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  News - Random: Twitter Almost Thought 2B From NieR: Automata Was Confirmed For Smash
Posted by: xSicKxBot - 03-16-2020, 11:27 AM - Forum: Nintendo Discussion - No Replies

Random: Twitter Almost Thought 2B From NieR: Automata Was Confirmed For Smash

Nier Automata.original

Yesterday, a Twitter account petitioning for the YoRHa combat android 2B (from NieR: Automata) to be added to Super Smash Bros. Ultimate as a DLC fighter, tricked a lot of people. You see, in the lead-up to Animal Crossing: New Horizons, Nintendo of America’s Twitter has been sending out automated responses to Twitter users, saying it will message them when the game releases on 20th March.

Every tweet it sends out includes the handle of an account and the word “confirmed” immediately after this. People saw this particular tweet, identified that it was a response from an official Nintendo account and quickly lost their minds thinking it was the real deal. It even got more than 10,000 likes:


The account that received this automated message made the most of the opportunity by pretending 2B had been confirmed for Smash Bros. Ultimate because Nintendo said so. This tweet was then favourited more than 19,000 times:



Not long after this, something similar happened when a Twitter account with the handle ‘Pikmin42020’ got the same automated message (see above). Sorry to disappoint, but just to be clear – 2B isn’t coming to Super Smash Bros. Ultimate (as far as we know) and Pikmin 4 hasn’t been confirmed for 2020 (at least yet).



https://www.sickgaming.net/blog/2020/03/...for-smash/

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  News - AMC Theatres To Reduce Capacity For Coronavirus Precautions
Posted by: xSicKxBot - 03-16-2020, 11:27 AM - Forum: Lounge - No Replies

AMC Theatres To Reduce Capacity For Coronavirus Precautions

As part of the company's contribution to "social-distancing" efforts, AMC Theatres has announced that it will reduce each theater's auditorium capacity by half, starting March 14 and lasting until April 30.

They company will do so by limiting each showtime's ticket sales to 50% of every auditorium's capacity. Furthermore, for auditoriums containing more than 500 seats, only 250 tickets will be sold.

AMC Theatres has also added that it is following "stringent health and safety cleaning protocols" by cleaning "hightouch point areas, including kiosks, counter tops, restroom areas, glass, handrails and doorknobs" at least once per hour.

Continue Reading at GameSpot

https://www.gamespot.com/articles/amc-th...01-10abi2f

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  (Indie Deal) Stay hydrated & take care: Die Young Weeklong Sale
Posted by: xSicKxBot - 03-16-2020, 05:43 AM - Forum: Deals or Specials - No Replies

Stay hydrated & take care: Die Young Weeklong Sale

Weeklong Sale:Die Young Deal
https://store.steampowered.com/app/433170/Die_Young/
Instead of wanting to die young, you might be interested in playing Die Young. With this week's Steam discount, this is the perfect opportunity to stay inside and play games.

Stay tuned: a new big update is in the works bringing even more languages & improvements

Wash your hands, eat healthy and stay hydrated!


https://steamcommunity.com/groups/indieg...2303461836

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  News - Legacy
Posted by: xSicKxBot - 03-16-2020, 05:43 AM - Forum: Lounge - No Replies

Legacy

RUST


LUCUS PLANUM EXPANSE

MARS

Tectonic groans shake the surface. Apollinaris Mons had been bellowing pyroclastic clouds for two days before the quakes doused its ambition. They shattered the volcano’s southern slope, sending the landmass shelves that supported Apollinaris’ caldera into freefall. Volcanic lightning forked illumination through plumes of soot over the cascading landslide. The face of Mars shed, and with it the glint of a treasured age was laid bare; grit-polished bone that hung among the alloy-flaked basalt cliffs like trophies in an iron case.

Fresh Martian storms cut red into the sky.

Oxidized sandscape stretches for miles around the broken mountain, bent into multiple sloped creases that had cupped Apollinaris’ base before the fall. Their fracturing borne spillways down the volcano’s banks, as if loosed from between the fingers of fallen Ares, lost to time and waiting to be exhumed.

Dunes migrate outward from the ruin, carried forward on strong zephyrs—each ever distant from the last. Under the windblown sands knuckled patches of basalt are revealed like fossils carefully brushed into sunlight by the breath of Aeolus. Wind, now unfettered by stony resistance, roars across open wastes, unfurls through the salt-encrusted yardangs that sparsely pock the surrounding desert, and rejoins the currents. Dust and ash follow. Thirteen salt-form opalescent spires encage the approach. They had ribbed inward against the caldera’s deluge; soot-ash frenzy staining them of burnt bones.

Within the storm, a glow refracts.

A red-sea pyre.

Coals still warm.

A sojourner’s welcome.

Ana Bray traverses the newly sunken expanse, wrapped in mixed layered garb that forms a pseudo-duster and trails her frame in scruffy shawls of loose thread. Jinju glides in front of her and spins a thin Light barrier to buffet away the scouring winds. She halts at the shore of the caldera, Apollinaris Mons’ wide crest vies for dominance over the horizon as it presses the borders of her vision. Resonators embedded across her custom SN0MASK hum and disperse dirt from her visor.

“You were right about the storm, Jinju. It’s not going anywhere.” Her voice crackles through her respirator.

Jinju chirps sassily and rocks side to side.

Ana scoffs. “Where’s your sense of adventure?”

