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  (Free Game Key) Defense Grid: The Awakening - Free Daily Epic Giveaway (Day 4)
Posted by: xSicKxBot - 12-20-2020, 03:46 PM - Forum: Deals or Specials - No Replies

Defense Grid: The Awakening - Free Daily Epic Giveaway (Day 4)

Visit the store page and add the game to your account:

Defense Grid: The Awakening[store.epicgames.com]

The game is free to keep for 24 hours until Dec 21st, 2020 - 16:00 UTC. Epic is also giving everyone a $10 coupon to be used on any purchase of $15 or higher.

We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: ✔️HumbleBundle Partner[www.humblebundle.com] Epic Tag: GrabFreeGames


https://steamcommunity.com/groups/GrabFr...3722805598

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  Xbox Wire - Get Ready for The Game Awards with Discounts and Demos on the Xbox Store
Posted by: xSicKxBot - 12-20-2020, 05:34 AM - Forum: Xbox Discussion - No Replies

Get Ready for The Game Awards with Discounts and Demos on the Xbox Store

The Game Awards is today, December 10, and we’re extremely excited to bring to you The Game Awards Sale on the Xbox Store, in which you`ll find up to 67% off on some of the nominees, playable demos of ID@Xbox games, and an Xbox Events page to help watch the big show.

The Game Awards Sale

The Game Awards Sale Hero Image

With up to 67% off on over 120 games, you`ll find great deals on many acclaimed titles including Destiny 2: Beyond Light (25% off), Assassin’s Creed Valhalla Ultimate Edition (17% off), FIFA 21 Champions Edition (60% off), Ori and the Will of the Wisps (50% off), Doom Eternal (67% off), and more. Click here to check out a full list of all the games on sale this week.

Xbox Events Page

The Game Awards Events Page Hero

You can find it on your console by going to the Events app. Want to make sure you don`t miss the event? Mark it as “I’m interested” and check out the details on how to watch it from your console!

Playable Demos

Playable Demos

These demos are now available on your Xbox Dashboard under the The Game Awards Demo Fest section. Current demos available to play are:

  • Echo Generation (Cococucumber) – Coming to Xbox Series X|S and Xbox One in 2021
    Echo Generation follows a gang of kids through otherworldly adventures as they investigate mysterious and supernatural events in their hometown that will change the course of their lives forever.
  • Song of Iron (Escape) – Coming to Xbox Series X|S and Xbox One in 2021
    A moody and provoking action adventure where you dive into a dark Nordic world full of mystery and danger. Your journey will take you far across the land of myths toward the home of the gods. Fight your way through man, monster, and nature itself to reach the end.
  • Genesis Noir (Feral Cat Den/Fellow Traveller) – Coming to Xbox Series X|S and Xbox One in 2021
    A noir adventure spanning time and space. When a love triangle between cosmic beings becomes a bitter confrontation, you’ll witness a gunshot fired by a jealous god, The Big Bang. Jump into the expanding universe and search for a way to destroy creation and save your love.
  • Raji: An Ancient Epic – Available Now on Xbox Series X|S and Xbox One
    An action-adventure game set in ancient India. Play as a young girl named Raji who has been chosen by the gods to stand against the demonic invasion of the human realm. Her destiny? To rescue her younger brother and face the demon lord Mahabalasura.

We’re also excited to have the following ID@Xbox titles nominated for The Game Awards in one or more of the categories below:

  • Games for Impact: Spiritfarer (Thunder Lotus Games) and Kentucky Route Zero: TV Edition (Annapurna Interactive)
  • Best Ongoing: No Man’s Sky (Hello Games)
  • Best Indie: Carrion (Phobia Game Studio/Devolver), Spiritfarer (Thunder Lotus Games)
  • Best Community Support: No Man’s Sky (Hello Games)
  • Innovation in Accessibility: Hyperdot (Tribe Games)
  • Best Action: Streets of Rage 4 (Dotemu)
  • Best Sim/Strategy: Crusader Kings III (Paradox Development Studio/Paradox)
  • Best Debut Game: Carrion (Phobia Game Studio/Devolver), Mortal Shell (Cold Symmetry/Playstack), Raji: An Ancient Epic (Nodding Heads Games), RÖKI (Polygon Treehouse)

