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  Microsoft - New tech benefits for nonprofits announced on International Volunteer Day
Posted by: xSicKxBot - 12-06-2019, 02:21 AM - Forum: Windows - No Replies

New tech benefits for nonprofits announced on International Volunteer Day

In our nearly 40 years of supporting philanthropic partnerships with nonprofits, and with the 2017 launch of the Tech for Social Impact team, Microsoft has worked closely with nonprofits and partners to develop new products and resources tailored to nonprofits and their very specific technology needs.

We’re constantly engaged with nonprofits to listen and learn about ways to further meet the needs of nonprofits, both big and small. Through conversations with our network, we realized organizations – especially those who rely on and deploy more than one billion volunteers around the world – need solutions that equip their volunteers with the same quality technology solutions that their full-time employees rely on.

In the spirit of International Volunteer Day, a global observance by the United Nations General Assembly for nearly 35 years to celebrate local, national and international volunteerism, we recognize the importance of nonprofit volunteers. Volunteers are the heartbeat of so many organizations. They are in the field, working with beneficiaries, coordinating and executing programs, engaging donors, and reporting impact. That’s why we must go further and equip more nonprofit volunteers with best-in-class productivity tools to promote seamless collaboration and access to content in the field, built on a platform of security features that ensure sensitive constituent data is securely transferred and responsibly managed.

As it stands today, while many nonprofits have digitally transformed thanks to solutions like Azure and Microsoft 365, their volunteers still use unmanaged solutions, which limits the ability of the nonprofit to manage information, protect sensitive data, and make full use of integrated collaboration tools that can increase productivity.

We want to change that.

Today, we’re announcing our first step by providing enterprise-sized customers with a new Volunteer Use Benefit. Starting January 1, 2020, for each licensed Microsoft 365 E3 or E5 seat, nonprofit customers with Enterprise Agreements will receive 10 additional Office 365 F1 seats for their volunteers to utilize. That means that an organization that has licensed 250 Microsoft 365 E3/E5 seats for their fulltime staff will have access to 2,500 Office 365 F1 licenses for volunteers to use at no additional charge. Office 365 F1 brings together the best of Microsoft’s cloud productivity experience including familiar applications for email, calendars, team collaboration, file storage and sharing. This Volunteer Use Benefit will allow organizations to equip millions of volunteers with the tools they need to have an even greater impact on the missions they serve.

This offer will be made available via our Cloud Solution Provider Channel in Spring 2020.

 “Through our recent deployment of Microsoft 365, we’re using tools like SharePoint, Teams and Exchange to drive increased collaboration, cost efficiencies, and security across our organization. In turn, we can devote more resources to driving mission impact.”, said Craig Tucker National Chief Information Officer of Salvation Army Australia. “Central to the success of our organization are the 8,500 frontline workers and volunteers who execute our mission in the field, engage beneficiaries, and manage important information. If we are able to equip our volunteers with the same high quality, secure and collaborative tech solutions that we rely on across Salvation Army it would allow us to fully realize the benefits of digital transformation for organizational success.”

Developing technology solutions for nonprofits strikes at the heart of Microsoft’s mission to empower every person and organization on the planet to achieve more. In the last year, we’ve rolled out solutions like the Dynamics 365 Nonprofit Accelerator, which is helping larger nonprofits drive greater insights and operational efficiencies, as well as a Microsoft 365 Business for Nonprofits offer that arms smaller nonprofits with collaboration tools with advanced security and device management capabilities. Not only are we creating solutions, but we’re also supporting nonprofits with digital literacy to improve adoption and usage through digital skills trainings with resources specific to the sector’s unique challenges and needs. With this announcement, we’re excited to extend support to nonprofits’ volunteers.

In 2020, Microsoft will work with partners to support the roll out of the implementation of the Volunteer Use Benefit which will make all nonprofits more secure and effective, build trust with their funders and beneficiaries, and continue their digital transformation journey. To learn more and be the first to hear when the Volunteer Use Benefit is live, sign up here.

We’re truly grateful and inspired by volunteers across the globe who give their time and effort to help those in need. Their commitment to the world’s most important causes does not go unnoticed.