Jinju pointedly focuses her iris on the lengthy distance they’ve already traveled, then on the remaining distance, and back to Ana.

“Yeah. It didn’t look this far from the air.” She shifts a bandolier of pouches over her head. 18 Kelvins tight to her hip.

Her augmented eyes twist and focus to the cliff-face installation across the caldera. Braytech. Solid and unyielding in its form; a cenotaph to the progeny of her line. Ana’s hand finds the snap-lock on a bandolier pouch, pulls a locational tracker from it, and switches it to life. The screen pops dull-resolution green, and a rhythmic ping pulsates some distance ahead.

Warsat Spike Integrated

Distance: 31,739 meters

Output: 51 GWh 

Geiger Reading: (!) 67 µSv/y (!)

Biometric Activity: Negative

Network Uplink: Negative

Broadcast Signal: Negative

Time: 12:04

“No Hive, no Cabal. Either they’re stretched thin or we got here faster than I thought.” Ana cycles her sulfur-stained respirator filter with a new one.

Jinju cheeps excitedly at the lack of hostiles, “About time.”

“Right?” Ana looks back to the tracker. “That’s a lot of power, whatever you are.”

Jinju slowly emerges over Ana’s shoulder and emits a duo of low hums.

“Geothermal makes sense.” She nods towards the center of the caldera.

Ana commits the information to memory before stowing the tracker. “Good readings. Nice shot, Red.”

A synesthetic tone ripples marmalade hue through her helmet in response.

“You’re welcome.”

*** *** *** *** ***

Their descent to the roof of the exposed facility entrance had been the cleanest route. The trio’s position atop the tunneled arch oversaw the caldera, with the installation’s entrance causeway far below them.

Jinju scans a cylinder protruding from the corroded roof, years caked around its metal frame. Ana kneels beside her. She scrapes oxidization from the cylinder’s riveted label with her boot knife.

Cranial Node S-0319

Ana runs her glove down the cylindrical node, brushing dust and oil grime from its metallic shell in search of a seam. “Hello Cranial Node S-0319. Nice to meet you, you sneaky bastard.”

She guides the edge of her knife to chip away rust and expose the discolored metal underneath. How long did it take for rust to bleed tarnish into the steel’s luster? She wipes her palm across the enclosure circularly, smearing ash progressively thinner until it blends like cloudy wax polish. Ana exhales, rolls her shoulders and continues chipping away. The knife’s blade finds purchase in the crease of the node’s access panel seam. Ana pushes an impulse of Light through the blade, busting the access panel cover free from its rusted locks.

AUX ACCESS

REDLINE-1-OPERATIVE

SUBSET —PILLORY #9

BRAYTECH™

SERIAL – 1012058112-CLVS-9

“Auxiliary panels. Why would they put these on a closed system… outside?”

Jinju cocks her shell to the side as if to shrug. “Hard to say.”

“Nothing in the archives?”

Jinju shakes her shell left to right: No.

Ana shifts. “You know what this is, Red?”

Discordant tone ripples indistinct expressions that fade against her visor.

“We’ll see if you remember anything after we hook you into the mainframe.”  Ana kneels and looks over the exposed node panel before replacing the cover. “Maybe even something on Atlas.” Words sent forth to die in the storm. Atlas. Clovis Br— her grandfather’s mythic journal. Its obscurity had proven far more challenging to overcome than anticipated. Ana’s determination, however, was a resilient creature. Here, she would find answers.

Jinju chirps and bobs toward the setting sun breaking through the edge of the storm. Thunder booms.

Ana rocks back on her heels, letting her momentum tip her into a seated position in the dirt. Her eyes follow rusty drifts across the conquered spillway. A red front swims from the clouds overhead outward, kilometers away, nearly cinching off Sol’s pale light. The star is a frail bulb. The delicate few petals of warmth that escape settle on Ana’s face: pollen sunk to surface. She lets it soak—a momentary basking.

Night creeps from the horizon, and with it the cold of darkness.

She wouldn’t stay long enough to be exposed.

Ana eyes the causeway beneath. A reinforced blast door, rough with erosion, was blown agape at some point. Jinju peers over the hundred-meter drop and descends steadily without hesitation. Ana pulls a dual-line cord from her bandolier and embeds it into the stone face. She lets her center of gravity teeter and fall, catching herself on cushions of Light to slow her.

Her feet find ground, Ghost beside her. She anchors the other end of her dual-line in the causeway steel and clamps an auto-lift to it. Ana revs the auto-lift and runs slack out of the line.

Jinju turns to Ana. Iris meets eyes.

“Think anybody’s home?” Ana dips her head toward the entrance.

Flavored tone ripples cinnamon, and the scent washes across her visor into a dull whine.

Jinju chirps and nods towards something behind her.

Some distance from the opening, a detached sign lay exposed:

CLOVIS — 9

Ana’s eyes sharpen, adventurous and keen.

“Nine? Here I thought we’d found all the sites on Mars.”

End

Patina


CLOVIS – 9

APOLLINARIS’ CALDERA

The splintered blast door wheezes. Licks of wind spill over the caldera and whistle through ragged gaps between metal-shed fragments. The blast door had been peeled away; curlicues of high-density Plasteel gnarled into dead spider legs.

Ana focuses her eyes on the damage. “This door. It’s built like a vault. Something punched right through it.”

Jinju draws a scan over the door, frame to frame. “They’d need a lot of power to penetrate that much Plasteel.”