For a full list of nominees, you can find that here. This is just a small sample of all the great family games on this sale. See the full list of games on Xbox.com. Prices and availability change per region and Country.



https://www.sickgaming.net/blog/2020/12/...box-store/

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  News - Blog: Developing Raji: An Ancient Epic and crossing the finish line
Posted by: xSicKxBot - 12-20-2020, 05:34 AM - Forum: Lounge - No Replies

Blog: Developing Raji: An Ancient Epic and crossing the finish line

<!– –> Gamasutra: Brandon Pham’s Blog – Raji: An Ancient Epic & Crossing the Finish Line

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This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC’s registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


(This is an interview conducted on the Game Dev Unchained podcast, an audio podcast that has been transcribed into written form. Please forgive and assume anything written that seems off to be completely my fault and not of the guest(s). Thank you!)

“An animator one week ago reached out and told us that Raji was the first game he sat with his parents and they played the entire game together. That has never happened before in his entire life.”- Avichal Singh

Raji: An Ancient Epic

Raji: An Ancient Epic is developed by Nodding Head Games. It is an action-adventure storyline, where the human realm is witnessing a demonic invasion. In such a setting, Raji, a young girl, has been chosen as the one to defend humankind and defeat the demons.I was fortunate enough to interview the founders IanAvi, and Shruti about their development and the importance of Indian representation as a growing sector.

Introduction to Raji Game and Indian Representation   


Raji: An Ancient Epic Review | CGMagazine

Avi: “The fact that we come from the hard transition of gamers to game developers ourselves means we had grown up knowing that there wasn’t a game you play as a Indian character moving around in a Indian environment. I think that was the first kind of inspiration. That and knowing that we had the skills to pull it off. I mean this is going back in 2014 when Ian, Shruti, and I met. This was at a design college and we knew that we were surrounded by talented folks. We knew we had the competency to pull this off. After that we were able to become a team, and things started to materialize for the following two years. We set out on our ambitions to put India on the game development map, but through a high quality game. That was the mission and now that the game is out, so many people have reached out to us with great reception. For example, like a few minutes ago, one of the biggest rappers in the Indian scene messaged us on Instagram saying it was his dream to make something like this. And we’ve done it for him. And we’ve got a lot of messages like that since release that makes all this a very humbling experience to see the full circle becoming complete.

Game Dev Scene in India 


Raji: An Ancient Epic demo available to play on Steam : IndianGaming

Avi: The game industry in India is very young. There’s only like a handful of studios doing games for PC and consoles. But the market has had exponential growth in recent years and now there are three-hundred plus studios in India. The elderly are still not aware of it, though. Because generally, we, ourselves, still have a lot of trouble explaining what we do back home. People think I’m an animator and I have no idea how to explain to them what a game designer is. Actually, forgetting the older generations, even explaining what I do to the people who studied with me in school can be a difficult experience.

Big Day for Indian Culture - Raji: An Ancient Epic Available Now - Xbox Wire

But with Raji, we see that changing. For example, an animator one week ago reached out and told us that Raji was the first game he sat with his parents and they played the entire game together. That has never happened before in his entire life. In addition to that, the Prime Minister of India also came in support of  making games on Indian folklore. So it says this is a start. But, of course, these things take years and even decades and generations to go into the mindset of people that making games is an actual industry and something that your kid can pursue.

I think Ian and Shruti can speak to this more and saw this throughout their teaching experience for College. They were game trainers and they had parent teacher meetings all the time and could talk more about the students’ experience.

