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  News - Two Point Hospital Gets A Free Sandbox Mode Update On Console
Posted by: xSicKxBot - 06-21-2020, 09:55 PM - Forum: Nintendo Discussion - No Replies

Two Point Hospital Gets A Free Sandbox Mode Update On Console


Hospitals can be expensive to operate in Two Point Hospital, so the game’s developer has decided to ease the financial pain by releasing a new update that allows players to spend unlimited amounts of cash.

Introducing the sandbox update, now available for Nintendo Switch and multiple other consoles:

Jump into a world of limitless creativity with the free Two Point Hospital: Sandbox Mode update, available now on PlayStation 4, Xbox One and Nintendo Switch! Spend unlimited amounts of cash and Kudosh (yes!), unlock every item in the game, switch the difficulty level for your favourite playstyle and start building the hospitals you want, wherever you want.

If you’re curious to learn more about this comedic hospital simulator, why not check out our review – we awarded it nine out of ten stars and said it contained “some of the most satisfying sim gameplay” of any title this generation.

Will you be making an appointment with Two Point Hospital any time soon? Leave a comment down below.



https://www.sickgaming.net/blog/2020/06/...n-console/

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  News - The Last Of Us 2: All Safe Code Combination Answers
Posted by: xSicKxBot - 06-21-2020, 09:55 PM - Forum: Lounge - No Replies

The Last Of Us 2: All Safe Code Combination Answers

Like its predecessor, The Last of Us Part II contains several environmental puzzles. Among the ones you'll come across on your adventure are the combination safes. If you're having trouble with finding the safes or their corresponding clues for figuring out all of the combinations, you've come to the right place. If you just want the answer and don't care about solving the riddles, we have those listed too. Below, you'll find a full list of every safe code combination in the game.

Just so you know, we do have to go into slight story spoilers in this guide to explain where certain safes are. We don't go into narrative developments, but we do spoil what type of locations you'll visit in the game by describing where to find certain safes and their corresponding clues.

So if you want to go into The Last of Us Part II completely free of spoilers, we suggest playing through the game first and then coming back to this guide for a new game plus run or follow-up playthrough. There are 15ish safes in the game to find. We say 15ish as two of the combination locks you need to solve aren't connected to safes--one is a vault, the other is a cage. However, we've decided to throw them in here anyway. You can check out more coverage in our Last Of Us 2 guides, tips, and walkthroughs roundup.

Continue Reading at GameSpot

https://www.gamespot.com/articles/the-la...01-10abi2f

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  News - This Week At Bungie – 6/18/2020
Posted by: xSicKxBot - 06-21-2020, 06:29 PM - Forum: Lounge - No Replies

This Week At Bungie – 6/18/2020

This Week At Bungie, we’re streaming… for the kids!

Hello there. If you’re reading this right at the moment of publication, then congratulations. You’ve just hit the $100k benchmark for our slot on the GCX stream! If you have no idea what I’m talking about, let’s break it down.
Between 9 AM and 1 PM PDT today, we’re live on the GCX Marathon Charity Stream, raising funds for St. Jude Children’s Research Hospital to help support children in need. Your donations help families around the world by contributing to the research and treatment of cancer. While you can take pride in helping by donating a few dollars, we also have a variety of incentives to provide some additional motivations.
If you haven’t donated, this is your chance! And if you missed our live stream, no worries – this initiative is being supported by many in the gaming community. Jump in and check it out.

Another Patch in the Pipe


This week has been a pretty active one in terms of patches. On Monday, a change was made to require players to re-queue for Forges in hopes of removing idle players from the activity. Tuesday, we had some fixes go live for energy and Umbral Engrams. Today, Hotfix 2.9.0.1 went live with fixes to Sprint Cancelling, the Lighthouse, and more. But we aren’t done yet.

Hotfix 2.9.0.2 is planned for next week. We’re in the process of finishing up some testing passes, but here are a few things you can expect:
  • Fixes targeting controller remapping.
      • Issue where double-tapping buttons sometimes does not trigger Dodge or other abilities.
      • Issues where weapons don’t fire when pulling a trigger.
      • Issue where Stormtrance would sometimes not function.
  • Fixes an issue where Witherhoard deals excessive amounts of damage to various bosses.
  • Fixes an issue where solo completion of the Prophecy dungeon does not unlock the associated Triumph.
  • Fixes an issue where various reward sources are dropping at 750 Power, rather than at the Guardian’s Power Level.
  • Fixes an issue where the Tommy’s Matchbook Catalyst quest was removed from player inventory.