Heat discoloration, frictional wear, and vigorous application are printed throughout the vault-style door. Channels like neon paint-spatter radiation scar the metal’s face, gilded in veins of copper-teal patina. Tarnish concentrates along the strips that once formed the center of the door, while the surrounding shore-like edges, still largely intact, remain swollen and fused to the archway framing it.

Ana steps closer to the blast door and runs her hand along the steel. She swats to silence the resonators on her visor. “I didn’t see this from up there. I thought it was just pitted but look at these markings.”

Jinju floats squarely above Ana’s head. Her iris traces the spiraling patterns within small indented pits in the metal. Together, they follow interlinking connections that flow from the door’s center, outward, carving symmetrical grooves only micrometers in depth.

“So… not punched. More like pushed.” Jinju zeroes in on stress fractures in the metal. The damage was applied delicately, as if someone had split, bent, and smoothed each individual protrusion with meticulous intention.

Ana scrapes corrosion into a sterile receptacle with fingertips clawed in pointed Light and stows it in her bandolier.

Jinju chirps. “Damage pre-dates the eruption—by a lot. It’s a miracle it wasn’t flooded.”

Ana nods. “These patterns look like… wavelengths? What do you think, Red?”

Aurelian honey-dripped tones wash through Ana’s helmet in luxurious fashion.

“Something Golden Age. Sure.” Ana massages her palm contemplatively. “Biometric scan still says it’s empty. Whatever did it, they’re gone now.”

Jinju flicks a light on and shines it into the door-hole puncture. “Guardians first.”

Ana scrunches her face at her Ghost. “You know, normally it’s the lackey that goes in first.”

“Yes,” chirps Jinju.

Rasputin hums a resplendent and authoritative purplish rhythm through Ana’s helmet. It persists, orchestral vibrato trailing in her ears.

“Ha. Ha.” Ana responds, devoid of amusement.

They enter together.

Ana leads.

Jinju’s light speckles through ash flittering in from the punctured doorway, but all elsewhere there is only stillness.  A small utilitarian atrium encircles them with a freight lift directly ahead, saddled by two large windows. Smudges and clouded filth belie a grander facility beyond them. A sectioned-off reception desk fills the space on their right, while lockers line the opposing left wall or lay fallen in impact craters of collecting ash. Above them a large gyro arm, split away from the vault door, is ensconced into the ceiling. Cracks in the surrounding superstructure tell of a violent snap.

The room isn’t particularly tall, only enough to accommodate the entryway frame behind them. From the arm, the ceiling slopes down swiftly to the top of the lift mechanism, lines of florescent bulbs popped or burnt out ages ago litter the floor in a field of glass shards that transform Jinju’s light-beam into prismatic skitters across the walls.

Ana looks around and crunches through the glass, making her way to the windows. Her visor ripples infrared as a scan sweeps the room. Heat signatures, nil.

“I’m not seeing any access points to plug Red in.” Her voice trails with abject confusion.

Jinju whirs and floats passed Ana, decompiling herself into data-points of Light that sift into the walls around the lift. Jinju’s flashlight goes with her. Darkness rushes in on Ana to fill the space left by Jinju’s absence. It halts against a Light epimysium, clinging to her like a second skin.

She waits in depth. A pause.

Time: malleable in the dark.

Ana puts her fingers to the glass and leans. It feels firm, cold, resistant to pressure. She draws in her fingers, leaving trenches in the caked soot. Her fist closes and polishes a clean hole through the smears.

A pop sounds overhead and glass plinks off her helmet. Ana ducks her head reflexively.

The few remaining intact fluorescent bulbs surge with electricity. Some burst into flashes of ash and sparks, but enough remain to dimly light the room. Through the newly cleaned window porthole, lights twinkle within a dark expanse of liquid before swelling into waves of psychedelic surf across endless towering fields of circuitry. Ana inches her face closer to the glass.

The lift chugs.

A thin overlay interface pulses to life on top of the basalt separation between lift and window, pulling away

Ana’s attention.

Jinju recompiles herself into being, a smug lilt to her wafting motions through the air. Her light-beam carves existence out of the dark. “Rasputin can’t do everything you know.”

A crimson-hue lash spits venom across Ana’s visor.

“Good job Jinju. Red, cool it.”

The trio board the lift.

The lift descends.

MAXIMUM CAPACITY—14515kg

They drift diagonally deeper. On either side, paint-stamped signage bears familiarity.

>>> CLOVIS — 9 >>>

The Bray name, in origin—at least as far back as anyone would care to look—was seated inseparably from Clovis. Preservations on the shaft walls, though dulled under waning ash coat, solidify his legacy in stenciled prints visible through the split-weave chicken wire wrap that surrounds the lift.

Ana lets loose a whistle. “Raasssputin. This has your name written all over it.”

Senseless quiet sounds back in recognition of a daunting unfamiliarity.

>>> PILLORY CONTAINMENT / MAINTENANCE >>>

Hydraulic pipes groan as the freight lift transitions from the stony shaft enclosure into a glass-walled overlook.

Ana steps forward, Jinju close behind. Both peer through the rusted links into monolithic mangroves of circuitry and data cores, drown in an oceanic tank. Coolant ebbs and flows through bundles of sapphire wiring in shallow breaths. Psychotropic-surge washes over motley arcs of electricity as they zip between the towers like synaptic impulses.

