Posted by: xSicKxBot - 12-06-2019, 04:06 PM - Forum: Windows
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Game of Drones competition aims to advance autonomous systems
Drone racing has transformed from a niche activity sparked by enthusiastic hobbyists to an internationally televised sport. In parallel, computer vision and machine learning are making rapid progress, along with advances in agile trajectory planning, control, and state estimation for quadcopters. These advances enable increased autonomy and reliability for drones. More recently, the unmanned aerial vehicle (UAV) research community has begun to tackle the drone-racing problem. This has given rise to competitions, with the goal of beating human performance in drone racing.
At the thirty-third Conference on Neural Information Processing Systems (NeurIPS 2019), the AirSim research team is working together with Stanford University and University of Zurich to further democratize drone-racing research by hosting a simulation-based competition, Game of Drones. We are hosting the competition on Microsoft AirSim, our Unreal Engine-based simulator for multirotors. The competition focuses on trajectory planning and control, computer vision, and opponent drone avoidance. This is achieved via three tiers:
Tier 1 – Planning only: The participant’s drone races tête-à-tête with a Microsoft Research opponent racer. The goal is to go through all gates in the minimum possible time, without hitting the opponent drone. Ground truth for gate poses, the opponent drone pose, and the participant drone are provided. These are accessible via our application-programming interfaces (APIs). The opponent racer follows a minimum jerk trajectory, which goes through randomized waypoints selected in each gate’s cross section.
Tier 2 – Perception only: This is a time trial format where the participants are provided with noisy gate poses. There’s no opponent drone. The next gate will not always be in view, but the noisy pose returned by our API will steer the drone roughly in the right direction, after which vision-based control would be necessary.
Tier 3 – Perception and Planning: This combines Tier 1 and 2. Given the ground truth state estimate for participant drone and noisy estimate for gates, the goal is to race against the opponent racer without colliding with it.
The animation on the left below shows the ground truth gate poses (Tier 1), while the animation on the right shows the noisy gate poses (Tier 2 and Tier 3). In each animation, the drone is tracking a minimum jerk trajectory using one of our competition APIs.
The following animation shows a segment of one of our racing tracks with two drones racing against each other. Here “drone_2” (pink spline) is the opponent racer going through randomized waypoints in each gate cross section, while “drone_1” (yellow spline) is a representative competitor going through the gate centers.
The competition is being run in two stages—an initial qualification round and a final round. A set of training binaries with configurable racetracks was made available to the participants initially, for prototyping and verification of algorithms on arbitrary racetracks. In the qualification stage (Oct 15th to Nov 21st), teams were asked to submit their entries for a subset or all of the three competition tiers. 117 teams registered for the competition worldwide, with 16 unique entries that have shown up on the qualification leaderboard.
We are now running the final round of the competition and the corresponding leaderboard is available here. All of the information for the competition is available at our GitHub repository, along with the training, qualification, and final race environments.
Engineering-wise, we introduced some new APIs in AirSim specifically for the competition, and we’re continually adding more features as we get feedback. We highlight the main components below:
In the long term, we intend to keep the competition open, and we will be adding more racing environments after NeurIPS 2019. While the first iteration brought an array of new features to AirSim, there are still many essential ingredients for trustable autonomy in real-world scenarios and effective simulation-to-reality transfer of learned policies. These include reliable state estimation; camera sensor models and motion blur; robustness to environmental conditions like weather, brightness, and diversity in texture and shape of the drone racing gates; and robustness against dynamics of the quadcopter. Over the next iterations, we aim to extend the competition to focus on these components of autonomy as well.
For more of the exciting work Microsoft is doing with AirSim, see our blog post on Ignite 2019.
Acknowledgements: This work would not have been possible without the substantial team effort behind the scenes by all members of the organizing team—Ratnesh Madaan, Nicholas Gyde, Keiko Nagami, Matthew Brown, Sai Vemprala, Tim Taubner, Eric Cristofalo, Paul Stubbs, Jim Piavis, Guada Casuso, Mac Schwager, Davide Scaramuzza, and Ashish Kapoor.
