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  News - Review: Lonely Mountains: Downhill – A Freewheeling Downhill Delight
Posted by: xSicKxBot - 05-07-2020, 11:41 PM - Forum: Nintendo Discussion - No Replies

Review: Lonely Mountains: Downhill – A Freewheeling Downhill Delight


Lonely Mountains: Downhill might sound like the name of a lost chapter from J.R.R. Tolkien’s The Hobbit, but it’s even more magical than that. It’s… a mountain biking game.

Now, you might not think that sounds particularly magical, and we’d be tempted to agree with you. Except that we’ve played Lonely Mountains: Downhill rather a lot, and it really is packed full of wonder. Even if you haven’t sat astride a ruggedised bicycle for a couple of decades (guilty as charged), and have no intention of making up for lost time, you owe it to yourself to at least take Megagon’s game out for a spin.

Lonely Mountains: Downhill spells it all out for you right there in the title. It’s all about getting to the bottom of a handful of mountains on your bike. And don’t think that the ‘Lonely’ part of the title is a mere poetic embellishment, either. In fact, it’s essential to the game’s appeal. Each mountain track that you’ll negotiate here supplies a splendid sense of isolation. There’s no shouty commentator, no ground crew, no spectators – not even a smidgen of music to hint at the presence of your fellow human beings. It’s just you (or rather your polygonal avatar) cycling through nature. The sound of wildlife, babbling brooks, and of chunky tires carving through dirt and loose rocks are the only soundtrack here.


That and the sickening crunch of metal and bone as you plunge off a particularly precarious rock-bridge for the tenth time in a row. You see, while there’s a definite zen-like quality to Lonely Mountains: Downhill, it’s not afraid to bare its fangs. After an initial exploratory run down a new trail, in which you’re not even timed, the game will start to set you challenges. Get to the bottom in this amount of time, or with fewer than this number of crashes, all culminating in perhaps the biggest challenge of them all: Free Rider, in which you have to complete the entire run in one go, with no checkpoints to restart from.

With such a multi-pronged approach, each of the game’s 16 trails opens out into something far richer and deeper and gnarlier than they first appear. Especially when you realise that there are multiple routes to be taken that veer well off the beaten track, some obvious, and some so extreme that they almost feel like cheating. So long as you make the next checkpoint, the game will let such diversions slide, rewarding you with potentially massive time savings.

All this would be for nought if Lonely Mountains: Downhill controlled like you were riding to the shops for a pack of toilet rolls. Or, perhaps even worse, like a motorbike game. But it perfectly nails the sensation of pedal-powered locomotion without feeling arcane or restrictive.


You’re essentially holding ZR to accelerate, with a press of the A button initiating a burst of intensive pedalling (essentially a turbo boost), just like in any standard car racer. But far more important than these ‘go forward’ buttons is the nature and gradient of the surface you’re on. It’s all about harnessing momentum, as your biker wallows through flat sections and slight inclines before rapidly accelerating down into valleys and skidding around banked turns.

The steering system is crucial to making you feel like you’re on a bike. The default system – and by far the best in our view – has it so that that the direction you hold the left Joy-Con stick directly corresponds to the direction your front wheel is pointed. In a car racer with the same kind of semi-fixed top-down perspective, this might feel weird, but here it somehow makes more sense. This way, you can use the severity of the angle of your front wheel to carve in and lean hard into turns, or else leave the handlebar open and let inertia pull you outwards. The interplay between the various sources of acceleration and this direct steering system just feels so very right.


Indeed, you feel so attuned to your bike and its path through the game’s lush environments, that collecting enough parts to unlock a new ride is a genuinely thrilling reward. One bike might well look much the same as another, especially when rendered in the the game’s simplistic art style. But they each handle very differently, and are better suited to different sections of track.

Flaws? We really struggle to think of any, beyond the obvious one. Unfortunately, performance on the Switch isn’t up to scratch. In both docked and handheld, we noted numerous instances of slowdown, and even the odd lengthy pause slap bang in the middle of a run. As you can probably tell from our enthusiasm so far, it wasn’t enough to detract from our enjoyment of the game. That said, we really hope the developer addresses these technical issues soon, because it’s the only thing keeping Lonely Mountains: Downhill from absolute mastery.

