David Brevik and Bill Wang team up to launch Skystone Games
Longtime industry veterans David Brevik and Bill Wang have set up shop as Skystone Games, aiming to both develop and publish multiplatform games for a global audience under the new label.
On the publishing side, the duo says that Skystone Games aims to support talented developers from around the world through publisher-developer relationships built to be supportive and collaborative.
“We envision Skystone Games as a global developer and publisher of multiplatform video games, with the aim to provide creative guidance and global publishing services. In this way, we help talented designers make better quality games and market to a global audience,” reads a statement from Wang, now Skystone’s CEO.
Already Skystone has signed two games, Undying (Vanimals) and Spaceline Crew (Coffeenauts) due out in the near future.
“One of the biggest joys in this industry is uncovering hidden gems – projects that are absolutely special, but don’t ever really get the attention they deserve. That’s a problem we want to help solve,” reads a statement from Brevil, now president at Skystone. “Our team has a proven track record of doing just that, and we want to shine a spotlight on the sort of talent that deserves to be recognized in a very crowded and competitive world.”
Warframe Nightwave 3 Is Up Now, And It Turns The Game Into A Murder Mystery
The latest update for Warframe adds all new cosmetics, some bug fixes, and a new mystery to solve. Glassmaker is the third installment in the Nightwave series, Warframe’s battle-pass system that adds more story content to the game.
Previous Nightwave stories have included a famous felon and a story about a suspicious cult leader. There seems to be a running theme here, with the latest story adding a new noir styled serial killer storyline to Warframe.
To access the new Glassmaker content, players just need to log in. As players complete in-game challenges they will earn access to a simulated environment showing the crime scenes of a mysterious murder. These sections will work like a sci-fi murder mystery game, where players will need to investigate and find clues at the crime scene.
Posted by: xSicKxBot - 05-13-2020, 07:54 AM - Forum: Python
- No Replies
How to Find the Max of List of Lists in Python?
Problem: Say you have a list of lists (nested list) and you want to find the maximum of this list. It’s not trivial to compare lists—what’s the maximum among lists after all? To define the maximum among the inner lists, you may want to consider different objectives.
The first element of each inner list.
The i-th element of each inner list.
The sum of inner list elements.
The maximum of inner list elements.
The minimum of inner list elements.
Example: Given list of lists [[1, 1, 1], [0, 2, 0], [3, 3, -1]]. Which is the maximum element?
The first element of each inner list. The maximum is [3, 3, -1].
The i-th element of each inner list (i = 2). The maximum is [1, 1, 1].
The sum of inner list elements. The maximum is [3, 3, -1].
The maximum of inner list elements. The maximum is [3, 3, -1].
The minimum of inner list elements. The maximum is [3, 3, -1].
So how do you accomplish this?
Solution: Use the max() function with key argument.
Syntax: The max() function is a built-in function in Python (Python versions 2.x and 3.x). Here’s the syntax:
max(iterable, key=None)
Arguments:
Argument
Description
iterable
The values among which you want to find the maximum. In our case, it’s a list of lists.
key
(Optional. Default None.) Pass a function that takes a single argument and returns a comparable value. The function is then applied to each element in the list. Then, the method find the maximum based on the key function results rather than the elements themselves.
Let’s study the solution code for our different versions of calculating the maximum “list” of a list of lists (nested list).
lst = [[1, 1, 1], [0, 2, 0], [3, 3, -1]] # Maximum using first element
print(max(lst, key=lambda x: x[0]))
# [3, 3, -1] # Maximum using third element
print(max(lst, key=lambda x: x[2]))
# [1, 1, 1] # Maximum using sum()
print(max(lst, key=sum))
# [3, 3, -1] # Maximum using max
print(max(lst, key=max))
# [3, 3, -1] # Maximum using min
print(max(lst, key=min))
# [1, 1, 1]
To become successful in coding, you need to get out there and solve real problems for real people. That’s how you can become a six-figure earner easily. And that’s how you polish the skills you really need in practice. After all, what’s the use of learning theory that nobody ever needs?
Practice projects is how you sharpen your saw in coding!
Do you want to become a code master by focusing on practical code projects that actually earn you money and solve problems for people?
Then become a Python freelance developer! It’s the best way of approaching the task of improving your Python skills—even if you are a complete beginner.
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Harvest Moon: One World Announced For Nintendo Switch
Natsume Inc. and Rising Star Games have announced Harvest Moon: One World for Nintendo Switch, “a brand-new way of exploring Harvest Moon for seasoned players and new generations alike”.
Set to launch this autumn, the game will have fledgling farmers exploring an entire world full of “new and familiar faces, unique villages, and adventurous challenges”, all while managing their growing farm. The new title is being developed with an all-new engine and graphics.
Hiro Maekawa, President and CEO of Natsume, has shared the following in a press release:
“Harvest Moon: One World features a brand-new way of exploring Harvest Moon that seasoned players and new generations will both enjoy. Over the decades, Harvest Moon has evolved but has always retained the traditional, family-friendly farming fun that the franchise is known for. The new engine and new graphics will upgrade this experience for 2020. We are so excited to share more about the features of Harvest Moon: One World in the coming months.”