Nintendo Is Offering A 50% Discount On Its Wireless NES Controllers For Switch
Update – Thu 5th Dec, 2019 22:15 GMT: This half-price offer for the wireless NES controller set is now live in America. Just remember, to purchase this item you’ll need to have a paid Nintendo Switch Online membership.
Original Story – Thu 5th Dec, 2019 05:05 GMT: To celebrate the NES library on the Switch reaching 50 games, Nintendo has announced it is hosting a special sale on its online store. This sale reduces the wireless NES controllers that are compatible with Nintendo’s Online app to half price.
This 50% discount takes the price of the controller from $59.99 down to $29.99 (in Japan, Famicom controllers are 40%). The NES controller will be on sale from tomorrow until 10th January next year. This deal is exclusive to Nintendo Switch users with a paid membership, so you’ll have to sign up before you can buy a set.
Once you’ve made the transaction, it’ll take 1-2 days to process. You’re also limited to a single set of controllers per Nintendo account. Just like Joy-Con, these controllers can be charged by the Switch. There are also special L and R buttons at the top of each controller, adding a modern touch to the classic design.
Will you be taking advantage of this offer? Let us know.
Minecraft Was The Most-Viewed Game On YouTube In 2019
The open-world sandbox game Minecraft has had another strong year of support from its developer and playerbase, and to top it off, it’s been recognised as the most-watched game on YouTube in 2019, with 100.2 billion views.
Since its official launch in 2011, the game has been released on just about every platform at this point – including the Nintendo Switch – and has been described as one of the greatest video games of all-time. It’s also won multiple awards, become one of the best-selling games, is used as an educational tool and is suitable for all ages – so it’s not necessarily a surprise it remains relevant to this day.
Following up in second place was another game available on the Switch: Fortnite. Epic’s battle royale was the most viewed game in this popular genre this year and even hosted an in-game concert in 2019 featuring DJ Marshmello, which was viewed more than 44 million times. All up, this title had 60.9 billion views this year.
Fortnite was followed by Rock Star’s Grand Theft Auto V in third (36.9 billion views), the mobile battle royale title Garena Free Fire placed fourth (29.9 billion views), and Roblox was in fifth (29.6 billion views). The other five games on the list were a combination of battle royale and MOBA titles.
GTA 5 Online Adds Diamond Casino Heist Soon, And It Has Some New Wrinkles
A new large-scale casino heist is coming to Grand Theft Auto Online in GTA 5 next week. The Diamond Casino Heist will be available on December 12, and Rockstar promises it's the biggest and most complex crime to hit the game yet, featuring some differences compared to how past GTA Online heists have worked.
The announcement details the massive operation. You'll be working with the Cheng family to infiltrate the casino. Like any good heist, you'll have to plan your entry point from multiple options, security measures will change unpredictably, and once inside circumstances will require quick thinking and responses mid-mission. Unlike other heists, failure isn't necessarily an end-state; if a piece of the plan goes wrong, you may have to improvise to find another way on the fly. But if absolutely everything goes sideways you can always shoot your way out. The bevy of choices promises high replay value for the heist, with scenarios unfolding wildly differently from one another.
To set the stage for your daring heist, you'll need to set up a retro arcade business property as a front operation. In the floor below the arcade, you can practice all the skills a heist needs like hacking keypads and cracking vault doors. You can also store your equipment and getaway vehicles there, and if you're already a business owner, you can add a Master Control Terminal to the staging area. You'll need to own a Penthouse to start the mission, as well.
Prepare yourself for the biggest, most audacious, most complex criminal operation ever to hit Los Santos. The Diamond Casino Heist – coming December 12 to GTA Online.https://t.co/RhqhDXuUC9pic.twitter.com/PbgOy8fJ3X
For now, the Diamond Casino & Resort website features an Easter egg teasing the upcoming event, so you may be able to glean clues from it. Or you can spend some time before the big event rewatching Ocean's 11 and finding the best jazz soundtracks to play while you pull off your daring stunt.
Guide: The 24 SNES Games On Nintendo Switch Online, Ranked By Us
Now updated with the four new additions coming 12th December 2019.
Just like the NES games already available on the console, the Super NES library is available exclusively to Nintendo Switch Online members. The games benefit from special online features such as the Rewind function, and currently boasts 20 titles, with four more arriving very soon on 12th December.