Even as things stand, this is one of the finest driving games on the Switch. And yes, we do mean ‘driving’. Calling it a ‘riding’ game or an ‘extreme sports’ game would only serve to downplay and diminish Lonely Mountains: Downhill as a niche concern for a certain type of gamer. And really, we can’t think of any Switch owner that wouldn’t be thoroughly captivated by it after a single lonely run.

Conclusion


An exquisite bike racer-cum-trials game with tight controls, varied courses, and uniquely zen-like presentation. At once calming and demanding, Lonely Mountains: Downhill looks and feels like no other game on the eShop. Barring one or two disappointing technical issues, it’s an absolute freewheeling delight.



https://www.sickgaming.net/blog/2020/05/...l-delight/

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  News - Ice Cube Says A Cast Member's Death Stopped Friday 4's Production
Posted by: xSicKxBot - 05-07-2020, 11:41 PM - Forum: Lounge - No Replies

Ice Cube Says A Cast Member's Death Stopped Friday 4's Production

Though there hasn't been a new Friday movie since 2002's holiday-themed Friday After Next, Ice Cube has said that a fourth installment to the comedy series was planned for release until very recently. In an interview with Seth Meyers, the host mentions that the original Friday's 25th anniversary passed last week, and Ice Cube responds by noting that everything "was ready to go for the fourth Friday" before the 2019 death of actor and comedian John Witherspoon (Friday's Willie Jones) "threw us all back."

"We're still grieving over the loss of such a talented, special man," Ice Cube continues. "He wasn't just funny. Everybody saw his funny side, but he was also a serious, thoughtful guy."

Last year, Ice Cube was still hopeful that Last Friday--the fourth movie's working title--would be released in time for 2020 and the first film's 25th anniversary. Now, it seems far less certain when, and if, the movie will release. "Hopefully we'll figure it out," Ice Cube tells Meyers. "But for now, it's really on the back burner." Witherspoon portrayed Willie Jones, the father of Ice Cube's character Craig, and was a central character in each of the three Friday movies. "We feel like we all lost our pops, our grandpops, our uncle," Ice Cube says of the production's reaction to Witherspoon's death.

Continue Reading at GameSpot

https://www.gamespot.com/articles/ice-cu...01-10abi2f

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  News - Co-Op Cyberpunk RPG The Ascent Is Coming To Xbox Series X This Year
Posted by: xSicKxBot - 05-07-2020, 04:18 PM - Forum: Lounge - No Replies

Co-Op Cyberpunk RPG The Ascent Is Coming To Xbox Series X This Year

Between Cyberpunk 2077, Cloudpunk, and Ghostrunner, 2020 is set to be a rather cyberpunk-heavy year isn't it? Microsoft added another to the list with the reveal of The Ascent during the May 2020 Inside Xbox livestream.

Developed by Neon Giant and published by Curve Digital, The Ascent will support Smart Delivery. So whether you buy the game on Xbox One or Xbox Series X, you'll be able to play the cyberpunk RPG on both consoles. You can see the game in action in the trailer embedded below.

"The Ascent is a solo and co-op action RPG set in a cyberpunk world," Microsoft said of the game. "The mega corporation that owns you and everyone, The Ascent Group, has just collapsed. Confusion and chaos ensue, security and order are in disarray, and without protection, everyone is left to fend for themselves. Stop gangs and hostile corporations from taking over and discover what really happened in this explosive sci-fi shooter."