Published By


Justin Spelhaug


Justin Spelhaug


Global Head – Tech for Social Impact, Microsoft Philanthropies





https://www.sickgaming.net/blog/2019/12/...nteer-day/

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  News - PC Gaming And VR 2019 Report Card: Forging Ahead, As Always
Posted by: xSicKxBot - 12-06-2019, 02:20 AM - Forum: Lounge - No Replies

PC Gaming And VR 2019 Report Card: Forging Ahead, As Always

Ah, yes. The personal computer. Always at the cutting edge of whatever's happening in the world of video games. Pushing the boundaries with new technology, while almost always being the best place to play multiplatform games.

2019 was definitely an interesting year for PC gaming. You might assume that the space is largely detached from what the console folks are doing, and in some respects, especially on the technological side, you're right. PC games have access to big new leaps almost as soon as they happen.

But if we just consider the PC as a platform where you play the latest video games, the landscape had a ton of similarities to that of the consoles in 2019. All of this is to say that, as I looked back on the big PC milestones for the year, it felt very transitional without any earth-shattering moments.

We weren't biding our time for new hardware, but we did see a lot of distribution platforms and games publishers sorting out their arsenal, a hit new genre get birthed, and a bunch of new VR hardware come to market. Hopefully, when 2020 gets underway, all of this stuff will hit full speed, and only then, when all the good ideas take hold and the chaff falls away, will we be able to see how the next generation is defined. But for now, let's reminisce.

Epic Game Store Grows And Grows

You might have opinions on Epic Games getting into the digital distribution market and taking on Steam. They're taking games away from Steam! It's just a big ruse to get people to play Fortnite! Something about China, maybe! But Tim Sweeney does not care what you think, and 2019 saw the Epic Store obtain exclusivity to a number of big-budget and independent games, keeping them away from Steam--a move Valve called "unfair" to consumers in regards to games that were already marketed on their platform). This includes stuff like Metro: Exodus, The Outer Wilds, The Outer Worlds, The Division 2 (in fact, all of Ubisoft's games in 2019 became exclusive to the Epic and Ubisoft Store), Control, Shenmue III, among many, many others.

No Caption Provided

It's caused a lot of commotion in a frustrated, vocal portion of the PC gaming community. And it's put independent developers in a dilemma about how to best make what they do viable. Some consumers see the acquisitions as a hostile action, but with Epic's ongoing offer to provide users with free games twice a month, and their notable transparency when it comes to revenue sharing and the development of their platform (they have a public development roadmap), the company is seemingly continuing to position themselves as the good-guy underdogs next to Steam. How that shakes out in 2020 is something we'll be watching with great interest.

Steam's Offering Grows Too

Not to be outdone by all of the big acquisitions of the Epic Store, Steam also picked up some significant partners in 2019. Once Bungie broke up with Activision, Destiny 2 made the jump from Blizzard's Battle.net to Steam. Microsoft loosened their grip on their biggest first-party franchises in a move that helped increase their presence on PC--all the Halo games were made available on Steam, Gear 5 launched on the platform too, and State of Decay 2 is coming next year.

In a similarly surprising move, Electronic Arts also loosened its grip on a number of PC games, meaning many titles that were previously only available on their Origin storefront were brought to Steam, including their latest release, Star Wars: Jedi Fallen Order--which also made its way to the Epic Game Store.

We Got Those Subscriptions Now, Too

Of course, some might say the moves made by Microsoft and EA were only made to draw attention to the value that their new subscription services provided. Microsoft's increasingly popular Xbox Game Pass for PC launched during E3 2019 and has continued to provide access to over a hundred games for a relatively low subscription fee--$5 USD as of writing. Xbox Game Pass for PC includes new releases like The Outer Worlds and Gears 5, as well as a number of PC-exclusive titles like Hearts of Iron IV and Imperator: Rome from Paradox Interactive.

EA already had Origin Access on PC of course, but in 2019, it doubled-down with its Premier tier for the launch of Anthem and Apex Legends earlier in the year, as well as Jedi Fallen Order last month. Not to be left out, Ubisoft also launched Ubisoft+, which gives you access to the entire publisher's catalogue, including DLC and expansion packs. There is an increasing number of ways for PC owners to consume games--almost too many--but it's great to see so much competition and choice.

Yet Another New Genre Spawns

Remember how the MOBA genre spawned from a user-made custom map in Warcraft III, and then went on to be one of the most popular video game genres worldwide? Well, what if I told you that in Valve's Dota 2 (the standalone game born out of the original Warcraft III DotA map) there was *another* user-made custom map that got so popular it spawned *another* hugely-popular genre and subsequent standalone games?

