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  News - CoroCoro Comic Teases Animal Crossing: New Horizons “Scoop”
Posted by: xSicKxBot - 01-20-2020, 08:01 PM - Forum: Nintendo Discussion - No Replies

CoroCoro Comic Teases Animal Crossing: New Horizons “Scoop”

Animal Crossing New Horizons

It’s crazy to think just how close we are to the release of Animal Crossing: New Horizons on the Nintendo Switch and still don’t know all that much about the game. We’ve seen a number of screenshots and the Nintendo Treehouse presentation at E3 last year showed off a small portion of the game, but other than that, we haven’t heard much else.

While we still hope to see or hear something from Nintendo before the game’s big release, according to Japanese Nintendo, the March 2020 issue of CoroCoro Comic promises to have a special “scoop” about this upcoming release. This issue will become available in Japan on 15th February, so we guess we’ll find out what the news is then, and whether it’s as exciting as CoroCoro is making it out to be. For now, here’s a scan of the teaser:


Are you looking forward to the release of Animal Crossing: New Horizons on Switch? What would you like to see or hear about the game before its release in March? Leave a comment down below.



https://www.sickgaming.net/blog/2020/01/...ons-scoop/

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  News - First Castlevania Season 3 Image Revealed, Shows Off New Characters
Posted by: xSicKxBot - 01-20-2020, 08:01 PM - Forum: Lounge - No Replies

First Castlevania Season 3 Image Revealed, Shows Off New Characters

Netflix has revealed the first image for the anticipated third season of Castlevania, its original animated series based on the acclaimed video game franchise of the same name. If you're looking for a first look at what to expect from Season 3, look at the header image of the show's Twitter account--or just keep scrolling, we've embedded it below.

The new header image features four characters. Of the four, only one is immediately recognizable--Carmilla, the secondary antagonist of Castlevania Season 2 and a recurring boss from the video game series. The other three are brand-new, never-before-seen characters. The image offers no hint as to the allegiance of the three new characters, though spotlighting them at all implies that they'll feature prominently in some capacity to the storyline of Season 3.

Carmilla is the one on the far right--the remaining three haven't been seen in the Castlevania series as of yet.
Carmilla is the one on the far right--the remaining three haven't been seen in the Castlevania series as of yet.

Not much is yet known about Castlevania Season 3. Netflix confirmed a Season 3 would be made almost immediately after the debut of Season 2, adding that director Sam Deats, writer/executive producer Warren Ellis, and executive producers Adi Shankar, Fred Seibert, and Kevin Kolde would return. Season 3 is scheduled to consist of 10 episodes.

In a description for Season 3, Netflix writes, "Trevor Belmont, last survivor of his house, is no longer alone, and he and his misfit comrades race to find a way to save humanity from extinction at the hands of the grief-maddened Dracula and his sinister vampire war council."

Castlevania is one of Netflix's expanding library of anime exclusives alongside acclaimed hits like Aggretsuko, Devilman Crybaby, and Violet Evergarden.


https://www.gamespot.com/articles/first-...0-6472868/

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  News - Xbox One's Elite Series 2 Controller Gets Rare Discount At Amazon
Posted by: xSicKxBot - 01-20-2020, 12:41 PM - Forum: Lounge - No Replies

Xbox One's Elite Series 2 Controller Gets Rare Discount At Amazon

The Xbox One's Elite Series 2 controller is one of my favourite pads and a huge improvement over the first Elite controller. It is quite an expensive piece of gaming tech, though, which makes it a bit of a hard sell for most gamers. However, if you're subscribed to Amazon Prime, you can snag yourself an Xbox Elite Series 2 controller with a $20 discount.

While currently listed at $177.07, you'll see the Prime-exclusive discount at checkout, dropping your price to $159.99. As usual, you'll get free one- or two-day Prime shipping. Because this is Amazon, there's no knowing exactly when this deal will end, so don't wait if you've been holding out for a discount on the Elite Series 2.

The great thing about the Xbox Elite Series 2 controller is that it works with PC as well as Xbox One, and Microsoft has confirmed it will also be compatible with Xbox Series X when that console launches later this year.