Continue Reading at GameSpot

https://www.gamespot.com/articles/co-op-...01-10abi2f

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  (Indie Deal) Resident Evil 2 Crackerjack Deal
Posted by: xSicKxBot - 05-07-2020, 12:53 PM - Forum: Deals or Specials - No Replies

Resident Evil 2 Crackerjack Deal

Resident Evil 2 at a -60% Crackerjack Deal!
[www.indiegala.com]
Time to explore the zombie infested areas of Raccoon City! New puzzles, storylines and areas mean both new and seasoned fans will find horrifying new surprises await them!
https://youtu.be/CWl0hOeJvzA
Happy Hour: Defense Hero Bundle
[www.indiegala.com]
Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...4130439354

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  (Free Game Key) Showdown Bandit - Free Steam Game
Posted by: xSicKxBot - 05-07-2020, 12:53 PM - Forum: Deals or Specials - No Replies

Showdown Bandit - Free Steam Game

Found by @dl4m, @TopDog and others

Showdown Bandit

We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: ✔️HumbleBundle Partner[www.humblebundle.com] Epic Tag: GrabFreeGames


https://steamcommunity.com/groups/GrabFr...9180705890

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  News - Random: This Animal Crossing Nintendo Direct Video Would Be A Dream Come True
Posted by: xSicKxBot - 05-07-2020, 10:02 AM - Forum: Nintendo Discussion - No Replies

Random: This Animal Crossing Nintendo Direct Video Would Be A Dream Come True


Animal Crossing: New Horizons is a wonderful game that we couldn’t recommend highly enough, but there are a handful of things that could make the experience just a touch more streamlined.

We’re talking, of course, about the little things that slowly but surely start to irritate as you approach your 50th or 100th hour of gameplay. The fact that you can’t access your storage when crafting, or that you can’t craft multiple copies of an item in one go, and all manner of similar little things that feel a little more drawn out than they perhaps need to be.

The video above, shared to YouTube by Nick Ha, presents a list of welcome features that would improve gameplay dramatically for anyone who wants things to speed up a little. It’s presented in the style of an Animal Crossing Nintendo Direct and the entire formula – including the animation, script, and narration throughout – is absolutely spot on. Apart from the odd joke here and there, it looks and sounds exactly like the real deal.

We’ve shared it because it’ll no doubt give New Horizons players a good chuckle, but the ideas presented within are importantly sound. In fact, many of them have been brought up before by you lovely lot in a poll of ours.

Would you like Nintendo to reveal these updates in a future Direct? Or do you prefer the way things are now, with everything running at a charmingly slow pace – even if it can grate after a while? Let us know with a comment.


Thanks to Kalmaro for the tip!



https://www.sickgaming.net/blog/2020/05/...come-true/

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  News - Award-Winning Puzzler The Almost Gone Brings Emotional Storytelling To Switch
Posted by: xSicKxBot - 05-07-2020, 10:02 AM - Forum: Nintendo Discussion - No Replies

Award-Winning Puzzler The Almost Gone Brings Emotional Storytelling To Switch


If you’re in the market for a new, thought-provoking puzzler, you’ll probably want to keep an eye out for The Almost Gone.

Happy Volcano’s award-winning narrative-based puzzler is headed to Switch this summer, bringing a variety of diorama-like head-scratchers along for the ride. It’ll be launching on the Nintendo eShop on 25th June. Here’s an official description and feature list:

Poised between life and death, isolated and alone, you must unravel the poignant truths that led to your fate. Dig beneath the beautifully rendered façades and interiors of an ordinary suburban lifestyle to discover a contemporary tale crafted by an award-winning author.

From your own home to eerily deserted streets, beautiful apartment blocks to abandoned hospitals, you must search forensically for clues and the path forwards. Each new revelation takes you one step closer to understanding, and to the people and places that surrounded you, in your all too short life.

Features:

– Experience an emotional and immersive story written by award-winning author Joost Vandecasteele
– Explore every nook and cranny of each beautifully rendered diorama
– Play through five compelling chapters, with each revealing more secrets and twists that will lead you to the truth
– From an unassuming sitting room, to a tent in a forest, from a police car in a tree to an abandoned hospital, a hauntingly different suburbia is yours to discover


It’ll be available on Switch for $14.99 / 14.99€ / £13.49, with a 20% off launch price also being available for a limited time.

