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  News - June 2020 NPD: The Last Of Us 2 Has Biggest Launch Month Of 2020
Posted by: xSicKxBot - 07-17-2020, 07:12 PM - Forum: Lounge - No Replies

June 2020 NPD: The Last Of Us 2 Has Biggest Launch Month Of 2020

The financial analyst NPD Group has released its latest results for June 2020, and not surprisingly, the industry is still breaking records as the coronavirus pandemic causes more people to stay in and play games.

According to the results, spending on hardware, software, and accessories hit $1.2 billion, a 26% increase from 2019 and the highest June spending on record since 2009. Likewise, year-to-date spending is up 19% compared to 2019, the highest year-to-date for this period since 2010.

Software sales led most of the growth, increasing 49% over last year to $570 million. Again, that's the highest since 2010. Standouts include The Last of Us 2, which had the highest launch month dollar sales of any 2020 game, and is the third best-selling game of the year so far. It also takes second place for a Sony launch, just behind Spider-Man, which had more days on the market. Ring Fit Adventure also did very well for a game that has been notoriously hard to find.

Continue Reading at GameSpot

https://www.gamespot.com/articles/june-2...01-10abi2f

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  Microsoft - See the future of Xbox July 23 on the Xbox Games Showcase
Posted by: xSicKxBot - 07-17-2020, 12:29 PM - Forum: Windows - No Replies

See the future of Xbox July 23 on the Xbox Games Showcase

The day you’ve been waiting for is nearly here: On Thursday, July 23 at 9 a.m. PT, we’ll be giving you a closer look at the future of gaming with the Xbox Games Showcase, including world premieres and updated looks at some of the games we’ve already revealed. And yes, that includes your first-ever look at campaign gameplay from Halo Infinite.

Xbox Game Studios is pushing the industry forward with a huge variety of games, all of which support services and features that put the player first, including Xbox Game Pass and Smart Delivery.

What’s more, our celebration of all things Xbox games will start with a Summer Game Fest pre-show beginning at 8 a.m. PT. Tune in for reveals, predictions, insights from YouTube creators, and more on some already-announced titles coming to Xbox. Hosted by Geoff Keighley, the Xbox Games Showcase pre-show will air on YouTube Gaming.

You’ll be able to watch the Xbox Games Showcase in a variety of ways. You can tune-in on:

On the Xbox YouTube channel, live language support for the Xbox Games Showcase will include Japanese, Korean, Spanish, Castilian Spanish, Brazilian Portuguese, French, German, Italian, Polish, Mandarin Chinese, Russian, and Arabic translations.

If you’re a content creator interested in hosting a watch-along or co-stream of the Xbox Games Showcase, or posting a reaction or recap after the show, know that Xbox is appreciative!

If you’ve never co-streamed before, be sure to follow your platform’s terms and guidelines, and look for tips on your stream setup. For example, Twitch has put together some top-line tips for content creators to get you started here. Keep an eye out for the new Master Chief emotes!

We hope you’ll join us as we take a closer look at the future of Xbox on Thursday, July 23 at 9 a.m. PT. If you can’t make it, don’t worry: you can check out highlights immediately following the show or view the whole Xbox Game Showcase on-demand soon after it airs.

We’ll see you next week!



https://www.sickgaming.net/blog/2020/07/...-showcase/

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  News - Pokémon-Like Nexomon: Extinction Shows Off Three Of The Game’s Regions
Posted by: xSicKxBot - 07-17-2020, 12:29 PM - Forum: Nintendo Discussion - No Replies

Pokémon-Like Nexomon: Extinction Shows Off Three Of The Game’s Regions


Several regions available to players in upcoming monster-catcher Nexomon: Extinction have been unveiled, giving potential players a good look at some of the areas and monsters they’ll find on their journeys.

Each area in the game is said to be home to different creatures, challenges, and stories. We’ve already seen the nine starter monsters that players will be able to choose from, but let’s take a closer look at these regions, shall we?