No Caption Provided

Say hello to the Auto Battler genre, conceived in January 2019 from the Dota Auto Chess mod by Drodo Studio. Its three major standalone competitors are Dota Underlords from Valve, Teamfight Tactics from Riot Games, and Auto Chess from Drodo themselves--games born from a mod for a game that was also born from a mod.

The concept is built around drafting units and positioning them on a battlefield, where they'll fight the units from other players automatically until a victor emerges. There's a depth of strategy in drafting, positioning, unit synergies, the metagame… it's a whole thing that I don't have the space to get into right now. But it's compulsive, it's massively popular, and like the MOBA and battle royale genres before it, it's already spawned a ton of imitators. Good job, PC gaming!

We Got Those Exclusives

But hey, the PC doesn't just have games from a brand new genre to flaunt--plenty of 2019's fantastic PC exclusives came from old, boring genres too! We're talking about things like the transcendent RPG Disco Elysium (though it's coming to consoles in 2020); the greatest Total War yet, Three Kingdoms; and World of Warcraft: Classic, which seemed to surprise a lot of people.

That's not to mention the countless gems still in Early Access--some of my favourites include Supergiant's Hades, Risk of Rain 2, Subnautica: Below Zero, and Totally Accurate Battle Simulator. And there's still more to come! At the time of publishing, Phoenix Point, the tactical strategy game from X-COM creator Julian Gollop, has just released, and Mechwarrior 5 will be out the following week.

PC gamers also leave 2019 with a few big names to look forward to in the future. Diablo IV, the next iteration of Overwatch and Cyberpunk 2077, are all on the top of the list, despite being multiplatform titles. And finally, a new entry in the highly-regarded and elusive Half-Life series, Half-Life: Alyx, was announced for a March 2020 release. There's a catch with that one, though.

VR Hardware Steps Up

Next year's Half-Life: Alyx will be a VR-only title, which has at least some folks thinking about obtaining themselves a VR headset. Well hey, guess what? 2019 was a particularly busy year for new VR hardware from the three major players in the space--Oculus, HTC, and Valve themselves.

Oculus released their new PC-powered headset, the Rift S, with room-scale tracking that doesn't need external sensors (inside-out tracking) and new versions of the Oculus Touch gesture controllers. They also released the Oculus Quest, a completely wireless and standalone VR headset that can run games without the need to be connected to a PC by also utilizing inside-out tracking, and now also gives you the option to connect to a computer by using the recently-released Oculus Link beta.

HTC released the successor to the high-end Vive, called Cosmos, which also features inside-out tracking, new motion controllers, and a flip-up goggle design. Meanwhile, Valve launched its own VR headset, the Valve Index. This high-end headset boasts superior visual quality and gesture controllers (which track each individual finger), but oddly forgoes inside-out tracking in favour of using additional cameras to track positioning like the previous version of the Vive.

A variety of new, quality headsets to choose from is exciting, but the real question is: does VR have the compelling software to support it yet? For most people, the answer is still no. If you're already deeply invested in the space, there are a lot of exciting experiences to keep you occupied--No Man's Sky: Beyond, Pistol Whip, and Falcon Age were some of our highlights for this year. But is there a game you just have to run out and buy a headset for? Valve is probably hoping for Half-Life Alyx to be just that.

Other Matters, In Brief

The GoodThe Bad
+ Microsoft and EA bring their games back to Steam- VR continues to be a niche experience for only the most enthusiastic users.
+ A variety of worthwhile subscription services
+ Lots of great PC-exclusive games
+ Hey these Auto Chess games are real addictive huh
+ Red Dead Redemption 2 finally came to PC
+ Lots of fresh VR hardware

https://www.gamespot.com/articles/pc-gam...0-6471808/

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  News - Wii U Is Getting A New Game Release On Christmas Day, Kind Of
Posted by: xSicKxBot - 12-05-2019, 06:38 PM - Forum: Nintendo Discussion - No Replies

Wii U Is Getting A New Game Release On Christmas Day, Kind Of


It’s been left out in the cold over recent years, but the poor Wii U is being treated to its very own present this Christmas with a new game. Well, kind of.

ZeNfA Productions has revealed that Drop It: Block Paradise! is finally launching for the console in North America on 25th December. It’s a physics-based puzzle game where you have to guide stars to the ground by tapping the colourful blocks they stand on; we’ve got some screenshots for you below, but the trailer above shows it off best.