No Caption Provided

Xbox Elite Series 2 controller | $160 ($180)

Some of the improvements from the first Elite controller include adjustable analog-stick tension, a third trigger stop, and two more customizable control presets, in addition to Bluetooth connectivity and a rechargeable USB-C battery that lasts upwards of 40 hours. The controller's case even comes with a charging dock, giving you the ability to keep your controller covered and safe while it charges.

If you want to take a closer look, check out our Xbox Elite Series 2 controller gallery, which shows the pad up close and goes into detail on its deluge of features.


https://www.gamespot.com/articles/xbox-o...0-6472858/

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  AppleInsider - New Apple iPhone 11 ads show off Slofies on a snowboard
Posted by: xSicKxBot - 01-20-2020, 01:03 AM - Forum: Apples Mac and OS X - No Replies

New Apple iPhone 11 ads show off Slofies on a snowboard

 

Apple premiered two new iPhone 11 ads on Sunday, showing off the Slofie feature in the hands of a pro snowboarder.

iPhone 11 capturing a Slofie on a snowboard

iPhone 11 capturing a Slofie on a snowboard

Slow motion Selfies, or Slofies, are one of Apple’s newest features on the iPhone 11 and iPhone 11 Pro. Capable of capturing slow motion video at 1080p and 120fps, the iPhone can help you get a bit more creative with your selfies.

The first spot is called “Whiteout” and shows a professional snowboarder crashing through a snow drift using the front facing camera’s slow-mode feature.


The second video “Backflip” is the same snowboarder performing a backflip in slow motion.


Apple coined the term “Slofie” and has since used it in all of its marketing. While you might not find yourself on a snowboard or at the other end of a hairdryer, Slofies are a fun, if not silly, capability of the new iPhones.

If you want to try your hand at making Slofies, check out AppleInsider’s iPhone 11 Price Guide to find the best deal.



https://www.sickgaming.net/blog/2020/01/...snowboard/

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  Microsoft - Satya Nadella shares his thoughts on achieving more for the world
Posted by: xSicKxBot - 01-20-2020, 01:03 AM - Forum: Windows - No Replies

Satya Nadella shares his thoughts on achieving more for the world

The beginning of a new year and a new decade is a time to reflect, set intentions and move forward with bold ambition.

Leaders everywhere are in the midst of a global conversation about the future of democracy and capitalism — a future interconnected and enmeshed within the context of digital transformation. What does it mean to be a global company contributing to each nation’s local interests? How can our products and tools help solve the most important challenges through the use of digital technologies?

For us, it’s an opportunity to reflect on our company’s purpose and mission: to empower every person and every organization on the planet to achieve more.

Our mission is enduring. It drives who we are and everything we do, emphasizing our passion to empower both the people and the lasting institutions they build.

As we consider the opportunities and the pressing challenges facing the world today — as we work to empower the 7 billion people on the planet — we must recommit to this sense of purpose and mission and redefine what “achieving more” means for the world. Oxford professor Colin Mayer’s definition of the purpose of a corporation is helpful. Mayer writes that the purpose of business is, “producing profitable solutions to problems of people and planet.”

Looking forward, we believe empowerment to achieve more has four interconnected components:

  1. Power broad economic growth through tech intensity
  2. Ensure that this economic growth is inclusive
  3. Build trust in technology and its use
  4. Commit to a sustainable future

1.    Power broad economic growth through tech intensity

In the next decade, broad economic growth will happen if digital technology and software can be applied to empower every person and every organization in every industry, every community and every country.

We live in a world of ubiquitous computing. Consider that there will be 50 billion connected devices by 2030, more than double the number today, and that by 2025, the size of the global datasphere will reach 175 zettabytes, up from 40 zettabytes today. As a platform company, we’re building each layer of the tech stack for this new era. We are building the world’s computer to span the intelligent cloud and the edge; we are creating rich AI supercomputing; and we are making computing more ambient with multi-sense, multi-device experiences.