New Ignitia, Fire Region



Descend into New Ignitia – an underground volcanic city, built at the bottom of a deep chasm. The entrance to it is in a fiery region abundant in fire-type Nexomon, somewhere in the vast Solus desert.
The city itself is prone to attacks from powerful Tyrant Nexomon and recently Guild Tamers from Ignitia have been reported missing. Well-known for its quality pickaxes, making the long trip may well be worth it to pick up a new axe and help you mine elemental shards.

A Nexomon you might encounter here: Nekpanchi

Their puffy paws are actually deadly weapons, and with its natural instinct to fight, Nekpanchi can quickly harden them like iron to bash their foes.
Rarity: Mega Rare
Signature Attack: Fire Claw
Evolution: > Nekgiri > Felclaw

Solus, Desert Region



Tread lightly, there are many dangers in the Solus Desert. Tamers who do venture through this region will discover that it is rich in gemstones to mine and Mineral-Type Nexomon to capture. Travel past strange ruins, the skeletons of long-dead Tyrant Nexomon and avoid the attention of rutheless bandits as you head east to locate the desert fortress of Lateria.

A Nexomon you might encounter here: Rust

Rust uses its steel helmet both for defense and offense.
Rarity: Uncommon
Signature Attack: Headbutt
Evolution: > Rustu > Rustung

Frozen Tundra, Ice Region



While many think it is a lost cause, the Guild still maintains an outpost in the Frozen Tundra to hold back Tyrant Nexomon in the region. Home to powerful water-type Nexomon, many of whom can inflict the frozen status effect, the Tundra is unforgiving and only experienced tamers are permitted to travel there.

Those who do take on the icy climb will discover the deep ice caves, home to even more water-type Nexomon to catch and elemental shards to mine. To the very north of the region lies a cursed tower, which of late has been attracting even more wild Nexomon to the area.

A Nexomon you might encounter here: Cruff

Cruffs are naughty water Nexomon and very skillful at stealing items. When tamed they are very loyal and noble.
Rarity: Rare
Signature Attack: Water Blast
Evolution: > Croncho > Domigator

The similarities to Pokémon couldn’t be more obvious, which will no doubt put some fans of the genre off and intrigue others in equal measure. It’s launching on Switch later this year, so we’ll see how well it performs then.

In the meantime, feel free to share your thoughts on Nexomon: Extinction in the comments below. Can you see yourself giving this a go?



https://www.sickgaming.net/blog/2020/07/...s-regions/

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  News - Save Chefs From Crazy Bunnies In Radical Rabbit Stew, Out On Switch Today
Posted by: xSicKxBot - 07-17-2020, 12:29 PM - Forum: Nintendo Discussion - No Replies

Save Chefs From Crazy Bunnies In Radical Rabbit Stew, Out On Switch Today


Update (Thu 16th Jul, 2020 19:00 BST): Today sees the launch of action-arcade puzzler Radical Rabbit Stew on Nintendo Switch. A new launch trailer has been released to celebrate (see above) and those who download the game during its first week on the Switch eShop will receive a 10% launch discount, taking the usual price of £12.99 down to £11.69.

Get your super spoons ready and whack those crazy rabbits into saucepans to free the space chefs – but think fast or the bunnies will attack!

Featuring bite-sized pick-up-and-play action, fast-paced whack-a-rabbit gameplay, scintillating puzzles, super-sized boss fights, juicy pixel graphics and a sizzling soundtrack, Radical Rabbit Stew is a hare-raising action-arcade puzzle game perfect for new players and 16-bit retro fans alike.


Original Article (Mon 25th Mar, 2019 14:00 GMT): Publisher Sold Out has today announced a partnership with Pugstorm which will see action-arcade game, Radical Rabbit Stew, launch on Switch and other platforms next year.

With its 2020 release date obviously a little while away, we’re told that more details will be shared later this year, but we do have a quick description and a collection of screenshots for you to check out below.