We have a laundry list of other issues that the team is currently investigating. Our next update is planned for early July, so stay tuned for another Patch Note Preview in the coming weeks.

Beyond Light Pre-Order Bonuses


Alongside Season of Arrivals, we announced Destiny 2: Beyond Light! At the kickoff, we saw some confusion on pre-order bonuses, so we’d like to take a moment to set the record straight.
  • When pre-ordering Destiny 2: Beyond Light, players will be granted access to multiple in-game bonuses.
      • All Editions
          • Exotic Rimed Ghost Shell
          • Legendary Emblem
      • Deluxe and Collector’s Edition
          • Exotic Freeze Tag Emote
  • These items are available at Master Rahool in the Tower after you have placed your pre-order.
      • If you pre-order the Collector’s Edition through the Bungie Store, a code for these pre-order incentives will be emailed to you within 24 to 48 hours.
      • If you pre-order any edition through Xbox, please be sure to download the “Destiny 2: Beyond Light Pre-Order Pack” and “Destiny 2: Beyond Light Exotic Emote” packages prior to signing in to Destiny 2.
          • Pre-order items will not be available until this is installed.
          • You may need to close the game application and relaunch if these items are not available after installing the above mentioned packages.
      • Destiny 2: Beyond Light should become available on PlayStation later today (June 18). Stay tuned to @Bungie for updates!
For all information regarding Destiny 2: Beyond Light pre-orders, head over to this Help Article. Additionally, if you’re having any issues pre-ordering through our platform partners, be sure to contact their support resources as well.

Farmers Market


You may see Player Support team members on the #Help forums frequently, but they’re constantly fighting the good fight behind the scenes. Since well before launch, they’ve been helping the teams triage issues, representing your voices in the meetings that matter most. This last week has been no different, as they’ve been tackling each newly discovered issue from Season of Arrivals.

This is their report.

FORGE MATCHMAKING UPDATE

Earlier this week, we implemented a change to the Forge activity where players now return to orbit after completing the activity. This change was implemented after seeing a large amount of players entering the activity and being inactive, ruining the experience for other players.

RAID GEAR AND MAX POWER LEVELS

In our May 14 TWAB we announced that gear would begin to have a Max Power Level starting in Season of Arrivals, but that weapons and armor from the Last Wish and Garden of Salvation raids would be granted exceptions. Currently, this gear doesn’t indicate that, but it will in a future update. Both armor and weapons from Last Wish and Garden of Salvation will be updated retroactively with the Season of Arrivals watermark and will have a Season 14 Max Power Level.

Additionally, all armor from all other Destiny 2 raids will be updated retroactively with the Season of Arrivals watermark and will have a Season 14 Max Power Level.

Players can read more about Max Power Levels in our Help article.

EMOTE BUNDLE AND PRE-ORDER ITEM LOCATION

Players who purchased the Season of Arrivals Silver and Emote Bundle will find their Emote in the inventory pages of Master Rahool, the Cryptarch, in the Tower Courtyard.

Players who pre-ordered Destiny 2: Beyond Light will also find their items in Rahool’s inventory pages.

UPDATES AND UPCOMING HOTFIXES

On Tuesday, we issued a server-side fix to resolve a few issues:
      • Players weren’t receiving the appropriate amount of Twisted Energy after unlocking Umbral Enhancement II.
      • Focused Umbral Engrams could sometimes decrypt at higher Power than intended.

Earlier today, we released Hotfix 2.9.0.1. This hotfix included the following resolved issues:

      • Sprinting on a controller would cancel if clicked again.
          • We are still investigating other controller remapping issues and have listed them in this thread.
      • Prime Engrams were rewarding Warlocks with Hunter armor.
      • Umbral Engrams couldn’t be removed if a player had a full inventory but had completed the Season of Arrivals introduction quest. Players in this state can now remove these engrams.