No screenshots or trailers have been released just yet (we only have the graphic above to go on so far), but we do have our first details of the game in the form of this official blurb:
Can you imagine a world without tomatoes, strawberries, or even cabbage? In the latest entry in the Harvest Moon series, that’s the situation players will find themselves in. Only an old book gives hints of what once was… Buoyed by a mysterious discovery, players will find themselves setting out on an adventure that spans not only their hometown but the whole world! What kind of people and places await? From the gorgeous beaches of Halo Halo to the snowy mountains of Salmiakki, there’s literally an entire world to explore.
Posted by: xSicKxBot - 05-13-2020, 07:00 AM - Forum: Lounge
- No Replies
Beyond: Two Souls Allegedly Coming To Steam
It seems Quantic Dream's interactive action-adventure game, Beyond: Two Souls, is headed to Steam sometime soon. This is according to a Steam Database listing posted by Twitter user Nibel.
The listing has no specific information relating to Beyond: Two Souls, such as the game's name or a suggested retail price, and searching for the game on Steam pulls no results for it. An exact release date for this PC version of Beyond: Two Souls remains unconfirmed for now.
This is not Beyond: Two Souls' first foray on the PC platform, though. In May 2019, Quantic Dream confirmed that Beyond: Two Souls--as well as its other titles such as Detroit: Become Human and Heavy Rain--would launch on PC through the Epic Games Store. All three games are now available through Epic's proprietary storefront, and each title has a free playable demo available to download.
Concept Graph–Procedural Content Generation For Godot
Concept Graph is perhaps the single most impressive plugin I have seen yet for the Godot game engine. It aims to bring the world of procedural content generation to the Godot game engine and quite frankly, even in an early experimental state, it succeeds. Even in my short hands-on time with Concept Graph, I can really see how this could be a game changer for many Godot developers.
Concept Graph is a free node based content creation tool integrated in the Godot game engine. The node graph is composed of many small independent nodes connected together to create a complex result.
Current status
This add-on is still in alpha. It’s not considered production ready, but if you want to play around with it, I’d love to hear your feedback on the UI, general usability, features or anything else. If you want to contribute to the code, head oven to the Advanced topics section to get familiar with the code-base architecture.
Quite frankly, Concept graph is really one of those things you should see in action to truly appreciate it. You can check it out in our video below including quick installation and getting started instructions. If it excites you as much as it did me, you can then learn more in this in-depth video tutorial by the addon’s creator @HungryProton.
Sofia Coppola to adapt novel ‘The Custom of the Country’ for Apple TV+
Screenwriter, director and producer Sofia Coppola is reportedly developing an adaptation of the Edith Wharton novel “The Custom of the Country” for Apple TV+.
According to Variety, Coppola will write and direct the Apple TV+ limited series, based on the 1913 novel of the same name. It tells the story of a Midwestern girl named Undine Spragg who tries to integrate with New York City society.
Coppola said that Undine Spragg is her favorite “literary anti-heroine” and that she is excited to bring the character to the screen for the first time.
The potential limited series would be Coppola’s second project for Apple TV+, which is gearing up to release feature film “On the Rocks.” Coppola wrote the script for and directed “On the Rocks,” which will star Bill Murray and Rashida Jones. The film emerged from a partnership between Apple and film studio A24.
Coppola is known for her film work, including the Golden Globe- and Academy Award-winning screenplay for “Lost in Translation,” which stars frequent collaborator Bill Murray. Other films include “Marie Antoinette,” “The Virgin Suicides” and “The Beguiled.”
The Edith Wharton adaptation will be Coppola’s first entrée into episodic television, though she isn’t entirely new to the TV world. Previously, she co-wrote and directed “A Very Murray Christmas” and has also worked on TV commercials.
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A Doctor Who horror game from the Simulacra devs is launching next year
Maze Theory, the VR game developer, has announced two new Doctor Who games. One is for PC and console, but the other is a horror sci-fi game, which is under development in partnership with Kaigan Games. The Malaysian developer is famous for Simulacra, a Telling Lies-esque thriller where you solve a mystery via an in-game mobile phone interface. This unnamed Doctor Who mobile game will reportedly take a similar format, as a “mobile takeover”. Kaigan Games are also well-known for Sarah is Missing, another found phone horror game, and has cemented the company as an acclaimed developer of handheld horror.
The game is set during the period of the current 13th Doctor, Jodie Whitaker, forming a trilogy of three games alongside Doctor Who: Edge of Time, a VR game that launched last November, and a game coming to console and PC next year.
According to the developer, players can expect “new adventures, new game mechanics, intriguing subplots, and iconic features such as the TARDIS, terrifying Weeping Angels, imposing Daleks and – of course – the chance to collude with the Doctor herself.”
The Doctor Who mobile game is official, and under development in partnership with the BBC.
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Maze Theory also has a Peaky Blinder’s VR game in-development, so this isn’t its first time transferring a much-loved TV series and intellectual property into a game format.
We don’t know precisely when yet, but the Doctor Who mobile game is currently set to launch sometime early next year. Plenty of time to prepare yourself, or try out Simulacra if you’re feeling brave. You can find Simulacra on Google Play, or the App Store.