For all we know, this could end up being the last game to arrive on the Wii U’s eShop, although we’re a little reluctant to give it the title of ‘Last Wii U Game Ever’. You see, Drop It: Block Paradise! actually launched for the system in Europe way back in 2017, just a few months after the Switch had been released. We’re not sure why this North American launch has taken so long, but at least it got here eventually.


It’ll launch for just $1.99, which is significantly cheaper than its £3.59 price in Europe.

So, will you be inviting the Wii U round for dinner this year? Let us know if you’ll be giving this one a go with a comment.



https://www.sickgaming.net/blog/2019/12/...y-kind-of/

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  News - Guides: Christmas Gift Ideas – Nintendo Art Prints And Posters
Posted by: xSicKxBot - 12-05-2019, 06:38 PM - Forum: Nintendo Discussion - No Replies

Guides: Christmas Gift Ideas – Nintendo Art Prints And Posters


Posters© From L-R: 17thandOak, Zavvi/Nintendo, DevilMayCreate

What to buy for your loved ones this Christmas? It’s a tricky one for sure. We’ve already rounded up some of the best Nintendo Christmas gifts for 2019, but sometimes a particular topic is worth a deep dive. Perhaps one of these lovely Nintendo art prints or posters would do the trick… or you could even get one for yourself!

Zavvi has some truly adorable retro art prints which you’ll see at the end of this guide. Whether you’re a fan of Mario Kart, Metroid or Zelda, they have you covered. In addition to this, Etsy continues to surprise with many unique options which will bring your gaming room to life or add a talking point to your bedroom wall.

Please note that some links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.

Let us know which of these lovely art prints and posters are your favourites with a comment below. Do you plan on picking one (or more!) of these up for Christmas this year?



https://www.sickgaming.net/blog/2019/12/...d-posters/

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  Unreal Engine Free Marketplace Content For December 2019
Posted by: xSicKxBot - 12-05-2019, 04:12 AM - Forum: Game Development - No Replies

Unreal Engine Free Marketplace Content For December 2019

Every month Epic Games give away several assets for their Unreal Engine Marketplace and this month is no exception.  The only catch is you have to “buy” the assets before the next giveaway starts, although the purchase price is zero.  Once you have purchased an asset it is yours forever.

This months content consists of;

Normally they also release a few assets permanently free at the same time, however this month… at least at the time of writing, there are no such free assets.

You can learn more about the assets in the video below.

GameDev News


<!–

–>



https://www.sickgaming.net/blog/2019/12/...mber-2019/

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  Microsoft - Microsoft holds annual shareholders meeting
Posted by: xSicKxBot - 12-05-2019, 04:12 AM - Forum: Windows - No Replies

Microsoft holds annual shareholders meeting

Editor’s note – Dec. 4, 2019 – The percentage that all director nominees received a vote of from all votes cast was updated after initial publication.

REDMOND, Wash. Dec. 4, 2019 Speaking to shareholders at Microsoft Corp.’s annual meeting on Wednesday, Chief Executive Officer Satya Nadella outlined Microsoft’s opportunity and responsibility: to help its customers and partners thrive in a world where every company is a technology company and to create technology that benefits everyone on the planet, including the planet itself.

“I am proud of how we are helping organizations across industries innovate and thrive using our platforms and tools,” Nadella said. “Every day, we work alongside our customers to help them build their own digital capability — innovating with them, creating new businesses with them, and earning their trust.”

Executive Vice President and Chief Financial Officer, Amy Hood, reported that Microsoft executed well in fiscal year 2019 and reported a strong start to the current fiscal year. Hood noted that Microsoft’s innovation road map and ability to capture expanding market opportunities position the company well for continued growth and to deliver shareholder value.

The following proposals were acted on by the company’s shareholders at the meeting:

  • Re-elected 12 directors and elected one new director: Emma Walmsley, chief executive officer of GSK, to serve until the next annual meeting of shareholders. All director nominees received a vote of over 98 percent of votes cast.
  • Approved, on a nonbinding advisory basis, the company’s named executive officer compensation. The advisory measure received more than 76 percent of votes cast.
  • Ratified the selection of Deloitte & Touche LLP as the company’s independent auditor for fiscal year 2020, with over 96 percent of votes cast.
  • Rejected a shareholder proposal submitted by NorthStar Asset Management, to prepare a report on employee representation on the board of directors; the proposal received less than 5 percent of votes cast.
  • Rejected a shareholder proposal submitted by Arjuna Capital, to report on gender pay gap; the proposal received approximately less than 30 percent of votes cast.