Tint spills through the glass and flows over eye and iris alike, dripping color into faint emergency lighting. Ana slips between the feverish half-breath beats of pigment that roll over the lift cabin. She could stare forever. If time would wait, it might be enough.

Rhythmic. Fleeting. Frenetic. Beauty.

In arrest.

Something blinks in her visor:

(!) HYPOXEMIA: b/o 77% (!)

She shakes it. Comes to. Breathes. Sharp.

Ana turns her head towards Jinju, her eyes still affixed to the glass.

“Are those servers? An archive?” An undercurrent of excitement pitches through Ana’s voice. Atlas had always materialized in her mind as a journal or hidden subset of file directories… but this, if it was what she thought it was… After all these years buried gems still hold the capacity to surprise her.

Jinju sends scans out into the drink. “They’re shielded.” She sinks a bit under the weight of her disappointment. “It’s odd that they’d run the servers off backup power, if that’s what they are. I was only able to trip the auxiliary breaker from the atrium.”

>>> MAINFRAME ACCESS >>>

“At least we’re going the right direction.”

Clatters and whines echo through the shaft as the lift comes to a stop.

Gates glide through pristine tracks and slip into alcove slots in the walls, giving way to a maintenance nexus fed by dozens of service hatch, fiber-line cluster, and access tunnel nervous systems that sprawl the facility.

Directly ahead, a door:

PILLORY MAINFRAME

PARAGON

Ana’s visor sweeps and hi-lights a dead network aperture embedded in a web of tunnels below them.

“Jinju, think you can get us in through that?

Crinkle-thrum laughter purrs from Jinju’s shell. “Power will be restored momentarily.”

Ana approaches the mainframe door; Jinju’s Light-fetters dissipate behind her. It’s no blast door, but still far denser than any of the surrounding maintenance hatches. Ana turns away from the door and looks back to survey the room.

Brass-hue citrus prickles surge from temple to temple across her visor. Discrepancies in the floor’s smoothness trim with ballistics pings. Impact-gouge divots had whisked chunks of melted stone into shallow swept peaks all along the floor. A peppering of gloss-ridden flakes around each of Rasputin’s contact pings designate three main concentrations of fire.

“Someone had a gunfight down here. Looks like everything was flying one direction. Nice catch, Red.”

Satin satisfaction weaves over Ana’s skin and dissolves like perfume.

Jinju reforms, prideful.

“Auxiliary power spooling down. Main power stations, of which there are twenty-two, are coming online presently. Expect full operational system functionality to be restored within a minute or two.”

“What would I do without you?”

“Well you’d only die once, and that would be it.”

Ana shakes her head and attempts to bite down a smile.

Rasputin remains silent.

The trio position themselves at the door as breaker activations roll thunderous current through the facility.

Ana unclasps the holster strap on 18 Kelvins.

Light-strips sputter and strain to illumination along corners and grooves outlining the floor and ceiling. Glimmers catch in the gunfire ruts behind them.

 She extends her fist to Jinju.

Jinju bumps it with her shell.

Ana taps her knuckles against her helmet to a bass-beat response.

She nods. “Stay behind me.”

A lens blinks at center-top position above the mainframe door. It sweeps red light over them, focuses in on Ana Bray’s badge, and shuts off. Moments pass before a decrepit speaker garbles a synthetic wail of acknowledgement. Piston locks slink into silicon-grease sheaths and the access door retracts into the ceiling.

Bodies.

Flickering shadows strobe three forms—sunken and ragged. They lay motionless in pools of iridescent slick; tacky globs grip tattered textile strands like thread-bare posts driven into oil. Powerless. Unlit.

“Exos,” Jinju’s somberness bleeds into the cadence of her movement as she sweeps the scene. “Repairs might be—

“And wipe them again? No.” Ana follows her in and hovers over one of them, carefully avoiding the pool of oil. “Let them be… besides it’s not like they’re going anywhere.”

Between the bodies lay a sleek instrument, sized for crew deployment and dressed in precious filigree tendrils rimmed in calligraphic etching. The instrument’s core links to multiple platinum discus drums implanted into its frame, resembling the smaller resonators on Ana’s helmet, and ends with a hopper-crown of artificial diamond bearings.

“Here’s what they used to crack the entrance door.” Jinju assesses structural damage to the device. Twists of broken machinations do nothing to diminish its Golden Age beauty. “Took a lot of hits. Inoperable. Not beyond saving though.”

Jinju tilts to the machine while Ana approaches an Exo body. “Should I transmat this back home?”

“Yeah…” Her answer full of distraction.

Ana kneels, a visor sweep hi-lights bullet holes, ruptures, and mechanical failures—her eyes, however, see only the BrayTech emblem emblazoned on the Exo’s uniform. Ana pulls a rusty-clasp badge from the Exo’s belt.

0220-17

ECHO PROJECT

PARAGON CLEARANCE

“This is how they accessed the lift… and got through the door scan. How long ago was this?”

Power kicks on. Strip-lights drone as charge flows through the room. A thick glass enclosure dug out of the far wall brightens. Beyond the glass divider: a step-way and a series of consoles undergoing automated boot procedures.

Jinju analyzes an Exo. “They’re well preserved down here, hard to tell exactly. I’ll take some samples.”

A synthetic voice, wracked with static and age, seethes into the room.

“Security Verification…”

Jinju and Ana turn to each other.

Ana lifts her hands into a shrug and mouths: I don’t know!?