As people’s lives — including the places we go and the things we interact with — become digitized, they create new opportunities and new breakthroughs: from precision medicine to precision agriculture, from personalized e-commerce to personalized education, from connected manufacturing floors to connected homes. AI is the most transformative technology of our time. And we are focused not only on pushing the frontiers of this technology and building the next generation of data and AI workloads, but also creating new immersive experiences that transcend any single device and help us regain a sense of balance and control in our lives. We think deeply about how to ensure people can determine what is public and what is private and are able to use our technology in order to regain a balance between consuming content and creating it. This increasingly digitized and connected world will create new economic value from the data we generate — more accurate predictions, more personalized services and deeper insights. And it will ensure the digital economy’s growing hunger for data can offer everyone an opportunity to contribute productively and benefit economically.

At Microsoft, we call this dynamic tech intensity: adopting best-in-class digital tools and platforms for the purpose of building new, proprietary products and services. Companies, communities and countries can build their own technology products and services only if they have a skilled workforce to do so. Our own LinkedIn data shows that 60 percent of job openings for developers are outside the tech sector. By mapping every member, company, job and skill, LinkedIn is helping connect workers to economic opportunity in new ways. This broad-based availability of digital skills, jobs and the resulting economy that we look forward to in the coming decade will stand in stark contrast to the economic concentration seen in only a few regions like the West Coast of the United States and the East Coast of China. Every country can achieve independence in this increasingly interdependent world.

2.    Ensure that this economic growth is inclusive

Broad economic growth fails if it is not inclusive. Every country, industry and citizen can prosper by leveraging their comparative advantage and by embracing tech intensity. Platform companies like ours have at their core a business model designed to drive comparative advantage and inclusive growth.

Within every region we operate, I seek out and celebrate the local jobs created by our ecosystem. This local digital ecosystem, in turn, makes it possible for their own region’s small businesses to become more productive, multinationals to become more competitive, the public sector to become more efficient, and health and educational systems to produce greater outcomes.

Inclusive growth requires that we equip everyone with the skills and technology required for the jobs of tomorrow, and to drive renewed productivity growth.

For example, there are more than 800 million people today who need to learn new skills for their jobs. Two-thirds of students today will apply for jobs that do not yet exist. Not only does this skills gap impact prospects for individuals, it has a systemic effect on the ability of companies, industries and communities to realize the full potential of this digital transformation. That is why Microsoft is investing in next-generation education and skills training — creating pathways to 21st century jobs.

Also consider that more than 500 million apps will be created in the next four years to drive transformation and productivity for every organization. To accelerate this, we have to create a new category of developers. We call them citizen developers — equipping domain experts in every sector with tools that are low-code or no-code to create solutions that solve their unique business needs.

Furthermore, there are 2 billion firstline workers in the world. They compose the majority of the global workforce in industries such as hospitality, manufacturing, retail and healthcare. Yet, 77 percent say they don’t have the technology needed to be productive. By equipping them with powerful technologies, such as mixed reality and a platform for collaboration, we are helping these workers acquire new skills and drive productivity for their organizations.

However, we must also enable everyone to participate and thrive in this growing economy.

There are more than 1 billion people around the world living with a disability, and as we celebrate the contributions of people with disabilities in the workplace, we must also build tools and products that reflect the diverse experiences of our customers and employees. It’s why we are prioritizing accessibility in our products and services, building diverse teams and seeking input from the accessibility community in the development process.

Access to high-speed internet is fundamental in an increasingly digital and connected world, and something many living in urban areas take for granted. We are working to bridge this divide, with Microsoft’s Airband Initiative, a five-year commitment to bring broadband access to 3 million people in unserved rural communities in the United States by July 2022.

Finally, we also must ensure that we support the success of our own communities, including the many people who work with Microsoft as vendors. We know that the health, well-being and diversity of our own employees contributes to Microsoft’s success, which is why we offer industry-leading benefits. We also know that we rely on the contributions from people working at our suppliers who are also critical to our success. That’s why we require our U.S. suppliers to provide a minimum of 12 weeks paid parental leave as well as paid vacation and sick leave for their employees. And in 2019 we announced a commitment to fund community-based affordable housing in the Puget Sound.

