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  News - Logitech Announces New $1000 Gaming Chair With Herman Miller
Posted by: xSicKxBot - 10-07-2022, 12:20 PM - Forum: Lounge - No Replies

Logitech Announces New $1000 Gaming Chair With Herman Miller

Logitech has announced a new high-end gaming chair made in partnership with Herman Miller. The new chair is called Vantum, and Logitech says it's the company's first "performance" chair designed specifically for gamers.

"Driven by extensive research, design expertise, and a unique understanding of gaming performance, we’ve developed a seat that provides superior ergonomic support and adjustability so every player can do what they love for longer," Logitech said

The Vantum chair promises "total support" through the head, neck, and shoulders. It has an adjustable headrest and thoracic support. The suspension system promises "lasting, breathable" comfort. The chair is 36.8 pounds and has dimensions of 44.25" H 30.5" W 29" D.

Continue Reading at GameSpot

https://www.gamespot.com/articles/logite...01-10abi2f

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  (Indie Deal) FREE Robot Robert, POSTAL Sale, MythBusters is out
Posted by: xSicKxBot - 10-07-2022, 12:20 PM - Forum: Deals or Specials - No Replies

FREE Robot Robert, POSTAL Sale, MythBusters is out

Robot Robert FREEbie
[freebies.indiegala.com]
Your mission begins in a cave full of riddles, hostile creatures, and dangerous plants.

https://www.youtube.com/watch?v=WKkWVV4IbvM
Running With Scissors Sale
[www.indiegala.com]
https://www.youtube.com/watch?v=ZAbnDdnD2qM


https://steamcommunity.com/groups/indieg...7940535579

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  PC - Gundam Evolution
Posted by: xSicKxBot - 10-07-2022, 12:20 PM - Forum: New Game Releases - No Replies

Gundam Evolution



GUNDAM EVOLUTION is an online free-to-play FPS title in which players take control of Mobile Suits from the hit Gundam anime and challenge other players online in six-versus-six objective based battles.

Featuring fast-paced action and immersive controls, players can switch between many different Mobile Suit Units to suit the ever changing battle conditions. Utilize their unique characteristics and cooperate with teammates to secure the win.

Publisher: Bandai Namco Games

Release Date: Sep 21, 2022




https://www.metacritic.com/game/pc/gundam-evolution

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  [Tut] About Me – When The Going Gets Tough, Keep Going
Posted by: xSicKxBot - 10-06-2022, 04:07 PM - Forum: Python - No Replies

About Me – When The Going Gets Tough, Keep Going

5/5 – (1 vote)

Welcome to the Finxter blog! My name is Chris, and I started this coding venture a couple of years ago.



Over the years, I have chatted with tens of thousands of Finxters who shared their stories and struggles with me.

? See here and here to read a lot of feedback from the community.

Today, allow me to share my story about why I started teaching freelancing.

It may inspire you to take control of your life if you’re in a tough spot right now – for example, struggling with the economic, military, and energy crises that are happening right now.

If you’re not interested in my personal story, now would be the time to stop reading. I won’t blame you!


~~~

Once upon a time, when I was a timid and naive 20-year-old dreamer, my 18-year-old girlfriend unexpectedly got pregnant. 🤰

She was still in high school, and I had just started studying computer science.

At the time, we had zero income and maybe $900 in savings.

I was living in a cheap 15-square-meter room with a desk and a bed and not much else.

As young and poor parents without any education or degree, we constantly felt judgment and pity from society.

We couldn’t even rent a flat because no landlord was crazy enough to take us in.


During all the struggle, we had love and dreams and the belief that everything would get better eventually: I was going to be a computer scientist in five years.

That is if I found a way to support my family on a shoestring – and avoided screwing up my education.

The first ten years, money was tight as hell. Little time. Lots of hard work. No TV. No Games. No Saturday night partying.

Well, maybe a little…


I am not a wunderkind. But I have good work ethic, and long-term goals, and I don’t give up easily. Finally, after ten tough years, I got my Ph.D. in computer science “summa cum laude”.

I now had a steady paycheck from my government job. But I eventually learned that the academic degrees didn’t help in improving our financial situation.

People made far more money and had far more free time coding in the private sector and without academic degrees.

I decided to take matters into my own hands again by creating my own coding business as a freelance developer.

In little time, I reached six-figure income levels. And I had much more free time compared to my government job that I held before.

My second child – now five years old – knows his father to have infinite time playing soccer, video games, or watching the Tesla Bot taking his first steps on YouTube.


(He plans to become CEO of Tesla – stay tuned @Elon).