Jinju’s look intensifies into a glare, her thoughts almost transmitting telepathically: Try something?

“Bray, Anastasia. Verification—”

Scans run over them.

“Anomalous Entity Detected…

Rogue Mind Detected…”

A duo of gauss repeaters drop and align firing solutions. Ana grips Jinju with her gun-hand and flings her back, condensing a swarm grenade into her left. She tumbles sideways as the coilguns open fire and flings the grenade in the opposite direction. It erupts into firefly explosives that flutter toward the turrets. The repeaters snap to the solar-heat signatures and unload at the distraction.

18 Kelvins lines up with the leftmost repeater, chunking round after electrified round into the sparking turret. Her gun burns, super-heated, discharging arc-rounds with cores of solar Light. Metal drips molten from the turret’s fluxing frame. It rattles. A final round ruptures the magnetic barrel and splits the rotary breach, sending splinters of shrapnel across the room.

With the swarm grenade’s fireflies depleting, the remaining gauss repeater swivels and locks onto Ana. She ducks under a leading shot and spins—using the centrifugal force to whip a solar knife through the turret, splitting it. Flame-licked fluid spills onto the ground as the knife detonates.

Fire fills the role of the stuttering lighting fixtures.

“Of course, THOSE still work.” Ana pivots on her heel. “Jinju?”

Extinguishment protocols sputter into action, dousing the oily blaze with directed bicarbonate foam.

“Alive!” Jinju slinks into view from behind a fallen Exo and examines the bullet-laden turret. “You’ve never tripped a security system before.”

Ana thumbs the ECHO badge in her hand before stowing it. “I don’t think I did.” She walks to the far wall.

“What did it mean by ‘rogue mind’?” Jinju glides close to Ana’s shoulders, remaining partially covered and taps her helmet with a plink of Light. “Does someone in THERE know?

Jade-scale hue tremors ripple over Ana’s visor like caffeinated tea before they fade into deep blood-red knots in her chest.

“Let’s get some answers.”

Ana swipes the ECHO card through a glowing slit in the glass. Recognition beeps and clinks sound as magnetic locks unlatch from the thick ballistic plate door. She pushes her way into the room, Jinju peers over her shoulder as she passes and watches Ana’s login clear on the console before following.

CLOVIS — 9

>PILLORY ACCESS

>ECHO LINK (!): PENDING REQUEST

>WARMIND NETWORK BYPASS

Ana stares into the console’s interface. “What are you?”

“Not Atlas.” Jinju’s dejection reverberates in the glass cell.

Ana flicks a sideward glance over her shoulder at her Ghost before selecting ‘Warmind Network Bypass’. “No, but it looks like this system has backdoors all over.”

She toggles through a list of shadow-networks, production facilities, and connected Pillory stations.

“It’s not Atlas, but it’s a start. There are eleven other stations like this—there’s a whole subnet defense network completely disconnected from the Warmind initiative.” Ana steps back.

“Why?” Jinju circles the screen.

“Why’s right.” Ana dives back into the terminal.

The facilities listed span the system. Earth and Luna, Europa, Asteroids adrift now belonging to the Shore. Mars— naturally. Even so far as Uranus. That station, an orbital, caught her eye. ECHO. She flicks back to the previous menu.

“Echo link. One of these stations has a pending request.”

Thin-tap tones of pale tin reek metallic inside Ana’s helmet, frenetic and uneven.

“Pillory does sound bad.” A few swift motions navigate the trio into the Pillory Access menu:

>REDLINE PROTOCOL – Test Pillory

Status: [Ready]

>REDLINE PROTOCOL – Initiate Pillory

Clearance: [P-7s]

>REDLINE PROTOCOL – Purge Pillory

Status: [No Target]

>REDLINE PROTOCOL — PROCEDURAL OUTLINE

Select: [Ver. 1.072]

“Never hurts to read the instructions.” Ana selects the procedural outline. Her gaze chisels into the loading screen.

______________________________________________________________________________________

In the event of a REDLINE PROTOCOL incident:

[PARAGON-level members] Pillory system network: CLOVIS — 1 – 12.

ACCESS POINT: CLOVIS — 9

  • In the event of a catastrophic failure, neural degeneration, or loss of containment, herein collectively referred to as a [ROGUE MIND] incident, initiates [WARMIND CEREBRAL PARTITIONING] and [QUARANTINE INTEGRATION] into twelve CLOVIS station(s) within [NEURAL WEB-WAY].
  • REDLINE PROTOCOL:
      • Check [PURGE] for [No Target].
          • System reads [Locked] when in use
          • System reads [No Target] when in standby
      • Fire: Test Pillory
          • Must read [Ready]
      • Fire: Initiate Pillory
          • WARNING: Initiate only during [ROGUE MIND] incident.
  • Automated Link: [ECHO CONTINGENCY]
      • Fire: [ECHO] Project, automated
      • Sever connection to [ECHO LINK] for [REDLINE PROTOCOL QUARANTINE] in the event of a [ROGUE MIND] incident.
  • Internal Failure Resolution Directives:
      • Troubleshooting…
      • Network schematic…
      • Neural Web-way…
      • Containment Failure…
      • Station Maintenance…
      • Clovis 1-12

______________________________________________________________________________________

Jinju rolls her shell end over end along the top of the console display. “Want me to get in there?”

“Yeah. Download everything. Figure out where we can stitch Rasputin in and give him station control.”

“Oh?”