While there are plenty of solid-gold classics here that you’ll have heard of, we thought it might be a good idea to run down the full list so you can pick and choose what to play first. In case you’re in a rush, we’ve put them in the order we personally think you should play them.
The Legend of Zelda: A Link to the Past is rightly considered a 16-bit classic and offers hours of engrossing entertainment and tantalising challenge. Not many games from over two decades ago still feel as fresh and tightly constructed as this; it represents Nintendo at its very best. Everything is so focused and finely-tuned that it’s genuinely hard to see how it could possibly be improved upon. What we have here isn’t just one of the finest games in the SNES library, it’s one of the most engaging and captivating classics in the history of video gaming.
Super Mario World is the apex of 16-bit platforming, a cornerstone of the gaming canon, and – most importantly – just as much fun to play today as it was all those years ago. If you’re yet to experience the thrill of discovering a secret exit, the joy of soaring through a level with your super-cape, or the unique tragicomedy of accidentally running off a cliff while trying to catch up to a runaway Yoshi, you’re in for some of gaming’s best-loved and most iconic moments. This is one of the best games of all time; clear your weekend, call over a Player Two, and enjoy!
Super Metroid is a science-fiction masterpiece that not only redefined everything that was great about the Metroid series up until that point, but it also showcased a world striking enough to prove for the makings of a long-lasting franchise. Engrossing atmosphere, tight controls, pure exploration, and gnarly bosses are just a few of the things that make this an unforgettable experience from front-to-back. It honestly hasn’t aged a day, like many of its SNES brethren, which is a testament as to why the system is often regarded as one of the best home consoles of all time.
Publisher: Nintendo / Developer: Nintendo EAD
Release Date: 4th Oct 1995 (USA) / 6th Oct 1995 (UK/EU)
Yoshi’s Island isn’t just a great platformer: it’s a reminder of why this silly little hobby of ours is so wonderful. Sure, the game contains no political satire, no poetic justice, no character development. But if what Miyamoto and Tezuka crafted isn’t a work of art, then the definition of “art” needs to be amended.
With controls, track design and item balance meticulously structured, the mechanics over twenty tracks and four cups sketched-out the foundations of the franchise. Alongside a stern 150cc class and Special Cup challenge, boisterously cheap AI rivals can’t dampen the urge to rocket start, hop and power slide your way to a smooth, perfect lap run. Eight characters with handling based upon weight add replay value for approaching Time Trials, or two-player GP and Battle Mode showdowns. Super Mario Kart propelled the series forward from the starting line as a pacesetter, not only amongst karting games, but as a leader of the pack in the retro racing genre.
Publisher: Capcom / Developer: Capcom
Release Date: 17th Nov 1994 (USA) / 13th Dec 1994 (UK/EU)
It’s hard to find anything not to like about Demon’s Crest, despite its difficulty. The ability to play the levels in different orders, not to mention the free-roaming feel of the game make it seem like an RPG at times. The fact that it’s also chock-full of gameplay elements just further makes the title endearing and enjoyable. It’s fairly safe to say that if you loved the Ghosts ‘n Goblins franchise, you’re going to love this spin-off, and even if you’re not a big fan, you may find that the added playability of Demon’s Crest might be enough to make a fan out of you.
Publisher: Nintendo / Developer: Nintendo EAD
Release Date: 1st Mar 1993 (USA) / 3rd Jun 1993 (UK/EU)
The release of Star Fox and its integration of the Super FX chip successfully distinguished the SNES from the competition, at least until Sega cunningly placed its own nifty processor into the Mega Drive Virtua Racing cart a year later. However, a year is an eternity in gaming and even Sega was not that cunning a fox in this instance. Argonaut and Nintendo created a magical team for this project. The sparks flew from the screen in a genuine mix of European and Japanese talent. Aurally, visually and in its character design and presentation, it was phenomenal in 1993 and will be rightly remembered as a classic.
Publisher: Nintendo / Developer: Tokyo Shoseki
Release Date: 2nd Nov 1991 (USA) / 4th Jun 1992 (UK/EU)
Easily one of the best sports games on any console, Super Tennis is an utterly fantastic replication of the sport which, despite its cute visuals, is arguably more authentic than many modern takes on tennis. With four shot types to master and loads of little skills and tactics to learn, it has the kind of depth that only the very best sports sims can boast. A challenging campaign mode is also present, but it’s the two-player mode which is perhaps the star of the show.