~~~


Becoming a freelancer was a pivot point in my life.


To share all I know about creating a thriving coding business online, I have set up our freelancer course.

It focuses on the fundamentals:

  1. find your niche,
  2. build your skills,
  3. create value for your customers, and
  4. take massive action.

Simple, but sometimes not so easy…


If you want more from life and you love coding, feel free to subscribe to my free email academy, I’d love to have you in our community of ambitious coders who have not yet lost their ability to dream of a better life! ❤




https://www.sickgaming.net/blog/2022/10/...eep-going/

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  [Tut] How to Generate PHP Random String Token (8 Ways)
Posted by: xSicKxBot - 10-06-2022, 04:07 PM - Forum: PHP Development - No Replies

How to Generate PHP Random String Token (8 Ways)

by Vincy. Last modified on October 5th, 2022.

Generating random string token may sound like a trivial work. If you really want something “truly random”, it is one difficult job to do. In a project where you want a not so critical scrambled string there are many ways to get it done.

I present eight different ways of getting a random string token using PHP.

  1. Using random_int()
  2. Using rand()
  3. By string shuffling to generate a random substring.
  4. Using bin2hex()
  5. Using mt_rand()
  6. Using hashing sha1()
  7. Using hashing md5()
  8. Using PHP uniqid()

There are too many PHP functions that can be used to generate the random string. With the combination of those functions, this code assures to generate an unrepeatable random string and unpredictable by a civilian user.

1) Using random_int()


The PHP random_int() function generates cryptographic pseudo random integer. This random integer is used as an index to get the character from the given string base.

The string base includes 0-9, a-z and A-Z characters to return an alphanumeric random number.

Quick example


<?php
/** * Uses random_int as core logic and generates a random string * random_int is a pseudorandom number generator * * @param int $length * @return string */
function getRandomStringRandomInt($length = 16)
{ $stringSpace = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'; $pieces = []; $max = mb_strlen($stringSpace, '8bit') - 1; for ($i = 0; $i < $length; ++ $i) { $pieces[] = $stringSpace[random_int(0, $max)]; } return implode('', $pieces);
}
echo "<br>Using random_int(): " . getRandomStringRandomInt();
?>

php random string

2) Using rand()


It uses simple PHP rand() and follows straightforward logic without encoding or encrypting.

It calculates the given string base’s length and pass it as a limit to the rand() function.

It gets the random character with the random index returned by the rand(). It applies string concatenation every time to form the random string in a loop.

<?php
/** * Uses the list of alphabets, numbers as base set, then picks using array index * by using rand() function. * * @param int $length * @return string */
function getRandomStringRand($length = 16)
{ $stringSpace = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'; $stringLength = strlen($stringSpace); $randomString = ''; for ($i = 0; $i < $length; $i ++) { $randomString = $randomString . $stringSpace[rand(0, $stringLength - 1)]; } return $randomString;
}
echo "<br>Using rand(): " . getRandomStringRand();
?>

3) By string shuffling to generate a random substring.


It returns the random integer with the specified length.

It applies PHP string repeat and shuffle the output string. Then, extracts the substring from the shuffled string with the specified length.