Shruti: In India, there’s a lot more game artists in general who are working on animated series and movies. So I think that artists are a lot more accepted as a profession in India. There’s a lot more people who are aware about how animators, character artists, and environment artists can work in games and movies. However, a designer or programmer is something still not in the grand picture yet. Definitely artists are something parents are slowly opening up to because there’s so many studios in India that are outsource studios and it’s a profession people commonly look into. There are many resources for learning 3D softwares and stuff that are available.

Raji developer balanced finishing their game with rescuing stray dogs | GamesRadar+

Ian: When I started out in the industry 20 years ago. My dad would ask of me, “What do you do?” I think the best way I could describe it was “Listen, I’m a virtual painter and decorator.” Soon as I said that he would understand.

I had to go back and get my visa sorted out a couple years ago and I was working on a character. My mom sat down with me and then she just literally just looked over my shoulder watching what I was doing the whole time. I was able to break it down for her and showed her how everything works and so on. In very layman terms. She responded by saying “The dedication to your craft is amazing. You’ve all got very good work ethic to do this.”

Another story I can share is  about my sister. She’s got a young boy and he’s about twelve years old. So he loves Fortnite and stuff like that. And he’s got our game recently and was playing in his living room and messaged me saying he’s loving the game! It is a generational thing.  I think people in India have the same expectations as England. The expectation is that you follow in the footsteps of so and so. So you’re going to be a lawyer, engineer, doctor, etc. But when you say something about the arts, that’s when people are a little bit worrisome, I suppose, because they don’t know too much about that.

In terms of game education in India…


Raji: An Ancient Epic Review: A Feminist Fable and a Commendable Debut | NDTV Gadgets 360

Ian: There are very few decent schools that offer competent courses. When we were teaching we had to rewrite the curriculum because it wasn’t up to present standards. It’s funny because I recall how some students were complaining about how our standards were too high and we had to respond that this is industry standard. It is one of those things that if you can’t hack this then you’re going to have to really sit down and practice or really question why you want to do this?

Shruti: After I received my degree,  I taught a course in animation and 3D art. Students then were graduating with the thought process of replicating from a reference image. ‘This is my way and I’m not going to think otherwise and try something new.’ But when we were teaching we introduced more broader thinking. Like how this will help support the game design? We were promoting students to think about the broader bigger picture and not just copying references. But how your work is related to the design team and how it can affect the game overall.

Now that the internet is so widely available, the students have access to online communities. They can talk to artists around the world. They can follow artists on Artstation. They are a lot more aware of what the standard is and they want to reach that certain standard and have aspirations to work for certain companies or start their own game.

Ian: One of the wonderful things that I’ve said to students is that “ I might have a lot of experience, but I don’t know everything and by the end of the academic year I want you to show me something I don’t know.”

CoVID in India and its effect on Raji 


Avi: We’ve been crunching since February and the Nintendo Switch release was happening in August. The hardcore crunch started and we were six months from it all being over. ‘We will finish the game and go on a vacation’ or so we thought. We would go to the beach! We’ve worked so hard to release the game and now we are just trapped because of Covid.

Ian: Like we can’t even do anything and am under house arrest.

Shruti:  It has affected our team as well where before things could be easily solved by talking to each other in a room but now everything has to take place on a web call.At least, near launch where we needed everyone together it was difficult for us and slowed communication.

Ian: We saw it coming and prepared for the pandemic by dispersing the team because the worst thing that we wanted to happen was for one anyone to be sick and in turn delay the game. Obviously, health comes first. We’re constantly talking on slack and discord and have to constantly test the game. Some bugs are better to be solved locally and, of course, things keep coming up when you near launch.

Shruti: Our apartment here is both our office and our home. But before there was an escape by going to the gym or at least having some way to go somewhere. However, now we would be stuck between computers all the time and that can be a horrible experience.