Microsoft’s board of directors consists of John W. Thompson, Microsoft independent board chair; William H. Gates III, Microsoft co-founder and technology advisor; Reid G. Hoffman, partner at Greylock Partners; Hugh F. Johnston, vice chairman and chief financial officer of PepsiCo; Teri L. List-Stoll, executive vice president and chief financial officer of Gap Inc.; Satya Nadella, chief executive officer of Microsoft; Sandra E. Peterson, operating partner at Clayton, Dubilier & Rice; Penny S. Pritzker, founder and chairman of PSP Partners; Charles W. Scharf, president and chief executive officer of Wells Fargo & Company; Arne M. Sorenson, president and CEO of Marriott International Inc.; John W. Stanton, chairman of Trilogy Partnerships; Emma N. Walmsley, chief executive officer of GlaxoSmithKline; and Padmasree Warrior, founder, president and CEO, Fable Group Inc.

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

Note to editors: For more information, news and perspectives from Microsoft, please visit the Microsoft News Center at http://news.microsoft.com. Web links, telephone numbers and titles were correct at the time of publication but may have changed. For additional assistance, journalists and analysts may contact Microsoft’s Media Relations Team or other appropriate contacts listed at https://news.microsoft.com/microsoft-public-relations-contacts.



https://www.sickgaming.net/blog/2019/12/...s-meeting/

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  News - The Accolade
Posted by: xSicKxBot - 12-05-2019, 04:11 AM - Forum: Lounge - No Replies

The Accolade

The Accolade

Jasleen was nine cycles old. She stared out from the top of a hill across a blasted, ashen landscape. This morning, this had been her village. Before the Fallen Ketch and its Walkers arrived. Those were equally ruined, reduced to a trio of smoldering, metallic husks at the center of town.

But Jasleen was alive, and so were her parents, and her neighbors too, thanks to the Titan who patrolled the region.

That Lightbearer, a giant in an iron suit, watched curiously as her father tried in vain to smoke a fire into existence. Her mother stared in silence at the burning ash that used to be their home.

Together, they were waiting for the rest of the villagers to return with dinner. Local berries, if they were lucky.

“You should come with me,” the Lightbearer said to the three of them. “Humanity must unite. There is a foundation forming under the Traveler. Let me take you there.”

“We would never make it,” Jasleen’s father growled, fumbling with his bow drill. “We can’t afford to dream like you can.”

“I would protect you,” the Titan said.

Jasleen’s father ignored him. Her mother, too.

“My neighbor says Dregs eat children,” Jasleen said, to break the silence.

“I’ve seen it,” the Titan replied.

“I feel sorry for them. The Dregs.”

The Titan looked down at her for a moment, then swept his gaze across the ruin of their lives. “What is their suffering compared to yours? You lost everything today. And still, it was a good day, as these days go.”

She craned her neck to look up at him. “What do you mean?”

“About what?”

“Why is it a good day?”

“I did not arrive too late to help. I did not die today—”

“Do you worry about dying?” she interrupted.

“I worry about not helping.”

“Have you ever lost a fight?”

“More than I can count. I am no Ikora Rey. No Radegast.”

“Who are they?”

“Guardians, like me.”

Jasleen shrugged, her skinny shoulders sharp under her ratty tunic. “That’s okay. You’re my favorite.”

“We remember those who help us.”

“Has anyone ever helped you?”

He nodded. “Yes. Oh, yes.”

“Who? The Speaker?”

He thinks for a moment before replying. “No. A Guardian, like me. Saved me from the Fallen when I was young, when I had lost everyone I was meant to protect. That Guardian is why humanity must go to the Traveler.”

Jasleen furrowed her brow. “What do you mean?”

“That Guardian’s Ghost and Light showed me a vision of humanity’s potential. The land beneath the Traveler becomes a place of safety. I—”

The foraging party returned with rabbits. They would eat well tonight.

As her mother and father moved to help prepare their dinner, Jasleen undid the bow in her hair and motioned the Guardian to come closer. She wrapped it around the Titan’s gauntlet. “I think that’s going to take a long time,” she said.

“Maybe.” He stared down at his arm. “On that day, I will bring this with me.”

“What’s your name?” she asked.

“Saint,” he said.

“I’ll remember it.”

❖❖❖

A woman with gnarled hands and an aged face sat alone on a couch, basking in the dim glow of a Golden Age ruin. She held back a cough as she eyed ancient monitors on the walls and ceiling, which directed visitors to empty offices belonging to people long dead.