Next Tuesday, we will release Hotfix 2.9.0.2. More details will be provided soon.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
      • Grenade Launchers may be causing crashes when used in the Crucible.
      • Console players may experience blacked out emblems, invisible ships, and a Power Level of 0 in orbit. To resolve this issue, click here and follow the directions.
      • The Almost Mighty Exotic Ghost Shell and the Saint’s Vocation Exotic ship appear invisible.
      • Some players are unable to accept the weekly “Means to an End” quest from the Prismatic Recaster.
      • The “Nascent Dawn 1/5” quest step can’t be completed because the Sleeper Node at CB.NAV/RUN.()Dynamo.Approach.Arch is missing.
      • The “Become Legend” quest step to reach 950 Power doesn’t update when players reach 950 Power. This will update when players reach 1000 Power.
      • The Tommy’s Matchbook Catalyst quest has been removed from player inventories.
      • The “Upgrade Gift Ranks” Triumph doesn’t track gift ranks purchased at the Prismatic Recaster.
      • The “Prophecy Dungeon Solo” Triumph doesn’t unlock when players solo the Prophecy dungeon.
      • The “Contact: Heavy Hitters” Triumph doesn’t accurately update when the appropriate Taken boss killed.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Tuning In


If I had a dollar for every time my Guardians have fallen to the Architects, I’d have no less than two thousand of them. This week’s winner has been keeping track of some hilarious defeats. Take a moment and be thankful that you aren’t them.

Movie of the Week: Guardian Down

Honorable Mention: More Metal Covers

If you’re hunting a MOTW emblem, make sure to submit your video to the Creations Page on Bungie.net. Link the Bungie.net accounts of anyone who helped in the video description, or we won’t know where to send your prize!

Thanks for stopping by for another week of Destiny 2 and Bungie news. Releasing TWAB’s early is always a fun time, especially when raising money for charity on the GCX stream. By the time you’re reading this, DeeJ and Nicole may have had a few lore readings. I may have eaten a piece of bread or two. Cozmo may have lost his mind, again. Who knows, maybe we’ve already unveiled some Destiny 2: Beyond Light concept art. Either way, it’s all for the kids.

Oh, and before we forget! If you all somehow reach 500 thousand dollars in donations, Cozmo and I are going to get matching tattoos. I have no doubts you have it in you, but will you hit the mark within our four hour block? You’ve been challenged in the ways of old.

See you in chat.

Cheers,

-Dmg04



https://www.sickgaming.net/blog/2020/06/...6-18-2020/

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  News - BETA: BEDROCK 1.16.0.67 & 1.16.0.68 (XBOX ONE / WINDOWS 10 / ANDROID)
Posted by: xSicKxBot - 06-21-2020, 06:29 PM - Forum: Minecraft - No Replies

BETA: BEDROCK 1.16.0.67 & 1.16.0.68 (XBOX ONE / WINDOWS 10 / ANDROID)

This update brings fixes to the back-end dealing with account sing ins and multiplayer.  Happy crafting!

  • Fixed several crashes that could occur when attempting to sign into Xbox Live / Microsoft account MCPE-20548MCPE-64245
  • Fixed a crash that could occur when attempting to sign in when offline MCPE-29021
  • Fixed various sign in and account linking issues on Nintendo Switch MCPE-65511
  • Fixed an issue that would sometimes prevent game invites from being sent/received correctly on mobile devices

  • This week’s beta includes more back-end fixes to address several issues with account sign in and multiplayer


https://www.sickgaming.net/blog/2020/06/...0-android/

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  Xbox Wire - Capcom Announces Resident Evil Village and Pragmata for Xbox Series X
Posted by: xSicKxBot - 06-21-2020, 06:29 PM - Forum: Xbox Discussion - No Replies

Capcom Announces Resident Evil Village and Pragmata for Xbox Series X

Capcom has been on quite a roll over the last few years, particularly with its critically acclaimed Resident Evil series. By updating classic titles like Resident Evil 2 and Resident Evil 3 for the modern era, Capcom gave old fans a great reason to dive back in while welcoming new fans with two of the best remakes of the generation. Today, they announced that they’ll be jumping back into the Resident Evil pool, this time with a brand-new title built for Xbox Series X. What’s more, they also teased their first brand-new IP in four years: an action-adventure game called Pragmata.

Titled Resident Evil Village, this new story is the sequel to 2017’s Resident Evil 7 biohazard, which was notable for being the first flagship Resident Evil title to put players directly in a hero’s shoes via a first-person perspective. In Resident Evil Village, players will take on the role of protagonist Ethan Winters as he pushes the limits of survival in a horrific village.