Lavender-aroma relaxation subsides sour worry-knot tensions building throughout the atmosphere in Ana’s suit.

“Red. If anyone can pull your brain apart, it should be you.”

“That… sounds fair,” Jinju agrees.

Ana leans into the console. “All these connections are one-way network integrations from closed systems. We’ll have to do it manually at each site.”

“Oh…” Jinju’s voice digitizes as she trails off into a snowdrift of Light and enters the console.

“But first…” Ana jumps back to the main menu and selects the pending ‘Echo Link’ request.

ECHO LINK

CAELUS STATION ACTUAL, URANUS

(!) MANUAL DISTRESS TRIGGER (!)

LAUNCH-1 INITIATED, MANUAL — FAILURE

BAY 1: COMPROMISED | BAY 2: INERT

(!) COUNTERBALANCE FAILURE (!)

(!) ORBITAL DECLINE — 42d12m07s (!)

The orbital decline timer ticks down.

“No time to waste. Once you get Red access, we have a station to save.”

End



https://www.sickgaming.net/blog/2020/03/10/legacy/

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  Xbox Wire - Bleeding Edge Gets Even Bigger with Mekko and a Brand-new Map
Posted by: xSicKxBot - 03-16-2020, 05:42 AM - Forum: Xbox Discussion - No Replies

Bleeding Edge Gets Even Bigger with Mekko and a Brand-new Map

Today, we’re incredibly hyped to announce a brand-new fighter coming to Bleeding Edge: Mekko!

Mekko is a
trash-talking, crab-walking dolphin piloting a mech, and the sole survivor of a
series of brutal experiments designed to turn ocean dwelling creatures into
biological sonic weapons. Aided by Daemon, Mekko escaped captivity and now puts
his mechanical-assisted abilities to the test in the Bleeding Edge arenas.

Our newest addition to Bleeding Edge is a Ranged Tank with limited mobility who can pull allies to safety. By absorbing damage with his bubble shield, Mekko generates Power Orbs which can be used to power up his specials.

Mekko will be available for all players in the launch window of Bleeding Edge, and you can learn more about his move set and backstory here on BleedingEdge.com.

New
Map: Landslide


Bleeding Edge will launch with a brand-new map: Landslide! Set in Mexico, it features new defensive power ups and more trains! The trains in landslide are a little smaller than the one in Jersey Sink and a little less deadly, but you should avoid being run over all the same.

Landslide features both Power Collection and Objective Control game modes, and will be added to Bleeding Edge at launch on March 24

Livestream
Today


Want to see Mekko taking names and making waves? We’ll be streaming live from the Ninja Theory studio today from 4:00 p.m. to 6:30 p.m. GMT (8 a.m. to 10:30 a.m. PT) to show off his full playability. Since he won’t be in-game until the launch window, watch our stream to get an advance preview of him in action on Mixer, Twitch and YouTube

Updated
Art Packs

We’ve also
updated the Fighters Pack on our media page to include some Mekko artwork and
two full sets of avatars featuring all our fighters. The first avatar set
contains hand-drawn portraits of our fighters as seen from the character select
screen in-game, and the second avatar set contains pixel art portraits. Get the art packs here!

Closed
Beta 2 Coming March 13


Our second and final closed beta is coming soon, running March 13 to 16. Be sure to pre-order Bleeding Edge on Xbox One, Windows 10 or Steam, or become an Xbox Game Pass member if you’d like to play! We’ll release more information on upcoming features, server times and pre-install soon so stay tuned here to Xbox Wire for all of the latest Bleeding Edge news.



https://www.sickgaming.net/blog/2020/03/...d-new-map/

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  News - Free press advocates unveil new library of censored works — in Minecraft
Posted by: xSicKxBot - 03-16-2020, 05:42 AM - Forum: Lounge - No Replies

Free press advocates unveil new library of censored works — in Minecraft

This week the Reporters Without Borders NGO and its collaborators unveiled The Uncensored Library, a virtual library built in Minecraft that’s stocked with censored works and information on press freedom.

It’s a notable use of the venerable block-based building game, one intended to circumvent regional censorship and press suppression by keeping a read-only collection of relevant work accessible on an open Minecraft server.

“[In countries] where websites, blogs and free press in general are strictly limited, Minecraft is still accessible by everyone,” reads a press release announcing The Uncensored Library’s debut this week. “Reporters Without Borders (RSF) used this backdoor to build ‘The Uncensored Library’: A library that is now accessible on an open server for Minecraft players around the globe. The library is filled with books, containing articles that were censored in their country of origin. These articles are now available again within Minecraft – hidden from government surveillance technology inside a computer game.”

Relevant reports on press freedom, as well as censored works from journalists who have been suppressed, jailed, exiled, or killed in five different countries are currently available to read (in English and their original language) in The Uncensored Library, with more to come in the future.

The Library itself was built by 24 people at Minecraft design studio Blockworks, working in concert with Reporters Without Borders as well as digital production and advertising agencies to unveil it the same week as yesterday’s World Day Against Cyber Censorship.



https://www.sickgaming.net/blog/2020/03/...minecraft/

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  News - Don’t Miss: The story behind Remedy’s viral dog mocap star
Posted by: xSicKxBot - 03-16-2020, 05:42 AM - Forum: Lounge - No Replies

Don’t Miss: The story behind Remedy’s viral dog mocap star

The following article explaining why Remedy recently posted a photo of a dog in a mocap suit to Twitter was submitted to Gamasutra by Remedy Entertainment’s Vida Starcevic, who adds that “it was all done in collaboration with our amazing animation and cinematography team. (And Uuno, of course.)”