It was cold, silent, and dark, and the woman felt she should leave. But just outside, through the doors behind her, an acid rainstorm showered the streets of a dead city.

She had been traveling for weeks, and today she had eaten the last of the hermetically-sealed food from a vending machine she had found a few miles from here. If she could go back, she would; she had taken all that she could carry, but the machine held plenty more. Life in the Golden Age must have been paradise.

Right now she wasn’t hungry, and she felt no fear. It was an odd change of pace—she welcomed the respite.

The room stretched on for a hundred meters in front of her, branching into rows and rows of doors that led to who knew where.

There was enough space in this building to house a thousand families. For a moment she wished her daughter and her daughter’s daughter were still here with her. They had begun their trip together months ago from Varuna, but she had urged them to go on ahead, giving her share of supplies to them. Supplies were heavy, and she was too slow.

There were rumors a human settlement was growing under the Traveler, and the spoken plan was to reunite there.

The spoken plan, at least. She rubbed her hands together to ward off the cold.

And she coughed.

Immediately, something creaked far down the hall. A door slammed open, followed by the sounds of rapid scuffling.

She stood up from her couch and slowly backed away, pulling a plasteel shiv from a sheath strapped to her thigh. Five figures with glowing eyes emerged from the gloom and rushed toward her, brandishing weapons. Two ran like men, massive and four-armed, and two were leaner, crawling low to the ground. The last was small, about the size of a human. It loosed a howl no earthborn mouth could make.

She hoped her child and grandchild still lived, and held her weapon up in silent salute.

The sliding doors behind her opened with a whoosh, and a violet discus cut through the air above her, singing like a sword loosed from its sheath. Three of the creatures dissolved into screaming Void as the disc of Light caromed down the length of the corridor.

As the woman turned to look over her shoulder, an iron monster alight with boiling Void energy leapt over her.

He moved with a grace that contradicted his size, and caught one of the remaining beasts by the neck as it bounded at him. He reeled back, and bam! The thing went limp as he smashed its skull with the top of his helm. Its companion lunged with a crackling Arc Sword, but he stepped forward and kicked its knee out to bring it down to his height, reeled back, and bam! Bam! Bam! He jackhammered the beast’s winged helm with his own. It fell back, dead.

The corridor fell silent.

He turned and asked quietly, “Where do you hail from?”

“Patch Run,” the woman replied.

He nodded. “Lin sent me to look for you.”

The woman scoffed and sheathed her weapon. “She was supposed to go to the Traveler.”

“She made it. All the way,” he replied. “They both did.” He raised his armored hand, wrapped tight with a purple cloth, and keyed a switch on his helmet. “Jumpship will be here shortly. We’ll get you home.”

“Who gave you that ribbon?”

“An old friend. Probably about your age, now.”

“How long do you people live?”

“We don’t know.”

The woman stared at him, then tore a piece from her lavender-colored sleeve. She stepped forward and tied it to a hinge of his pauldron.

“What is this?”

“Your friend is clever. If I leave this with you, I’ll live forever.”

He chuckled. She did not.

“Make a mark on this world,” she said. “Don’t waste the time you have.”

“Yes, ma’am,” he replied.

They were quiet a moment.

 “None of this bothers you?” he asked, gesturing at the bodies and the raging storm outside.

“Everything bothers me,” she said, sitting back down on the couch.

“What was your name again?”

“Mei.”

“I will remember it.”

They listened to the rain as they waited.

❖❖❖

Three children, two Awoken girls and a Human boy, slept against a rampart on the City wall. They were standing in for their parents, members of the City volunteer militia. They weren’t old enough to carry weapons, but the boy clutched a remote access switch that would alert every guard in the district.

He would need to be awake to trigger it, though.

So Saint-14 stood watch in their stead. He would leave when his patrol cycle began in the morning.

The children woke when the sun broke the horizon. They pretended not to see him, but when one of the girls tore her handkerchief in two and tied one half to the Titan’s pauldron, the other two did the same with scraps of cloth and fabric.

He asked for their names, but they weren’t supposed to give their names to strangers, and all parted amicably.

❖❖❖

The Titan leapt atop the smoldering wreckage of a kit-bashed airship, a stripped-down Arcadia Class incapable of escaping orbit, and tore the Golden Age-polymer canopy right off the cockpit.