In addition to sticking to its deeply immersive first-person perspective, Resident Evil Village will feature an emphasis on action gameplay elements while setting the bar for next-gen survival horror. You can be sure it’ll look great too, with gorgeous photorealistic visuals made possible with Capcom’s proprietary RE Engine. Resident Evil Village is scheduled for release in 2021 on Xbox Series X.


As for Pragmata, all we currently know is that it’s an action-adventure title that depicts a near-future dystopian world on the moon, presented through a deeply profound story. The game will take full advantage of next-generation platform features and Capcom has already said that it aims to establish Pragmata as one of its core brands. We’ll have to wait a bit to learn more, as Pragmata is planned to be released on Xbox Series X in 2022.

The next generation is already shaping up to be an exciting one for Capcom and we can’t wait to play Resident Evil Village and Pragmata on Xbox Series X. Stay tuned to Xbox Wire for more details!



https://www.sickgaming.net/blog/2020/06/...-series-x/

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  News - Get a job: Join Futureplay as a Senior Game Animator
Posted by: xSicKxBot - 06-21-2020, 06:28 PM - Forum: Lounge - No Replies

Get a job: Join Futureplay as a Senior Game Animator

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Helsinki, Finland

Futureplay is a five-year-old independent Finnish mobile game studio located in Helsinki. We’re a small, experienced, and committed group of just over 30 people working together to create several exciting new titles – as well as maintain our existing portfolio, which includes the Idle Empire series and Battlelands Royale.

We’re now on the lookout for a Senior Game Animator to join our team and help us build on the top quality animations Futureplay is already known for.

We expect a minimum of 5 years of experience in creating animations for casual and/or mobile games. Our ideal candidate is a detail oriented, versatile artist who shows excellent drawing skills and can employ a variety of styles and techniques. You are able to visualize and communicate abstract concepts and have a strong interest in visual and interaction design. Eye for quality animation and special effects are skills you’ll need in your work, as well as creating, evolving and executing on your artistic vision.

You will be one of the Futureplayers bringing our game characters, environments and interactions to life. This means that you know your way around character animation VFX and UI motion graphics. You are familiar with 2D animation tools, e.g. Spine, and 3D software, such as Blender.

Previous experience in, or understanding what it takes to, work in a minimum hierarchy environment and the ability to independently manage your tasks and responsibilities are a must. Having an agile mindset and love for experimentation are needed. You should also have great team working skills combined with the ability to provide and receive candid feedback.

We offer:

  • True ownership and responsibility for the games you work on

  • Competitive salary and benefits, flexible working hours

  • Great, caring community working in an agile environment

  • Strong focus on employee wellbeing

  • Space to grow and learn

  • Low hierarchy and support in learning to navigate within it
  • Work in Helsinki, one of the most relevant game development capitals in Europe

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



https://www.sickgaming.net/blog/2020/06/...-animator/

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  News - The Sims 4 records peak high of 10 million monthly active users
Posted by: xSicKxBot - 06-21-2020, 06:28 PM - Forum: Lounge - No Replies

The Sims 4 records peak high of 10 million monthly active users

The Sims 4 is proving that age is but a number after attracting over 2.5 million new players over the past two months.

Despite being nearly six years old, Maxis’ popular lifestyle simulator also recorded a peak high of nearly 10 million daily active users over the past quarter.

That number comes straight from publisher EA, which yesterday announced the title along with all of its post-launch content packs will be heading on Steam.

That news alone is fairly notable, with EA having only recently decided to bring a handful of its titles back to Valve’s digital marketplace after years of skipping the platform in favor of its own Origin storefront.



https://www.sickgaming.net/blog/2020/06/...ive-users/

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  News - Respawn Says Apex Legends Looks “Really Good” And Runs “Very Well” On Switch
Posted by: xSicKxBot - 06-21-2020, 03:06 PM - Forum: Nintendo Discussion - No Replies

Respawn Says Apex Legends Looks “Really Good” And Runs “Very Well” On Switch


One of the highlights during yesterday’s EA Play Live event was when Respawn Entertainment announced it would be bringing its popular free-to-play battle royale Apex Legends to the Nintendo Switch this Fall.

Although we’re yet to see any footage of this version, game director Chad Grenier assures fans it’s shaping up nicely – even if it has been a big challenge to bring to the hybrid platform. It’ll also include motion control support and gyro aim functionality.