We had a dog, a mocap studio, and some spare time. So we thought, why not?

Let’s try and see if we can capture some useable data with Uuno, the Staffordshire Bull Terrier belonging to our Junior Cinematographer, Sami Kastarinen. That’s how it all started, at least.

And then pictures of Uuno with mocap markers stuck to him were published on Remedy’s Twitter, and a spur-of-the-moment experiment went viral.

People wanted to know who the dog was. They were speculating that we’re working on a John Wick game. (We aren’t.) Some of them couldn’t believe we didn’t stick a marker to the tail. But all of them agreed on one thing: Uuno was a very, very good boy.

Here at Remedy we have our own, custom-built motion capture studio, and we pride ourselves on doing a lot of our own mocap. However, we’ve only ever captured humans. According to Henri Blåfield, our Animation Team Supervisor, the team did what was perhaps an even less serious test with a canine some years ago. So this time, we decided to try again.

Improv puppy mocap


Because of his playful character and fast learning skills, Uuno was the ideal candidate. The only goal we had in mind was to do it just to see if it was something that could be done with the equipment we have. Maybe, we thought, if the data worked we could push it forward, put it in Motionbuilder and see if we could do anything with it.

First came the planning and the logistics. We looked at some reference pictures and data from other studios just to see what their tactic was for doing motion capture with dogs. Our baseline was a human, since that’s the kind of motion capture we do at Remedy, and we looked at the movement differences with joints and specific areas of the body between humans (or bipeds, if you like) and quadrupeds. In our case, Uuno the Staffy.

Since this wasn’t anything that was preplanned all too much, we didn’t have the time or the resources to sew a custom-made mocap suit for Uuno and stick markers to that. We decided to improvise further, and so we borrowed a surgical recovery suit for dogs. Uuno had never worn one before and although he’s a very patient dog, the thickness of the fabric made him feel uncomfortable and weird.

Luckily, Uuno had his own walking harness that we could use as a base for the markers. Additionally, our Junior Cinematographer Sami and one of our animators, Matias Leminen, added markers with tape that we knew were going to come off easily. Of course, we wouldn’t put tape on a dog if it wouldn’t come off easily! The amount of markers we used for this were enough to give us data for a baseline. But ideally for future reference, we would add more. For instance, we could have added a tail marker.

However, this time around we felt that it was more important to get natural movement out of Uuno rather than putting the markers on exactly the right spots. When the first marker set was placed, what we noticed was that Uuno was walking a little stiffly so we needed to adjust our marker placement. To achieve that natural movement, we needed to get Uuno even more comfortable with the placement of the markers.

When we got Uuno comfortable with the markers, we started recording some baseline walking data. We also recorded a bunch of other stuff, like tricks that Uuno can do: rolling over, doing the squirrel pose, that kind of thing. Overall, the situation was new for Uuno and we felt that he was excited and had a lot of fun. We saw that there was potential in him, but for this first test we wanted to keep it light and playful.

As for Uuno? He had a lot of fun doing it. No dogs were harmed during this experiment! He likes attention… and tasty chicken treats. Comparing this to our earlier motion capture test with a quadraped, in this case Uuno was bigger than the dog we used last time, but the issues encountered were quite similar to the ones we had previously. That shows really how much effort and training you should put into a case like this.

Looking forward, if we at some point find ourselves needing motion capture data from Uuno, the first thing that we would require would be a proper motion capture suit made of a lighter fabric and with solid marker locations. While it’s our first priority, the suit is also a big, big if – what if Uuno never fully gets used to it and his movements are unnatural? Then the data might not be useable in the long run after all. At most, it would be used just for reference.

What kind of reference? Well, the data we would get out of successfully doing motion capture of an animal could be compared to keyframed animation, so that we could see which of the two solutions would be more cost effective for us and our needs. Are we dealing with a gimmick? Do we need the animation for a playable character? A sidekick? The amount of data we require depends hugely on the kind of character we’ll be using it for. Depending on how much we need, motion capture could be the solution, or perhaps keyframe animation would still be better and faster. We can’t know unless we try.

Even if we don’t manage to record motion capture we are happy with, we could still use the data as reference for poses and timing. There is also the question how many technical loops we would have to jump through to get this to run in our Northlight engine.

If there’s a big enough need to record motion capture of Uuno in the future, we think this is viable and could be possibly pushed forward. Remedy just moved to a new, bigger studio in Espoo (check out our work in progress video) because our company got too big for our old one, and a bigger building also means a bigger motion capture studio.

While our new mocap studio floor is about four times the size of the previous one, we were not satisfied with just a larger area. We wanted to go one step further in the quality of the data we capture. This naturally meant that we needed quite a few more cameras to meet that goal. With more cameras, we can make sure that our capture data is more solid. A larger volume size gives us the possibility of capturing longer movement ranges and choreographies.