Are you liking what you see? Think this might be your cup of tea? Share your thoughts with us below.



https://www.sickgaming.net/blog/2020/05/...to-switch/

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  News - Get a job: Tripwire Interactive is hiring a Lead Gameplay Engineer
Posted by: xSicKxBot - 05-07-2020, 10:02 AM - Forum: Lounge - No Replies

Get a job: Tripwire Interactive is hiring a Lead Gameplay Engineer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Roswell, Georgia​

Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry.

At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive.

*Note: During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site.

Responsibilities:

  • Utilizing your technical skills, you will collaborate with designers, artists, audio designers, and various other specialists to design and develop best-in-class game experiences
  • Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation
  • Interface between multiple departments with varies approaches to game development. You are responsible for translating creative intent into code tasks
  • Help to lead development teams to meet high-level project goals. Understand the intent of the creative direction and translate it into actionable descriptions of work
  • Participate in hiring process to grow our engineering team with an ever-rising quality bar
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Design and Implement engineering solutions in many areas of game development such as procedural generation, game mechanics, AI, animation, physics, rendering, localization and UI
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies
  • Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations
  • Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth
  • Establish workflow pipelines and cost/time analysis required for taking a game from early prototype stages all the way through to pre-production, production and release

 Qualifications:

  • BS (or higher) in Computer Science or similar discipline
  • Minimum 6 years game industry experience with 3+ shipped titles
  • Excellent C++ programming and systems design skills
  • Experience with implementing network gameplay, AI, or physics
  • Ability to judge feature quality in relation to other current competing games
  • Adept at working with designers and artists to implement gameplay features
  • Experience in reviewing code and work to provide critical feedback used in career management

Benefits: 

  • Profit Share
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 30 days of PTO
  • 16 paid Holidays
  • Short Term Disability & Long Term Disability
  • 401k Match
  • Flexible Spending Account
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days

Preference to applicants with:

  • Significant Unreal Engine experience
  • Passion for first person shooters
  • Proven ability of tackling challenging projects
  • Experience in full software development lifecycle of shipping a game
  • Excellent written and verbal communication skills
  • Ability to work well under pressure, flexible, positive and focused

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



https://www.sickgaming.net/blog/2020/05/...-engineer/

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  News - The Last Of Us Part 2 Director Teases More Details To Come Soon
Posted by: xSicKxBot - 05-07-2020, 10:02 AM - Forum: Lounge - No Replies

The Last Of Us Part 2 Director Teases More Details To Come Soon

With the release of a new trailer for The Last of Us Part II earlier, Naughty Dog's Neil Druckmann has penned a blog post outlining the studio's excitement for the release, and what to expect from potential physical edition delays.

The post, which appears on Naughty Dog's website, is full of praise from Druckmann for the hard work and effort the team at the studio have put in over the years. This follows a few weeks of chaos for the team, as The Last of Us Part II was delayed by Sony due to COVID-19 before most of its narrative beats were illegally obtained and leaked on the internet.

There's also a tease that more might still be on the way leading up to launch, with Druckmann writing, "As we ramp up for this final stretch before The Last of Us Part II arrives in your hands, there's still more we're looking forward to sharing with you, beginning with the debut of our all-new story trailer that provides a brief look into the next chapter in Ellie and Joel's story."

Continue Reading at GameSpot

https://www.gamespot.com/articles/the-la...01-10abi2f

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  Microsoft - Thoughts on today’s fully digital Microsoft Business Applications Summit
Posted by: xSicKxBot - 05-07-2020, 03:44 AM - Forum: Windows - No Replies

Thoughts on today’s fully digital Microsoft Business Applications Summit

Today, we’re hosting the first-ever fully digital Microsoft Business Applications Summit. Just six weeks ago, the community expected we would be together this week in Dallas, Texas. Now, of course, we are looking forward to connecting with you virtually.

In these past weeks, every business has shifted focus to adjusting to new and unexpected challenges, and doing so at lightning speed. Our team has mobilized efforts to help organizations stay connected to customers and maintain business continuity. Big transformative initiatives that would have taken months or even years are being executed in a matter of weeks, or in some cases just a few days—especially in healthcare.