3.     Build trust in technology and its use

At its core, every platform company must earn and sustain the trust of its customers and partners. Without trust, none of this progress is possible. There are three pillars to our approach: privacy, cybersecurity and responsible AI. Across each, our commitment goes beyond words to real actions, providing tools and frameworks for our customers and working collaboratively with the public sector to drive policy change.

The first pillar is privacy. We believe privacy is a fundamental human right. Our approach to privacy and data protection is grounded in our belief that customers own their own data and ensuring any product or service we provide is built with privacy by design from the ground up. Our privacy principles include a commitment to transparency in our privacy practices, offer meaningful privacy choices, and responsibly manage the data we store and process. It’s why we were early supporters of the European Union’s General Data Protection Regulation (GDPR) and why we were the first company to expand GDPR’s core rights to all our customers around the world. To date, more than 26 million people have used these tools and it’s why we will continue to advocate for new privacy laws to ensure customers enjoy the transparency and control they deserve.

The second pillar is cybersecurity — a central challenge in the digital age. Cybercrime affecting businesses, governments and individuals costs more than $1 trillion a year, up from $600 billion in 2018. We analyze more than 6.5 trillion signals each day, and process 630 billion authentications and scan 470 billion emails for malware and phishing each month. This massive signal generates insight that fuels security innovation across our platforms. However, technology is not enough to combat these increasing threats. It also requires partnerships for a heterogenous world — both with governments and industries. We called on the world to borrow a page from history in the form of a Digital Geneva Convention, with a goal of updating international law to protect people from cyberattacks. But as a technology industry, we must work together to create a safer internet. More than 100 global technology and security companies have signed the Cybersecurity Tech Accord, committing to advance online security and resiliency around the world.

Third, we build AI responsibly, taking a principled approach and asking difficult questions, like not what computers can do, but what computers should do? Fairness, reliability and safety, privacy and security, inclusiveness, transparency and accountability are the ethical principles that guide our work and are translated into the software development tools for our developer community.

4.        Commit to a sustainable future

The scientific consensus is clear. The world today is confronted with an urgent carbon crisis. If we don’t curb emissions, and if temperatures continue to climb, science tells us that the results will be devastating.

To address the damaging effects of climate change, each of us must take action — including businesses. No one company can solve this macro challenge alone, but as a global technology company, we have a particular responsibility to do our part.

We are using technology and data to solve global environmental problems and accelerate progress toward a more sustainable future, focusing on the challenges of water, waste ecosystems and carbon in the atmosphere.

It starts with addressing the carbon footprint of our own technology and company. Since 2012, we’ve been carbon neutral across our own operations, imposing an internal carbon tax to drive behavior change. Datacenters that power the cloud are large consumers of electricity. We’ve also significantly expanded our use of renewable energy.

But we know we need to do more and move faster. This week we announced a commitment that by 2030, Microsoft will be carbon negative across our direct emissions and our supply chain. And we will go beyond that: By 2050, we will remove from the environment all of the carbon we’ve emitted directly or by electrical consumption since our company’s founding in 1975.

Solving this problem will also require new technology, and last week we also announced a new $1 billion Climate Innovation Fund to accelerate the development of carbon reduction and removal technologies.

We know that our most important contribution will come not from our own actions, but from empowering our customers around the world. Digital technology will play a critical role in tackling these issues, and we will work to develop and deploy technology that helps our customers reduce their own carbon footprint.

***

As corporations, our purpose and actions must be aligned to help solve the world’s problems, not create new ones. If the previous decade taught us anything, it is that technology built without the considerations outlined above can do far more harm than good.

This is the decade for urgent action. It is time to take bold steps forward to address our most pressing challenges. We know no one company can solve these socioeconomic challenges alone, but together we can make the 2020s the period when we drive broad, inclusive economic growth through technology, built on a foundation of trust and commitment to sustainability. We look forward to collaborating with our customers and partners on this journey. Because each of us must commit to do more, in order for us all to achieve more.



https://www.sickgaming.net/blog/2020/01/...the-world/

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  News - Guardians for Australia
Posted by: xSicKxBot - 01-20-2020, 01:03 AM - Forum: Lounge - No Replies

Guardians for Australia

The bush fires currently ravaging Australia have been devastating. Many people have lost their homes, firefighters are risking their lives daily, and an estimated hundreds of millions of wild animals have fallen victim to the fires. We have created the Guardians for Australia fundraising campaign to support both Australia’s firefighting efforts and the country’s animal rescue and conservation efforts.