<?php
/** * Uses the list of alphabets, numbers as base set. * Then shuffle and get the length required. * * @param int $length * @return string */
function getRandomStringShuffle($length = 16)
{ $stringSpace = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'; $stringLength = strlen($stringSpace); $string = str_repeat($stringSpace, ceil($length / $stringLength)); $shuffledString = str_shuffle($string); $randomString = substr($shuffledString, 1, $length); return $randomString;
}
echo "<br>Using shuffle(): " . getRandomStringShuffle();
?>

4) Using bin2hex()


Like random_int(), the random_bytes() returns cryptographically secured random bytes.

If the function doesn’t exists, this program then uses openssl_random_pseudo_bytes() function.

<?php
/** * Get bytes of using random_bytes or openssl_random_pseudo_bytes * then using bin2hex to get a random string. * * @param int $length * @return string */
function getRandomStringBin2hex($length = 16)
{ if (function_exists('random_bytes')) { $bytes = random_bytes($length / 2); } else { $bytes = openssl_random_pseudo_bytes($length / 2); } $randomString = bin2hex($bytes); return $randomString;
}
echo "<br>Using bin2hex(): " . getRandomStringBin2hex();
?>

5) Using mt_rand()


PHP mt_rand() is the replacement of rand(). It generates a random string using the Mersenne Twister Random Number Generator.

This code generates the string base dynamically using the range() function.

Then, it runs the loop to build the random string using mt_rand() in each iteration.

<?php
/** * Using mt_rand() actually it is an alias of rand() * * @param int $length * @return string */
function getRandomStringMtrand($length = 16)
{ $keys = array_merge(range(0, 9), range('a', 'z')); $key = ""; for ($i = 0; $i < $length; $i ++) { $key .= $keys[mt_rand(0, count($keys) - 1)]; } $randomString = $key; return $randomString;
}
echo "<br>Using mt_rand(): " . getRandomStringMtrand();
?>

6) Using hashing sha1()


It applies sha1 hash of the string which is the result of the rand().

Then, it extracts the substring from the hash with the specified length.

<?php
/** * * Using sha1(). * sha1 has a 40 character limit and always lowercase characters. * * @param int $length * @return string */
function getRandomStringSha1($length = 16)
{ $string = sha1(rand()); $randomString = substr($string, 0, $length); return $randomString;
}
echo "<br>Using sha1(): " . getRandomStringSha1();
?>

7) Using hashing md5()


It applies md5() hash on the rand() result. Then, the rest of the process are same as the above example.

<?php
/** * * Using md5(). * * @param int $length * @return string */
function getRandomStringMd5($length = 16)
{ $string = md5(rand()); $randomString = substr($string, 0, $length); return $randomString;
}
echo "<br>Using md5(): " . getRandomStringMd5();
?>

8) Using PHP uniqid()


The PHP unigid() function gets prefixed unique identifier based on the current time in microseconds.

It is not generating cryptographically random number like random_int() and random_bytes().

<?php
/** * * Using uniqid(). * * @param int $length * @return string */
function getRandomStringUniqid($length = 16)
{ $string = uniqid(rand()); $randomString = substr($string, 0, $length); return $randomString;
}
echo "<br>Using uniqid(): " . getRandomStringUniqid();
?>

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https://www.sickgaming.net/blog/2022/10/...en-8-ways/

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  (Free Game Key) Rising Hell & Slain: Back From Hell - Free Epic Games
Posted by: xSicKxBot - 10-06-2022, 04:07 PM - Forum: Deals or Specials - No Replies

Rising Hell & Slain: Back From Hell - Free Epic Games

Grab these games on the Epic Games Store

❤️ Rising Hell
Store Page[store.epicgames.com]

❤️ Slain: Back From Hell
Store Page[store.epicgames.com]

The games are free to keep if claimed by: Thursday, 13 October 2022 15:00 UTC.

Next week's freebies:
ToeJam & Earl: Back in the Groove!