He pulled a startled Awoken from out of the pilot’s cabin as the airship’s remaining engine crackled and roared. With the Awoken in his arms, the Guardian tumbled deftly off the Arcadian airframe and took off at full speed away from the wreckage. The Shock Cannon that tore the ship out of the sky had started an Arc reaction in the engine power cells that would—

The shockwave overtook him and tossed him into the air. He rolled to his feet as he landed, dropping the pilot as a dome of Light snapped into being around them. A sleet of debris and shrapnel rolled across the Titan’s Ward of Dawn.

As the metal rain faded, so did the Guardian’s Light. The two stood up. The Titan pulled a Daystar SMG2 from a back holster, checked to see if it was loaded, and handed it to the Awoken. “You are lucky. The Fallen shot you down twenty miles from the Traveler. They will not bother you again. Head due south,” he pointed, and turned to leave. But the pilot tapped his shoulder guard.

“Yes?”

The pilot untied a bandana on his arm and held out the strip of plum-colored cloth.

“You’re joking.”

“I have nothing else to give,” the pilot said. “That ship was my life.”

The Titan stared down at the man. “You’ve found a new life. Go to the Traveler.”

“It’s bad luck to not give Saint-14 his due.”

Saint grasped the cloth. “What is your name?”

“Georges,” the pilot replied.

Saint turned back towards the desert.

“I will remember it.”

❖❖❖

Saint stood at the gateway into the Infinite Forest.

Six Fronts. Twilight Gap. Boyle Pass. The breaking of the Weapons of Rain.

Other Guardians always seemed to remember where and when they found the engrams that revealed the most treasured pieces in their arsenals. The Gjallarhorns and the Dark Age antiquities. He had difficulty with that.

But he could name almost every person who had awarded him an accolade over the course of his Guardian career.

They covered every nook of his armor. They adorned his ship, the Gray Pigeon.

He had never talked about them, and, as he looked up at the yawning translucent field before him, he wished that he had.

❖❖❖

I never found Osiris, but I’ve killed enough Vex to end a war. And they, in turn, struck a fatal blow: they completed a Mind with the sole function to drain the Light from me. It worked very well.

Don’t worry. (Not that you worry much). It took them centuries to build, keyed to the unique frequency of my Light. And I sit atop its shattered husk.

I mourn that I will never reach the heights you have. To me, you represent everything a Guardian can become. Yours is a thriving City. So different from mine. My whole fourteenth life I fought to make my City yours. I never finished.

All I have left is this weapon. The Cryptarchs say you crafted it yourself, built it out of scraps and Light and sheer will, inside the Infinite Forge. I’ll make sure it finds its way back to you. When you gave it to me, I swore I would make it my duty to follow your example.

I’m still trying.

—Saint-14

❖❖❖

Panoptes, the Infinite Mind, was dead.

And so was Saint-14.

Osiris looked down at what remained of his friend.

The Infinite Forest shimmered around him.

The Vex had built a dais to carry the body of Saint-14. The Titan had been stripped of Light. There was no obvious killing wound on his armor. Perhaps they had repaired it.

Sagira ran a beam of Light across the body.

“Saint carried these ribbons everywhere,” she whispered.

“He called them his ‘accolades,’” Osiris replied.

“What were they for?”

Osiris was quiet for a long moment. He sat staring at the tomb.

“I never asked.”



https://www.sickgaming.net/blog/2019/12/...-accolade/

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  Steam - Dota 2 Update – December 3rd, 2019
Posted by: xSicKxBot - 12-05-2019, 04:11 AM - Forum: PC Discussion - No Replies

Dota 2 Update – December 3rd, 2019

Snapfire
– Lil’ Shredder mana cost increased from 75 to 90
– Lil’ Shredder damage reduced from 45/60/75/90 to 40/55/70/85
– Lil’ Shredder attack speed slow per stack reduced from 20/25/30/35 to 15/20/25/30
– Firesnap Cookie cooldown reduced from 24/22/20/18 to 24/21/18/15
– Firesnap Cookie projectile speed increased from 800 to 1000
– Firesnap Cookie cast point reduced when used on self from 0.4 to 0.3

– fixed Rubick Arcana cape not changing color when stealing spells from Void Spirit or Snapfire



https://www.sickgaming.net/blog/2019/12/...-3rd-2019/

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  News - Pokémon Championship Rules Are Changing In 2020 As Sword And Shield Take Over
Posted by: xSicKxBot - 12-05-2019, 04:10 AM - Forum: Nintendo Discussion - No Replies

Pokémon Championship Rules Are Changing In 2020 As Sword And Shield Take Over

Swordshield

The Pokémon Company has shared lots of information on the future of the Pokémon Video Game Championships (or VGCs). From 4th January 2020, tournaments will officially shift to Pokémon Sword and Shield.