Maintaining Deadlines Despite the Pandemic


Avi: I think we’ve done a pretty good job because we did release the game on time. It was insanity at some points. Well, many points.

Ian: In spite of Covid, our schedule did not change. Yeah, we did what we had to do and we had to hit our milestones all the way along. We’ve had to adapt.

Shruti: We had a Nintendo world showcase and we couldn’t miss that.

Avi: Of course we cannot let that slip, so we had to do it. When the lock down started in the early couple of months when the world was figuring out the right response. The team didn’t just go into lockdown, we just called it crunch.

But now it feels endless. We went through a lot and we just want to relax on a beach now.

Working with Remote Teams and Online Promotion


Ian: We’ve got the visual effect artist in Brazil, a composer in Greece, and one of the cutscene animators lives in Melbourne, Australia. So we had to juggle all this as well as running the company making sure everything is done. Like looking for voice over actors and working on the narrative script in conjunction. Obviously we came up with the story, and we had help with that as well in the UK. So there were several plates spinning at the same time.

Avi: You don’t get face to face feedback when working remotely. But I will say because of the pandemic, everyones is pretty much at home. So the exposure at the Steam Game Festival and we got a very good response in the Xbox Summer Festival. And by response, I mean we had good feedback at the end of it and the number of people who played Raji was in thousands. So many people took time to actually write down detailed feedback and, of course, help shape the game further. The face to face interaction is missing, but we also know that not everyone will be totally honest face to face, and it’s different when they’re sitting behind the computer.

ShoutOut


Raji: An Ancient Epic' review: a brief but mesmerising action-adventure

Avi: Raji launched on Nintendo Switch and it’s on the E shop.And for everyone who’s thinking, what about SteamEpic Games StorePS4Xbox games launching on October 15th and you guys can follow us on social media on TwitterFacebook or Instagram or Reddit.

And you will find us all. Go to our website Raji: An Ancient Epic.

Ian: We just been getting so much love from everyone and everyone saying “not to give up. Keep going.” The family has been brilliant. Again, you’ve got to live the dream or else it’ll be in the back area of your mind for the rest of your life if you don’t do this. I want to thank the fans, the people at Epic Games for the grants. We couldn’t have been where we are without them because in 2018 we got a grant there that helps out immensely. And NVIDIA for their support.

Shruti: I would just like to say that I hope whoever is gonna play the game I hope they enjoy the game. We’ve really put our heart and soul into it and it’s a story that’s personal to the team. It’s a special story because it also showcases Hindu and Balinese mythology, something that hasn’t been explored in games before. So that’s hope people season finds interest in the story and the things that we’re trying to say through the game. So just really hope that everybody loves it!

SELECTED LINKS FROM THE EPISODE


  • Connect with the team:

Related Jobs


Remedy Entertainment

New Moon Production

Square Enix Co., Ltd.

Airship Syndicate




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https://www.sickgaming.net/blog/2020/12/...nish-line/

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  News - Random: Miyamoto Confirms That He Is, In Fact, Mario And Luigi’s Father
Posted by: xSicKxBot - 12-20-2020, 03:55 AM - Forum: Nintendo Discussion - No Replies

Random: Miyamoto Confirms That He Is, In Fact, Mario And Luigi’s Father


Rounding off 2020 in the nicest way possible, Nintendo decided to treat fans to a bonus Direct presentation to show off the upcoming Super Nintendo World theme park in Japan. It looks absolutely stunning, but there was one particularly surprising fact given away during the show.

The Direct was hosted by none other than Mario creator himself, Shigeru Miyamoto; the industry icon took us on a tour of the park, showing off the amazing sights and sounds it’ll have to offer next year. But that wasn’t all he did.

Not once, but twice, he took the time to confirm that he is, in fact, Mario and Luigi’s actual father. The following images aren’t part of some fancy caption contest we held – these words really came out of Miyamoto’s mouth and will now certainly be treated as canon.