Make rabbit stew! In space!! Grab your trusty spoon and prod those crazy rabbits into saucepans to free the space chefs. But think fast or the bunnies will gobble you up! With bite-size ‘pick-up & play’ action, award-winning puzzles, juicy pixel graphics and a delicious soundtrack, Radical Rabbit Stew is a hare raising action-arcade game perfect for new players and 16-bit retro fans alike.


An early demo of the Switch version is set to be playable at PAX East this week, alongside Sold Out’s Nintendogs-like release, Little Friends: Dogs & Cats. Katie Clark, Product Manager at Sold Out, has shared the following in a press release:

“We’re so excited to be working with Pugstorm on Radical Rabbit Stew and were thrilled to see such a huge response to the announcement that we would be bringing Little Friends: Dogs & Cats to the west. We can’t wait for fans to go hands-on with both games at PAX East in the coming weeks!”

Will you be keeping an eye out for more news on this one going forward? Let us know in the comments below.



https://www.sickgaming.net/blog/2020/07/...tch-today/

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  News - Twitch Stops US Army From Using Fake Giveaways For Recruitment
Posted by: xSicKxBot - 07-17-2020, 12:28 PM - Forum: Lounge - No Replies

Twitch Stops US Army From Using Fake Giveaways For Recruitment

Twitch has reportedly forced the US Army to stop presenting viewers with fake giveaways that give recruiters their contact information. A link would periodically appear in the U.S. Army's Twitch chat that would advertise the chance to win an Xbox Elite Series 2 controller but would lead to a sign-up page with no information about the contest, according to The Nation.

A disclosure at the bottom states that a recruiter would contact those who filled out the form. People as young as 12 could fill out the form, although a notice given after the form is filled out states that recruiters cannot contact anyone under the age of 16.

Twitch has now taken steps to shut down the giveaways. It told Kotaku in a statement, "Per our Terms of Service, promotions on Twitch must comply with all applicable laws. This promotion did not comply with our Terms, and we have required them to remove it."

Continue Reading at GameSpot

https://www.gamespot.com/articles/twitch...01-10abi2f

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  [Tut] numpy.char.capitalize
Posted by: xSicKxBot - 07-17-2020, 08:22 AM - Forum: Python - No Replies

numpy.char.capitalize

numpy.char.capitalize(a)

Original Documentation

Return a copy of a with only the first character of each element capitalized.

Calls str.capitalize element-wise.

For 8-bit strings, this method is locale-dependent.

Parameters:

  • a: array_like of str or unicode: Input array of strings to capitalize.

Returns:

  • out ndarray: Output array of str or unicode, depending on input types

See also

str.capitalize

Examples






https://www.sickgaming.net/blog/2020/07/...apitalize/

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  (Indie Deal) Death Stranding & Store Top Picks + Bundle Round-up
Posted by: xSicKxBot - 07-17-2020, 08:22 AM - Forum: Deals or Specials - No Replies

Death Stranding & Store Top Picks + Bundle Round-up

Death Stranding[www.indiegala.com] coming to PC in a week
https://youtu.be/YUceTrOZ5YU
Awesome Summer days await you with the IndieGala Scratchy Summer Sale. Get huge discounts on your favourite games + a Scratch Card with a secret Steam game in it!
Bundle Round-up
Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...0484313184

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  Blender Tools For Unreal Engine Released
Posted by: xSicKxBot - 07-17-2020, 04:41 AM - Forum: Game Development - No Replies

Blender Tools For Unreal Engine Released

Epic Games have just released a new set of tools aimed at making the lives of Blender users easier when working with Unreal Engine.  The tools consist of two projects, Send to Unreal and UE to Rigify.  Both are available on the Epic Games Github page, although you need to link your GitHub to your Epic account before it will work, instructions are available here.

Send to Unreal is a set of tools enabling you to easy export from Blender completely rigged, textured and animated meshes with a single menu selection.  Send To Unreal documentation is available here.

UE to Rigify goes in the other direction and enables you to import Unreal Engine rigs into Blender and make them compatible with Rigify (which needs to be enabled separately).  UE to Rigidy documentation is available here.