And who knows, maybe even a dog.



https://www.sickgaming.net/blog/2020/03/...ocap-star/

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  News - Mini Review: NinNinDays – A Short And Sweet Visual Novel With Some Rough Edges
Posted by: xSicKxBot - 03-16-2020, 02:44 AM - Forum: Nintendo Discussion - No Replies

Mini Review: NinNinDays – A Short And Sweet Visual Novel With Some Rough Edges


There are certain things those familiar with romantic comedy, slice-of-life visual novels have doubtless come to expect by this point: a scene involving a maid costume; a heroine who can’t cook; a date at an amusement park; and some sort of boob-based misunderstanding. NinNinDays from Qureate has all of these things… plus leading lady Sumire is a ninja. Because why not?

The “ninja” aspect is primarily used to explore the clash between the culture of modern, urban life and the cultures of more traditional, rural communities. Sumire, hailing from a traditional, isolated ninja village, is naive and innocent in the ways of our world, but both she and the ‘self-insert’ protagonist find they have a lot to learn from one another after an initial, fateful encounter over a half-eaten meat bun. NinNinDays is mostly a narrative about learning to accept and even embrace your own flaws – and coming to understand that a good relationship can use this as a strong foundation. With apologies to Ru Paul, “if you don’t love yourself, how the hell you gonna love somebody else?”

As the narrative proceeds, the ways in which the protagonist and Sumire support one another help them understand the things they need to work on – and that it’s okay to ask for help sometimes. It’s a rather inspiring, surprisingly relatable tale – if a tad clichéd at times – and the multiple endings all present a different way of looking at how one deals with a major turning point in one’s life and outlook. It’s a beautifully presented visual novel; artist AkasaAi, last seen designing the demure Princess Aria in NinNinDays’ stablemate Prison Princess, has done a fine job on the artwork, with the event scenes, in particular, having a real sense of presence and physicality to them… particularly when Sumire’s butt is visible. Which it is, quite frequently. Ahem.

Meanwhile, the standard interactions between the protagonist and Sumire make use of the impressive E-Mote “emotional motion technology” for animated character sprites, best known for its use in the popular Nekopara series. E-Mote certainly breathes some life into Sumire, though it’s clear that the NinNinDays team aren’t masters of the tech like Nekopara’s Sayori is. Sumire very obviously uses fixed, “stock” animations for her various emotes rather than the gorgeous, natural-looking body language unique to each line of dialogue seen in Sayori’s work. It’s a small nitpick, but if you’ve previously enjoyed Nekopara, it’s clearly noticeable.

The localisation is also a little wonky from a technical perspective, featuring a number of typos, incorrect homophones, one instance of confusion between “earlier” and “later” and an apparent distaste for putting a space after a comma, but nothing that makes it unreadable. The actual tone of the English script is fine – and the translation is pretty true to the Japanese voice without being overly stilted.

In summary, then, this is a perfectly serviceable visual novel which boasts gorgeous presentation but is held back by its short runtime, lack of narrative ambition and rough edges in terms of localisation. It’s not going to make you fall in love with the genre if you’re a newcomer, but longstanding fans will be more forgiving of its shortcomings.



https://www.sickgaming.net/blog/2020/03/...ugh-edges/

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  News - Gallery: Here Are Some New Screenshots Of Zarude In Pokémon Sword And Shield
Posted by: xSicKxBot - 03-16-2020, 02:44 AM - Forum: Nintendo Discussion - No Replies

Gallery: Here Are Some New Screenshots Of Zarude In Pokémon Sword And Shield

Celebii Zarude

At the end of February, The Pokémon Company unveiled the new ‘Rogue Monkey Pokémon’ Zarude. It’ll be appearing alongside a pink Shiny Celebi in the upcoming film Pokémon the Movie: Coco and the Switch titles, Pokémon Sword and Shield.

As revealed earlier this week, Japanese fans who pre-book tickets to see the new movie will receive two codes allowing them to get their hands on both of these Pokémon. The first code for a Level 60 Shiny Celebi is redeemable from 17th April to 30th September, and the second code for the Dark/Grass-type mythical Zarude can be redeemed between 15th June and 30th September.

While there’s still no word on whether we’ll be able to get our hands on these same codes here in the west, we do now have a fresh batch of screenshots of these movie star Pokémon, directly from the movie website. Enjoy!

Skill3 1

Skill2 1 (1)

Skill4 2

Skill4 1 (1)

Skill1 1

Skill2 1

Skill3 2

Game Data Pc



https://www.sickgaming.net/blog/2020/03/...nd-shield/

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  News - Disney Stops Production On Most Live-Action Movies Due To Coronavirus
Posted by: xSicKxBot - 03-16-2020, 02:44 AM - Forum: Lounge - No Replies

Disney Stops Production On Most Live-Action Movies Due To Coronavirus

Following the news that Disney has suspended filming the Marvel movie Shang-Chi and the Legend of the Ten Rings due the coronavirus (COVID-19) outbreak, the studio has now shut down production and pre-production of most of its other live-action films. These include the live-action version of The Little Mermaid, the remake of Home Alone, and Guillermo Del Toro's thriller Nightmare Alley.

As reported by Variety, work on these Disney films has been postponed for what the studio describes as "a short time." Other affected films include Peter Pan & Wendy, Ridley Scott's historical thriller The Last Duel, and Shrunk, which is a sequel to Honey, I Shrunk the Kids.

A statement from the studio reads, "While there have been no confirmed cases of COVID-19 on our productions, after considering the current environment and the best interests of our cast and crew, we have made the decision to pause production on some of our live-action films for a short time. We will continue to assess the situation and restart as soon as feasible."

Continue Reading at GameSpot

https://www.gamespot.com/articles/disney...01-10abi2f

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