As you might expect, competitive players will need to adapt their current strategies as they begin to compete with the new games. A list of rules has been shared today:

Tournaments in the 2020 Video Game Championships will include the following rules:

– All battles will be Double Battles played in Pokémon Sword and Pokémon Shield.
– Each player will need their own Nintendo Switch or Nintendo Switch Lite and a physical or digital version of Pokémon Sword or Pokémon Shield to compete.
– Pokémon will need to have the Galar symbol, showing they were caught in the Galar region.
– All Pokémon from the Galar Regional Pokédex will be permitted except for Mythical Pokémon and certain Legendary Pokémon.
– All Pokémon will be set to Lv. 50, including Pokémon below Lv. 50.
– Duplicate Pokémon will not be allowed.
– Duplicate held items will not be allowed.
– Each battle will begin with a 90-second Team Preview phase.
– Players will have 7 minutes of Your Time, 45 seconds of Move Time, and (now returning to the VGC) 15 minutes of Game Time in each battle.

There are also extra rules in place for any Pokémon capable of Gigantamaxing. The list of species permitted to Gigantamax will expand every few months, based on events in which these Pokémon become more common within Sword and Shield. The rules are very clear in that Pokémon capable of Gigantamaxing are not legal until they are included in the Play! Pokémon VG Rules and Formats document (which will be regularly updated in relation to this new ruling).

As of 4th January 2020, the following are the only Pokémon with the Gigantamax Factor that are permitted to compete:

  • Butterfree
  • Corviknight
  • Drednaw
  • Centiskorch
  • Meowth
  • Pikachu
  • Eevee
  • Snorlax
  • Sandaconda
  • Charizard (only permitted with the Ability Blaze)

If you’re interested in playing competitively, there’s still plenty of time to earn your invitation to the 2020 Pokémon World Championships taking place in the UK next year. You’ll find more info on the official site.

Do you play competitive Pokémon? Have you ever tried to make your way to a World Championships? Tell us below.



https://www.sickgaming.net/blog/2019/12/...take-over/

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  News - Video: Alien Isolation Looks Better On Switch Than PS4, Says Digital Foundry
Posted by: xSicKxBot - 12-05-2019, 04:10 AM - Forum: Nintendo Discussion - No Replies

Video: Alien Isolation Looks Better On Switch Than PS4, Says Digital Foundry

Alien

We’re all familiar with the sight of a game initially developed for other machines eventually making its way over to Switch. In some cases, such as the work Panic Button has done on titles like DOOM, we’ve been pretty blown away by how good it actually looks on Switch despite the hardware compromises, but even the very best third-party games still tend to take a slight hit in the visual department.

Apparently, though, this isn’t the case with the Switch port of Alien: Isolation, which incidentally releases tomorrow. Tech wizards Digital Foundry have been putting the new port through its paces, finding plenty of things to praise in comparison to the original versions on PS4 and Xbox One. For starters, they say that “the Switch version is substantially cleaner in motion”, and that even when the resolution dips under 1080p – which we’re more than used to on Switch – “the result is still more visually attractive and cleaner to the eye” than the older releases.

Now, it’s not 100% perfect – a couple of smaller visual treats have gone walkabouts for the Switch version – but it’s good enough for Digital Foundry to call it “a remarkable conversion of a brilliant game”. You can see just what makes it so special in the video below.


Our review of the game went live late last week, and we loved it, too. You can read our full thoughts here, but we’ll give you a snippet below:

Alien: Isolation is a survival horror masterpiece and straight-up one of the very best horror video games ever released. It’s a nerve-wracking affair – a slow, methodical game of cat and mouse against a brilliantly clever recreation of one of cinema’s most infamous killers – but if you’re up to the task you’ll find one of the most satisfying gameplay experiences in the genre; a brilliant and beautiful homage to one of the greatest Sci-Fi movies of all time. Feral Interactive has done a stellar job with this Switch port and the excellent motion controls and inclusion of all previously-released DLC only go to sweeten the deal. This is essential stuff for survival horror fans.



https://www.sickgaming.net/blog/2019/12/...l-foundry/

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