Beginning now, the Guardians for Australia fundraising campaign is live on the Bungie Store and Bungie Store EU. As we mentioned last week, we have developed a limited time T-shirt, with an additional in-game emblem code to show support for those in need.

Star Light, Star Bright Emblem

The T-shirt, which comes with an exclusive Destiny 2 “Star Light, Star Bright” emblem redemption code with purchase, will be available for pre-order on the Bungie Store and Bungie Store EU between Thursday, January 16 and Tuesday, February 18 at 9 a.m. Pacific, ending with the weekly reset and the end of Crimson Days.
Half of all profits generated by these T-shirt sales will be donated to NSW Rural Fire Service. The second half will be donated to WIRES, Australia’s largest wildlife rescue organization.


https://www.sickgaming.net/blog/2020/01/...australia/

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  Steam - Dota 2 Update – January 16th, 2020
Posted by: xSicKxBot - 01-20-2020, 01:03 AM - Forum: PC Discussion - No Replies

Dota 2 Update – January 16th, 2020

– We’ve removed variability in the amount of MMR you gain or lose from a match. This means that there will no longer be matches that give results like +10/-40.

– Instead of matches giving 25 MMR, solo games will now give 30 MMR and party games will now give 20 MMR. We have more confidence in the impact of a player on the game when they are solo compared to in a party, and thus we are willing to move a player’s MMR faster/slower depending on that.

– We have removed the Fast/Slow queue and replaced it with Ranked Roles and Ranked Classic. To play in Ranked Roles you need to earn Role Queue games by playing matches while selecting all roles–this is unchanged from before. Ranked Classic has replaced the Slow Queue, and it does not let you select roles. We are making this change because the slow/fast queue concept has not been successful in producing good quality games. The end result was slow queue waiting a little bit longer, and then forcing very bad quality matches on the entire player pool. We think it’s a fair requirement to enforce that if you want to have the advantage of playing a specific role, you have to contribute to the matchmaking system by sometimes playing other roles, or just queue role-less as in previous years.



https://www.sickgaming.net/blog/2020/01/...16th-2020/

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  News - Rumour: Prolific Leaker Says We’ll Get Paper Mario And A 2D Metroid This Year
Posted by: xSicKxBot - 01-20-2020, 01:03 AM - Forum: Nintendo Discussion - No Replies

Rumour: Prolific Leaker Says We’ll Get Paper Mario And A 2D Metroid This Year

Paper Mario: The Thousand-Year Door

There have been a number of Nintendo-related rumours flying about recently and now the “prolific” leaker Sabi – who has a respectable track record, we might add – is claiming there’ll be a Paper Mario game released this year (presumably for Switch), that goes “back to how it was”, along with a 2D Metroid game seemingly “related” to the Game Boy Advance original, Metroid Fusion. Below was the exact information shared on Twitter:





If this rumour does turn out to be something more, it would definitely good news for Nintendo fans. The Paper Mario series has struggled to live up to expectations since the 2004 GameCube release (Paper Mario: The Thousand-Year Door) and Metroid Fusion – released in 2002 – is easily one of the best Metroid games of all time.

As for the individual who posted the above tweets, they’ve got a strong track record and are previously known for leaking a number of major stories last year before E3. They even received a cease and desist from a lawyer representing Nintendo, to prevent any further damage.

What do you make of this rumour, though? Would you like to see Paper Mario return to how it was? How about another adventure with Samus that’s tied to Metroid Fusion? As always, share your thoughts below.



https://www.sickgaming.net/blog/2020/01/...this-year/

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  Xbox Wire - Paperbound Brawlers: A Seven-Year Story in Seven Paragraphs
Posted by: xSicKxBot - 01-20-2020, 01:03 AM - Forum: Xbox Discussion - No Replies

Paperbound Brawlers: A Seven-Year Story in Seven Paragraphs

Paperbound Brawlers is the culmination of a seven-year journey to release an Xbox game. Back in prehistoric times, there was a thing called the Xbox 360. This was a magical device. I played it nearly every day. And then Microsoft created this software called XNA that would allow indie developers to make games that ran on Xbox 360! I was so excited!