We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: HumbleBundle Partner[www.humblebundle.com] Fanatical Affiliate[www.fanatical.com]


https://steamcommunity.com/groups/GrabFr...1773445922

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  PC - Soulstice
Posted by: xSicKxBot - 10-06-2022, 04:07 PM - Forum: New Game Releases - No Replies

Soulstice



The balance of the Holy Kingdom of Keidas is compromised when powerful, feral creatures known as "Wraiths" invade from the other side of the Veil, threatening to consume the living. The "Chimeras", hybrid warriors born of the union of two souls, are the only ones who can protect humankind.

Briar and Lute are two sisters who have been reborn as a Chimera. The transformation has granted Briar superhuman strength and resilience, while Lute, who was sacrificed in order to bind her soul to her sister's, has become a ghost with mystical powers. Voiced by Stefanie Joosten (Metal Gear Solid 5), Briar and Lute are sent on a mission to reclaim a city in ruins that has been ravaged by the Wraiths, only to discover that the Order they belong to has a far more complex plan in mind.

Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age fantasy story with fast-paced action, vicious enemies and breathtaking boss fights.

Publisher: Modus Games

Release Date: Sep 20, 2022




https://www.metacritic.com/game/pc/soulstice

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  [Oracle Blog] Oracle joins Micronaut Foundation as Engineering Partner
Posted by: xSicKxBot - 10-05-2022, 11:55 AM - Forum: Java Language, JVM, and the JRE - No Replies

Oracle joins Micronaut Foundation as Engineering Partner

Oracle is proud to announce that it has joined the newly-launched Micronaut® Foundation Engineering Partner program.

https://blogs.oracle.com/java/post/oracl...foundation

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  [Tut] Solidity Contract Types, Byte Arrays, and {Address, Int, Rational} Literals
Posted by: xSicKxBot - 10-05-2022, 11:55 AM - Forum: Python - No Replies

Solidity Contract Types, Byte Arrays, and {Address, Int, Rational} Literals

5/5 – (1 vote)
YouTube Video

With this article, we continue our journey through the realm of Solidity data types following today’s topics:

  • contract types,
  • fixed-size byte arrays,
  • dynamically-sized byte arrays,
  • address literals,
  • rational, and
  • integer literals.

It’s part of our long-standing tradition to make this (and other) articles a faithful companion or a supplement to the official Solidity documentation.

? Download PDF Slide Deck at the end of this tutorial!

Contract Types



To quote the official Solidity documentation, “every contract defines its own type”.

This statement might seem a bit cryptic, and since we’re an efficient crowd, we’d surely like to know what it means.

We can all remember that some number of articles ago, we mentioned how Solidity has key elements of an object-oriented programming language (OOPL). We also emphasized how smart contracts in Solidity are very similar to classes in an OOPL.

Classes themselves are a mesh of custom data types, i.e. structs, and functions, which qualifies classes to be treated as types.

? By extension, our contracts are also treated as types, and as every contract is unique in its own right, it defines its own type. Being a type, we can implicitly convert a specific contract to a contract it inherits from, i.e. if contract “Aa” inherits from contract A, it can also be converted to contract “A”.


Besides that, we can explicitly convert each contract to and from the address type. Even more, we can conditionally convert a contract to and from the address payable type (remember, that’s the same type as the address type, but predetermined to receive Ether).

The condition is that the contract type must have a receive or payable fallback function. If it does, we can make the conversion to address payable by using address(x).

However, if the contract type does not implement (a more professional way to say “have”) a receive or payable fallback function, then the conversion to address payable has to be even more explicit (no swearing!) by stating payable(address(x)).

A local variable obc of a contract type OurBeautifulContract is declared by OurBeautifulContract obc;.

Once we point our variable obc to an instantiated (newly created) contract, we’d be able to call functions on that contract.

In terms of its data representation, a contract is identical to the address type. This is important because the contract type is not directly supported by the ABI, but the address type, as its representative, is supported by the ABI.

In contrast to the types mentioned so far, contract types don’t support any operators.

The members of contract types are the external functions (the functions only available to other contracts) and state variables whose visibility is set to public.