You can see the new Blender Tools in action, including a step by step tutorial on using Send To Unreal, in the video below.  It should be noted that you need to configure Blender to use Unreal Engine 0.01 scale, which I personally found extremely buggy in the current release.  Details on scene scale are available here, however at time of writing following these instructions caused Blender to crash every time I copied an armature into the Rig folder.  There is a good chance I did this part incorrectly in the tutorial, but it’s the only way I found to successfully export while not crashing Blender!

[embedded content]

Art GameDev News


<!–

–>



https://www.sickgaming.net/blog/2020/07/...-released/

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  New experimental Razor editor for Visual Studio
Posted by: xSicKxBot - 07-17-2020, 04:41 AM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

New experimental Razor editor for Visual Studio

Daniel Roth

Daniel

With the release of Visual Studio 2019 16.7 Preview 4, you can now try out our new experimental Razor editor for local development with MVC, Razor Pages, and Blazor. We’re excited for you to give it a try!

Enabling the new Razor editor


To enable the new experimental Razor editor in Visual Studio 2019 16.7 Preview 4 or later:

  1. Install the latest Visual Studio preview
  2. Go to Tools > Options > Environment > Preview Features and select the Enable experimental Razor editor option:

    Enable new experimental Razor editor

  3. Select OK and restart Visual Studio

That’s it! You’re now setup to use the new Razor editor when working with Razor files locally (.cshtml and .razor).

What is Razor?


Razor is a templating language based on HTML and C# used to define dynamic rendering logic for .NET web apps based on MVC, Razor Pages, and Blazor. In MVC and Razor Pages apps you use Razor to define the rendering logic for your views and pages using .cshtml files. In Blazor, you use Razor to author reusable UI components in .razor files. Razor is a critical part of the experience for building web apps with .NET.

You can give Razor a try today by building your first web app with ASP.NET Core or Blazor.

Why a new Razor editor?


Part of the value of Razor is the rich tooling experience Visual Studio provides for editing Razor files. Visual Studio today provides IntelliSense, completions, and diagnostics for HTML, CSS, JavaScript, C#, and Razor specific syntax all within the same Razor file.

Visual Studio does some tricky gymnastics to enable editor support for all of these languages at the same time in Razor files. The Razor document is parsed to determine its constituent parts, and then each part is projected into a language specific buffer called a projection buffer. What you see in Visual Studio when editing a Razor document are a collection of little windows into each of these projection buffers to make up one whole document. Each language service then independently handles the editing experiences for each of these separate projection buffers.

For example, consider the following Razor code:

@{ ViewData["Title"] = "About";
}
<script type="text/javascript"> alert("Hello, World!");
</script>

The way Visual Studio handles this Razor code looks something like this:

Razor editor architecture

This project buffer setup works well for Visual Studio and Visual Studio for Mac, but it’s problematic for remote editing scenarios, like Visual Studio LiveShare or Visual Studio Codespaces. It also can’t be used for editors that don’t have projection buffer support, like Visual Studio Code. The lack of a central orchestrator for the Razor editor also makes it difficult to enable new features without careful coordination between the various language service implementations (since they each control their own experience in projected scenarios).

A Razor Language Server


To enable broader support for Razor editing, we have been working for some time on a new Razor editor for ASP.NET Core projects based on a Razor Language Server. This new Razor Language Server implements editor features like auto completion, go to definition, etc. through the Language Server Protocol (LSP), which defines a standard way for an editor or IDE to enable these features. An IDE specific Razor extension then handles coordinating with the Razor Language Server and the other language servers for HTML & C#.

LSP Razor editor architecture

This new Razor Language Server is already being used to enable Razor support in Visual Studio Code as part of the C# extension. It will be the basis for the Razor editing support in Visual Studio Codespaces and Visual Studio LiveShare. And now it is available for local development in Visual Studio as a preview feature.

Currently our focus has been on making the new LSP based Razor editor have functional parity with the existing Visual Studio Razor editing experience (as noted below, there are still a few functional gaps to address). In future releases we expect to fill these functional gaps add significant new functionality, like bringing many more of the C# editing features to Razor, and enabling other new Razor specific productivity improvements.