Don’t believe us? Look, Nintendo’s even tweeting about it:


Simply amazing.

Will you ever be able to look at Mario and Luigi in the same way again? Isn’t Miyamoto also supposed to be Bowser Jr.’s mother? What a way to end the year…



https://www.sickgaming.net/blog/2020/12/...is-father/

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  News - Former President Obama Shares His Favorite 2020 Movies And TV Shows
Posted by: xSicKxBot - 12-20-2020, 03:54 AM - Forum: Lounge - No Replies

Former President Obama Shares His Favorite 2020 Movies And TV Shows

It's getting to be the end of the year, which means it's prime "everyone posts their favorite movies and TV shows lists" season. On Twitter, former President Barack Obama got into the spirit of things by sharing his favorites from 2020--and also acknowledging that he might have watched so much more than usual because "like everyone else, we were stuck inside a lot this year." Check out the full list below.

Obama was not kidding about how much he's been watching--his list is packed with many pretty recent Netflix picks, such as Mank (director David Fincher's biographical drama about screenwriter Herman J. Mankiewicz, who developed Citizen Kane's screenplay) and The Queen's Gambit (a drama miniseries about an orphaned girl who finds her confidence and identity through chess).

But what's really impressive is a few of his favorites for this whole entire year aren't even out yet or were just released today: Ma Rainey's Black Bottom hit the streaming platform this morning, whereas Disney+'s Soul won't be out until Christmas Day--a full week from today. Also raising an eyebrow on the list is Obama giving a shout-out to Crip Camp, an excellent documentary about a New York summer camp established in the '70s for teens with disabilities--which was made by Obama's production company, Higher Ground. He might be a little biased on that last one, even though it is good.

Continue Reading at GameSpot

https://www.gamespot.com/articles/former...01-10abi2f

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  [Tut] Captive User Interfaces — Why You Should Avoid Them
Posted by: xSicKxBot - 12-20-2020, 12:14 AM - Forum: Python - No Replies

Captive User Interfaces — Why You Should Avoid Them

This tutorial shows you the meaning of captive user interfaces and why they’re discouraged under the Unix philosophy. I’ve written this as a first chapter draft for my upcoming book “From One to Zero” to appear in 2020 with San Francisco-based publisher NoStarch.

What’s a Captive User Interface (CUI)?


A captive user interface is a way of designing a program that requires the user to interact with the program in a session before they’ll be able to proceed with their main execution flow. If you invoke a program in your terminal (Windows, MacOS, or Linux), you must communicate with the program before you can go back to the terminal. Examples are mini programs such as SSH, top, cat, vim—as well as programming language features such as Python’s input() function.

Python Example Captive User Interface


Say you create a simple life expectancy calculator in Python. The user must type in their age and it returns the expected number of years left based on a straightforward heuristic. This is a fun project found here.

"If you’re under 85, your life expectancy is 72 minus 80% of your age.
Otherwise it’s 22 minus 20% of your age."

Your initial, bad, Python code is shown here:

def your_life_expectancy(): age = int(input('how old are you? ')) if age<85: exp_years = 72 - 0.8 * age else: exp_years = 22 - 0.2 * age print(f'People your age have on average {exp_years} years left - use them wisely!') your_life_expectancy()

Listing 8-8: Life-expectancy calculator – a simple heuristic – implemented as a captive user interface.

Here are some runs of the code:

>>> how old are you? 10
People your age have on average 64.0 years left - use them wisely!
>>> how old are you? 20
People your age have on average 56.0 years left - use them wisely!
>>> how old are you? 77
People your age have on average 10.399999999999999 years left - use them wisely!

Interactive Jupyter Notebook to Calculate Your Life Expectancy Using a Captive User Interface


In case you want to try it yourself, I’ve created an interactive Jupyter notebook you can run in your browser to calculate your own life expectancy. But, please, don’t take it too serious! Here’s the notebook:


The code makes use of Python’s input() function that blocks the program execution and waits for user input. Without user input, the code doesn’t do anything. This seriously limits the usability of the code.