For instance, in the United States, a New York state “Tech SWAT” team, stood up a new self-screening and test scheduling solution built on Microsoft Power Apps in days. On the other side of the globe, the Australian Red Cross rolled out a new platform in less than a week to connect volunteers with people who are self-isolating—built on Microsoft Dynamics 365 Customer Service.

This need to remain agile and rapidly adapt to change is a key focus for this year’s Summit. Across dozens of breakout sessions and networking events today, we’ll share and discuss how you can use technology to align your business to this “new normal.”

Helping you move business forward


A lot of organizations are still in crisis response mode, and that’s completely expected. During this time, we are supporting customers impacted by lockdowns, as well as organizations battling COVID-19 on the frontlines. At the same time, we’re looking ahead to how we help organizations move from crisis into rebuilding, when the time is right.

Different industries are impacted in different ways, and the challenges faced by a large multinational corporation look much different than the challenges of a small business. Responding to the current situation requires also laying the foundation for the future—thinking a few steps ahead to be ready to restart and reshape the business to move forward with confidence.

No matter what specific challenges you face, there are several ways we can help your organization respond.

First, it’s all about enabling people and teams to work from anywhere. Working from home isn’t an easy transition for a lot of people. That’s why it’s so important for your teams to have a shared, collaborative workspace to keep business moving. If your teams haven’t installed the Microsoft Dynamics 365 app for Microsoft Teams, now’s the perfect time to do so. Your sales and service teams can update and share customer records from within a Teams channel, and use bots to search for records or account details.

The next thing we’re doing to support organizations right now is helping them rapidly respond to changing business needs. Organizations need the agility to stand up crisis response solutions quickly, adapt their workflows to changing needs, save time and money with automation, and surface the insights and analytics to make critical decisions faster. The Microsoft Power Platform makes this all possible. Here in Washington, we worked with Swedish Health Services to quickly build a Power Apps solution that tracks critical inventory like masks and gloves, and an influx of patients who needed lifesaving care. The app places this lifesaving information right in the hands of the healthcare providers who need it most, supporting critical decision-making across the entire Swedish network of care facilities.

We’re also helping organizations maintain business continuity even in a volatile global environment, with solutions to sell, service, and deliver on customer expectations in a remote world. With Microsoft Dynamics 365 Remote Assist, we’re enabling new types of workers to be remote, keeping people safe while keeping critical functions running. And with increased call volumes straining contact centers worldwide, Dynamics 365 Customer Service allows organizations to provide consistent, personalized support while working remotely. On top of that, solutions like Microsoft Dynamics 365 Commerce keep customers engaged with your company, even when they can’t visit you in person.

Moving forward, businesses will need the agility to reshape the buying journey to better serve the needs of customers. IKEA Sweden is one organization doing just that—by equipping sales teams with tools to more smoothly take customers through the process of building and upgrading a kitchen. They are creating a collection of apps built with Dynamics 365 and Power Platform, collectively referred to as the IKEA Sales Tool, which enables the tracking of the sales process from the first meeting with the customer to the installation of the kitchen. Learn how the solution will help sales teams make the kitchen buying experience more personal.

Organizations also need to focus on ways to track customer health and improve long-term relationships. Chipotle Mexican Grill, one of the most popular chains of fast casual dining, is using Microsoft Dynamics 365 Customer Insights to create more meaningful customer experiences. They chose our Customer Data Platform to unlock real-time, up-to-the-moment understanding of their customers to drive relevant and intelligent engagement. They can now leverage data across channels to better understand their customers’ needs, personalize offers and repivot messaging around delivery and take-out offers, and adjust media plans in real-time to serve ads on channels that are more widely used. Watch the demo at the Microsoft Business Applications Virtual Launch Event to see the solution in action.

These are just a few of the ways we’re supporting organizations around the world and in every industry. You can learn more about this work at Microsoft.com/together. We also encourage you to join us at today’s event, or access additional content on-demand after the event. When your team is ready, engage with the Microsoft Dynamics 365 community—ask questions, learn from qualified experts, and join the conversation.

We look forward to supporting you on your journey.



https://www.sickgaming.net/blog/2020/05/...ns-summit/

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