Known issues


The new Razor editor is currently experimental and has some known limitations. The following Razor editor features have not yet been fully implemented and will be added in a future release:

  • JavaScript and CSS IntelliSense support
  • Colorization for C#, JavaScript, CSS, Blazor components, Tag Helpers, and tooltips
  • Formatting is limited to only C# code in @code and @functions blocks with no embedded HTML markup or Razor syntax
  • URL picker support in HTML
  • C# snippets (‘prop’, ‘ctor’, etc.)
  • Complex C# completions (for example, generating overrides)
  • Go-to-definition/implementation from C# to Razor
  • Renames in C# files do not propagate to Razor files
  • Matching identifier highlight support for HTML and curly braces

There are also some functional issues with the new Razor editor in 16.7 Preview 4 that will be addressed in a future release:

  • C# error squiggles may be misaligned
  • Unnecessary informational errors reported for unnecessary using directives in Razor files
  • Blazor components & Tag Helpers are currently colored like C# classes and don’t respect the Tag Helper colorization option

Give feedback


These are still the early days for the new LSP-based Razor editing experience in Visual Studio. We know that there’s still a lot of work to do before it can replace the existing Razor editing experience in Visual Studio. The new Razor tooling will remain optional and experimental in 16.7 and we don’t expect to make it the default Razor editor until it surpasses the functionality of the existing editor. But, we wanted to share our progress as early as possible to start getting your feedback on how well the new Razor editor works for you. To ensure we ship the best Razor editing experience possible, please give the new Razor tooling a try and let us know what you think. You can share your feedback with us by creating Razor Tooling issues on Github in the ASP.NET Core repo. We appreciate your feedback!



https://www.sickgaming.net/blog/2020/07/...al-studio/

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  AppleInsider - Apple previews new Sanlitun store ahead of grand opening
Posted by: xSicKxBot - 07-17-2020, 04:40 AM - Forum: Apples Mac and OS X - No Replies

Apple previews new Sanlitun store ahead of grand opening

Apple on Thursday offered an inside look at Apple Sanlitun, the company’s latest retail location in China.

Teased on Apple’s regional retail website last week, the Sanlitun outlet is located in the Taikoo Li mall in Beijing. It replaces Apple’s first store to open in China, which closed its doors on Tuesday.

Just steps away from the original Apple Sanlitun, the new location is twice the size and features a number of firsts including an integrated solar panel array positioned on the store’s roof. The system will power the outlet which, like other Apple facilities, runs completely on renewable energy.

“This store sets a new standard for Apple Retail in China and we’re thrilled to build on our history in Beijing,” said Deirdre O’Brien, Apple SVP of retail and people. “We look forward to operating Apple Sanlitun, and all of our stores around the world, with the health and safety of our customers and teams as our top priority.”

Like other flagships, Apple Sanlitun includes a Forum, Viewing Gallery and Boardroom. The forum will host Today at Apple sessions, while the Viewing Gallery on the grand upper level looks out over Taikoo Li’s central square. Boardrooms at Apple retail stores are dedicated sales and support meeting spots for small businesses.

Architectural flourishes and materials sourced from local businesses complete the store’s aesthetic fingerprint. For example, the outlet’s 33-foot glass panels were made in Xiamen, while the floor is covered in Padang Light stone from the Shandong province. Planters on the west terrace hold Sophora japonica trees, the official tree of Beijing. Some 185 team members work at the Sanlitun location.

Apple Sanlitun opens on Friday at 10 a.m. local time. The company notes standard Chinese coronavirus protocols are in place, meaning customers should expect to show and scan their personal health QR code upon entry. Apple is also implementing a mask requirement, temperature checks and social distancing for visitors.

In related Apple retail news, the company on Thursday opened an updated and relocated store in Reston, Virginia. The new storefront, located next door to the previous outlet, is noticeably larger and features the usual accoutrements like a large central display and all-glass facade.



https://www.sickgaming.net/blog/2020/07/...d-opening/

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