What if I wanted to calculate the life expectancy for every age from 1 to 100 based on the heuristic and plot it? I’d have to manually type 100 different ages and store the results in a separate file. Then, you’d have to copy&paste the results into a new script to plot it.

The function really does two things: process the user input and calculate the life expectancy. This already violates rule number 3: Make Every Program Do One Thing Well.

But it also violates our rule: don’t use captive user interfaces if possible.

Non-Captive User Interface Python Example


Here’s how the function could’ve been implemented more cleanly:

def your_life_expectancy(age): if age<85: return 72 - 0.8 * age return 22 - 0.2 * age age = int(input('how old are you? '))
exp_years = your_life_expectancy(age)
print(f'People your age have on average {exp_years} years left - use them wisely!')

Listing: Life-expectancy calculator – a simple heuristic – without captive user interface.

The code is functionally identical to the code with captive user interface. However, it has a big advantage: now, you can use the function in different and unexpected—by the initial developer—ways:

import matplotlib.pyplot as plt def your_life_expectancy(age): '''Returns the expected remaining number of years.''' if age<85: return 72 - 0.8 * age return 22 - 0.2 * age # Plot for first 100 years
plt.plot(range(100), [your_life_expectancy(i) for i in range(100)]) # Style plot
plt.xlabel('Age')
plt.ylabel('No. Years Left')
plt.grid() # Show and save plot
plt.savefig('age_plot.jpg')
plt.savefig('age_plot.pdf')
plt.show()

Listing: Code to plot the life expectancy for years 0-99.

The resulting plot is shown in the following figure:


Figure: How the heuristic works for input years 0-99.

Let’s not talk too much about the flaws of this heuristic—it’s crude by design—but focus on how the rule of avoiding captive user interface has helped us produce this plot. Without the rule, we’d have to write a new function, add redundancies and unnecessary complexity. By considering the rule, we’ve simplified the code and opened up all kinds of future programs to use and built-upon the heuristic. Instead of optimizing for one specific use case, we’ve written the code in a general way that can be used by hundreds of different applications.

The post Captive User Interfaces — Why You Should Avoid Them first appeared on Finxter.



https://www.sickgaming.net/blog/2020/12/...void-them/

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  (Indie Deal) Moving Out, Drawn to Life, Alawar & Graffiti Deals
Posted by: xSicKxBot - 12-20-2020, 12:14 AM - Forum: Deals or Specials - No Replies

Moving Out, Drawn to Life, Alawar & Graffiti Deals

Moving Out: Begin Your Career In Furniture!
[www.indiegala.com]
A ridiculous physics-based Moving Out simulator that brings new meaning to "couch co-op"!

Crypto Sale Day 5: Alawar Publisher Sale, up to -90
[www.indiegala.com]
Join our Crypto Sale, and get an EXTRA 30% OFF on all bundles and 15% OFF on all store deals when paying with a supported cryptocurrency

https://youtu.be/3SLTnDO3r-8
Graffiti Games Winter Sale, up to -80%
[www.indiegala.com]

Happy Hour: Legendary Land
[www.indiegala.com][www.indiegala.com]

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...8795159559

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  (Free Game Key) The Long Dark - Free Daily Epic Giveaway (Day 3)
Posted by: xSicKxBot - 12-20-2020, 12:14 AM - Forum: Deals or Specials - No Replies

The Long Dark - Free Daily Epic Giveaway (Day 3)

Visit the store page and add the game to your account:

The Long Dark[store.epicgames.com]

The game is free to keep for 24 hours until Dec 20th, 2020 - 16:00 UTC. Epic is also giving everyone a $10 coupon to be used on any purchase of $15 or higher.

We are welcoming everyone to join our discord[discord.gg]. We are more active there on finding giveaways, small or large, and there are daily raffles you can participate.