When we need to access type information about the contract, like the OurBeautifulContract above, we’d call the type(OurBeautifulContract) function (docs).

Fixed-Size Byte Arrays



The value type bytesN holds a sequence of bytes, whose length, and accordingly N goes from 1 to up to 32, i.e., bytes1, …, bytes32.

The available operators for fixed-size operators are:

  • Comparisons: <=, <, ==, !=, >=, > (evaluate to bool)
  • Bit operators: &, |, ^ (bitwise exclusive or), ~ (bitwise negation)
  • Shift operators: << (left shift), >> (right shift)
  • Index access: If x is of type bytesN, then x[k] for 0 <= k < N returns the k-th byte (read-only). In other words, x[0] up to (inclusive) x[N-1] is available for index access; if N = 1, then only x is of type bytes1, and x[0] is the only element, i.e. byte accessible by the index.

The shifting operator always uses an unsigned integer type as a right operand, which represents the number of bits to shift by, and returns the type of the left operand.

Let’s take a look at a simple example to illustrate:

bytes2 lo = 0x1234; // (lo is the left operand)
uint8 ro = 5; // (ro is the right operand variable, must be u... type)
lo << ro // will evaluate to an lo type, bytes2

A fixed-size byte array has only one member, .length, that holds the fixed length of the byte array. This member is accessible as the read-only value.

⚡ Warning: Since the type bytes1 is a sequence of 1 byte in length, the type bytes1[] is a fixed-size byte array of 1-byte sequences. However, each element of the array is padded with 31 bytes, due to padding rules for elements stored in memory, stack, and call data, i.e., except in storage. Therefore, according to the official Solidity documentation, it’s better to use bytes type instead of bytes1[].

? Note: Value types in storage are packed/compacted together and share a storage slot, taking only as much space per value type as really needed. In contrast, the stack, memory, and calldata pad value types and store in separate slots, meaning that each variable uses a whole slot of 32 bytes, even if the value type is shorter than 32 bytes, effectively wasting the memory space.

Before Solidity v0.8.0, the keyword byte was an alias for bytes1.

Dynamically-Sized Byte Arrays



There are two dynamically-sized non-value types, namely bytes and string.

  • bytes is a dynamically-sized byte array, while
  • string is a dynamically-sized UTF-8-encoded string.

Address Literals


Address literals are hexadecimal literals that pass the address checksum test, e.g. 0xdCad3a6d3569DF655070DEd06cb7A1b2Ccd1D3AF.

Hexadecimal literals will produce an error if they are between 39 and 41 digits long and do not pass the checksum test.

However, we can remove the error by prepending zeros to integer types or appending zeros to bytesNN types.

The Ethereum Improvement Proposal EIP-55 defines the mixed-case address checksum.

Integer and Rational Literals


Integer Literals


Integer literals are created using a sequence of digits from a range 0-9, and each digit is interpreted (weighted) based on its position in the sequence.

Multiplied by an exponent of 10, e.g. 217 is interpreted as two hundred and seventeen, because, reading from right to left, we have 7 * 100 + 1 * 101 + 2 * 102.

A reminder, 100 = 1.

Octal literals don’t exist in Solidity and leading zeros are invalid.

Decimal Fractional Literals


Decimal fractional literals consist of a dot . (or, depending on the locale) and at least one number on either of the sides, e.g. 1., .1, and 1.3.

? Info: “A locale consists of a number of categories for which country-dependent formatting or other specifications exist” (source).

Scientific Notation


Solidity also supports scientific notation in the form of 2e10, where 2 (left of “e”) is called mantissa (M) and the exponent (E) must be an integer. In a general form, we would write it as MeE and it is interpreted as M * 10**E, e.g. 2e10, -2e10, 2e-10, 2.5e1.

Readable Underscore Notation



We can also do a neat thing: separate the digits of a numeric literal for easier readability, such as in decimal 123_000, hexadecimal 0x2eff_abde, scientific decimal notation 1_2e345_678.