Here’s his full comment about the upcoming Nintendo release, during an interview with GameSpot:

It’s a big challenge. We’ve been working on it for awhile. It’s not without its challenges, but I’ll say it’s looking really good and running very well. Obviously it’s a different platform, and we have to make some changes to the game to get it to run there. It’s got motion controls, so we’re supporting that, so that takes some time to support – the gyro aim functionality. It’s a lot of work, but it’s coming along nicely. We’re testing it at this point, making sure that it’s good to go. It’s worth it. We’re huge fans of Nintendo, so I’m personally really excited to just bring a game to Switch and I can take it on the go and play it when I’m with my kids or whatever.

On top of motion controls, Apex Legends on Switch features the new cross-platform support. Yep, in addition to being able to play the game on the go, you’ll be able to squad up with your friends on Xbox, PlayStation, and PC via Origin and Steam.

Are you looking forward to dropping into the battlefield when this title arrives on the Switch? Tell us down below.



https://www.sickgaming.net/blog/2020/06/...on-switch/

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  News - Random: Burnout’s Switch Home Menu Icon Needs To Drop The Border
Posted by: xSicKxBot - 06-21-2020, 03:06 PM - Forum: Nintendo Discussion - No Replies

Random: Burnout’s Switch Home Menu Icon Needs To Drop The Border

Burnout Paradise

Criterion Games’ fantastic open-world racing game Burnout Paradise Remastered is now available on the Nintendo Switch.

Let’s just make this clear – despite the price being a “car crash” it’s still an outrageously fast and fun experience that we would highly recommend checking out if you haven’t already.

All that aside, though, there appears to be trouble in paradise. A user over on the Nintendo Switch subreddit has noticed how the HOME Menu icon for Burnout has a border around it, and well…they’re not particularly happy:

I did not wanted to join the EA hate-train. And I was excited to get Burnout on the Switch ignoring the price tag. (edit: and I still am) But well … it seems like EA really doesnt care about the Switch.

The icon for Burnout Paradise is not scaled properly and the grid of the graphic software(!) is still visible as a border around the actual icon now.

I am assuming EA is already aware of it and it is gonna be fixed by a day one patch. At least that is my hope. They are a highly professional company after all.

I know most people dont care. But for me a good icon is important. Especially on a pricey title like this. And since the Switch homescreen is all about the icons.

It just makes me very sad that nobody checked twice.

We took a screenshot of this icon on our own Switch menu:


Burnout Paradise Remastered Icon - Nintendo Life IMGNintendo Life

And here’s a close-up, if you still can’t see it:


While we can understand how some players might find a border around an icon a little irritating, it’s not the end of the world. It’s also something that can be easily updated in the future. And hey, it could be worse.

Did you notice the border around this particular icon? How are you finding this remaster so far? Tell us below.



https://www.sickgaming.net/blog/2020/06/...he-border/

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  News - The Last of Us 2 Strange Relic Location Guide - Where To Find The Collectible
Posted by: xSicKxBot - 06-21-2020, 03:06 PM - Forum: Lounge - No Replies

The Last of Us 2 Strange Relic Location Guide - Where To Find The Collectible

Note: We've gone out of our way not to include spoilers for anything that happens in The Last of Us Part 2, but looking at any photos or reading any descriptions might give away plot details you'd rather now know. If you're hoping to remain completely unspoiled, we recommend playing through the game first. You may at least want to hold off reading this guide until you've completed "Seattle Day 3."

The Last of Us Part 2 is full of references to the real world and pop culture, and it also includes a few nods to developer Naughty Dog's past games. Among the many collectibles in the game are two special items you can find that unlock Trophies: the Antique Ring and the Strange Relic. Both are fun callbacks to Naughty Dog's games of the past--but they're also both easy to miss. Here's what you need to know to locate the Strange Relic, which can be found on Seattle Day 1.

There's tons of more guides coverage of The Last of Us Part 2 for your enjoyment now that the game is out. You can keep up with the latest suite guides in our huge The Last of Us Part II walkthrough and guide roundup--which also includes some essential tips you should know. But if you're curious about how the game stacks up, check out our The Last of Us Part II review.

Continue Reading at GameSpot

https://www.gamespot.com/articles/the-la...01-10abi2f

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