?GrabFreeGames.com ?Twitter ?Steam Curator ?Facebook[fb.me]?Discord[discord.gg]
❤️Support us: ✔️HumbleBundle Partner[www.humblebundle.com] Epic Tag: GrabFreeGames


https://steamcommunity.com/groups/GrabFr...3719192547

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  Unity and Snap Inc Announce New Partnership
Posted by: xSicKxBot - 12-19-2020, 09:19 PM - Forum: Game Development - No Replies

Unity and Snap Inc Announce New Partnership

Unity Technologies and Snap Inc (parent company of SnapChat) have announced a new partnership. The partnership is a two-fold endeavour, advertising and technology integration.

Details of the advertising partnership from Business Wire:

Starting today, Unity Ads, which reaches a highly engaged mobile gaming audience on both Android and iOS, is now included in the Snap Audience Network (SAN). Snapchat’s SAN advertiser campaigns will now include video inventory from Unity’s extensive network of mobile gaming titles, helping advertisers extend beyond Snapchat. Unity Ads1 reports 22.9B+ monthly global ad impressions, reaching 2B+ monthly active end-users worldwide. In 2020, mobile ad viewers have converted at higher frequencies, with install conversion rates up by 23%2, and mobile gamers installing 84% more apps3.

“Snapchat is all about staying connected with your closest friends, but friendships aren’t just about conversations. They are often also based on shared experiences, which today includes gaming,” said Ben Schwerin, VP of Partnership, Snap Inc. “As gaming has increasingly become a visible part of the Snapchatter journey, it’s also an area that we aim to make easier for retailers and brands to reach Unity’s action-orientated gaming community through their Snapchat campaigns.”

From the same article, we get details on the new Unity integration of Snap technologies:

Available today in the Unity Asset Store, mobile game developers can also now leverage select features of Snap Kit to enhance gameplay and the game discovery experience:

– Snap Kit’s Login Kit allows gamers to use their Snapchat account as a quick way to sign up and log in to games.

– Snap Kit’s Creative Kit extends the experience by allowing users to share their gameplay, decorating still shots or 15-second videos with branded stickers, or attaching an AR lens that has been created with game branding to share with their Snapchat friends. The shares also include referral links back to the game, amplifying discovery and user acquisition for Unity developers to Snapchat’s 249 million daily active users4.

A Bitmoji integration will also be coming in early 2021, and will add a new level of personalization to gameplay. With Bitmoji for Game’s Unity SDK, developers will be able to leverage 3D Bitmoji to create a more immersive experience in games made with Unity. They will be able to bring players’ Bitmoji avatars into the center of gameplay, enabling players to be themselves in games like never before.

The SnapKit integration is already live on the Asset Store. For game developers utilizing Unity Ads, this should be an immediate win as a large group of advertisers are now going to be able to target their ad units, hopefully leading to an increase in revenue. You can learn more about the Unity & Snap partnership in the video below.






https://www.sickgaming.net/blog/2020/12/...rtnership/

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  News - Watch: Nintendo Direct – Super Nintendo World Special, Live!
Posted by: xSicKxBot - 12-19-2020, 09:18 PM - Forum: Nintendo Discussion - No Replies

Watch: Nintendo Direct – Super Nintendo World Special, Live!

2020 has felt rather quiet on the Direct front, but it looks like every Nintendo fan’s favourite video format is back for one last hurrah before we roll on over to another year.

A special Direct presentation focusing on Universal Studios Japan’s Super Nintendo World theme park is about to begin. It’ll run for roughly 15 minutes and will show off just some of the park’s attractions – and no, there won’t be any game-related content featured.

It all kicks off at 3pm PT / 6pm ET / 11pm GMT / 12am CET, so get yourselves comfy, join in with the community live chat, and enjoy!




https://www.sickgaming.net/blog/2020/12/...cial-live/

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