Publisher: Nintendo / Developer: Nintendo EAD
Release Date: Aug 1991 (USA) / 1992 (UK/EU)
F-Zero might lack the embellishments of its N64 successor and could really benefit from a two-player mode, but that doesn’t detract from the overall experience. This is a classic racer which has a level of purity and playability that rival titles have been struggling to emulate ever since. From the tight controls to the impeccable course design and timeless presentation, F-Zero is a joy to behold.
Publisher: Nintendo / Developer: Nintendo
Release Date: 30th Mar 2009 (USA) / 20th Mar 2009 (UK/EU)
Featuring the same gameplay you know and love from the original arcade game and the NES port, the SNES entry in Little Mac’s timing-based boxing series benefits from some lovely big sprites which inject even more character, colour and energy into the same basic premise. Super Punch-Out!! still stands up as a fun experience and is definitely worth investigating in the Super Nintendo Switch Online collection.
Guide: Super Smash Bros. Ultimate Full Kirby Transformations List
With more unannounced fighters confirmed to be coming for Super Smash Bros. Ultimate beyond the five initial planned DLC Challengers, it seems like there’s no end to the long line video game icons joining the fray in gaming’s ultimate crossover brawler. Adding all these fighters – plus the accompanying music, spirits and extras – isn’t just work for game director Masahiro Sakurai and his team, though. Spare a thought for poor old Kirby! With every new fighter added, the saviour of light has to copy their abilities and fashion a new hat, too.
Some of his copied costumes and moves are mighty cute, so Liam Doolan – intrepid brawler and Nintendo Life news reporter extraordinaire – has been snapping pics of the pink puffball and we have assembled the following gallery of Kirby’s copy-based transformations for your viewing pleasure.
If you’re after the regular roster of Smash Bros. brawlers, check out our full list of every fighter in Super Smash Bros. Ultimate. Remember that while the numbers currently go up to 75 (with only Challenger #75 still a mystery at this time), you’ll find more than that in our gallery thanks to the five ‘echo’ fighters (denoted with a ‘ε’).
So, join us as we go on a journey to find the many faces of Kirby…
Posted by: xSicKxBot - 12-06-2019, 08:20 AM - Forum: Lounge
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This Week's Free PC Game Is A Challenging And Enthralling Norse Adventure
The Epic Games Store's free games program is really the gift that keeps on giving. Not only does Epic hand out one or two free games every week, but they are usually pretty darn good games, too. On the heels of offering the brilliant platformer Rayman Legends, Epic is giving PC gamers Jotun: Valhalla Edition, a gorgeous hand-drawn action adventure infused with Norse mythology. Jotun is free until December 12 at 10:59 AM ET, and you simply need to have a free Epic account to secure it.
In Jotun, you play as Thora, a Viking who recently died; since she didn't die in battle, she cannot enter Valhalla. However, the gods give her the opportunity to earn her way into Valhalla by slaying the Jotun, five massive elemental beings. Jotun's story is split into nine sprawling levels. A handful of the levels culminate in a daunting boss fight where you're mostly restricted to just Thora's trusty axe and quick-footed dodges.
Jotun: Valhalla Edition
Outside of the boss fights, Jotun's gameplay revolves around exploration and puzzle-solving. Though minor enemies exist, Jotun doesn't feature non-stop combat. This fact actually works in Jotun's favor, as it lets you appreciate the haunting atmosphere in the gaps between your next showdown with one of the tough giants.
Originally released on PC in 2015, the PS4/Xbox version earned a great 8/10 in our Jotun review. The Valhalla Edition has an unlockable boss rush mode that pits you against even more trying versions of the Jotun.
Make sure you claim Jotun: Valhalla Edition by December 12 before The Escapists takes over as the next Epic Games Store free game.
Posted by: xSicKxBot - 12-06-2019, 08:13 AM - Forum: Lounge
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This Week At Bungie – 12/05/2019
This week at Bungie, we revealed Season of Dawn.
There has been a lot to learn. Did you miss any of it?