It was really cool to see something that I made in my bedroom running on my Xbox. This was 2013, so it wasn’t so common back then. But that was just a prototype with little stick figures and vector graphics. Game development takes a long time. There’s a lot to do. Initially, I had to do a lot of placeholder stuff. Recording metal sounds with a pizza cutter and beat boxing footsteps. Actually…some of that stuff made it into the final game. It has a nice charm to it.

Paperbound Brawlers

But I had to form a team, and I was lucky to find some awesome artists, a composer/sound designer, and various other folks to help with countless other things. I met some of the team at a local game developer meetup in San Diego (where I was living at the time)…students who were looking to break in–Josh and Lacey.

After his work on Paperbound Brawlers, Josh obtained a job at a AAA studio, so I’m really happy for him. Additionally, there were some old friends of mine who pitched in for certain areas. We also connected with some team members via www.indiedb.com. I actually held an audition for the music, which was and still is very weird for me. I didn’t feel like I was anybody important who should be holding an audition. I can’t believe how many fantastic composers there are out there. The person I ultimately chose lives in England, and years later, I actually went to visit him. It is a surreal experience to meet someone in person for the first time but feel like old friends.

Paperbound Brawlers

And then the game had to be built. There was
a physics engine to write–XNA didn’t have one built in, and I have always had
an interest in physics-based gameplay, hence the wacky gravity. And there was,
of course, designing the game, creating all the art and music, promoting,
playtesting, going to events, getting some character cameos from other games,
making fun GIFs, etc.

By the time things were close to ready, Xbox 360 was on its way out. Xbox One was the new hotness. And XNA didn’t run on Xbox One. It would be a massive undertaking to get things up and running on Xbox One. Meanwhile, bills called, and I had to take a break from development to earn a living. But we never gave up on the dream. Eventually, we were able to port it over to Unity, and the journey is complete.

We put a lot of game modes into Paperbound Brawlers. My favorite is Capture the Quill, but everyone has their favorite. Some really like Long Live the King. Gravity Ball is the most recent addition. And even the Classic Versus mode has a nice twist. I grew up playing Unreal Tournament, so I wanted to bring the concept of mutators into the game to give a lot of variations on how it’s played. You can tweak all the game rules as you like.

Paperbound Brawlers

I hope you enjoy the game. Invite over some friends. Shout a lot. Maybe even get a little bit sweaty. You can play solo or 2p coop, but I love competitive play. There’s a lot of magic in old-school competitive gaming in the same room.

Thanks for reading!



https://www.sickgaming.net/blog/2020/01/...aragraphs/

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  News - GDC 2020 offers practical tips on hiring and keeping women leaders in games
Posted by: xSicKxBot - 01-20-2020, 01:03 AM - Forum: Lounge - No Replies

GDC 2020 offers practical tips on hiring and keeping women leaders in games

It’s never been more vital for game makers to make active, sustained efforts to diversify their leadership teams, and at the Game Developers Conference in March you’ll get the latest tips and tools to do so!

Notably, the GDC 2020 Production & Team Management track talk “Diversify Your Kingdom: A Toolkit for More Women in Leadership” will feature King senior producer Sabrina Carmona deconstructing how King has worked to remove barriers keeping women from leadership roles in games via recruitment best practices and a tailored development program for women leaders.

By broadening the pool and diversifying leaders for the future, Carmona will show how King has tried to create a culture that is inclusive to everyone and integrates D&I into core people processes, removing barriers preventing the hiring of diverse candidates and the development of women into leading, influential roles. Don’t miss out!

Register now for GDC 2020

Next year GDC 2020 runs from Monday, March 16th through Friday, March 20th. This will be the 34th edition of GDC, and now that registration is officially open, you’ll want to take a look at the (ever-expanding) session schedule and your GDC pass options — register early to lock in the best price!

For more details on GDC 2020 visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent company Informa Tech



https://www.sickgaming.net/blog/2020/01/...-in-games/

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