one of the easiest options is A-Frame where you can create 3D worlds using simple HTML-esque markup. Three.JS is the technology A-Frame is built upon and is another option, while the higher level PlayCanvas game engine has VR support as well.
You can learn more about the Oculus Quest 2 and the development options available in the video below.