On Tuesday, we released a new trailer to showcase the new stories set into motion by your victories over the Vex. Time is broken on Mercury. It’s up to you to use the Sundial to prevent the Cabal from rewriting history. Along the way, you’ll have the chance to rescue an old friend.
We followed that up with a livestream packed with additional details on what to expect from Season of Dawn. Didn’t get a chance to watch it live? It’s OK, we taped it on VHS for you. You can watch it here if you don’t have a VCR:
[embedded content]
We know you want to plan your best gameplay sessions, so we condensed the big beats for Season of Dawn into this handy-dandy calendar.
For some more quick details about what to expect next season, check out this Season of Dawn page right here on Bungie.net.
There have also been some spicy videos showing off solar subclass changes coming to Hunters next week.
We’ll show off some of the changes to Warlocks and Titans in the days to come.
Here Come the Bullets
Here’s a preview of some changes arriving with Season of Dawn. We previously discussed some upcoming subclass changes to solar subclasses here, but we have a few extra tuning notes below. We also have some notes on Exotic Engram changes, powerful rewards caps, bounties, Crucible maps, and more!
Rewards
Increased the drop rate of the “Scourge of the Past” raid Exotic weapon Anarchy from 5% to 10%
The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item
When opened, it awards a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
Note: Contents are still class-specific
Powerful and Pinnacle Reward Caps
Powerful Cap: 960, up from 950
Pinnacle Cap: 970, up from 960
Escalation Protocol
Escalation Protocol wave 7 chest no longer requires a key to open
Chest can be opened upon every successful completion of wave 7
Each time opening the chest awards one piece of EP armor for your character class until you have the full set
After full set is acquired, subsequent opening of the chest awards a random piece of armor
Charged Decryption Keys and Key Fragments are being removed from the game; these items will be removed from player inventories
Armory keys to spawn Valkyrie Javelins are unchanged and will remain
EP weapon drops were not touched and are still cumulative-stream boss drops
Weapon Mods
The cost of slotting a weapon mod has been reduced from 5,000 Glimmer to 500 Glimmer
Fixed an issue where Ada-1 could grant duplicate weapon mods
Bounties
Repeatable bounties have been added to the Gunsmith
Merged strike/Crucible/Gambit objectives on the Gunsmith weekly bounty “Field Calibration” into a single objective that shares progress from all sources
Removed Valor/Infamy and Vanguard tokens from “Field Calibration” as there is no longer a requirement for any of these linked activities
Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
Reduced the completion requirements of several daily and repeatable Crucible bounties
Removed grenade and melee bounties from the Crucible bounty repeatable pool
Striker Code of the Missile (Middle Path)
Thundercrash
Increased base damage from 2,700 to 3,200
Increased in-flight damage from 100 to 200
Slightly increased the amount of time you have in the air after activation
Nightstalker Way of the Pathfinder (Bottom Path)
Vanish in Smoke
Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
This should help prevent allies from accidentally breaking invisibility the moment it’s granted to them if unexpected
Voidwalker Attunement of Fission (Middle Path)
Handheld Supernova
Adjusted grenade charge time so it lines up with the animations and FX; this should make it feel more consistent to activate
Crucible Maps
Added Rusted Lands to appropriate playlists
Added The Dead Cliffs, Legion’s Gulch, Retribution, and Solitude to appropriate playlists
Removed Emperor’s Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists
These maps are still available for play in private matches
What’s in Store?
The past couple seasons of Destiny have brought a lot of change to the Eververse as we look to how we support Destiny on our own as an evolving world. Today we’d like to talk about some of what we’ve heard from you about Season of the Undying, and outline how your feedback is going to impact Season of Dawn.
Silver-Only Content
Offering some amount of Eververse content for Silver only is part of ensuring we are able to fund our ability to keep creating and maintaining Destiny and supporting the team that makes Destiny. That said, we agree with you that we’d also like to see a higher ratio of items that will also be available for Bright Dust. By the end of Season of the Undying, around 50% of Eververse content will have been offered for Bright Dust. In Season of Dawn, we’re going to make around 80% of Eververse content available for Bright Dust at some point during the season.
