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Thread Contributor: xSicKxGrand Theft Auto (GTAV) Menu Hacks [Source] SUDOMOD mod base (infamousdevteam)
#11
(01-16-2018, 01:05 AM)2much4u Wrote:
(01-04-2018, 06:36 AM)kezourA Wrote:
(09-01-2017, 10:50 AM)xSicKx Wrote: Grand Theft Auto V Menu Source for your hacks. Some people were having trouble doing the things they wanted so this is an updated source.

How to use it?
1. Visit the bitbucket link provided below
2. Clone the git to your pc
3. Open the project
4. Look into the code (for example script.cpp)
5. Start writing your own menu (no visual menu included, you have to code it yourself)
6. Compile
7. Copy compiled dll and dinput files provided here into gta v folder
8. start game and have fun
9. don't forget to release your menus Tongue

Note: Most natives should be undetected and working (for example vehicle spawning).

How it can look like if you included a dx12 gui (you can also draw a classic menu with natives):

Click here to view the original image of 1920x1080px.
[Image: 883845K.png]

Base Source: + Mediafire mirror
[Hidden by Hide Mod]

// credits to Infamous, NTAuthority, JackD, Sudo, and S0biet and not sure if gir did the bliplist or Janck7 but thanks

Thank you dude Smile
Good work my friend. ty
Reply
#12
(09-01-2017, 10:50 AM)xSicKx Wrote: Grand Theft Auto V Menu Source for your hacks. Some people were having trouble doing the things they wanted so this is an updated source.

How to use it?
1. Visit the bitbucket link provided below
2. Clone the git to your pc
3. Open the project
4. Look into the code (for example script.cpp)
5. Start writing your own menu (no visual menu included, you have to code it yourself)
6. Compile
7. Copy compiled dll and dinput files provided here into gta v folder
8. start game and have fun
9. don't forget to release your menus Tongue

Note: Most natives should be undetected and working (for example vehicle spawning).

How it can look like if you included a dx12 gui (you can also draw a classic menu with natives):

Click here to view the original image of 1920x1080px.
[Image: 883845K.png]

Base Source: + Mediafire mirror
[Hidden by Hide Mod]

// credits to Infamous, NTAuthority, JackD, Sudo, and S0biet and not sure if gir did the bliplist or Janck7 but thanks

Thank You.
Reply
#13
I really hope this link still works, would love to have the original sudomod base
Reply
#14
thanks ima post this on my shitty game mod site. base modz boiii, fudge me in the butthole
Reply
#15
This is very cool, thanks for the share Smile
Reply
#16
(09-01-2017, 10:50 AM)xSicKx Wrote: Grand Theft Auto V Menu Source for your hacks. Some people were having trouble doing the things they wanted so this is an updated source.

How to use it?
1. Visit the bitbucket link provided below
2. Clone the git to your pc
3. Open the project
4. Look into the code (for example script.cpp)
5. Start writing your own menu (no visual menu included, you have to code it yourself)
6. Compile
7. Copy compiled dll and dinput files provided here into gta v folder
8. start game and have fun
9. don't forget to release your menus Tongue

Note: Most natives should be undetected and working (for example vehicle spawning).

How it can look like if you included a dx12 gui (you can also draw a classic menu with natives):

Click here to view the original image of 1920x1080px.
[Image: 883845K.png]

Base Source: + Mediafire mirror
[Hidden by Hide Mod]

// credits to Infamous, NTAuthority, JackD, Sudo, and S0biet and not sure if gir did the bliplist or Janck7 but thanks

Sick
Reply
#17
(09-01-2017, 10:50 AM)xSicKx Wrote: Grand Theft Auto V Menu Source for your hacks. Some people were having trouble doing the things they wanted so this is an updated source.

How to use it?
1. Visit the bitbucket link provided below
2. Clone the git to your pc
3. Open the project
4. Look into the code (for example script.cpp)
5. Start writing your own menu (no visual menu included, you have to code it yourself)
6. Compile
7. Copy compiled dll and dinput files provided here into gta v folder
8. start game and have fun
9. don't forget to release your menus Tongue

Note: Most natives should be undetected and working (for example vehicle spawning).

How it can look like if you included a dx12 gui (you can also draw a classic menu with natives):

Click here to view the original image of 1920x1080px.
[Image: 883845K.png]

Base Source: + Mediafire mirror
[Hidden by Hide Mod]

// credits to Infamous, NTAuthority, JackD, Sudo, and S0biet and not sure if gir did the bliplist or Janck7 but thanks

a lot of thanks bro +like Smile
Reply


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