However, there are no leading, trailing, or multiple underscores; they can only be added between two digits.

Number Literal Expressions


Expressions containing number literals preserve their precision until they are converted to a non-literal type.

Such a conversion means an explicit conversion, or that the number literals are used with something else than a number literal expression, like boolean literals.

This behavior implies that computations don’t overflow and divisions don’t truncate in number literal expressions.

A very good example would be a number literal expression (2**800 + 1) – 2**800, which results in the constant 1 (of type uint8), although the intermediate results would not fit the capacity of the EVM word length of 32 bytes.

One more example shows that an integer 4 is produced by computing the expression .5 * 8, although the intermediary results are not integers.

More Operations


⚡ Warning: most operators produce a literal expression when applied to number literals, but there are also two exceptions:

  • Ternary operator (... ? ... : ...),
  • Array subscript (<array>[<index>]).

In other words, expressions like 255 + (true ? 1 : 0) or 255 + [1, 2, 3][0] are not equivalent to using the literal 256 (the result of these two expressions), as they are computed within the type uint8 and can lead to an overflow.

Number literal expressions can use the same operators as the integers, but both operands must compute yield an integer.

  • If either of the operands is fractional, bit operations are inapplicable for use;
  • If the exponent is a decimal fractional literal, the exponentiation operation is also inapplicable for use.

Shifts and exponentiation * operations with literal numbers in place of a left (base*) operand and integer types in place of the right (exponent*) operand are performed in the uint256 for non-negative literals or int256 for negative literals (a * symbol pertains to the exponentiation operations context).

⚡ Warning: Since Solidity v0.4.0 division on integer literals produces a rational number, e.g. 7 / 2 = 3.5.

Solidity has a number literal types for each rational number, e.g. integer literals and rational number literals belong to the same number literal type.

All number literal expressions (expressions with only number literals and operators) also belong to number literal types, e.g. 1 + 2 and 2 + 1 belong to the same number literal type.

? Note: When number literal types are used with non-literal expressions, they are converted into a non-literal type, e.g.  uint128 a = 1; uint128 b = 2.5 + a + 0.5;

Here, 1 is converted into a non-literal type uint128, i.e. variable a, but a common type for both 2.5 and uint128 doesn’t exist and the compiler will reject the code.

Conclusion


In this article, we added even more data types in Solidity under our proverbial belt!

  • First, we introduced and learned about the contract type.
  • Second, we fixed our understanding of the fixed-size byte array type.
  • Third, the situation got dynamic by studying the dynamically-sized byte array type.
  • Fourth, we addressed the… what was it called… Aha – address literals!
  • Fifth, we came to the most rational decision and discovered what rational and integer literals are and, of course, how can they be put to good use.

Slide Deck Data Types


You can scroll through the data types discussed in this tutorial here:




https://www.sickgaming.net/blog/2022/10/...-literals/

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  (Free Game Key) Steam Next Fest 2022 Badge
Posted by: xSicKxBot - 10-05-2022, 11:54 AM - Forum: Deals or Specials - No Replies

Steam Next Fest 2022 Badge

As a reminder, this is not for a free game. This is for a free Steam badge.

Login into Steam and visit the "Next Fest" Discovery Queue: https://store.steampowered.com/sale/nextfest, and complete it to earn the 2022 Next Fest profile badge.
Badge on SteamDB: https://steamdb.info/badge/62/

You can level up the badge by completing more "Next Fest" Discovery Queue, after completing the Discovery Queue three times, and after six times.
Enjoy :cleanseal:
Level 1 Badge: https://imgur.com/QHIDzft
After unlocking Level 3 badge: https://imgur.com/IDxVpdT
After Unlocking Level 6 badge: https://imgur.com/YtPQlUj
Level 6 Badge: https://imgur.com/jDkAfms


We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: HumbleBundle Partner[www.humblebundle.com] Fanatical Affiliate[www.fanatical.com]


https://steamcommunity.com/groups/GrabFr...9946186067

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