We’ve also heard you say that you want to know what will be offered for Silver only so you can plan what you are interested in buying. We agree that providing transparency is vital to making informed decisions. We plan to share on social every week what items will be for Silver only during the season as they appear on the Eververse store.
Bright Dust Economy
In Season of the Undying, we changed Bright Dust from a pay-and/or-play-to-earn currency to a play-to-earn reward. We want all players to be able to acquire a selection of their favorite Eververse content every season just by playing the game, and we’ve been keeping an eye on the Bright Dust economy in Season of the Undying with this in mind. In Season of Dawn, all Dawning Weekly and Repeatable bounties will award Bright Dust in quantities equal to the amount awarded from strike, Crucible, and Gambit bounties (200 per weekly and 10 per repeatable). Crimson Days will do the same for Weekly bounties only, as this event does not include Repeatable bounties.
Duplicate Purchase Prevention
The Eververse store no longer permits purchasing an item that is already in your Collection. Hopefully this makes it much more clear which items you have already purchased and will keep you from spending Silver or Bright Dust on an item you already have.
Looking Ahead
We’re always looking at your feedback, and we’re going to keep being open with you on how that feedback is woven into our overall goals for Destiny and for Bungie. As we’re planning for future seasons, we’re also thinking about the types and themes of content offered through Eververse as well as the role of cosmetic content as a reward for achievement.
We’re committed to continually and thoughtfully adjusting the Eververse store to ensure it’s a balanced and optional part of the Destiny player experience while also ensuring that we can support the team creating and evolving Destiny. Please keep the feedback coming, and thanks for all you do to support the team.
Get It Before It’s Gone
It’s shopping season. You might be thinking about what’s on your own wish list. Here’s a fact that might help you make an informed purchasing decision when it comes to Destiny…
On December 10, the Digital Deluxe Edition of Shadowkeep will no longer be available. Season of the Undying is almost over. Season of Dawn begins soon. The longer time progresses, the less value you’ll be able to derive from the offering that includes all the Seasons we’re deploying this year—so we’re going to stop selling the bundle.
If you still want it, you have a few days left to grab it for 25% off!*
*retail participation may vary
Ghost of Exos Passed
As we prepare for the changing of the seasons, Player Support has the info you need to know before you go.
This is their report.
Seasons Fleeting
Currently, we’re in the final week for Season of the Undying in Destiny 2. All players should be aware that after this Season comes to an end, some activities and loot sources will become unavailable. Here are some notable callouts:
Undying’s free and premium Season rewards—including acquisition for Eriana’s Vow*
Eriana’s Vow catalyst quest*
Vex Offensive matchmade activity
Vex Invasions on the Moon
Vex Weapon Data Seeds from Ikora
The Gatelord’s Eye Seasonal Artifact
Power bonuses granted from the Seasonal Artifact
Season-specific Triumphs, seals, and titles
*Please note that Eriana’s Vow and its catalyst quest will become obtainable through alternative acquisition paths in a future release. Players who have already obtained and begun this quest may complete it after the season ends. Stay tuned for updates.
For an extensive list of tracked items, players should visit this help article.
Destiny 2 Update 2.7.0
Next week, Season of the Undying ends and Season of Dawn kicks off with the release of Destiny 2 Update 2.7.0. Please see below for the rollout timeline.
8 AM PST (1600 UTC): Destiny service maintenance begins
8 AM PST (1645 UTC): Destiny 1 and 2 are taken offline on all platforms
9 AM PST (1700 UTC): Destiny 2 Update 2.7.0 begins rolling out across all platforms and regions
10 AM PST (1800 UTC): Destiny 1 and Destiny 2 are back online on all platforms; Season of Dawn begins
11 AM PST (1900 UTC): Destiny service maintenance concludes
Invitation Notifications
Today, we’d like to announce an upcoming feature that allows players to disable clan invite notifications in-game.
Starting with the 2.7.0 update, PC players will be able to disable these in-game notifications by going to Settings > Gameplay > Clan Invite Notifications. When this feature is disabled, players will no longer receive clan invite notifications during Destiny 2 gameplay. Players on other platforms can expect this feature to arrive at a later date.
Please note that all players can already disable clan invites entirely if they so choose by visiting their Bungie.net profile settings. In a desktop browser, this can be found under Settings > Privacy > Destiny Privacy. Here, players can individually choose which platforms they do and do not wish to have clan invites enabled on.
Movie Times
Welcome to Movie of the Week, our ongoing effort to seek out community videos and share them for all to see. If you don’t know the drill, it’s pretty simple. We pick a few of our favorite videos created by the community and then send a special emblem to the creators. If you are a lucky winner, please make sure you include a link to your Bungie.net profile so we can know where to send the prize. Here are this week’s winners.
Movie of the Week: Wild Ride
Honorable Mention: Back to Back to Back…
There is nothing left to say.
You have your mission. It begins next week. Use the Sundial to repair the timeline and save an old friend. Also, of course, there will be loot!
You live a monotonous life in a cold city, with no real sense of meaning – until one crucial day, when strange things start to happen and everything changes. Mosaic is an atmospheric adventure game that might change your perspective on life.
Ranked Battles and More in World of Warships: Legends on Xbox One
Summary
The November update is packed with player-driven content including Ranked Battles, new maps, and UI improvements
Ranked Battles provide players with new opportunities for even more intense and competitive battles
Black Friday events include Black Edition ships, Premium time, and tons of other items on sale
World of Warships: Legends is releasing Ranked Battles and more! The November update is packed with player-driven content including Ranked Battles, new maps, and UI improvements. Of course, there are Black Friday events ready to go with Black Edition ships, Premium time, and tons of other items are on sale for the event. There’s a lot to unpack, so let’s get started.
Ranked Battles provide players with new opportunities for even more intense and competitive battles. By adding substantial rewards for participating in the Ranked sprints, every match has an impact. Players can earn unique camos, premium time, patch parts, and more just by making their way through the ranks. Ranked Battles will be defined by intense 7v7 matches with high stakes. It is possible to lose ranking; however, some ranks will act as milestones that cannot be lost. Each time a player wins a Ranked battle, they will earn a star towards achieving the next rank — but if they lose a battle, they lose a star. Every battle has an impact in Ranked, go out there and climb to the top!
There are two sprints of Ranked Battles planned. The first one features Tier V ships; the second will feature Tier IV ships. These competitive battles will test the skill of players, ranging from preparing their ships and commanders to destroying their enemies. It’s sink or swim in these Ranked sprints, make it to the top for the best loot and the prestige of standing among the best!
The update is just in time for Black Friday! World of Warships: Legends will have an epic sale and some exclusive deals to celebrate. Notably, there will be three Black Edition ships on sale for a discounted price compared to their regular counterparts. Selected from the most popular premium ships, the three Black Edition ships are the Warspite B, Scharnhorst B, and the Atlanta B. These “Black Edition” ships have a sleek, jet-black skin that make them stand out on the high seas (or disappear at night)!
The
Warspite B is a Tier V battleship armed with accurate and powerful 15-inch guns.
She is a reliable battleship with good all-around characteristics. Scharnhorst
B is rather different, she is an up-close brawler armed with Torpedoes and
rapid-fire guns. This layout gives Scharnhorst B a satisfying high-risk
high-reward playstyle! The Atlanta B is the unique one of the bunch. The Atlanta
was the reward for completing the first campaign and is known for being covered
in dual 5-inch gun turrets. Her guns are bound to start fires on any
unfortunate enemies!
Black
Friday will also bring deals on other premium ships, various items bundles
in-game, and it’s the best time of the year to purchase premium account! Players
that participate in Ranked Battles and the celebratory events will also receive
the Black Friday Containers, which have a good chance of getting one of the
Black Edition ships!
The Mercenaries & Legends Bundle is also still available! This cross-promotional deal with World of Tanks: Mercenaries features eight heavily armored war machines at an unbeatable value.
Apart
from these major additions, there are also a bunch of player-driven changes.
Notably, a filter in the port! This will help players organize their fleet by
their favorite ships, Nation, Tier, or ship class. Also, there were some large
balance changes: Tirpitz and Vanguard received improved citadel protection, and
some other German battleships had their maneuverability decreased. Three new
maps are appearing as well, bringing players to new locations! Plenty of small
changes to improve the experience in-game are here as well.
It’s a
lot for November, but there’s even more to come in December!